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** 8th edition (and possibly earlier) codexes even include rules for creating faction bonuses, either inheriting existing buffs as a successor chapter/guard subdivion/et. al., or a properly-themed pick-and-mix to fit the bonuses to the player's new lore.

to:

** 8th and 9th edition (and possibly earlier) codexes even include rules for creating custom faction bonuses, either inheriting existing buffs as a successor chapter/guard subdivion/et. al., or a properly-themed pick-and-mix to fit the bonuses to the player's new lore. 10th edition moved to a subfaction-agnostic system that made using custom armies even easier.

Added: 2498

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Removed: 3487

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* This trope is ubiquitous in tabletop role playing games. Simply put, it is quite likely that regardless of genre or conventions, you are making a character who belongs to a pattern or group or class which is found throughout the gameworld. There are two main ways to do this: there could be classes (with or without levels), or there could be fictional organizations, clans, nations, and tribes the players affiliate with. (Both are frequently used together.)
* A list of this would include almost every RPG that isn't an indie odd duck like ''TabletopGame/{{Fiasco}}''.
** An obvious example from ''TabletopGame/{{Dungeons And Dragons}}'', ''TabletopGame/{{Pathfinder}}'', and ''TabletopGame/{{Starfinder}}'': the class-and-level system gives your character the mechanics similar to the training and style of the rest of the setting. Additionally, every setting for any of those games comes chock full of nations, churches, organizations, trade guilds, monstrous hordes, secret societies, empires, armies, mercenary companies, and more that could serve to fill out the "fluffy" side of a player's brand-new Sailor Earth.
* This is outright encouraged by ''TabletopGame/{{Warhammer 40000}}''. Want to make up your own Space Marine chapter? There's canonically a thousand of them, and only a hundred or so have been so much as mentioned in canon, so go on ahead -- it's even perfectly valid to imitate an existing army due to the way successor chapters are created. There are also two Primarchs whose identities and abilities are unknown, seemingly for this trope. Similarly, there are a million worlds in the Imperium that your homebrew Imperial Guard regiment could originate from, the Eldar are so secretive that a previously unheard-of Craftworld suddenly appearing wouldn't be out of place, and the Tau are always settling new Septs. And so forth for Dark Eldar Kabals, Tyranid Hive Fleets, Ork tribes, Necron Tomb Worlds, Chaos Space Marine warbands... there's always far more of them than are ever actually detailed, and there's no shortage of players willing to make a neglected bit of background their own.
** The Chaos Codex. Not only can you invent your own renegade chapter, you can also mix and match various legions and chapters into one army, with the justification that they are all united under one banner for some cause or another. This was originally the concept for the Red Corsairs, before they had their combat doctrine retconned.
** 8th edition (and possibly earlier) codexes even include rules for creating faction bonuses, either inheriting existing buffs as a successor chapter/guard subdivion/et. al., or a properly-themed pick-and-mix to fit the bonuses to the player's new lore.
** One of the biggest reasons why the 5th-6th edition ''Codex: Space Marines'' fluff by Matt Ward was hated was because it discouraged this, claiming that any chapter that wasn't just like the Ultramarines was bad.
** Matt Ward also, ironically, gave the Necrons more character by retconning their backstory so that each individual Tomb World had more characterization to it rather than just having a different color scheme. Previously all were controlled by the C'tans and had little free will, meaning that, apart from the paintjob, they were more or less identical (although that was sort of the point).
* Similarly, the same is encouraged to a lesser extent in TabletopGame/BattleTech. Major House regiments and Clan formations have been detailed in canon only in their basic composition (X number of mechs, Y number of Battle Armor, Z number of Aerospace Fighters, etc), allowing for easy insertion of a fan-created team. Also, Catalyst flat-out encourages players to make up their own new mercenary units, militia groups, pirates and other formations. This series has entire sourcebooks based on famous in-universe units and provides a metric ton of one-off short bios for various minor characters in the setting. Fans have alternately elevated certain characters to MemeticBadass status, put their own spin on minor characters, or written their own characters into existing units. Save for exceptionally out-of-place examples (no, no Inner Sphere mercenary unit aside from Wolf's Dragoons is known to have a Clan Omni before 3050) most fans tend to accept it at it comes. Alternatively, if you want to create your own Battlemech, there's entire design programs for that, as well as many stories of lost prototypes and one-off modifications to justify its inclusion in the setting.
* ''TabletopGame/{{Exalted}}'' made room for not one, but ''two'' separate Sailor Earth Exalt types in their 2e Alchemicals splatbook. Not only did they open the possibility of Exalted with a natural affinity for [[PowerCrystal Adamant]], they also said that the Abyssal Exalted are [[TheUnchosenOne a mistake]] and not intended, leaving it open for a new Exalt type who has a "true" affinity to [[PoweredByAForsakenChild Soulsteel]]. These two types are only mentioned as vague possibilities -- nothing to suggest what they should be, if they exist. It was suggested in Dreams of the First Age that slain Incarnae existed once, and their Exalted went mad and were wiped from existence; this is one potential explanation of the above. However, given the source and given that it is generally considered to be quite feasible -- if far from easy -- to take on one's almighty divine patron and ''[[DidYouJustPunchOutCthulhu win]]'', the fan base has reacted to this idea with little approval.
** Perhaps a better idea would be to have the concepts they attuned to be one of the casualties of She Who Lives In Her Name's [[CosmicRetcon Three Spheres Cataclysm]]. These lost shards can only attune to people who embody, say, Flarg, but since no one can Flarg, these Shards are sadly not able to Exalt their chosen.

