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** Bowser has seven minions collectively known as the Koopalings, who debuted in ''VideoGame/SuperMarioBros3''. Bowser Jr., his son, became the eighth in later games.
** Each of the painting worlds in ''VideoGame/SuperMario64'' has seven Power Stars, including the 100-Coin Star. And in the UsefulNotes/NintendoDS remake, each playable character has to catch seven rabbits in order to unlock all special minigames; there is also a Power Star obtained after capturing all seven white rabbits.
** The last level in ''VideoGame/SuperMarioSunshine'' is unlocked after defeating Shadow Mario in each of the other seven worlds. And in each of them, Shadow Mario is found in the seventh episode.
** Seven Sprixie Princesses in ''VideoGame/SuperMario3DWorld''. Relatedly, seven of the collectible stamps are modeled after them.

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** Bowser has ''VideoGame/SuperMarioBros3'': This game marks the debut of the seven minions collectively known as the Koopalings, who debuted which are Bowser's highest-ranked minions and the ones entrusted to conquer the seven kingdoms of the Mushroom World (and, in ''VideoGame/SuperMarioBros3''.later games, the Mushroom Kingdom directly). Bowser Jr., his who is Bowser's son, became the eighth in later games.
** ''VideoGame/SuperMario64'': Each of the painting worlds in ''VideoGame/SuperMario64'' the Platform/Nintendo64 version has seven Power Stars, including the 100-Coin Star. And in the UsefulNotes/NintendoDS Platform/NintendoDS remake, each playable character has to catch seven rabbits in order to unlock all special minigames; there is also a Power Star obtained after capturing all seven white rabbits.
** ''VideoGame/SuperMarioSunshine'': The last level in ''VideoGame/SuperMarioSunshine'' the game (Corona Mountain) is unlocked after defeating Shadow Mario in each of the other seven worlds. And in each of them, Shadow Mario is found in the seventh episode.
** ''VideoGame/SuperMario3DWorld'': Seven Sprixie Princesses in ''VideoGame/SuperMario3DWorld''. who rule over Sprixie Kingdom, and whom Mario and his friends have to rescue from Bowser. Relatedly, seven of the collectible stamps are modeled after them.them.
** ''VideoGame/SuperMarioBrosWonder'': There are seven Royal Seeds needed to save Flower Kingdom. The first six are used to dispel the Piranha Plants that protect Castle Bowser, while the seventh is retrieved from Bowser himself in order to fully restore the kingdom to its former glory.



** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The game set the tradition in itself and subsequent games of featuring seven sages who are entrusted the role of protecting Hyrule. In this game in particular, the sages are the Seven Maidens, among which Princess Zelda is included. To rescue them, Link has to venture through the DarkWorld and conquer seven dangerous dungeons, many of which are coincidentially located in areas equivalent to major locations in Hyrule.[[note]]The Dark Palace and Misery Mire sit where the East and Desert Palaces respectively are in the Light World, the location of Ice Palace matches that of one of the Light World's Great Fairy, the Skull Woods' whereabouts match those of the Master Sword in the Light World, Thieves' Town is located in Kakariko Village's dark counterpart, and Turtle Rock is placed not too far from Ganon's Tower (which in turn stands in for the Light World's Tower of Hera. The only outlier is Swamp Palace, as its Light World version is a regular, unimportant cave.[[/note]]. The Seven Sages return, with different incarnations based on their eras, in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''; there ''were'' Seven Sages in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' before [[spoiler:Ganondorf killed one of them]].

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The game set the tradition in itself and subsequent games of featuring seven sages who are entrusted the role of protecting Hyrule. In this game in particular, the sages are the Seven Maidens, among which Princess Zelda is included. To rescue them, Link has to venture through the DarkWorld and conquer seven dangerous dungeons, many of which are coincidentially coincidentally located in areas equivalent to major locations in Hyrule.[[note]]The Dark Palace and Misery Mire sit where the East and Desert Palaces respectively are in the Light World, the location of Ice Palace matches that of one of the Light World's Great Fairy, the Skull Woods' whereabouts match those of the Master Sword in the Light World, Thieves' Town is located in Kakariko Village's dark counterpart, and Turtle Rock is placed not too far from Ganon's Tower (which in turn stands in for the Light World's Tower of Hera. The only outlier is Swamp Palace, as its Light World version is a regular, unimportant cave.[[/note]]. The Seven Sages return, with different incarnations based on their eras, in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''; there ''were'' Seven Sages in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'' before [[spoiler:Ganondorf killed one of them]].them in both cases]].



*** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The story's suggested progression order has Link tackle the game's seven dungeons as follows: Four elemental temples that are located respectively in the four main locations where the dangerous Regional Phenomena are taking place, then Hyrule Castle where [[spoiler:Link confronts the fake Princess Zelda a.k.a. Phantom Ganon tries to lure Link to a deadly trap]], then [[spoiler:the secret fifth temple, the Spirit Temple, that is accessed upon completion of the Construct Factory]]), and finally the Gloom's Lair where Ganondorf is completing his resurrection. Like in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', however, you can access and explore them in any order (though the EventFlag that unlocks the boss of Hyrule Castle requires completing the first four temples first) and once again you can finish the game early by heading to the FinalBoss directly.



** In the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', there is a secret that requires the player to find 777 Ore Chunks.

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** In the ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]'', there Seasons]]'': There is a secret that requires the player to find 777 Ore Chunks.
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* ''VideoGame/AssaultSuitsValken'': The game is divided into seven missions. The first two focus on Jake weakening the enemy forces, the next two focusing on the destruction of Arc Nova and its aftermath, and the final three deciding the end of the war.
* ''Franchise/SuperMarioBros'':
** In ''VideoGame/SuperMarioBros1'', there are seven Mushroom Retainers (Toads) imprisoned respectively in the first seven worlds.
** Seven worlds in ''VideoGame/SuperMarioBros2'' and ''VideoGame/SuperMarioLand2SixGoldenCoins''. Justified in the former, as its precursor (''VideoGame/DokiDokiPanic'') is set in a storybook that lasts seven chapters. In the latter, they're six Zones (the specific areas of Mario Land) plus the castle at the center.
** Bowser has seven minions collectively known as the Koopalings, who debuted in ''VideoGame/SuperMarioBros3''. Bowser Jr., his son, became the eighth in later games.
** Each of the painting worlds in ''VideoGame/SuperMario64'' has seven Power Stars, including the 100-Coin Star. And in the UsefulNotes/NintendoDS remake, each playable character has to catch seven rabbits in order to unlock all special minigames; there is also a Power Star obtained after capturing all seven white rabbits.
** The last level in ''VideoGame/SuperMarioSunshine'' is unlocked after defeating Shadow Mario in each of the other seven worlds. And in each of them, Shadow Mario is found in the seventh episode.
** Seven Sprixie Princesses in ''VideoGame/SuperMario3DWorld''. Relatedly, seven of the collectible stamps are modeled after them.
** ''VideoGame/MarioParty3'': Story Mode revolves around collecting the legendary seven Star Stamps to become the next Superstar. The Stamps represent, respectively: Wit, Kindness, Strength, Love, Courage, Beauty and Mischief.
** Seven Star Pieces in ''VideoGame/SuperMarioRPG: Legend of the '''Seven''' Stars''.
** Seven Star Spirits in the original ''VideoGame/{{Paper Mario|64}}''.
** Seven Crystal Stars in ''VideoGame/PaperMarioTheThousandYearDoor''.
** ''VideoGame/SuperPaperMario'' has ''eight'' Pure Hearts, but you start the game with one of them, so you've still got to get seven.
** ''VideoGame/MarioKart7'', the first game in the ''VideoGame/MarioKart'' series to be numbered this way. Also the debut of the Lucky Seven item, which gives an assortment of seven weapons.
* ''Franchise/SonicTheHedgehog'':
** Seven Chaos Emeralds. There were six Chaos Emeralds in [[VideoGame/SonicTheHedgehog1 the first Sonic game]], though.
** Even when it's not Chaos Emeralds, there are seven MacGuffin-style items to collect. [[VideoGame/SonicAndTheSecretRings Seven Rings in Hand]], for example.
