History TAbletopGame / Shadowrun

27th Sep '16 12:19:46 PM Kalaong
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* WarForFunAndProfit: Hey, corps make weapons too. May as well ensure that the market's healthy. You're bound to have a few Shadowrunners who joined in for the carnage.

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* WarForFunAndProfit: Hey, corps make weapons too. May as well ensure that the market's healthy. You're bound to have a few Shadowrunners who joined in for the carnage. And then there's Desert Wars; an annual series of theater-wide conflicts that are ''[[InvokedTrope literally]]'' fought for [[BloodSport Fun]] and [[ImmoralRealityShow Profit]] - as if it was a form of '''sport.''' The official story is that two megacorps got into a [[CorporateWarfare massive fight]] over some LostTechnology in Libya and the media got wind of it, exposing it to the world; the corps got to field-test and ''advertise'' their technology, the media made a mint documenting it, and there was no collateral damage as it took place in an isolated area. The broadcasting rights turned out to be even more profitable than the lostech(which was destroyed in the fighting), so it became a yearly tradition for PrivateMilitaryContractors to meet in that same desert and blow the hell out of each other in front of cameras. Un-officially, the media corporations got wind of the "private war" ''in advance'' and offered to televise and spin-doctor it.
-->'''Findler-Man''': ''[[HereWeGoAgain Once again]], the megacorps found a use for an otherwise useless piece of land that serves to train their security personnel and make them money while doing it.''
26th Sep '16 9:36:51 PM Kalaong
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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[HungryJungle savage wilderness]] full of supernatural beasties where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural beasties that even the Magical Natives can't handle. The only exceptions are the cities, each a TruceZone between what's left of the idiotically bureaucratic governments that let things get this bad, the Magical Natives who overthrew them in a somewhat-effective attempt to fix it, and the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run from. Welcome to the Sixth World, chummer.

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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[HungryJungle savage wilderness]] full of supernatural beasties where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural beasties that even the Magical Natives can't handle. The only exceptions are the cities, each a TruceZone between what's left of the idiotically bureaucratic governments that let things get this bad, the Magical Natives who overthrew them in a somewhat-effective attempt to fix it, and the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run from.past. Welcome to the Sixth World, chummer.
26th Sep '16 9:52:30 AM Kalaong
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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[HungryJungle savage wilderness]] full of supernatural beasties where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural beasties that even the Magical Natives can't handle. The only exceptions are the cities, each a TruceZone between what's left of the idiotically bureaucratic governments, the Magical Natives who overthrew them, and the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run from. Welcome to the Sixth World, chummer.

to:

* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[HungryJungle savage wilderness]] full of supernatural beasties where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural beasties that even the Magical Natives can't handle. The only exceptions are the cities, each a TruceZone between what's left of the idiotically bureaucratic governments, governments that let things get this bad, the Magical Natives who overthrew them, them in a somewhat-effective attempt to fix it, and the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run from. Welcome to the Sixth World, chummer.
26th Sep '16 9:51:34 AM Kalaong
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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[HungryJungle savage wilderness]] full of supernatural beasties where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural beasties that even the Magical Natives can't handle. The only exceptions are the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run from. Welcome to the Sixth World, chummer.

to:

* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[HungryJungle savage wilderness]] full of supernatural beasties where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural beasties that even the Magical Natives can't handle. The only exceptions are the cities, each a TruceZone between what's left of the idiotically bureaucratic governments, the Magical Natives who overthrew them, and the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run from. Welcome to the Sixth World, chummer.
26th Sep '16 9:50:21 AM Kalaong
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* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[savage wilderness HungryJungle]] full of supernatural beasties where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural beasties that even the Magical Natives can't handle. The only exceptions are the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run from. Welcome to the Sixth World, chummer.

to:

* AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[savage wilderness HungryJungle]] [[HungryJungle savage wilderness]] full of supernatural beasties where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural beasties that even the Magical Natives can't handle. The only exceptions are the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run from. Welcome to the Sixth World, chummer.
26th Sep '16 9:49:58 AM Kalaong
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Added DiffLines:

