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* ''VideoGame/FinalFantasyXV'': Two/Thirds through the game, [[spoiler:Ignis is blinded in battle with the Empire. In the next bits of gameplay he is much less agile and cannot aim his attacks properly, causing him to be TheLoad for awhile. He regains some mobility and attacks over the next few chapters, but it isn't until the timeskip and ten years of night that he regains his full capabilities.

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* ''VideoGame/FinalFantasyXV'': Two/Thirds through the game, [[spoiler:Ignis is blinded in battle with the Empire. In the next bits of gameplay he is much less agile and cannot aim his attacks properly, causing him to be TheLoad for awhile. He regains some mobility and attacks over the next few chapters, but it isn't until the timeskip and ten years of night that he regains his full capabilities.capabilities]].
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* ''VideoGame/FinalFantasyXV'': Two/Thirds through the game, [[spoiler:Ignis is blinded in battle with the Empire. In the next bits of gameplay he is much less agile and cannot aim his attacks properly, causing him to be TheLoad for awhile. He regains some mobility and attacks over the next few chapters, but it isn't until the timeskip and ten years of night that he regains his full capabilities.
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** Why does everything outside of towns try to kill you? FantasticRacism against humans is very common in the Underground (and [[spoiler: seven human souls-of which you're the seventh- are needed to escape the Underground]]), so some monsters (the ones who know what humans look like) will attack you on sight. That, and some monsters genuinely don't realize that they're putting you in danger; Vulkin, for example, mistakenly believes that the lava they shoot heals people.

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** Why does everything outside of towns try to kill you? FantasticRacism against humans is very common in the Underground (and [[spoiler: seven human souls-of which you're the seventh- are needed to escape the Underground]]), so some monsters (the ones who know what humans look like) will attack you on sight. That, and some Some other monsters genuinely don't realize that they're putting you in danger; Vulkin, for example, mistakenly believes that the lava they shoot heals people.people. Finally, there's an in-game document that reveals that Magic (read: BulletHell) is quite simply just another way that Monsters express and communicate themselves through.

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* ''VideoGame/ChronoTrigger'' has a couple.

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* ''VideoGame/ChronoTrigger'' has a couple.few.


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** When the party uses the ruby knife to stop the Mammon Machine, it transforms into the Masamune. If Frog attacks the Machine in the boss fight with Masamune, it will siphon off health and heal Frog.
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** One scene has Fran get induced with extra strength and near insanity, causing her to break free from her restraints. The fight after this scene reflects this by inducing the Berserk status on Fran.

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** One The battle against Vossler has two examples. Since the preceding scene has Fran get getting induced with extra strength and near insanity, causing her to break free from her restraints. The fight after this scene reflects this by inducing restraints, she will spend the entire battle with Berserk status on Fran.status. Also, if you take Basch to the party, Vossler will ''always'' target him no matter what.



** In the rematch against Ba'gamnan, he will only attack Balthier if he's in the party due to his hatred towards him.

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** In the rematch against Ba'gamnan, Ba'Gamnan, he will only attack Balthier if he's in the party due to his hatred towards him.



** There is a rather sneaky example early on, which becomes this in hindsight. All party members begin with 2 ATB-slots, except Vanille, who has 3. After becoming l'Cie, they all gain 1 -- again, except Vanille, who still has 3. [[spoiler:She's already a l'Cie, and has been for [[Really700YearsOld much longer than the other four playable characters]].]]

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** There is a rather sneaky example early on, which becomes this in hindsight. All party members Lightning, Snow, Sazh, and Hope all begin with 2 ATB-slots, except Vanille, who has but Vanille begins with 3. After becoming l'Cie, they all gain 1 -- again, except Vanille, who still has 3. [[spoiler:She's already a l'Cie, and has been for [[Really700YearsOld much longer than the other four playable characters]].four]]. The foreshadowing can be easy to miss because Fang -- the only other party member who is already a l'Cie since the beginning -- doesn't join the party until the rest have been turned to l'Cie.]]
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** The Monado is meant in-story to not be able to harm biologic, sentient life. When some enemies that fit the description are found, the Monado is only able to deal ScratchDamage, such as when you fight High Entia assassins. This is downplayed as some enemies like the Chikin and the Hodes display primitive societies (and appear to be organized in tribes) so they appear to have sentience, but the Monado can harm them normally.