* ''Franchise/KingdomHearts'':
** There are seven Princesses of Heart, women with heart made of pure light, who can open the final keyhole.
** ''VideoGame/KingdomHearts3DDreamDropDistance'' features seven worlds, with seven sleeping keyholes. It also introduces the concept of seven lights, a component of the χ-Blade, later revealed to be seven Keyblade wielders (Sora, Riku, Mickey, Aqua, Ventus, Lea, and Kairi).
** The original Keyblade Masters consist of the Master of Masters and his six students, all of whom are named after the SevenDeadlySins.
* Seven needles in ''VideoGame/Mother3''.
* Seven personalities in ''VideoGame/Killer7'', along with a revolver that has seven chambers. The game is also divided into seven chapters.
* In ''VideoGame/ResidentEvil4'', a gun named [=Killer7=] costs 77700 pesetas, and has initially a seven-bullet capacity.
* The ''VideoGame/{{Marathon}}'' trilogy established Creator/{{Bungie}}'s RunningGag of putting references to the number "7" in everything. [[http://marathon.bungie.org/story/seven.html Just look at this!]]
* Prominent in the ''Franchise/{{Halo}}'' series, due to this being a Creator/{{Bungie}} RunningGag:
** There have been whole groves of EpilepticTrees over how almost every arbitrary number in the series is somehow related to 7. One of the more obvious ones is 117, Master Chief's operating number, and that there are seven of the eponymous Halo rings [[spoiler: or were, before MC blew one up in the [[VideoGame/HaloCombatEvolved first game]]]].
** 343 Guilty Spark, the namesake of current franchise developers Creator/ThreeFourThreeIndustries. 343 is 7³. In fact, all the Halos' Monitors have designation numbers that are multiples of 7.
* All over the place with ''VideoGame/PunchOut'' Wii's version of Aran Ryan. He can knock you out in seven punches, he always gets up from a knockdown on the seventh count, you can hit him seven times when he's stunned, you instantly win if you hit him with seven Star Punches, and sevens pop up in his challenges in Exhibition Mode. He's Irish, so it's a "lucky seven"/"luck of the Irish" gag.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyVII'' (figures) has something interesting happen if a character's HP hits 7777. The Lucky Seven concept continues in the prequel ''VideoGame/CrisisCore'', where getting three Sevens on the Digital Mind Wave (the battle system's slot-machine gimmick) will level up your character.
** ''VideoGame/FinalFantasyIX'' contains the attack "Lucky 7s", a ShoutOut to the above.
* The seventh ''VideoGame/{{Touhou}}'' game is the only one to feature the "Supernatural Border" system, which can and will save your life on occasion. It is also the first game in the series to have visible hitboxes. Also, most of the games have a total of 7 stages - 6 normal and the Extra. The 2 exceptions are ''Story of Eastern Wonderland'' (with only 6) and ''Perfect Cherry Blossom'' (Phantasm = 8).
* Stage 7 of ''VideoGame/BattleGaregga'' is home to a very popular scoring trick involving using bombs on the penultimate boss's grenades.
* ''DJMAX Technika'' has a song called "Area 7".
* There are seven tetrominoes in ''VideoGame/{{Tetris}}'': I, T, O, S, Z, L, J.
* In ''VideoGame/{{Gradius}} Gaiden'', stage 8 of the first loop has [[BossRush six bosses]]. On the second loop, it gains a [[ThatOneBoss seventh boss, Heaven's Gate]].
* ''Franchise/{{Pokemon}}'':
** The best you can get at the slots in the Game Corner is [[LuckySeven triple sevens]].
** In ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'', the Sevii Islands are are seven normally accessible islands (though certain event lets you access two more) and they were all created in 7 days, according to a lady on Quest Island, the seventh island. Quest Island itself also houses the seven botany-themed Tanoby Chambers, which are chock full of Unown and shrouded in mystery. Additionally, there are seven ''beta'' "Sevii Islands" that are not accessible during normal gameplay.
** ''[[VideoGame/PokemonRubyAndSapphire Pokémon Emerald Version]]'' introduces Gym Leader-like individuals known as the seven Frontier Brains, each of whom heads a unique battling facility. To attain success in said facilities, one must repeatedly win by defeating sets of seven Trainers in a row. There are a few exceptions, though.