to:

* This trope is ubiquitous in tabletop role playing roleplaying games. Simply put, it It is quite likely that that, regardless of genre or conventions, you are making a character who belongs to a pattern or group or class which is found throughout the gameworld. There are two main ways to do this: there could be classes (with or without levels), or there could be levels) and fictional organizations, clans, nations, and tribes the players affiliate with. (Both are frequently used together.)
----
* A list of this would include almost every RPG that isn't an indie odd duck like ''TabletopGame/{{Fiasco}}''.
** An obvious example from ''TabletopGame/{{Dungeons And Dragons}}'', ''TabletopGame/{{Pathfinder}}'', and ''TabletopGame/{{Starfinder}}'': the class-and-level system gives your character the mechanics similar to the training and style of the rest of the setting. Additionally, every setting for any of those games comes chock full of nations, churches, organizations, trade guilds, monstrous hordes, secret societies, empires, armies, mercenary companies, and more that could serve to fill out the "fluffy" side of a player's brand-new Sailor Earth.
*
''TabletopGame/BattleTech'': This is outright encouraged by ''TabletopGame/{{Warhammer 40000}}''. Want to make up your own Space Marine chapter? There's canonically a thousand of them, and only a hundred or so have been so much as mentioned in canon, so go on ahead -- it's even perfectly valid to imitate an existing army due to the way successor chapters are created. There are also two Primarchs whose identities and abilities are unknown, seemingly for this trope. Similarly, there are a million worlds in the Imperium that your homebrew Imperial Guard regiment could originate from, the Eldar are so secretive that a previously unheard-of Craftworld suddenly appearing wouldn't be out of place, and the Tau are always settling new Septs. And so forth for Dark Eldar Kabals, Tyranid Hive Fleets, Ork tribes, Necron Tomb Worlds, Chaos Space Marine warbands... there's always far more of them than are ever actually detailed, and there's no shortage of players willing to make a neglected bit of background their own.
** The Chaos Codex. Not only can you invent your own renegade chapter, you can also mix and match various legions and chapters into one army, with the justification that they are all united under one banner for some cause or another. This was originally the concept for the Red Corsairs, before they had their combat doctrine retconned.
** 8th edition (and possibly earlier) codexes even include rules for creating faction bonuses, either inheriting existing buffs as a successor chapter/guard subdivion/et. al., or a properly-themed pick-and-mix to fit the bonuses to the player's new lore.
** One of the biggest reasons why the 5th-6th edition ''Codex: Space Marines'' fluff by Matt Ward was hated was because it discouraged this, claiming that any chapter that wasn't just like the Ultramarines was bad.
** Matt Ward also, ironically, gave the Necrons more character by retconning their backstory so that each individual Tomb World had more characterization to it rather than just having a different color scheme. Previously all were controlled by the C'tans and had little free will, meaning that, apart from the paintjob, they were more or less identical (although that was sort of the point).
* Similarly, the same is encouraged to a lesser extent in TabletopGame/BattleTech.
game's design. Major House regiments and Clan formations have been detailed in canon only in their basic composition (X number of mechs, Y number of Battle Armor, Z number of Aerospace Fighters, etc), allowing for easy insertion of a fan-created team. Also, Catalyst flat-out encourages players to make up their own new mercenary units, militia groups, pirates and other formations. This series has entire sourcebooks based on famous in-universe units and provides a metric ton of one-off short bios for various minor characters in the setting. Fans have alternately elevated certain characters to MemeticBadass status, put their own spin on minor characters, or written their own characters into existing units. Save for exceptionally out-of-place examples (no, no Inner Sphere mercenary unit aside from Wolf's Dragoons is known to have a Clan Omni before 3050) most fans tend to accept it at it comes. Alternatively, if you want to create your own Battlemech, there's entire design programs for that, as well as many stories of lost prototypes and one-off modifications to justify its inclusion in the setting.
* ''TabletopGame/{{Exalted}}'' made ''TabletopGame/TheDresdenFiles'': In a crossover with literature, it seems like almost every group of the RPG has an Autumn Knight. Not spring, always Autumn. Additionally, in the series there are three main vampire courts, the Black Court, the Red Court, and the White Court. A Jade Court has been mentioned in passing, and Billy brings up the possibility of there being different colored courts.
* ''TabletopGame/{{Exalted}}'':
** The 2e ''Alchemicals'' splatbook makes
room for not one, but ''two'' separate Sailor Earth Exalt types in their 2e types. Alchemicals splatbook. Not only did they open are divided into castes based on the magical materials, each of which corresponds with another type of Exalted -- e.g., Orichalcum with Solars, Moonsilver with Lunars, etcetera. However, the Adamantium caste has no equivalent, opening the possibility of Exalted with a natural affinity for [[PowerCrystal Adamant]], they also said that material, and the sourcebook states that, since Abyssal Exalted are [[TheUnchosenOne a mistake]] later corruption of Solars and were not intended, leaving it intended to exist, the option is also left open for a new Exalt type who has a "true" affinity to [[PoweredByAForsakenChild Soulsteel]]. These two types are only mentioned as vague possibilities -- nothing to suggest what they should be, if they exist. It was suggested in Dreams ''Dreams of the First Age Age'' that slain now-slain Incarnae existed once, and that their Exalted went mad and were wiped from existence; this is one potential explanation of the above. However, given the source and given that it is generally considered to be quite feasible -- if far from easy -- to take on one's almighty divine patron and ''[[DidYouJustPunchOutCthulhu win]]'', the fan base has reacted to this idea with little approval.
** Perhaps a better idea would be to have the concepts they attuned to be one of the casualties of She Who Lives In Her Name's [[CosmicRetcon Three Spheres Cataclysm]]. These lost shards can only attune to people who embody, say, Flarg, but since no one can Flarg, these Shards are sadly not able to Exalt their chosen.
approval.



