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* ''[[Videogame/PokemonUltraSunAndUltraMoon Poke Man 7]]'' and ''[[Videogame/PokemonSunAndMoon Poke Man and Gladion]] = Early ''Videogame/MegaManX'' games with animal-based bosses instead of human-based ones, [[MiniMecha Ride Armor]], and chargable weapons. The features and plots of the linked source games have a situation similar to ''Videogame/MegaMan8'' and ''Videogame/MegaManAndBass'' with reused assets.

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* ''[[Videogame/PokemonUltraSunAndUltraMoon Poke Man 7]]'' and ''[[Videogame/PokemonSunAndMoon Poke Man and Gladion]] Gladion]]'' = Early ''Videogame/MegaManX'' games with animal-based bosses instead of human-based ones, [[MiniMecha Ride Armor]], and chargable weapons. The features and plots of the linked source games have a situation similar to ''Videogame/MegaMan8'' and ''Videogame/MegaManAndBass'' with reused assets.



* [[BareFistedMonk Brawly]]: Gives the Bulk Armor, an AmplifierArtifact that enhances Physical attacks[note]]Rock Tomb, Facade, and [[HomingProjectile Aerial Ace]], plus your normal cannon in the remake[[/note]] and defense.

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* [[BareFistedMonk Brawly]]: Gives the Bulk Armor, an AmplifierArtifact that enhances Physical attacks[note]]Rock attacks[[note]]Rock Tomb, Facade, and [[HomingProjectile Aerial Ace]], plus your normal cannon in the remake[[/note]] and defense.
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[[index]]



* ''Poke Man 4-7''

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* ''Poke ''[[Sandbox/PokeMan47 Poke Man 4-7''4-7]]''





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\n[[/index]]
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%%If the page gets too long, then split into Sandbox/PokeMan13 and Sandbox/PokeMan47



[[/folder]]

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[[/folder]][[/folder]]

!! Poke Man 2

[[folder:Gym Leaders]]
* [[FriendToBugs Bugsy]]: Gives Fury Cutter in the original, which functions as the Bug-Type [[{{Expy}} equivalent]] of Toxic Shot, except it's [[AbsurdlySharpBlade a slash]] instead of a lob shot. In the remakes, [[SlideAttack U-Turn]].
* [[BareFistedMonk Chuck]]: Gives Dynamic Punch in the original, [[ChargedAttack Focus Punch]] in the remake.
* [[DragonRider Clair]]: Gives [[BreathWeapon Dragon Breath]] in the original, upgraded to Dragon Pulse in the remake.
* Falkner: While his theme is [[BlowYouAway Flying]] [[FeatheredFiend Attacks]], his weapon in the original is actually [[DishingOutDirt Mud Shot]]. It's worse (on both sides) in the remake, where he doesn't have an appreciable weapon at all; just a rechargeable EmergencyEnergyTank[[note]]Using excess health powerups, ala ''Videogame/MegaManX''[[/note]]
* Jasmine: Gives [[ExtraOreDinary Iron]] {{Tail|Slap}} which is expressed as a SpinAttack.
* [[OurGhostsAreDifferent Morty]]: Gives [[CastingAShadow Shadow Ball]].
* [[AnIcePerson Pryce]]: Gives Icy Wind in the original, [[WeatherManipulation Hail]] [[AlwaysAccurateAttack Storm]] in the Remake.
* [[CuteBruiser Whitney]]: Gives [[LovePotion Attract Stopper]], which works like ''Videogame/MegaMan4's'' [[DoubleEntendre Flash]] [[TimeStandsStill Stopper]]. This is the reason why you can't play as a girl in this one.[[note]]That, and the swap from Crystal to Lyra made Ethan the Canon Protagonist by default.[[/note]]

There are two more new Gym Leaders in the mix: Janine suceedes her father, Koga, even getting his weapon (at least in the original) while Gary replaces Giovanni, though he uses weapons besides Giovanni's Fissure. Incidentally, they're in the same stage in the original.
[[/folder]]