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** The Monado is meant in-story to not be able to harm biologic, sentient life. When some enemies that fit the description are found, In-story, the Monado is the only able sword that can damage a Mechon's tough armour, but if used against a person, it bounces off to no effect. In gameplay, any normal weapon will only deal ScratchDamage, such as when you fight High Entia assassins. This is downplayed as some enemies like the Chikin ScratchDamage to Mechon with physical attacks and the Hodes display primitive societies (and appear to be organized in tribes) so they appear to have sentience, but half damage with energy attacks, while the Monado will do the same to people. Several cutscenes also show that Mechon can harm be taken down by knocking them normally.over, which ties into the fact that Mechon take normal damage if they are toppled.

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** Limit breaks are noted to come from emotions, which the fury and sadness status effects magnify. It also has an effect on which characters get their limit meters filled easily, Barrett an AngryBlackMan who lets his emotions lead his way in the best of times needs the least amount of damage to fill his, Aerith the WhiteMagicianGirl who is likely the least maladjusted of the team has a very high damage threshold to use her Limit Break.

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** Limit breaks are noted to come from emotions, which the fury and sadness status effects magnify. It also has an effect on which characters get their limit meters filled easily, Barrett Barret an AngryBlackMan who lets his emotions lead his way in the best of times needs the least amount of damage to fill his, Aerith the WhiteMagicianGirl who is likely the least maladjusted of the team has a very high damage threshold to use her Limit Break.


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** Irvine was trained by the much more militant Galbadia Garden, so his limit breaks are an odd one out in that he uses assorted ammo for it instead of powering up himself or using magic like the rest of the party.
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** The Eidolon battle against Odin shows signs of this with his in-battle behavior. Before Odin appeared, Lightning was venting her frustration at Hope, who was following her and proved to be more of a hinderance than help because he's a civilian and has little to no combat experience. While battling Odin, he will specifically target his attacks on Hope, as Lightning wanted to get rid of him. In contrast, increasing the gauge on Odin requires Lightning to heal Hope, proving that her anger at him was unfounded and that she really isn't trying to get the kid killed.

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** The Eidolon battle against Odin shows signs Eidolons have to be tamed via a DefeatMeansFriendship because they're spawned from the l'Cie party members when they close in on the DespairEventHorizon or a mental last straw to either kill them or shake them out of this with his in-battle behavior. Before Odin appeared, it. Fittingly, each one is a PuzzleBoss where the solution is to resolve whatever baggage they're dealing with; Lightning was venting her frustration at is ready to abandon Hope, who was following her and proved up until then she's considered TheLoad, so Odin almost exclusively tries to be more of a hinderance than help because he's a civilian and has little to no combat experience. While battling Odin, he will specifically target his attacks on kill Hope, as Lightning wanted to get rid of him. In contrast, increasing the gauge on Odin requires forcing Lightning to heal Hope, proving him and prove that for all her anger at harsh words she doesn't want to see him was unfounded and die. Snow is a protector who has up to that she really isn't trying to get point failed miserably in his role, so the kid killed.Shiva sisters assault him with magic and then heal him up, to prove that he can be a defender, but he can't do it alone. Bahamut is summoned by Fang who is borderline DrivenToSuicide by the time he finally manifests - hence his TimeLimitBoss nature effectively representing Fang's rapidly deflating will to live, and so on and so on.
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** Cloud is noted in-story to be extraordinarily strong as an Ex member of Soldier, even next to the rest of the party who are some of the most capable people on the planet. In game he is coded to be at a higher level then the rest and even on the same level he is stronger than them across nearly every stat.

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** Cloud is noted in-story to be extraordinarily strong as an Ex member of Soldier, even next to the rest of the party who are some of the most capable people on the planet. In game he is coded to be at a higher level then the rest and even on the same level he is stronger than them across nearly every stat. Relatedly, Red XIII is a long lived, four limbed, talking animal from the spiritual Cosmo Canyon. He has excellent stats in virtually all areas, notably the highest speed to accommodate all parts of his anatomy and backstory.
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*** Junpei's insecurities are expanded upon from just being jealous of Makoto to questioning his place in S.E.E.S., starting with Mitsuru replacing him on the frontline upon Fuuka taking over as [[SupportPartyMember Navigator]], then culminating with him snapping at Yukari after the Shirakawa Boulevard operation over the string of successes the other second years have been having. In gameplay, this is represented by the second half of the Arqa block (the section the player must clear in between these two story events) is largely filled with enemies weak to [[BlowYouAway Wind]], Ice, Lightning, Light, or Darkness, making Junpei's Fire and Physical focused abilities obsolete for that section of the game while other the other party members end up as much more useful.

