History ShoutOut / CapcomVsWhatever

3rd Feb '16 4:49:34 AM Quanyails
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** His character theme is a remix of "Winds of Madness," his boss theme in ''VideoGame/ResidentEvil5''.
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** His character theme is a remix of "Winds "Wind of Madness," his boss theme in ''VideoGame/ResidentEvil5''.
7th Dec '15 9:43:22 AM Hossmeister
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** The evidence Phoenix Wright finds is based on evidence in the series, including common items in the series like a knife, an autopsy report, a cell phone and a photograph. Specific items include a broken vase (which may be the vase broken by Victor Kudo in case 3 of ''Trials and Tribulations''), a watch (which may be the watch worn by Doug Swallow in case 1 of the aforementioned game), a bottle of [[FrothyMugsOfWater grape juice]] (Phoenix's favourite drink, at least in ''[[VisualNovel/ApolloJusticeAceAttorney Apollo Justice]]''), and a [[VideoGame/MegaManLegends Servbot]].
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** The evidence Phoenix Wright finds is based on evidence in the series, including common items in the series like a knife, an autopsy report, a cell phone and a photograph. Specific items include a broken vase (which may be the vase broken by Victor Kudo in case 3 of ''Trials and Tribulations''), ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations''), a watch (which may be the watch worn by Doug Swallow in case 1 of the aforementioned game), a bottle of [[FrothyMugsOfWater grape juice]] (Phoenix's favourite drink, at least in ''[[VisualNovel/ApolloJusticeAceAttorney Apollo Justice]]''), and a [[VideoGame/MegaManLegends Servbot]].