[[folder:Original Version]]
* AndStarring: Janine gets an "And Introducing" credit at the end of the CurtainCall.
* BigBoosHaunt: Burned Tower, Morty's lair, being a [[CompositeCharacter amalgam]] of that area in ''Gold and Silver'' and Morty's Gym itself. Surge hangs out here later running interference for Blaine.
* BloodKnight: Silver. He doesn't even give a proper reason for fighting you.
* BlowYouAway: Subverted with Falkner, see above. [[spoiler:But you ''do'' get a wind weapon with Aero Blast, gained from Possessed!Misty.]]
* BossRush: Similar to the one in the previous game. Except that only 2 trainers are in Karen's stage: Pryce is occupying Misty's former chamber, with Falkner is up in the clouds that you have to climb since the lake has been frozen over. The other 6 are hiding out in Lance's level in a teleporter room.
* CarryingTheWeakness: Morty's weakness is his own weapon, the Shadow Ball. Clair's weakness ''would be'' Dragon [=Breath/Pulse=], were it not for [[LethalJokeItem Fury Cutter]]/Hail. And Whitney is vulnerable to ''her'' own weapon as well.[[note]]At least in the last case, the "intended" weakness is a short-ranged weapon, making the self-weakness an AntiFrustrationFeature.[[/note]]
* CaveBehindTheFalls: League Level 1 is set in the caverns behind Tohjo Falls; which also has waterfalls you have to climb... sort of.
* DudeLooksLikeALady: [[LateArrivalSpoiler For those who don't know]], Bugsy's a guy. So he's immune to the Attract Stopper; at least when used by you.
* HijackedByGanon: After you take down Team Rocket at the Radio Tower, The Leauge from the first game sends out the Kanto Leaders to secure Johto's 3 Major Legendaries, with Gary and Janine minding the forward base at Blackthorn.
* ItsAllUpstairsFromHere: Sprout Tower, Glitter {{Lighthouse|Point}}, [[DiscOneFinalDungeon the Radio Tower]], and Tin Tower in Ecruteak Revisited.
* LevelInTheClouds: The second part of Leaggue Stage 4.
* LevelsTakeFlight: [[spoiler:The middle part of Glitter Lighthouse revisted, that is the part ''after'' the lighthouse itself. You could also use Rush Marine here, though, [[MarathonLevel and thank goodness]]!]]
* TheLostWoods: Ilex Forest where Bugsy hangs about.
* MarathonLevel: ALL of the "Retro Leader" stages [[spoiler:except for the one in Ilex Forest]] qualify [[spoiler:with the Two Towers and the Forward Base effectively being two levels, and the Whirl Islands ''two-and-a-half!'']] Extra checkpoints have been added/retained to prevent CheckpointStarvation.
* OntologicalInertia: Taking out Pryce in League Stage 4 doesn't suddenly thaw out Misty's pool. Instead, you have to go up to continue the stage.
* PowersViaPossession: [[spoiler:Blaine and Misty get their powers in this game from Ho-oh and Lugia respectively. Fortunately, the weapons you get from them don't have the spiritual baggage. You also [[MercyKill prevent]] Sabrina and/or Erika from suffering a similar fate involving Celebi.]]
* PunchedAcrossTheRoom: Chuck's Dynamic Punch causes this. And anyone who's "Weak" against it [[NotTheFallThatKillsYou also takes damage from hitting the wall/floor]]. (You just experience the combined effect in the single punch.)
* PurelyAestheticGender: Averted. Given the mechanics of Whitney's [[LovePotion Attract Stopper]], having a girl go after her would turn her into an AntiClimaxBoss. Further, the roughly 2:1 male:female average ratio in-game would make such an attack in the hands of a woman a near GameBreaker.
* RemixedLevel:
** The encounters with the Kanto Leaders take place in 4 of the Johto stages, much like in ''Mega Man 3''. [[spoiler:One of these is [[LevelInReverse in reverse]] with some extentions, two more are extended versions of the original stages, and the other combines two stages.]]
** League Fortress Stage 3 is ''very'' much like ''Poke Man 1'''s League Stage 2. [[spoiler:Up to and including Bruno as the stage boss. No Moltres though.]] League 4 also starts out like the one following Game 1's League 3 until you reach the pool, which Pryce has iced over, [[LevelInTheClouds forcing you to go up from there]]. League Stage 5's first half is also the same as Game 1 Stage 4's first half... and its Disc One Final Boss is the same too.
* RogueProtagonist: Red, as the TrueFinalBoss.
* SameCharacterButDifferent: [[spoiler:Blaine and Misty, as seen in Powers Via Possession above.]] Partly averted with Gary, [[spoiler:who still has their Bubble Beam and Fire Blast]], and Koga, who was promoted to the League stages but still uses Toxic Shot.
* SlippySlideyIceWorld: Pryce's Ice Cave. [[spoiler:Which forms the first half of the Blackthorn revisit.]]
* ShoutOut: The Kanto Leaders go by the moniker of "Retro Leaders", signifying their status as the previous game's bosses. The original Japanese called them ''Rettoreida'', [[GratuitousEnglish a mangling of]] "Red Leader", signifying that they work for Red now. The dual names parallel ''Videogame/MegaMan3's'' "Dokurobutu"[[note]]Skull Robot, [[BlindIdiotTranslation/VideoGames mistranslated as]] Doc Robot[[/note]]. Gary's sprite even dons a {{labcoat|OfScienceAndMedicine}} partly due to his career change in ''Anime/PokemonTheSeries'' and partly in reference to "Doc Robot" as rendered in ''WesternAnimation/CaptainNTheGameMaster''.
* StandardStatusEffects: Whomever is "weak" against Mud Shot stands still and doesn't fire while invincible. This is supposed to simulate their attempt to get the dirt out of their eyes.
* UtilityWeapon: Due to the similarities in attack style, [[spoiler:plus the four extra weapons in the second half,]] the Fury Cutter can also slice some obstacles similar to the Cut Blade from ''Poke Man 1''.[[note]]It helps that the Hive Badge is the one that unlocks Cut in the source.[[/note]]
[[/folder]]

[[folder:Gen 4 Remake]]
* BossRush: Same as in the original version... [[spoiler:plus a similar one using the Kanto Leaders in the revised Mt. Silver]]
* CollapsingCeilingBoss: Brock's new Rock Slide gives him this ability. Fortunately, that's the weapon he gives you upon defeat. It only works in enclosed spaces, but given it doesn't come up until the second half, that shouldn't be much of a problem.
* DiscardAndDraw: Two cases: one a weapon and one a Leader. Both among the "Retro Leaders"
** Gary exchanges the old master weapons he had for Trick Room, which is described in the Gravity Master entry below. He can still fire his original buster along with that, though.
** Sabrina's weapon in this installment is the Skill Swapper, [[PersonalitySwap which trades various Boss Abilities.]] This actually includes CollisionDamage for two of the Kanto Bosses as well as [[FeedItWithFire energy absorbtion]] or immunity with some others. Be careful during the Boss Rushes, though: using it on one boss then using it on another boss will give the 2nd boss the abilities of the 1st (while you still take the abilities of the 2nd).
* DiscountCard: The Amulet Coin, found in [[DiscOneFinalDungeon the Radio Tower]]. [[spoiler:If you miss it there, there's another one in Surge's stage.]]
* EscapeRope: A permanant one in the [[SmokeOut Smoke Bomb]][[note]]Which, in ''Pokemon'' functions as an EscapeBattleTechnique[[/note]]
* EternalEngine: Gary's taken over Giovanni's old residence in Viridian.
* FeedItWithFire: Misty can be recharged when Water Pulse is used against her. This is swappable using Sabrina's Skill Swap. [[spoiler:Two of the five Kimono Girls can also recover health when Shock Wave is used on one and Water Pulse on the other.]]
* GravityMaster: Gary's weapon in the remake is Trick Room, a weapon that increases its damage based on the opponent's speed.
* HailfirePeaks: [[spoiler:The revised Seafoam Islands: The level itself is as Articuno's level was in the original game, but the Boss room heats things up considerably.]]
* HeartIsAnAwesomePower: One would think that, with Falkner not having an actual weapon in this remake, that he'd be a pushover. But once his health is below one-half, he reenergizes himself. ItOnlyWorksOnce per life, though. He becomes a DegradedBoss when he loses this ability in his rematch.
* LevelInReverse: The first half of the first Radio Tower stage is most of Whitney's stage in reverse. [[spoiler:Remembering where the turn-off to the second half of the former was will help track down one of the Kimono Girls later on.]]
* LimitedMoveArsenal: In the latter half of the game, [[spoiler:With 8 more Gym Leaders ''plus'' Unlockable Content,]] you have to choose which Master Weapons you'll be taking with you to each (set of) stages. [[spoiler:Fortunately, the Indigo Plateau and Mt. Silver count as separate "sets".]]
* ManOnFire: If you hit Blaine/Surge with a contact-range attack, they burn/electrocute you. Fortunately, you can turn the tables on them with Sabrina's Skill Swap.
* OneTimeDungeon: The Radio Tower. [[spoiler:Fortunately, the only special item there can also be found in Lt. Surge's stage.]]
* RemixedLevel: Five of the Kanto Levels in the earlier games[[note]]Including Sabrina's level in ''Team Rocket's Revenge''[[/note]] make a comeback here, though two of them have different bosses. The League Fortress example in the original is also valid here [[spoiler:except that Moltres is back]]. Also, technically, the Radio Tower and subsequent revisits of Whitney's stage as expressed in Level In Reverse above.
* SameCharacterButDifferent: ''Several'' of the Gym Leaders, due to the changes in the [=TMs=] awarded in ''Heart Gold and Soul Silver''. The ''game itself'' may fall under this Trope, with the addition of a shop and UnlockableContent.
* UnlockableContent: There are two extra stages that can be unlocked [[spoiler:after taking down Silver after having beaten 12 stages and then defeating the five Kimono Girls that show up in [[{{Backtracking}} five of the eight Johto stages]], some at stage ends, others on side paths]]. A third stage, [[PostEndGameContent after the endgame]], requires these two stages to be beaten ''along with'' the rest of the game. [[spoiler:All three of these stages have weapons for you.]]
* WhatCouldHaveBeen: Eusine, Li[[note]]Of Sprout Tower[[/note]], Kiyo[[note]]The Dojo Master at Mt. Mortar[[/note]], and Lyra were also supposed to have been {{Mini Boss}}es tied into unlocking the UnlockableContent referenced above.
[[/folder]]


