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* ''VideoGame/MagicalBattleArena'' turned [[{{LightNovel/Slayers}} Naga]]'s NoblewomansLaugh into this for her LimitBreak Super Move, where she encases her target in ice with a [[AnIcePerson Freeze Arrow]] then simply laughs beside her hapless victim, dealing massive damage. Somehow, [[RuleOfFunny this just feels right]].
* ''VideoGame/{{Maribato}}'': Shizuka Kanina (Yes, ''Rosa Canina'' from ''LightNovel/MariaWatchesOverUs'') appears as a playable character. Shizuka is able to use her singing voice as a weapon. When she sings, she produces notes that cause damage; Can also create a force field to protect her, for her DP; She's also able to produce a soundwave that temporarily stuns her opponent, and leaving her wide open.

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* ''VideoGame/MagicalBattleArena'' turned [[{{LightNovel/Slayers}} [[{{Literature/Slayers}} Naga]]'s NoblewomansLaugh into this for her LimitBreak Super Move, where she encases her target in ice with a [[AnIcePerson Freeze Arrow]] then simply laughs beside her hapless victim, dealing massive damage. Somehow, [[RuleOfFunny this just feels right]].
* ''VideoGame/{{Maribato}}'': Shizuka Kanina (Yes, ''Rosa Canina'' from ''LightNovel/MariaWatchesOverUs'') ''Literature/MariaWatchesOverUs'') appears as a playable character. Shizuka is able to use her singing voice as a weapon. When she sings, she produces notes that cause damage; Can also create a force field to protect her, for her DP; She's also able to produce a soundwave that temporarily stuns her opponent, and leaving her wide open.
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* ''VideoGame/{{Spelunky}}'': In the [[SlippySlideyIceWorld Ice Caves]], you can encounter a [[BigfootSasquatchAndYeti boss Yeti]] whose roar causes chunks of ice to break off the ceiling and fall [[TapOnTheHead on your character's head]].
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Come from weapons, not voices.


* The Sonic weapons in ''VideoGame/XComTerrorFromTheDeep'', which are this game's equivalent to the first game's Plasma weapons. Some enemies come equipped with sonic cybernetics, so they cannot be disarmed.
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Doesn't come from voice.


* Guile of ''Franchise/StreetFighter'' has Sonic Boom and Flash Kick as special attacks. [[AllThereInTheManual It's explained]] as him punching/kicking so hard that his fist/foot reaches supersonic speeds.
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Doesn't come from voice.


** Mega Man and Shade Man had the sonic weapon "Noise Crush" in ''[[VideoGame/MegaMan7 7]]'', but that came from their ArmCannon.
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No from scream.


* The Sonic Boom weapon in ''VideoGame/DestroyAllHumans'', which uses audio waves from Crypto's FlyingSaucer to bring down buildings and send vehicles flying.

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* Warriors in ''VideoGame/WorldOfWarcraft'' get a few "shout" attacks. They don't damage, but at least one causes "fear".

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* ''VideoGame/WarcraftIII'':
** Banshees (and their PaletteSwap Ghosts and Spectres) attack by screaming at enemies, although it's not actually audible as more than a slight wail. Banshees also cast Curse, which makes the enemy miss in combat.
** Pit Lords and Overlords can cast Howl of Terror, which terrifies the enemy into dealing less damage.
* ''VideoGame/WorldOfWarcraft''!
**
Warriors in ''VideoGame/WorldOfWarcraft'' get a few "shout" attacks. They don't damage, but at least one causes "fear".

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* ''{{Franchise/Pokemon}}'' has a few attacks like this, such as Uproar, Echoed Voice, Noble Roar, Disarming Voice, Snarl, Sparkling Aria, and Hyper Voice. There's even one called Round which becomes stronger if both Pokémon in a team battle do it at the same time. There are also sound-based [[StatusBuff status-affecting]] moves such as Screech and Supersonic, and the Pokémon ability Soundproof can protect a Pokémon from any sound-based attacks. Howl can boost the user's ''own'' Attack Score, while Roar can scare a wild Pokémon away or force a trainer to switch Pokémon. The evolutionary line of Whismur/Loudred/Exploud and Noibat/Noivern are also all based on this trope, and both can use the most powerful shouting attack, Boomburst. Sound-based attacks can pierce [[NinjaLog Substitutes]] without any additional abilities required, and the Hidden Ability Liquid Voice makes all sound-based attacks Water-type.