** Also for the Abyssals, the sourcebook says there are thirteen Deathlords, but only nine of them are described and given stats. This is explicitly so that Storytellers can create their own Deathlords.

to:

** Also for the Abyssals, the their sourcebook says that there are thirteen Deathlords, but only nine of them are described and given stats. This is explicitly so that Storytellers can create their own Deathlords.



* ''TabletopGame/{{Traveller}}'' has systems to generate new sectors of worlds and design new starships. The game has also designated the Foreven sector, right next door to the popular Spinward Marches sector, as a "GM's Preserve". No official material will ever be published about it beyond the star positions and a few worlds with minor details. Game Masters are encouraged to make up whatever they want to occupy that space.
* Since every {{Splat}} in the ''TabletopGame/NewWorldOfDarkness'' can have [[PrestigeClass more-specialized splats]] (Bloodlines in ''TabletopGame/VampireTheRequiem'', Lodges in ''TabletopGame/WerewolfTheForsaken'', Legacies in ''TabletopGame/MageTheAwakening'', etc.), it was painfully easy to crank out a new collection of Bloodlines, Legacies, etc., every couple of months. One book was even a collection of fan-created bloodlines.
* The TabletopGame/OldWorldOfDarkness usually includes some form of lost group. In ''[[TabletopGame/WerewolfTheApocalypse Werewolf]]'' it's the White Howlers, Croatan, and Bunyip; ''[[TabletopGame/VampireTheMasquerade Vampire]]'' has the Cappadocians, and in ''TabletopGame/ArsMagica'', something of a predecessor to ''[[TabletopGame/MageTheAscension Mage]]'' before its Dark Ages book came out, it was House Diedne, all mentioned but not present in the setting. It's a Sailor Earth player's field day. There's also the rules for creating new bloodlines in ''Vampire'', the different "lesser" Mage factions, the Siberakh werewolves (Silver Fang/Wendigo hybrids) and all the other werebeast species (cats, snakes, spiders, etc.), and so forth.

