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** The Knights of the Toxic God origin from the Toxoids DLC has a world that's been despoiled by the titular god. The titular order is dedicated to finding it. F

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** The Knights of the Toxic God origin from the Toxoids DLC has a world that's been despoiled by the titular god. The titular order is dedicated to finding it. F
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** The Knights of the Toxic God origin from the Toxoids DLC has a world that's been despoiled by the titular god. The titular order is dedicated to finding it. F

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** The Knights of the Toxic God origin from the Toxoids DLC has a world that's been despoiled by the titular god. The titular order is dedicated to finding it. F
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** [[spoiler:Upon concluding the Knights of the Toxic God questline, you have the option to repair and keep the "god" as a unique colossus capable of turning habitable worlds into toxic worlds. Especially useful for a toxoid species]].
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** Three of the four possible backstories for Machine Empires have this as as their background. Default Machine Empire homeworlds possess "Long-Abandoned City" and "Metal Boneyards" as planetary features, suggesting that whatever built them is long gone. Driven Assimilator capitals are littered with open landfills and mass graves of the organics who committed suicide rather than face assimilation. Determined Exterminators begin on a Tomb World, and the backstory notes that they're the ones responsible for wiping out their creators.

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** Three of the four possible backstories for Machine Empires have this as as their background. Default Machine Empire homeworlds possess "Long-Abandoned City" and "Metal Boneyards" as planetary features, suggesting that whatever built them is long gone. Driven Assimilator capitals are littered with open landfills and mass graves of the organics who committed suicide rather than face assimilation. Determined Exterminators begin on a Tomb World, and the backstory notes that they're the ones responsible for wiping out their creators.


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** The Knights of the Toxic God origin from the Toxoids DLC has a world that's been despoiled by the titular god. The titular order is dedicated to finding it. F
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** The Toxoids DLC added the Knights of the Toxic God origin which consists of a world that's been turned into a toxic wasteland by the titular god. A knightly order has been established dedicated to searching the galaxy for it in a questline framed in a similar fashion to a traditional Arthurian legend, complete with TheFairFolk, mysterious sages, and YeOldeButcheredeEnglishe abounds! Said knightly order also has unique structures such as knightly keeps abord orbital habitats. Notably, this can also be a DownplayedTrope, as the origin doesn't mandate the feudal society civic. So, you can have a society that's run by say, a democracy or a MegaCorp or even a nation of ChummyCommies who nonetheless have a knightly order as a part of their military.

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Added an example of a computer cheat, moved Complacent Gaming Syndrome to YMMV


* ComplacentGamingSyndrome: Something called "the mono-meta", the practice of making fleets entirely out of one ship type, held sway over ''Stellaris'' players for years.
** First there was the "Naked Corvette swarm", back when the smallest ships (the Corvettes) were cheap enough that floating them without any defensive components let you ZergRush others and still beat them in attrition. This persisted even after Paradox provided numerous buffs to bigger ships and weapon sizes Corvettes couldn't handle, and maintained some favor until the economy was reworked with 2.2 [=LeGuin=].
** Breaking Corvettes replaced the swarm with "BB", the practice of using only Artillery-type Battleships, who by then [[MasterOfAll were cheap and reliable enough that their only cost-effective counters were other Artillery-type Battleships]]. 3.6 [=Orion=] sought to break this by reworking Torpedoes and Disruptors to do better against bigger ships, and currently players favor mixed fleets prominently featuring Torpedo Cruisers to counter Artillery Battleships; the Frigate, a thicker-but-slower Corvette added to cheaply spam Torpedoes against Battleships, has not been quite as popular.
** For an InUniverse example, 3.6 also [[GameBreakingBug broke AI weapon preferences]]; it now uses whatever provides the highest Fleet Power score for the uniformly-balanced assortment of ships it floats, in complete disregard for the situation at hand or [[PlanetOfHats what type of equipment the empire it's playing prefers]]. The current weapon of choice is the Autocannon, which the update enabled for larger weapon slots, and which is completely out-ranged by anything that isn't a Strike Craft. The AI ''also'' disregards Frigates.


