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** The first applies to human characters. It consists of "Good" and "Evil" (with [[NoPointsForNeutrality no neutral option]]). [[NonIndicativeName Despite the names]], the alignments aren't actually a measure of how moral a character is; it refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good-aligned characters but can also kill good-aligned characters. They can also kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
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** The first applies to human characters. It consists of "Good" and "Evil" (with [[NoPointsForNeutrality no neutral option]]). [[NonIndicativeName Despite the names]], the alignments aren't actually a measure of how moral a character is; it refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good-aligned characters but can also kill good-aligned characters. They can also kill evil characters not in their party. Later Tékumel games change these alignments to [[OrderVersusChaos "Stability" and "Change"."Change"]].
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* CharacterAlignment: The game actually has two set of alignments:
** The first applies to human characters. It consists of "Good" and "Evil" (with [[NoPointsForNeutrality no neutral option]]). [[NonIndicativeName Despite the names]], the alignments aren't actually a measure of how moral a character is; it refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good-aligned character but can also kill good-aligned characters. They can also kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
** The second one applies to the non-human monsters. This alignment is the creature's attitude toward humanity. The three options are friendly to humanity, neutral to humanity and hostile humanity.
** The first applies to human characters. It consists of "Good" and "Evil" (with [[NoPointsForNeutrality no neutral option]]). [[NonIndicativeName Despite the names]], the alignments aren't actually a measure of how moral a character is; it refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good-aligned character but can also kill good-aligned characters. They can also kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
** The second one applies to the non-human monsters. This alignment is the creature's attitude toward humanity. The three options are friendly to humanity, neutral to humanity and hostile humanity.
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* CharacterAlignment: CharacterAlignment[[invoked]]: The game actually has two set of alignments:
** The first applies to human characters. It consists of "Good" and "Evil" (with [[NoPointsForNeutrality no neutral option]]). [[NonIndicativeName Despite the names]], the alignments aren't actually a measure of how moral a character is; it refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good-alignedcharacter characters but can also kill good-aligned characters. They can also kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
** The second one applies to the non-human monsters. This alignment is the creature's attitude toward humanity. The three options are friendly to humanity, neutral to humanity and hostile to humanity.
** The first applies to human characters. It consists of "Good" and "Evil" (with [[NoPointsForNeutrality no neutral option]]). [[NonIndicativeName Despite the names]], the alignments aren't actually a measure of how moral a character is; it refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good-aligned
** The second one applies to the non-human monsters. This alignment is the creature's attitude toward humanity. The three options are friendly to humanity, neutral to humanity and hostile to humanity.
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A highly non-{{Standard|FantasySetting}} [[TabletopGames fantasy game]] created by M. A. R.[[note]]for Muhammad Abd-al-Rahman[[/note]] Barker. It was first officially published in 1975, making it one of the earliest TabletopRoleplayingGames — and exceptionally unconventional for its time. However, the rules are clearly based on early versions of ''TabletopGame/DungeonsAndDragons''; it’s the setting that is so unusual.
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A highly non-{{Standard|FantasySetting}} [[TabletopGames fantasy game]] created by M. A. R.[[note]]for Muhammad Abd-al-Rahman[[/note]] Barker. It was first officially published in 1975, making it one of the earliest TabletopRoleplayingGames — and exceptionally unconventional for its time. However, the rules are clearly based on early versions of ''TabletopGame/DungeonsAndDragons''; it’s the setting world that is so unusual.
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Over the years, Tékumel has had several role playing games. This include ''Gardásiyal: Adventures on Tékumel'' (1994), ''Tékumel: Empire of the Petal Throne'' (2005), and ''Béthorm'' (2014). There was also a supplement for ''Swords & Glory''. In addition, there are five novels set in the universe: ''The Man of Gold'' (1984), ''Flamesong'' (1985), ''Lords of Tsámra'' (2003), ''Prince of Skulls'' (2002), and ''A Death of Kings'' (2003).
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Over the years, Tékumel has had several more role playing games. This games dedicated to it. These include ''Gardásiyal: Adventures on Tékumel'' (1994), ''Tékumel: Empire of the Petal Throne'' (2005), and ''Béthorm'' (2014). There was also a supplement for ''Swords & Glory''. In addition, there are five novels set in the universe: ''The Man of Gold'' (1984), ''Flamesong'' (1985), ''Lords of Tsámra'' (2003), ''Prince of Skulls'' (2002), and ''A Death of Kings'' (2003).
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* BarbarianTribe: The N'lüss people of the far north.
* BeardOfBarbarism: The N'lüss are noteworthy for their beards.
* BeardOfBarbarism: The N'lüss are noteworthy for their beards.
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* BarbarianTribe: The N'lüss people of the far north.
north are classic tough, unsophisticated fantasy barbarians.
* BeardOfBarbarism: The barbarian N'lüss arenoteworthy noted for their beards.
* BeardOfBarbarism: The barbarian N'lüss are
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* BornUnderTheSail: The Chíma and the Nóm.
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* BornUnderTheSail: The Chíma and the Nóm.Nóm are nations of seafarers.
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** The first applies to the humans characters. It consists of "Good" and "Evil" (with [[NoPointsForNeutrality no neutral option]]). [[NonIndicativeName Despite the names]], the alignments aren't actually a measure of how moral the character is. It refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good-aligned character but can also kill good-aligned characters. They can also kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
to:
** The first applies to the humans human characters. It consists of "Good" and "Evil" (with [[NoPointsForNeutrality no neutral option]]). [[NonIndicativeName Despite the names]], the alignments aren't actually a measure of how moral the a character is. It is; it refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good-aligned character but can also kill good-aligned characters. They can also kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
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* WarriorPrince: Princes Eselné and Mirusíya.