to:

* ''TabletopGame/{{Traveller}}'' has systems to generate new sectors of worlds and design new starships. The game has also designated the Foreven sector, right next door to the popular Spinward Marches sector, as ''TabletopGame/MagicTheGathering'': TheMultiverse is a "GM's Preserve". No official material will ever be published about it beyond the star positions and a few worlds very big place, with minor details. Game Masters are encouraged to make up whatever they want to occupy a wide assortment of planes, races and cultures. As such, creating a Planeswalker, species, or even an entire plane that space.
can fit into canon is possible. The only exception are that certain beings can't have a Spark, such as the Phyrexians, undead, or beings made of mana like Angels or Demons-- and even that one has edge cases like Ob Nixilis (a DemonOfHumanOrigin whose Spark ignited when he was still human), or Calix, a being [[BornOfMagic created by the Therosian god of fate]].
* Since every ''TabletopGame/NewWorldOfDarkness'': Every {{Splat}} in the ''TabletopGame/NewWorldOfDarkness'' can have games has [[PrestigeClass more-specialized splats]] specialized subgroups]] (Bloodlines in ''TabletopGame/VampireTheRequiem'', Lodges in ''TabletopGame/WerewolfTheForsaken'', Legacies in ''TabletopGame/MageTheAwakening'', etc.), making it was painfully easy very simple to crank out a new collection of Bloodlines, Legacies, etc., every couple of months. One book was even a collection of fan-created bloodlines.
* ''TabletopGame/OldWorldOfDarkness'': The TabletopGame/OldWorldOfDarkness games usually includes some form of lost group. group for each major creature type. In ''[[TabletopGame/WerewolfTheApocalypse Werewolf]]'' ''TabletopGame/{{Werewolf|TheApocalypse}}'' it's the White Howlers, Croatan, and Bunyip; ''[[TabletopGame/VampireTheMasquerade Vampire]]'' ''TabletopGame/{{Vampire|TheMasquerade}}'' has the Cappadocians, Cappadocians] and in ''TabletopGame/ArsMagica'', something of a predecessor to ''[[TabletopGame/MageTheAscension Mage]]'' ''TabletopGame/{{Mage|TheAscension}}'' before its Dark Ages book came out, it was House Diedne, all mentioned but not present in the setting. It's a Sailor Earth player's field day. There's also the rules for creating new bloodlines in ''Vampire'', the different "lesser" Mage factions, the Siberakh werewolves (Silver Fang/Wendigo hybrids) and all the other werebeast species (cats, snakes, spiders, etc.), and so forth.



* In a crossover with literature, it seems like almost every group of ''TabletopGame/TheDresdenFiles'' RPG has an Autumn Knight. Not spring, always Autumn. Additionally, in the series there are three main vampire courts, the Black Court, the Red Court, and the White Court. A Jade Court has been mentioned in passing, and Billy brings up the possibility of there being different colored courts.



* TheMultiverse of ''TabletopGame/MagicTheGathering'' is a very big place, with a wide assortment of planes, races and cultures. As such, creating a Planeswalker, species, or even an entire plane that can fit into canon is possible. The only exception are that certain beings can't have a Spark, such as the Phyrexians, undead, or beings made of mana like Angels or Demons-- and even that one has edge cases like Ob Nixilis (a DemonOfHumanOrigin whose Spark ignited when he was still human), or Calix, a being [[BornOfMagic created by the Therosian god of fate]].

to:

