History TAbletopGame / Shadowrun

14th Jan '18 12:58:04 AM Arca
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** Of course, if the Super Warhawk isn't enough, 4th Edition's ''Gun Heaven 2'' supplement has the Cavalier Sheriff, which packs firepower on par with a high-caliber ''sniper rifle''. In canon, its rounds are capable of punching clean through softer targets.
13th Jan '18 11:34:46 PM Arca
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* RuleOfCool: Monofilament '''''[[ChainsawGood CHAINSAWS]]'''''

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* RuleOfCool: Monofilament '''''[[ChainsawGood CHAINSAWS]]'''''CHAINSAWS]]''''' -- though the most common versions of these are noted as being rather poor weapons, and have mediocre stats compared to a dedicated melee weapon. They're mostly for carving through barriers that a cutting torch might have trouble with.
9th Jan '18 8:22:08 PM Kalaong
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It has a strictly spinoff called ''TabletopGame/{{Earthdawn}}''. It was originally stated that ''Earthdawn'' is actually a prequel to ''Shadowrun'' placed in the Fourth Age (''Shadowrun'' being Sixth), but this connection is no longer used officially, as the two games are now managed by different publishers. A SpaceOpera offshoot was/is in the works, ''Equinox'', but it was split off into two separate projects, one retaining the ''Equinox'' name and the other called ''Eclipse Phase'', with neither retaining much connection to either ''Shadowrun'' or ''Earthdawn'', though ''Equinox'' is closer.

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It has a strictly spinoff called ''TabletopGame/{{Earthdawn}}''. It was originally stated that ''Earthdawn'' is actually a prequel to ''Shadowrun'' placed in the Fourth Age (''Shadowrun'' being Sixth), but this connection is no longer used officially, as the two games are now managed by different publishers. A SpaceOpera offshoot was/is in the works, ''Equinox'', but it was split off into two separate projects, one retaining the ''Equinox'' name and the other called ''Eclipse Phase'', ''TabletopGame/EclipsePhase'', with neither retaining much connection to either ''Shadowrun'' or ''Earthdawn'', though ''Equinox'' is closer.
25th Dec '17 8:12:34 AM Killztwice
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It has a strictly spinoff called ''TabletopGame/{{Earthdawn}}''. It was originally stated that ''Earthdawn'' is actually a prequel to ''Shadowrun'' placed in the Fourth Age (''Shadowrun'' being Sixth), but this connection is no longer used officially, as the two games are now managed by different publishers. A SpaceOpera offshoot was/is in the works, ''Equinox'', but it currently looks like VaporWare.

to:

It has a strictly spinoff called ''TabletopGame/{{Earthdawn}}''. It was originally stated that ''Earthdawn'' is actually a prequel to ''Shadowrun'' placed in the Fourth Age (''Shadowrun'' being Sixth), but this connection is no longer used officially, as the two games are now managed by different publishers. A SpaceOpera offshoot was/is in the works, ''Equinox'', but it currently looks like VaporWare.
was split off into two separate projects, one retaining the ''Equinox'' name and the other called ''Eclipse Phase'', with neither retaining much connection to either ''Shadowrun'' or ''Earthdawn'', though ''Equinox'' is closer.
17th Dec '17 1:10:56 AM Kalaong
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* WildWilderness: A justified example; a quarter of the world's population -- over a ''billion'' people -- died in the chaos of the turn of the millennium, and supernatural critters are dangerous enough to ''keep'' people from straying off the beaten path. Hell, the southern half of the North American continent has ''armadillos'' bigger than '''earthmovers''' trashing the place!
17th Dec '17 1:00:33 AM Kalaong
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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[DontGoInTheWoods savage wilderness]] full of [[ThingsThatGoBumpInTheNight supernatural critters]] where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland full of ''even nastier'' supernatural critters that even the Magical Natives can't handle. The only exceptions are the [[WretchedHive sprawls]], each a TruceZone between what's left of the idiotically bureaucratic governments that let things get this bad, the Magical Natives who overthrew them in a somewhat-effective attempt to fix it, and the mercilessly efficient {{Mega Corp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run past. Welcome to the Sixth World, chummer.

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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The millennial wars, plagues and the return of magic have turned the entire planet is into a DeathWorld - either a [[DontGoInTheWoods savage wilderness]] WildWilderness full of [[ThingsThatGoBumpInTheNight supernatural critters]] where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland full of ''even nastier'' supernatural critters that even the Magical Natives can't handle. The only exceptions are the [[WretchedHive sprawls]], each a TruceZone between what's left of the idiotically bureaucratic governments that let things get this bad, the Magical Natives who overthrew them in a somewhat-effective attempt to fix it, and the mercilessly efficient {{Mega Corp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run past. Welcome to the Sixth World, chummer.
10th Dec '17 5:53:24 PM zarpaulus
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** [[spoiler: Dunkelzahn set up his own assassination in order to Ascend to a higher plane so he could stop the Horrors from crossing over to our world. Of course it had its perks like functionally becoming a demi-god.]] [[spoiler: The net result of this is debatable at this juncture. Big D probably pulled the strings that set the adventure ''Harlequin's Back'' into motion, which bought Earth some 2,000 or so years. Harlequin makes a point that the Horrors won't be stopped by any action short of their utter annihilation. Oh, and one more thing to bear in mind: The last time the Horrors came through during ''[=EarthDawn=]'', they drove some of the Passions (gods) insane.]]

