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The newest edition is known as 4E, short for Fourth Edition, which has created quite a big amount of discussion. [[BrokenBase There are haters, lovers, people who don't care and everything in between.]] The changes are many from the inclusion of dragonborn (draconic humanoids [[OlderThanTheyThink from a 3.5 splatbook]]), the mainstreaming of tieflings (humans with distant fiendish ancestory), the replacement of three classes with two new classes (and the reinstatement of those three classes in a ''second'' Player's Handbook), and much much more.

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The newest edition is known as 4E, short for Fourth Edition, which has created quite a big amount of discussion. [[BrokenBase There are haters, lovers, people who don't care and everything in between.]] The changes are many from the inclusion of dragonborn (draconic humanoids [[OlderThanTheyThink from a 3.5 splatbook]]), the mainstreaming of tieflings (humans with distant fiendish ancestory), ancestry), the replacement of three classes with two new classes (and the reinstatement of those three classes in a ''second'' Player's Handbook), and much much more.
more.

A new edition of D&D is now on the horizon, as Wizards of the Coast seeks to revitalize the brand.



Two companion magazines -- ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' -- have been published since 1976 and 1986 respectively, offering additional content, articles and resources for D&D. Since 2007, the magazines have ceased paper publication and can now be found in digital format on the ''Wizards Of The Coast'' website. AD&D has "Core Rules" toolset sold on CD. With the release of 4E, a set of virtual tabletop software called ''D&D Insider'' is set to be released that will give gamers a official way to play D&D over the Internet. [[VaporWare Someday]].

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Two companion magazines -- ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' -- have been published since 1976 and 1986 respectively, offering additional content, articles and resources for D&D. Since 2007, the magazines have ceased paper publication and can now be found in digital format on the ''Wizards Of The Coast'' website. AD&D has "Core Rules" toolset sold on CD. With the release of 4E, a set of virtual tabletop software called ''D&D Insider'' is was set to be released that will give gamers a official way to play D&D over the Internet. Internet, but [[VaporWare Someday]].
now the idea seems dead, as a new edition is in the works]].
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*TheFace
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** Any living creature can be one of these with the "Greenbound" template from ''Lost Empires of Faerun''
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For the animated series based on the game, see ''[[Series/DungeonsAndDragons Dungeons And Dragons]]''. There are also two movies. The first (see [[Film/DungeonsAndDragons here]]) is D&D InNameOnly, while the second (''WrathOfTheDragonGod'') [[SurprisinglyImprovedSequel is a lot better]], despite being made on a low budget.

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For the animated series based on the game, see ''[[Series/DungeonsAndDragons ''[[WesternAnimation/DungeonsAndDragons Dungeons And Dragons]]''. There are also two movies. The first (see [[Film/DungeonsAndDragons here]]) is D&D InNameOnly, while the second (''WrathOfTheDragonGod'') [[SurprisinglyImprovedSequel is a lot better]], despite being made on a low budget.
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* WhatMeasureIsANonBadass: As noted above 4th edition is very much geared towards heroic fantasy with the default assumption that the character is a badass, to the extent that it is mechanically difficult to create a character who is actually ''bad'' in an ability (as against 'average'). Likewise you can't really model an entirely green character who has picked up a sword for the first time as even a level 1 character can call upon fairly formidable powers.
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Fixed Greyhawk link


* {{Greyhawk}}: Your basic MedievalEuropeanFantasy, the base DungeonsAndDragons setting for 1st and 3rd Edition. A high-fantasy world ravaged by war, where the forces of evil are stronger than in other settings. The City of Greyhawk stands at the center of the world, its gates always open for adventure. Features strong forces of [[BalanceBetweenGoodAndEvil active neutrality]].