* TheMultiverse ''TabletopGame/{{Traveller}}'' has systems to generate new sectors of ''TabletopGame/MagicTheGathering'' worlds and design new starships. The game has also designated the Foreven sector, right next door to the popular Spinward Marches sector, as a "GM's Preserve". No official material will ever be published about it beyond the star positions and a few worlds with minor details. Game Masters are encouraged to make up whatever they want to occupy that space.
* ''TabletopGame/Warhammer40000'': This
is outright encouraged. Every major faction is divided into large numbers of subfactions with its own distinctive colors, traditions, quirks, and combat specializations. Canonically, only a very big minority of each of these is named and described, encouraging players to come up with their own personal factions when painting their armies. Among the Space Marines, for example, there are over a thousand Chapters, and only a hundred or so have been so much as mentioned in canon -- it's even perfectly valid to imitate an existing army due to the way successor chapters are created from older ones. There are also two Primarchs whose identities and abilities are unknown, seemingly for this trope. Similarly, there are a million worlds in the Imperium that your homebrew Imperial Guard regiment could originate from, the Eldar are so secretive that a previously unheard-of Craftworld suddenly appearing wouldn't be out of place, and the Tau are always settling new Septs. And so forth for Dark Eldar Kabals, Tyranid Hive Fleets, Genestealer Cults, Ork tribes, Necron Tomb Worlds, Chaos Space Marine warbands... there's always far more of them than are ever actually detailed, and there's no shortage of players willing to make a neglected bit of background their own.
** The Chaos Codex. Not only can you invent your own renegade chapter, you can also mix and match various legions and chapters into one army,
with a wide assortment of planes, races and cultures. As such, the justification that they are all united under one banner for some cause or another. This was originally the concept for the Red Corsairs, before they had their combat doctrine retconned.
** 8th edition (and possibly earlier) codexes even include rules for
creating faction bonuses, either inheriting existing buffs as a Planeswalker, species, successor chapter/guard subdivion/et. al., or even an entire plane a properly-themed pick-and-mix to fit the bonuses to the player's new lore.
** One of the biggest reasons why the 5th-6th edition ''Codex: Space Marines'' fluff by Matt Ward was hated was because it discouraged this, claiming
that can fit into canon is possible. The only exception are any chapter that certain beings can't have a Spark, such as the Phyrexians, undead, or beings made of mana wasn't just like Angels or Demons-- and even the Ultramarines was bad.
** Matt Ward also, ironically, gave the Necrons more character by retconning their backstory so
that one has edge cases like Ob Nixilis (a DemonOfHumanOrigin whose Spark ignited when he was still human), or Calix, each individual Tomb World had more characterization to it rather than just having a being [[BornOfMagic created different color scheme. Previously all were controlled by the Therosian god C'tans and had little free will, meaning that, apart from the paintjob, they were more or less identical (although that was sort of fate]].the point).
----
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** The Chaos Codex takes this concept UpToEleven. Not only can you invent your own renegade chapter, you can also mix and match various legions and chapters into one army, with the justification that they are all united under one banner for some cause or another. This was originally the concept for the Red Corsairs, before they had their combat doctrine retconned.

to:

** The Chaos Codex takes this concept UpToEleven.Codex. Not only can you invent your own renegade chapter, you can also mix and match various legions and chapters into one army, with the justification that they are all united under one banner for some cause or another. This was originally the concept for the Red Corsairs, before they had their combat doctrine retconned.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** 8th edition (and possibly earlier) codexes even include rules for creating faction bonuses, either inheriting existing buffs as a successor chapter/guard subdivion/et. al., or a properly-themed pick-and-mix to fit the bonuses to the player's new lore.
Is there an issue? Send a MessageReason:
None


* TheMultiverse of ''TabletopGame/MagicTheGathering'' is a very big place, with a wide assortment of planes, races and cultures. As such, creating a Planeswalker, species, or even an entire plane that can fit into canon is possible. The only exceptions are Phyrexians (who can't have a Planeswalker's Spark), undead, or beings made of mana like Angels or Demons.

to:

* TheMultiverse of ''TabletopGame/MagicTheGathering'' is a very big place, with a wide assortment of planes, races and cultures. As such, creating a Planeswalker, species, or even an entire plane that can fit into canon is possible. The only exceptions exception are Phyrexians (who that certain beings can't have a Planeswalker's Spark), Spark, such as the Phyrexians, undead, or beings made of mana like Angels or Demons.Demons-- and even that one has edge cases like Ob Nixilis (a DemonOfHumanOrigin whose Spark ignited when he was still human), or Calix, a being [[BornOfMagic created by the Therosian god of fate]].
Is there an issue? Send a MessageReason:
None


A list of this would include almost every RPG that isn't an indie odd duck like ''TabletopGame/{{Fiasco}}''.

to:

* A list of this would include almost every RPG that isn't an indie odd duck like ''TabletopGame/{{Fiasco}}''.