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* ''{{Franchise/Pokemon}}'' has a few attacks like this, such as Uproar, Echoed Voice, Noble Roar, Disarming Voice, Snarl, Sparkling Aria, and Hyper Voice. There's even one called Round which becomes stronger if both Pokémon in a team battle do it at the same time. There are also sound-based [[StatusBuff status-affecting]] moves such as Screech and Supersonic, and the Pokémon ability Soundproof can protect a Pokémon from any sound-based attacks. Howl can boost the user's ''own'' Attack Score, while Roar can scare a wild Pokémon away or force a trainer to switch Pokémon. The evolutionary line of Whismur/Loudred/Exploud and Noibat/Noivern are also all based on this trope, and both can use the most powerful shouting attack, Boomburst. Sound-based attacks can pierce [[NinjaLog Substitutes]] without any additional abilities required, and the Hidden Ability Liquid Voice makes all sound-based attacks Water-type. An attack move named Throat Chop is a KryptoniteFactor for these voice-based moves, as it disables the target's voice-based moves for two turns should Throat Chop connect.
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* One of the many ways to die in ''VideoGame/ThePersistence'' is to have Weepers cry at you with such intensity that you're paralyzed in fear and die on the spot. Your vision even turns blood-red so long as you can hear them.
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* ''VideoGame/KingdomRushOrigins'': In the Crystal Lake stage, the Grootslang periodically emerges from the waters to use its sonic roar, which shatters crystals on the stage and opens additional lanes for enemies to enter through.
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* ''Franchise/{{Kirby}}'' has the "Mike" powerup; picking it up will have Kirby shout into a microphone and kill off every enemy on screen. In ''VideoGame/KirbyAirRide'', it also stuns other players and [=CPUs=].

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* ''Franchise/{{Kirby}}'' has the "Mike" powerup; ability; picking it up will have Kirby shout into a microphone and kill off every enemy on screen.screen, though this can be done only three times. In ''VideoGame/KirbyAirRide'', it also stuns other players and [=CPUs=].
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* In ''VideoGame/Shantae2002'' the naga enemies' main form of defense is a sonar attack. Annoyingly, it ''homes in on you'', is too fast to outrun, and is fired at the same time that they jump into the air, which, along with their high health, made them difficult to fight without using a cheese strat. Later games removed this ability and gave them considerably less health, and they wouldn't get a ranged attack again until ''[[VideoGame/ShantaeHalfGenieHero Half-Genie Hero]]''.

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* In ''VideoGame/Shantae2002'' ''VideoGame/Shantae2002'', the naga enemies' main form of defense is a sonar attack. Annoyingly, it ''homes in on you'', is too fast to outrun, and is fired at the same time that they jump into the air, which, along with their high health, made them difficult to fight without using a cheese strat. Later games removed this ability and gave them considerably less health, and they wouldn't get a ranged attack again until ''[[VideoGame/ShantaeHalfGenieHero Half-Genie Hero]]''.

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* ''VideoGame/SpiritOfTheNorth'': The fox acquires the ability Spirit Bark, a super-powerful bark which destroys the Plague Tethers corrupting the environment.

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* In ''VideoGame/Shantae2002'' the naga enemies' main form of defense is a sonar attack. Annoyingly, it ''homes in on you'', is too fast to outrun, and is fired at the same time that they jump into the air, which, along with their high health, made them difficult to fight without using a cheese strat. Later games removed this ability and gave them considerably less health, and they wouldn't get a ranged attack again until ''[[VideoGame/ShantaeHalfGenieHero Half-Genie Hero]]''.
* ''VideoGame/SpiritOfTheNorth'': The fox acquires the ability Spirit Bark, a super-powerful bark which that destroys the Plague Tethers corrupting the environment.
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* In the flash-based webgame ''Swords and Sandals 2'', a valid min-maxing strategy is to focus mostly on Charisma, so that your Taunt skill becomes your free, deadly, ranged, and only, weapon.

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* In the flash-based webgame ''Swords and Sandals 2'', ''VideoGame/SwordsAndSandals,'' a valid min-maxing strategy is to focus mostly on Charisma, so that your Taunt skill becomes your free, deadly, ranged, and only, weapon.weapon.

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* ''VideoGame/FalloutNewVegas'': Lakelurks have a sonic shriek attack, and it ''hurts''. Even worse, they are based on the Mirelurk King from ''[[{{VideoGame/Fallout3}} Fallout 3]]''. He has the same attack, and it ''does'' hurt a lot (it ignores armor).

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* ''VideoGame/FalloutNewVegas'': Lakelurks have a sonic shriek attack, and it ''hurts''. Even worse, they are based on the Mirelurk King from ''[[{{VideoGame/Fallout3}} Fallout 3]]''.''VideoGame/Fallout3''. He has the same attack, and it ''does'' hurt a lot (it ignores armor).


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** There's also the Displacer Glove, a PowerFist that uses sound waves to [[PunchedAcrossTheRoom punch enemies across the room]].
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* ''VideoGame/NotDyingToday'' have screaming zombies, zombified women with loudspeakers grafted into their skulls. Lacking the ability to chew or claw at you, they will instead shriek when you're around, and their soundwave can actually stun you and drain your health.
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* ''VideoGame/OrientalLegend'': Bajie's special attack is a mighty roar that echoes in a straight line that knocks demons off their feet, handy for taking down a row of enemies right before him.
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* Ko Tien-Lei a.k.a Oleg from ''VideoGame/TheGladiator'' can execute a mighty roar as his special attack, that manifests as rings of energy knocking a whole bunch of enemies right before him off their feet.
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* ''VideoGame/{{Temtem}}'' has two damaging techniques that involve sound — Shrill Voice and Awful Song — as well as Roar and King's Roar, which lower the targets' stats. All of them are [[NonElemental Neutral type]].

