Is there an issue? Send a MessageReason:
irrelevant
Changed line(s) 1,2 (click to see context) from:
Creator/MervGriffin and a pre-''Series/AmericanIdol'' Ryan Seacrest usher in the age of the internet with this children's GameShow, which ran for two seasons from 1997 to 1999.
to:
Creator/MervGriffin and a pre-''Series/AmericanIdol'' Ryan Seacrest Creator/RyanSeacrest usher in the age of the internet with this children's GameShow, which ran for two seasons from 1997 to 1999.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* ArtisticLicenseLinguistics: One question asks, "What do the words on the front of a coin, 'E Pluribus Unum', mean?" One of the answers, the correct one, says, "Out of one, many"...except that the meaning of "pluribus" and "unum" were switched the other way around, since the correct answer is actually "Out of ''many'', ''one''." Looks like somebody didn't know their Latin very well.
to:
* ArtisticLicenseLinguistics: One question asks, "What do the words on the front of a coin, 'E Pluribus Unum', mean?" One of the answers, the correct one, says, "Out of one, many"...except that the meaning meanings of "pluribus" and "unum" were switched the other way around, since the correct answer is actually "Out of ''many'', ''one''." Looks like somebody didn't know their Latin very well.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ArtisticLicenseLinguistics: One question asks, "What do the words on the front of a coin, 'E Pluribus Unum', mean?" One of the answers, the correct one, says, "Out of one, many"...except that the meaning of "pluribus" and "unum" were switched the other way around, since the correct answer is actually "Out of ''many'', ''one''." Looks like somebody didn't know their Latin very well.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 6 (click to see context) :
Changed line(s) 8 (click to see context) from:
!! GameShowTropes in use
to:
!!
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
Deleted line(s) 15,22 (click to see context) :
* Personnel:
** GameShowHost: Ryan Seacrest.
** LovelyAssistant: Amber Bonasso (Season 1) and Amber Willenborg (Season 2).
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.
!! This series provides examples of
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
** GameShowHost: Ryan Seacrest.
** LovelyAssistant: Amber Bonasso (Season 1) and Amber Willenborg (Season 2).
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.
!! This series provides examples of
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
* LovelyAssistant: Amber Bonasso (Season 1) and Amber Willenborg (Season 2).
Changed line(s) 27 (click to see context) from:
* RuleOfThree: Three teams, three rounds, three stations.
to:
* RuleOfThree: Three teams, three rounds, three stations.stations.
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.
----
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Creator/MervGriffin and [[Series/AmericanIdol Ryan Seacrest]] usher in the age of the internet with this children's GameShow, which ran for two seasons from 1997 to 1999.
to:
Creator/MervGriffin and [[Series/AmericanIdol a pre-''Series/AmericanIdol'' Ryan Seacrest]] Seacrest usher in the age of the internet with this children's GameShow, which ran for two seasons from 1997 to 1999.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
The first roun-er, Level, had each team play the board for an allotted amount of time trying to build up their score. In Level 2, control of the mouse started with the lowest-scoring team (like Griffin's own ''Series/{{Jeopardy}}''), but could be stolen by opponents on a wrong answer or if controlling team hits [[{{Whammy}} the dreaded Virus space]] (in the grand tradition of ''Series/WheelOfFortune''). Again like ''Wheel'', Seacrest assumed control of the board in the final round, with one member of each team at each station (the first to answer), the other members at their respective podiums (who could all ring in if the first player to answer missed), and all questions are affixed to a $100 bounty. Part-way through, the teammates switched in. The team with the highest cumulative score advanced to the bonus round.