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* {{Greyhawk}}: {{TabletopGame/Greyhawk}}: Your basic MedievalEuropeanFantasy, the base DungeonsAndDragons setting for 1st and 3rd Edition. A high-fantasy world ravaged by war, where the forces of evil are stronger than in other settings. The City of Greyhawk stands at the center of the world, its gates always open for adventure. Features strong forces of [[BalanceBetweenGoodAndEvil active neutrality]].
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* RapidAging: If someone drank a Potion of Longevity and rolled badly, the effect of any previous such potions they had drunk would be reversed and they would quickly become very old.
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Ranged odds for a melee specialist in 4E aren\'t noteworthily worse on average. Slightly misleading wording adjustment as well. Not all melee classes have any ranged attacks, and not everyone who\'s part of one that does will have them.



* RangedEmergencyWeapon: In pre-4E D&D, almost every melee character needed to carry one of these. (In 4th edition, you probably wouldn't hit anything with it, and you have powers that let you make ranged attacks with your "melee" weapon anyway.)

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* RangedEmergencyWeapon: In pre-4E D&D, almost every melee character needed to carry one of these. (In 4th edition, you probably wouldn't hit anything with it, and you often have powers that let you make ranged attacks with your "melee" weapon anyway.)
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* HeWhoMustNotBeNamed: He Who Was, the god Asmodeus slew to fuel his [[AGodAmI apotheosis]], is a literal case, as he now ''has'' no name. The Devils literally erased all knowledge of the god's name from existance, as simply saying it would be enough to resurrect him.
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* '''Dungeons and Dragons (3rd edition) - 2000:''' Arguably this, and the revised 3.5 edition, are currently the best known by all but the oldest gamers. 3rd edition made major simplifications to the rules by using the {{d20 system}} (which was originally created specifically for D&D 3.0) based on roll-over used in GammaWorld long ago. The simplification was comprehensive enough to mean that nearly all character actions will fall into one of three areas - combat, skills and magic. This means that 3rd edition is also more flexible than 2nd; skills and abilities are more universal, with every class being able to attempt actions like "bluff" or "hide", where as only specific classes had access to them before. 3e is also the easiest edition to multiclass in - you could take a level of thief, then go back to taking fighter levels without affecting your advancement. Races (humans, dwarves, half-orcs, etc) were rebalanced, so any race can play any class (this also means spellhurling dwarves and halflings, but it's something a ''setting'' should decide anyway), the highest level you can reach is now... just 20, instead of varying by race, class, and so on, and generally, the game became a lot simpler to use without losing very much of its depth. In addition, much of the material thrown out in 2nd edition - half-orcs, monks, battles with demons, and so on, was re-added back in.

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* '''Dungeons and Dragons (3rd edition) - 2000:''' Arguably this, and the revised 3.5 edition, are currently the best known by all but the oldest gamers. 3rd edition made major simplifications to the rules by using the {{d20 system}} (which was originally created specifically for D&D 3.0) based on roll-over used in GammaWorld TabletopGame/GammaWorld long ago. The simplification was comprehensive enough to mean that nearly all character actions will fall into one of three areas - combat, skills and magic. This means that 3rd edition is also more flexible than 2nd; skills and abilities are more universal, with every class being able to attempt actions like "bluff" or "hide", where as only specific classes had access to them before. 3e is also the easiest edition to multiclass in - you could take a level of thief, then go back to taking fighter levels without affecting your advancement. Races (humans, dwarves, half-orcs, etc) were rebalanced, so any race can play any class (this also means spellhurling dwarves and halflings, but it's something a ''setting'' should decide anyway), the highest level you can reach is now... just 20, instead of varying by race, class, and so on, and generally, the game became a lot simpler to use without losing very much of its depth. In addition, much of the material thrown out in 2nd edition - half-orcs, monks, battles with demons, and so on, was re-added back in.



* '''[[http://index.rpg.net/display-search.phtml?firstsearch=1&key=title&match=loose&value=Labyrinth+Lord Labyrinth Lord]]:''' Another retroclone based on old-school D&D, this one uses the Moldvay/Cook edition of D&D as its base, which introduces the Thief, turns the Elf into a fighter/mage, and uses different-sized hit dice for classes. There are also two supplements which recreate White Box D&D (Original Edition Characters) and AD&D (Advanced Edition Companion). Goblinoid Games, the publisher, uses a modified version of the rules of this game for their post-apocalypse game called ''[[http://index.rpg.net/display-search.phtml?firstsearch=1&key=title&match=loose&value=Mutant+Future Mutant Future]]'', a close-as-you-can-get-it homage to ''GammaWorld''.

