History TableTopGame / TheDresdenFiles

7th Jul '16 5:07:38 AM Morgenthaler
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Under the hood, the DFRPG uses the [[TabletopGame/{{FUDGE}} FATE 3]] rules originally seen in ''SpiritOfTheCentury''--in fact, that game was created to test Evil Hat's third edition of FATE in preparation for this outing while it was stuck in DevelopmentHell due to continual tweaking. As a FATE 3 game, the DFRPG mechanically rewards people for roleplaying their characters' traits ("Aspects") for good (granting rerolls or bonuses) or ill (giving you the Fate Points you need to power those rerolls and bonuses). Additionally, it focuses more on replicating the feel of a supernatural adventure novel than on faithfully modeling reality, allowing players to use their Fate Points or skills to cause a ContrivedCoincidence to aid (or hinder!) the party. Aside from adding supernatural powers to replace the mad science from ''SpiritOfTheCentury'', ''The Dresden Files RPG'' also standardized (and lowered) the power level of non-magical characters, avoiding the feeling of PlayerCharacter invincibility that plagued its predecessor.

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Under the hood, the DFRPG uses the [[TabletopGame/{{FUDGE}} FATE 3]] rules originally seen in ''SpiritOfTheCentury''--in ''TabletopGame/SpiritOfTheCentury''--in fact, that game was created to test Evil Hat's third edition of FATE in preparation for this outing while it was stuck in DevelopmentHell due to continual tweaking. As a FATE 3 game, the DFRPG mechanically rewards people for roleplaying their characters' traits ("Aspects") for good (granting rerolls or bonuses) or ill (giving you the Fate Points you need to power those rerolls and bonuses). Additionally, it focuses more on replicating the feel of a supernatural adventure novel than on faithfully modeling reality, allowing players to use their Fate Points or skills to cause a ContrivedCoincidence to aid (or hinder!) the party. Aside from adding supernatural powers to replace the mad science from ''SpiritOfTheCentury'', ''TabletopGame/SpiritOfTheCentury'', ''The Dresden Files RPG'' also standardized (and lowered) the power level of non-magical characters, avoiding the feeling of PlayerCharacter invincibility that plagued its predecessor.
26th Jun '16 8:33:03 PM nombretomado
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''TheDresdenFiles RPG'' (DFRPG) is Evil Hat's TabletopRPG adaptation of the popular UrbanFantasy series of novels. After the events of ''Small Favor'', [[LiteraryAgentHypothesis Billy Borden and the Alphas have set out to make a monster-slaying manual for the 21st Century with the help of Harry Dresden, framing it as a roleplaying game so that people who are unaware of the supernatural won't reject it outright.]] Their efforts produce two mud-splattered spiral-bound rough drafts with Harry, Billy, and Harry's spirit friend Bob having conversations in the margins and on sticky notes about the rules, the setting, and whatever else happens to pop into their heads. The resulting commentary manages to be simulatenously informative and side-splittingly hilarious, making the books a worthwhile read even for those not interested in playing the game.

Under the hood, the DFRPG uses the [[TabletopGame/{{FUDGE}} FATE 3]] rules originally seen in ''SpiritOfTheCentury''--in fact, that game was created to test Evil Hat's third edition of FATE in preparation for this outing while it was stuck in DevelopmentHell due to continual tweaking. As a FATE 3 game, the DFRPG mechanically rewards people for roleplaying their characters' traits ("Aspects") for good (granting rerolls or bonuses) or ill (giving you the Fate Points you need to power those rerolls and bonuses). Additionally, it focuses more on replicating the feel of a supernatural adventure novel than on faithfully modeling reality, allowing players to use their Fate Points or skills to cause a ContrivedCoincidence to aid (or hinder!) the party. Aside from adding supernatural powers to replace the mad science from ''SpiritOfTheCentury'', ''TheDresdenFiles RPG'' also standardized (and lowered) the power level of non-magical characters, avoiding the feeling of PlayerCharacter invincibility that plagued its predecessor.

to:

''TheDresdenFiles ''The Dresden Files RPG'' (DFRPG) is Evil Hat's TabletopRPG adaptation of the popular UrbanFantasy series of novels. After the events of ''Small Favor'', [[LiteraryAgentHypothesis Billy Borden and the Alphas have set out to make a monster-slaying manual for the 21st Century with the help of Harry Dresden, framing it as a roleplaying game so that people who are unaware of the supernatural won't reject it outright.]] Their efforts produce two mud-splattered spiral-bound rough drafts with Harry, Billy, and Harry's spirit friend Bob having conversations in the margins and on sticky notes about the rules, the setting, and whatever else happens to pop into their heads. The resulting commentary manages to be simulatenously informative and side-splittingly hilarious, making the books a worthwhile read even for those not interested in playing the game.

Under the hood, the DFRPG uses the [[TabletopGame/{{FUDGE}} FATE 3]] rules originally seen in ''SpiritOfTheCentury''--in fact, that game was created to test Evil Hat's third edition of FATE in preparation for this outing while it was stuck in DevelopmentHell due to continual tweaking. As a FATE 3 game, the DFRPG mechanically rewards people for roleplaying their characters' traits ("Aspects") for good (granting rerolls or bonuses) or ill (giving you the Fate Points you need to power those rerolls and bonuses). Additionally, it focuses more on replicating the feel of a supernatural adventure novel than on faithfully modeling reality, allowing players to use their Fate Points or skills to cause a ContrivedCoincidence to aid (or hinder!) the party. Aside from adding supernatural powers to replace the mad science from ''SpiritOfTheCentury'', ''TheDresdenFiles ''The Dresden Files RPG'' also standardized (and lowered) the power level of non-magical characters, avoiding the feeling of PlayerCharacter invincibility that plagued its predecessor.



