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* VideoGame/DragonsDogma (2012) and VideoGame/DragonsDogmaII (2024) -- 12 years. Dragon's Dogma received the Dark Arisen expansion in 2013, shorting the gap to 11 years. There was also the Japan-only MMO Dragon's Dogma Online in 2015 before its shutdown in 2019, further shorting the gap to 9 years. The first game received various ports from 2017 to 2019 to then current-gen systems, as well as PC.
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* ''VideoGame/DragonsDogma'' (2012) and ''VideoGame/DragonsDogmaII'' (2024) -- 12 years. Dragon's Dogma received the Dark Arisen expansion in 2013, shorting the gap to 11 years. There was also the Japan-only MMO Dragon's Dogma Online in 2015 before its shutdown in 2019, further shorting the gap to 9 years. The first game received various ports from 2017 to 2019 to then current-gen systems, as well as PC.
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* ''VideoGame/BionicCommando: Elite Forces'' (1999) and ''Bionic Commando Rearmed'' (2008) -- 9 years.
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* ''VideoGame/BionicCommando: Elite Forces'' (1999) ''VideoGame/BionicCommandoEliteForces'' (2000) and ''Bionic Commando Rearmed'' (2008) -- 9 8 years.
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Changed line(s) 210 (click to see context) from:
* "VideoGame/DragonsDogma" (2012) and "VideoGame/DragonsDogmaII" (2024) -- 12 years. Dragon's Dogma received the Dark Arisen expansion in 2013, shorting the gap to 11 years. There was also the Japan-only MMO Dragon's Dogma Online in 2015 before its shutdown in 2019, further shorting the gap to 9 years. The first game received various ports from 2017 to 2019 to then current-gen systems.
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* "VideoGame/DragonsDogma" VideoGame/DragonsDogma (2012) and "VideoGame/DragonsDogmaII" VideoGame/DragonsDogmaII (2024) -- 12 years. Dragon's Dogma received the Dark Arisen expansion in 2013, shorting the gap to 11 years. There was also the Japan-only MMO Dragon's Dogma Online in 2015 before its shutdown in 2019, further shorting the gap to 9 years. The first game received various ports from 2017 to 2019 to then current-gen systems.systems, as well as PC.
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Changed line(s) 210 (click to see context) from:
* "VideoGame/DragonsDogma" (2012) and "VideoGame/DragonsDogmaII" (2024) -- 12 years. Dragon's Dogma received the Dark Arisen expansion in 2013, shorting the gap to 11 years. There was also the Japan-only MMO Dragon's Dogma Online in 2015 before its shutdown in 2019, further shorting the gap to 9 years. The first game received various ports from 2017 to 2019 to then current-gen systems.
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* "VideoGame/DragonsDogma" VideoGame/DragonsDogma (2012) and "VideoGame/DragonsDogmaII" VideoGame/DragonsDogmaII (2024) -- 12 years. Dragon's Dogma received the Dark Arisen expansion in 2013, shorting the gap to 11 years. There was also the Japan-only MMO Dragon's Dogma Online in 2015 before its shutdown in 2019, further shorting the gap to 9 years. The first game received various ports from 2017 to 2019 to then current-gen systems.systems, as well as PC.
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Changed line(s) 210 (click to see context) from:
* "VideoGame/DragonsDogma" (2012) and "VideoGame/DragonsDogma2" (2024) -- 12 years. Dragon's Dogma received the Dark Arisen expansion in 2013, shorting the gap to 11 years. There was also the Japan-only MMO Dragon's Dogma Online in 2015 before its shutdown in 2019, further shorting the gap to 9 years. The first game received various ports from 2017 to 2019 to then current-gen systems.
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* "VideoGame/DragonsDogma" (2012) and "VideoGame/DragonsDogma2" "VideoGame/DragonsDogmaII" (2024) -- 12 years. Dragon's Dogma received the Dark Arisen expansion in 2013, shorting the gap to 11 years. There was also the Japan-only MMO Dragon's Dogma Online in 2015 before its shutdown in 2019, further shorting the gap to 9 years. The first game received various ports from 2017 to 2019 to then current-gen systems.