!! Poke Man 3

[[folder:Gym Leaders]]
* [[BareFistedMonk Brawly]]: Gives the Bulk Armor, an AmplifierArtifact that enhances Physical attacks[note]]Rock Tomb, Facade, and [[HomingProjectile Aerial Ace]], plus your normal cannon in the remake[[/note]] and defense.
* [[PlayingWithFire Flannery]]: Gives Overheat, which is a PercentDamageAttack.
* [[DualBoss Liza & Tate]]: {{Half Identical Twin}}s who use PsychicPowers. Give the Mind Armor, an AmplifierArtifact that enhances Special attacks[[note]][[ShockAndAwe Shock Wave/Volt Switch]], [[PlayingWithFire Overheat]], and [[MakingASplash Water Pulse/Pledge]][[/note]] and defense.
* Norman: Gives Fascade Strike, an OutsideTheBoxTactic that works best on certain foes. Replaced with the [[HavingABlast Bide]] [[AmplifierArtifact Armor]] in the remake.
* Roxanne: [[DishingOutDirt Rock Tomb]]
* [[MakingASplash Wallace]]: Gives Water Pulse in the original; a revamped Water Pledge in the remake.
* [[ShockAndAwe Wattson]]: Gives the {{Always Accurate|Attack}} Shock Wave; changed to [[SlideAttack Volt Switch]] in the remake.
* [[FeatheredFiend Winnoa]]: Gives [[BlowYouAway Aerial Ace]] which also functions as a HomingProjectile. In the remakes, gives you the [[HealingFactor Roost]] [[AmplifierArtifact Suit]] instead.
[[/folder]]

[[folder:Original Version]]
* ArmorAndMagicDontMix[=/=]MutuallyExclusivePowerups: You can only wear one AmplifierArtifact per Area.[[note]]A single Fortress Stage Group counts as a single area.[[/note]] You can also [[SelfImposedChallenge opt to equip no armor even after you get both]]. The Remakes add Norman's Bide Armor and Winnoa's Roost Suit; again, only one Armor per area.
* BigBadEnsemble: Teams Magma and Aqua are both against each other ''and'' against you. The League is more actively involved this time and responds to Magma' and Aqua's attempts to resurrect Groundon and Kyogre respectively with their own attempt to resurrect Rayquazza.
* EternalEngine: New Mauville, where Wattson hangs out.
* IKnowYoureInThereSomewhereFight: [[spoiler:Your ally, who went after the evil team that you didn't, is controlled[[note]][[BrainwashedAndCrazy By what means]] [[BeingTorturedMakesYouEvil we don't know]][[/note]] by said evil team when you go after them. This happens regardless of which team you go after.]]
* ItsUpToYou: {{Subverted|Trope}}. Whomever you do ''not'' pick will "[[FightingYourFriend test]]" you sometime in the initial 8 stages, then go after one team while you go after the other. [[DoubleSubversion They don't get the job done]], but at least [[AlreadyDoneForYou they clear the first level]] of that base for you.
* LethalLavaLand: Subverted again, [[PlayingWithFire Flannery's]] level is Lavaridge town ''itself''. [[DoubleSubversion However]], Team Magma's fortress is ''within'' Mt. Chimney.
* LevelsTakeFlight: The first League Level traveling from roughly Sootopolis to Fort Evergrande.
* MookPromotion: [[spoiler:In the 2nd runthrough, Wallace is at Fort Evergrande directing League operations, leaving his BattleButler Juan to oversee Sootopolis.]]
* NewGamePlus: [[spoiler:When you beat the game the first time, you get a password which changes some of the bosses and forces you to go to the stages you didn't in your first run. If you are able to do ''that'', then you can access The Very Definitely Final Dungeon.]]
* PercentDamageAttack: The initial calculation for Flannery's [[PlayingWithFire Overheat]] is multiplied by a value based on your current weapons energy (which is 2x at full stength and floors at 0.5x after 3 uses). Flannery ''[[MyRulesAreNotYourRules always]]'' has her multiple at 1x.
* RemixedLevel: Both of the selectable mid-game levels start the same as two of the original stages: Team Aqua is at the Weather Institute in Winnoa's stage, while Team Magma is at the spaceport in Tate and Liza's.
* SharedLifeMeter: Tate & Liza, natch.
* TrueFinalBoss: [[spoiler:Steven and Rayquazza at the end of the New Game Plus in this version.]]
* UndergroundLevel: Not just [[DishingOutDirt Roxanne's]] level ([=RusTurf=] Tunnel), but also [[MakingASplash Wallace's]] (The Cave of Origin).
* UnderwaterRuins: Seafloor Cavern, where Team Aqua goes to after flushing them out of their [[PortTown Lilycove City]] hideout.
[[/folder]]