** His LauncherMove is a reference to his continuous sneezing due to being sick in "Episode 1: Turnabout Memories" of ''Phoenix Wright: Ace Attorney: Trials and Tribulations''.
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** His LauncherMove is a reference to his continuous sneezing due to being sick in "Episode 1: Turnabout Memories" of ''Phoenix Wright: Ace Attorney: Trials and Tribulations''.''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations''.
28th Nov '15 4:02:28 PM nombretomado
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--> ''"Was that a [[ComicBook/TheCloneSaga clone me]] or a [[SecretInvasion Skrull me]] I just beat? I can never tell the difference."''
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--> ''"Was that a [[ComicBook/TheCloneSaga clone me]] or a [[SecretInvasion [[ComicBook/SecretInvasion Skrull me]] I just beat? I can never tell the difference."''
17th Nov '15 5:56:24 PM X2X
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** Capcom wasn't afraid to poke fun at SNK in their games, but SNK continues the trend further... [[SelfDeprecation and uses Dan to parody themselves even more]]. [[http://images1.wikia.nocookie.net/__cb20100702010146/streetfighter/images/7/78/Dan-legendaryTAUNT.gif His Legendary Taunt incorporates even more of Yuri's mannerisms,]] Dan confuses Takuma/Mr. Karate for his father Go (the joke here is that when Go's facial features are shown, he has an elongated nose meant to parody Mr. Karate's tengu mask), [[RunningGag he's repeatedly mistaken for Robert Garcia]] ([[MirrorMatch even by himself!]]), and adds the [[MegatonPunch Kyuukyoku Tenchi Gadou Zuki]] (a parody of Ryo's Tenchi Haou Ken which hits so hard that Dan has to mend his hand after the strike) to his repertoire alongside the returning Gadou Shou Koh Ken.
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** Capcom wasn't afraid to poke fun at SNK in their games, but SNK continues the trend further... [[SelfDeprecation and uses Dan to parody themselves even more]]. [[http://images1.wikia.nocookie.net/__cb20100702010146/streetfighter/images/7/78/Dan-legendaryTAUNT.gif His Legendary Taunt incorporates even more of Yuri's mannerisms,]] mannerisms]] (including her "Kochi kochi!" bunny ears-rump slap taunt), Dan confuses Takuma/Mr. Karate for his father Go (the joke here is that when Go's facial features are shown, he has an elongated nose meant to parody Mr. Karate's tengu mask), [[RunningGag he's repeatedly mistaken for Robert Garcia]] ([[MirrorMatch even by himself!]]), and adds the [[MegatonPunch Kyuukyoku Tenchi Gadou Zuki]] (a parody of Ryo's Tenchi Haou Ken Ken, complete with the "Ichigeki Hissatsu!" yell, which hits so hard that Dan has to mend his hand after the strike) to his repertoire alongside the returning Gadou Shou Koh Ken.
17th Nov '15 5:04:08 AM X2X
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** His Level 3 Hyper is called Lost in Nightmares (a [[DownloadableContent DLC]] mission set before the events of the game; the Spencer Mansion incident with Wesker, as seen in {{flashback}}s throughout ''[=RE5=]''). The final attack in that Hyper (where he throws a rocket at the opponent) is based off of the second fight with him in ''5'', where Wesker would occasionally grab rockets and hurl them at Chris and Sheva once things started to heat up. His medium (Panther Fang), heavy, and launcher attacks (Tiger Uppercut) are taken straight from his melee attacks in ''Resident Evil 5''. The Cobra Strike and Ghost Butterfly specials also reference this (though the former originated in The Mercenaries from ''[=RE4=]'', simply known there as "Thrust Punch"), as do his front/back throws (respectively Mustang Kick and Windfall, the latter of which was his Chikyo Chagi in ''[=RE4=]'').
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** His Level 3 Hyper is called Lost in Nightmares (a [[DownloadableContent DLC]] mission set before the events of the game; the Spencer Mansion incident with Wesker, as seen in {{flashback}}s throughout ''[=RE5=]''). The final attack in that Hyper (where he throws a rocket at the opponent) is based off of the second fight with him in ''5'', where Wesker would occasionally grab rockets and hurl them at Chris and Sheva once things started to heat up. His medium (Panther Fang), heavy, crouching heavy (an unnamed reverse sweep), and launcher attacks (Tiger Uppercut) are taken straight from his melee attacks in ''Resident Evil 5''. 5'', with his standing heavy being a butterfly kick he sometimes uses to dodge the player's gunfire. The Cobra Strike and Ghost Butterfly specials also reference this (though the former originated in The Mercenaries from ''[=RE4=]'', simply known there as "Thrust Punch"), as do his front/back throws throw and command grab (respectively Windfall and Mustang Kick and Windfall, Kick, the latter first of which was his Chikyo Chagi in ''[=RE4=]'').
16th Nov '15 12:42:06 AM X2X
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Removing edit. (Said lines aren't present in RE 5, but there's a fan mod for the PC version that adds in Wesker's lines from this game, which gave me the wrong impression.)
** A few of Wesker's lines during certain actions like Phantom Move ("Do I frighten you?", "Try facing me") or his taunt ("Please. Try harder") are taken directly from your battles with him ''[=RE5=]''.
16th Nov '15 12:35:57 AM X2X
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Given the amount of [[LoadsAndLoadsOfCharacters characters]] and references in [[CapcomVsWhatever this series]] as its main appeal, this is the place for all the CaptainErsatz, {{Continuity Nod}}s, {{Exp|y}}ies, {{Mythology Gag}}s, "NoCelebritiesWereHarmed" and [[ShoutOut Shout-Outs]].
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Given the amount of [[LoadsAndLoadsOfCharacters characters]] and references in [[CapcomVsWhatever [[VideoGame/CapcomVsWhatever this series]] as its main appeal, this is the place for all the CaptainErsatz, {{Continuity Nod}}s, {{Exp|y}}ies, {{Mythology Gag}}s, "NoCelebritiesWereHarmed" and [[ShoutOut Shout-Outs]].