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* "VideoGame/DragonsDogma" (2012) and "VideoGame/DragonsDogma2" (2024) -- 12 years. Dragon's Dogma received the Dark Arisen expansion in 2013, shorting the gap to 11 years. There was also the Japan-only MMO Dragon's Dogma Online in 2015 before its shutdown in 2019, further shorting the gap to 9 years. The first game received various ports from 2017 to 2019 to then current-gen systems.
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* ''VideoGame/Lugaru'' (2005) and ''VideoGame/Overgrowth'' (2017) -- 12 years.
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* ''VideoGame/Lugaru'' ''VideoGame/{{Lugaru}}'' (2005) and ''VideoGame/Overgrowth'' ''VideoGame/{{Overgrowth}}'' (2017) -- 12 years.
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* ''VideoGame/Lugaru'' (2005) and ''VideoGame/Overgrowth'' (2017) -- 12 years.
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** ''VisualNovel/ApolloJusticeAceAttorney'' (2007) and ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' (2013) -- 6 years, in terms of a direct sequel. There were still ''VisualNovel/AceAttorney'' games released between them, but [[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth two of them]] were {{Gaiden Game}}s and the third was a [[VideoGame/ProfessorLaytonVsAceAttorney crossover]] with the ''VideoGame/ProfessorLayton'' series.
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** ''VisualNovel/ApolloJusticeAceAttorney'' (2007) and ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' (2013) -- 6 years, in terms of a direct sequel. There were still ''VisualNovel/AceAttorney'' games released between them, but [[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth two of of]] [[VisualNovel/GyakutenKenji2 them]] were {{Gaiden Game}}s and the third was a [[VideoGame/ProfessorLaytonVsAceAttorney crossover]] with the ''VideoGame/ProfessorLayton'' series.
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** ''VideoGame/SonicForces'' (2017) and ''VideoGame/SonicFrontier (2022) -- 5 years, the longest game between brand new fully 3D ''Sonic'' games.
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** ''VideoGame/SonicForces'' (2017) and ''VideoGame/SonicFrontier ''VideoGame/SonicFrontiers (2022) -- 5 years, the longest game between brand new fully 3D ''Sonic'' games.
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** ''VideoGame/SonicForces'' (2017) and ''VideoGame/SonicFrontier (2022) -- 5 years, the longest game between brand new fully 3D ''Sonic'' games.
** ''VideoGame/SonicMania'' (2017) and ''VideoGame/SonicSuperstars (2023) -- 6 years.
** ''VideoGame/SonicMania'' (2017) and ''VideoGame/SonicSuperstars (2023) -- 6 years.
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* ''VideoGame/{{Outcast}}'' (June 1999) and ''Outcast: A New Beginning'' (March 2024) -- nearly 25 years.
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%% The examples have been sorted by the length of the gap, from the shortest to the longest.
%% When you add an example, please make sure it goes in the correct position within the appropriate folder.
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%% The examples have been sorted by the length of the gap, from the shortest to the longest.
%% When you add an example, please make sure it goes in the correct position within the appropriate folder.
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* ''VideoGame/{{Ufouria}} (1991), in its original Japanese form ''Hebereke'', and ''VideoGame/Ufouria2'' (2024) -- 33 years.
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* ''VideoGame/{{Ufouria}} ''VideoGame/{{Ufouria}}'' (1991), in its original Japanese form ''Hebereke'', and ''VideoGame/Ufouria2'' (2024) -- 33 years.
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* ''VideoGame/{{Ufouria}} (1991), in its original Japanese form ''Hebereke'', and ''VideoGame/Ufouria2'' (2024) -- 33 years.
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Gap between first two games was about a month shy of five years (December 1986 to November 1991)
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* ''VideoGame/KidIcarusOfMythsAndMonsters'' (1991) and ''VideoGame/KidIcarusUprising'' (2012) -- 21 years (see page image), and that's after the five-year gap between [[VideoGame/KidIcarus1986 the original game]] (1986) and ''Of Myths and Monsters''. ''Uprising'' pokes fun at this by starting the game with Pit saying "Sorry to keep you waiting!" Japan had it worse - they didn't get ''Of Myths and Monsters'' until its Virtual Console release in 2012, meaning they had to wait 26 years between installments. The game even ends by joking that the next installment will take just as long to show up.