[[folder:Pokemon Adventures version]]
* ActuallyADoombot: The Tate/Liza that you fight on Mt. Pyre is actually an illusion double created by one of Team Magma's agents; the real Tate & Liza had already been captured, see YouCantThwartStageOne below.
* AlreadyDoneForYou: Not only does your partner take down at least two Gym Leaders,[[note]]specifically Winnoa and Brawly,[[/note]] ''plus'' whomever you would've selected fourth if you continued at least once, but you both get to duplicate weapons, which'll come in handy when you [[StormingTheCastle assault the fortresses]].
* AmplifierArtifact: The Armors are [[AvertedTrope Absent]] in this version. Their attributes were combined and split with [[MightyGlacier Ruby getting the defensive attributes]] and [[GlassCannon Sapphire getting the offensive ones]], see below.
* BigBadEnsemble: Only two Big Bads this time, as the League retains its sanity here... though several of its officers do defect...
* CuttingOffTheBranches: [[spoiler:You go to Mt. Chimney first]]. This reflects ''Adventures'' [[spoiler:using Archie as the TrueFinalBoss of the Emerald arc]].
* FractionalWinningCondition: Of the 4 stages you can select,[[note]]Roxanne, Wattson, Flannery, and Wallace[[/note]] you only need to finish 3 in order to advance in the game... unless you beat said first 3 [[NoDamageRun without using a Continue]], in which case you ''also'' get to take down the one that's left.
* GlassCannon: Sapphire. She jumps higher/farther, uses rapid fire,[[note]]Though, unlike [[Videogame/MegaManClassic Bass]], she can't shoot diagonally,[[/note]] and, when she hits a weakness, [[ForMassiveDamage she inflicts an extra point of damage]]. However, she takes more damage than Ruby and she can't charge her shots.
* IFightForTheStrongestSide: The League's defeat at Mt. Pyre is the cause of the defection of most of the Gym Leaders. Of course, there is general disagreement as to [[EnemyMine which evil team is the greater evil]], [[AHouseDivided so three Gym Leaders each go to each team]], as per ''Adventures''; only Norman and the incapacitated twins remain with the League.
* ItsUpToYou: Played out as in the original version: Your partner actually takes down three[[note]]two on a No Continues Run[[/note]] of the Gym Leaders and the agent from each evil team that penetrated Mt. Pyre earlier. You still have to rescue them from Archie after they fail to take him down, [[spoiler:but at least they aren't Brainwashed this time. Rather ironic considering the source material.]]
* MightyGlacier: Ruby. He isn't as agile as Sapphire, but he can {{Charge|dAttack}} his shots and takes less damage from enemies.
* PurelyAestheticGender: Averted for the Player Characters, see Glass Cannon and Mighty Glacier above. Played straight with [[HalfIdenticalTwins Tate & Liza]], but see Actually A Doombot above.
* RouteBoss: If you're Ruby, your opponent in the intro stage is Tate. If you're Sapphire, [[DesignatedGirlFight your opponent is Liza]]. They're fakes either way, see Actually A Doombot above.
* YouCantThwartStageOne: The intro stage is you and your partner responding to a distress call at Mt. Pyre. By the time you reach the end of the level, Archie and Maxie have already taken the orbs.
[[/folder]]

[[folder:Gen 6 Remake]]
* CanonForeigner: The Mt. Chimney Fortress was not in ''Omega Ruby'', but is carried over from ''Emerald'' to give Team Magma its own fortress.
* ChargedAttack:
** Norman's Bide Armor [[HavingABlast operates]] as Brock's did back in the original ''Poke Man''.
** [[GreenThumb Frenzy Plant]], which is found by colecting items in the early stages. Fully charged, it deals three times the damage as uncharged at twice the {{Mana}} cost.
* CollectionSidequest: You ''can'' get ''a'' weapon from the 4 Gym Leaders who give armor: collecting a part in all 4 of their stages yields [[GreenThumb Frenzy Plant]]. [[spoiler:The other 6 selectable locales also contain pieces of a key to the Southern Island stage.]]
* DiscOneFinalBoss: [[spoiler:Once you've gotten Steven down to low health, Zinnia pops in and offs Steven similar to how Gary downed Dragon Emperor Lance in ''Poke Man 1''. She then uses Steven's Macguffin to unlock [[TheVeryDefinitelyFinalDungeon the Sky Tower]].]]
* DoubleAgent: Zinnia, between Aqua and Magma, [[spoiler:but is actually working for neither. She's all against the League's operations on Rayquazza, though, primarily because she wants to control it herself]].
* DoubleUnlock: Averted due to the anticipation of PowerupLetdown below: Since [[TakingYouWithMe Norman]] and [[HealingFactor Winnoa]] were each half of the unlock for the Rush [[CoolBoat Marine]] and [[SkySurfing Jet]] adaptors respectively, this game just makes those respective adaptors require only defeating ''those'' respective bosses and not the other one.[[note]]Tate & Liza and Wallace respectively.[[/note]]
* DragonTheirFeet: Both Archie and Maxie imply that there's a third Admin for their team that you didn't fight, but wonder where they went off to. [[spoiler:Whichever you fought second would complain that her "replacement" wasn't good at all.]]
* DragonWithAnAgenda: [[spoiler:While Aqua, Magma, and the League were in a Melee A Trois already, Zinnia neddled the first two in an attempt to get to Rayquazza before the third.]]
* GreaterScopeVillain[=/=]OutsideContextVillain: [[spoiler:Deyoxs. It arrives at the Sky Pillar just as you defeat Rayquazza and, apart from some [[VaguenessIsComing vague hints]] from the League side, there's no prior mention.]]
* HealingFactor: Winnoa's Roost Suit. Regernates 1 HP per second after ''[[RewardingInactivity standing still]]'' for about 3. Not likely to happen anywhere in a level [[NotCompletelyUseless except in most]] {{Boss Corridor}}s. It also allows for a separate E-Tank running on extra collected life energy, much like Falkner's version of the suit did.
* ManchurianAgent: [[spoiler:Apparently, Zinnia was in charge of the Brainwashing Machine, as just before you face her at the top of Sky Tower, the other player character, whom was brainwashed against you earlier, arrives to fight on Zinnia's behalf.]]
* OneWingedAngel: Used quite often here. [[spoiler:In fact, Steven's second forme ''finally'' gives the series an equivalent to the Wily Capsule!]]
* ProductionThrowback: [[spoiler:In the rematch at the Sky Pillar, Wallace has the same damage tables that he had as the Disc One Final Boss in the original.]]
* PowerupLetdown: Thanks to being {{Mutually Exclusive|Powerups}} between themselves as well as the two armors from the original, the Bide Armor and the Roost Suit get this.
* SecretLevel: One is opened up by collecting multiple items in the mid-game levels.
* TrueFinalBoss: [[spoiler:Zinnia, Rayquazza, and Deyoxs in the single run-through in this version.]]
[[/folder]]


