History TAbletopGame / Shadowrun

13th Jun '18 12:37:06 AM Ferot_Dreadnaught
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* LordBritishPostulate: Harlequin has no stats [[DefiedTrope explicitly because of this]]. [[GenreSavvy The designers knew that "if you give it stats, they will kill it,"]] and that by this point in the story arc, it was entirely possible that the players would want to [[OffTheRails give Harlequin what's coming to him]], so for the sake of the module, [[{{Railroading}} they declared Harlequin to be completely invincible]].\\

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* LordBritishPostulate: Harlequin has no stats [[DefiedTrope explicitly because of this]]. [[GenreSavvy The designers knew that "if you give it stats, they will kill it,"]] it," and that by this point in the story arc, it was entirely possible that the players would want to [[OffTheRails give Harlequin what's coming to him]], so for the sake of the module, [[{{Railroading}} they declared Harlequin to be completely invincible]].\\



* PlotTwist: Twists during runs are so common it was literally built into the system by the 5th edition: The quick concept maker for runs included in the core rulebook has a twist table such as heightened security, YourPrincessIsInAnotherCastle or YouHaveOutlivedYourUsefulness on part of the Johnson. Most experienced Shadowrunners get rather GenreSavvy about this and expect things not to go as expected: Those who don't commonly die.

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* PlotTwist: Twists during runs are so common it was literally built into the system by the 5th edition: The quick concept maker for runs included in the core rulebook has a twist table such as heightened security, YourPrincessIsInAnotherCastle or YouHaveOutlivedYourUsefulness on part of the Johnson. Most experienced Shadowrunners get rather GenreSavvy about this and expect things not to go as expected: Those who don't commonly die.
2nd Jun '18 9:09:51 PM Jake18
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It has a strictly spinoff called ''TabletopGame/{{Earthdawn}}''. It was originally stated that ''Earthdawn'' is actually a prequel to ''Shadowrun'' placed in the Fourth Age (''Shadowrun'' being Sixth), but this connection is no longer used officially, as the two games are now managed by different publishers. A SpaceOpera offshoot was/is in the works, ''Equinox'', but it was split off into two separate projects, one retaining the ''Equinox'' name and the other called ''TabletopGame/EclipsePhase'', with neither retaining much connection to either ''Shadowrun'' or ''Earthdawn'', though ''Equinox'' is closer.

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It has a strictly fantasy spinoff called ''TabletopGame/{{Earthdawn}}''. It was originally stated that ''Earthdawn'' is actually a prequel to ''Shadowrun'' placed in the Fourth Age (''Shadowrun'' being Sixth), but this connection is no longer used officially, as the two games are now managed by different publishers. A SpaceOpera offshoot was/is in the works, ''Equinox'', but it was split off into two separate projects, one retaining the ''Equinox'' name and the other called ''TabletopGame/EclipsePhase'', with neither retaining much connection to either ''Shadowrun'' or ''Earthdawn'', though ''Equinox'' is closer.
17th May '18 12:54:19 PM LavonPapillon1
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17th May '18 12:54:01 PM LavonPapillon1
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17th May '18 12:53:39 PM LavonPapillon1
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* SupernaturalTeam: One of the alternate campaign concepts is "Double Double Toil and Trouble", in which a team of shadowrunners with magical skills (hermetic mages, shamans, physical adepts, etc.) investigate and deal with Awakened supernatural threats (blood magic users, vampires, insect spirits/shamans, toxic spirits/shamans, shedim, ''TabletopGame/{{Earthdawn}}'' Horrors, etc.).
4th May '18 6:27:03 PM Kalaong
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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The millennial wars, plagues and the return of magic have turned the entire planet into a DeathWorld - either a WildWilderness full of [[ThingsThatGoBumpInTheNight supernatural critters]] where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland full of ''even nastier'' supernatural critters that even the Magical Natives can't handle. The only exceptions are the [[WretchedHive sprawls]], each a TruceZone between what's left of the idiotically bureaucratic governments that let things get this bad, the Magical Natives who overthrew them in a somewhat-effective attempt to fix it, and the mercilessly efficient {{Mega Corp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run past. Welcome to the Sixth World, chummer.

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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The millennial wars, plagues and the return of magic have turned the entire planet into a DeathWorld - either a WildWilderness full of [[ThingsThatGoBumpInTheNight supernatural critters]] where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland full of ''even nastier'' supernatural critters that even the Magical Natives can't handle. The only exceptions are the [[WretchedHive sprawls]], each a TruceZone between what's left of the idiotically bureaucratic LawfulStupid [[VastBureaucracy hyper-bureaucratic]] governments that let things get this bad, the Magical Natives who overthrew them in a somewhat-effective attempt to fix it, and the mercilessly efficient {{Mega Corp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run past. Welcome to the Sixth World, chummer.
30th Apr '18 5:31:30 AM Divra
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* {{Mayincatec}}: Aztlan. Their corporate facilities are even step-pyramids, and guards dress up like natives (with better armour, of course). Lampshaded in the Aztlan sourcebook, which calls out the Aztlan upper class's pretentious claims of being proud and noble Mayincatecs: in reality, most of them are ethnic Spanish, while the true indigenous population is poor and exploited.