Changed: 730

Removed: 747

Is there an issue? Send a MessageReason:
None


* Similarly, the same is encouraged to a lesser extent in TabletopGame/BattleTech. Major House regiments and Clan formations have been detailed in canon only in their basic composition (X number of mechs, Y number of Battle Armor, Z number of Aerospace Fighters, etc), allowing for easy insertion of a fan-created team. Also, Catalyst flat-out encourages players to make up their own new mercenary units, militia groups, pirates and other formations.

to:

* Similarly, the same is encouraged to a lesser extent in TabletopGame/BattleTech. Major House regiments and Clan formations have been detailed in canon only in their basic composition (X number of mechs, Y number of Battle Armor, Z number of Aerospace Fighters, etc), allowing for easy insertion of a fan-created team. Also, Catalyst flat-out encourages players to make up their own new mercenary units, militia groups, pirates and other formations. This series has entire sourcebooks based on famous in-universe units and provides a metric ton of one-off short bios for various minor characters in the setting. Fans have alternately elevated certain characters to MemeticBadass status, put their own spin on minor characters, or written their own characters into existing units. Save for exceptionally out-of-place examples (no, no Inner Sphere mercenary unit aside from Wolf's Dragoons is known to have a Clan Omni before 3050) most fans tend to accept it at it comes. Alternatively, if you want to create your own Battlemech, there's entire design programs for that, as well as many stories of lost prototypes and one-off modifications to justify its inclusion in the setting.