to:
The first roun-er, Level, had each team play the board for an allotted amount of time trying to build up their score. In Level 2, control of the mouse started with the lowest-scoring team (like Griffin's own ''Series/{{Jeopardy}}''), but could be stolen by opponents on a wrong answer or if the controlling team hits [[{{Whammy}} the dreaded Virus space]] Virus]] (in the grand tradition of ''Series/WheelOfFortune''). Again like ''Wheel'', Seacrest assumed control of the board in the final round, with one member of each team at each station (the first to answer), the other members at their respective podiums (who could all ring in if the first player to answer missed), and all questions are affixed to a $100 bounty. Part-way through, the teammates switched in. The team with the highest cumulative score advanced to the bonus round.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
The first roun-er, Level, had each team play the board for an allotted amount of time trying to build up their score. In Level 2, control of the mouse started with the lowest-scoring team (like Griffin's own ''Series/{{Jeopardy}}''), but could be stolen by opponents on a wrong answer or if controlling team hits [[{{Whammy}} the dreaded Virus space]]. In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round--a SpeedRound, basically--with one member of each team at each station (the first to answer), the other members at their respective podiums (who could all ring in if the first player to answer missed), and all questions are affixed to a $100 bounty. Part-way through, the teammates switched in. The the team with the highest cumulative score advanced to the bonus round.
to:
The first roun-er, Level, had each team play the board for an allotted amount of time trying to build up their score. In Level 2, control of the mouse started with the lowest-scoring team (like Griffin's own ''Series/{{Jeopardy}}''), but could be stolen by opponents on a wrong answer or if controlling team hits [[{{Whammy}} the dreaded Virus space]]. In space]] (in the grand tradition of ''Series/WheelOfFortune'', ''Series/WheelOfFortune''). Again like ''Wheel'', Seacrest assumed control of the board in the final round--a SpeedRound, basically--with round, with one member of each team at each station (the first to answer), the other members at their respective podiums (who could all ring in if the first player to answer missed), and all questions are affixed to a $100 bounty. Part-way through, the teammates switched in. The the team with the highest cumulative score advanced to the bonus round.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
!! This series provides examples of
to:
!! This series provides examples ofGameShowTropes in use
Changed line(s) 11,12 (click to see context) from:
** If a team had $75 or less when they land on the Double Click, the question given was valued at $100.
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
to:
** If a team had $75 or less when they land on the Double Click, the question given was valued at $100.
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.a flat $100.
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
Changed line(s) 16 (click to see context) from:
* GameShowHost: Ryan Seacrest.
to:
* Personnel:
** GameShowHost: RyanSeacrest.Seacrest.
** LovelyAssistant: Amber Bonasso (Season 1) and Amber Willenborg (Season 2).
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.
!! This series provides examples of
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
** GameShowHost: Ryan
** LovelyAssistant: Amber Bonasso (Season 1) and Amber Willenborg (Season 2).
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.
!! This series provides examples of
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
Changed line(s) 19,23 (click to see context) from:
* LastChanceHitPoint: In Level 1, if a question is asked before the timer hits zero, the team playing is given the opportunity to answer it.
* LuckBasedMission: Most of the game applies, but the third round in particular. One team could, theoretically, be blessed to get first shot at several questions in a row. And, since each player's teammate stood behind at the podium, the respective team could have [[ExtraTurn two opportunities to answer the same question]].
* RuleOfThree: Three teams, three rounds, three stations.
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.
* LuckBasedMission: Most of the game applies, but the third round in particular. One team could, theoretically, be blessed to get first shot at several questions in a row. And, since each player's teammate stood behind at the podium, the respective team could have [[ExtraTurn two opportunities to answer the same question]].
* RuleOfThree: Three teams, three rounds, three stations.
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.
to:
* LastChanceHitPoint: In Level 1, if a question is asked before the timer hits zero, zeroes out, the team playing is given the opportunity to answer it.
* LuckBasedMission: Most of the game applies, but the third round in particular. One team could, theoretically, be blessed to get first shot at several questions in a row. And, since eachplayer's teammate one player from each team stood behind at the podium, the respective one team could have [[ExtraTurn two opportunities to answer the same question]].
* RuleOfThree: Three teams, three rounds, threestations.
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.stations.
* LuckBasedMission: Most of the game applies, but the third round in particular. One team could, theoretically, be blessed to get first shot at several questions in a row. And, since each
* RuleOfThree: Three teams, three rounds, three
* SpeedRound: Arguably both the first and last rounds.