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* WarriorPrince: Princes Eselné and Mirusíya.Mirusíya have chosen to pursue their family's tradition of military service.
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Changed line(s) 23 (click to see context) from:
** The first applies to the humans characters. It consists of "Good" and "Evil" (with no neutral option). Despite the names, the alignments aren't actually a measure of how moral the character is. It refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good character but can only kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
to:
** The first applies to the humans characters. It consists of "Good" and "Evil" (with [[NoPointsForNeutrality no neutral option). option]]). [[NonIndicativeName Despite the names, names]], the alignments aren't actually a measure of how moral the character is. It refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good good-aligned character but can only also kill good-aligned characters. They can also kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
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* FantasyCharacterClasses: The original game had three "professions": [[TheBigGuy Warrior]], [[ReligionIsMagic Priest]], and [[FunctionalMagic Magician]].
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* HufflepuffHouse: There are five human empires (Livyánu, Mu'ugalavyá, Salarvyá, Tsolyánu, and Yán Kór). In the original roleplaying guide, Tsolyánu gets pages devoted to it and explaining the inner workings of its society. Meanwhile, the other four get a paragraph.
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* HufflepuffHouse: There are five human empires (Livyánu, Mu'ugalavyá, Salarvyá, Tsolyánu, and Yán Kór). In the original roleplaying guide, Tsolyánu gets pages devoted to it and explaining the inner workings of its society. Meanwhile, the other four get a paragraph. The smaller civilizations, such Saá Allaqí and the people living in the Milumanayá deserts, don't even get that.
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* HufflepuffHouse: There are five human empires (Livyánu, Mu'ugalavyá, Salarvyá, Tsolyánu, and Yán Kór). In the original roleplaying guide, Tsolyánu gets pages devoted to it and explaining the inner workings of its society. Meanwhile, the other four get a paragraph.
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Added DiffLines:
Over the years, Tékumel has had several role playing games. This include ''Gardásiyal: Adventures on Tékumel'' (1994), ''Tékumel: Empire of the Petal Throne'' (2005), and ''Béthorm'' (2014). There was also a supplement for ''Swords & Glory''. In addition, there are five novels set in the universe: ''The Man of Gold'' (1984), ''Flamesong'' (1985), ''Lords of Tsámra'' (2003), ''Prince of Skulls'' (2002), and ''A Death of Kings'' (2003).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CharacterAlignment: The game actually has two set of alignments:
** The first applies to the humans characters. It consists of "Good" and "Evil" (with no neutral option). Despite the names, the alignments aren't actually a measure of how moral the character is. It refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good character but can only kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
** The second one applies to the non-human monsters. This alignment is the creature's attitude toward humanity. The three options are friendly to humanity, neutral to humanity and hostile humanity.
** The first applies to the humans characters. It consists of "Good" and "Evil" (with no neutral option). Despite the names, the alignments aren't actually a measure of how moral the character is. It refers to whether they worship the Gods of Good or the Gods of Evil. Good-aligned characters cannot associate with evil characters or kill good-aligned characters. Evil characters can associate with good character but can only kill evil characters not in their party. Later Tékumel games change these alignments to "Stability" and "Change".
** The second one applies to the non-human monsters. This alignment is the creature's attitude toward humanity. The three options are friendly to humanity, neutral to humanity and hostile humanity.
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%%* BarbarianTribe: The N'lüss people of the far north.
%%* BeardOfBarbarism: The N'lüss are noteworthy for their beards.
%%* BeardOfBarbarism: The N'lüss are noteworthy for their beards.
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%%* BornUnderTheSail: The Chíma and the Nóm.
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%%* WarriorPrince: Princes Eselné and Mirusíya.
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* AliensNeverInventedTheWheel: Actually, humans forgot about the wheel for the most part, in their decline from technological civilization to agrarian culture. They have the wheel, but they have nothing like a horse for wheeled vehicles, and lost the idea for the [[NoBikesInTheApocalypse bicycle.]]
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* AliensNeverInventedTheWheel: Actually, humans forgot about the wheel for the most part, in their decline from technological civilization to agrarian culture. They have the wheel, but they have nothing like a horse for wheeled vehicles, and lost the idea for the [[NoBikesInTheApocalypse bicycle.]]bicycle]].
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* BarbarianTribe: The N’lüss people of the far north.
* BeardOfBarbarism: The N’lüss are noteworthy for their beards.
* BeardOfBarbarism: The N’lüss are noteworthy for their beards.
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* BornUnderTheSail: The Chíma and the Nóm.
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* TransplantedAliens: After Tékumel was terraformed by explorers from Humanspace, it was settled by humans and their alien allies. After the planet was cut off from the rest of the universe, it became their new permanent home.
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* WarriorPrince: Princes Eselné and Mirusíya.
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(This article is a stub. Please embellish!)
(This article is a stub. Please embellish!)
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(This article is a stub. Please embellish!)
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A highly non-{{Standard|FantasySetting}} [[TabletopGames fantasy game]] created by M.A.R.[[note]]for Muhammad Abd-al-Rahman[[/note]] Barker. It was first officially published in 1975, making it one of the earliest TabletopRoleplayingGames — and exceptionally unconventional for its time. However, the rules are clearly based on early versions of ''TabletopGame/DungeonsAndDragons''; it’s the setting that is so unusual.
to:
A highly non-{{Standard|FantasySetting}} [[TabletopGames fantasy game]] created by M.A. A. R.[[note]]for Muhammad Abd-al-Rahman[[/note]] Barker. It was first officially published in 1975, making it one of the earliest TabletopRoleplayingGames — and exceptionally unconventional for its time. However, the rules are clearly based on early versions of ''TabletopGame/DungeonsAndDragons''; it’s the setting that is so unusual.