* ''TabletopGame/BattleTech'' has entire sourcebooks based on famous in-universe units and provides a metric ton of one-off short bios for various minor characters in the setting. Fans have alternately elevated certain characters to MemeticBadass status, put their own spin on minor characters, or written their own characters into existing units. Save for exceptionally out-of-place examples (no, no Inner Sphere mercenary unit aside from Wolf's Dragoons is known to have a Clan Omni before 3050) most fans tend to accept it at it comes. Alternatively, if you want to create your own Battlemech, there's entire design programs for that, as well as many stories of lost prototypes and one-off modifications to justify its inclusion in the setting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* This trope is ubiquitous in tabletop role playing games. Simply put, it is quite likely that regardless of genre or conventions, you are making a character who belongs to a pattern or group or class which is found throughout the gameworld. There are two main ways to do this: there could be classes (with or without levels), or there could be fictional organizations, clans, nations, and tribes the players affiliate with. (Both are frequently used together.)
A list of this would include almost every RPG that isn't an indie odd duck like ''TabletopGame/{{Fiasco}}''.
** An obvious example from ''TabletopGame/{{Dungeons And Dragons}}'', ''TabletopGame/{{Pathfinder}}'', and ''TabletopGame/{{Starfinder}}'': the class-and-level system gives your character the mechanics similar to the training and style of the rest of the setting. Additionally, every setting for any of those games comes chock full of nations, churches, organizations, trade guilds, monstrous hordes, secret societies, empires, armies, mercenary companies, and more that could serve to fill out the "fluffy" side of a player's brand-new Sailor Earth.
* This is outright encouraged by ''TabletopGame/{{Warhammer 40000}}''. Want to make up your own Space Marine chapter? There's canonically a thousand of them, and only a hundred or so have been so much as mentioned in canon, so go on ahead -- it's even perfectly valid to imitate an existing army due to the way successor chapters are created. There are also two Primarchs whose identities and abilities are unknown, seemingly for this trope. Similarly, there are a million worlds in the Imperium that your homebrew Imperial Guard regiment could originate from, the Eldar are so secretive that a previously unheard-of Craftworld suddenly appearing wouldn't be out of place, and the Tau are always settling new Septs. And so forth for Dark Eldar Kabals, Tyranid Hive Fleets, Ork tribes, Necron Tomb Worlds, Chaos Space Marine warbands... there's always far more of them than are ever actually detailed, and there's no shortage of players willing to make a neglected bit of background their own.
** The Chaos Codex takes this concept UpToEleven. Not only can you invent your own renegade chapter, you can also mix and match various legions and chapters into one army, with the justification that they are all united under one banner for some cause or another. This was originally the concept for the Red Corsairs, before they had their combat doctrine retconned.
** One of the biggest reasons why the 5th-6th edition ''Codex: Space Marines'' fluff by Matt Ward was hated was because it discouraged this, claiming that any chapter that wasn't just like the Ultramarines was bad.
** Matt Ward also, ironically, gave the Necrons more character by retconning their backstory so that each individual Tomb World had more characterization to it rather than just having a different color scheme. Previously all were controlled by the C'tans and had little free will, meaning that, apart from the paintjob, they were more or less identical (although that was sort of the point).
* Similarly, the same is encouraged to a lesser extent in TabletopGame/BattleTech. Major House regiments and Clan formations have been detailed in canon only in their basic composition (X number of mechs, Y number of Battle Armor, Z number of Aerospace Fighters, etc), allowing for easy insertion of a fan-created team. Also, Catalyst flat-out encourages players to make up their own new mercenary units, militia groups, pirates and other formations.
* ''TabletopGame/{{Exalted}}'' made room for not one, but ''two'' separate Sailor Earth Exalt types in their 2e Alchemicals splatbook. Not only did they open the possibility of Exalted with a natural affinity for [[PowerCrystal Adamant]], they also said that the Abyssal Exalted are [[TheUnchosenOne a mistake]] and not intended, leaving it open for a new Exalt type who has a "true" affinity to [[PoweredByAForsakenChild Soulsteel]]. These two types are only mentioned as vague possibilities -- nothing to suggest what they should be, if they exist. It was suggested in Dreams of the First Age that slain Incarnae existed once, and their Exalted went mad and were wiped from existence; this is one potential explanation of the above. However, given the source and given that it is generally considered to be quite feasible -- if far from easy -- to take on one's almighty divine patron and ''[[DidYouJustPunchOutCthulhu win]]'', the fan base has reacted to this idea with little approval.
** Perhaps a better idea would be to have the concepts they attuned to be one of the casualties of She Who Lives In Her Name's [[CosmicRetcon Three Spheres Cataclysm]]. These lost shards can only attune to people who embody, say, Flarg, but since no one can Flarg, these Shards are sadly not able to Exalt their chosen.
** On the Terrestrial side, while canonical Dragon-Blooded can only be aspected to the five Gaian elements (the Western four, plus wood), it's a common hobby to try to make Dragons of the five Underworld elements (ash, bone, pyre flame, blood and void) or the six Autochthonian elements (crystal, lightning, metal, steam, oil, smoke).
** Also for the Abyssals, the sourcebook says there are thirteen Deathlords, but only nine of them are described and given stats. This is explicitly so that Storytellers can create their own Deathlords.
** Introduced in 3e, the Exigents are the chosen of minor gods (there being gods of ''[[OddJobGods everything]]'' in Creation) who prayed to the Unconquered Sun for the permission to make their own Exalted when their domain was threatened, and used the divine fire of the Exigence they got if the Unconquered Sun approved (or if they stole it somehow), with the Exigence magnifying the god's own power in the chosen. This takes a lot out of a god though -- one sample Exigent got her powers from the god of a group of fields, who disappeared entirely after empowering her. Apparently the game designers were specifically invoking this when including them, as they wanted a way for players to introduce any Exalted they wanted without having to worry about adding a new group of the Princes of Earth into the game.