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse--and earn some money--if they answer correctly.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Creator/MervGriffin and [[Series/AmericanIdol Ryan Seacrest]] usher in the age of the internet with this children's GameShow, which ran from 1997 to 1999.
to:
Creator/MervGriffin and [[Series/AmericanIdol Ryan Seacrest]] usher in the age of the internet with this children's GameShow, which ran for two seasons from 1997 to 1999.
Changed line(s) 5,6 (click to see context) from:
The first roun-er, Level, had each team play the board for an allotted amount of time. In Level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round--a SpeedRound, basically--with one member of each team at each station (the first to answer), the other members at their respective podiums (if the first player missed the question, all three teams could ring in and answer), and all questions are affixed to a $100 bounty. Part-way through, the teammates switched in. The the team with the highest cumulative score advanced to the bonus round.
to:
The first roun-er, Level, had each team play the board for an allotted amount of time. time trying to build up their score. In Level 2, control of the mouse started with the lowest-scoring team, team (like Griffin's own ''Series/{{Jeopardy}}''), but could be stolen by opponents on a wrong answer or if they hit a controlling team hits [[{{Whammy}} Virus]] space. the dreaded Virus space]]. In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round--a SpeedRound, basically--with one member of each team at each station (the first to answer), the other members at their respective podiums (if (who could all ring in if the first player missed the question, all three teams could ring in and answer), to answer missed), and all questions are affixed to a $100 bounty. Part-way through, the teammates switched in. The the team with the highest cumulative score advanced to the bonus round.
Changed line(s) 15 (click to see context) from:
** Most prevalent in Level 3 due to how it's played. If the player at the Motherboard/Hard Drive was unable to provide a correct answer, his/her partner could ring in and save the question for the team.
to:
** Most prevalent in Level 3 due to how it's played. its structure. If the player at the Motherboard/Hard Drive was is unable to provide a correct answer, his/her partner could ring in and save the question for the team.
Changed line(s) 17 (click to see context) from:
* LuckBasedMission: Most of the game applies, but the third round in particular. One team could, theoretically, be blessed to get first shot at several questions in a row.
to:
* HellIsThatNoise: The Virus/Crash.
--> ''Gotcha!''
* LastChanceHitPoint: In Level 1, if a question is asked before the timer hits zero, the team playing is given the opportunity to answer it.
* LuckBasedMission: Most of the game applies, but the third round in particular. One team could, theoretically, be blessed to get first shot at several questions in a row. And, since each player's teammate stood behind at the podium, the respective team could have [[ExtraTurn two opportunities to answer the same question]].
* RuleOfThree: Three teams, three rounds, three stations.
--> ''Gotcha!''
* LastChanceHitPoint: In Level 1, if a question is asked before the timer hits zero, the team playing is given the opportunity to answer it.
* LuckBasedMission: Most of the game applies, but the third round in particular. One team could, theoretically, be blessed to get first shot at several questions in a row. And, since each player's teammate stood behind at the podium, the respective team could have [[ExtraTurn two opportunities to answer the same question]].
* RuleOfThree: Three teams, three rounds, three stations.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round--a speed round, bascially--with one member of each team at each station, and all questions are affixed to a $100 bounty. Part-way through, the teammates switched in. The the team with the highest cumulative score advanced to the bonus round.
to:
The first roun-er, Level, had each team play the board for an allotted amount of time. In level Level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round--a speed round, bascially--with SpeedRound, basically--with one member of each team at each station, station (the first to answer), the other members at their respective podiums (if the first player missed the question, all three teams could ring in and answer), and all questions are affixed to a $100 bounty. Part-way through, the teammates switched in. The the team with the highest cumulative score advanced to the bonus round.
Changed line(s) 10 (click to see context) from:
* BonusSpace: [[DoubleTheDollars Double Click]], which appeared in round 1, could double a team's score if the corresponding question was answered correctly. (However, if a team had $75 or lower, a Double Click question was valued at $100.)
to:
* BonusSpace: [[DoubleTheDollars Double Click]], which appeared in round Level 1, could double a team's score if the corresponding question was answered correctly. (However, if correctly.