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** [[spoiler: Dunkelzahn set up his own assassination in order to Ascend to a higher plane so he could stop the Horrors from crossing over to our world. Of course it had its perks like functionally becoming a demi-god.]] [[spoiler: The net result of this is debatable at this juncture. Big D probably pulled the strings that set the adventure ''Harlequin's Back'' into motion, which bought Earth some 2,000 or so years. Harlequin makes a point that the Horrors won't be stopped by any action short of their utter annihilation. Oh, and one more thing to bear in mind: The last time the Horrors came through during ''[=EarthDawn=]'', ''TabletopGame/{{Earthdawn}}'', they drove some of the Passions (gods) insane.]]
10th Dec '17 5:50:49 PM nombretomado
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** [[spoiler: Dunkelzahn set up his own assassination in order to Ascend to a higher plane so he could stop the Horrors from crossing over to our world. Of course it had its perks like functionally becoming a demi-god.]] [[spoiler: The net result of this is debatable at this juncture. Big D probably pulled the strings that set the adventure ''Harlequin's Back'' into motion, which bought Earth some 2,000 or so years. Harlequin makes a point that the Horrors won't be stopped by any action short of their utter annihilation. Oh, and one more thing to bear in mind: The last time the Horrors came through during EarthDawn, they drove some of the Passions (gods) insane.]]

to:

** [[spoiler: Dunkelzahn set up his own assassination in order to Ascend to a higher plane so he could stop the Horrors from crossing over to our world. Of course it had its perks like functionally becoming a demi-god.]] [[spoiler: The net result of this is debatable at this juncture. Big D probably pulled the strings that set the adventure ''Harlequin's Back'' into motion, which bought Earth some 2,000 or so years. Harlequin makes a point that the Horrors won't be stopped by any action short of their utter annihilation. Oh, and one more thing to bear in mind: The last time the Horrors came through during EarthDawn, ''[=EarthDawn=]'', they drove some of the Passions (gods) insane.]]
10th Dec '17 10:40:23 AM Smeagol17
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''Shadowrun'' handily became the most popular cyberpunk [[TabletopGames role playing game]], a fact which pisses off purists to no end. [[VideoGame/{{Shadowrun}} Video game adaptations of the setting]] were made for both the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in the 90's. The two were very different from each other. The Genesis version was considered a classic for its console, while the less-popular SNES version is thought of as one of the console's hidden gems. There was also a Japan-only game for the [[UsefulNotes/OtherSegaSystems Sega CD]]. Another adaptation, a team-based [[FirstPersonShooter FPS]] for the UsefulNotes/Xbox360 and PC, however, has been much less well-received. The primary reason you will find it referenced is the rare use of cross-platform multiplayer between the 360 and PC versions. (This game is also the ''reason'' for it rarity, as gameplay was unbalanced in the favor of PC players due to superior controls.) A [[http://www.kickstarter.com/projects/1613260297/shadowrun-returns new game started getting funding]] via Website/{{Kickstarter}} and exceeded its $400,000 goal in just 28 hours, making $1,889,416 total.''VideoGame/ShadowrunReturns'', as it was called, was produced by FASA founder and ''Shadowrun'' co-creator Jordan Weisman and released on July 25th, 2013.

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''Shadowrun'' handily became the most popular cyberpunk [[TabletopGames role playing game]], a fact which pisses off purists to no end. [[VideoGame/{{Shadowrun}} Video game adaptations of the setting]] were made for both the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in the 90's. The two were very different from each other. The Genesis version was considered a classic for its console, while the less-popular SNES version is thought of as one of the console's hidden gems. There was also a Japan-only game for the [[UsefulNotes/OtherSegaSystems Sega CD]]. Another adaptation, a team-based [[FirstPersonShooter FPS]] for the UsefulNotes/Xbox360 and PC, however, has been much less well-received. The primary reason you will find it referenced is the rare use of cross-platform multiplayer between the 360 and PC versions. (This game is also the ''reason'' for it rarity, as gameplay was unbalanced in the favor of PC players due to superior controls.) A [[http://www.kickstarter.com/projects/1613260297/shadowrun-returns new game started getting funding]] via Website/{{Kickstarter}} and exceeded its $400,000 goal in just 28 hours, making $1,889,416 total. ''VideoGame/ShadowrunReturns'', as it was called, was produced by FASA founder and ''Shadowrun'' co-creator Jordan Weisman and released on July 25th, 2013.
15th Nov '17 12:47:55 PM WolfMattGrey
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* TooQualifiedToApply: In ''Shadowbeat'', all of the major sports allow cyberware to some extent, but they also absolutely forbid any use of magic (spells, aid from spirits, etc.) to enhance performance. The only exception is if the player is a physical adept, whose natural abilities are enhanced by innate magical ability. As a balancing factor, physical adepts are forbidden to have cyberware.
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