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** A technologically-advanced AI can establish First Contact much faster than is humanly possible due to not having to go through the stage-based system players do.
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** For balance reasons, if you manage to fell a Technological Leviathan and then turn it to your purposes,[[note]]The Enigmatic Fortress being the one exception, and even then you have to be careful with it to prevent it from going kaboom[[/note]] you won't be able to reverse-engineer its' technology.

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** For balance reasons, if you manage to fell a Technological Leviathan and then turn it to your purposes,[[note]]The Enigmatic Fortress being the one exception, and even then you have to be careful with it to prevent it from going kaboom[[/note]] you won't be able to reverse-engineer its' its technology.
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** For balance reasons, if you manage to fell a Technological Leviathan and then turn it to your purposes, [[note: Enigmatic Fortress being the one exception, and even then you have to be careful with it to prevent it from going kaboom]] you won't be able to reverse-engineer its' technology.

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** For balance reasons, if you manage to fell a Technological Leviathan and then turn it to your purposes, [[note: purposes,[[note]]The Enigmatic Fortress being the one exception, and even then you have to be careful with it to prevent it from going kaboom]] kaboom[[/note]] you won't be able to reverse-engineer its' technology.
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Added example(s)

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** For balance reasons, if you manage to fell a Technological Leviathan and then turn it to your purposes, [[note: Enigmatic Fortress being the one exception, and even then you have to be careful with it to prevent it from going kaboom]] you won't be able to reverse-engineer its' technology.
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Recent update altered example in question.

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*** As of a recent update, this is additionally subverted if you get enough artifact-producing digsites. All archaeological sites now have a chance on-completion to produce a deposit of minor artifacts. Usually it's just a size-one deposit, but thanks to the roughly two-thirds chance for each of them to have a deposit, and the rare chance for it to have a size-two deposit or even size-three if you're really lucky, your income tends to add up really quickly in short order.
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*** An update to the ''Plantoids'' species pack also added a new empire called the Blooms of Gaea, made up of a species of human that went down a different evolutionary path and ended up as PlantPeople.
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* BenevolentDictator: The Harmonious Collective [[NonPlayerCharacter NPC]] personality is a benevolent dictatorship in a nutshell: a clearly authoritarian personality type that tends to concern itself with the needs of absolutely all strata of its society, including the lowest and poorest of them, while also being highly averse to violence. Unlike the Decadent Hierarchy, which is another similar personality, they generally do not allow slavery in their empire (although, as authoritarians, they can technically have it). In addition, they sincerely believe that in order to maintain the delicate balance within their society, they need to spread a collectivist mentality throughout their entire population [[IndividualityIsIllegal while simultaneously eradicating individualism]] in all its manifestations as a [[TheEvilsOfFreeWill possible source of disagreement and separatism within society]].

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* BenevolentDictator: The Harmonious Collective [[NonPlayerCharacter NPC]] personality is a benevolent dictatorship in a nutshell: a clearly authoritarian personality type that tends to concern itself with the needs of absolutely all strata of its society, including the lowest and poorest of them, while also being highly averse to violence. Unlike the Decadent Hierarchy, which is another similar personality, they generally do not allow slavery in their empire (although, as authoritarians, they can technically have it). In addition, they sincerely believe that in order to maintain the delicate balance within their society, they need to spread a collectivist mentality throughout their entire population [[IndividualityIsIllegal while simultaneously eradicating individualism]] in all its manifestations as a [[TheEvilsOfFreeWill possible source of disagreement and separatism within society]].separatism]].
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* BenevolentDictator: The Harmonious Collective [[NonPlayerCharacter NPC]] personality is a benevolent dictatorship in a nutshell: a clearly authoritarian personality type that tends to concern itself with the needs of absolutely all strata of its society, including the lowest and poorest of them, while also being highly averse to violence. Unlike the Decadent Hierarchy, which is another similar personality, they generally do not allow slavery in their empire (although as authoritarians they can technically have it). In addition, they sincerely believe that in order to maintain the delicate balance within their society, they need to spread a collectivist mentality throughout their entire population, [[IndividualityIsIllegal while simultaneously eradicating individualism]] in all its manifestations as a [[TheEvilsOfFreeWill possible source of disagreement and separatism within society]].