!''TheDresdenFiles RPG'' provides examples of:

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!''TheDresdenFiles !''The Dresden Files RPG'' provides examples of:
11th Oct '15 8:55:19 AM Morgenthaler
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Under the hood, the DFRPG uses the [[{{FUDGE}} FATE 3]] rules originally seen in ''SpiritOfTheCentury''--in fact, that game was created to test Evil Hat's third edition of FATE in preparation for this outing while it was stuck in DevelopmentHell due to continual tweaking. As a FATE 3 game, the DFRPG mechanically rewards people for roleplaying their characters' traits ("Aspects") for good (granting rerolls or bonuses) or ill (giving you the Fate Points you need to power those rerolls and bonuses). Additionally, it focuses more on replicating the feel of a supernatural adventure novel than on faithfully modeling reality, allowing players to use their Fate Points or skills to cause a ContrivedCoincidence to aid (or hinder!) the party. Aside from adding supernatural powers to replace the mad science from ''SpiritOfTheCentury'', ''TheDresdenFiles RPG'' also standardized (and lowered) the power level of non-magical characters, avoiding the feeling of PlayerCharacter invincibility that plagued its predecessor.

to:

Under the hood, the DFRPG uses the [[{{FUDGE}} [[TabletopGame/{{FUDGE}} FATE 3]] rules originally seen in ''SpiritOfTheCentury''--in fact, that game was created to test Evil Hat's third edition of FATE in preparation for this outing while it was stuck in DevelopmentHell due to continual tweaking. As a FATE 3 game, the DFRPG mechanically rewards people for roleplaying their characters' traits ("Aspects") for good (granting rerolls or bonuses) or ill (giving you the Fate Points you need to power those rerolls and bonuses). Additionally, it focuses more on replicating the feel of a supernatural adventure novel than on faithfully modeling reality, allowing players to use their Fate Points or skills to cause a ContrivedCoincidence to aid (or hinder!) the party. Aside from adding supernatural powers to replace the mad science from ''SpiritOfTheCentury'', ''TheDresdenFiles RPG'' also standardized (and lowered) the power level of non-magical characters, avoiding the feeling of PlayerCharacter invincibility that plagued its predecessor.
15th Aug '15 4:35:31 PM Sharlee
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Added DiffLines:

** Amusingly, Will doesn't ''dare'' do this in ''The Paranet Papers'', in which it's '''Murphy''' who does the kibitzing in the margins.
15th Aug '15 4:33:59 PM Sharlee
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* UnbreakableWeapons: The Swords of the Cross and other Items of Power are explicitly unbreakable, and can only be destroyed through a dedicated ritual.

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* UnbreakableWeapons: The Swords of the Cross Cross, Blackstaff, and other Items of Power are explicitly unbreakable, and can only be destroyed through a dedicated ritual.ritual, if at all.
15th Aug '15 4:32:47 PM Sharlee
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Added DiffLines:

** Similarly, in ''The Paranet Papers'', a trio of young sample characters appear in the "Travel" section, WalkingTheEarth because one of them owes a faerie debt and they're looking for some way to weasel out of it before the debt-holder catches up. Both they and the challenges they encounter along the way are available for use in home campaigns.
15th Aug '15 4:26:07 PM Sharlee
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** In ''The Paranet Papers'', Will and Butters manage to slip information relevant to ''Ghost Story'' into the text, despite the ''Papers'' pre-dating that novel. This is excused by Mort Lindquist having gotten sozzled at Mac's pub and blathered drunkenly to Will about his ectomancy.

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** In ''The Paranet Papers'', Will and Butters manage to slip information relevant to ''Ghost Story'' into the text, despite the ''Papers'' pre-dating that novel. This is excused novel's events in-Verse. Justified by Mort Lindquist having gotten sozzled at Mac's pub and blathered drunkenly to Will about his ectomancy.ectomancy powers.
15th Aug '15 4:23:47 PM Sharlee
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Added DiffLines:

** In ''The Paranet Papers'', Will and Butters manage to slip information relevant to ''Ghost Story'' into the text, despite the ''Papers'' pre-dating that novel. This is excused by Mort Lindquist having gotten sozzled at Mac's pub and blathered drunkenly to Will about his ectomancy.
15th Aug '15 4:19:19 PM Sharlee
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* AudienceSurrogate: Mechanically, Harry, who often asks questions about game mechanics the audience might have so that Will can explain and clarify. Flavor-wise, Will, who requests clarification about the setting from Harry and Bob. In ''The Paranet Papers'', it's Murphy who fills Harry's role [[spoiler: because it was ostensibly compiled by Will and Butters after Harry got shot.]]

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* AudienceSurrogate: Mechanically, Harry, who often asks questions about game mechanics the audience might have so that Will can explain and clarify. Flavor-wise, Will, who requests clarification about the setting from Harry and Bob. In ''The Paranet Papers'', it's Murphy who fills Harry's role [[spoiler: because it that book was ostensibly compiled by Will and Butters after Harry got shot.]]
15th Aug '15 4:16:43 PM Sharlee
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Added DiffLines:


The initial two volumes, ''Your Story'' and ''Our World'', provide rules, advice, and setting/character information based upon ''Literature/TheDresdenFiles'' up to ''Small Favor''. A 2015 follow-up book, ''The Paranet Papers'', adds rules expansions and updated setting information from ''Turn Coat'' and ''Changes'', as well as suggestions for alternate campaign styles (small-town, historical, on the road).
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