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*** Junpei's insecurities are expanded upon from just being jealous of Makoto to questioning his place in S.E.E.S., starting with Mitsuru replacing him on the frontline upon Fuuka taking over as [[SupportPartyMember Navigator]], then culminating with him snapping at Yukari after the Shirakawa Boulevard operation over the string of successes the other second years have been having. In gameplay, this is represented by the second half of the Arqa block (the section the player must clear in between these two story events) is being largely filled with enemies weak to [[BlowYouAway Wind]], Ice, Lightning, Light, or Darkness, making Junpei's Fire and Physical focused abilities obsolete for that section of the game while other the other party members end up as much more useful.

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*** The Jail Monarches of this game each serve as a ShadowArchetype to a character from ''Persona 5''. Because of that, each of them is weak to a specific element associated with that character. Alice serves as a counterpart to Ann, and so is weak to Fire. Ango is a counterpart to Yusuke, and so is weak to Ice. Mariko is a counterpart to Okumura, and so is weak to both Psi, the element Okumura's daughter Haru specializes in, and Curse, both of which are also the weakness combination of Okumura's MDL-GM robots. [[spoiler:Akira is a counterpart to Ryuji and Makoto, and so is weak to [[ShockAndAwe Electricity]] and Nuclear, their respective elements. EMMA is a counterpart to Maruki and Sophia, and so is weak to Bless and Curse, the latter of whom specializing in the former element and the former having been opposed the most by Joker, Akechi, and Sumire, who each specializes in one of the two elements]].


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*** The Jail Monarches of this game each serve as a ShadowArchetype to a character from ''Persona 5''. Because of that, each of them is weak to a specific element associated with that character. Alice serves as a counterpart to Ann, and so is weak to [[PlayingWithFire Fire]]. Ango is a counterpart to Yusuke, and so is weak to Ice. Mariko is a counterpart to Okumura, and so is weak to both [[PsychicPowers Psi]], the element Okumura's daughter Haru specializes in, and [[CastingAShadow Curse]], both of which are also the weakness combination of Okumura's MDL-GM robots. [[spoiler:Akira is a counterpart to Ryuji and Makoto, and so is weak to [[ShockAndAwe Electricity]] and [[AtomicSuperpower Nuclear]], their respective elements. EMMA is a counterpart to Maruki and Sophia, and so is weak to [[LightEmUp Bless]] and Curse, the latter of whom specializing in the former element and the former having been opposed the most by Joker, Akechi, and Sumire, who each specializes in one of the two elements]].
** ''VideoGame/Persona3Reload'' adds a few more cases of this trope that weren't in the original game.
*** Junpei's insecurities are expanded upon from just being jealous of Makoto to questioning his place in S.E.E.S., starting with Mitsuru replacing him on the frontline upon Fuuka taking over as [[SupportPartyMember Navigator]], then culminating with him snapping at Yukari after the Shirakawa Boulevard operation over the string of successes the other second years have been having. In gameplay, this is represented by the second half of the Arqa block (the section the player must clear in between these two story events) is largely filled with enemies weak to [[BlowYouAway Wind]], Ice, Lightning, Light, or Darkness, making Junpei's Fire and Physical focused abilities obsolete for that section of the game while other the other party members end up as much more useful.
*** It's explained that [[LimitBreak Theurgy]] abilities can only be used when their user is in a highly emotional state. When S.E.E.S. confronts the Lovers during the Shirakawa Boulevard operation, Yukari is so angry about it trying to mind control her and Makoto into having sex that she starts the fight with her Theurgy gauge already full.
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*** Astrologian uses aether pulled from the stars around them, thus running out of MP on an Astrologian is extremely difficult because they draw on the metaphysical power of something fundamentally infinite. Their star-charting ability also allows them to see into the future, and as such many of their healing in-lore and in gameplay require them to plan things ahead, which results in most of their spells being fairly weak in the first few seconds of casting, but much stronger if their conditions are met (IE: Earthly Star charging for 10 seconds and gaining a massive damage and healing boost, Helios healing for more and making the buff last 30 seconds instead of 10 so you can plan when it pops easier, and Essential Dignity healing significantly more when the target's health is below 75/50%). When dealing with The First in ''Shadowbringers'', Astrologians even find a bit of LoopholeAbuse in this logic by focusing downward, since technically the planet ALSO counts a "star", a solution that boggles your job trainer's mind.