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* BenevolentDictator: The Harmonious Collective [[NonPlayerCharacter NPC]] personality is a benevolent dictatorship in a nutshell: a clearly authoritarian personality type that tends to concern itself with the needs of absolutely all strata of its society, including the lowest and poorest of them, while also being highly averse to violence. Unlike the Decadent Hierarchy, which is another similar personality, they generally do not allow slavery in their empire (although (although, as authoritarians authoritarians, they can technically have it). In addition, they sincerely believe that in order to maintain the delicate balance within their society, they need to spread a collectivist mentality throughout their entire population, population [[IndividualityIsIllegal while simultaneously eradicating individualism]] in all its manifestations as a [[TheEvilsOfFreeWill possible source of disagreement and separatism within society]].
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* CyberneticsEatYourSoul: Spiritualist empires believe cybernetics are unholy and Spiritualist factions are unhappy if cyborgs exist in your empire.

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* CyberneticsEatYourSoul: Spiritualist empires believe cybernetics are unholy and Spiritualist factions are unhappy if cyborgs exist in your empire. This trope might also be part of the InUniverse reason for why cyborgs cannot use PsychicPowers.
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* AGodAmI: One event chain after building an non-interference observation post near a world with a pre-FTL civilization involves one of your scientists going missing during a routine sample collection, after which said civilization starts to have a suspicious boost in their technological and scientific development. After a while, said scientist will contact you and tell you that the natives have begun worshipping them as a god and that they have embraced this position, stating that they have gotten bored with being a passive player and that it is their duty to lead the civilization towards the right path. Whether you allow it or go down there to forcibly extract the scientist is up to you.

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* BizarreAlienBiology: There are a large number of avatars for your species. While there are some fairly standard Humanoid portraits to choose from, the options run the whole gamut of weirdness, whether it's something as mundane as the number of eyes on a mammalian species, round to being some kind of alien cockroach, and eventually, sentient floating plantoids. Even most of the robot species are freakishly bizarre, begging the question of just what kind of species built them.

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* BizarreAlienBiology: BizarreAlienBiology:
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There are a large number of avatars for your species. While there are some fairly standard Humanoid portraits to choose from, the options run the whole gamut of weirdness, whether it's something as mundane as the number of eyes on a mammalian species, round to being some kind of alien cockroach, and eventually, sentient floating plantoids. Even most of the robot species are freakishly bizarre, begging the question of just what kind of species built them.them.
** The "Whispers in the Stone" archaeology site focuses on the ruins of a subterranean civilization filled with crystalline statues of the species that once lived there. The final chapter reveals the statues ''are'' the species, or rather their remains. They evolved in a completely oxygen-free environement, so their bodies contained chemicals which rapidly oxidize on exposure to oxygen. When a mining team breached the surface and let oxygen infiltrate their civilization, their entire populace was wiped out.

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* BrainUploading: En masse with the ''Utopia'' DLC. With the developed robotics technology, your empire will ascend into a robotic civilization after completing the ''Synthetic Ascension'' route, turning all of your pops into unique Synthetics. Spiritualist fallen empires, however, regard this as a form of mass suicide and will likely attack what they deem [[JustAMachine hollow shells pretending to be sapients]].

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* BrainUploading: BrainUploading:
**
En masse with the ''Utopia'' DLC. With the developed robotics technology, your empire will ascend into a robotic civilization after completing the ''Synthetic Ascension'' route, turning all of your pops into unique Synthetics. Spiritualist fallen empires, however, regard this as a form of mass suicide and will likely attack what they deem [[JustAMachine hollow shells pretending to be sapients]].sapients]].
** There is an event where one of your scientists can voluntarily upload a copy of their mind into your Science Nexus, upgrading its output. Unfortunately, your scientists do not have the tech needed to keep the scientist's original brain alive while copying their consciousness over, so the scientist's original body dies.
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* HostileWeather: Habitable worlds can spawn with the Hazardous Weather modifier (symbolized by a funnel cloud) that gives bonuses to energy production for the price of reduced habitability and pop happiness. {{Terraforming}} the planet removes the modifier, though.

