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[[folder:Loid & Yor Forger]]
'''[[Manga/SpyXFamily Loid & Yor Forger]], Divine Couple of Going [[UndercoverAsLovers Undercover as Lovers]]''' (Loid: [[CodeName Twilight]], Loi-Loi, Loidy, Doctor Forger | Yor: Yor Briar, [[CodeName Thorn Princess]])
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/loid_and_yor_anime.png]]
* Potential Hall: Pantheon/CouplesArchetypes
* Theme Song: [[https://www.youtube.com/watch?v=CbH2F0kXgTY Mixed Nuts]], [[https://www.youtube.com/watch?v=D_Oyplmhhv0 Kigeki]]
* Demideities
* Symbol: His lapel pin (Loid), her gold rose (Yor)
* Alignment: ChaoticGood
* Portfolio: BadassFamily, [[BecomingTheMask Becoming Actual Parents to Anya]], MarriageBeforeRomance, [[OppositesAttract Being Opposites]], ParentalAbandonment, [[RomanticFakeRealTurn Developing Real Feelings for Each Other]], StrongGirlSmartGuy, '''UndercoverAsLovers'''
** Loid: [[TheAce Westalis's Greatest Spy]], ChickMagnet, [[ConsummateLiar Master Liar]], DefrostingIceKing, [[FriendToAllChildren Soft Spot for Kids]], GuileHero, MasterOfDisguise, NeverGetsDrunk, [[PapaWolf Papa Wolf to Anya]], [[SugarAndIcePersonality Cold but Kind]], SupremeChef, [[WarIsHell Abhors War]]
** Yor: [[BunnyEarsLawyer Absent-Minded Assassin]], CantHoldHerLiquor, [[HitmanWithAHeart Hitwoman with a Heart]], [[IJustWantToBeNormal Wants to be Normal]], [[KickingAssInAllHerFinery Wears a Black Dress During Assassinations]], LethalChef, [[MamaBear Mama Bear to Anya]], NiceGirl, [[PayEvilUntoEvil Only Kills Evil Criminals]], [[PromotionToParent Raised her Younger Brother Yuri]], [[StrongerThanTheyLook Ridiculously Strong]] [[DoesNotKnowHerOwnStrength and Can't Tone It Down]]
* Domains: Marriage, Family, Killing
** Loid: Espionage, Children, Cooking
** Yor: Assassination, Strength, Roses
* High Priests: [[Film/MrAndMrsSmith2005 John & Jane Smith]]
* Herald: Anya, their adoptive daughter
* Allies:
** Both: [[Pantheon/AntiHeroism Night Raid]], [[Pantheon/SurrogateRelationships Yui]], [[Pantheon/RacialAppearances Natasha Romanov/Black Widow]], [[Pantheon/OtherRelatives Incredible Family]]
** Loid: [[Pantheon/InvestigativeWork James Bond]], [[Pantheon/InvestigativeWork Carmen and]] [[Pantheon/{{Teenagers}} Juni Cortez]], [[Pantheon/{{Fathers}} Bryan Mills]], [[Pantheon/ExtrovertCharacterization Gamera]], [[Pantheon/AnalysisAndRecords Sherlock Holmes]], [[Pantheon/ChefsAndEstablishments Sanji]], [[Pantheon/AnimalCompanions Perry the Platypus]], [[Pantheon/PositiveReaction Sam, Clover, and Alex]], [[Pantheon/NonVehicularTravel Ethan Hunt]]
** Yor: [[Pantheon/KillersAndAssassins Gun]][[Pantheon/NiceAndNasty volt]], [[Pantheon/ActsOfHatred Arya Stark]], [[Pantheon/CharacterReveals Beatrix Michelle]] [[Pantheon/MaleAndFemaleTraits Kiddo]], [[Pantheon/NamingIdentification Maki Harukawa]], [[Pantheon/OtherPowers Killua Zoldyck]], [[Pantheon/AssassinsCreed The Brotherhood of Assassins]], [[Pantheon/ChefsAndEstablishments Toriko and Komatsu]], [[Pantheon/{{Mothers}} Sophitia Alexandra]], [[Pantheon/VillainousArchetypes John Wick]]
* Enemies:
** Both: [[Pantheon/{{Politicians}} Prime Minister Honest]], [[Pantheon/FamilyDysfunctions Medea]], [[Pantheon/OrganizedCrime The Slavers]]
** Loid: [[Pantheon/VillainousAppearances Liquid Snake]], [[Pantheon/ArtificialBeings Father]], [[Pantheon/VillainousRoles HYDRA]], [[Pantheon/TyrannicalFigures Big Brother]], [[Pantheon/CriminalActions Vandal Savage]]
** Yor: [[Pantheon/VillainousReputation Wild Hunt]], [[Pantheon/{{Mothers}} Dr. Sofia Lamb]], [[Pantheon/KillersAndAssassins Hassan-I-Sabbah]], [[Pantheon/{{Villainy}} Johan Liebert]]
* "Loid Forger" is master spy codenamed <Twilight> from the country of Westalis. To carry out his current mission in the country of Ostania, he's required to have a child enrolled in a prestigious school with the requirement of a two-parent household. Thus, he adopts Anya, who's actually a telepath, as his child and tries to find a wife. Yor is an employee at Berlint City Hall who's actually the infamous assassin <Thorn Princess>, despite being an airhead and bad liar. Scared of falling under suspicion by the government for being a single, twenty-seven year woman, and thinking that Anya is Loid's actual daughter from a previous marriage, she agrees to a fake marriage with Loid. Over time, the fake family becomes closer and gradually turns into a real one.
* When chosen to ascend by the Pantheon, Loid and Yor weren't told that their spouse was also chosen because they've been using their sham marriage as a cover for their real job as well, and continuously hide from each other that they're a Deity of Going UndercoverAsLovers. For this reason, they each continue to put up the façade that they're simply a psychiatrist and city hall worker, completely oblivious to the fact that they're ''both'' the deities of the trope. Everyone they've met in the Pantheon who knows about their status has been sworn to secrecy about it.
** During their stay in the Pantheon, Anya is being taken care of by Loid's co-worker Franky and kept company by their loyal, precognitive family dog Bond. Loid has given Anya studying to do in the meantime in hopes that she'll get good graces to obtain the Stella Stars to carry out Operation Strix. Sadly, Anya has been watching too much Spy Wars while they've been gone and getting into hijinks thanks to her telepathy. As a result, Loid and Yor are beginning to worry.
* Loid had been assigned a mission to investigate Prime Minister Honest by his organization <WISE> for any possible collusions with the other villainous deities of the Pantheon. Yor, on the other hand, had been given the mission of assassinating the very same, infamously corrupt politician -- a mission she was willing to undertake because of Honest's extreme vileness. However, by divine chance from the House of Pantheon/LuckAndFortune, Loid's mission and Yor's assassination were cancelled because the Prime Minister would be handled by the Night Raid. Thankfully, the two spouses' secret identities remain hidden from each other even in the Pantheon.
* At times, Lold and Yor feel inadequate about their roles within their fake family. Loid struggles with his growing feelings of paternalism for Anya and is conflicted about leaving his new family when his mission is completed. Yor feels like a failure as a wife for being a terrible cook, and wants to be a good mother for Anya. However, they felt much better about themselves when they met the [[Pantheon/FamilyDysfunctions Wilkerson Family]]. Seeing how dysfunctional they were, constantly arguing with and using money to control each other, had Loid and Yor apalled. They simultaneously felt more confident as well as motivated to be better spouses and parents for Anya after seeing all of that.
* Exclusive to Loid:
** As Westalis's Greatest Spy, Loid has garnered praise from James Bond himself for his mastery in espionage, social expertise, consummate lying, skill in combat, and appeal to women. With Bond, Loid has discussed his ongoing struggle regarding being a spy and becoming a family man, with Bond providing him advice on how romance has affected his career. Funnily enough, Loid finds it interesting how Bond is named similarly to TV show spy character in his world Bondman who Anya, a fan of the show, named their family dog Bond after.
** Loid has been serving as something of a mentor to Carmen and Juni Cortez, teaching the young spies all that he knows. Their enthusiasm reminds Loid of Anya, who's actually been showing potential as a spy herself. However, his training, including the belief that a spy must bury their emotions and show no weakness, and his harsh physical regimen has proven to be too rigorous for the young spies.
* Exclusive to Yor:
** Yor has formed a connection with Arya Stark over becoming assassins at a young age. However, Yor was horrified to learn about Arya's training, learning how to fight blind, getting repeatedly beaten, having to kill another assassin, and learning how to steal faces to get revenge on the people who wronged her family. Arya, on the other hand, was dumbfounded to hear about how Yor became an assassin to financially support her brother, happily coming home [[TroublingUnchildlikeBehavior covered in blood]] all without Yuri noticing. They had a friendly spar, but Yor accidentally [[CharlesAtlasSuperpower smashed Arya into the wall and broke her ribs]] with her ridiculous physical strength.
** To try to improve her terrible cooking, Yor has been getting lessons from Toriko and Komatsu. In spite of being trained gourmet hunters who have faced many dangers, even they were incapacitated to near death when eating Yor's cooking. Slowly, but surely, they have begun building a tolerance to Yor's cooking, and she no longer cuts up the cutting board when using a knife, or dicing meat up so thin that it isn't cookable. And even she's been improving her culinary skills, now able to create her late mother's delicious stew.
[[/folder]]
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[[folder:Kingseeker Frampt and Darkstalker Kaathe]]

[[/folder]]

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[[folder:The Darkest Dungeon]]
''Ruin has come to this profile...''\\\

'''The VideoGame/DarkestDungeon, the Unholy [[TheVeryDefinitelyFinalDungeon True Final Dungeon]]''' [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/dd_entrance.png]] [[caption-width-right:1000:The entrance of the Darkest Dungeon]]
* Description: An underground dungeon filled with meat and metal underneath a decrepit house, likely the Ancestor's home.
* Theme Song: [[https://youtu.be/watch?v=aXGVMaBY3UA The Final Combat]]
* Symbol: A symbol of a crown with six points, the stress symbol. Alternatively, the Ancestor's true form: the Heart of Darkness.
* Alignment: ChaoticEvil
* Portfolio: [[BloodyBowelsOfHell A hellish underground dungeon]] [[BodyHorror made of various tissue and concrete meshed together]], [[RefusalOfTheCall those who enter it will refuse to enter it again]], [[WombLevel becomes progressively fleshier downwards]], [[HeroicSacrifice any retreat will require one party member to hold their escape]], [[BeneathTheEarth found underneath the Ancestor's home after he dug it up]], [[TheCorrupter can possibly corrupt beings outside its' domain, provided it enters said dungeon]]
* Domains: Dungeons, Cults, Corruption, Flesh, Darkness
* Sacred to: '''[[Pantheon/ExtrovertFlaws The Ancestor]]'''
* Unholy to:
** Those within the [[VideoGame/DarkestDungeon Darkest Estate]]: '''[[Pantheon/ReligiousPractice The Flagellant]], [[Pantheon/FleshEaters the Hag]], [[Pantheon/RoyalPersonalities the Crimson Court]], [[Pantheon/CelestialBodiesAndStars the Sleeper]]'''
** Others: Other dungeoneers ([[Pantheon/HeroicAchievementsAndLosses Yuri Hyuga]], [[Pantheon/GameDesign the Dragon Hunters]], [[Pantheon/{{Gaming}} various Guilds from Etrian Odyssey]]), other cult members ([[Pantheon/SuicideAndSacrifice Lunatic Cultist]]), [[Pantheon/ReligiousFigures Allen Walker]], [[Pantheon/HolyAuthorityAndPower Alexander Anderson]]
* '''The Ancestor''': ''Once again, the stars are right and the manor sits at the very epicenter of cosmic unrest. Cultists rally to their twisted idols and great gongs sound in anticipation of the coming sacrifices. Far below, life-laden shadows pulse to the unrelenting rhythm of a beating heart.''
** ''The thing has no name, for it needs no language. Nevertheless, those who would submit to its wordless will are rewarded, in a fashion. The creature's blessings are as repulsive as they are robust. Twisted, half human monstrosities stalk the flesh-ridden halls, protecting their gestating god.''
** ''The interminable stone halls are but an antechamber. The creature is vast beyond measure, and must be battled from within. Step over the threshold, and let the terrible truth worm its way into your mind.''
** ''...''
* Once a house known for such veneration and imperial design, the Ancestor has lived a decadent life filled with splendor and luxury, though such life would eventually bore him and he would find different ways to satiate his curiosity. This peaked upon the discovery of a possible underground cavern below his home, on which he spent all his resources, both mental and physical, on unearthing such rumors. Swarthy workers and sturdy shovels were what he spent upon to the cavern he studied, which he did, finding a large gate within the lowest foundations of his home. Unbeknownst to all including himself, said gate was a portal of horrors, of which he opened it and unleashed it around the Estate. The last words written by the Ancestor described the final fate of the journey, in which he begged one his own lineages to take part as a heir against a home no longer filled with fortune, but of festering terror.
* Among the various corners of the Ancestor's Estate, none are far more terrifying and tenuous than the Darkest Dungeon. It is said that the source of the evil that plagued the land all began on that blasted cavern, though the remaining parts of the estate being corrupted was not by the Dungeon itself, but was done by its' influence towards the Ancestor's lust for knowledge. What that knowledge was became the breaking point of his efforts and was eventually absorbed into the ''thing''. The Ancestor's last words was a letter to one of his heirs, to claim the land and to defeat the root of evil that is the Darkest Dungeon. However, said ''thing'' was also powered by all the dead recruits the heir rallied in his cause. After trudging through the various parts of the estate and the Darkest Dungeon itself, the last heroes confronted the true evil of the dungeon: the Heart of Darkness and with its' death, was a victory, a hollow one at that. A realization came as the heir was trapped into a cycle, as while he may have defeated the Heart of Darkness, it will come once more and such, the heir would send one of his own to beg for help and reclaim the land, the same predicament the Ancestor lead him into, and thus the cycle repeats, until eventually, humanity will give up and the Heart will destroy all life.
** The Ancestor's reputation in the Pantheon has been in a downward spiral, no different to the sheer hubris he would face prior to opening the Darkest Dungeon itself, but the Pantheon denizens, at least those willing to fight around the Estate, have noticed something unusually strange. Some have noticed visions of the Estate's buildings being part flesh while others have seen the regulars of the establishments, such as the Town Crier and Caretaker taking far more... hideous forms, before reverting back to their normal selves. The real kicker was that the real temple of the Ancestor, the aforementioned Darkest Dungeon, was nowhere to be found, and the pathway to it was suddenly gone. At first many were confused, and some even celebrated as the disappearance of the dungeon meant the evil was purged, that was until sudden changes occurred within the Dominions, of which their cheerfulness was short lived. The Ancestor, whether by magic or by charisma, was able to transport the Darkest Dungeon within an empty space in the Expansions project. The last moments everyone had was fear, fear that any unsuspecting visitor would become the next victim of the dungeon and in doing so, fattening the ''thing'' that lurks below it.
* Unlike the other corners of the Estate, such as the Courtyard, Cove, Farmstead, Ruins, Warrens and Weald, the Darkest Dungeon remains strongly secured, all thanks to the cult that surrounds the new god. The dungeon itself is a host, where it grows and gestates as more sacrifices are made to hasten its' growth. Those that dare to go deeper will find themselves in an unholy covenant of flesh and foundation, one that would break those of fragile minds, and if the dungeon itself would not break it, the cultists and creatures that lurk in it would. Even the creatures in the aforementioned corners would not dare step into the Darkest Dungeon as they would inevitably be absorbed by the cult, best shown with a Shambler, once a malignant presence to those who alter its' altar, becoming into a Shuffling Horror, showing that the evil within the Darkest Dungeon is potent and far stronger that the other evils. Going deeper only gets worse, as the cult would be filled with more armed templars guarding the deeper gates. Stress becomes more common and the chance of death via bleeding (and poisoning) is evermore high. If one manages to get past the templars, they are to face a fleshy maze, almost akin to that of a womb, and filled with gargantuan cysts, all of which as hostile to anyone crossing into its' path. The last level however, the true finale, would show the roots of evil and with it, the Ancestor in his new form as a herald of the corruption he opened.
* Very few have ever wished to brave the Darkest Dungeon, as the risk of death and insanity are very high. Nevertheless, some consider the Darkest Dungeon as a final challenge, should one face the horrors and survive against all odds, then who is not to say that they can survive against all dungeons they may face. Many dungeoneers have imagined at some point in facing the Darkest Dungeon, and in turn, ending the Ancestor's fate once and for all, with the ''Etrian Odyssey'' guilds being the first to advertise willing recruits and heroes to face the dungeon and claim their own glory. Some of the more, skeptical ones have expressed a lack of interest entering the dungeon, likely due to self-preservation, but others, such as Yuri Hyuga, believe that fate can be changed by facing the entity below. The advertisements eventually reached to a group of Dragon Hunters, seeing the potential glory that awaits them, after all, what could be worse than the dragons they have faced right? Truly far, ''far'' worse.
** For a dungeon with a surrounding cult, other cults are not welcome within the premises as those who enter will face a new legion of willing cultists, ready to lay down their lives over their newfound god. This has led to various conflicts in the first and second levels of the Darkest Dungeon, as other cultists in the Pantheon have attempted to take the dungeon for their own nefarious reasons, usually ending with the invaders being killed and their flesh absorbed to the ''thing''. Among those who are persistent to fight is a Lunatic Cultist who is devoted to the Moon Lord, Cthulhu. The Lunatic Cult are among the most persistent and equally (strength-wise) strong threats the cult of the dungeon has faced. Some may theorize that the cults are attacking each other, not because of the dungeon itself, but rather, only one of their own gods can rightfully have the Pantheon, and the ''thing'' is a threat to Cthulhu should he be summoned, which may explain the Lunatic Cult's desire to kill it.
* As the Darkest Dungeon's shadow looms, other warriors have stepped in, this time of holy intention. With the corruption of the Darkest Dungeon spreading around other parts of the Pantheon, a few have dedicated their cause to push back and fight against the encroaching darkness, using their faith to protect them from the influence. A few of the visitors whose souls were lost to the cult were spared by Allen Walker, who sensed their presence and saved a few, tracing the lost souls back to the same dungeon. On the other hand, the overzealous Alexander Anderson has been hunting down the cultists that have attempted to spread the ''thing'''s influence beyond it, leading him to the very dungeon. In a brief but understandable intention, both Allen and Anderson have willingly allied together as the two have slowly witnessed that should the Darkest Dungeon's influence remains unwatched, the corruption would consume all.
* '''The Ancestor''': ''In all my terrible researches, what I sought was a glimpse behind the veil, a crumb of cosmic truth... I found it here, and in that moment of brain-blasting realization I ceased to be a man and became a herald...an avatar of the Crawling Chaos.''
** ''Life feeds on life. In your petty pursuit of family redemption you consumed those who rallied to your cause and in so doing you strengthened the Thing, accelerating the end. This is as it should be. It is why you are here.''
** ''We are chained here forever, you and I, at the end of the world. Free yourself, rouse the Thing, and embrace the ineffable cosmic hideousness that lives within us all.''