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* ''VideoGame/KidIcarusOfMythsAndMonsters'' (1991) and ''VideoGame/KidIcarusUprising'' (2012) -- 21 years (see page image), and that's after the five-year gap between [[VideoGame/KidIcarus1986 the original game]] (1986) and ''Of Myths and Monsters''.image). ''Uprising'' pokes fun at this by starting the game with Pit saying "Sorry to keep you waiting!" Japan had it worse - they didn't get ''Of Myths and Monsters'' until its Virtual Console release in 2012, meaning they had to wait 26 years between installments. The game even ends by joking that the next installment will take just as long to show up.
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* ''VideoGame/GetsuFumaDen'' (1987) and ''Getsu Fuma Den: Undying Moon'' (2022) -- 35 years.
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* ''VideoGame/GetsuFumaDen'' (1987) and ''Getsu Fuma Den: ''[=GetsuFumaDen=]: Undying Moon'' (2022) -- 35 years.
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In order from shortest to longest gap.
* ''VideoGame/EndlessOcean: Blue World'' (2009) and ''VideoGame/EndlessOceanLuminous'' (2024) -- 15 years.
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* ''VideoGame/EndlessOcean: Blue World'' (2009) and ''VideoGame/EndlessOceanLuminous'' (2024) -- 15 years.
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* ''VideoGame/EndlessOcean: Blue World'' (2009) and ''VideoGame/EndlessOceanLuminous'' (2024) -- 15 years.
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* ''VideoGame/EpicMickey'': ''VideoGame/EpicMickey2ThePowerOfTwo'' (2012) and ''Epic Mickey: Rebrushed'' (2024) - 12 years.
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* ''VideoGame/KidIcarus: Of Myths and Monsters'' (1991) and ''VideoGame/KidIcarusUprising'' (2012) -- 21 years (see page image), and that's after the five-year gap between the original game (1986) and ''Of Myths and Monsters''. ''Uprising'' pokes fun at this by starting the game with Pit saying "Sorry to keep you waiting!" Japan had it worse - they didn't get ''Of Myths and Monsters'' until its Virtual Console release in 2012, meaning they had to wait 26 years between installments. The game even ends by joking that the next installment will take just as long to show up.
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* ''VideoGame/KidIcarus: Of Myths and Monsters'' ''VideoGame/KidIcarusOfMythsAndMonsters'' (1991) and ''VideoGame/KidIcarusUprising'' (2012) -- 21 years (see page image), and that's after the five-year gap between [[VideoGame/KidIcarus1986 the original game game]] (1986) and ''Of Myths and Monsters''. ''Uprising'' pokes fun at this by starting the game with Pit saying "Sorry to keep you waiting!" Japan had it worse - they didn't get ''Of Myths and Monsters'' until its Virtual Console release in 2012, meaning they had to wait 26 years between installments. The game even ends by joking that the next installment will take just as long to show up.
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** ''Tekken 6'' (2007) to ''VideoGame/Tekken7'' (2015) -- 8 years, though several updates and side games came out in between. ''VideoGame/Tekken8'', slated for release in January 2024, will come out 9 years after the initial release of ''7''.
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** ''Tekken 6'' (2007) to ''VideoGame/Tekken7'' (2015) -- 8 years, though several updates and side games came out in between. ''VideoGame/Tekken8'', slated for release ''VideoGame/Tekken8'' was released in January 2024, will come out 9 years after the initial release of ''7''.
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* ''VideoGame/{{Pilotwings}}'':
** ''Pilotwings'' (1990) and ''Pilotwings 64'' (1996) -- 6 years.
** ''Pilotwings 64'' and ''Pilotwings Resort'' (2011) -- 15 years.
** ''Pilotwings'' (1990) and ''Pilotwings 64'' (1996) -- 6 years.
** ''Pilotwings 64'' and ''Pilotwings Resort'' (2011) -- 15 years.
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* ''VideoGame/DukeNukemForever'' (2011) is probably one of the most well-known examples of this trope, being released 15 years after ''VideoGame/DukeNukem3D'' (1996). Though to be fair, the gap was mainly due to the game being stuck in DevelopmentHell -- it's notable in particular because the game was still in active development in some form or another for the entirety of those 15 years.