!! Other Games

[[folder:Poke Man, Cipher Snag]]
* AdaptedOut: [[QuirkyMinibossSquad The Hexagon Brothers]]. Granted, there was a bit of overlap between them and Verde, Rosso, and Bluno, who were [[DemotedToExtra Demoted to Miniboss]], as well as with some of the admins themselves, with their weapons being inferior.
* CastingAShadow: Gorigan uses Shadow Ball
* CollapsingCeilingBoss: Mirror B has Rock Slide, which is only effective indoors.
* Compressed Adaptation: Not only does this entry combine [[Videogame/PokemonColosseum two]] [[Videogame/PokemonXDGaleOfDarkness games]] of the source material, it also leaves out [[WretchedHive Pyrite Town proper]], allowing instant access to both [[OutlawTown The]] {{Under|groundCity}} and the [[UndergroundLevel Coal Mine]].
* FilleFatale: Lovrina, who uses the [[LovePotion Attract Stopper]] against you. [[CarryingTheWeakness You can use it against her later on]], though it's not her proper weakness.[[note]]That happens to be Rock Slide.[[/note]]
* MadScientist: Ein, though he left the [[MadScientistLaboratory lab]] to Lovrina in order to conduct field work aboard the [[SaharanShipwreck S.S. Libra]]. Also has a case for PsychoElectro, as his weapon is the [[ShockAndAwe Thunder Storm]].
* MirrorMatch: After 4 stages, you're instantly set against Fein, who is Cipher's Dopelganger. [[spoiler:Except that he has the weapons from the 4 bosses that you ''didn't'' beat yet. Hopefully, one of those isn't Thunder Storm, because that's his weakness.]]
* PlayingWithFire: Dakim uses Fire Blast as his ranged weapon.
* PsychicPowers: Snattle uses Psychic Blast
* ScissorsCutsRock: One would expect Rock Slide to be Gonzap's weakness due to the fact that the latter uses [[SpikeShooter Drill]] [[FeatheredFiend Peck]]. But, it's actually the reverse as Drill Peck is ''Mirror B's'' weakness. This is because while a given Cipher Admin's "weapon" is based on their Shadow Pokemon, their damage tables are based on their ''whole'' party.[[note]]In Mirror B's case, he has 4 [[GreenThumb Ludicollo]]...[[/note]]
* TeamMemberInTheAdaptation: In [[Videogame/PokemonColosseum the source]], Mirror B was a loose cannon within Cipher and Gonzap's Team Snagem was officially independent, albeit on the take under the table. In this game, they're listed as main-tier bosses alongside the 6 proper Cipher Admins.
* TheBaroness: Venus. Surprisingly, she doesn't hold the [[LovePotion Attract Stopper]]... making it her ''weakness''. She instead uses [[MakingASplash Surf Wave]].
* TheBrute: Dakim and Gorigan are big and burly and hit like trucks at close range.
* WhatCouldHaveBeen: At one point, the game would have taken a cue from the fangame ''Videogame/MegaManRockForce'' by having Cipher capture 4 characters each from Kanto and Hoenn; when rescued, they would each be [[PromotedToPlayable playable]]. Among them would have been Brock, who would have had a psychological ScissorsCutsRock moment with ''his'' Rock Slide.[[note]]The others would have been [[MakingASplash Misty]], [[PoisonousPerson Koga]], [[PsychicPowers Sabrina]], [[ShockAndAwe Wattson]], [[PlayingWithFire Flannery]], [[BlowYouAway Winnoa]],... and Steven[[/note]]
[[/folder]]

----
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Added DiffLines:

Below is my idea for a game that may exist in an alternate universe:

Remember [[Videogame/MegaManBattleNetwork that series]] where [[Videogame/MegaManClassic Robot Masters]] were turned into virtual {{Mon}}s?

Well, how about we reverse that premise? Except that a ''true'' reversal would be KingMook. But let's reverse it most of the way... and inject the preeminent Mon franchise.[[note]]For those that that wish to inject that ''[[Franchise/{{Digimon}} other]]'' franchise, I redirect you to the aforementioned ''Battle Network'' and tell you to start there.[[/note]]

HighConcept: "the plots, characters, and attacks of Franchise/{{Pokemon}}, Videogame/MegaManClassic [[JustForFun/XMeetsY style]]."

As such, [[ScrewedByTheLawyers don't expect this to become reality. At all.]]

Each mainline game details one Pokemon "game". [[TheRemake The plot has been adapted as closely as possible to the source material while allowing as many high profile matches as possible]]. As such, plot and character Tropes that match the respective games (e.g. [[ElementalRockPaperScissors the elements of the Gym Leaders]]) are presumed as original unless indicated in the list below. The Video Game Mechanics tropes that are extant in the cited Mega Man game(s) are also to be presumed unless otherwise noted:

* ''[[Videogame/PokemonRedAndBlue Poke Man 1]]'' = ''Videogame/MegaMan2'' With an extra castle and Bonus Dungeon.
** With a variant patterened after ''Manga/PokemonAdventures'' essenitally being ''[[VideoGame/MegaManDrWilysRevenge Poke Man: Team Rocket's Revenge]]''
** Also, ''[[Videogame/PokemonLetsGoPikachuAndEevee Let's Go Poke Man!]]''[[note]]A VideoGameRemake released between ''Poke Man 7'' and ''8''[[/note]] = ''Videogame/MegaManPoweredUp''
* ''[[Videogame/PokemonGoldAndSilver Poke Man 2]]'' = ''Videogame/MegaMan3''
* ''[[Videogame/PokemonRubyAndSapphire Poke Man 3]]'' has the armors [[spoiler:and Sequential Fortresses]] of ''Videogame/MegaMan 6'' along with the utilities of ''3'' and an intermission stage ala ''Videogame/Megaman7'' and ''[[Videogame/Megaman8 8]]''.
** Plus a variant patterened after its resepective'' Manga/PokemonAdventures'' chapter which is essentially ''[[Videogame/MegaManII Poke World 2]] & [[Videogame/MegaManIII 3]]'' with the ability to select characters ala ''Videogame/MegaManAndBass''.
* ''[[Videogame/PokemonColosseum Poke Man]] [[Videogame/PokemonXDGaleOfDarkness Cipher Snag]]'' has the double-fortress layout of ''Videogame/MegaMan4'' and ''[[Videogame/MegaMan5 5]]''.
* ''[[Videogame/PokemonDiamondAndPearl Poke Man 4]]'' = ''Videogame/MegaMan6'' with the collection element of that game and ''Videogame/MegaManAndBass''.
* ''Poke Man: The Frontier Battles'' = The "Wily Tower" portion of ''Mega Man: The Wily Wars''
* ''[[Videogame/PokemonBlackAndWhite Poke Man 5]]'': Plot matches ''Videogame/MegaMan7'', gameplay matches ''Videogame/MegaManAndBass''. Except that you don't get to play as the Bass analog.
** ''[[Videogame/PokemonBlack2AndWhite2 Poke Man 5]][[OddlyNamedSequel -2]]'' = ''Videogame/MegaMan8''
** ''Poke Man: World Legends'' = ''[[VideoGame/MegaManIV Rockman World 4]]'' & ''[[Videogame/MegaManV 5]]''
* ''[[Videogame/PokemonXAndY Poke Man 6]]'' = ''Videogame/MegaMan10'', but with all core functions from ''4-6'' available, and more levels on both ends. Plus a Gym Leader playthrough having different stages and a collection sidequest.
* ''[[Videogame/PokemonUltraSunAndUltraMoon Poke Man 7]]'' and ''[[Videogame/PokemonSunAndMoon Poke Man and Gladion]] = Early ''Videogame/MegaManX'' games with animal-based bosses instead of human-based ones, [[MiniMecha Ride Armor]], and chargable weapons. The features and plots of the linked source games have a situation similar to ''Videogame/MegaMan8'' and ''Videogame/MegaManAndBass'' with reused assets.
* [[Videogame/PokemonSwordAndShield Gen 8]] = ''Videogame/MegaMan11'' without the gears [[spoiler:on Victor's/Gloria's side. Plus quite a few extra levels. And some DLC akin to ''Videogame/MegaManUnlimited'']]

[[Videogame/PokemonSwordAndShield Gen 8]] [[Videogame/PokemonLegendsArceus equivalents]] are still being storyboarded with [[Videogame/PokemonScarletAndViolet Gen 9]] following much later.