to:

[[folder:The Darkest Dungeon]]
''Ruin has come to this profile...''\\\

'''The VideoGame/DarkestDungeon, the Unholy [[TheVeryDefinitelyFinalDungeon True Final Dungeon]]''' [[quoteright:1000:https://static.
[[folder:Crossbreed Priscilla]]
'''[[VideoGame/DarkSoulsI Crossbreed Priscilla]], Goddess of [[DragonAncestry Halfbreed Dragons]]'''
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/dd_entrance.png]] [[caption-width-right:1000:The entrance of the Darkest Dungeon]]
org/pmwiki/pub/images/image_2382.jpeg]]
* Description: An underground dungeon filled with meat and metal underneath a decrepit house, likely the Ancestor's home.
Greater Goddess
* Symbol: Her Lifehunt Scythe, her White Tail, or her Doll
* Theme Song: [[https://youtu.be/watch?v=aXGVMaBY3UA The Final Combat]]
* Symbol: A symbol of a crown with six points, the stress symbol. Alternatively, the Ancestor's true form: the Heart of Darkness.
[[https://www.youtube.com/watch?v=GbYGXYmOF8k Crossbreed Priscilla]]
* Alignment: ChaoticEvil
TrueNeutral
* Portfolio: [[BloodyBowelsOfHell A hellish underground dungeon]] [[BodyHorror made of various tissue and concrete meshed together]], [[RefusalOfTheCall those who enter it will refuse to enter it again]], [[WombLevel becomes progressively fleshier downwards]], [[HeroicSacrifice any retreat will require one party member to hold their escape]], [[BeneathTheEarth found underneath the Ancestor's home after he dug it up]], [[TheCorrupter can possibly corrupt beings outside its' domain, provided it enters said dungeon]]
* Domains: Dungeons, Cults, Corruption, Flesh, Darkness
* Sacred to: '''[[Pantheon/ExtrovertFlaws The Ancestor]]'''
* Unholy to:
** Those within the [[VideoGame/DarkestDungeon Darkest Estate]]: '''[[Pantheon/ReligiousPractice The Flagellant]], [[Pantheon/FleshEaters the Hag]], [[Pantheon/RoyalPersonalities the Crimson Court]], [[Pantheon/CelestialBodiesAndStars the Sleeper]]'''
** Others: Other dungeoneers ([[Pantheon/HeroicAchievementsAndLosses Yuri Hyuga]], [[Pantheon/GameDesign the Dragon Hunters]], [[Pantheon/{{Gaming}} various Guilds from Etrian Odyssey]]), other cult members ([[Pantheon/SuicideAndSacrifice Lunatic Cultist]]), [[Pantheon/ReligiousFigures Allen Walker]], [[Pantheon/HolyAuthorityAndPower Alexander Anderson]]
* '''The Ancestor''': ''Once again, the stars are right and the manor sits at the very epicenter of cosmic unrest. Cultists rally to their twisted idols and great gongs sound in anticipation of the coming sacrifices. Far below, life-laden shadows pulse
CuteGiant, NonMaliciousMonster, SinisterScythe, NonHumanHumanoidHybrid, MysticalWhiteHair, CuteMonsterGirl, BadPowersGoodPeople, [[DemotedToExtra Supposedly an important character to the unrelenting rhythm of a beating heart.''
** ''The thing has no name, for it needs no language. Nevertheless, those who would submit to its wordless will are rewarded, in a fashion.
Chosen Undead]], FurIsClothing, PrettyInMink, YeOldeButcheredeEnglishe, [[StatuesqueStunner Tall and Stunning]]
* Domain: Beast, Weapons, Snow, Peace, Art
* Allies: [[Pantheon/AnalysisAndRecords
The creature's blessings are as repulsive as they are robust. Twisted, half human monstrosities stalk Nameless King]], [[Pantheon/OthernessAbominations Rom the flesh-ridden halls, protecting their gestating god.''
** ''The interminable stone halls are but an antechamber.
Vacuous Spider]], [[Pantheon/FanserviceAttires Seaport Princess]], [[Pantheon/VillainousArchetypes Northern Ocean Princess]], [[Pantheon/{{Hunters}} The creature is vast beyond measure, and must be battled from within. Step over the threshold, and let the terrible truth worm its way into your mind.''
** ''...''
Dragonborn]], [[Pantheon/LustfulActs Issei Hyoudo]], [[Pantheon/{{Dragons}} Shyvana]], [[Pantheon/{{Friendship}} Steven Universe]], [[Pantheon/HairStyles Rapunzel]], [[Pantheon/{{Family}} Mary Poppins]], Daenerys Targaryen
* Once a house Enemies: [[Pantheon/CapesAndCoats Ripto]], [[Pantheon/SelfHatred Acnologia]]
* Opposes: [[Pantheon/RoyaltyOther Gwyn]], [[Pantheon/GamingStyles The Chosen Undead]], [[Pantheon/{{Hunters}} Monster Hunters]]
* EvilCounterpart: [[Pantheon/BossDesign Sister Friede]]
* The only
known Dragon/God hybrid in the world of Dark Souls, Crossbreed Priscilla was locked away in the Painted World of Ariamis by the Gods, for such veneration and imperial design, she possess the Ancestor has lived powers of "Lifehunt", a decadent life filled with splendor and luxury, though such life would eventually bore him and he would find different ways to satiate his curiosity. This peaked upon powers that was feared by the discovery gods of a possible underground cavern below his home, on which he spent all his resources, both mental and physical, on unearthing such rumors. Swarthy workers and sturdy shovels were what he spent upon Anor Londo. Whether that ability is unique to the cavern he studied, which he did, finding a hybrid is unknown.
* While her fate in the mortal world is unknown, one day in the Pantheon, someone noticed an unusually
large gate within the lowest foundations of his home. Unbeknownst to all including himself, said gate was a portal of horrors, of which he opened it and unleashed it around the Estate. The last words written by the Ancestor described the final fate of the journey, in which he begged one his own lineages to take part as a heir against a home no longer filled with fortune, but of festering terror.
* Among the various corners of the Ancestor's Estate, none are far more terrifying and tenuous than the Darkest Dungeon. It is said that the source of the evil that plagued the land all began on that blasted cavern, though the remaining parts of the estate being corrupted was not by the Dungeon itself, but was done by its' influence towards the Ancestor's lust for knowledge. What that knowledge was became the breaking point of his efforts and was eventually absorbed into the ''thing''. The Ancestor's last words was a letter to one of his heirs, to claim the land and to defeat the root of evil that is the Darkest Dungeon. However, said ''thing'' was also powered by all the dead recruits the heir rallied in his cause. After trudging through the various parts of the estate and the Darkest Dungeon itself, the last heroes confronted the true evil of the dungeon: the Heart of Darkness and with its' death, was a victory, a hollow one at that. A realization came as the heir was trapped into a cycle, as while he may have defeated the Heart of Darkness, it will come once more and such, the heir would send one of his own to beg for help and reclaim the land, the same predicament the Ancestor lead him into, and thus the cycle repeats, until eventually, humanity will give up and the Heart will destroy all life.
** The Ancestor's reputation
painting in the Pantheon has been in a downward spiral, no different to the sheer hubris he would face prior to opening the Darkest Dungeon itself, but the Pantheon denizens, at least those willing to fight around the Estate, have noticed something unusually strange. Some have noticed visions of the Estate's buildings being part flesh while others have seen the regulars of the establishments, such as the Town Crier and Caretaker taking far more... hideous forms, before reverting back to their normal selves. The real kicker was that the real temple of the Ancestor, the aforementioned Darkest Dungeon, was nowhere to be found, and the pathway to it Treasures. Upon closer inspection, said person was suddenly gone. At first many were confused, and some even celebrated as sucked into the disappearance Painted World of the dungeon meant the evil was purged, that was until sudden changes occurred within the Dominions, of Ariamis, which their cheerfulness alerted the Chosen Undead and had to rescue the person from the Painted World. After reporting this incident, it was short lived. The Ancestor, whether by magic or by charisma, was able to transport the Darkest Dungeon within an empty space in the Expansions project. The last moments everyone had was fear, fear confirmed that any unsuspecting visitor would become the next victim of the dungeon and in doing so, fattening the ''thing'' that lurks below it.
* Unlike the other corners of the Estate, such as the Courtyard, Cove, Farmstead, Ruins, Warrens and Weald, the Darkest Dungeon remains strongly secured, all thanks
Priscilla had ascended to the cult Pantheon.
* Much like most docile deities around the Pantheon, she is content in staying inside her temple which is modeled after Ariamis. Those who do enter her humble abode are asked to leave. She won't force them to leave, but will open a portal
that surrounds they can use to exit. Though if provoked, she will fight but won't be much of a challenge, though the new god. The dungeon itself is a host, where it grows and gestates as more sacrifices are made to hasten its' growth. Lifehunt Scythe she wields truly hurts.
**
Those that dare to go deeper will find themselves in an unholy covenant of flesh do visit her and foundation, one that would break those of fragile minds, mean her no harm do so to alleviate her loneliness. Some include Steven Universe who is pretty much friendly towards everybody. Though, some believe he visits her because he is fascinated with giant women. Repunzel also visits and if has share her story of being locked away from the dungeon itself would not break it, the cultists and creatures that lurk in it would. world. Even one Mary Poppins has pop up once in a awhile to cheer her up.
* While she doesn't show it, Priscilla has expressed joy over
the creatures fact there were other half dragons in the aforementioned corners would not dare step into the Darkest Dungeon Pantheon. To her it meant she wasn't seen as they would inevitably be absorbed by the cult, best shown with a Shambler, once a malignant presence to those who alter its' altar, becoming into a Shuffling Horror, showing that the evil within the Darkest Dungeon is potent and far stronger that the other evils. Going deeper only gets worse, as the cult would be filled with more armed templars guarding the deeper gates. Stress becomes more common and the chance of death via bleeding (and poisoning) is evermore high. If one manages to get past the templars, they are to face a fleshy maze, almost akin to that of a womb, and filled with gargantuan cysts, all of which as hostile to anyone crossing into its' path. The last level however, the true finale, would show the roots outcast because of evil and with it, the Ancestor in his new form as a herald of the corruption he opened.her lineage.
* Very few have ever wished to brave the Darkest Dungeon, as the risk of death and insanity are very high. Nevertheless, some consider the Darkest Dungeon as a final challenge, should one face the horrors and survive against all odds, then It's unknown who is not to say Priscilla's parents are. It was once thought that they can survive against all dungeons they may face. Many dungeoneers were Seath the Scaleless and Gwynevere, Princess of Sunlight. But some have imagined at some point in facing the Darkest Dungeon, and in turn, ending the Ancestor's fate once and for all, with the ''Etrian Odyssey'' guilds being the first started to advertise willing recruits and heroes to face the dungeon and claim their own glory. Some of the more, skeptical ones have expressed a lack of interest entering the dungeon, likely due to self-preservation, but others, such as Yuri Hyuga, believe that fate can be changed by facing she is the entity below. The advertisements eventually reached to a group child of Dragon Hunters, seeing the potential glory that awaits them, after all, what could be worse than the dragons they have faced right? Truly far, ''far'' worse.
** For a dungeon with a surrounding cult, other cults are not welcome within the premises as those who enter will face a new legion of willing cultists, ready to lay down their lives over their newfound god.
[[spoiler: Gwyn's Firstborn]]. This has led to various conflicts would make her being locked away in the first and second levels Painted World make a bit of sense for anybody who wanted to [[spoiler: erase their existence]].
* People who have heard her remarks
of the Darkest Dungeon, as other cultists in the Pantheon have attempted to take the dungeon for their own nefarious reasons, usually ending with the invaders painted world being killed "peaceful" and their flesh absorbed to the ''thing''. Among those who are persistent to fight its inhabitants "kind" has made many dumbfounded at how false that statement is. Though, there is a Lunatic Cultist who is devoted to chance that it was once an ok place before its decay and she hasn't notice how hellish the Moon Lord, Cthulhu. The Lunatic Cult are among the most persistent and equally (strength-wise) strong threats the cult world is prior to its decay. [[https://www.deviantart.com/lewalou/art/Peaceful-my-ass-333974412 This may be one of the dungeon has faced. Some may theorize that reasons why the cults are attacking each other, not Chosen Undead is a bit sore whenever the Painted World is mentioned]].
--> '''Priscilla''': B-But this land is peaceful and its people kind...
--> '''Chosen Undead''': Oh you mean '''''[[DemonicSpiders/DarkSouls THESE GUYS]]'''''?
** [[MoodWhiplash The Chosen Undead then proceeded to]] [[Memes/DarkSouls touch her fluffy tail]] [[MoodWhiplash for a while before exiting the Painted World]].
*** Alternately, another undead went up to Priscilla, wrote down orange signs reading "weakness: feet", "amazing feet ahead", and "need feet", right before he jumped off the plank.
* Many have shown interest in Priscilla's tail. Whether it's
because of its beauty or that crafting it can create the dungeon itself, but rather, only one of their own gods can rightfully have the Pantheon, and the ''thing'' is a threat to Cthulhu should he be summoned, Lifehunt Scythe which may explain has the Lunatic Cult's desire ability to kill it.
* As
harm the Darkest Dungeon's shadow looms, other warriors have stepped in, Anor Londo Gods. Though, that last part is false it's actually her very soul that gives the Lifehunt ability and her tail just craft a dagger. Few know this time of holy intention. With info. There has been multiple flyers in the corruption House of the Darkest Dungeon spreading around other parts of the Pantheon, a few have dedicated their cause to push back and fight against the encroaching darkness, using their faith to protect them Pantheon/{{Profession}} for Priscilla. Many applicants are from the influence. A few Monster Hunters guild who want to battle Priscilla for her tail. The constant interference of the visitors whose souls were lost to the cult were spared by Allen Walker, who sensed their presence and saved a few, tracing the lost souls back to the same dungeon. On the other hand, the overzealous Alexander Anderson group has been hunting down the cultists that have attempted caused her to spread the ''thing'''s influence beyond it, leading him to view them very harshly.
* One of
the very dungeon. In a brief but understandable intention, both Allen and Anderson have willingly allied together as few times Priscilla has left her temple is to visit the Nameless King. Surprisingly the two have slowly witnessed got along very well. Almost like they knew each other. Often then not the two can just be seen relaxing with the King's Storm Drake laying peacefully beside them.
* She also heard from the House of Knowledge about [[VideoGame/DarkSoulsIII another Painted World]]
that should exists few years later. She hoped that the Darkest Dungeon's influence remains unwatched, the corruption inhabitants of this world would consume all.
be nicer and much more endearing. This ended up with her meeting with Sister Friede, someone who is similar to Priscilla herself in terms almost everything. She would have been a great SpiritualSuccessor. However, upon hearing the numerous reports of the [[TheCorrupter activities]] [[ReligionOfEvil within]] the painting itself, as well as Friede's somewhat hostile attitude, it became clear that Friede has turned into something else, much more sinister and evil (albeit misguided).
* '''The Ancestor''': ''In all my Bonded with Rom the Vacuous Spider over the fact the two are maligned beasts who wish not to fight. Priscilla has express sympathy for Rom because while she could be spared, the spider could not.
* Had a chance to meet up with both Seaport Princess and Northern Ocean Princess and got along very well with them. Especially Seaport who also likes being left alone.
* Has heard
terrible researches, what I sought was a glimpse behind the veil, a crumb rumors of cosmic truth... I found it here, a [[Franchise/SuperMarioBros little red man]] who can enter [[VideoGame/SuperMario64 paintings to grab dragon's tails and in that moment of brain-blasting realization I ceased to be a man and became a herald...an avatar of the Crawling Chaos.''
** ''Life feeds on life. In your petty pursuit of family redemption you consumed those who rallied to your cause and in so doing you strengthened the Thing, accelerating the end.
swing them into mines]].
* "''Thou must returneth whence thou came. [[BlatantLies
This land is as it should be. It is why you are here.''
** ''We are chained here forever, you
peaceful, its inhabitants kind]], but thou dost not belong. I beg of thee, plunge down from the plank, and I, at the end of the world. Free yourself, rouse the Thing, and embrace the ineffable cosmic hideousness that lives within us all.''hurry home.''"