*AdventureFriendlyWorld: One of the "friendliest" ''ever.'' The entire planet is a DeathWorld - either a [[savage wilderness HungryJungle]] full of supernatural beasties where only [[MagicalNativeAmerican Magical Natives]] can thrive, or a PollutedWasteland with ''even nastier'' supernatural beasties that even the Magical Natives can't handle. The only exceptions are the mercilessly efficient {{MegaCorp}}s who were actually responsible for the whole mess. And you, player? You're a deniable mercenary in a world full of things to steal, shoot, or just run from. Welcome to the Sixth World, chummer.
21st Aug '16 7:08:10 AM Arivne
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* {{Zeerust}}: The game updates itself every few years to reflect current technological advances. This has the side effect of making the Sixth World's technological advances appear simultaneously hyper-futuristic and five years out of date. Some timelines involve AlternateHistory close to the date the game was initially released, and some of the more unstable years may have put technological innovation on a bit of a SNAFU. And to be fair, it's hard to notice the "five years out of date part" on your gear when it's the only thing standing between you and getting EatenAlive by [[BugWar Insect Spirits]]. These updates rarely make major alterations to established continuity, instead portraying the changes as normal technological advancement in the game world. This has the odd effect of portraying a future where wireless technology will go out of popular usage for several decades, before rising to prominence again. In essence, the most current materials made for Shadowrun generally present the most "believable" future, whereas Shadowrun's in-world history gets less believable as you go back.

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* {{Zeerust}}: {{Zeerust}}
**
The game updates itself every few years to reflect current technological advances. This has the side effect of making the Sixth World's technological advances appear simultaneously hyper-futuristic and five years out of date. Some timelines involve AlternateHistory close to the date the game was initially released, and some of the more unstable years may have put technological innovation on a bit of a SNAFU. And to be fair, it's hard to notice the "five years out of date part" on your gear when it's the only thing standing between you and getting EatenAlive by [[BugWar Insect Spirits]]. These updates rarely make major alterations to established continuity, instead portraying the changes as normal technological advancement in the game world. This has the odd effect of portraying a future where wireless technology will go out of popular usage for several decades, before rising to prominence again. In essence, the most current materials made for Shadowrun generally present the most "believable" future, whereas Shadowrun's in-world history gets less believable as you go back.
21st Aug '16 7:04:40 AM Arivne
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* WolfMan: The "Loup Garou" critter is a human infected with a virus that increases hair growth and recedes his gums, making his teeth look like fangs. His murderous activities aren't linked to the full moon, but follows an even 28-day cycle.

to:

* WolfMan: The "Loup Garou" critter is a human infected with a virus that increases hair growth and recedes his gums, making his teeth look like fangs. His murderous activities aren't linked to the full moon, but follows follow an even 28-day cycle.
21st Aug '16 7:04:06 AM Arivne
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* PowerBornOfMadness: Madness mages. It's never explained if they went mad because of their powers, got powers from their madness, or were insane when they got their powers. No matter what, it's a bad idea to mess with them. One reason is because they are insane and you have no idea how they will react. Another is that their powers and spirits are twisted by their madness so you have no idea what they're even doing.



* WithGreatPowerComesGreatInsanity / PowerBornOfMadness: Madness mages. It's never explained if they went mad because of their powers, got powers from their madness, or were insane when they got their powers. No matter what, it's a bad idea to mess with them. One reason is because they are insane and you have no idea how they will react. Another is that their powers and spirits are twisted by their madness so you have no idea what they're even doing.

to:

* WithGreatPowerComesGreatInsanity / PowerBornOfMadness: WithGreatPowerComesGreatInsanity: Madness mages. It's never explained if they went mad because of their powers, got powers from their madness, or were insane when they got their powers. No matter what, it's a bad idea to mess with them. One reason is because they are insane and you have no idea how they will react. Another is that their powers and spirits are twisted by their madness so you have no idea what they're even doing.
21st Aug '16 7:02:53 AM Arivne
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* WillOTheWisp: The Corpselight, or will o' wisp, is a mysterious magical being that looks like a wisp, floating about two metres above ground in desolate areas. They are solitary and malevolent, draining their victim's essence in a way similar to Vampires.

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* WillOTheWisp: The Corpselight, or will o' wisp, is a mysterious magical being that looks like a wisp, floating about two metres above ground in desolate areas. They are solitary and malevolent, draining their victim's essence in a way similar to Vampires.[[OurVampiresAreDifferent vampires]].
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