Due to the nature of the source games, (specifically, [[LateArrivalSpoiler their being on outdated systems]],) most spoilers will be unmarked.[[labelnote:General policy]]If a spoiler relates to a plot point that's present in the source material ''and'' doesn't relate to ''[[Videogame/PokemonLetsGoPikachuAndLetsGoEevee Let's Go, Poke Man!]]'', it will normally be exposed. If the spoiler [[NotHisSled changes the nature of a plot point significantly]] or is for LGPM, it'll be covered.[[/labelnote]]

[[header:Pages for games]]
* ''Poke Man 1-3'' (and Remakes)
* ''Poke Man 4-7''
* ''Poke Man 8-9'' (still under construction)


[[header:Tropes & Trivia pertaining to the series in general]]
* BossRush: Most games. Some of them have Sequential Bosses ala ''Videogame/MegaMan1'' while others have the stock teleporter shtick.
* BystanderSyndrome: Most of the time, the League doesn't seem to want to do anything to stop the evil teams; and when they do, they invoke StartXToStopX. [[ExcusePlot So go beat them up for their lack of action/wrong choices]]!
* CollisionDamage: Direct contacts go to the enemy. That being said, there are several weapons that are short range and {{Slide Attack}}s invert this.
* CurtainCall: The Gym Leaders are displayed during the credits as per the ''Mega Man'' source.
* DarkIsEvil: As per the ''Pokemon'' source, much to the dismay of the ElementalRockPaperScissors setup. Hence, you don't get a Dark-type weapon in the series until ''Poke Man and Gladion''.
* DenialOfDiagonalAttack: [[Videogame/MegaManClassic Yep, the player can't fire up]]. Aversions will be listed in the respective game entries.
* DiscOneFinalBoss and DiscOneFinalDungeon: Present in most games, though knowledge of the ''Pokemon'' games blunts this effect.
* EasterEgg: Several stages have alternate musics linked to a Robot Master with a similar theme. Examples include [[Videogame/MegaMan3 Gemini Man]] for [[HalfIdenticalTwins Tate and Liza]], [[Videogame/MegaMan9 Splash Woman]] for [[MakingASplash Misty]], and [[Franchise/StreetFighter Gui]][[Videogame/StreetFighterXMegaMan le]] for Lt. Surge.
* EmergencyEnergyTank: The ''Franchise/MegaMan'' staples; placed where similar items (or combinations thereof) are found in the ''Pokemon'' games.
* ExcusePlot: Let's face it: All this series would do is [[LetsYouAndHimFight have you do battle with as many trainers as possible,]] Videogame/{{Mega Man|Classic}}-style.
* MageTower: Usually League HQ, as per the ''Pokemon'' Source. Unlike said source, only forms the latter half of the "League Fortress" stages, as those stages actually ''are'' a tower/castle/large bunker/what have you. The earlier stages are on [[DeathMountain Victory Road]] and any applicable approaches.
* PasswordSave: In most of the early games. [[Videogame/MegaManClassic Classic]]-style in the first 2 games and ''The Frontier Battles'', [[Videogame/MegaManX X]]-style in The 3rd Gen. And ''Rockman World''-style for ''Poke Man: World Legends''.
* PurelyAestheticGender[=/=]StaticRoleExchangeableCharacter: In most of the games where you ''can'' choose the player's gender, the only difference is effectively a script swap.
* RecurringBoss: The Rivals in the ''Pokemon'' games often are used as these ala Proto Man in ''Mega Man 3''.
* RouteBoss: From ''6'' to ''8'',[[note]]Including ''Gladion'' and ''Let's Go Poke Man!''[[/note]] there is at least one gameplay route that has different bosses.
* SeahorseSteed: Used in games where the Surf HM can be combined with another water-based HM[[note]]Excluding Waterfall[[/note]]
* SkySurfing: Using the Fly HM.[[note]]Sometimes, it's a DoubleUnlock being combined with the Waterfall or the Surf HM.[[/note]]
* UnderTheSea: Averted. Most levels you expect to be this ''don't'' have underwater areas ''at all'', due to a lack of proper [[UtilityWeapon Utility Moves]] in the source.
* UtilityWeapon: Most games prior to ''7'' feature a singluar one called either the Cut Blade or the Smashing Cutter. This weapon destroys certain types of walls.
* VictorGainsLosersPowers: Natch for the (main) Player Character and ''also'' applies to some of the Rivals.

----

[[header:Present in mainline games on this page]]
* {{Shareware}}: of the [[NoFinalBossForYou Early Levels Only]] variety: You can play with all of the initial weapons,[[note]]but not all at once in ''Poke Man 1'',[[/note]] but once you complete the first mid-game area, the game ends. You also are unable to enter a password or save the game; though you are able to ''view'' passwords on games that have them, allowing you to pick up the registered version from where you left off in the demo. This does not apply to the remakes or alternate versions.


[[foldercontrol]]