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*** Astrologian uses aether pulled from the stars around them, thus running out of MP on an Astrologian is extremely difficult because they draw on the metaphysical power of something fundamentally infinite. Their star-charting ability also allows them to see into the future, and as such many of their healing in-lore and in gameplay require them to plan things ahead, which results in most of their spells being fairly weak in the first few seconds of casting, immediately, but much stronger if their conditions are met (IE: Earthly Star charging for 10 seconds and gaining a massive damage and healing boost, Helios Horoscope healing for more and making the buff last 30 seconds instead of 10 so you can plan when it pops easier, easier if you cast a Helios spell, and Essential Dignity healing significantly more when the target's health is below 75/50%).75/50%), or being healing-over-time spells that gradually patch party members up. When dealing with The First in ''Shadowbringers'', Astrologians even find a bit of LoopholeAbuse in this logic by focusing downward, since technically the planet ALSO counts a "star", a solution that boggles your job trainer's mind.
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*** Astrologian draws upon the infinite power of space and stars, and thus have some of the better mana conservation of the healer jobs. Their star-charting ability also allows them to see into the future, and as such many of their buffs and healing strategies in-lore and in gameplay play them to be preemptive healers ready to get a spellcast out before damage is done even though their kit is better served towards being a reactive healer like White Mage. When dealing with The First in ''Shadowbringers'', Astrologians even find a bit of LoopholeAbuse in this logic by focusing downward, since technically the planet ALSO counts a "star", a solution that boggles your job trainer's mind.

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*** Astrologian draws upon uses aether pulled from the infinite stars around them, thus running out of MP on an Astrologian is extremely difficult because they draw on the metaphysical power of space and stars, and thus have some of the better mana conservation of the healer jobs. something fundamentally infinite. Their star-charting ability also allows them to see into the future, and as such many of their buffs and healing strategies in-lore and in gameplay play require them to be preemptive healers ready to get plan things ahead, which results in most of their spells being fairly weak in the first few seconds of casting, but much stronger if their conditions are met (IE: Earthly Star charging for 10 seconds and gaining a spellcast out before massive damage and healing boost, Helios healing for more and making the buff last 30 seconds instead of 10 so you can plan when it pops easier, and Essential Dignity healing significantly more when the target's health is done even though their kit is better served towards being a reactive healer like White Mage.below 75/50%). When dealing with The First in ''Shadowbringers'', Astrologians even find a bit of LoopholeAbuse in this logic by focusing downward, since technically the planet ALSO counts a "star", a solution that boggles your job trainer's mind.
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*** The ''Necromage'' restoration perk makes your magic more effective on the undead. While clearly meant for supporting your own raised minions and making offensive magic more useful against undead, ''Elder Scrolls'' lands on the "vampires are undead" scale of OurVampiresAreDifferent, thus if you're a vampire, all of your beneficial self-healing and buff spells gain Necromage's bonus increases.
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* After meeting with Garoh's village elder in ''VideoGame/GoldenSunTheLostAge'', your party rests at the inn. The next day, the innkeeper notes how Felix's party hadn't slept well at all. This is shown by having the party's HP and PP not recovering when they usually would after spending the night at an inn.
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** Limit breaks are noted to come from emotions, which the fury and sadness status effects magnify. It also has an effect on which characters get their limit meters filled easily, Barrett an AngryBlackMan who lets his emotions lead his way in the best of times needs the least amount of damage to fill his, Aerith the WhiteMagicianGirl who is likely the least maladjusted of the team has a very high damage threshold to use her Limit Break.
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** When [[spoiler:Mythra]] is awakened, she provides Rex with a form of precognition that enables him to evade enemy attacks, which proves crucial to driving back the enemy at [[spoiler:Olethro Ruins]]. This is represented in ingame battle situations with the Foresight ability, unique to her Affinity Chart, which confers increased accuracy and evasion chances to all party members while she's active.

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** When [[spoiler:Mythra]] is awakened, she provides Rex with a form of precognition that enables him to evade enemy attacks, which proves crucial to driving back the enemy at [[spoiler:Olethro Ruins]]. This is represented in ingame battle situations with the Foresight ability, unique to her Affinity Chart, which confers increased accuracy and evasion chances to all party members while she's active. Likewise, after this point, if a fight is going poorly while [[spoiler:Rex is equipped with Pyra, Mythra will forcefully switch in like she did in Olethro and refuse to switch back to Pyra]].

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