* ''VideoGame/{{Pilotwings}} 64'' (1996) and ''Pilotwings Resort'' (2011) -- 15 years.
** The gap between the original game (1990) and ''64'' itself was 5-6 years.
* ''VideoGame/{{Pilotwings}} 64'' (1996) and ''Pilotwings Resort'' (2011) -- 15 years.
** The gap between the original game (1990) and ''64'' itself was 5-6 years.
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* ''VideoGame/DukeNukemForever'' (2011) is probably one of the most well-known examples of this trope, being released 15 years after ''VideoGame/DukeNukem3D'' (1996). Though to be fair, the gap was mainly due to the game being stuck in DevelopmentHell -- it's notable in particular because the game was still in active development in some form or another for the entirety of those 15 years.
* ''VideoGame/{{Pilotwings}} 64'' (1996)years. ''VideoGame/DukeNukemManhattanProject'' (2002) did come out in the interim, 6 years after ''3D'' and ''Pilotwings Resort'' (2011) -- 15 years.
** The gap between the original game (1990) and ''64'' itself was 5-6 years.9 years before ''Forever''.
* ''VideoGame/{{Pilotwings}} 64'' (1996)
** The gap between the original game (1990) and ''64'' itself was 5-6 years.
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Since the Japanese titles suggest that this is meant to be a direct sequel to that game
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** The Japanese name of ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' (2013) is ''Triforce of the Gods 2'' with the original ''Triforce of the Gods'' being the Japanese name of ''VideoGame/TheLegendOfZeldaALinkToThePast'' (1991) -- 22 years.
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* ''VideoGame/HalfLife1'' (1998) to ''VideoGame/HalfLife2'' (2004) was about a 6-year wait, but that ''paled'' in comparison to the development between ''[[VideoGame/HalfLife2 Half-Life 2: Episode 2]]'' (late 2007) and ''VideoGame/HalfLifeAlyx'' (early 2020), a significant 12-year gap (during which ''[=HL2=]: Episode 3'' had become the new byword for VaporWare), although ''Alyx'' is an {{interquel}}, not a sequel.
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* ''VideoGame/HalfLife1'' (1998) to ''VideoGame/HalfLife2'' (2004) was about a 6-year wait, but that ''paled'' in comparison to the development between ''[[VideoGame/HalfLife2 Half-Life ''Half-Life 2: Episode 2]]'' Two'' (late 2007) and ''VideoGame/HalfLifeAlyx'' (early 2020), a significant 12-year gap (during which ''[=HL2=]: Episode 3'' Three'' had become the new byword for VaporWare), although ''Alyx'' is an {{interquel}}, not a sequel.
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* ''VideoGame/PAYDAY2'' to ''VideoGame/PAYDAY3'' - 10 years.
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* ''VideoGame/PAYDAY2'' (2013) to ''VideoGame/PAYDAY3'' (2023) - 10 years.
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Misplaced, moving to the correct tab
* ''VideoGame/HalfLife1'' (1998) to ''VideoGame/HalfLife2'' (2004) was about a 6-year wait, but that ''paled'' in comparison to the development between ''[[VideoGame/HalfLife2 Half-Life 2: Episode 2]]'' (late 2007) and ''VideoGame/HalfLifeAlyx'' (early 2020), a significant 12-year gap (during which ''[=HL2=]: Episode 3'' had become the new byword for VaporWare), although ''Alyx'' is an {{interquel}}, not a sequel.
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* ''[[VideoGame/HalfLife2 Half-Life 2: Episode 2]]'' (late 2007) to ''VideoGame/HalfLifeAlyx'' (early 2020), a significant 12-year gap (during which ''[=HL2=]: Episode 3'' had become the new byword for VaporWare), although ''Alyx'' is an {{interquel}}, not a sequel.
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* ''VideoGame/PocketMirror'' (2016) and ''VideoGame/LittleGoodyTwoShoes'' (2023) -- 7 years. Though a remastered version of the original game, ''[=GoldenerTraum=]'', was also released in 2023 a few months before the latter.