[[folder:[=Mirny-13=]]]
''I must inform you that a major emergency has occurred in Mirny-13, a small oil-producing town, where numerous anomalies have appeared. Amid growing panic in Mirny-13, it was decided to evacuate the town and completely close it to the outside world. High Command sent us here on a reconnaissance mission, but we had no clear knowledge of what we were going to encounter.''\\\

''Rumors are spreading amongst our troops that this emergency has something to do with the military testing ground in Arzagir, located just 21 km from Mirny-13. Despite our repeated requests, Command remains silent and stubbornly denies the occurrence of any anomalies.''\\\

'''[[VideoGame/WorldOfTanks Mirny-13]], Restricted Domain of [[TemporaryOnlineContent Temporary Game Events]]''' (Мирный-13) [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/mirny13.jpg]] [[caption-width-right:1000:A captured photo of [=Mirny-13=] during an expedition]] [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/magnus_23.png]] [[caption-width-right:1000:A "Magnus" spotted in the middle of the city]]
* Description: A city within the Aral Sea codenamed "Arzagir" that has been swallowed by a black and purple atmosphere, with surrounding landscapes filled with purple ooze, Mirium.
* Theme Song/s: [[https://youtu.be/watch?v=4OItFkiwA4g Mirny-13]], [[https://youtu.be/watch?v=02ByVx8PVeg Mirny: Hope]], [[https://youtu.be/watch?v=518BJYqwP58 Lost Hope]]
* Symbol: The name "Мирный-13" covered by a purple sky. Alternatively, the element Mirium, or a Magnus.
* Alignment: ChaoticNeutral, ChaoticEvil upon aggression.
* Portfolio: [[GhostTown An abandoned town]] [[UnknownPhenomenon that has been engulfed by an unknown anomaly]], [[TestingRangeMishap said event occurred due to nearby nuclear experimentation]] [[MinovskyPhysics inadvertently creating the element known as "Mirium"]], [[TheCorrupter slowly corrupts those who are exposed to it]], [[ForbiddenZone rendered forbidden to enter]], [[ElementalPlane considered a "rift" to its' own dimension]]
* Domains: Elements, Experiments, Expeditions, Anomalies, Temporal Effects
* Avoided by: [[Pantheon/GamingNarratives Artyom]]
* Source of Interest: [[Pantheon/TimePeriods The Think Tank]] (except for Dr. Mobius)
* Military expeditions of an unknown nature were slowly rallied up due to an unexpected anomaly present within a small ghost town just a few kilometers near a dedicated patch of land within the Aral Sea, codenamed "Arzagir". The town's residents have evacuated and have described both the surrounding atmosphere and the several teams, both military and scientific types, that stayed in the town, studying the effects of the anomaly, as well as an unknown element that has been discovered within the perimeter. Observations from the evacuees also mentioned a military construct almost the shape of a crown, dubbed by the scientists known as "Magnus". As time went on however, the anomaly started becoming aggressive and soon, personnel were forced to retreat, with the remaining soldiers forced to engage an otherworldly foe. With very little knowledge and seeing the fragility of the human body against an element not known to man, tanks of varying types were sent within the anomaly to investigate it, the town known as [=Mirny-13=].
** With various expeditions being sent alongside organized battle groups disappearing after arrival to the site, very little progress has been made regarding the state of the town, as well as the research of the unidentified substance, later coined as Mirium, based on the town it was discovered at. Rumors of an entity known as "the Immortal" was spread out towards other personnel, fearing the worst as to what happened to all the soldiers they have sent. A lead researcher named Hope coordinated with the general and helped organize regiments of experienced tankers to collect as much Mirium samples as possible. The first team was sent and ended in failure, with hard-to-read radio messages received but no signs of the first team arriving back. Soon after, a second team was organized and was outfitted with various technologies she designed specifically to collect as much of the element as possible. This time, the team returned but one of their members, a tanker crew using an M103 heavy tank, met their demise due to Hope dismissing several faulty issues with the tank's collector apparatus prior to the "Incident". Their demise was not in vain as this lead to a breakthrough regarding a pivotal battle between a new tanker team against "the Immortal", to finally end the anomaly and close the rift, or so they thought.
** In an unexpected turn of events, the rift was open once more and lead researcher Hope was nowhere to be found. Scrambled teams attempted to find her until they had discovered not only her hidden findings from her previous research but that she intentionally found a way to re-open the rift to [=Mirny-13=], the last of her whereabouts was that she touched a Magnus before disappearing. Emergency combat teams were dispatched and slowly worked their way to the rift, but the anomaly was far more aggressive than the past encounters, with the reconstruction of the Immortal and the discovery of the M103, known to be Corrupted to the very substance it was exposed to. Research coming from Hope's documents revealed an unsettling behaviour within the anomaly, which included the state of "corrupted" units, those who have remained constantly exposed to the Mirium element and the slow discovery that Mirium is a mirror to one's thoughts. One of which was a commander known as Martin Novak, one of the few veterans of the past Mirny campaigns who volunteered to end the anomaly but was slowly corrupted due to Mirium influence and was eventually mutated inside the tank he used. With an unknown help from within the anomaly, the last tankers managed to kill Novak and were whisked away from the town, this time, ending the phenomenon for good.
* Historical archives regarding the town has remained sparse as most have remained classified, or removed, due to military secrecy and extensive testing done within the Aral Sea. When the anomaly broke out, the only thing that could decipher the history of the town prior to the first sighting of the element was through evidence, both from the science teams that were sent to investigate it, the various testimonies and diaries written by soldiers and observations made by the citizens before evacuation. The pieces that did fall into place showed that [=Mirny-13=] was by no means an accident, rather, an additional side effect that was created due to nuclear weapons testing. The creation of the Magnus was proof of this, being made as a Mirium collector that would help transport others ''somewhere'', whatever that means to the researchers. The presence of said element also became the focal point of all research once the incident began, it was when the anomaly became aggressive that research halted and expeditions were sent to recover survivors.
** Most of the Pantheon were very apprehensive regarding the case of [=Mirny-13=], with many thinking that all they were chasing were ghost stories. After all, a small oil town being a source of an otherworldly effect would sound stupid to others, and for a moment it was. That all changed when a group of visitors were found missing after testing out [[Pantheon/VehiclesDepot the Desert Bus]] with the Bus itself unable to be found on the desert it was meant to travel. This would not make sense given that the path the Desert Bus would take is straightforward and many would wander the desert for days. The Bus did eventually came back, but something was odd about it. Large purple protrusions, almost crystalline-like, black sludge around the wheels and a rust-like substance permeated the metal frame of the bus, and the visitor group inside were all but "dead", not dead in a traditional sense, but "dead" as in not moving, almost as if their conscience have been absorbed by the vehicle they have been staying at. Those that investigated the matter traced the Bus to a small town, one that vindicated the researchers of the existence of it. Thus, the Pantheon had no choice but to contain it, in the hopes that an anomaly of such would not hurt any outsiders.
* To understand [=Mirny-13=], one must glance at the very element that powers the anomaly itself: Mirium. Said to be the "key to everything", Mirium did not start out as a large sludge, rather it was an undiscovered element that did not exist in the periodic table. It's original composition was a form of dust or liquid that has strong electromagnetic fields, despite not being a metal element. It expands ever so slowly to take space but not aggressively, until an external stimulus, such as that of an explosion or extensive radiation, makes contact with it and enters an aggressive stage. This stage explains the ever-expanding state of the town the moment the anomaly occurred. The sludge-like properties that affected the land must have been the oil that the town was known for, being mixed with the highly expanding element and giving it a black glow. That however covers the exterior parts of the element, the inner parts, can be confusing.
** Upon reaching the aggressive stage, the various areas engulfed by the element exhibits small doses of radiation. As time progresses, a small form of a distance-spanning centralized intelligence manifests in the area, with hints saying it "wants to go home", a common mantra spoken by those who are contaminated by it in extensive periods. Its' natural affinity with electromagnetic fields also allows strong electromagnetic interference, hence a lack of contact between those inside the anomaly and those outside it. In higher concentrations, reality can be manipulated, including large modifications in the terrain, time and weather, all of which the details can very from person to person. The aforementioned centralized intelligence also has a key role in the anomaly's behaviour.
** As detailed by various scouts, the intelligence theoretically acts as a hivemind and manifests its' defenses in the form of tanks and other forms related to it (such as sea mines, called hedgehogs). The tanks may have an explanation as many battle groups were sent to the anomaly, unaware of what the true situation was ahead, and thus, those that "died" might have been absorbed by the intelligence as a whole. There are also various types that appear, between regular "Guards", "Hunters" which hunts interlopers regardless of location, "Rabbits" which are small but nimble units with large concentrations of Mirium, "Alphas" enhances the "Guards" and other forms. This suggests that a rudimentary intelligence exists within the anomaly. There is also "the Immortal", a large entity that acts as a guardian to the whole anomaly in deeper levels. And that is where the pieced-up information ends, as some questions, such as the dubious origins of said Immortal, the extent of the intelligence and the concept of "home" remains a mystery to this day.
* Very few deities have experienced the phenomenon known as anomalies. If anything, anomalies seem to be a rare occurrence, only present in Russia and its' various neighbors. The closest one to have seen one is Artyom, as the Metro, despite being a haven for the last remaining Russian population after WWIII occurred, still has its own natural happenings. Despite this, the anomaly covering [=Mirny-13=] defies everything he knows about anomalies, even to the point that his herald, Khan, knows little of the situation in the town. What he can confirm is that what is happening in [=Mirny-13=] is not natural and may even be of otherworldly origin, far beyond even what he knows from the Dark Ones. He also suspects that the military had something to do with this, a guess that might not be far from the truth.
** Military presence and scientific research in the town is considered forbidden, as to avoid any possible contamination beyond the town, let alone other possible intentions such as weaponization. That has not stopped other groups to survey and scout the area before making their next moves, only to be met with puzzling questions as to what the town is experiencing. The Think Tank's very own members have sought great interest in Mirium and its' mysterious properties but only one member, Dr. Mobius expresses great concern regarding anomaly research. Big MT has the best technology one can even think of in a wasteland, so to waste a bunch of resources on anomaly research is very questionable, though the others do not mind and wish to implement such element into their inventions, out of scientific progress. Mobius can't help but sense a deep danger should the remaining members break something in the middle of their testing...

to:

[[folder:[=Mirny-13=]]]
''I must inform you that a major emergency has occurred in Mirny-13, a small oil-producing town, where numerous anomalies have appeared. Amid growing panic in Mirny-13, it was decided to evacuate
[[folder:Nito]]
'''[[VideoGame/DarkSouls Nito]],
the town and completely close it to God Whose [[BodyOfBodies Body Is Made of Bodies]]''' (Gravelord Nito, The First of The Dead, Leader of the outside world. High Command sent us here on a reconnaissance mission, but we had no clear knowledge of what we were going to encounter.''\\\

''Rumors are spreading amongst our troops that this emergency has something to do with the military testing ground in Arzagir, located just 21 km from Mirny-13. Despite our repeated requests, Command remains silent and stubbornly denies the occurrence of any anomalies.''\\\

