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* MysticalHighCollar: Popular with Cymirllian wizards.
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* AdventureFriendlyWorld: Talislanta is this because of the Great Disaster, a world-spanning catastrophe that dramatically altered the landscape and completely destroyed the Archaen civilization. In the present day, hundreds of years have passed since the Great Disaster, and civilization has been re-established, but it's a pale shadow of what the Archaens once had. Much of the world is dangerous and inhospitable, and travel is difficult. Talislantans are eager to reclaim what they can from their past, and that means searching for, and delving into, ancient ruins and tombs in search of lost knowledge and artifacts.
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* SandIsWater: Duneships glide across the red sands of Carantheum.

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* SandIsWater: Dracartan Duneships glide across the red sands of Carantheum.



* VertebrateWithExtraLimbs: The Axe-Head, Durge, Erd, and Rictus all have six legs.

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* VertebrateWithExtraLimbs: The Axe-Head, Durge, Erd, Rictus, and Rictus Urthrax all have six legs.

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* SandIsWater: Carantheum.

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* SandIsWater: Carantheum.Duneships glide across the red sands of Carantheum.
* SandWorm: Land Kra

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* TheBeastmaster: Jaka beastmasters and Kang Trackers.

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* TheBeastmaster: Jaka beastmasters Beastmasters and Kang Trackers.


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* PlantPerson: The Arborin are sentient plant creatures, and Mang are sentient trees. Both are native to the Aberrant Forest.
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* FesteringFungus: Scarlet Sporozoids. When disturbed, they release a cloud of living spores which consume organic substances of any sort. Once the victim is dead, new scarlet sporozoids begin growing from the host's remains.
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* OurMagesAreDifferent: In the 3rd edition there were two dozen different schools of magic, although that list was considerably shortened in later editions.
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* MassiveRaceSelection

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* MassiveRaceSelectionMassiveRaceSelection: Talislanta has a wide variety of playable non-human races, and even the various races of "man" in the game aren't exactly human.
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* OurGnomesAreWeirder: The Gnomekin stand just over three feet tall, and they live underground, but otherwise have little else in common with "stereotypical" gnomes.

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* GrimUpNorth: Narandu.

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* GrimUpNorth: Narandu.The frigid realm of Narandu, which spans much of the northern part of the continent.


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* OurGiantsAreBigger: Kharakhan Giants, which stand 12' tall and weigh upwards of a thousand pounds.

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* OurGhostsAreDifferent: Disembodied Spirits, which are stereotypical Ghosts, Reincarntors, which are the spirits of dead Torquaran wizards who possess mortals, and Shadowights, which are deceased persons sentenced to spend eternity as specters.

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* OurGhostsAreDifferent: Disembodied Spirits, which are stereotypical Ghosts, and Reincarntors, which are the spirits of dead Torquaran wizards who possess mortals, and Shadowights, which are deceased persons sentenced to spend eternity as specters.mortals.


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* OurWightsAreDifferent: Shadowights, the spirits of deceased persons sentenced to spend eternity as specters. When they touch a mortal, they drain substance from them to make themselves corporeal. A living being drained of all of its substance becomes a shadowform.
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* VertebrateWithExtraLimbs: The Axe-Head, Durge, and Rictus all have six legs.

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* VertebrateWithExtraLimbs: The Axe-Head, Durge, Erd, and Rictus all have six legs.
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* OurGhoulsAreCreepier: Necrophages are humanoids from the Underworld that feed on the remains of the dead. Ghasts hail from the nether realms, and tend to haunt ancient graveyards, tombs, and battlegrounds.

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* OurAngelsAreDifferent: Archons, Guardians, and Paramanes.

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* OurAngelsAreDifferent: Archons, Guardians, Archons are 10' tall beings of light. Guardians are 20' tall and Paramanes.look like stereotypical armored angels. Paramanes are 7'-10' tall silver skinned beings that serve as guardian angels for mortals.


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* OurGhostsAreDifferent: Disembodied Spirits, which are stereotypical Ghosts, Reincarntors, which are the spirits of dead Torquaran wizards who possess mortals, and Shadowights, which are deceased persons sentenced to spend eternity as specters.
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* OurGargoylesRock: Gargoyles are a type of lesser devil that serve as mercenaries, guards, and heavy infantry.
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* OurDragonsAreDifferent: Crested Dragons, Land Dragons, Sea Dragons, Ice Dragons, and a number of other Dragon-like creatures.
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* OurAngelsAreDifferent: Archons, Guardians, and Paramanes.
* OurDemonsAreDifferent: Demons are chaotic beings associated with various elements (e.g. Aqua Demons, Frost Demons, Pyro Demons), while Devils have a complex hierarchy and are governed by a strict set of laws and customs.

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* VertebrateWithExtraLimbs: The Axe-Head, Durge, and Rictus all have six legs.


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* VertebrateWithExtraLimbs: The Axe-Head, Durge, and Rictus all have six legs.
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* VertebrateWithExtraLimbs: The Axe-Head, Durge, and Rictus all have six legs.
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* BornUnlucky: All of the Maruk people are this.
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* MageKiller: The Xambrian Wizard Hunters.
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* KnifeNut: Arimite Knife-Fighters.
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* VoluntaryShapeshifting: The Manra achieve this through ingestion of the leaves of the jabutu plant.
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* HorseOfADifferentColor: Equs, Aht-Ra, Striders, and Dractyl are just some of the creatures who have been tamed for use as mounts.

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* HorseOfADifferentColor: Equs, Aht-Ra, Striders, and Dractyl are just some of the creatures who that have been tamed for use as mounts.
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* OurHydrasAreDifferent: The Kaliya is a dragon that has up to seven heads. It can't grow new ones, but it is intelligent, breathes fire and smoke, and can do magic.
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* ClockworkCreature: The Parthenians.
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* ManEatingPlant: Several, including the Mantrap and Stranglevine.
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* HorseOfADifferentColor: Equs, Aht-Ra, Striders, and Dractyl are just some of the creatures who have been tamed for use as mounts.
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* {{Pirate}}: Mangar Corsairs and Gao-Din Sea Rogues.
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* BeastMan: Several, including the Jaka, the Gryphs, and the Beastmen.

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