** A few of Wesker's lines during Phantom Move like "Do I frighten you?" or "Try facing me" or taken directly from your battles with him ''[=RE5=]''.
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** A few of Wesker's lines during certain actions like Phantom Move like "Do ("Do I frighten you?" or you?", "Try facing me" me") or his taunt ("Please. Try harder") are taken directly from your battles with him ''[=RE5=]''.
16th Nov '15 12:31:40 AM X2X
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Added DiffLines:
** A few of Wesker's lines during Phantom Move like "Do I frighten you?" or "Try facing me" or taken directly from your battles with him ''[=RE5=]''.
15th Nov '15 2:57:45 PM X2X
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*** Because of this, he now has one attack from ''every'' main series game he has been playable in (see his section for ''Tatsunoko vs. Capcom'' for more details). ** His Level 3 Hyper is the [[OneHitKill infamous]] Genmurei ([[CallingYourAttacks yelled here as]] "Genmu-zero!") from the equally-infamous X vs. Zero battle from ''VideoGame/MegaManX5''. This also doubles as a BilingualBonus, as Genmurei literally translates to "Illusion '''[[MeaningfulName Zero]]'''."
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*** Because of this, he now has one attack from ''every'' main series game he has been playable in (see in. (See his section for ''Tatsunoko vs. Capcom'' for more details). details.) ** His Level 3 Hyper is the [[OneHitKill infamous]] Genmurei ([[CallingYourAttacks yelled here as]] "Genmu-zero!") "Genmu Zero!") from the equally-infamous X vs. Zero battle from ''VideoGame/MegaManX5''. This also doubles as a BilingualBonus, as Genmurei literally translates to "Illusion '''[[MeaningfulName Zero]]'''."

** A very subtle one comes from the color of his Z-Saber during Genmurei. Zero's Z-Saber can obtain a power-up [[PowerCopying from one of the Mavericks]] (or in the case of in ''X5'' and ''X6'', from [[EliteTweak power-up parts]]) in several games, allowing him to deflect projectiles (the only exception was ''X7'', where he had this augment from the start). In ''X8'', beating Earthrock Trilobyte earns you the technique Rekkyoudan, which gives the Z-Saber a yellowish-orange glow. During his Level 3, the Z-Saber exhibits both of these properties.
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** A very subtle one comes from the color of his Z-Saber during Genmurei. Zero's Z-Saber can obtain a power-up [[PowerCopying from one of the Mavericks]] (or (or, in the case of in ''X5'' and ''X6'', from [[EliteTweak power-up parts]]) in several games, allowing him to deflect projectiles (the projectiles. (The only exception was ''X7'', where he had this augment from the start). start.) In ''X8'', beating Earthrock Trilobyte earns you the technique Rekkyoudan, which gives the Z-Saber a yellowish-orange glow. During his Level 3, the Z-Saber exhibits both of these properties.

* A lot of people refer to Mega Crash as something similar to Burst from ''VideoGame/GuiltyGear''... when reality it is actually from ''[[VideoGame/SuperGemFighter Pocket Fighter]]''. It has the same effect of freeing the character from any form of attack or combo and has the same cost of two levels. However, while in ''Tatsunoko vs. Capcom'' it reduces the point character's yellow health to red, in ''Pocket Fighter'' the character loses all of their gems.
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* A lot of people refer to Mega Crash as something similar to Burst from ''VideoGame/GuiltyGear''... when in reality it is actually from ''[[VideoGame/SuperGemFighter Pocket Fighter]]''. It has the same effect of freeing the character from any form of attack or combo and has the same cost of two levels. However, while in ''Tatsunoko vs. Capcom'' it reduces the point character's yellow health to red, in ''Pocket Fighter'' the character loses all of their gems.

* The intro of ''Ultimate All-Stars'' features a clip of Ryu switching to Soki when using a Delayed Hyper Cancellation. When this occurs, there's a picture of half of Ryu's face joining with half of Soki's face in the middle of the screen, both staring at you. This is a call back to a special Variable Combination you could use in ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]'' known as the Duo Team Attack where you briefly controlled both characters and could infinitely use their supers for a set period of time. Everything is the same, right down to the "face-merger." As a footnote, the super background has a strong resemblance to that game's one. * When you face [[spoiler:'''Yami''''s third form]], [[spoiler:[[ThemeMusicPowerUp "The Sun Rises"]]]] starts playing. This is a reference to [[spoiler:the last battle in ''Okami'']].
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* The intro of ''Ultimate All-Stars'' features a clip of Ryu switching to Soki when using a Delayed Hyper Cancellation. When this occurs, there's a picture of half of Ryu's face joining with half of Soki's face in the middle of the screen, both staring at you. This is a call back to a special Variable Combination you could use in ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes Marvel vs. Capcom]]'' known as the Duo Team Attack where you briefly controlled both characters and could infinitely use their supers Hypers for a set period of time. Everything is the same, right down to the "face-merger." As a footnote, the super background for Hyper Combos in ''[=TvC=]'' has a strong resemblance to that game's one. the one used in ''[=MvC1=]''. * When you face [[spoiler:'''Yami''''s third form]], [[spoiler:[[ThemeMusicPowerUp "The Sun Rises"]]]] starts playing. This is a reference to [[spoiler:the last battle in ''Okami'']].''VideoGame/{{Okami}}'']].

