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* HardLevelsEasyBosses: While most bosses are rather well statted to prove a challenge to even the diversity of powers in the game, and the [=STs=] ''try'' to make them a challenge without resorting to straight-up [[railroading]], certain characters, like [[LightningBruiser Altair]], were designed to survive in a [[DeathWorld much more]] [[EverythingTryingToKillYou difficult setting]] and can usually stomp them hard. Thus, this trope applies even when it isn't intentional, especially in cases such as the Blood, Drugs, and Magick and The Lady of Discord plotlines, where actually getting into a fight with the bosses was hard, but they [[CurbStompBattle did not last longer than a turn]].

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* HardLevelsEasyBosses: While most bosses are rather well statted to prove a challenge to even the diversity of powers in the game, and the [=STs=] ''try'' to make them a challenge without resorting to straight-up [[railroading]], {railroading}, certain characters, like [[LightningBruiser Altair]], were designed to survive in a [[DeathWorld much more]] [[EverythingTryingToKillYou difficult setting]] and can usually stomp them hard. Thus, this trope applies even when it isn't intentional, especially in cases such as the Blood, Drugs, and Magick and The Lady of Discord plotlines, where actually getting into a fight with the bosses was hard, but they [[CurbStompBattle did not last longer than a turn]].
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* HardLevelsEasyBosses: While most bosses are rather well statted to prove a challenge to even the diversity of powers in the game, and the STs ''try'' to make them a challenge without resorting to straight-up [[railroading]], certain characters, like [[LightningBruiser Altair]], were designed to survive in a [[DeathWorld much more]] [[EverythingTryingToKillYou difficult setting]] and can usually stomp them hard. Thus, this trope applies even when it isn't intentional, especially in cases such as the Blood, Drugs, and Magick and The Lady of Discord plotlines, where actually getting into a fight with the bosses was hard, but they [[CurbStompBattle did not last longer than a turn]].

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* HardLevelsEasyBosses: While most bosses are rather well statted to prove a challenge to even the diversity of powers in the game, and the STs [=STs=] ''try'' to make them a challenge without resorting to straight-up [[railroading]], certain characters, like [[LightningBruiser Altair]], were designed to survive in a [[DeathWorld much more]] [[EverythingTryingToKillYou difficult setting]] and can usually stomp them hard. Thus, this trope applies even when it isn't intentional, especially in cases such as the Blood, Drugs, and Magick and The Lady of Discord plotlines, where actually getting into a fight with the bosses was hard, but they [[CurbStompBattle did not last longer than a turn]].
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* HardLevelsEasyBosses: While most bosses are rather well statted to prove a challenge to even the diversity of powers in the game, and the STs ''try'' to make them a challenge without resorting to straight-up [[railroading]], certain characters, like [[LightningBruiser Altair]], were designed to survive in a [[DeathWorld much more]] [[EverythingTryingToKillYou difficult setting]] and can usually stomp them hard. Thus, this trope applies even when it isn't intentional, especially in cases such as the Blood, Drugs, and Magick and The Lady of Discord plotlines, where actually getting into a fight with the bosses was hard, but they [[CurbStompBattle did not last longer than a turn]].
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* PutOnABus: When a character is retired, either this happens to them, or in rare circumstances, they're KilledOffscreen, usually when the Storytellers know that that character (or their player) is for sure [[BusCrash never coming back]]. This allows for that character to [[TheBusCameBack come back in some way]], such as when a former player returns and wants to pick that character back up, or if that character was beloved enough to become an {{NPC}}.

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* PutOnABus: When More often than not, when a character is retired, either this happens to them, or in rare circumstances, they're KilledOffscreen, usually when the Storytellers know that that character (or their player) is for sure [[BusCrash never coming back]].retired. This allows for that character to [[TheBusCameBack come back in some way]], such as when a former player returns and wants to pick that character back up, or if that character was beloved enough to become an {{NPC}}. In other, much rarer circumstances, they're KilledOffscreen, usually when the Storytellers know that that character (or their player) is for sure [[BusCrash never coming back]].
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* NewGamePlus: The Retiring mechanic can be seen as a form of this. When you voluntarily retire a character, you are allowed to create a new character with half of the retired character's XP as Floor XP.
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* MoreFriendsMoreBenefits: Getting enough friends in high places, whether they be player characters or {{NPC}}s, is a possible route to power, just like in every other ''[[Franchise/TheWorldOfDarkness World of Darkness]]'' game. Of course, ''keeping'' that power is another matter entirely...