'''[[VideoGame/WorldOfTanks Mirny-13]], Restricted Domain of [[TemporaryOnlineContent Temporary Game Events]]''' (Мирный-13) [[quoteright:1000:https://static.
Gravelord Servant Covenant, The Rotten, The Great Dead One)
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/mirny13.jpg]] [[caption-width-right:1000:A captured photo of [=Mirny-13=] during an expedition]] [[quoteright:1000:https://static.org/pmwiki/pub/images/84e78a7d_8f4f_4e22_904f_8021d19d8de4.png]]
[[caption-width-right:350:[[labelnote:Click here to see [[spoiler: The Rotten]]https://static.
tvtropes.org/pmwiki/pub/images/magnus_23.png]] [[caption-width-right:1000:A "Magnus" spotted in the middle of the city]]
org/pmwiki/pub/images/the_rotten_9646.jpg[[/labelnote]]]]]]
* Description: A city within the Aral Sea codenamed "Arzagir" that has been swallowed by a black and purple atmosphere, with surrounding landscapes filled with purple ooze, Mirium.
* Theme Song/s: [[https://youtu.be/watch?v=4OItFkiwA4g Mirny-13]], [[https://youtu.be/watch?v=02ByVx8PVeg Mirny: Hope]], [[https://youtu.be/watch?v=518BJYqwP58 Lost Hope]]
Greater God
* Symbol: The name "Мирный-13" covered by a purple sky. Alternatively, the element Mirium, or a Magnus.
Many Skeletons that are his body and Deathly Soul of Nito
* Theme Song: [[https://www.youtube.com/watch?v=X39HV_s0RdI Gravelord Nito]], [[https://www.youtube.com/watch?v=u04gmzXTIMU The Rotten]]
* Alignment: ChaoticNeutral, ChaoticEvil upon aggression.
TrueNeutral
* Portfolio: [[GhostTown An abandoned town]] [[UnknownPhenomenon that has been engulfed by an unknown anomaly]], [[TestingRangeMishap said event occurred due to nearby nuclear experimentation]] [[MinovskyPhysics inadvertently creating the element known as "Mirium"]], [[TheCorrupter slowly corrupts those who are exposed to it]], [[ForbiddenZone rendered forbidden to enter]], [[ElementalPlane considered [[AtopAMountainOfCorpses He is a "rift" to its' own dimension]]
mountain of corpses]], [[DemBones a giant skeleton wearing armour made from other skeletons]], TheGrimReaper, PlagueMaster, [[SinisterScimitar A Scimitar which is made of corpses and spreads plague]]
* Domains: Elements, Experiments, Expeditions, Anomalies, Temporal Effects
Death, Skeletons, Souls, Graves, Disease
* Avoided by: [[Pantheon/GamingNarratives Artyom]]
* Source of Interest: [[Pantheon/TimePeriods
Heralds: [[VideoGame/DarkSoulsII The Think Tank]] (except Milfanito]]
* Allies: '''[[Pantheon/RoyaltyOther Gwyn]]''', Zobek, Quan Chi, [[Pantheon/HealthAndDiseases Nurgle]], Death of The Endless, Death the Horseman, Pestilence the Horsemen, [[Pantheon/CommonColors Khorne]], Hades, [[Pantheon/{{Dragons}} Grima]]
* Enemies: '''Dragons''', [[Pantheon/{{Undead}} Nekron]], Yami, [[Pantheon/VillainousAppearances Master Xehanort]], [[Pantheon/DarknessAndShadow Nightmare Moon]]
* Followers: [[TabletopGame/DungeonsAndDragons The Corpse Gatherer]], [[TabletopGame/{{Exalted}} Lookshy Rebels]], the [[Franchise/{{Castlevania}} Legion]], [[VideoGame/LegacyOfKain Melchiah]]
* He is his Realm's First of The Dead, gaining Dominion over Death in his realm, due to this he has become a large skeleton formed and protected by many other skeletons of the Undead that have tried to strike him down before. This has made him a giant skeleton wearing a mountain of skeletons as armor.
* Though it may seem strange to others that he would be fiercely loyal to Gwyn, as many other Death Gods are not usually friendly to Gods of Light, this is due to both Nito and Gwyn having an understanding that they serve as a balance of Life and Death and both know that they are often needed to keep The Age of Fire alive with the cycle of Death and Rebirth.
* Thus even though Nito is a lord of Death, he understands that there must be a balance in the universe of who must die and who must live which is why he does not like Nekron: Although they are similar, Nito does not believe in killing everything that ever lived.
* Nito likes Khrone, although he likes to have balance, when it comes time to cause death it does not matter who dies as long as they die.
* Like Nurgle as he sees a kindred spirit in him and works with him to spread Disease to fill Nito's Quota.
* When many others find him he is often sleeping in his coffin, usually he lets his Covenant deal with unimportant issues and has them talk
for Dr. Mobius)
him. When Gwyn wishes to speak with him, that is when he rises from his slumber.
* Military expeditions Like Gwyn he does not like Dragons as they worked together to stop The Reign of The Everlasting Dragons. Thus like Gwyn he usually has an unknown attack on sight mentality unless they are allied with Gwyn.
* Despite this has taken a liking to Grima of all Dragons as his undead-like
nature were slowly rallied up due and attempts at Immortality reminds him of Seath The Scaleless, thus when he needs to an unexpected anomaly present within a small ghost town just a few kilometers near a dedicated patch fill his quota he often goes to Grima to do so, even pondering on letting him be apart of land within his covenant.
* His heralds are The Milfanito, Songstresses given eternal life by him to soothe
the Aral Sea, codenamed "Arzagir". souls of those bound by death and Dark, they also speak for him as no one but Gwyn knows what he says.
* Though usually very indifferent to
The town's residents have evacuated and have described both the surrounding atmosphere and the several teams, both military and scientific types, Pantheon, as of late [[BerserkButton Do. Not. Mention.]] that stayed in the town, studying the effects of the anomaly, as well as an unknown element that has been discovered within the perimeter. Observations from the evacuees also mentioned a military construct almost the shape of a crown, dubbed his [[spoiler:[[VideoGame/DarkSoulsIII corpse was devoured by the scientists a creature known as "Magnus". As time went on however, the anomaly started becoming aggressive and soon, personnel were forced to retreat, with the remaining soldiers forced to engage an otherworldly foe. With very little knowledge and seeing the fragility of the human body against an element not known to man, tanks of varying types were sent within the anomaly to investigate it, the town known as [=Mirny-13=].
** With various expeditions being sent alongside organized battle groups disappearing after arrival to the site, very little progress has been made regarding the state of the town, as well as the research of the unidentified substance, later coined as Mirium, based on the town it was discovered at. Rumors of an entity known as "the Immortal" was spread out towards other personnel, fearing the worst as to what happened to all the soldiers they have sent. A lead researcher named Hope coordinated with the general and helped organize regiments of experienced tankers to collect as much Mirium samples as possible. The first team was sent and ended in failure, with hard-to-read radio messages received but no signs of the first team arriving back. Soon after, a second team was organized and was outfitted with various technologies she designed specifically to collect as much of the element as possible. This time, the team returned but one of their members, a tanker crew using an M103 heavy tank, met their demise due to Hope dismissing several faulty issues with the tank's collector apparatus prior to the "Incident". Their demise was not in vain as this lead to a breakthrough regarding a pivotal battle between a new tanker team against "the Immortal", to finally end the anomaly and close the rift, or so they thought.
** In an unexpected turn of events, the rift was open once more and lead researcher Hope was nowhere to be found. Scrambled teams attempted to find her until they had discovered not only her hidden findings from her previous research but that she intentionally found a way to re-open the rift to [=Mirny-13=], the last of her whereabouts was that she touched a Magnus before disappearing. Emergency combat teams were dispatched and slowly worked their way to the rift, but the anomaly was far more aggressive than the past encounters, with the reconstruction of the Immortal and the discovery of the M103, known to be Corrupted to the very substance it was exposed to. Research coming from Hope's documents revealed an unsettling behaviour within the anomaly, which included the state of "corrupted" units, those who have remained constantly exposed to the Mirium element and the slow discovery that Mirium is a mirror to one's thoughts. One of which was a commander known as Martin Novak, one of the few veterans of the past Mirny campaigns who volunteered to end the anomaly but was slowly corrupted due to Mirium influence and was eventually mutated inside the tank he used. With an unknown help from within the anomaly, the last tankers managed to kill Novak and were whisked away from the town, this time, ending the phenomenon for good.
* Historical archives regarding the town has remained sparse as most have remained classified, or removed, due to military secrecy and extensive testing done within the Aral Sea. When the anomaly broke out, the only thing that could decipher the history of the town prior to the first sighting of the element was through evidence, both from the science teams that were sent to investigate it, the various testimonies and diaries written by soldiers and observations made by the citizens before evacuation. The pieces that did fall into place showed that [=Mirny-13=] was by no means an accident, rather, an additional side effect that was created due to nuclear weapons testing. The creation of the Magnus was proof of this, being made as a Mirium collector that would help transport others ''somewhere'', whatever that means to the researchers. The presence of said element also became the focal point of all research once the incident began, it was when the anomaly became aggressive that research halted and expeditions were sent to recover survivors.
** Most of the Pantheon were very apprehensive regarding the case of [=Mirny-13=], with many thinking that all they were chasing were ghost stories.
Aldrich]]]]. After all, a small oil town being a source of an otherworldly effect would sound stupid to others, and for a moment it was. That all changed when a group of visitors were found missing after testing out [[Pantheon/VehiclesDepot the Desert Bus]] with the Bus itself unable to be found on the desert it was meant to travel. This would not make sense given that the path the Desert Bus would take is straightforward and many would wander the desert for days. The Bus did eventually came back, but something was odd about it. Large purple protrusions, almost crystalline-like, black sludge around the wheels and a rust-like substance permeated the metal frame of the bus, and the visitor group inside were all but "dead", not dead in a traditional sense, but "dead" as in not moving, almost as if their conscience have been absorbed by the vehicle they have been staying at. Those that investigated the matter traced the Bus to a small town, one that vindicated the researchers of the existence of it. Thus, the Pantheon had no choice but to contain it, in the hopes that an anomaly of such would not hurt any outsiders.
* To understand [=Mirny-13=], one must glance at the very element that powers the anomaly itself: Mirium. Said to be the "key to everything", Mirium did not start out as a large sludge, rather it was an undiscovered element that did not exist in the periodic table. It's original composition was a form of dust or liquid that has strong electromagnetic fields, despite not being a metal element. It expands ever so slowly to take space but not aggressively, until an external stimulus, such as that of an explosion or extensive radiation, makes contact with it and enters an aggressive stage. This stage explains the ever-expanding state of the town the moment the anomaly occurred. The sludge-like properties that
learning how this creature affected the land must have been the oil that the town was known for, being mixed with the highly expanding element and giving it his friend Gwyn ([[spoiler:who lost a black glow. That however covers the exterior parts of the element, the inner parts, can son to this monster]]), he will show why he is to be confusing.
** Upon reaching the aggressive stage, the various areas engulfed by the element exhibits small doses of radiation. As time progresses, a small form of a distance-spanning centralized intelligence manifests in the area, with hints saying it "wants
feared as "Death" to go home", a common mantra spoken by those who are contaminated by it in extensive periods. Its' natural affinity with electromagnetic fields also allows strong electromagnetic interference, hence a lack of contact between those inside the anomaly and those outside it. In higher concentrations, reality can be manipulated, including large modifications in the terrain, time and weather, all of which the details can very from person to person. The aforementioned centralized intelligence also has a key role in the anomaly's behaviour.
** As detailed by various scouts, the intelligence theoretically acts as a hivemind and manifests its' defenses in the form of tanks and other forms related to it (such as sea mines, called hedgehogs). The tanks may have an explanation as many battle groups were sent to the anomaly, unaware of what the true situation was ahead, and thus,
those that "died" might have been absorbed by the intelligence as a whole. There are also various types that appear, between regular "Guards", "Hunters" which hunts interlopers regardless of location, "Rabbits" which are small but nimble units with large concentrations of Mirium, "Alphas" enhances the "Guards" and other forms. This suggests that a rudimentary intelligence exists within the anomaly. There is also "the Immortal", a large entity that acts as a guardian decide to the whole anomaly disparage his name in deeper levels. And that is where the pieced-up information ends, as some questions, such as the dubious origins of said Immortal, the extent of the intelligence and the concept of "home" remains a mystery to this day.
* Very few deities have experienced the phenomenon known as anomalies. If anything, anomalies seem to be a rare occurrence, only present in Russia and its' various neighbors. The closest one to have seen one is Artyom, as the Metro, despite being a haven for the last remaining Russian population after WWIII occurred, still has its own natural happenings. Despite this, the anomaly covering [=Mirny-13=] defies everything he knows about anomalies, even to the point that his herald, Khan, knows little of the situation in the town. What he can confirm is that what is happening in [=Mirny-13=] is not natural and may even be of otherworldly origin, far beyond even what he knows from the Dark Ones. He also suspects that the military had something to do with this, a guess that might not be far from the truth.
** Military presence and scientific research in the town is considered forbidden, as to avoid any possible contamination beyond the town, let alone other possible intentions such as weaponization. That has not stopped other groups to survey and scout the area before making their next moves, only to be met with puzzling questions as to what the town is experiencing. The Think Tank's very own members have sought great interest in Mirium and its' mysterious properties but only one member, Dr. Mobius expresses great concern regarding anomaly research. Big MT has the best technology one can even think of in a wasteland, so to waste a bunch of resources on anomaly research is very questionable, though the others do not mind and wish to implement such element into their inventions, out of scientific progress. Mobius can't help but sense a deep danger should the remaining members break something in the middle of their testing...
way.



[[folder:JC Denton]]

to:

[[folder:JC Denton]][[folder:Kingseeker Frampt and Darkstalker Kaathe]]



[[folder:Adam Jensen]]
'''[[VideoGame/DeusExHumanRevolution Adam]] [[VideoGame/DeusExMankindDivided Jensen]], God of [[WeCanRebuildHim Men Rebuilt as Cyborgs]]'''
* Theme: [[https://youtu.be/YfhDeNF0n3g Icarus]]
* Intermediate God
* Symbol: Retractable gold-tinted sunglasses.
* Alignment: LawfulGood
* Portfolio:
* Domains:

to:

[[folder:Adam Jensen]]
'''[[VideoGame/DeusExHumanRevolution Adam]] [[VideoGame/DeusExMankindDivided Jensen]], God
[[folder:The Darkest Dungeon]]
''Ruin has come to this profile...''\\\