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* ''VideoGame/{{Temtem}}'' has two three damaging techniques that involve sound — Shrill Voice and Voice, Awful Song Song, and Soul Shout — as well as Roar and King's Roar, which lower the targets' stats. All of them are [[NonElemental Neutral type]].type]] except Soul Shout, which is [[BareFistedMonk Melee-type]].
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* ''VideoGame/Raving Rabbids'':

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* ''VideoGame/Raving Rabbids'':''VideoGame/RavingRabbids'':
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* ''Franchise/RavingRabbids'':

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* ''Franchise/RavingRabbids'':''VideoGame/Raving Rabbids'':
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* ''Franchise/RavingRabbids'':
** In ''VideoGame/MarioPlusRabbidsKingdomBattle'', Rabbid Yoshi, Lava Queen, and El Calavera, can drive opponents away by letting out their trademark screams.
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* ''VideoGame/{{Madagascar}}'': Alex's primary attack is to roar at his enemies, which scares some larger enemies away and kills smaller critters, apparently by causing heart attacks in them.

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* ''Franchise/{{MegaMan}}'':

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* ''Franchise/{{MegaMan}}'':''Franchise/MegaMan'':



** It gets played completely straight with [[VideoGame/MegaManBattleNetwork the EXE adaptation]] -- Shademan's standard attack (Noise Crush), its [[SummonMagic [=NaviChip=]]], and same-name [[LimitBreak Program Advance]]. Also played straight with a series of viruses called the Trumpy family -- each one will off-and-on [[BrownNote blast music that will make allies invincible, confuse you, temporarily immobilize you, or (in the later games) render enemies unviewable]] [[InterfaceScrew (that is, they disappeared from your vision completely)]].

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** It gets played completely straight with [[VideoGame/MegaManBattleNetwork the EXE adaptation]] -- Shademan's [=ShadeMan=]'s standard attack (Noise Crush), its [[SummonMagic [=NaviChip=]]], and same-name [[LimitBreak Program Advance]]. Also played straight with a series of viruses called the Trumpy family -- each one will off-and-on [[BrownNote blast music that will make allies invincible, confuse you, temporarily immobilize you, or (in the later games) render enemies unviewable]] [[InterfaceScrew (that is, they disappeared from your vision completely)]].
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* ''VideoGame/FridayNightFunkin'' GameMod ''VideoGame/MidFightMasses'' features Ruvyzvat, or Ruv for short, a large Slav whose singing sounds like intense Russian hardbass. It's enough to shake the church and knock down several of the pillars and wall fixtures... and this is ''without'' his mic turned on. He's doing that with raw vocals alone, a feat that requires sounds somewhere in the 150 decibel range.
-->'''Ruv (from a WithLyrics [[https://www.youtube.com/watch?v=Fplf5VWKQB4 fan rendition]]):''' ''BRING DOWN THE HOUSE OF GOD!''
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Added Temtem.

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* ''VideoGame/{{Temtem}}'' has two damaging techniques that involve sound — Shrill Voice and Awful Song — as well as Roar and King's Roar, which lower the targets' stats. All of them are [[NonElemental Neutral type]].
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* Cynder in ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon'' has one of these, officially called "Fear" in-game.

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* %%* ''VideoGame/TheLegendOfSpyroDawnOfTheDragon'': Cynder in ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon'' has one of these, officially called "Fear" in-game.



** Skull Kid in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', whose scream ''speeds up the falling of the moon''.
** Pol's Voices can be stunned by the player shouting into the microphone--on systems that have one, that is. ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' was the first game where this was possible outside Japan, but it could be done in the original ''VideoGame/TheLegendOfZelda'' using the microphone built into the Famicom's second controller.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'': Skull Kid in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', whose Kid's scream ''speeds speeds up the falling of the moon''.
moon.
** Pol's Voices can be stunned by the player shouting into the microphone--on microphone -- on systems that have one, that is. ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' was the first game where this was possible outside Japan, but it could be done in the original ''VideoGame/TheLegendOfZelda'' using the microphone built into the Famicom's second controller.
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* ''VideoGame/SpiritOfTheNorth'': The fox acquires the ability Spirit Bark, a super-powerful bark which destroys the Plague Tethers corrupting the environment.
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* ''Franchise/{{Touhou}}'''s Kyouko Kasodani is able to manipulate sound waves. Her attacks are normally centered on her amplifying her own voice to ungodly levels and stunning her prey with infinitely-repeating echoes. On a related note, the Prismriver sisters' attacks include actual visible sound waves in the form of musical notes, but their powers are limited to what their instruments can do.

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* ''Franchise/{{Touhou}}'''s ''Franchise/TouhouProject'''s Kyouko Kasodani is able to manipulate sound waves. Her attacks are normally centered on her amplifying her own voice to ungodly levels and stunning her prey with infinitely-repeating echoes. On a related note, the Prismriver sisters' attacks include actual visible sound waves in the form of musical notes, but their powers are limited to what their instruments can do.

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