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* HostileWeather: Habitable worlds can spawn with the Hazardous Weather modifier (symbolized by a funnel cloud) that gives bonuses to energy production for the price of reduced habitability and pop happiness. The modifier can be removed via {{Terraforming}} the planet removes the modifier, though.or a planetary decision.
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added wick


* FullConversionCyborg: Ascension perks allow empires to embrace the machine. At the first step, this simply involves cybernetic parts -- reflected by the addition of the Cyborg trait to pops and leaders. The general population become hardier and more productive, whilst leaders become more effective in their general areas and live longer. A second level perk allows empire to transcend their fleshy/vegetal/fungoid/etc. bodies entirely and become true machines... though many other empires will be horrified (as they think Cybernetics Eat Your Soul) and try to wipe out the offending transcendents as a result.

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* FullConversionCyborg: Ascension perks allow empires to embrace the machine. At the first step, this simply involves cybernetic parts -- reflected by the addition of the Cyborg trait to pops and leaders. The general population become hardier and more productive, whilst leaders become more effective in their general areas and live longer. A second level perk allows empire to transcend their fleshy/vegetal/fungoid/etc. bodies entirely and become true machines... though many other empires will be horrified (as they think Cybernetics Eat Your Soul) CyberneticsEatYourSoul) and try to wipe out the offending transcendents as a result.

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* {{Cyborg}}: In the ''Utopia'' DLC, your entire empire can turn into one as they ''ascend'' through the Synthetic route, making your race more powerful before ultimately BrainUploading into fully fledged Synthetics.

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* {{Cyborg}}: {{Cyborg}}:
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In the ''Utopia'' DLC, your entire empire can turn into one as they ''ascend'' through the Synthetic route, making your race more powerful before ultimately BrainUploading into fully fledged Synthetics.Synthetics.
** The ''Orion'' update splits Cybernetics and Synthetics into distinct ascension routes. Pops of a Cybernetics empire will receive a special "Cybernetics" trait that boosts their durability and also grants all leaders of that race the "Cyborg" trait. The pops can be further modified by adding traits typically restricted to robots at the cost of increasing their energy upkeep.

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* GlobalCurrencyException: You cannot buy Nanites from the Market; you can only get them from planets in the L-Cluster, from a single planet defended by the Scavenger Bot outside of the L-Cluster, in lump sums from a few rare Anomalies, and/or by asking other empires for them. Nanites are used by the Scavenger Bot's defeater to recreate some of its components, specifically the best [[RegeneratingHealth ship-repairing components]] in the galaxy and (with the 3.6 "Orion" update) the best [[AntiAir P-slot weapons]] in the game. Nanites can also be transmuted into the lesser strategic resources (Gases, Motes, and Crystals) without using Pops, making them similar to PremiumCurrency.
** There are also Minor Artifacts (compared to the "Major" Artifacts, the [[AncientArtifact Relics]]), things that are only valuable because they were made anywhere from thousands to ''billions'' of years ago; these can be sold for 500 Energy Credits each, but you can't buy them. Aside from archeology, the only way to get them in large amounts is through the Rubricator and the Galatron; the former is an esoteric MatterReplicator that apparently recreates ancient alien trinkets from nothing, while the latter is a bottomless LootBox that converts your civilization's dignity into a [[RandomNumberGod random]] mountain of resources.