'''The VideoGame/DarkestDungeon, the Unholy [[TheVeryDefinitelyFinalDungeon True Final Dungeon]]''' [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/dd_entrance.png]] [[caption-width-right:1000:The entrance
of [[WeCanRebuildHim Men Rebuilt as Cyborgs]]'''
the Darkest Dungeon]]
* Theme: Description: An underground dungeon filled with meat and metal underneath a decrepit house, likely the Ancestor's home.
* Theme Song:
[[https://youtu.be/YfhDeNF0n3g Icarus]]
* Intermediate God
be/watch?v=aXGVMaBY3UA The Final Combat]]
* Symbol: Retractable gold-tinted sunglasses.
A symbol of a crown with six points, the stress symbol. Alternatively, the Ancestor's true form: the Heart of Darkness.
* Alignment: LawfulGood
ChaoticEvil
* Portfolio:
Portfolio: [[BloodyBowelsOfHell A hellish underground dungeon]] [[BodyHorror made of various tissue and concrete meshed together]], [[RefusalOfTheCall those who enter it will refuse to enter it again]], [[WombLevel becomes progressively fleshier downwards]], [[HeroicSacrifice any retreat will require one party member to hold their escape]], [[BeneathTheEarth found underneath the Ancestor's home after he dug it up]], [[TheCorrupter can possibly corrupt beings outside its' domain, provided it enters said dungeon]]
* Domains: Dungeons, Cults, Corruption, Flesh, Darkness
* Sacred to: '''[[Pantheon/ExtrovertFlaws The Ancestor]]'''
* Unholy to:
** Those within the [[VideoGame/DarkestDungeon Darkest Estate]]: '''[[Pantheon/ReligiousPractice The Flagellant]], [[Pantheon/FleshEaters the Hag]], [[Pantheon/RoyalPersonalities the Crimson Court]], [[Pantheon/CelestialBodiesAndStars the Sleeper]]'''
** Others: Other dungeoneers ([[Pantheon/HeroicAchievementsAndLosses Yuri Hyuga]], [[Pantheon/GameDesign the Dragon Hunters]], [[Pantheon/{{Gaming}} various Guilds from Etrian Odyssey]]), other cult members ([[Pantheon/SuicideAndSacrifice Lunatic Cultist]]), [[Pantheon/ReligiousFigures Allen Walker]], [[Pantheon/HolyAuthorityAndPower Alexander Anderson]]
* '''The Ancestor''': ''Once again, the stars are right and the manor sits at the very epicenter of cosmic unrest. Cultists rally to their twisted idols and great gongs sound in anticipation of the coming sacrifices. Far below, life-laden shadows pulse to the unrelenting rhythm of a beating heart.''
** ''The thing has no name, for it needs no language. Nevertheless, those who would submit to its wordless will are rewarded, in a fashion. The creature's blessings are as repulsive as they are robust. Twisted, half human monstrosities stalk the flesh-ridden halls, protecting their gestating god.''
** ''The interminable stone halls are but an antechamber. The creature is vast beyond measure, and must be battled from within. Step over the threshold, and let the terrible truth worm its way into your mind.''
** ''...''
* Once a house known for such veneration and imperial design, the Ancestor has lived a decadent life filled with splendor and luxury, though such life would eventually bore him and he would find different ways to satiate his curiosity. This peaked upon the discovery of a possible underground cavern below his home, on which he spent all his resources, both mental and physical, on unearthing such rumors. Swarthy workers and sturdy shovels were what he spent upon to the cavern he studied, which he did, finding a large gate within the lowest foundations of his home. Unbeknownst to all including himself, said gate was a portal of horrors, of which he opened it and unleashed it around the Estate. The last words written by the Ancestor described the final fate of the journey, in which he begged one his own lineages to take part as a heir against a home no longer filled with fortune, but of festering terror.
* Among the various corners of the Ancestor's Estate, none are far more terrifying and tenuous than the Darkest Dungeon. It is said that the source of the evil that plagued the land all began on that blasted cavern, though the remaining parts of the estate being corrupted was not by the Dungeon itself, but was done by its' influence towards the Ancestor's lust for knowledge. What that knowledge was became the breaking point of his efforts and was eventually absorbed into the ''thing''. The Ancestor's last words was a letter to one of his heirs, to claim the land and to defeat the root of evil that is the Darkest Dungeon. However, said ''thing'' was also powered by all the dead recruits the heir rallied in his cause. After trudging through the various parts of the estate and the Darkest Dungeon itself, the last heroes confronted the true evil of the dungeon: the Heart of Darkness and with its' death, was a victory, a hollow one at that. A realization came as the heir was trapped into a cycle, as while he may have defeated the Heart of Darkness, it will come once more and such, the heir would send one of his own to beg for help and reclaim the land, the same predicament the Ancestor lead him into, and thus the cycle repeats, until eventually, humanity will give up and the Heart will destroy all life.
** The Ancestor's reputation in the Pantheon has been in a downward spiral, no different to the sheer hubris he would face prior to opening the Darkest Dungeon itself, but the Pantheon denizens, at least those willing to fight around the Estate, have noticed something unusually strange. Some have noticed visions of the Estate's buildings being part flesh while others have seen the regulars of the establishments, such as the Town Crier and Caretaker taking far more... hideous forms, before reverting back to their normal selves. The real kicker was that the real temple of the Ancestor, the aforementioned Darkest Dungeon, was nowhere to be found, and the pathway to it was suddenly gone. At first many were confused, and some even celebrated as the disappearance of the dungeon meant the evil was purged, that was until sudden changes occurred within the Dominions, of which their cheerfulness was short lived. The Ancestor, whether by magic or by charisma, was able to transport the Darkest Dungeon within an empty space in the Expansions project. The last moments everyone had was fear, fear that any unsuspecting visitor would become the next victim of the dungeon and in doing so, fattening the ''thing'' that lurks below it.
* Unlike the other corners of the Estate, such as the Courtyard, Cove, Farmstead, Ruins, Warrens and Weald, the Darkest Dungeon remains strongly secured, all thanks to the cult that surrounds the new god. The dungeon itself is a host, where it grows and gestates as more sacrifices are made to hasten its' growth. Those that dare to go deeper will find themselves in an unholy covenant of flesh and foundation, one that would break those of fragile minds, and if the dungeon itself would not break it, the cultists and creatures that lurk in it would. Even the creatures in the aforementioned corners would not dare step into the Darkest Dungeon as they would inevitably be absorbed by the cult, best shown with a Shambler, once a malignant presence to those who alter its' altar, becoming into a Shuffling Horror, showing that the evil within the Darkest Dungeon is potent and far stronger that the other evils. Going deeper only gets worse, as the cult would be filled with more armed templars guarding the deeper gates. Stress becomes more common and the chance of death via bleeding (and poisoning) is evermore high. If one manages to get past the templars, they are to face a fleshy maze, almost akin to that of a womb, and filled with gargantuan cysts, all of which as hostile to anyone crossing into its' path. The last level however, the true finale, would show the roots of evil and with it, the Ancestor in his new form as a herald of the corruption he opened.
* Very few have ever wished to brave the Darkest Dungeon, as the risk of death and insanity are very high. Nevertheless, some consider the Darkest Dungeon as a final challenge, should one face the horrors and survive against all odds, then who is not to say that they can survive against all dungeons they may face. Many dungeoneers have imagined at some point in facing the Darkest Dungeon, and in turn, ending the Ancestor's fate once and for all, with the ''Etrian Odyssey'' guilds being the first to advertise willing recruits and heroes to face the dungeon and claim their own glory. Some of the more, skeptical ones have expressed a lack of interest entering the dungeon, likely due to self-preservation, but others, such as Yuri Hyuga, believe that fate can be changed by facing the entity below. The advertisements eventually reached to a group of Dragon Hunters, seeing the potential glory that awaits them, after all, what could be worse than the dragons they have faced right? Truly far, ''far'' worse.
** For a dungeon with a surrounding cult, other cults are not welcome within the premises as those who enter will face a new legion of willing cultists, ready to lay down their lives over their newfound god. This has led to various conflicts in the first and second levels of the Darkest Dungeon, as other cultists in the Pantheon have attempted to take the dungeon for their own nefarious reasons, usually ending with the invaders being killed and their flesh absorbed to the ''thing''. Among those who are persistent to fight is a Lunatic Cultist who is devoted to the Moon Lord, Cthulhu. The Lunatic Cult are among the most persistent and equally (strength-wise) strong threats the cult of the dungeon has faced. Some may theorize that the cults are attacking each other, not because of the dungeon itself, but rather, only one of their own gods can rightfully have the Pantheon, and the ''thing'' is a threat to Cthulhu should he be summoned, which may explain the Lunatic Cult's desire to kill it.
* As the Darkest Dungeon's shadow looms, other warriors have stepped in, this time of holy intention. With the corruption of the Darkest Dungeon spreading around other parts of the Pantheon, a few have dedicated their cause to push back and fight against the encroaching darkness, using their faith to protect them from the influence. A few of the visitors whose souls were lost to the cult were spared by Allen Walker, who sensed their presence and saved a few, tracing the lost souls back to the same dungeon. On the other hand, the overzealous Alexander Anderson has been hunting down the cultists that have attempted to spread the ''thing'''s influence beyond it, leading him to the very dungeon. In a brief but understandable intention, both Allen and Anderson have willingly allied together as the two have slowly witnessed that should the Darkest Dungeon's influence remains unwatched, the corruption would consume all.
* '''The Ancestor''': ''In all my terrible researches, what I sought was a glimpse behind the veil, a crumb of cosmic truth... I found it here, and in that moment of brain-blasting realization I ceased to be a man and became a herald...an avatar of the Crawling Chaos.''
** ''Life feeds on life. In your petty pursuit of family redemption you consumed those who rallied to your cause and in so doing you strengthened the Thing, accelerating the end. This is as it should be. It is why you are here.''
** ''We are chained here forever, you and I, at the end of the world. Free yourself, rouse the Thing, and embrace the ineffable cosmic hideousness that lives within us all.''



[[folder:[=Mirny-13=]]]
''I must inform you that a major emergency has occurred in Mirny-13, a small oil-producing town, where numerous anomalies have appeared. Amid growing panic in Mirny-13, it was decided to evacuate the town and completely close it to the outside world. High Command sent us here on a reconnaissance mission, but we had no clear knowledge of what we were going to encounter.''\\\

''Rumors are spreading amongst our troops that this emergency has something to do with the military testing ground in Arzagir, located just 21 km from Mirny-13. Despite our repeated requests, Command remains silent and stubbornly denies the occurrence of any anomalies.''\\\

'''[[VideoGame/WorldOfTanks Mirny-13]], Restricted Domain of [[TemporaryOnlineContent Temporary Game Events]]''' (Мирный-13) [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/mirny13.jpg]] [[caption-width-right:1000:A captured photo of [=Mirny-13=] during an expedition]] [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/magnus_23.png]] [[caption-width-right:1000:A "Magnus" spotted in the middle of the city]]
* Description: A city within the Aral Sea codenamed "Arzagir" that has been swallowed by a black and purple atmosphere, with surrounding landscapes filled with purple ooze, Mirium.
* Theme Song/s: [[https://youtu.be/watch?v=4OItFkiwA4g Mirny-13]], [[https://youtu.be/watch?v=02ByVx8PVeg Mirny: Hope]], [[https://youtu.be/watch?v=518BJYqwP58 Lost Hope]]
* Symbol: The name "Мирный-13" covered by a purple sky. Alternatively, the element Mirium, or a Magnus.
* Alignment: ChaoticNeutral, ChaoticEvil upon aggression.
* Portfolio: [[GhostTown An abandoned town]] [[UnknownPhenomenon that has been engulfed by an unknown anomaly]], [[TestingRangeMishap said event occurred due to nearby nuclear experimentation]] [[MinovskyPhysics inadvertently creating the element known as "Mirium"]], [[TheCorrupter slowly corrupts those who are exposed to it]], [[ForbiddenZone rendered forbidden to enter]], [[ElementalPlane considered a "rift" to its' own dimension]]
* Domains: Elements, Experiments, Expeditions, Anomalies, Temporal Effects
* Avoided by: [[Pantheon/GamingNarratives Artyom]]
* Source of Interest: [[Pantheon/TimePeriods The Think Tank]] (except for Dr. Mobius)
* Military expeditions of an unknown nature were slowly rallied up due to an unexpected anomaly present within a small ghost town just a few kilometers near a dedicated patch of land within the Aral Sea, codenamed "Arzagir". The town's residents have evacuated and have described both the surrounding atmosphere and the several teams, both military and scientific types, that stayed in the town, studying the effects of the anomaly, as well as an unknown element that has been discovered within the perimeter. Observations from the evacuees also mentioned a military construct almost the shape of a crown, dubbed by the scientists known as "Magnus". As time went on however, the anomaly started becoming aggressive and soon, personnel were forced to retreat, with the remaining soldiers forced to engage an otherworldly foe. With very little knowledge and seeing the fragility of the human body against an element not known to man, tanks of varying types were sent within the anomaly to investigate it, the town known as [=Mirny-13=].
** With various expeditions being sent alongside organized battle groups disappearing after arrival to the site, very little progress has been made regarding the state of the town, as well as the research of the unidentified substance, later coined as Mirium, based on the town it was discovered at. Rumors of an entity known as "the Immortal" was spread out towards other personnel, fearing the worst as to what happened to all the soldiers they have sent. A lead researcher named Hope coordinated with the general and helped organize regiments of experienced tankers to collect as much Mirium samples as possible. The first team was sent and ended in failure, with hard-to-read radio messages received but no signs of the first team arriving back. Soon after, a second team was organized and was outfitted with various technologies she designed specifically to collect as much of the element as possible. This time, the team returned but one of their members, a tanker crew using an M103 heavy tank, met their demise due to Hope dismissing several faulty issues with the tank's collector apparatus prior to the "Incident". Their demise was not in vain as this lead to a breakthrough regarding a pivotal battle between a new tanker team against "the Immortal", to finally end the anomaly and close the rift, or so they thought.
** In an unexpected turn of events, the rift was open once more and lead researcher Hope was nowhere to be found. Scrambled teams attempted to find her until they had discovered not only her hidden findings from her previous research but that she intentionally found a way to re-open the rift to [=Mirny-13=], the last of her whereabouts was that she touched a Magnus before disappearing. Emergency combat teams were dispatched and slowly worked their way to the rift, but the anomaly was far more aggressive than the past encounters, with the reconstruction of the Immortal and the discovery of the M103, known to be Corrupted to the very substance it was exposed to. Research coming from Hope's documents revealed an unsettling behaviour within the anomaly, which included the state of "corrupted" units, those who have remained constantly exposed to the Mirium element and the slow discovery that Mirium is a mirror to one's thoughts. One of which was a commander known as Martin Novak, one of the few veterans of the past Mirny campaigns who volunteered to end the anomaly but was slowly corrupted due to Mirium influence and was eventually mutated inside the tank he used. With an unknown help from within the anomaly, the last tankers managed to kill Novak and were whisked away from the town, this time, ending the phenomenon for good.
* Historical archives regarding the town has remained sparse as most have remained classified, or removed, due to military secrecy and extensive testing done within the Aral Sea. When the anomaly broke out, the only thing that could decipher the history of the town prior to the first sighting of the element was through evidence, both from the science teams that were sent to investigate it, the various testimonies and diaries written by soldiers and observations made by the citizens before evacuation. The pieces that did fall into place showed that [=Mirny-13=] was by no means an accident, rather, an additional side effect that was created due to nuclear weapons testing. The creation of the Magnus was proof of this, being made as a Mirium collector that would help transport others ''somewhere'', whatever that means to the researchers. The presence of said element also became the focal point of all research once the incident began, it was when the anomaly became aggressive that research halted and expeditions were sent to recover survivors.
** Most of the Pantheon were very apprehensive regarding the case of [=Mirny-13=], with many thinking that all they were chasing were ghost stories. After all, a small oil town being a source of an otherworldly effect would sound stupid to others, and for a moment it was. That all changed when a group of visitors were found missing after testing out [[Pantheon/VehiclesDepot the Desert Bus]] with the Bus itself unable to be found on the desert it was meant to travel. This would not make sense given that the path the Desert Bus would take is straightforward and many would wander the desert for days. The Bus did eventually came back, but something was odd about it. Large purple protrusions, almost crystalline-like, black sludge around the wheels and a rust-like substance permeated the metal frame of the bus, and the visitor group inside were all but "dead", not dead in a traditional sense, but "dead" as in not moving, almost as if their conscience have been absorbed by the vehicle they have been staying at. Those that investigated the matter traced the Bus to a small town, one that vindicated the researchers of the existence of it. Thus, the Pantheon had no choice but to contain it, in the hopes that an anomaly of such would not hurt any outsiders.
* To understand [=Mirny-13=], one must glance at the very element that powers the anomaly itself: Mirium. Said to be the "key to everything", Mirium did not start out as a large sludge, rather it was an undiscovered element that did not exist in the periodic table. It's original composition was a form of dust or liquid that has strong electromagnetic fields, despite not being a metal element. It expands ever so slowly to take space but not aggressively, until an external stimulus, such as that of an explosion or extensive radiation, makes contact with it and enters an aggressive stage. This stage explains the ever-expanding state of the town the moment the anomaly occurred. The sludge-like properties that affected the land must have been the oil that the town was known for, being mixed with the highly expanding element and giving it a black glow. That however covers the exterior parts of the element, the inner parts, can be confusing.
** Upon reaching the aggressive stage, the various areas engulfed by the element exhibits small doses of radiation. As time progresses, a small form of a distance-spanning centralized intelligence manifests in the area, with hints saying it "wants to go home", a common mantra spoken by those who are contaminated by it in extensive periods. Its' natural affinity with electromagnetic fields also allows strong electromagnetic interference, hence a lack of contact between those inside the anomaly and those outside it. In higher concentrations, reality can be manipulated, including large modifications in the terrain, time and weather, all of which the details can very from person to person. The aforementioned centralized intelligence also has a key role in the anomaly's behaviour.
** As detailed by various scouts, the intelligence theoretically acts as a hivemind and manifests its' defenses in the form of tanks and other forms related to it (such as sea mines, called hedgehogs). The tanks may have an explanation as many battle groups were sent to the anomaly, unaware of what the true situation was ahead, and thus, those that "died" might have been absorbed by the intelligence as a whole. There are also various types that appear, between regular "Guards", "Hunters" which hunts interlopers regardless of location, "Rabbits" which are small but nimble units with large concentrations of Mirium, "Alphas" enhances the "Guards" and other forms. This suggests that a rudimentary intelligence exists within the anomaly. There is also "the Immortal", a large entity that acts as a guardian to the whole anomaly in deeper levels. And that is where the pieced-up information ends, as some questions, such as the dubious origins of said Immortal, the extent of the intelligence and the concept of "home" remains a mystery to this day.
* Very few deities have experienced the phenomenon known as anomalies. If anything, anomalies seem to be a rare occurrence, only present in Russia and its' various neighbors. The closest one to have seen one is Artyom, as the Metro, despite being a haven for the last remaining Russian population after WWIII occurred, still has its own natural happenings. Despite this, the anomaly covering [=Mirny-13=] defies everything he knows about anomalies, even to the point that his herald, Khan, knows little of the situation in the town. What he can confirm is that what is happening in [=Mirny-13=] is not natural and may even be of otherworldly origin, far beyond even what he knows from the Dark Ones. He also suspects that the military had something to do with this, a guess that might not be far from the truth.
** Military presence and scientific research in the town is considered forbidden, as to avoid any possible contamination beyond the town, let alone other possible intentions such as weaponization. That has not stopped other groups to survey and scout the area before making their next moves, only to be met with puzzling questions as to what the town is experiencing. The Think Tank's very own members have sought great interest in Mirium and its' mysterious properties but only one member, Dr. Mobius expresses great concern regarding anomaly research. Big MT has the best technology one can even think of in a wasteland, so to waste a bunch of resources on anomaly research is very questionable, though the others do not mind and wish to implement such element into their inventions, out of scientific progress. Mobius can't help but sense a deep danger should the remaining members break something in the middle of their testing...
[[/folder]]

[[folder:JC Denton]]
[[/folder]]

[[folder:Adam Jensen]]
'''[[VideoGame/DeusExHumanRevolution Adam]] [[VideoGame/DeusExMankindDivided Jensen]], God of [[WeCanRebuildHim Men Rebuilt as Cyborgs]]'''
* Theme: [[https://youtu.be/YfhDeNF0n3g Icarus]]
* Intermediate God
* Symbol: Retractable gold-tinted sunglasses.
* Alignment: LawfulGood
* Portfolio:
* Domains:
[[/folder]]



