History TAbletopGame / Shadowrun

16th Oct '17 5:59:26 PM zarpaulus
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** [[OurVampiresAreDifferent HMHVV-type I sufferers]] drain [[LifeEnergy Essence]] through strong emotions, usually leaving the victim emotionally drained in the process. While the emotion itself isn't what they feed on, it's the vehicle by which Essence is drained so the effect is indistinguishable from the trope.

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** [[OurVampiresAreDifferent Banshees, elves infected with HMHVV-type I sufferers]] I, drain [[LifeEnergy Essence]] through strong emotions, fear, usually leaving the victim emotionally drained in the process. While the emotion itself isn't what they feed on, it's the vehicle by which Essence is drained so the effect is indistinguishable from the trope.
16th Oct '17 2:00:45 AM Arivne
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* EmotionEater: The Horrors (who also appear in ''Earthdawn'') and a monster in a ''Ka•Ge'' magazine short story.

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* EmotionEater: EmotionEater
** The game (along with ''TabletopGame/{{Earthdawn}}'') has the Horrors, creatures from the Astral Plane who live on the negative emotions of others.
The Horrors (who also appear in ''Earthdawn'') can only eat negative emotions caused by their own actions.
** In addition, certain spirits, like the [[TheHeartless Yama Kings of Kowloon Walled City]], feed on the negative emotional energies of places full of despair
and a monster horror.
** [[OurVampiresAreDifferent HMHVV-type I sufferers]] drain [[LifeEnergy Essence]] through strong emotions, usually leaving the victim emotionally drained
in a the process. While the emotion itself isn't what they feed on, it's the vehicle by which Essence is drained so the effect is indistinguishable from the trope.
**
''Ka•Ge'' magazine Volume 1 Issue 9 short story.story "Wonderland". The evil monster threatening the protagonists feeds on the emotion of fear in its victims.
** Supplement ''Howling Shadows''
*** Nocnitsa are spirits that feed off of the fear they cause in young children. They cause the children to have nightmares while sleeping. When the children wake up, the nocnitsa show them their worm-eaten, rotten faces to scare them into losing consciousness.
*** Stabbers are spirits that feed on the emotional energy from pain. They inflict pain on their victims by stabbing them with their barbed tentacles.
11th Oct '17 11:01:27 PM Arivne
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* DataCrystal: Optical crystals.

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* DashAttack: 3rd Edition supplement ''Cannon Companion''. Combatants can make a Charging Attack, which involves taking a running start and moving toward a target. If the attacker moves 2 or more meters during the charge, they gain +1 Power on the ensuing melee attack if it's successful. If the attack fails, the attacker has a chance of falling down.
* DataCrystal: Optical crystals.crystals are used to store information, such as pictures, text, computer programs and so on.
9th Oct '17 5:29:11 AM Arivne
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** ''Native American Nations Vol. 2'', adventure "Eye of the Eagle". The city of Kemano in the Tsimshian Nation has a tavern called the Randy Sasquatch.

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** ''Native American Nations Vol. 2'', adventure "Eye of the Eagle". The city of Kemano in the Tsimshian Nation has a tavern called the The Randy Sasquatch.



** ''London Sourcebook''. White Lion Hotels and The Lounging Lizard nightclub.

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** ''London Sourcebook''. White Lion Hotels and The Lounging Lizard nightclub.nightclub can be found in London.


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** ''Shadows of the Underworld'' supplement, adventure "Two Solitudes". In San Francisco, the White Horse Tavern is just a few blocks from UC Berkeley.
5th Oct '17 3:44:00 PM Arivne
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* RapidAging: Anyone who uses the Horror-powered idol in ''Bottled Demon'' will age at a rate of approximately 10 years per day.

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* RapidAging: RapidAging
**
Anyone who uses the Horror-powered idol in ''Bottled Demon'' will age at a rate of approximately 10 years per day. day.
** Supplement ''Shadows of Europe''. One of the survivors of an outbreak of shedim (evil spirits that can possess living beings) says that a shedim sucked the LifeEnergy out of a friend of his, causing them to age until they became old-aged in seconds.
2nd Oct '17 8:50:27 AM Arivne
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* BoxedCrook: ''State of the Art: 2064''. When shadowrunners are sent to prison, they sometimes receive offers from {{Megacorp}}s and governments: do a criminal job for them and they'll cancel your sentence. Those who accept are usually fitted with an ExplosiveLeash consisting of a [[WhyAmITicking cranial bomb]] that will cause YourHeadASplode if they fail or run away. Runners are advised to not put themselves in the sponsor's control after finishing the job, as they may decide to put the runners back in prison or just kill them to keep them quiet.
29th Sep '17 11:37:48 PM Arivne
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* WizardDuel: Supplement ''State of the Art 2063''. Some magicians in the Sixth Age participate in formal magical duels with their opponents. One of the major magical groups, the Illuminates of the New Dawn, has a set of rules similar to the old rules for dueling with weapons. They include the challenged party being allowed to determine the terms of the duel, the dueling area being warded to prevent the spells from affecting bystanders, and the presence of seconds and a judge to keep things orderly. The opposing magicians are sworn to accept the outcome of the duel, such as resolving the dispute between them.

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* WizardDuel: Supplement ''State of the Art 2063''. Some magicians in the Sixth Age World participate in formal magical duels with their opponents. One of the major magical groups, the Illuminates of the New Dawn, has a set of rules similar to the old rules for dueling with weapons. They include the challenged party being allowed to determine the terms of the duel, the dueling area being warded to prevent the spells from affecting bystanders, and the presence of seconds and a judge to keep things orderly. The opposing magicians are sworn to accept the outcome of the duel, such as resolving the dispute between them.
29th Sep '17 11:35:19 PM Arivne
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* BigBad: The Horrors. They are {{Eldritch Abominations}} of unspeakable power and subtlety, with abilities that are beyond the comprehension of even the greatest mages. They appear on Earth from astral space in a ViciousCycle (once every several thousand years) and try to kill most life by inflicting unspeakable pain.

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* BigBad: The Horrors. They are {{Eldritch Abominations}} Abomination}}s of unspeakable power and subtlety, with abilities that are beyond the comprehension of even the greatest mages. They appear on Earth from astral space in a ViciousCycle (once every several thousand years) and try to kill most life by inflicting unspeakable pain.
28th Sep '17 12:44:39 PM Arivne
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* BigBad: The Horrors.

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* BigBad: The Horrors. They are {{Eldritch Abominations}} of unspeakable power and subtlety, with abilities that are beyond the comprehension of even the greatest mages. They appear on Earth from astral space in a ViciousCycle (once every several thousand years) and try to kill most life by inflicting unspeakable pain.
28th Sep '17 11:43:59 AM Arivne
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* WizardDuel: Supplement ''State of the Art 2063''. Some magicians in the Sixth Age participate in formal magical duels with their opponents. One of the major magical groups, the Illuminates of the New Dawn, has a set of rules similar to the old rules for dueling with weapons. They include the challenged party being allowed to determine the terms of the duel, the dueling area being warded to prevent the spells from affecting bystanders, and the presence of seconds and a judge to keep things orderly. The opposing magicians are sworn to accept the outcome of the duel, such as resolving the dispute between them.
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