13 Hours Left to Support a Troper-Created Project : Personal Space (discuss)

History ShoutOut / ModernWarfare

2nd May '16 5:06:30 AM erforce
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* ''Film/Terminator2JudgmentDay'' - There is a certain scene in ''Modern Warfare'' with Sgt. Paul Jackson entering a playground that looks eerily similar to the one seen in the dream sequence of ''Franchise/{{Terminator}} 2''.

to:

* ''Film/Terminator2JudgmentDay'' - There is a certain scene in ''Modern Warfare'' with Sgt. Paul Jackson entering a playground that looks eerily similar to the one seen in the dream sequence of ''Franchise/{{Terminator}} ''Terminator 2''.
20th Mar '16 10:16:32 AM Kadorhal
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** Another in-series example: one of the randomly-generated FSO agents in the ''[=MW3=]'' level "Turbulence" is named Dmitri Petrenko - except for one missing letter, the exact same name as the Russian player character of ''World at War''
** This troper found Dmitri Petrenko as one of Kamarov's soldiers coming to rescue Soap and Captain Price at the end of the first game, suggesting that the ''World at War'' character may have actually been named after ''him'' (since it came out a year later).

to:

** Another in-series example: example[[note]]although possibly just a coincidence, or even a reverse case, as the same name can show up as one of Kamarov's soldiers at the end of [=CoD4=][[/note]]: one of the randomly-generated FSO agents in the ''[=MW3=]'' level "Turbulence" is named Dmitri Petrenko - except for one missing letter, the exact same name as the Russian player character of ''World at War''
** This troper found Dmitri Petrenko as one of Kamarov's soldiers coming to rescue Soap and Captain Price at the end of the first game, suggesting that the ''World at War'' character may have actually been named after ''him'' (since it came out a year later).
War''.
12th Feb '16 12:04:35 PM CynicalBastardo
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Added DiffLines:

* ''ComicBook/NikolaiDante'' - The BigBad goes by the name of Vladimir Makarov.
21st Jan '16 6:34:04 PM Wuz
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* ''VideoGame/CounterStrike'' - In ''Modern Warfare 3'', the S.A.S. and G.I.G.N. special forces appear exactly like their depictions from ''Counter-Strike'' (notable because this depiction is not necessarily reflective of their real-life appearance, especially in the case of the S.A.S., due to variances in equipment loadout and battle dress uniforms).
21st Jan '16 6:33:10 PM Wuz
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24th Nov '15 10:54:59 AM CCPrime
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** This troper found Dmitri Petrenko as one of Kamarov's soldiers coming to rescue Soap and Captain Price at the end of the first game.

to:

** This troper found Dmitri Petrenko as one of Kamarov's soldiers coming to rescue Soap and Captain Price at the end of the first game.game, suggesting that the ''World at War'' character may have actually been named after ''him'' (since it came out a year later).
18th Nov '15 9:16:44 AM MarianoRyu
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** Another in-series example: one of the randomly-generated FSO agents in the ''[=MW3=]'' level "Turbulence" is named Dmitri Petrenko - except for one missing letter, the exact same name as the Russian player character of ''World at War''.

to:

** Another in-series example: one of the randomly-generated FSO agents in the ''[=MW3=]'' level "Turbulence" is named Dmitri Petrenko - except for one missing letter, the exact same name as the Russian player character of ''World at War''.War''
** This troper found Dmitri Petrenko as one of Kamarov's soldiers coming to rescue Soap and Captain Price at the end of the first game.
18th Sep '15 10:21:03 AM TooBadForU
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-->'''Ghost:''' We're going deep and we're going hard.\\
'''Task Force 141 Soldier:''' Surely you can't be serious.\\
'''Ghost:''' I'm serious. And don't call me Shirley.

to:

-->'''Ghost:''' -->'''Romeo One-One:''' We're going deep and we're going hard.\\
'''Task Force 141 Soldier:''' '''Charlie One-One:''' Surely you can't be serious.\\
'''Ghost:''' '''Romeo One-One:''' I'm serious. And don't call me Shirley.
23rd Aug '15 7:40:44 PM Kadorhal
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* ''{{Airplane}}!'' - Before "Mile High Club"
--> Ghost: "We're going deep and we're going hard."
--> Task Force 141 Soldier: "Surely you can't be serious."
--> Ghost: "I am serious. And don't call me Shirley."
* ''Film/{{Aliens}}'' a ton of them in the freighter level: "I like to keep this for close encounters." "Check those corners!" "We - are - leaving!"