[[folder:Crossbreed Priscilla]]
'''[[VideoGame/DarkSoulsI Crossbreed Priscilla]], Goddess of [[DragonAncestry Halfbreed Dragons]]'''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_2382.jpeg]]
* Greater Goddess
* Symbol: Her Lifehunt Scythe, her White Tail, or her Doll
* Theme Song: [[https://www.youtube.com/watch?v=GbYGXYmOF8k Crossbreed Priscilla]]
* Alignment: TrueNeutral
* Portfolio: CuteGiant, NonMaliciousMonster, SinisterScythe, NonHumanHumanoidHybrid, MysticalWhiteHair, CuteMonsterGirl, BadPowersGoodPeople, [[DemotedToExtra Supposedly an important character to the Chosen Undead]], FurIsClothing, PrettyInMink, YeOldeButcheredeEnglishe, [[StatuesqueStunner Tall and Stunning]]
* Domain: Beast, Weapons, Snow, Peace, Art
* Allies: [[Pantheon/AnalysisAndRecords The Nameless King]], [[Pantheon/OthernessAbominations Rom the Vacuous Spider]], [[Pantheon/FanserviceAttires Seaport Princess]], [[Pantheon/VillainousArchetypes Northern Ocean Princess]], [[Pantheon/{{Hunters}} The Dragonborn]], [[Pantheon/LustfulActs Issei Hyoudo]], [[Pantheon/{{Dragons}} Shyvana]], [[Pantheon/{{Friendship}} Steven Universe]], [[Pantheon/HairStyles Rapunzel]], [[Pantheon/{{Family}} Mary Poppins]], Daenerys Targaryen
* Enemies: [[Pantheon/CapesAndCoats Ripto]], [[Pantheon/SelfHatred Acnologia]]
* Opposes: [[Pantheon/RoyaltyOther Gwyn]], [[Pantheon/GamingStyles The Chosen Undead]], [[Pantheon/{{Hunters}} Monster Hunters]]
* EvilCounterpart: [[Pantheon/BossDesign Sister Friede]]
* The only known Dragon/God hybrid in the world of Dark Souls, Crossbreed Priscilla was locked away in the Painted World of Ariamis by the Gods, for she possess the powers of "Lifehunt", a powers that was feared by the gods of Anor Londo. Whether that ability is unique to the hybrid is unknown.
* While her fate in the mortal world is unknown, one day in the Pantheon, someone noticed an unusually large painting in the Pantheon Treasures. Upon closer inspection, said person was suddenly sucked into the Painted World of Ariamis, which alerted the Chosen Undead and had to rescue the person from the Painted World. After reporting this incident, it was confirmed that Priscilla had ascended to the Pantheon.
* Much like most docile deities around the Pantheon, she is content in staying inside her temple which is modeled after Ariamis. Those who do enter her humble abode are asked to leave. She won't force them to leave, but will open a portal that they can use to exit. Though if provoked, she will fight but won't be much of a challenge, though the Lifehunt Scythe she wields truly hurts.
** Those that do visit her and mean her no harm do so to alleviate her loneliness. Some include Steven Universe who is pretty much friendly towards everybody. Though, some believe he visits her because he is fascinated with giant women. Repunzel also visits and has share her story of being locked away from the world. Even one Mary Poppins has pop up once in a awhile to cheer her up.
* While she doesn't show it, Priscilla has expressed joy over the fact there were other half dragons in the Pantheon. To her it meant she wasn't seen as a true outcast because of her lineage.
* It's unknown who Priscilla's parents are. It was once thought that they were Seath the Scaleless and Gwynevere, Princess of Sunlight. But some have started to believe that she is the child of [[spoiler: Gwyn's Firstborn]]. This would make her being locked away in the Painted World make a bit of sense for anybody who wanted to [[spoiler: erase their existence]].
* People who have heard her remarks of the painted world being "peaceful" and its inhabitants "kind" has made many dumbfounded at how false that statement is. Though, there is a chance that it was once an ok place before its decay and she hasn't notice how hellish the world is prior to its decay. [[https://www.deviantart.com/lewalou/art/Peaceful-my-ass-333974412 This may be one of the reasons why the Chosen Undead is a bit sore whenever the Painted World is mentioned]].
--> '''Priscilla''': B-But this land is peaceful and its people kind...
--> '''Chosen Undead''': Oh you mean '''''[[DemonicSpiders/DarkSouls THESE GUYS]]'''''?
** [[MoodWhiplash The Chosen Undead then proceeded to]] [[Memes/DarkSouls touch her fluffy tail]] [[MoodWhiplash for a while before exiting the Painted World]].
*** Alternately, another undead went up to Priscilla, wrote down orange signs reading "weakness: feet", "amazing feet ahead", and "need feet", right before he jumped off the plank.
* Many have shown interest in Priscilla's tail. Whether it's because of its beauty or that crafting it can create the Lifehunt Scythe which has the ability to harm the Anor Londo Gods. Though, that last part is false it's actually her very soul that gives the Lifehunt ability and her tail just craft a dagger. Few know this info. There has been multiple flyers in the House of Pantheon/{{Profession}} for Priscilla. Many applicants are from the Monster Hunters guild who want to battle Priscilla for her tail. The constant interference of the group has caused her to view them very harshly.
* One of the very few times Priscilla has left her temple is to visit the Nameless King. Surprisingly the two got along very well. Almost like they knew each other. Often then not the two can just be seen relaxing with the King's Storm Drake laying peacefully beside them.
* She also heard from the House of Knowledge about [[VideoGame/DarkSoulsIII another Painted World]] that exists few years later. She hoped that the inhabitants of this world would be nicer and much more endearing. This ended up with her meeting with Sister Friede, someone who is similar to Priscilla herself in terms almost everything. She would have been a great SpiritualSuccessor. However, upon hearing the numerous reports of the [[TheCorrupter activities]] [[ReligionOfEvil within]] the painting itself, as well as Friede's somewhat hostile attitude, it became clear that Friede has turned into something else, much more sinister and evil (albeit misguided).
* Bonded with Rom the Vacuous Spider over the fact the two are maligned beasts who wish not to fight. Priscilla has express sympathy for Rom because while she could be spared, the spider could not.
* Had a chance to meet up with both Seaport Princess and Northern Ocean Princess and got along very well with them. Especially Seaport who also likes being left alone.
* Has heard terrible rumors of a [[Franchise/SuperMarioBros little red man]] who can enter [[VideoGame/SuperMario64 paintings to grab dragon's tails and swing them into mines]].
* "''Thou must returneth whence thou came. [[BlatantLies This land is peaceful, its inhabitants kind]], but thou dost not belong. I beg of thee, plunge down from the plank, and hurry home.''"
[[/folder]]

[[folder:Nito]]
'''[[VideoGame/DarkSouls Nito]], the God Whose [[BodyOfBodies Body Is Made of Bodies]]''' (Gravelord Nito, The First of The Dead, Leader of the Gravelord Servant Covenant, The Rotten, The Great Dead One)
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/84e78a7d_8f4f_4e22_904f_8021d19d8de4.png]]
[[caption-width-right:350:[[labelnote:Click here to see [[spoiler: The Rotten]]https://static.tvtropes.org/pmwiki/pub/images/the_rotten_9646.jpg[[/labelnote]]]]]]
* Greater God
* Symbol: The Many Skeletons that are his body and Deathly Soul of Nito
* Theme Song: [[https://www.youtube.com/watch?v=X39HV_s0RdI Gravelord Nito]], [[https://www.youtube.com/watch?v=u04gmzXTIMU The Rotten]]
* Alignment: TrueNeutral
* Portfolio: [[AtopAMountainOfCorpses He is a mountain of corpses]], [[DemBones a giant skeleton wearing armour made from other skeletons]], TheGrimReaper, PlagueMaster, [[SinisterScimitar A Scimitar which is made of corpses and spreads plague]]
* Domains: Death, Skeletons, Souls, Graves, Disease
* Heralds: [[VideoGame/DarkSoulsII The Milfanito]]
* Allies: '''[[Pantheon/RoyaltyOther Gwyn]]''', Zobek, Quan Chi, [[Pantheon/HealthAndDiseases Nurgle]], Death of The Endless, Death the Horseman, Pestilence the Horsemen, [[Pantheon/CommonColors Khorne]], Hades, [[Pantheon/{{Dragons}} Grima]]
* Enemies: '''Dragons''', [[Pantheon/{{Undead}} Nekron]], Yami, [[Pantheon/VillainousAppearances Master Xehanort]], [[Pantheon/DarknessAndShadow Nightmare Moon]]
* Followers: [[TabletopGame/DungeonsAndDragons The Corpse Gatherer]], [[TabletopGame/{{Exalted}} Lookshy Rebels]], the [[Franchise/{{Castlevania}} Legion]], [[VideoGame/LegacyOfKain Melchiah]]
* He is his Realm's First of The Dead, gaining Dominion over Death in his realm, due to this he has become a large skeleton formed and protected by many other skeletons of the Undead that have tried to strike him down before. This has made him a giant skeleton wearing a mountain of skeletons as armor.
* Though it may seem strange to others that he would be fiercely loyal to Gwyn, as many other Death Gods are not usually friendly to Gods of Light, this is due to both Nito and Gwyn having an understanding that they serve as a balance of Life and Death and both know that they are often needed to keep The Age of Fire alive with the cycle of Death and Rebirth.
* Thus even though Nito is a lord of Death, he understands that there must be a balance in the universe of who must die and who must live which is why he does not like Nekron: Although they are similar, Nito does not believe in killing everything that ever lived.
* Nito likes Khrone, although he likes to have balance, when it comes time to cause death it does not matter who dies as long as they die.
* Like Nurgle as he sees a kindred spirit in him and works with him to spread Disease to fill Nito's Quota.
* When many others find him he is often sleeping in his coffin, usually he lets his Covenant deal with unimportant issues and has them talk for him. When Gwyn wishes to speak with him, that is when he rises from his slumber.
* Like Gwyn he does not like Dragons as they worked together to stop The Reign of The Everlasting Dragons. Thus like Gwyn he usually has an attack on sight mentality unless they are allied with Gwyn.
* Despite this has taken a liking to Grima of all Dragons as his undead-like nature and attempts at Immortality reminds him of Seath The Scaleless, thus when he needs to fill his quota he often goes to Grima to do so, even pondering on letting him be apart of his covenant.
* His heralds are The Milfanito, Songstresses given eternal life by him to soothe the souls of those bound by death and Dark, they also speak for him as no one but Gwyn knows what he says.
* Though usually very indifferent to The Pantheon, as of late [[BerserkButton Do. Not. Mention.]] that his [[spoiler:[[VideoGame/DarkSoulsIII corpse was devoured by a creature known as Aldrich]]]]. After learning how this creature affected his friend Gwyn ([[spoiler:who lost a son to this monster]]), he will show why he is to be feared as "Death" to those that decide to disparage his name in such a way.
[[/folder]]
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* Very few deities have experienced the phenomenon known as anomalies. If anything, anomalies seem to be a rare occurrence, only present in Russia and its' various neighbors. The closest one to have seen one is Artyom, as the Metro, despite being a haven for the last remaining Russian population after WWIII occurred, still has its own natural happenings. Despite this, the anomaly covering [=Mirny-13=] defies everything he knows about anomalies, even to the point that his herald, Khan, knows little of the situation in the town. What he can confirm is that what is happening in [=Mirny-13=] is not natural and may even be of otherworldly origin, far beyond even what he knows from the Dark Ones. He also suspects that the military had something to do with this, a guess that might not be far from the truth.
** Military presence and scientific research in the town is considered forbidden, as to avoid any possible contamination beyond the town, let alone other possible intentions such as weaponization. That has not stopped other groups to survey and scout the area before making their next moves, only to be met with puzzling questions as to what the town is experiencing. The Think Tank's very own members have sought great interest in Mirium and its' mysterious properties but only one member, Dr. Mobius expresses great concern regarding anomaly research. Big MT has the best technology one can even think of in a wasteland, so to waste a bunch of resources on anomaly research is very questionable, though the others do not mind and wish to implement such element into their inventions, out of scientific progress. Mobius can't help but sense a deep danger should the remaining members break something in the middle of their testing...

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** Most of the Pantheon were very apprehensive regarding the case of [=Mirny-13=], with many thinking that all they were chasing were ghost stories. After all, a small oil town being a source of an otherworldly effect would sound stupid to others, and for a moment it was. That all changed when a group of visitors were found missing after testing out [[Pantheon/VehiclesDepot the Desert Bus]] with the Bus itself unable to be found on the desert it was meant to travel. This would not make sense given that the path the Desert Bus would take is straightforward and many would wander the desert for days. The Bus did eventually came back, but something was odd about it. Large purple protrusions, almost crystalline-like, black sludge around the wheels and a rust-like substance permeated the metal frame of the bus, and the visitor group inside were all but "dead", not dead in a traditional sense, but "dead" as in not moving, almost as if their conscience have been absorbed by the vehicle they have been staying at. Those that investigated the matter traced the Bus to a small town, one that vindicated the researchers of the existence of the town. Thus, the Pantheon had no choice but to contain it, in the hopes that an anomaly of such would not hurt any outsiders.

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** Most of the Pantheon were very apprehensive regarding the case of [=Mirny-13=], with many thinking that all they were chasing were ghost stories. After all, a small oil town being a source of an otherworldly effect would sound stupid to others, and for a moment it was. That all changed when a group of visitors were found missing after testing out [[Pantheon/VehiclesDepot the Desert Bus]] with the Bus itself unable to be found on the desert it was meant to travel. This would not make sense given that the path the Desert Bus would take is straightforward and many would wander the desert for days. The Bus did eventually came back, but something was odd about it. Large purple protrusions, almost crystalline-like, black sludge around the wheels and a rust-like substance permeated the metal frame of the bus, and the visitor group inside were all but "dead", not dead in a traditional sense, but "dead" as in not moving, almost as if their conscience have been absorbed by the vehicle they have been staying at. Those that investigated the matter traced the Bus to a small town, one that vindicated the researchers of the existence of the town. it. Thus, the Pantheon had no choice but to contain it, in the hopes that an anomaly of such would not hurt any outsiders.outsiders.
* To understand [=Mirny-13=], one must glance at the very element that powers the anomaly itself: Mirium. Said to be the "key to everything", Mirium did not start out as a large sludge, rather it was an undiscovered element that did not exist in the periodic table. It's original composition was a form of dust or liquid that has strong electromagnetic fields, despite not being a metal element. It expands ever so slowly to take space but not aggressively, until an external stimulus, such as that of an explosion or extensive radiation, makes contact with it and enters an aggressive stage. This stage explains the ever-expanding state of the town the moment the anomaly occurred. The sludge-like properties that affected the land must have been the oil that the town was known for, being mixed with the highly expanding element and giving it a black glow. That however covers the exterior parts of the element, the inner parts, can be confusing.
** Upon reaching the aggressive stage, the various areas engulfed by the element exhibits small doses of radiation. As time progresses, a small form of a distance-spanning centralized intelligence manifests in the area, with hints saying it "wants to go home", a common mantra spoken by those who are contaminated by it in extensive periods. Its' natural affinity with electromagnetic fields also allows strong electromagnetic interference, hence a lack of contact between those inside the anomaly and those outside it. In higher concentrations, reality can be manipulated, including large modifications in the terrain, time and weather, all of which the details can very from person to person. The aforementioned centralized intelligence also has a key role in the anomaly's behaviour.
** As detailed by various scouts, the intelligence theoretically acts as a hivemind and manifests its' defenses in the form of tanks and other forms related to it (such as sea mines, called hedgehogs). The tanks may have an explanation as many battle groups were sent to the anomaly, unaware of what the true situation was ahead, and thus, those that "died" might have been absorbed by the intelligence as a whole. There are also various types that appear, between regular "Guards", "Hunters" which hunts interlopers regardless of location, "Rabbits" which are small but nimble units with large concentrations of Mirium, "Alphas" enhances the "Guards" and other forms. This suggests that a rudimentary intelligence exists within the anomaly. There is also "the Immortal", a large entity that acts as a guardian to the whole anomaly in deeper levels. And that is where the pieced-up information ends, as some questions, such as the dubious origins of said Immortal, the extent of the intelligence and the concept of "home" remains a mystery to this day.