** In [[VideoGame/PokemonBlackAndWhite Generation V]], the villainous Team Plasma includes a group of high-ranking members known as the Seven Sages.
** ''VideoGame/PokemonMysteryDungeonExplorers of Time, Darkness, and Sky'' all feature the Seven Treasures, items which are obtained by defeating seven bosses that guard seven secret dungeons.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': The game set the tradition in itself and subsequent games of featuring seven sages who are entrusted the role of protecting Hyrule. In this game in particular, the sages are the Seven Maidens, among which Princess Zelda is included. To rescue them, Link has to venture through the DarkWorld and conquer seven dangerous dungeons, many of which are coincidentially located in areas equivalent to major locations in Hyrule.[[note]]The Dark Palace and Misery Mire sit where the East and Desert Palaces respectively are in the Light World, the location of Ice Palace matches that of one of the Light World's Great Fairy, the Skull Woods' whereabouts match those of the Master Sword in the Light World, Thieves' Town is located in Kakariko Village's dark counterpart, and Turtle Rock is placed not too far from Ganon's Tower (which in turn stands in for the Light World's Tower of Hera. The only outlier is Swamp Palace, as its Light World version is a regular, unimportant cave.[[/note]]. The Seven Sages return, with different incarnations based on their eras, in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', ''[[VideoGame/TheLegendOfZeldaFourSwordsAdventures Four Swords Adventures]]'' and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]''; there ''were'' Seven Sages in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' before [[spoiler:Ganondorf killed one of them]].
** The following games have exactly seven dungeons/stages each:
*** ''VideoGame/ZeldaIITheAdventureOfLink'': Seven palaces across all of Hyrule. The first six have statues onto which the sacred crystals have to be deposited in order to dispel the barrier protecting the entrance to the seventh, where the Triforce of Courage awaits.
*** ''VideoGame/TheLegendOfZeldaTheWindWaker'': The first two dungeons are tackled to earn the Goddess Pearls (Dragon Roost Cavern and Forbidden Woods), the next two are tackled to find the Master Sword and then finally rescue Link's sister (Tower of the Gods and Forsaken Fortress respectively), the next two are tackled to awaken the new Sages and empower the Master Sword (Earth Temple and Wind Temple), and finally the final dungeon to confront Ganondorf and save Zelda (Ganon's Tower).
*** ''VideoGame/TheLegendOfZeldaSkywardSword'': The game combines the trope with RuleOfThree, as Link embarks on a journey across the first three dungeons (Skyview Temple, Earth Temple and Lanayru Mining Facility) to find Zelda's whereabouts, then the next three dungeons (Ancient Cistern, Sandship and Fire Sanctuary) to upgrade the Goddess Sword into the Master Sword, and finally the seventh dungeon (Sky Keep) to find the three fragments of the Triforce and destroy The Imprisoned.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Seven Zora eggs to retrieve. The number is relevant because ''all seven'' must be grouped together so they can hatch. For the same reason, the song the newborn Zora children teach to Link to cure Lulu's disphonia and enter the Great Bay Temple has seven musical notes in its chorus.
** In the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Seasons]]'', there is a secret that requires the player to find 777 Ore Chunks.
* ''VideoGame/LaytonsMysteryJourneyKatrielleAndTheMillionairesConspiracy'': The eponymous millionaires are a group of seven wealthy individuals known collectively as the Seven Dragons. Each of them is involved in one of the cases Katrielle investigates (from the second to the eighth), though they're all good characters. They ''do'' hide a dark secret, though it's more of a major regret they share, and isn't revealed until the final chapter.
* ''VideoGame/NoMoreHeroes'' references ''VideoGame/Killer7'' with the Lovikov Balls, as there are 49 of them in total (7 x 7), seven are required for a new ability, of which there are seven as well (each of them based on one of Emir's personalities from ''[=Killer7=]''). Also, one of the Dark Side powers are enabled when the jackpot (which appears every time an enemy is killed) hits 777. In ''VideoGame/NoMoreHeroes2DesperateStruggle'', both training courses in Ryan's gym have seven levels each.