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* ModernMayincatecEmpire: Aztlan likes to ''claim'' this, and they have the aesthetics to match. Their corporate facilities are even step-pyramids, and guards dress like Aztec warriors (with better armour, of course). However, the Aztlan sourcebook makes it clear that this is so much moonshine. The Mayincatec elements of Aztlan culture are deliberate social engineering on Aztechnology's part intended to help create an Aztlan national identity. The Aztlan upper class's pretentious claims of being proud and noble Mayincatecs are pure fiction, and in reality, most of them are of nearly pure Spanish descent. All expressions of traditional tribal culture are crushed, and people of Native descent are still poor, marginalized and exploited.
25th Apr '18 4:42:13 PM Yozzy
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* InvadedStatesOfAmerica: What was Mexico invaded what was left of the United States.

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* InvadedStatesOfAmerica: What InvadedStatesOfAmerica:
** {{Inverted}} in the early lore, where Native Americans had to fight to eject American presence from the continent. Since they survived the VITAS plague more or less untouched, their numerical disadvantage
was Mexico invaded what was left diminished, and they had a tactical advantage in magic, since they were one of the United States.first groups to Awaken. After doing surprisingly well against American forces, the Treaty of Denver was signed, and America and Canada had to concede most of the continent between the Natives.
** In more recent history Aztlan tried invading the Confederates and Pueblo, but were beaten back. They managed to keep the areas of Texas just North of the Rio Grande.



** It's also a lot Lighter And Softer then a lot of Cyberpunk games.

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** It's also a lot Lighter And Softer then than a lot of Cyberpunk games.



* MagicOrPsychic: Psychics are a form of mage who simply believe that their powers are different, similar to the difference between Hermetic Mages and Shamans. Technomancers, on the other hand, are able to access the matrix without using technology and have abilities that function like programs but are learned like spells., and their abilities aren't magically based as far as anyone can tell.

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* MagicOrPsychic: Psychics are a form of mage who simply believe that their powers are different, similar to the difference between Hermetic Mages and Shamans. Technomancers, on the other hand, are able to access the matrix without using technology and have abilities that function like programs but are learned like spells., spells, and their abilities aren't magically based as far as anyone can tell.
18th Apr '18 4:02:18 PM Yozzy
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** NERPS (or New Exciting Retail [=ProductS=]) is something of a running joke throughout the game's history. It's so generic that it could stand in for any product one can pick up at the department store.



** Saeder-Krupp was created by the merger of the (fictional) Saeder Munitions with Krupp Industries. [[LifeImitatesArt Real-life Krupp Industries merged with Thyssen AG to form ThyssenKrupp in 1999]].

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** Saeder-Krupp was created by the merger of the (fictional) (the fictional) Saeder Munitions with (the real) Krupp Industries. [[LifeImitatesArt Real-life Krupp Industries merged with Thyssen AG to form ThyssenKrupp in 1999]].



* CopKiller: In the novel ''Lone Wolf'', deep-cover gang investigator Wolf Larson is listed as one as part of his cover identity, to enhance his credibility with the Cutters street gang he's infiltrated. This backfires when he loses contact with his handler and needs to get word to authorities quickly, as he's afraid any other cop he contacts may retaliate against him as soon as they look up his "criminal history."

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* CopKiller: CopKiller:
**
In the novel ''Lone Wolf'', deep-cover gang investigator Wolf Larson is listed as one as part of his cover identity, to enhance his credibility with the Cutters street gang he's infiltrated. This backfires when he loses contact with his handler and needs to get word to authorities quickly, as he's afraid any other cop he contacts may retaliate against him as soon as they look up his "criminal history.""
** It's advised that you avoid this in Black Trenchcoat campaigns, or just in general. Megacorps know that runners are a necessary evil in the world they've helped create. Depending on the GM, they know that runners hitting them are just business, unless those runners rack up collateral damage, since it's cheaper to write off lost assets and pay a few medical bills than it is to repair facilities, replace and train lost personnel, pay out death benefits...
17th Apr '18 11:41:17 PM Arivne
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* HappyPlace: Lots and lots of people retreat from their depressing lives by using Simsense, to the point where Simsense addiction is more common than caffeine addiction. Considering that coffee in Shadowrun is called "soykaf" and ''made of soy'' like everything else...

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* HappyPlace: Lots and lots of people retreat from their depressing lives by using Simsense, simsense, to the point where Simsense simsense addiction is more common than caffeine addiction. Considering that coffee in Shadowrun is called "soykaf" and ''made of soy'' like everything else...



** One simsense star talk about how she and her cast and crew were filming on the coast when the Twin Earthquakes of 2069 hit. They saw the water go out. The two special effects mages there pretty much burned themselves out getting as many people up the cliffs before the tsunami hit. For bonus points she watched them get washed away and her simsense recording implants were still on.

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** One simsense star talk about how she and her cast and crew were filming on the coast when the Twin Earthquakes of 2069 hit. They saw the water go out. The two special effects mages there pretty much burned themselves out getting as many people as possible up the cliffs before the tsunami hit. For bonus points she watched them get washed away and her simsense recording implants were still on.
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