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** With various expeditions being sent alongside organized battle groups disappearing after arrival to the site, very little progress has been made regarding the nature of the town, as well as the research of the unidentified substance, later coined as Mirium, based on the town it was discovered at. News of an entity known as "the Immortal" was spread out towards other personnel, fearing the worst as to what happened to all the soldiers they have sent. A lead researcher named Hope coordinated with the general and helped organize regiments of experienced tankers to collect as much Mirium samples as possible. The first team was sent and ended in failure, with hard-to-read radio messages received but no signs of the first team arriving back. Soon after, a second team was organized and was outfitted with various technologies she designed specifically to collect as much of the element as possible. This time, the team returned but one of their members, a tanker crew using an M103 heavy tank, met their demise due to Hope dismissing several faulty issues with the tank's collector apparatus prior to the "Incident". Their demise was not in vain as this lead to a breakthrough regarding a pivotal battle between a new tanker team against "the Immortal", to finally end the anomaly and close the rift, or so they thought.
** In an unexpected turn of events, the rift was open once more and lead researcher Hope was nowhere to be found. Scrambling teams attempted to find her until they had discovered not only her hidden findings from her previous research but that she intentionally found a way to re-open the rift to [=Mirny-13=], the last of her whereabouts was that she touched a Magnus before disappearing. Emergency combat teams were dispatched and slowly worked their way to the rift, but the anomaly was far more aggressive than the past encounters, with the reconstruction of the Immortal and the discovery of the M103, known to be Corrupted to the very substance it was exposed to. Research coming from Hope's documents revealed an unsettling behaviour within the anomaly, which included the state of "corrupted" units, those who have remained constantly exposed to the Mirium element and the slow discovery that Mirium is a mirror to one's thoughts. One of which was a commander known as Martin Novak, one of the few veterans of the past Mirny campaigns who volunteered to end the anomaly but was slowly corrupted due to Mirium influence and was eventually mutated inside the tank he used. With an unknown help from within the anomaly, the last tankers managed to kill Novak and were whisked away from the town, this time, ending the phenomenon for good.

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** With various expeditions being sent alongside organized battle groups disappearing after arrival to the site, very little progress has been made regarding the nature state of the town, as well as the research of the unidentified substance, later coined as Mirium, based on the town it was discovered at. News Rumors of an entity known as "the Immortal" was spread out towards other personnel, fearing the worst as to what happened to all the soldiers they have sent. A lead researcher named Hope coordinated with the general and helped organize regiments of experienced tankers to collect as much Mirium samples as possible. The first team was sent and ended in failure, with hard-to-read radio messages received but no signs of the first team arriving back. Soon after, a second team was organized and was outfitted with various technologies she designed specifically to collect as much of the element as possible. This time, the team returned but one of their members, a tanker crew using an M103 heavy tank, met their demise due to Hope dismissing several faulty issues with the tank's collector apparatus prior to the "Incident". Their demise was not in vain as this lead to a breakthrough regarding a pivotal battle between a new tanker team against "the Immortal", to finally end the anomaly and close the rift, or so they thought.
** In an unexpected turn of events, the rift was open once more and lead researcher Hope was nowhere to be found. Scrambling Scrambled teams attempted to find her until they had discovered not only her hidden findings from her previous research but that she intentionally found a way to re-open the rift to [=Mirny-13=], the last of her whereabouts was that she touched a Magnus before disappearing. Emergency combat teams were dispatched and slowly worked their way to the rift, but the anomaly was far more aggressive than the past encounters, with the reconstruction of the Immortal and the discovery of the M103, known to be Corrupted to the very substance it was exposed to. Research coming from Hope's documents revealed an unsettling behaviour within the anomaly, which included the state of "corrupted" units, those who have remained constantly exposed to the Mirium element and the slow discovery that Mirium is a mirror to one's thoughts. One of which was a commander known as Martin Novak, one of the few veterans of the past Mirny campaigns who volunteered to end the anomaly but was slowly corrupted due to Mirium influence and was eventually mutated inside the tank he used. With an unknown help from within the anomaly, the last tankers managed to kill Novak and were whisked away from the town, this time, ending the phenomenon for good.good.
* Historical archives regarding the town has remained sparse as most have remained classified, or removed, due to military secrecy and extensive testing done within the Aral Sea. When the anomaly broke out, the only thing that could decipher the history of the town prior to the first sighting of the element was through evidence, both from the science teams that were sent to investigate it, the various testimonies and diaries written by soldiers and observations made by the citizens before evacuation. The pieces that did fall into place showed that [=Mirny-13=] was by no means an accident, rather, an additional side effect that was created due to nuclear weapons testing. The creation of the Magnus was proof of this, being made as a Mirium collector that would help transport others ''somewhere'', whatever that means to the researchers. The presence of said element also became the focal point of all research once the incident began, it was when the anomaly became aggressive that research halted and expeditions were sent to recover survivors.
** Most of the Pantheon were very apprehensive regarding the case of [=Mirny-13=], with many thinking that all they were chasing were ghost stories. After all, a small oil town being a source of an otherworldly effect would sound stupid to others, and for a moment it was. That all changed when a group of visitors were found missing after testing out [[Pantheon/VehiclesDepot the Desert Bus]] with the Bus itself unable to be found on the desert it was meant to travel. This would not make sense given that the path the Desert Bus would take is straightforward and many would wander the desert for days. The Bus did eventually came back, but something was odd about it. Large purple protrusions, almost crystalline-like, black sludge around the wheels and a rust-like substance permeated the metal frame of the bus, and the visitor group inside were all but "dead", not dead in a traditional sense, but "dead" as in not moving, almost as if their conscience have been absorbed by the vehicle they have been staying at. Those that investigated the matter traced the Bus to a small town, one that vindicated the researchers of the existence of the town. Thus, the Pantheon had no choice but to contain it, in the hopes that an anomaly of such would not hurt any outsiders.
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** For a dungeon with a surrounding cult, other cults are not welcome within the premises as those who enter will face a new legion of willing cultists, ready to lay down their lives over their newfound god. This has led to various conflicts in the first and second levels of the Darkest Dungeon, as other cultists in the Pantheon have attempted to take the dungeon for their own nefarious reasons, usually ending with the invaders being killed and their flesh absorbed to the ''thing''. Among those who are persistent to fight is a Lunatic Cultist who is devoted to the Moon Lord, Cthulhu. The Lunatic Cult are among the most persistent and equally (strength-wise) strong threats the cult of the dungeon has faced. Some may theorize that the cults are attacking each other, not because of the dungeon itself, but rather, only one of their own gods can rightfully have the Pantheon, and the ''thing'' is a threat to Cthulhu should he be summoned, which may explain the Lunatic Cult's desire to kill it

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** For a dungeon with a surrounding cult, other cults are not welcome within the premises as those who enter will face a new legion of willing cultists, ready to lay down their lives over their newfound god. This has led to various conflicts in the first and second levels of the Darkest Dungeon, as other cultists in the Pantheon have attempted to take the dungeon for their own nefarious reasons, usually ending with the invaders being killed and their flesh absorbed to the ''thing''. Among those who are persistent to fight is a Lunatic Cultist who is devoted to the Moon Lord, Cthulhu. The Lunatic Cult are among the most persistent and equally (strength-wise) strong threats the cult of the dungeon has faced. Some may theorize that the cults are attacking each other, not because of the dungeon itself, but rather, only one of their own gods can rightfully have the Pantheon, and the ''thing'' is a threat to Cthulhu should he be summoned, which may explain the Lunatic Cult's desire to kill itit.
* As the Darkest Dungeon's shadow looms, other warriors have stepped in, this time of holy intention. With the corruption of the Darkest Dungeon spreading around other parts of the Pantheon, a few have dedicated their cause to push back and fight against the encroaching darkness, using their faith to protect them from the influence. A few of the visitors whose souls were lost to the cult were spared by Allen Walker, who sensed their presence and saved a few, tracing the lost souls back to the same dungeon. On the other hand, the overzealous Alexander Anderson has been hunting down the cultists that have attempted to spread the ''thing'''s influence beyond it, leading him to the very dungeon. In a brief but understandable intention, both Allen and Anderson have willingly allied together as the two have slowly witnessed that should the Darkest Dungeon's influence remains unwatched, the corruption would consume all.
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* Very few have ever wished to brave the Darkest Dungeon, as the risk of death and insanity are very high. Nevertheless, some consider the Darkest Dungeon as a final challenge, should one face the horrors and survive against all odds, then who is not to say that they can survive against all dungeons they may face. Many dungeoneers have imagined at some point in facing the Darkest Dungeon, and in turn, ending the Ancestor's fate once and for all, with the ''Etrian Odyssey'' guilds being the first to advertise willing recruits and heroes to face the dungeon and claim their own glory. Some of the more, skeptical ones have expressed a lack of interest entering the dungeon, likely due to self-preservation, but others, such as Yuri Hyuga, believe that fate can be changed by facing the entity below. The advertisements eventually reached to a group of Dragon Hunters, seeing the potential glory that awaits them, after all, what could be worse than the dragons they have faced right? Truly far, ''far'' worse.
** For a dungeon with a surrounding cult, other cults are not welcome within the premises as those who enter will face a new legion of willing cultists, ready to lay down their lives over their newfound god. This has led to various conflicts in the first and second levels of the Darkest Dungeon, as other cultists in the Pantheon have attempted to take the dungeon for their own nefarious reasons, usually ending with the invaders being killed and their flesh absorbed to the ''thing''. Among those who are persistent to fight is a Lunatic Cultist who is devoted to the Moon Lord, Cthulhu. The Lunatic Cult are among the most persistent and equally (strength-wise) strong threats the cult of the dungeon has faced. Some may theorize that the cults are attacking each other, not because of the dungeon itself, but rather, only one of their own gods can rightfully have the Pantheon, and the ''thing'' is a threat to Cthulhu should he be summoned, which may explain the Lunatic Cult's desire to kill it

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** The Ancestor's reputation in the Pantheon has been in a downward spiral, no different to the sheer hubris he would face prior to opening the Darkest Dungeon itself, but the Pantheon denizens, at least those willing to fight around the Estate, have noticed something unusually strange. Some have noticed visions of the Estate's buildings being part flesh while others have seen the regulars of the establishments, such as the Town Crier and Caretaker taking far more... hideous forms, before reverting back to their normal selves. The real kicker was that the real temple of the Ancestor, the aforementioned Darkest Dungeon, was no were to be found, and the pathway to it was suddenly gone. At first many were confused, and some even celebrated as the disappearance of the dungeon meant the evil would be purged, that was until sudden changes occurred within the Dominions, of which their cheerfulness was short lived. The Ancestor, whether by magic or by charisma, was able to transport the Darkest Dungeon within an empty space in the Expansions project. The last moments everyone had was fear, fear that any unsuspecting visitor would become the next victim of the dungeon and in doing so, fattening the ''thing'' that lurks below it.

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** The Ancestor's reputation in the Pantheon has been in a downward spiral, no different to the sheer hubris he would face prior to opening the Darkest Dungeon itself, but the Pantheon denizens, at least those willing to fight around the Estate, have noticed something unusually strange. Some have noticed visions of the Estate's buildings being part flesh while others have seen the regulars of the establishments, such as the Town Crier and Caretaker taking far more... hideous forms, before reverting back to their normal selves. The real kicker was that the real temple of the Ancestor, the aforementioned Darkest Dungeon, was no were nowhere to be found, and the pathway to it was suddenly gone. At first many were confused, and some even celebrated as the disappearance of the dungeon meant the evil would be was purged, that was until sudden changes occurred within the Dominions, of which their cheerfulness was short lived. The Ancestor, whether by magic or by charisma, was able to transport the Darkest Dungeon within an empty space in the Expansions project. The last moments everyone had was fear, fear that any unsuspecting visitor would become the next victim of the dungeon and in doing so, fattening the ''thing'' that lurks below it.it.
* Unlike the other corners of the Estate, such as the Courtyard, Cove, Farmstead, Ruins, Warrens and Weald, the Darkest Dungeon remains strongly secured, all thanks to the cult that surrounds the new god. The dungeon itself is a host, where it grows and gestates as more sacrifices are made to hasten its' growth. Those that dare to go deeper will find themselves in an unholy covenant of flesh and foundation, one that would break those of fragile minds, and if the dungeon itself would not break it, the cultists and creatures that lurk in it would. Even the creatures in the aforementioned corners would not dare step into the Darkest Dungeon as they would inevitably be absorbed by the cult, best shown with a Shambler, once a malignant presence to those who alter its' altar, becoming into a Shuffling Horror, showing that the evil within the Darkest Dungeon is potent and far stronger that the other evils. Going deeper only gets worse, as the cult would be filled with more armed templars guarding the deeper gates. Stress becomes more common and the chance of death via bleeding (and poisoning) is evermore high. If one manages to get past the templars, they are to face a fleshy maze, almost akin to that of a womb, and filled with gargantuan cysts, all of which as hostile to anyone crossing into its' path. The last level however, the true finale, would show the roots of evil and with it, the Ancestor in his new form as a herald of the corruption he opened.
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*

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* ** The Ancestor's reputation in the Pantheon has been in a downward spiral, no different to the sheer hubris he would face prior to opening the Darkest Dungeon itself, but the Pantheon denizens, at least those willing to fight around the Estate, have noticed something unusually strange. Some have noticed visions of the Estate's buildings being part flesh while others have seen the regulars of the establishments, such as the Town Crier and Caretaker taking far more... hideous forms, before reverting back to their normal selves. The real kicker was that the real temple of the Ancestor, the aforementioned Darkest Dungeon, was no were to be found, and the pathway to it was suddenly gone. At first many were confused, and some even celebrated as the disappearance of the dungeon meant the evil would be purged, that was until sudden changes occurred within the Dominions, of which their cheerfulness was short lived. The Ancestor, whether by magic or by charisma, was able to transport the Darkest Dungeon within an empty space in the Expansions project. The last moments everyone had was fear, fear that any unsuspecting visitor would become the next victim of the dungeon and in doing so, fattening the ''thing'' that lurks below it.

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* ''Once again, the stars are right and the manor sits at the very epicenter of cosmic unrest. Cultists rally to their twisted idols and great gongs sound in anticipation of the coming sacrifices. Far below, life-laden shadows pulse to the unrelenting rhythm of a beating heart.''

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* '''The Ancestor''': ''Once again, the stars are right and the manor sits at the very epicenter of cosmic unrest. Cultists rally to their twisted idols and great gongs sound in anticipation of the coming sacrifices. Far below, life-laden shadows pulse to the unrelenting rhythm of a beating heart.''



* Among the various corners of the Ancestor's Estate, none are far more terrifying and tenuous than the Darkest Dungeon. It is said that the source of the evil that plagued the land all began on that blasted cavern, though the remaining parts of the estate being corrupted was not by the Dungeon itself, but was done by its' influence towards the Ancestor's lust for knowledge. What that knowledge was became the breaking point of his efforts and was eventually absorbed into the ''thing''. The Ancestor's last words was a letter to one of his heirs, to claim the land and to defeat the root of evil that is the Darkest Dungeon. However, said ''thing'' was also powered by all the dead recruits the heir rallied in his cause. After trudging through the various parts of the estate and the Darkest Dungeon itself, the last heroes confronted the true evil of the dungeon: the Heart of Darkness and with its' death, was a victory, a hollow one at that. A realization came as the heir was trapped into a cycle, as while he may have defeated the Heart of Darkness, it will come once more and such, the heir would send one of his own to beg for help and reclaim the land, the same predicament the Ancestor lead him into, and thus the cycle repeats, until eventually, humanity will give up and the Heart will destroy all life.



* ''In all my terrible researches, what I sought was a glimpse behind the veil, a crumb of cosmic truth... I found it here, and in that moment of brain-blasting realization I ceased to be a man and became a herald...an avatar of the Crawling Chaos.''