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* PutOnABus: When a character is retired, either this happens to them, or in rare circumstances, they're KilledOffscreen, usually when the Storytellers know that that character (or their player) is for sure [[BusCrash never coming back]]. This allows for that character to [[TheBusCameBack come back in some way]], such as when a former player returns and wants to pick that character back up, or if that character was beloved enough to become an {{NPC}}.


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* TalkingIsAFreeAction: Almost always. Unless one of the Storytellers [[SubvertedTrope decides to]] [[KillerGameMaster be a jerk]].
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* AutobotsRockOut: Sometimes a [[GameMaster Storyteller]] will drop a YouTube link with some CrowningMusicOfAwesome in it right before a particularly epic fight scene, to set the mood. Sometimes it will even [[LeaningOnTheFourthWall be playing in-character]], such as from an overturned car's blaring radio.

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* AutobotsRockOut: Sometimes a [[GameMaster Storyteller]] will drop a YouTube [=YouTube=] link with some CrowningMusicOfAwesome in it right to music before a particularly epic fight scene, to set the mood. Sometimes it will even [[LeaningOnTheFourthWall be playing in-character]], such as from an overturned car's blaring radio.
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* AutobotsRockOut: Sometimes a [[GameMaster Storyteller]] will drop a YouTube link with some CrowningMusicOfAwesome in it right before a particularly epic fight scene, to set the mood. Sometimes it will even [[LeaningOnTheFourthWall be playing in-character]], such as from an overturned car's blaring radio.

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* MauveShirt: Some of the named {{mooks}} have been particularly memorable as characters for funny one-liners or being a BossInMooksClothing due to particularly lucky or unlucky dice rolls. [[WeHardlyKnewYe Few of them make second appearances.]]

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* MauveShirt: Several {{NPC}}s such as the vampires' ghouls, demons' thralls, or the staff at the Chantry. Some of the named {{mooks}} have been particularly memorable as characters for funny one-liners or being a BossInMooksClothing due to particularly lucky or unlucky dice rolls. [[WeHardlyKnewYe Few of them make second appearances.]]become so well-liked that they become a BreakoutCharacter, as was the case with [[BrattyHalfPint Ada]] [[LittleMissBadass Hendricks]].


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* WeHardlyKnewYe: Some of the named {{mooks}} have been particularly memorable as characters for funny one-liners or being a BossInMooksClothing due to particularly lucky or unlucky dice rolls. Few of them make second appearances.
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* CutscenePowerToTheMax: Often used for plot purposes, both for player characters and {{NPC}}s alike. One particularly notable case was with Gabriel Martinez during "Blood, Drugs, and Magick," built up as a monstrously powerful Ravnos Elder... and then his [[TheWorfEffect now-legendarily funny]] boss fight happened.


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* LoadsAndLoadsOfCharacters: ''Especially'' the {{NPC}}s.
* MauveShirt: Some of the named {{mooks}} have been particularly memorable as characters for funny one-liners or being a BossInMooksClothing due to particularly lucky or unlucky dice rolls. [[WeHardlyKnewYe Few of them make second appearances.]]
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* EnemyMine: ''The'' reason why groups such as the Gainesville Camarilla have been willing to at least ''try'' cooperating with other supernaturals. In Demeskin's case, it's because the Sabbat pretty much make enemies everywhere they go, and that groups such as the Technocratic Union and Pentex pose every bit as much of a threat to the Camarilla as they do to anyone else. This was also seemingly the rationale behind the Study Continuum Chantry throwing in their lot with Starke, until the Ranger's [[TheBusCameBack true identity]] was revealed.
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* OneSteveLimit:
** Thoroughly [[AvertedTrope averted]] with the name 'Michael.' There's at least two {{NPC}}s named 'Michael' (and that's not even counting the ArchangelMichael from ''TabletopGame/DemonTheFallen'''s background) as well as one player character named Michael.
** Also [[AvertedTrope averted]] with the name 'William,' with there having been not one, but ''two'' player characters named William, and both from the same splat. Likewise with 'Daniel.'
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* VideoGameCaringPotential: Aside from the mechanics found in various splats that encourage this, a notable example involved [[BrainwashedAndCrazy Sofia Gómez]]'s return as a Wraith. Madeline Cooper's own [[CoolSword Vengeance Sword]] appeared, and after Joy Livingstone [[CriticalHit scored a ridiculously lucky number of successess]] on a damage roll with it, Sofia only had a single health level remaining. Joy could have easily finished her off. What did she and Michael do, instead? [[SugarWiki/HeartwarmingMoments Offered her mercy and then helped her pass on]], allowing her Avatar another chance at reincarnation. Even the [[GameMaster Storyteller]] running the scene admitted he didn't see that coming, and [[BeingGoodFeelsGood threw in another reward for both players]] afterward.