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* '''[[http://index.rpg.net/display-search.phtml?firstsearch=1&key=title&match=loose&value=Labyrinth+Lord Labyrinth Lord]]:''' Another retroclone based on old-school D&D, this one uses the Moldvay/Cook edition of D&D as its base, which introduces the Thief, turns the Elf into a fighter/mage, and uses different-sized hit dice for classes. There are also two supplements which recreate White Box D&D (Original Edition Characters) and AD&D (Advanced Edition Companion). Goblinoid Games, the publisher, uses a modified version of the rules of this game for their post-apocalypse game called ''[[http://index.rpg.net/display-search.phtml?firstsearch=1&key=title&match=loose&value=Mutant+Future Mutant Future]]'', a close-as-you-can-get-it homage to ''GammaWorld''.''TabletopGame/GammaWorld''.
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* GammaWorld: While ''technically'' a different game line, uses identical mechanics and is often seen as a subset of vanilla DD. ScavengerWorld AfterTheEnd inhabited by {{Mutants}} constantly trying to win the SuperPowerLottery and usually either CursedWithAwesome or BlessedWithSuck.

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* GammaWorld: TabletopGame/GammaWorld: While ''technically'' a different game line, uses identical mechanics and is often seen as a subset of vanilla DD. ScavengerWorld AfterTheEnd inhabited by {{Mutants}} constantly trying to win the SuperPowerLottery and usually either CursedWithAwesome or BlessedWithSuck.

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Two companion magazines -- ''Magazine/{{Dragon}}'' and ''Dungeon'' -- have been published since 1976 and 1986 respectively, offering additional content, articles and resources for D&D. Since 2007, the magazines have ceased paper publication and can now be found in digital format on the ''Wizards Of The Coast'' website. AD&D has "Core Rules" toolset sold on CD. With the release of 4E, a set of virtual tabletop software called ''D&D Insider'' is set to be released that will give gamers a official way to play D&D over the Internet. [[VaporWare Someday]].

to:

Two companion magazines -- ''Magazine/{{Dragon}}'' and ''Dungeon'' ''Magazine/{{Dungeon}}'' -- have been published since 1976 and 1986 respectively, offering additional content, articles and resources for D&D. Since 2007, the magazines have ceased paper publication and can now be found in digital format on the ''Wizards Of The Coast'' website. AD&D has "Core Rules" toolset sold on CD. With the release of 4E, a set of virtual tabletop software called ''D&D Insider'' is set to be released that will give gamers a official way to play D&D over the Internet. [[VaporWare Someday]].


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* TheGoomba: Goblins and kobolds typically fill this role, though if their strengths (sneaking and trapmaking, respectively) are played up, they can easily challenge more powerful adventurers.

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Crosswicking from trope page.


* {{Heroic Dolphin}}s: Some editions have depicted dolphins as sentient Good-aligned creatures with their own patron goddess.



* SapientCetaceans: Some editions have depicted dolphins as sentient Good-aligned creatures with their own patron goddess.

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* SapientCetaceans: Some editions have depicted dolphins as sentient Good-aligned creatures with their own patron goddess.See {{Heroic Dolphin}}s entry.
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Crosswicking from trope page.