to:

* ''{{Airplane}}!'' ''Film/{{Airplane}}'' - Before "Mile High Club"
--> Ghost: "We're -->'''Ghost:''' We're going deep and we're going hard."
--> Task
\\
'''Task
Force 141 Soldier: "Surely Soldier:''' Surely you can't be serious."
--> Ghost: "I am
\\
'''Ghost:''' I'm
serious. And don't call me Shirley."
Shirley.
* ''Film/{{Aliens}}'' - There's a ton of them in the freighter level: "I like to keep this for close encounters." "Check those corners!" "We - are - leaving!"



* ''Literature/GenerationKill'' - The level in ''[=MW2=]'' where you control the gun of a humvee is very similar to the end of the second episode, when the Marines of First Recon were shown being ambushed after leaving Nasiriyah. The sudden prevalence of the MilitaryAlphabet compared to the first game, where no one ever even said "Oscar Mike," could be attributed to Generation Kill as well.

to:

* ''Literature/GenerationKill'' - The level in ''[=MW2=]'' where you control the gun of a humvee Humvee is very similar to the end of the second episode, when the Marines of First Recon were shown being ambushed after leaving Nasiriyah. The sudden prevalence of the MilitaryAlphabet compared to the first game, where no one ever even said "Oscar Mike," could be attributed to Generation Kill as well.



* ''Film/{{Rambo}}'' - In the ''Modern Warfare 3'' mission "Back On The Grid" there is a part where you commandeer a .50 caliber machine gun mounted on a technical and use it to mow down waves of enemies. This mirrors a scene in the fourth Rambo movie.

to:

* ''Film/{{Rambo}}'' ''Franchise/{{Rambo}}'' - In the ''Modern Warfare 3'' mission "Back On The Grid" there is a part where you commandeer a .50 caliber machine gun mounted on a technical and use it to mow down waves of enemies. This mirrors a scene in [[Film/RamboIV the fourth Rambo movie.movie]].



* ''VideoGame/{{Stalker}}: Shadow of Chernobyl'' - Obviously the main influence for the Chernobyl levels in the first ''MW''; the ''MW'' Chernobyl levels visit many of the same locations, and as in ''S.T.A.L.K.E.R.'' the vehicle graveyards are shown to contain Mi-24 Hinds (the real ones don't).

to:

* ''VideoGame/{{Stalker}}: ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' - Obviously the main influence for the Chernobyl levels in the first ''MW''; the ''MW'' Chernobyl levels visit many of the same locations, and as in ''S.T.A.L.K.E.R.'' the vehicle graveyards are shown to contain Mi-24 Hinds (the real ones don't).



* In the training mission for ''Modern Warfare 1'', you melee a watermelon, probably a reference to Creator/RLeeErmey's hate of watermelons.

to:

* In the training mission for ''Modern Warfare 1'', QuickMelee is demonstrated to you melee by making you use it on a watermelon, probably a reference to Creator/RLeeErmey's hate of watermelons.
1st Apr '14 11:55:41 AM Kadorhal
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* ''VideoGame/{{Counter-Strike}}'' - In ''Modern Warfare 3'', the S.A.S. and G.I.G.N. special forces appear exactly like their depictions from ''Counter-Strike'' (notable because this depiction is not necessarily reflective of their real-life appearance, especially in the case of the S.A.S., due to variances in equipment loadout and battle dress uniforms)

to:

* ''VideoGame/{{Counter-Strike}}'' ''VideoGame/CounterStrike'' - In ''Modern Warfare 3'', the S.A.S. and G.I.G.N. special forces appear exactly like their depictions from ''Counter-Strike'' (notable because this depiction is not necessarily reflective of their real-life appearance, especially in the case of the S.A.S., due to variances in equipment loadout and battle dress uniforms)uniforms).



* ''GenerationKill'' - The level in ''[=MW2=]'' where you control the gun of a humvee is very similar to the end of the second episode, when the Marines of First Recon were shown being ambushed after leaving Nasiriyah. The sudden prevalence of the MilitaryAlphabet compared to the first game, where no one ever even said "Oscar Mike," could be attributed to GenerationKill as well.

to:

* ''GenerationKill'' ''Literature/GenerationKill'' - The level in ''[=MW2=]'' where you control the gun of a humvee is very similar to the end of the second episode, when the Marines of First Recon were shown being ambushed after leaving Nasiriyah. The sudden prevalence of the MilitaryAlphabet compared to the first game, where no one ever even said "Oscar Mike," could be attributed to GenerationKill Generation Kill as well.