* In the backstory of the ''Franchise/DragonAge'' games, Chantry lore claims that the Blight appeared on Thedas when seven ancient Tevinter Magisters traveled to the Golden City of the Maker in an attempt to steal his power. Their invasion of the City corrupted it into the Black City, and they returned to Thedas as the first Darkspawn. [[spoiler:The Chantry's lore is all but confirmed in the VideoGame/DragonAgeII DLC "Legacy" with the appearance of Corypheus, one of the original Magisters, who acts as the FinalBoss.]] Each magister corresponded to one of the seven old gods, which means there should be seven blights. Possibly subverted, as there is speculation InUniverse to the existence of an eighth old god.
* The fifth case of ''VisualNovel/PhoenixWrightAceAttorney'' features a police ID that is all 7's. [[spoiler:That ID belongs to [[DaChief Police Chief]] Damon Gant, the murderer of both the current case and the SL-9 Incident.]]
* The number seven is huge in ''VideoGame/TalesOfTheAbyss''. Seven fonons for seven elements. Seven fonstones. Six party members, but Mieu makes seven companions, while Asch is something of the seventh playable character. Six God Generals, but their leader makes seven antagonists. Overlaps with ArcNumber.
* In ''VideoGame/{{Undertale}}'', the monsters need the power of seven human souls in order to break the barrier keeping them underground. They already have six of them when the player character stumbles into their kingdom...
* ''Videogame/FallenLondon'': [[ArcWords Seven is the Number]]. What does this mean? It's not entirely known. But there are more than a few ominous events where the number is relevant, and usually not good news. [[spoiler:Especially when it comes to Mr. Eaten's name; there are always a number of horrible acts you must commit on yourself, and that number is always seven. [[BodyHorror Seven are the scars]] [[WoundThatWillNotHeal that will not heal]]. [[GoMadFromTheIsolation Seven are the chains that weigh on Seeker's minds]]. [[DamagedSoul Seven are the stains that mark their soul]]. And at the end, there are seven [[ArtifactOfDoom candles]] they must collect]].
* ''VideoGame/Idolish7'' The titular idol group has 7 members
* In the mobile phone game ''VideoGame/LoveNikkiDressUpQueen'' the game's world, Miraland, has 7 nations (Apple Federal, Lilith Kingdom, Cloud Empire, Pigeon Kingdom, North Kingdom, Republic of Wasteland, and Ruin Island), all with their own distinct fashion styles.
* ''VideoGame/CerealSoup'': The creationist god Prideweaver not only had [[MassiveNumberedSiblings seven sisters]], but also had seven sons, with each one being raised by their aunts.
* ''VideoGame/SilentHope'' has seven heroes, with a total of seven different fighting styles, and each of them being a color in the seven-colored rainbow.
* The ''VideoGame/TrailsSeries'' has the number seven as a major thing throughout the franchise. From the seven elements of Fire, Water, Wind, Earth, Time, Space, and Mirage, to the Seven Sept-Terrion the [[AncientConspiracy Ouroboros]] members have been trying to look for.
** ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' introduces the seven Bracer Guild ranks that start from F which the lowest, all the way to S rank which is the highest ranked bracer that it's supposed to be a secret to the public. [[TheHero Estelle]]'s father is one such member who is in the S rank. ''Sky the 3rd'' adds [[AnotherDimension Phantasma]], which has seven planes.
** ''VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure'', specifically ''Azure'', introduces the seventh Anguis of Ouroboros, Arianrhod who's also known as "[[RedBaron The Steel Maiden]]".
** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' gives us the main characters of Class VII, the seven floors of the Old Schoolhouse, the [[HumongousMecha Seven Divine Knights]], and TheHero Rean Schwarzer who specializes in the seventh form of the [[FantasticFightingStyle Eight Leaves, One Blade]] style.
** ''VideoGame/TheLegendOfHeroesTrailsIntoReverie'' gives us the seven floors of the mysterious Reverie Corridor where the characters get unwillingly dragged into.
** ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak'' plays with this trope in that there are eight Genesis artifacts that are missing and that Agnès hires [[TheHero Van Arkride]] to find them. At the end of the game however, only ''seven'' of these artifacts are recovered with the final artifact being saved for a SequelHook.
* In ''VideoGame/UncleAlbertsMagicalAlbum'', the player must collect seven statuettes to get to the treasure and save Tom.
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