!! Poke Man 1

[[folder:Gym leaders (and birds)]]
* Blaine[[note]]Trainer #4: Metalsmithing[[/note]]: Gives [[PlayingWithFire Fire Blast]]. Its high ammo cost makes it AwesomeButImpractical. Downgraded to Flannery's Overheat only in Gen 4. Gives Trace Sizzly Slide in "Let's Go, Poke Man!"
* Brock[[note]]Trainer #8: Archeological Research[[/note]]: [[UndergroundLevel His theme is]] DishingOutDirt, but the "weapon" he gives you is the Bide ''Armor'', described in ChargedAttack below. As per the Videogame/{{Pokemon|RedAndBlue}} games, gets Roxanne's Rock Tomb in the remake, and Rock ''Slide'' in Gen 4.
* Erika[[note]]Trainer #6: Etiquette and Horticulture[[/note]]: Gives [[GreenThumb Mega]] [[LifeDrain Drain]], which is upgraded to Giga Drain in the remakes. Gives Trace Sappy Seed in "Let's Go"
* Koga[[note]]Trainer #5: Wildlife Research and Management[[/note]]: Gives [[UniversalPoison Toxic Shot]]. Consecutive hits with this weapon [[PoisonIsCorrosive increase the damage dealt]] to the point of it being a GameBreaker against most Bosses. Its ammo consumption prevents it from slaughtering the Boss Rush, though. He gives Trace Baddy Bad in "Let's Go" despite not having any Dark-type Pokemon.
* Misty[[note]]Trainer #10: Aquatic Search and Rescue[[/note]]: Gives [[BubbleGun Bubble Beam]], which, though short-range, turns out to be a NerfArm. Changed out for Wallace's [[MakingASplash Water Pulse]] in the remakes. In "Let's Go", she gives the player character Marlon's Scald Spray, while Trace gets Bouncy Bubble.
* [[ShockAndAwe Surge]][[note]]Trainer #9: Atomic Energy Control[[/note]]: Gives [[LightningGun Thunder Bolt]]. Changed out for Wattson's [[AlwaysAccurateAttack Shock Wave]] in the remakes.[[note]]Other than "Let's Go".[[/note]]
* Sabrina[[note]]Trainer #7: Parapsychoanalysis and Experimentation[[/note]]: Uses PsychicPowers. Her original weapon [[UselessUsefulSpell is more powerful in her hands than yours]], see Fake Special Attack below. For the replacements, see the respecive game entries.
* Giovanni[[note]]Trainer #3: Infrastructure Management[[/note]]: Gives [[DishingOutDirt Fissue Strike]], which [[SuspiciouslySimilarSubstitute has the same sort of attack animation]] [[EarthquakesCauseFissures as Earthquake, which replaced it in the remakes]], but with a different damage formula. %%That being said, Giovanni has both attack styles; giving the player the ability to create holes to drop mooks into is [[BadPowersBadPeople not something a hero would use]]... Break the game for one thing.
* Articuno: Gives [[AnIcePerson Ice Beam]] except to Trace who gets Freezy Frost.
* Zapdos: Though its theme is ShockAndAwe, the weapon you get is [[SpikeShooter Drill Peck]], by way of [[AbsurdlySharpClaws his beak]]; except for Trace, again, who ''does'' get Buzzy Buzz from it.
* Moltres: It uses [[PlayingWithFire fire attacks]] but you don't get a weapon from it in the original. Beating it is the requirement to unlock [[BrutalBonusLevel Cerulean Cave]]. In the remakes, it gives you "Explosion", which is like the original's Bide Armor except that it runs on weapon energy rather than hits taken.
[[/folder]]

[[folder:Original Version]]
* AbandonedLaboratory: The Pokemon Mansion, where Blaine hangs out as opposed to ''in'' the mountain [[LethalLavaLand as you'd expect]].
* BigBoosHaunt: Lavender Tower, encountered after 4 stages (3 in the Gen 3 Remake). Several enemies are immune to the arm cannon, forcing you to use Leader Weapons to take them down. Gary and Giovanni also make appearances here.
* ChargedAttack: Brock's Bide Armor is the "Collect" type, in that you have to be hit several times and [[HavingABlast release the energy in one shot]]
* CheckpointStarvation: If you die in League Stage 3 before you beat Brock, you have to go back to the start of the level. Likewise, if you die after you beat Brock but before you beat Erika, you have to go back to right after Brock. Fortunately, if you beat Misty/Blaine in these cases, you don't have to refight them again. Similarly, in the stage afterwards, you don't have to refight any of the Gym Leaders you already beat in the teleporter section on the same continue.
* {{Composite Character}}/Level: Lavender Tower has Giovanni as its boss, obviating both [[ElaborateUndergroundBase the Rocket H.Q.]] and having to make a separate KingMook for this stage.
* DualBoss: [[Anime/PokemonTheSeries Jessie & James]] are the boss of Silph Tower 1 in this version, though they do not repeat this until the ''Let's Go!'' remake.
* EternalEngine: Zapdos' stage (the Power Plant), but ''not'' Surge's stage (which is aboard the ''[[ShipLevel S.S. Anne]]'').
* {{Expy}}: Gary is one of Proto Man... [[PsychoPrototype sort of...]]
* FakeSpecialAttack: Sabrina's Psywave, which is essentially a psychic-typed [[WithThisHerring basic cannon]] that has an ammo meter. All it's good for is hitting enemies that are immune to the basic cannon; despite the typing, it does the same damage to [[PoisonousPerson Koga]] as the basic cannon.
* FantasticNatureReserve: Koga's Safari Zone.
* LoadBearingBoss: When you defeat Blaine in his rematch, the volcanic pocket that his boss chamber sits on erupts, requiring you to [[OutrunTheFireball Outrun The Lava Flow]].
* TheLostWoods: Erika's stage, which, unlike most of the other Gym Leaders, is actually set ''in'' her Gym.[[note]]Which is a Greenhouse in this series.[[/note]]
* PowerCopying: Not just you, but Gary as well. The encounter with him aboard the ''S.S. Anne'' reveals that he beat Surge ahead of you and gives him the Thunder Bolt. He has a total of 3 weapons during the Lavender Tower encounter.[[note]]If you beat Surge, he has the Thunder Beam; if you beat Misty, he does ''not'' have the Bubble Beam and vice-versa. Otherwise, his weapons are determined at random in the Lavender encounter and retained in later encounters. If you go for Surge or Misty last, however, he has all of the first 6 GL weapons for that battle regardless of any of the above.[[/note]]
* PromotedToOpeningCredits: To preclude having a stage select with [[Videogame/MegaManDOS only 3 stages]], the stages of two of the Legendary Birds have been moved to the initial stage select. This is also applicable in "Let's Go, Poke Man!"
* PsychoPrototype[=/=]RivalTurnedEvil: Gary, who turns out to be the True Final Boss after delivering the "kill shot" to Lance. You fight him several times in this game, and each time he has more weapons than the last.
* RecurringBoss: Gary. He's essentially a {{Shotoclone}} of the player, ''[[MirrorBoss who develops similar skills over time]]''.
* ShoutOut:
** See those Notes beside the names of the Gym Leaders? The designations there are a Shout Out to the ending of ''Videogame/MegaMan3'' where each of the initial Robot Masters had a number and function. For reference, Red, the PlayerCharacter, is designated as #02, with the function of [[GottaCatchThemAll Acquisitions Specialist]]. Gary[[note]]given his (English) Anime name to avoid the DubNameChange issue of the games[[/note]] has the designation #01 and has a "[[JackOfAllTrades General Purpose]]" function. There is also #00, aka "Leaf", who is a "Female Trainer Prototype" and "Sister to Red and Gary," though she doesn't figure prominantly in any game, [[PurelyAestheticGender except as a player option in the first remake]] [[spoiler:and as a BonusBoss in the second]].
** The order the first four Gym Leaders are encountered in Agatha's stage is a dual Shout Out: the elements involved parallel the four types of fields featured in the "Pokemon Stadium" stage in ''Videogame/SuperSmashBrosMelee'', while the order in which they are encountered is one to [[Anime/PokemonTheSeries Ash Ketchum's first tournament]], with fire replacing ice in the latter. The order the other four are encountered in the following stage are likewise one to ''Manga/PokemonAdventures'', as not only do they represent the order that they appeared (with the exception of Giovanni), but the order also represents the ordering that the Leaders' [[GoodCounterpart respective equals among the Dex Holders]] appeared.
* SlippySlideyIceWorld: Seafoam Island, where Articuno roosts.
* TakeItToTheBridge: The first half of Misty's stage. Defeating [[TheRival Gary]] drops you onto Route 25 below.
* ThrowItIn: In adding Seafoam Islands and the Power Plant, this game also added in an item that could be constructed from a combination of an item found in those stages[[note]][[ManaPotion Max Elixer]][[/note]] with one that could be bought[[note]][[HealingPotion Max Potion]] through a Nugget[[/note]]: the Mega/Mystery Tank.
* UtilityWeapon: Fire Blast can melt ice cubes.
* VillainForgotToLevelGrind: Averted with both applicable characters in the main game.
** Giovanni takes less damage to Master Weapons in the latter encounters compared to his first appearance at Pokemon Tower
** Gary has access to the six Gym Leader weapons at Silph Co. and the last encounter.
* WhatCouldHaveBeen: Originally, Giovanni had one last fight in a stage ''after'' the Silph Co. stages; it would've been the third of the three stages referred to in Promoted To Opening Credits above. Giovanni's damage table in the Boss Rush was taken from the one he would've had there. This stage is in the next two versions below, though not the "Let's Go" version.
[[/folder]]