** If a team had $75 orlower, a less when they land on the Double Click Click, the question given was valued at $100.)
** If a team had $75 or
* ExtraTurn:
** Come Season 2, both players would get a chance to answer the same question in Level 1.
** Most prevalent in Level 3 due to how it's played. If the player at the Motherboard/Hard Drive was unable to provide a correct answer, his/her partner could ring in and save the question for the team.
** Come Season 2, both players would get a chance to answer the same question in Level 1.
** Most prevalent in Level 3 due to how it's played. If the player at the Motherboard/Hard Drive was unable to provide a correct answer, his/her partner could ring in and save the question for the team.
Changed line(s) 15 (click to see context) from:
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse if they answer correctly.
to:
* {{Whammy}}: The Virus (Crash in season 2), which gave the other two teams a chance to steal control of the mouse if mouse--and earn some money--if they answer correctly.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,6 (click to see context) from:
Three teams of two competed; the game primarily involved selecting categories off a ''Series/PressYourLuck''-style video wall (with a giant mouse button, [[MeaningfulName hence the name of the show]]), answering questions to earn money. While some questions were general knowledge, some special questions with technological themes required dashing from the main podium (the "motherboard") to a different "station" on the set, such as the Web Site (which mainly dealt in visual questions) and Word Wizard (which mainly featured word-related puzzles). In the second season, general knowledge questions were moved to another station, the Hard Drive, and Word Wizard became the Chat Room.
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round, which was basically a speed round on the buzzers with one member of each team. Part-way through, the teammates switched in. The winners advanced to the bonus round.
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round, which was basically a speed round on the buzzers with one member of each team. Part-way through, the teammates switched in. The winners advanced to the bonus round.
to:
Three teams of two competed; the game primarily involved selecting categories off a ''Series/PressYourLuck''-style video wall (with a giant mouse button, [[MeaningfulName hence the name of the show]]), answering questions to earn money. money (ranging from $25 to $100). While some questions were general knowledge, some special questions with technological themes required dashing from the main podium (the "motherboard") to a different "station" on the set, such as the Web Site (which mainly dealt in audio and visual questions) and Word Wizard (which mainly featured word-related puzzles). In the second season, general knowledge questions were moved to another station, the Hard Drive, and Word Wizard became the Chat Room.
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round--a speed round,which was basically a speed round on the buzzers with bascially--with one member of each team.team at each station, and all questions are affixed to a $100 bounty. Part-way through, the teammates switched in. The winners the team with the highest cumulative score advanced to the bonus round.
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round--a speed round,
Changed line(s) 10,11 (click to see context) from:
* BonusSpace: Double Click, which appeared in round 1 and could double a team's score if answered correctly.
* GameShowHost: Ryan Seacrest
* GameShowHost: Ryan Seacrest
to:
* BonusSpace: [[DoubleTheDollars Double Click, Click]], which appeared in round 1 and 1, could double a team's score if the corresponding question was answered correctly.
correctly. (However, if a team had $75 or lower, a Double Click question was valued at $100.)
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
* GameShowHost: RyanSeacrestSeacrest.
* LuckBasedMission: Most of the game applies, but the third round in particular. One team could, theoretically, be blessed to get first shot at several questions in a row.
* ColorCodedForYourConvenience: The teams' shirts and respective podiums are red, green, and yellow.
* GameShowHost: Ryan
* LuckBasedMission: Most of the game applies, but the third round in particular. One team could, theoretically, be blessed to get first shot at several questions in a row.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
Three teams of two competed; the game primarily involved selecting categories off a ''Series/PressYourLuck''-style video wall (with a giant mouse button, [[MeaningfulName hence the name of the show]]), answering questions from categories to earn money. While some questions were general knowledge, some special questions with technological themes required dashing from the main podium (the "motherboard") to a different "station" on the set, such as the Web Site (which mainly dealt in visual questions) and Word Wizard (which mainly featured word-related puzzles). In the second season, general knowledge questions were moved to another station, the Hard Drive, and Word Wizard became the Chat Room.