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* SapientCetaceans: Some editions have depicted dolphins as sentient Good-aligned creatures with their own patron goddess.
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* IKnowYourTrueName: Several examples
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* PrecisionGuidedBoomerang: A number of magical and mundane items.
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crosswicking

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* TeleportInterdiction: Older editions have spells that prevented teleportation into an area, such as 'Forbiddance', 'Teleport Block' and 'Wall with No Doors'. 'Teleport Ward' (fiendish spell from ''DragonMagazine'') allowed to better block the intruders with high magic resistance. 'Translocation Shift' (''DragonMagazine'') redirected incoming teleporters to a different location. 'Dimensional Anchor' (PO ''Spells & Magic'') to block the effected being from being moved by any forms of teleporting and planeshifting. Anticipate Telportation (D&D 3.5 ''Complete Arcane'') while not blocking it, delayed teleporters' arrival to allow ambushing them.
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* StuckItems: Cursed magical items in general are examples of these, as they will return to you and force you to use them even if they have been physically destroyed. It takes specific spells or combinations of spells to get rid of them.
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* SpikeShooter: Plenty of monsters can fire spikes, quills, spines and needles at their opponents/victims.

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* PlantPerson: Dryads.

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* PlantPerson: Dryads.Dryads
* PoisonIsCorrosive: Several monsters secrete acidic poison for use against their opponents/victims.

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** Aarakocra - bird people.
** Abeils - bee people.
** Asabis - lizard people.
** Bullywugs - frog people.
** Crabmen - crab people.
** Desmodus - bat people.
** Dragonborn - dragon people.
** Equicephs - horse people.
** Firenewts - lizard people again.
** Formians - ant people.
** Giff - hippopotamus people.
** Gnolls - hyena people.
** Goatfolk (Ibixians) - goat people.
** Gripplis - frog people again, but this time ''tree'' frog.
** Hadozees - ape people.
** Hurgeons - hedgehog people.
** Kercpa - squirrel people.
** Kenku - another bird people, with looks of a hawk and attitude of a magpie.
** Lizardfolk - lizard people ''again''.
** Locathah - fish people.
** Loxos - elephant people.
** Minotaurs - bull people.
** Nycters - bat people again.
** Psurlons - earthworm people.
** Pterafolk - pteranodon people.
** Rakshasas - tiger people.
** Sahuagin - shark people.
** Saurials - dinosaur people.
** Sivs - frog people ''again''.
** Tabaxis - leopard people.
** Thri-kreen - praying mantis people.
** Urskans - bear people.
** Wemics - lion people.
** Yak Folk - yak people.
** ...and ''{{Mystara}}'' has an extra collection of its own on top of all this.
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* GenrePopularizer: For pencil-and-paper roleplaying games.
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Is not the genre maker.


* GenreLaunch: For tabletop role-playing games.
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* ForgottenRealms: A world of [[FantasyCounterpartCulture Fantasy Counterpart Cultures]], partially [[LostColony shanghaied from Earth]], prominent features are constant conflicts between [[OddJobGods numerous and very active deities]], the world being one big [[UpToEleven Thirty Thousands]] [[ThirtyGambitPileup Xanatos Pileup]] between dozens of factions, and scads of high-powered [=NPCs=] (mostly the stars of the setting's popular novel lines) running around. The most popular setting, and the most developed.

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* ForgottenRealms: A world of [[FantasyCounterpartCulture Fantasy Counterpart Cultures]], partially [[LostColony shanghaied from Earth]], prominent features are constant conflicts between [[OddJobGods numerous and very active deities]], the world being one big [[UpToEleven Thirty Thousands]] [[ThirtyGambitPileup Xanatos Pileup]] GambitPileup between dozens of factions, and scads of high-powered [=NPCs=] (mostly the stars of the setting's popular novel lines) running around. The most popular setting, and the most developed.
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crosswicking

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* MultipleTailedBeast: The demon lord Demogorgon has two tails. The Warped Beasts also have multiple, flail-like tails.
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crosswicking

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* DefeatEqualsExplosion: Killing a Balor for good in the Abyss results in a quite-dangerous explosion.
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crosswicking

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* InterdimensionalTravelDevice: Many, many examples, including the Amulet of the Planes and the Cubic Gate.

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crosswicking


* TakeUpMySword: A ridiculously common backstory for unoriginal characters. (Orphans are still more common, though.

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* TakeUpMySword: A ridiculously common backstory for unoriginal characters. (Orphans are still more common, though.)


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* TooManyHalves: This can happen in 3E via abuse of the "half-x" templates.

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