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* '''The Ancestor''': ''In all my terrible researches, what I sought was a glimpse behind the veil, a crumb of cosmic truth... I found it here, and in that moment of brain-blasting realization I ceased to be a man and became a herald...an avatar of the Crawling Chaos.''
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* Avoided by: [[Pantheon/GamingNarratives Artyom]]
* Source of Interest: [[Pantheon/TimePeriods The Think Tank]] (except for Dr. Mobius)
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** Others:

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** Others: Other dungeoneers ([[Pantheon/HeroicAchievementsAndLosses Yuri Hyuga]], [[Pantheon/GameDesign the Dragon Hunters]], [[Pantheon/{{Gaming}} various Guilds from Etrian Odyssey]]), other cult members ([[Pantheon/SuicideAndSacrifice Lunatic Cultist]]), [[Pantheon/ReligiousFigures Allen Walker]], [[Pantheon/HolyAuthorityAndPower Alexander Anderson]]


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** With various expeditions being sent alongside organized battle groups disappearing after arrival to the site, very little progress has been made regarding the nature of the town, as well as the research of the unidentified substance, later coined as Mirium, based on the town it was discovered at. News of an entity known as "the Immortal" was spread out towards other personnel, fearing the worst as to what happened to all the soldiers they have sent. A lead researcher named Hope coordinated with the general and helped organize regiments of experienced tankers to collect as much Mirium samples as possible. The first team was sent and ended in failure, with hard-to-read radio messages received but no signs of the first team arriving back. Soon after, a second team was organized and was outfitted with various technologies she designed specifically to collect as much of the element as possible. This time, the team returned but one of their members, a tanker crew using an M103 heavy tank, met their demise due to Hope dismissing several faulty issues with the tank's collector apparatus prior to the "Incident". Their demise was not in vain as this lead to a breakthrough regarding a pivotal battle between a new tanker team and an entity known as "the Immortal", to finally end the anomaly and close the rift, or so they thought.

to:

** With various expeditions being sent alongside organized battle groups disappearing after arrival to the site, very little progress has been made regarding the nature of the town, as well as the research of the unidentified substance, later coined as Mirium, based on the town it was discovered at. News of an entity known as "the Immortal" was spread out towards other personnel, fearing the worst as to what happened to all the soldiers they have sent. A lead researcher named Hope coordinated with the general and helped organize regiments of experienced tankers to collect as much Mirium samples as possible. The first team was sent and ended in failure, with hard-to-read radio messages received but no signs of the first team arriving back. Soon after, a second team was organized and was outfitted with various technologies she designed specifically to collect as much of the element as possible. This time, the team returned but one of their members, a tanker crew using an M103 heavy tank, met their demise due to Hope dismissing several faulty issues with the tank's collector apparatus prior to the "Incident". Their demise was not in vain as this lead to a breakthrough regarding a pivotal battle between a new tanker team and an entity known as against "the Immortal", to finally end the anomaly and close the rift, or so they thought.thought.
** In an unexpected turn of events, the rift was open once more and lead researcher Hope was nowhere to be found. Scrambling teams attempted to find her until they had discovered not only her hidden findings from her previous research but that she intentionally found a way to re-open the rift to [=Mirny-13=], the last of her whereabouts was that she touched a Magnus before disappearing. Emergency combat teams were dispatched and slowly worked their way to the rift, but the anomaly was far more aggressive than the past encounters, with the reconstruction of the Immortal and the discovery of the M103, known to be Corrupted to the very substance it was exposed to. Research coming from Hope's documents revealed an unsettling behaviour within the anomaly, which included the state of "corrupted" units, those who have remained constantly exposed to the Mirium element and the slow discovery that Mirium is a mirror to one's thoughts. One of which was a commander known as Martin Novak, one of the few veterans of the past Mirny campaigns who volunteered to end the anomaly but was slowly corrupted due to Mirium influence and was eventually mutated inside the tank he used. With an unknown help from within the anomaly, the last tankers managed to kill Novak and were whisked away from the town, this time, ending the phenomenon for good.

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* Portfolio: [[GhostTown An abandoned town]] [[UnknownPhenomenon that has been engulfed by an unknown anomaly]], [[TestingRangeMishap said "Incident" occurred due to nearby nuclear experimentation]] [[MinovskyPhysics inadvertently creating the element known as "Mirium"]], [[TheCorrupter slowly corrupts those who are exposed to it]], [[ForbiddenZone rendered forbidden to enter]]

to:

* Portfolio: [[GhostTown An abandoned town]] [[UnknownPhenomenon that has been engulfed by an unknown anomaly]], [[TestingRangeMishap said "Incident" event occurred due to nearby nuclear experimentation]] [[MinovskyPhysics inadvertently creating the element known as "Mirium"]], [[TheCorrupter slowly corrupts those who are exposed to it]], [[ForbiddenZone rendered forbidden to enter]]enter]], [[ElementalPlane considered a "rift" to its' own dimension]]



*

to:

* Military expeditions of an unknown nature were slowly rallied up due to an unexpected anomaly present within a small ghost town just a few kilometers near a dedicated patch of land within the Aral Sea, codenamed "Arzagir". The town's residents have evacuated and have described both the surrounding atmosphere and the several teams, both military and scientific types, that stayed in the town, studying the effects of the anomaly, as well as an unknown element that has been discovered within the perimeter. Observations from the evacuees also mentioned a military construct almost the shape of a crown, dubbed by the scientists known as "Magnus". As time went on however, the anomaly started becoming aggressive and soon, personnel were forced to retreat, with the remaining soldiers forced to engage an otherworldly foe. With very little knowledge and seeing the fragility of the human body against an element not known to man, tanks of varying types were sent within the anomaly to investigate it, the town known as [=Mirny-13=].
** With various expeditions being sent alongside organized battle groups disappearing after arrival to the site, very little progress has been made regarding the nature of the town, as well as the research of the unidentified substance, later coined as Mirium, based on the town it was discovered at. News of an entity known as "the Immortal" was spread out towards other personnel, fearing the worst as to what happened to all the soldiers they have sent. A lead researcher named Hope coordinated with the general and helped organize regiments of experienced tankers to collect as much Mirium samples as possible. The first team was sent and ended in failure, with hard-to-read radio messages received but no signs of the first team arriving back. Soon after, a second team was organized and was outfitted with various technologies she designed specifically to collect as much of the element as possible. This time, the team returned but one of their members, a tanker crew using an M103 heavy tank, met their demise due to Hope dismissing several faulty issues with the tank's collector apparatus prior to the "Incident". Their demise was not in vain as this lead to a breakthrough regarding a pivotal battle between a new tanker team and an entity known as "the Immortal", to finally end the anomaly and close the rift, or so they thought.
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* Alignment: ChaoticNeutral to NeutralEvil
* Portfolio:
* Domains:

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* Alignment: ChaoticNeutral ChaoticNeutral, ChaoticEvil upon aggression.
* Portfolio: [[GhostTown An abandoned town]] [[UnknownPhenomenon that has been engulfed by an unknown anomaly]], [[TestingRangeMishap said "Incident" occurred due
to NeutralEvil
* Portfolio:
nearby nuclear experimentation]] [[MinovskyPhysics inadvertently creating the element known as "Mirium"]], [[TheCorrupter slowly corrupts those who are exposed to it]], [[ForbiddenZone rendered forbidden to enter]]
* Domains: Elements, Experiments, Expeditions, Anomalies, Temporal Effects
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* Others:

to:

* ** Others:



*

to:

* Once a house known for such veneration and imperial design, the Ancestor has lived a decadent life filled with splendor and luxury, though such life would eventually bore him and he would find different ways to satiate his curiosity. This peaked upon the discovery of a possible underground cavern below his home, on which he spent all his resources, both mental and physical, on unearthing such rumors. Swarthy workers and sturdy shovels were what he spent upon to the cavern he studied, which he did, finding a large gate within the lowest foundations of his home. Unbeknownst to all including himself, said gate was a portal of horrors, of which he opened it and unleashed it around the Estate. The last words written by the Ancestor described the final fate of the journey, in which he begged one his own lineages to take part as a heir against a home no longer filled with fortune, but of festering terror.

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* Portfolio: [[BloodyBowelsOfHell A hellish underground dungeon]] [[BodyHorror made of various tissue and concrete meshed together]], [[RefusalOfTheCall those who enter it will refuse to enter it again]], [[WombLevel becomes progressively fleshier downwards]], [[HeroicSacrifice any retreat will require one party member to hold their escape]], [[BeneathTheEarth found underneath the Ancestor's home after he dug it up]]
* Domains:

to:

* Portfolio: [[BloodyBowelsOfHell A hellish underground dungeon]] [[BodyHorror made of various tissue and concrete meshed together]], [[RefusalOfTheCall those who enter it will refuse to enter it again]], [[WombLevel becomes progressively fleshier downwards]], [[HeroicSacrifice any retreat will require one party member to hold their escape]], [[BeneathTheEarth found underneath the Ancestor's home after he dug it up]]
up]], [[TheCorrupter can possibly corrupt beings outside its' domain, provided it enters said dungeon]]
* Domains: Dungeons, Cults, Corruption, Flesh, Darkness
* Sacred to: '''[[Pantheon/ExtrovertFlaws The Ancestor]]'''
* Unholy to:
** Those within the [[VideoGame/DarkestDungeon Darkest Estate]]: '''[[Pantheon/ReligiousPractice The Flagellant]], [[Pantheon/FleshEaters the Hag]], [[Pantheon/RoyalPersonalities the Crimson Court]], [[Pantheon/CelestialBodiesAndStars the Sleeper]]'''
* Others:


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* Description: An underground dungeon filled with flesh and metal underneath a decrepit house, likely the Ancestor's home.

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* Description: An underground dungeon filled with flesh meat and metal underneath a decrepit house, likely the Ancestor's home.



* Portfolio:

to:

* Portfolio: [[BloodyBowelsOfHell A hellish underground dungeon]] [[BodyHorror made of various tissue and concrete meshed together]], [[RefusalOfTheCall those who enter it will refuse to enter it again]], [[WombLevel becomes progressively fleshier downwards]], [[HeroicSacrifice any retreat will require one party member to hold their escape]], [[BeneathTheEarth found underneath the Ancestor's home after he dug it up]]
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''Rumors are spreading amongst our troops that this emergency has something to do with the military testing ground in Arzagir, located just 21 km from Mirny-13. Despite our repeated requests, Command remains silent and stubbornly denies the occurrence of any anomalies.''

to:

''Rumors are spreading amongst our troops that this emergency has something to do with the military testing ground in Arzagir, located just 21 km from Mirny-13. Despite our repeated requests, Command remains silent and stubbornly denies the occurrence of any anomalies.''
''\\\
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''Ruin has come to this profile...''

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''Ruin has come to this profile...''
''\\\

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''In all my terrible researches, what I sought was a glimpse behind the veil, a crumb of cosmic truth... I found it here, and in that moment of brain-blasting realization I ceased to be a man and became a herald...an avatar of the Crawling Chaos.''

''Life feeds on life. In your petty pursuit of family redemption you consumed those who rallied to your cause and in so doing you strengthened the Thing, accelerating the end. This is as it should be. It is why you are here.''

''We are chained here forever, you and I, at the end of the world. Free yourself, rouse the Thing, and embrace the ineffable cosmic hideousness that lives within us all.''

to:

''In all my terrible researches, what I sought was a glimpse behind the veil, a crumb of cosmic truth... I found it here, and in that moment of brain-blasting realization I ceased ''Ruin has come to be a man and became a herald...an avatar of the Crawling Chaos.''

''Life feeds on life. In your petty pursuit of family redemption you consumed those who rallied to your cause and in so doing you strengthened the Thing, accelerating the end. This is as it should be. It is why you are here.''

''We are chained here forever, you and I, at the end of the world. Free yourself, rouse the Thing, and embrace the ineffable cosmic hideousness that lives within us all.
this profile...''



* ''In all my terrible researches, what I sought was a glimpse behind the veil, a crumb of cosmic truth... I found it here, and in that moment of brain-blasting realization I ceased to be a man and became a herald...an avatar of the Crawling Chaos.''
** ''Life feeds on life. In your petty pursuit of family redemption you consumed those who rallied to your cause and in so doing you strengthened the Thing, accelerating the end. This is as it should be. It is why you are here.''
** ''We are chained here forever, you and I, at the end of the world. Free yourself, rouse the Thing, and embrace the ineffable cosmic hideousness that lives within us all.''



''I must inform you that a major emergency has occurred in Mirny-13, a small oil-producing town, where numerous anomalies have appeared. Amid growing panic in Mirny-13, it was decided to evacuate the town and completely close it to the outside world. High Command sent us here on a reconnaissance mission, but we had no clear knowledge of what we were going to encounter.''

to:

''I must inform you that a major emergency has occurred in Mirny-13, a small oil-producing town, where numerous anomalies have appeared. Amid growing panic in Mirny-13, it was decided to evacuate the town and completely close it to the outside world. High Command sent us here on a reconnaissance mission, but we had no clear knowledge of what we were going to encounter.''
''\\\
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''In all my terrible researches, what I sought was a glimpse behind the veil, a crumb of cosmic truth... I found it here, and in that moment of brain-blasting realization I ceased to be a man and became a herald...an avatar of the Crawling Chaos.''

''Life feeds on life. In your petty pursuit of family redemption you consumed those who rallied to your cause and in so doing you strengthened the Thing, accelerating the end. This is as it should be. It is why you are here.''

''We are chained here forever, you and I, at the end of the world. Free yourself, rouse the Thing, and embrace the ineffable cosmic hideousness that lives within us all.''


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* Symbol: A symbol of a crown with six points, the stress symbol. Alternatively, the Ancestor's true form: the Heart of Darkness.
* Alignment: ChaoticEvil
* Portfolio:
* Domains:
* ''Once again, the stars are right and the manor sits at the very epicenter of cosmic unrest. Cultists rally to their twisted idols and great gongs sound in anticipation of the coming sacrifices. Far below, life-laden shadows pulse to the unrelenting rhythm of a beating heart.''
** ''The thing has no name, for it needs no language. Nevertheless, those who would submit to its wordless will are rewarded, in a fashion. The creature's blessings are as repulsive as they are robust. Twisted, half human monstrosities stalk the flesh-ridden halls, protecting their gestating god.''
** ''The interminable stone halls are but an antechamber. The creature is vast beyond measure, and must be battled from within. Step over the threshold, and let the terrible truth worm its way into your mind.''
** ''...''


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''I must inform you that a major emergency has occurred in Mirny-13, a small oil-producing town, where numerous anomalies have appeared. Amid growing panic in Mirny-13, it was decided to evacuate the town and completely close it to the outside world. High Command sent us here on a reconnaissance mission, but we had no clear knowledge of what we were going to encounter.''

''Rumors are spreading amongst our troops that this emergency has something to do with the military testing ground in Arzagir, located just 21 km from Mirny-13. Despite our repeated requests, Command remains silent and stubbornly denies the occurrence of any anomalies.''


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* Symbol: The name "Мирный-13" covered by a purple sky. Alternatively, the element Mirium, or a Magnus.
* Alignment: ChaoticNeutral to NeutralEvil
* Portfolio:
* Domains:
*
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* [[FIlm/MrAndMrsSmith John and Jane Smith]] - LivingWithTheVillain

to:

* [[FIlm/MrAndMrsSmith John and Jane Smith]] - LivingWithTheVillainSmithicalMarriage
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'''[[VideoGame/WorldOfTanks Mirny-13]], Restricted Domain of [[TemporaryOnlineContent Temporary Game Events]]''' [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/mirny13.jpg]] [[caption-width-right:1000:A captured photo of [=Mirny-13=] during an expedition]] [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/magnus_23.png]] [[caption-width-right:1000:A "Magnus" spotted in the middle of the city]]

to:

'''[[VideoGame/WorldOfTanks Mirny-13]], Restricted Domain of [[TemporaryOnlineContent Temporary Game Events]]''' (Мирный-13) [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/mirny13.jpg]] [[caption-width-right:1000:A captured photo of [=Mirny-13=] during an expedition]] [[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/magnus_23.png]] [[caption-width-right:1000:A "Magnus" spotted in the middle of the city]]
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* Description: An underground dungeon filled with flesh and metal underneath a decrepit house, likely the Ancestor's home.
* Theme Song: [[https://youtu.be/watch?v=aXGVMaBY3UA The Final Combat]]


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* Description: A city within the Aral Sea codenamed "Arzagir" that has been swallowed by a black and purple atmosphere, with surrounding landscapes filled with purple ooze, Mirium.
* Theme Song/s: [[https://youtu.be/watch?v=4OItFkiwA4g Mirny-13]], [[https://youtu.be/watch?v=02ByVx8PVeg Mirny: Hope]], [[https://youtu.be/watch?v=518BJYqwP58 Lost Hope]]

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