History Series / FriendOrFoe

12th Feb '16 12:12:47 PM Gimere
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{{GSN}} GameShow described by its host Kennedy[[note]]perhaps best known as a host on [=MTV=] during the 90s, full name Lisa Kennedy Montgomery[[/note]] as "the test of knowledge and trust". Three teams of two had to agree on a correct answer to a multiple-choice question to build up their [[CallAHitPointASmeerp Trust Fund]]. It was mostly seen as GSN's answer to ''TheWeakestLink''.

to:

{{GSN}} GameShow described by its host Kennedy[[note]]perhaps best known as a host on [=MTV=] during the 90s, full name Lisa Kennedy Montgomery[[/note]] as "the test of knowledge and trust". Three teams of two had to agree on a correct answer to a multiple-choice question to build up their [[CallAHitPointASmeerp Trust Fund]]. It was mostly seen as GSN's answer to ''TheWeakestLink''.
''Series/TheWeakestLink''.
31st Dec '15 1:11:42 PM Gimere
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!!GameShow Tropes in use:

to:

!!GameShow Tropes !!GameShowTropes in use:
15th Oct '13 8:47:02 AM SeptimusHeap
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{{GSN}} GameShow described by its host Kennedy[[hottip:*: perhaps best known as a host on [=MTV=] during the 90s, full name Lisa Kennedy Montgomery]] as "the test of knowledge and trust". Three teams of two had to agree on a correct answer to a multiple-choice question to build up their [[CallAHitPointASmeerp Trust Fund]]. It was mostly seen as GSN's answer to ''TheWeakestLink''.

to:

{{GSN}} GameShow described by its host Kennedy[[hottip:*: perhaps Kennedy[[note]]perhaps best known as a host on [=MTV=] during the 90s, full name Lisa Kennedy Montgomery]] Montgomery[[/note]] as "the test of knowledge and trust". Three teams of two had to agree on a correct answer to a multiple-choice question to build up their [[CallAHitPointASmeerp Trust Fund]]. It was mostly seen as GSN's answer to ''TheWeakestLink''.
5th Aug '13 12:25:31 PM fryhole
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{{GSN}} GameShow described by its host (Lisa) Kennedy (Montgomery) as "the test of knowledge and trust". Three teams of two had to agree on a correct answer to a multiple-choice question to build up their [[CallAHitPointASmeerp Trust Fund]]. It was mostly seen as GSN's answer to ''TheWeakestLink''.

The game is set up in three rounds. After each round, one team must go to the "Trust Box" to determine how the money was given to the two members:

to:

{{GSN}} GameShow described by its host (Lisa) Kennedy[[hottip:*: perhaps best known as a host on [=MTV=] during the 90s, full name Lisa Kennedy (Montgomery) Montgomery]] as "the test of knowledge and trust". Three teams of two had to agree on a correct answer to a multiple-choice question to build up their [[CallAHitPointASmeerp Trust Fund]]. It was mostly seen as GSN's answer to ''TheWeakestLink''.

The game is set up in three rounds. After each round, one team the lowest scoring team's game ends, and they must go to the "Trust Box" to determine how the money was given to the two members:members. After each member has been given a few seconds to plead his case, they each secretly vote [[TitleDrop Friend or Foe]]:



Everyone "looking out for Number One" is a policy that hurts everyone; [[FriendOrIdolDecision in order for at least one in a pair to get any cash, someone has to be at the other's mercy...but choosing "Friend" won't maximize a contestant's payout]]. This is based on a well-known example of Game Theory called the (iterated) [[http://en.wikipedia.org/wiki/Prisoners_dilemma Prisoner's dilemma]].

to:

Everyone "looking out for Number One" is a policy that hurts everyone; [[FriendOrIdolDecision in order for at least one in a pair to get any cash, someone has to be at the other's mercy... but choosing "Friend" won't maximize a contestant's payout]].payout]]. Assuming a $1,000 Trust Fund, choosing "Friend" means you'll leave with $500 or nothing, while choosing "Foe" means you'll leave with $1,000 or nothing; choosing "Foe" is the best decision personally, but collectively it's the worst decision. This is based on a well-known example of Game Theory called the (iterated) [[http://en.wikipedia.org/wiki/Prisoners_dilemma Prisoner's dilemma]].
dilemma]].
20th Jun '12 11:15:47 PM Twentington
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* DuelingShows: Similar to ''TheWeakestLink'', and went out the door at around the same point.


Added DiffLines:

* UnusualEuphemism: One promo had a pair of guys using "friend" and "foe" in place of F-bombs.
5th Feb '12 3:23:17 PM ANTMuddle
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Added DiffLines:

* DeadpanSnarker: This is ''Kennedy'' we're talking about here, folks!
5th Feb '12 3:22:21 PM ANTMuddle
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{{GSN}} GameShow described by its host Kennedy as "the test of knowledge and trust". Three teams of two had to agree on a correct answer to a multiple-choice question to build up their [[CallAHitPointASmeerp Trust Fund]]. It was mostly seen as GSN's answer to ''TheWeakestLink''.

to:

{{GSN}} GameShow described by its host (Lisa) Kennedy (Montgomery) as "the test of knowledge and trust". Three teams of two had to agree on a correct answer to a multiple-choice question to build up their [[CallAHitPointASmeerp Trust Fund]]. It was mostly seen as GSN's answer to ''TheWeakestLink''.
5th Aug '11 12:23:20 PM Twentington
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* HeartwarmingMoments: Whenever a team went Friend-Friend.
* RuleOfThree: Three teams, three isolation booths, and three rounds of gameplay.
31st May '11 4:17:05 AM johnnye
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Everyone "looking out for Number One" is a policy that hurts everyone; [[FriendOrIdolDecision in order for at least one in a pair to get any cash, someone has to be at the other's mercy...but choosing "Friend" won't maximize a contestant's payout]]. This is based on a well-known example of Game Theory called the (iterated) [[http://en.wikipedia.org/wiki/Prisoner's_dilemma Prisoner's dilemma]].

to:

Everyone "looking out for Number One" is a policy that hurts everyone; [[FriendOrIdolDecision in order for at least one in a pair to get any cash, someone has to be at the other's mercy...but choosing "Friend" won't maximize a contestant's payout]]. This is based on a well-known example of Game Theory called the (iterated) [[http://en.wikipedia.org/wiki/Prisoner's_dilemma org/wiki/Prisoners_dilemma Prisoner's dilemma]].
31st May '11 4:15:33 AM johnnye
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Everyone "looking out for Number One" is a policy that hurts everyone; [[FriendOrIdolDecision in order for at least one in a pair to get any cash, someone has to be at the other's mercy...but choosing "Friend" won't maximize a contestant's payout]].

to:

Everyone "looking out for Number One" is a policy that hurts everyone; [[FriendOrIdolDecision in order for at least one in a pair to get any cash, someone has to be at the other's mercy...but choosing "Friend" won't maximize a contestant's payout]]. This is based on a well-known example of Game Theory called the (iterated) [[http://en.wikipedia.org/wiki/Prisoner's_dilemma Prisoner's dilemma]].
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http://tvtropes.org/pmwiki/article_history.php?article=Series.FriendOrFoe