[[folder:Team Rocket's Revenge (Pokemon Adventures Version)]]
* BossRush: Moved to Silph Co., and then only with the minibosses of the previous stages. The Gym Leaders (other than [[DiscOneFinalBoss Giovanni]]) aren't encountered again.
* DemotedToExtra:
** The Legendary Birds are ''not'' fought in this game. At least, not as separate entities. As per ''Adventures'', the birds are combined into a single entity and is the Final Boss of Silph HQ.
** Applies to Giovanni's final form as well, who replaces Sabrina as an earlier level boss, though he did get his own stage earlier.
** Subverted with Gary, see Same Character But Different below.
* EternalEngine: Giovanni's stage. Considering that the source had [[InconvenientlyPlacedConveyorBelt spinners]] in both Rocket H.Q. and the Viridian Gym, it's appropriate.
* GameBreaker: Sabrina's Psychic Blast, Once you get it. Then again, Fire Blast doesn't work as well against [[ThatOneBoss Koga]] this time, so...
* SameCharacterButDifferent: Gary, the RivalTurnedEvil in the original, is very helpful in this version: You only fight him once in the Pokemon Tower and he gives you powerups in the final levels.
* VillainExitStageLeft: Giovanni in his own stage, and the minibosses in the other 3 Rocket Gym Stages, setting up showdowns at Silph Co.
[[/folder]]

[[folder:Gen 3 Remake]]
This was the first game in the series to offer a shop, due to the fact that ''Fire Red & Leaf Green'' was the first Pokemon game to have enough ShopFodder to make one worthwhile.

* AmplifierArtifact: Instead of the two Psychic-type weapons (either the Joke or the Breaker), Sabrina unlocks the "Armor" setting. This carries forward to the second Remake, but not on the Rival's path. For more on these armors, see the ''Poke Man 3'' roster.
* EscapeRope: A permanent one[[note]]In the form of a cleanse tag, which is more like an EncounterRepellant[[/note]] earned automatically when Pokemon Tower is cleared. Like in the ''Mega Man'' games, does ''not'' work when the Gym Leader hasn't been defeated.
* SameCharacterButDifferent: Brock and Moltres, due to the transfer of the "Explosion" weapon from the former to the latter.
* SuspiciousVideogameGenerosity: Of the 6 E-Tanks found in the initial levels, 3 of them are found in the Safari Zone. '''[[PunctuatedForEmphasis You. Will. Need. Them,]]''' see below.
* ThatOneBoss: Koga, who doesn't really have a weakness in this version.[[note]]Koga in the first game was actually based off of his ''Pokemon Yellow'' appearance in order to ''defy'' this Trope; as was giving Sabrina Psychic in the [=PokeSpe=] version, allowing Koga to be based off of his ''Pokemon Red'' version; as "Yellow" wasn't used in the games' GBA remake, we're stuck with an overpowered boss relative to the other 5 options.[[/note]]
* VillainExitStageLeft: Giovanni gets a stage similar to the one from "Team Rocket's Revenge" ''after'' the Silph Co. Fortress.
* VillainForgotToLevelGrind: Averted in the same way as the original game... [[spoiler:plus when you beat Mewtwo, the League changes its weakness tables. Then again, beating Mewtwo nets Psychic Blast, Koga's and Agatha's actual weakness.]]
[[/folder]]

[[folder:Let's Go Poke Man!]]
* ArrangeMode: After beating the main path, an option appears [[RouteBoss replacing]] Trace, Articuno, the Gym Leaders,[[note]]other than Giovanni[[/note]] and the Elite with "Coach Trainers" ([[MyFriendsAndZoidberg and]] [[PlayingWithFire Moltres]]). [[spoiler:The Champion is the same guy as on Trace's route.]] The weapons you get are also different (for the most past) from the initial playthrough, and you don't get the old ones at all, though you still get the Secret Items from the corresponding levels.
* CipherScything: Jessie and James ''individually'' function as the first 2 mini-bosses on Trace's route.[[note]]Either on Route 25, the SS Anne, or in the Marsh Gym; Archer is the 3rd Miniboss.[[/note]] [[spoiler:Both routes still have them as a DualBoss on Silph Fortress 1]]. There is also a Legacy Boss Battle in Pokemon Tower. And a different FinalBoss in League Stage 5.
* DarkIsNotEvil: In Trace's route, Koga gives the Dark-type weapon Baddy Bad. He still gives Toxic Shot on the main route.
* LegacyBossBattle: Two cases on Trace's Route:
** To get the Sparkly Swirl, you have to defeat ''Mina from Alola'' aboard the ''S.S. Anne''. While she was in the games published immediately prior, this game is set a good while before those games...
** At Lavender Tower, Trace encounters ''Gary'', who wants to see how much his "little brother" has grown.
* SameCharacterButDifferent: Gary acts a bit more like his "Team Rocket's Revenge" incarnation than the other prior two.
* SlideAttack: Sizzly Slide for Trace.
* ShoutOut: Gary calls Trace his "Little Brother" during their battle at Lavender Tower, mirroring Proto Man's attitude towards Mega Man in the Ruby-Spears ''WesternAnimation/MegaMan'' cartoon. And, like the cartoon, the relationship is contentious at best.
-->'''TRACE:''' You're no more my "brother" than these Gym Leaders are!
* UtilityWeapon: For the main player, Fire Blast still takes out the ice cubes, but now you have another option: The Scald Spray, see the entry in 5th Generation for more. Trace is limited to Sizzly Slide, [[SlideAttack which has its drawbacks]]... [[spoiler:The Second Quest has Fire Punch, which only works at close range.]]
* VariantPowerCopying: Trace utilizes special attacks based on Eevee's 8 forms, obtained from 5 Kanto Gym Leaders, 2 Birds,... and a Guest Star from Alola.
[[/folder]]

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