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* GlobalCurrencyException: GlobalCurrencyException:
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You cannot buy Nanites from the Market; you can only get them from planets in the L-Cluster, from a single planet defended by the Scavenger Bot outside of the L-Cluster, in lump sums from a few rare Anomalies, and/or by asking other empires for them. Nanites are used by the Scavenger Bot's defeater to recreate some of its components, specifically the best [[RegeneratingHealth ship-repairing components]] in the galaxy and (with the 3.6 "Orion" update) the best [[AntiAir P-slot weapons]] in the game. Nanites can also be transmuted into the lesser strategic resources (Gases, Motes, and Crystals) without using Pops, making them similar to PremiumCurrency.
** There are also Minor Artifacts (compared to the "Major" Artifacts, the [[AncientArtifact Relics]]), things that Relics]]) are only valuable because they were unknown items made by ancient civilizations anywhere from thousands to ''billions'' of years ago; these ago. They cannot be traded in current builds but can be sold utilized for 500 Energy Credits each, but you can't buy them. special actions like unlocking special Precursor technologies or in the construction of archaeotech weapons and buildings. Aside from archeology, the only way to get them in large amounts is through the Rubricator and the Galatron; the former is an esoteric MatterReplicator that apparently recreates ancient alien trinkets from nothing, while the latter is a bottomless LootBox that converts your civilization's dignity into a [[RandomNumberGod random]] mountain of resources.resources.
** Astral Threads are harvested from Astral Scars and earned from completing stages of an Astral Rift, along with continous production from Astral Funnel buildings. They cannot be traded with other empires or sold on the market but instead must be spent on various Astral Actions which are unlocked by completing Rifts, such as generating new Rifts.
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* DoWellButNotPerfect: To defeat the Great Khan, their personal fleet must be destroyed two times. After the first defeat they will seemingly disappear, only to re-emerge with a new fleet some time later. Defeating this fleet kills the Khan and grants the victor a relic. However, if the rest of the Khan's empire is destroyed before this point they will never reappear and the relic will be lost.
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** The Chemical Wasteland astral rift features a world whose sapient species had an extremely weak immune system. They created automated drones to sanitize their surrounding to prevent the spread of pathogens. The drones were very effective at this but soon began sanitizing everything, wiping out the planet's biosphere aside from their creators who died of starvation.

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* BlackBox: L-Gates and the nanotech found in the hidden sector of space they lead to. After extensive research you can learn how to turn them on, but you can't turn them off and you can't make more.

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* BlackBox: BlackBox:
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L-Gates and the nanotech found in the hidden sector of space they lead to. After extensive research you can learn how to turn them on, but you can't turn them off and you can't make more.more.
** A common feature of archaeotech, which is why some of it can only be built by random chance when attempting to reverse-engineer minor artifacts.
** Some of the technology sold by caravaneers is described of being of practically arcane design and impossible to reverse-engineer.
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** Even the Galactic Community has their own version, where the Custodian can declare a civilization as a Crisis. This essentially marks them as KillOnSight by other members in a Total War stance, and won't end until the civilization is wiped out. While it can be used to cruelly wipe your rivals who otherwise had done nothing wrong, it can be fully justified and called for if the target civilization is trying to build an [[DoomsdayDevice Aetherophasic Engine.]]
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** Some mods, the most popular of which is ''VideoGame/GigastructuralEnginneringAndMore'', fill it in with their own challenges.

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** Some mods, the most popular of which is ''VideoGame/GigastructuralEnginneringAndMore'', ''VideoGame/GigastructuralEngineeringAndMore'', fill it in with their own challenges.
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** The ''Horizon Signal'' story pack, written by Alexis Kennedy of ''VideoGame/FallenLondon'' and ''VideoGame/SunlessSea'' fame, is an event chain of purest cosmic horror. The end result is, however, in no way horrible: you either become a goffik-looking race with Tomb World as your native planet type (very useful, because it lets you live comfortably on any type of planet) and all planets in your capital system become habitable, or you kick an EldritchAbomination in the nuts for bragging rights and increased research speed.

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** The ''Horizon Signal'' story pack, written by Alexis Kennedy of ''VideoGame/FallenLondon'' and ''VideoGame/SunlessSea'' fame, is an event chain of purest cosmic horror. The end result is, however, in no way horrible: you either become a goffik-looking race with Tomb World as your native planet type (very useful, because it lets you live comfortably on any type of planet) and all planets in your capital system become habitable, or [[DidYouJustPunchOutCthulhu you kick an an]] EldritchAbomination [[DidYouJustPunchOutCthulhu in the nuts nuts]] for bragging rights and increased research speed.

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