** His Desperado Hyper Combo, reused for ''[=MvC3=]'', despite incorporating [[TransformingMecha Six Machine's]] [[{{BFG}} Six Cannon]] form, is named for a special attack of Silvia's that she can purchase in ''Viewtiful Joe 2''. Joe's throws, the Yama Arashi/[[CallingYourAttack "Judo Throw!"]], also come from ''[=VJ2=]''.
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** His Desperado Hyper Combo, reused for ''[=MvC3=]'', despite incorporating [[TransformingMecha Six Machine's]] [[{{BFG}} Six Cannon]] form, is named for a special attack of Silvia's that she can purchase in ''Viewtiful Joe 2''. Joe's throws, the Yama Arashi/[[CallingYourAttack Arashi/[[CallingYourAttacks "Judo Throw!"]], also come from ''[=VJ2=]''.

* '''Roll''''s victory quote says that Alex is "more like [[VideoGame/MegaMan3 Hard Man]] than Guts Man", and that Viewtiful Joe is a "Quick Man cosplayer." ** When '''Roll''' jumps into the air, she covers her dress and says "Ecchi!" which means "perverted!" -- this is a reference to her ''Marvel vs. Capcom'' appearances, where she said the same thing.
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* '''Roll''''s victory quote says that Alex is "more like [[VideoGame/MegaMan3 Hard Man]] than Guts Man", Man," and that Viewtiful Joe is a "Quick Man cosplayer." ** When '''Roll''' Roll jumps into the air, she covers her dress and says "Ecchi!" which means "perverted!" -- this is a reference to her ''Marvel vs. Capcom'' appearances, where she said the same thing.
15th Nov '15 2:40:05 PM X2X
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** His Level 3 Hyper is called Lost in Nightmares (a [[DownloadableContent DLC]] mission set before the events of the game; the Spencer Mansion incident with Wesker, as seen in {{flashback}}s throughout ''[=RE5=]''). The final attack in that Hyper (where he throws a rocket at the opponent) is based off of the second fight with him in ''5'', where Wesker would occasionally grab rockets and hurl them at Chris and Sheva once things started to heat up. His medium (Panther Fang), heavy, and launcher attacks (Tiger Uppercut) are taken straight from his melee attacks in ''Resident Evil 5''. The Cobra Strike and Ghost Butterfly specials also reference this (though the former originated in The Mercenaries from ''[=RE4=]'', simply known there as "Thrust Punch"), as do his front/back throws (respectively Mustang Kick and Windfall).
to:
** His Level 3 Hyper is called Lost in Nightmares (a [[DownloadableContent DLC]] mission set before the events of the game; the Spencer Mansion incident with Wesker, as seen in {{flashback}}s throughout ''[=RE5=]''). The final attack in that Hyper (where he throws a rocket at the opponent) is based off of the second fight with him in ''5'', where Wesker would occasionally grab rockets and hurl them at Chris and Sheva once things started to heat up. His medium (Panther Fang), heavy, and launcher attacks (Tiger Uppercut) are taken straight from his melee attacks in ''Resident Evil 5''. The Cobra Strike and Ghost Butterfly specials also reference this (though the former originated in The Mercenaries from ''[=RE4=]'', simply known there as "Thrust Punch"), as do his front/back throws (respectively Mustang Kick and Windfall).Windfall, the latter of which was his Chikyo Chagi in ''[=RE4=]'').
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