to:
Three teams of two competed; the game primarily involved selecting categories off a ''Series/PressYourLuck''-style video wall (with a giant mouse button, [[MeaningfulName hence the name of the show]]), answering questions from categories to earn money. While some questions were general knowledge, some special questions with technological themes required dashing from the main podium (the "motherboard") to a different "station" on the set, such as the Web Site (which mainly dealt in visual questions) and Word Wizard (which mainly featured word-related puzzles). In the second season, general knowledge questions were moved to another station, the Hard Drive, and Word Wizard became the Chat Room.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,6 (click to see context) from:
Three teams of two competed; the game primarily selecting categories off a ''Series/PressYourLuck''-style video wall (with a giant mouse button, [[MeaningfulName hence the name of the show]]), answering questions from categories to earn money. While some questions were general knowledge, some special questions with technological themes required dashing from the main podium (the "motherboard") to a different "station" on the set, such as the Web Site (which mainly dealt in visual questions) and Word Wizard (which mainly featured word-related puzzles). In the second season, general knowledge questions were moved to another station, the Hard Drive, and Word Wizard became the Chat Room.
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. Level 3 was simply a final speed round on the buzzers from the categories, with one player from each team on the buzzer, and a switch-out halfway through.
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. Level 3 was simply a final speed round on the buzzers from the categories, with one player from each team on the buzzer, and a switch-out halfway through.
to:
Three teams of two competed; the game primarily involved selecting categories off a ''Series/PressYourLuck''-style video wall (with a giant mouse button, [[MeaningfulName hence the name of the show]]), answering questions from categories to earn money. While some questions were general knowledge, some special questions with technological themes required dashing from the main podium (the "motherboard") to a different "station" on the set, such as the Web Site (which mainly dealt in visual questions) and Word Wizard (which mainly featured word-related puzzles). In the second season, general knowledge questions were moved to another station, the Hard Drive, and Word Wizard became the Chat Room.
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space.Level 3 was simply a In the grand tradition of ''Series/WheelOfFortune'', Seacrest assumed control of the board in the final round, which was basically a speed round on the buzzers from the categories, with one player from member of each team on team. Part-way through, the buzzer, and a switch-out halfway through.
teammates switched in. The winners advanced to the bonus round.
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space.
Added DiffLines:
* SpeedRound: Arguably both the first and last rounds.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
A syndicated GameShow created by MervGriffin and hosted by [[Series/AmericanIdol Ryan Seacrest]] that ran from 1997 to 1999 that was based around computers and the Internet. The show was paired up with ''Series/PeerPressure'' for a short while.
----
----
to:
Three teams of two competed; the game primarily selecting categories off a ''Series/PressYourLuck''-style video wall (with a giant mouse button, [[MeaningfulName hence the name of the show]]), answering questions from categories to earn money. While some questions were general knowledge, some special questions with technological themes required dashing from the main podium (the "motherboard") to a different "station" on the set, such as the Web Site (which mainly dealt in visual questions) and Word Wizard (which mainly featured word-related puzzles). In the second season, general knowledge questions were moved to another station, the Hard Drive, and Word Wizard became the Chat Room.
The first roun-er, Level, had each team play the board for an allotted amount of time. In level 2, control of the mouse started with the lowest-scoring team, but could be stolen by opponents on a wrong answer or if they hit a [[{{Whammy}} Virus]] space. Level 3 was
----
!! This series provides examples of
* BonusRound: Answer three questions in the time allotted (45 seconds in season 1, 60 in season 2). Win a prize for each question answered correctly, win the grand prize of computers for both team members if all three are answered correctly. In season 2, all three correct answers had to be given consecutively to win the grand prize.
* BonusSpace: Double Click, which appeared in round 1 and could double a team's score if answered correctly.
* GameShowHost: Ryan Seacrest
* {{Whammy}}: The Virus (Crash in season 2), which gave the
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
A syndicated GameShow created by MervGriffin that ran from 1997 to 1999 that was based around computers and the Internet.
to:
A syndicated GameShow created by MervGriffin and hosted by [[Series/AmericanIdol Ryan Seacrest]] that ran from 1997 to 1999 that was based around computers and the Internet.Internet. The show was paired up with ''Series/PeerPressure'' for a short while.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
A syndicated GameShow created by MervGriffin that ran from 1997 to 1999 that was based around computers and the Internet.
----
----