** If you ''do'' want to introduce a new type of Exalted, 3e has you covered there as well, since it introduces new Exalted like the Liminals and Getimians alongside the established types. (Admittedly, the big obstacle for fans in introducing new Exalted is coming up with a new charmset for them, which's never been an easy task.)
** 3e also introduces three [[LooseCanon optional Exalted]] for fans to flesh out: the corrupted, mind-eating Hearteaters, the haunted Umbral Exalted, and the reality-warping Dream-Souled. WordOfGod is that the Hearteaters are the Adamant-affinity Exalted -- it's not related to what they are, but to what they were before they fell.
** The Spoken, an extinct 3e Exalted type that lived undersea, open up possibilities beyond that of their existence: firstly, they're the first known non-human Exalted, previous editions having limited all forms of Exaltation to humanity, and secondly they confirm it is indeed possible for an Exalt type to be eliminated (from what's known of them, they were created Exalted, so it'd be entirely possible for something to happen that wiped them out and prevented more from being created).
** First Edition's ''Games of Divinity'' established at least 23 Primordials were imprisoned in Malfeas as Yozis, if not more, of which 15 have been recorded over the course of the game to date, leaving at least 8 for fan writeups. The number of Primordials who were killed and became Neverborn is unknown, leaving them up for grabs too. The number of Primordials who simply never participated in Creation, or left before the Primordial War, is also unknown. Then you have Second Edition's Infernal Charm Triumphant Howl of the Devil-Tiger, which allows the Infernal Exalted to become Primordials themselves. Basically, there are a ''lot'' of ways to introduce a new Primordial.
** Linked to the above in Second Edition was coming up with Charm sets for known Yozis for Infernals to access. This doesn't apply for Third Edition's Infernals, as essentially their entire setup is different, and they don't require drawing up an entire Yozi's Charmset to have Charms like a particular Yozi's.
** The Five Maidens are named for the classical planets (Mercury, Venus, Mars, Jupiter and Saturn), and some fans have taken the opportunity to postulate the existence of Maidens named for planets discovered later, helped by the books suggesting there might be additional Maidens.
** While we're on the Maidens, one of the possibilities 2e's Sidereal splatbook proposed for the identity of the Convention on Oversight was the Maidens' imprisoned ''brother'' Nox, an Incarna on par with his sisters. He became the jumping-off point for a popular fansplat, the Nocturnal Exalted.
* ''TabletopGame/{{Traveller}}'' has systems to generate new sectors of worlds and design new starships. The game has also designated the Foreven sector, right next door to the popular Spinward Marches sector, as a "GM's Preserve". No official material will ever be published about it beyond the star positions and a few worlds with minor details. Game Masters are encouraged to make up whatever they want to occupy that space.
* Since every {{Splat}} in the ''TabletopGame/NewWorldOfDarkness'' can have [[PrestigeClass more-specialized splats]] (Bloodlines in ''TabletopGame/VampireTheRequiem'', Lodges in ''TabletopGame/WerewolfTheForsaken'', Legacies in ''TabletopGame/MageTheAwakening'', etc.), it was painfully easy to crank out a new collection of Bloodlines, Legacies, etc., every couple of months. One book was even a collection of fan-created bloodlines.
* The TabletopGame/OldWorldOfDarkness usually includes some form of lost group. In ''[[TabletopGame/WerewolfTheApocalypse Werewolf]]'' it's the White Howlers, Croatan, and Bunyip; ''[[TabletopGame/VampireTheMasquerade Vampire]]'' has the Cappadocians, and in ''TabletopGame/ArsMagica'', something of a predecessor to ''[[TabletopGame/MageTheAscension Mage]]'' before its Dark Ages book came out, it was House Diedne, all mentioned but not present in the setting. It's a Sailor Earth player's field day. There's also the rules for creating new bloodlines in ''Vampire'', the different "lesser" Mage factions, the Siberakh werewolves (Silver Fang/Wendigo hybrids) and all the other werebeast species (cats, snakes, spiders, etc.), and so forth.
* A popular fan activity for both Worlds of Darkness has been coming up with additional splats to go alongside the official ones, such as ''TabletopGame/ZombieTheCoil'' (and parody splat ''TabletopGame/SenshiTheMerchandising'') for the OWOD and ''TabletopGame/GeniusTheTransgression'', ''TabletopGame/PrincessTheHopeful'' and ''TabletopGame/LeviathanTheTempest'' for the NWOD.
* In a crossover with literature, it seems like almost every group of ''TabletopGame/TheDresdenFiles'' RPG has an Autumn Knight. Not spring, always Autumn. Additionally, in the series there are three main vampire courts, the Black Court, the Red Court, and the White Court. A Jade Court has been mentioned in passing, and Billy brings up the possibility of there being different colored courts.
* ''TabletopGame/{{Scion}}'' is a game where AllMythsAreTrue, allowing fans to do their own writeups for gods and pantheons not covered in canon as potential Scion parents.
* ''TabletopGame/BattleTech'' has entire sourcebooks based on famous in-universe units and provides a metric ton of one-off short bios for various minor characters in the setting. Fans have alternately elevated certain characters to MemeticBadass status, put their own spin on minor characters, or written their own characters into existing units. Save for exceptionally out-of-place examples (no, no Inner Sphere mercenary unit aside from Wolf's Dragoons is known to have a Clan Omni before 3050) most fans tend to accept it at it comes. Alternatively, if you want to create your own Battlemech, there's entire design programs for that, as well as many stories of lost prototypes and one-off modifications to justify its inclusion in the setting.
* TheMultiverse of ''TabletopGame/MagicTheGathering'' is a very big place, with a wide assortment of planes, races and cultures. As such, creating a Planeswalker, species, or even an entire plane that can fit into canon is possible. The only exceptions are Phyrexians (who can't have a Planeswalker's Spark), undead, or beings made of mana like Angels or Demons.

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