* ''Franchise/MassEffect'' - Shepherd is voiced by Lance Henriksen and is your overarching commander. Foley is voiced by Keith David and is your direct superior in the American campaign. With names, voices, and roles like that, it's too big to be a coincidence.

to:

* ''Franchise/MassEffect'' - Shepherd is voiced by Lance Henriksen Creator/LanceHenriksen and is your overarching commander. Foley is voiced by Keith David Creator/KeithDavid and is your direct superior in the American campaign. With names, voices, and roles like that, it's too big to be a coincidence.



* ''VideoGame/{{STALKER}}: Shadow of Chernobyl'' - Obviously the main influence for the Chernobyl level in the first ''MW''; the ''MW'' Chernobyl level visits many of the same locations, and as in ''STALKER'' the vehicle graveyards are shown to contain Mi-24 Hinds (the real ones don't).

to:

* ''VideoGame/{{STALKER}}: ''VideoGame/{{Stalker}}: Shadow of Chernobyl'' - Obviously the main influence for the Chernobyl level levels in the first ''MW''; the ''MW'' Chernobyl level visits levels visit many of the same locations, and as in ''STALKER'' ''S.T.A.L.K.E.R.'' the vehicle graveyards are shown to contain Mi-24 Hinds (the real ones don't).



* ''Franchise/SuperMarioBros'' - The emblem reward for getting ten kills in a row while having ''no'' killstreaks equipped (hence worth trying only for this) is an 8-bit image of Capt. Price that looks exactly like Mario's ''VideoGame/SuperMarioBros. 1'' sprite.
* ''Franchise/{{Terminator}} 2'' - There is a certain scene in ''Modern Warfare'' with Sgt. Paul Jackson entering a playground that looks eerily similar to the one seen in the dream sequence of ''{{Terminator}} 2''.

to:

* ''Franchise/SuperMarioBros'' - The emblem reward for getting ten kills in a row while having ''no'' killstreaks equipped (hence worth trying only for this) is an 8-bit image of Capt. Price that looks exactly like Mario's ''VideoGame/SuperMarioBros. 1'' ''VideoGame/SuperMarioBros1'' sprite.
* ''Franchise/{{Terminator}} 2'' ''Film/Terminator2JudgmentDay'' - There is a certain scene in ''Modern Warfare'' with Sgt. Paul Jackson entering a playground that looks eerily similar to the one seen in the dream sequence of ''{{Terminator}} ''Franchise/{{Terminator}} 2''.



* ''Film/TrueLies'' - Getting the game-winning kill with a Harrier unlocks the multiplayer title "True Liar"

to:

* ''Film/TrueLies'' - Getting the game-winning kill with a Harrier unlocks the multiplayer title "True Liar"Liar".



* ''Franchise/{{X-Men}}''/MyWayEntertainment - Your trophy for killing your first GiantMook in Special Ops: ''"I'm the Juggernaut..."''

to:

* ''Franchise/{{X-Men}}''/MyWayEntertainment ''Franchise/XMen''/WebVideo/MyWayEntertainment - Your trophy for killing your first GiantMook in Special Ops: ''"I'm the Juggernaut..."''



* In the training mission for ''Modern Warfare 1'', you melee a watermelon, probably a reference to RLeeErmey's hate of watermelons.

to:

* In the training mission for ''Modern Warfare 1'', you melee a watermelon, probably a reference to RLeeErmey's Creator/RLeeErmey's hate of watermelons.



** Another in-series example: one of the randomly-generated FSO agents in the ''[=MW3=]'' level "Turbulence" is named Dmitri Petrenko - except for one missing letter, the exact same name as the Russian player character of ''World at War''.
*** There was almost always a Loyalist soldier also named Dmitri Petrenko in Cal of Duty 4, and this was before World at War.

to:

** Another in-series example: one of the randomly-generated FSO agents in the ''[=MW3=]'' level "Turbulence" is named Dmitri Petrenko - except for one missing letter, the exact same name as the Russian player character of ''World at War''.
*** There was almost always a Loyalist soldier also named Dmitri Petrenko in Cal of Duty 4, and this was before World at War.
War''.
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