History TableTopGame / ForgottenRealms

28th Dec '15 4:02:44 AM morenohijazo
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* InvisibleWriting: The lore has Thayan "[[http://www.wizards.com/default.asp?x=dnd/rl/20050202a cobrascale ink]]", normally invisible and bright when heated.
9th Dec '15 1:37:30 PM Morgenthaler
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* DevilsJobOffer: A close variant in the setting. Kelemvor, god of the dead, is sometimes known to punish the souls of the False (i.e. people who claimed fealty to a deity but didn't actually obey the tenets of the faith) by putting them into servitude in his domain, the Fugue Plane. The job varies, from guarding the realm against demonic incursions to acting as a local guide for living people who are just visiting the Fugue Plane for whatever reason.
23rd Oct '15 7:04:21 PM WanderingBrowser
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* StatusQuoIsGod: Zigzagged. The Realms often undergo drastic shake-ups, but things always seem to settle back into place eventually. The best example; when 4th edition began to lose ground, the novels swiftly restored Elminster's power and Mystara's life, and then followed it up with ''the reincarnation of Drizzt's entire original adventuring party'' in "The Companions Codex" series.
20th Oct '15 3:33:27 PM supergod
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* ''VideoGame/SwordCoastLegends''
24th Sep '15 9:08:48 AM Berrenta
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Ghost Shipping is a shipping trope.
* BoyMeetsGhoul - ''[[http://ww2.wizards.com/Books/mirrorstone/Article.aspx?doc=fr_spinayarn2005 The Lady of the Mists]]''.

* GhostShipping - ''[[http://ww2.wizards.com/Books/mirrorstone/Article.aspx?doc=fr_spinayarn2005 The Lady of the Mists]]''.
21st Sep '15 6:28:18 PM nombretomado
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* SupernormalBindings: The gods bet [[AnimalisticAbomination Kezef the Chaos Hound]], an {{expy}} of [[NorseMythology Fenrir]], that they could forge a chain that would hold him. Gond, god of craftsmen, forged the chain and buried its anchor miles deep in the rock of Pandemonium, and Mystra, goddess of magic, wrapped him in a self-repairing magical curtain. The two traps successfully held Kezef for millennia until he was freed by one of Cyric's plots.
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* SupernormalBindings: The gods bet [[AnimalisticAbomination Kezef the Chaos Hound]], an {{expy}} of [[NorseMythology [[Myth/NorseMythology Fenrir]], that they could forge a chain that would hold him. Gond, god of craftsmen, forged the chain and buried its anchor miles deep in the rock of Pandemonium, and Mystra, goddess of magic, wrapped him in a self-repairing magical curtain. The two traps successfully held Kezef for millennia until he was freed by one of Cyric's plots.
15th Sep '15 11:29:11 PM DeadlyDoctor
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* LadyOfBlackMagic: The Simbul and the Srinshee.
4th Aug '15 7:36:27 PM Adept
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* MassiveRaceSelection: Played straight, even though most of the rarer ones are geographical isolates, no one -- including a sage -- shows any strong reactions when the first saurial appears. Mindulgulph Mercenary Company alone recruited anything capable of working for reward from [[FrogsAndToads grippli]] and kenku to treants and beholders to thri-kreen and loxo.\\
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* MassiveRaceSelection: Played straight, even though most of the rarer ones are geographical isolates, no one -- including a sage -- shows any strong reactions when the first saurial appears. Mindulgulph Mercenary Company alone recruited anything capable of working for reward from [[FrogsAndToads grippli]] grippli and kenku to treants and beholders to thri-kreen and loxo.\\
25th Jul '15 1:28:26 PM MasterGhandalf
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* ''Literature/CounselorsAndKings'': A generally well-regarded trilogy set in TheMagocracy of Halruaa one of the Realms' less-explored regions.
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* ''Literature/CounselorsAndKings'': A generally well-regarded trilogy set in TheMagocracy of Halruaa Halruaa, one of the Realms' less-explored regions.
25th Jul '15 1:28:07 PM MasterGhandalf
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* ''Literature/CounselorsAndKings'': A generally well-regarded trilogy set in one of the Realms' less-explored regions.
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* ''Literature/CounselorsAndKings'': A generally well-regarded trilogy set in TheMagocracy of Halruaa one of the Realms' less-explored regions.
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