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* VideoGameCaringPotential: Aside from the mechanics found in various splats that encourage this, a notable example involved [[BrainwashedAndCrazy Sofia Gómez]]'s return as a Wraith. Madeline Cooper's own [[CoolSword Vengeance Sword]] appeared, and after Joy Livingstone [[CriticalHit scored a ridiculously lucky number of successess]] on a damage roll with it, Sofia only had a single health level remaining. Joy could have easily finished her off. What did she and Michael do, instead? [[SugarWiki/HeartwarmingMoments [[DefeatEqualsFriendship Offered her mercy mercy]] and then [[RedemptionEqualsDeath helped her pass on]], allowing her Avatar another chance at reincarnation. Even the [[GameMaster Storyteller]] running the scene admitted he didn't see that coming, and [[BeingGoodFeelsGood threw in another reward for both players]] players afterward.
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* VideoGameCaringPotential: Aside from the mechanics found in various splats that encourage this, a notable example involved [[BrainwashedAndCrazy Sofia Gómez]]'s return as a Wraith. Madeline Cooper's own [[CoolSword Vengeance Sword]] appeared, and after Joy Livingstone [[CriticalHit scored a ridiculously lucky number of successess]] on a damage roll with it, Sofia only had a single health level remaining. Joy could have easily finished her off. What did she and Michael do, instead? [[SugarWiki/HeartwarmingMoments Offered her mercy and then helped her pass on]], allowing her Avatar another chance at reincarnation. Even the [[GameMaster Storyteller]] running the scene admitted he didn't see that coming, and [[BeingGoodFeelsGood threw in another reward for both players]] afterward.
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* LighterAndSofter: When compared to [[ChronicBackstabbingDisorder the usual World of Darkness game]], and often called out as such, which has in turn averted [[WretchedHive what becomes of the servers who keep the original recipe.]]

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* LighterAndSofter: When compared to [[ChronicBackstabbingDisorder the usual World of Darkness game]], and often called out as such, which has in turn averted [[WretchedHive [[EverythingTryingToKillYou what becomes of the servers who keep the original recipe.]]
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* AllYourPowersCombined: Another point of the alliance, as the diversity of powers among all the splats offers them all a much bigger chance of surviving a much stronger force than a single splat might be able to tackle.
-->"Way I see it, if the Amenti and a Corax can't find it, it can't be found."


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** Mages also recover from Paradox much faster to account for the possibility of casting spells constantly, and no longer need months in order to read a grimoire.
** Changelings have a far bigger buffer against banality, and do not have to roll it within any RP scene.
** Amenti have a much more relaxed balance in order to not be forced to be assholes to the others for just existing as long as they do not intentionally go against the balance.


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* {{Cap}}: On how much XP one can earn in a month, to ensure that the hyperactive players do not outrun everyone by jumping into every possible scene, or that an ST does not abuse ST XP to quickly power up their characters.


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* EnergyEconomy: In order to give a more monetary incentive, the council splats officially trades in Tass, the mage currency, and the other Splats have been given abilities in order to obtain it from their own energy sources. [[AdventureFriendlyWorld Or you can just get it as loot.]]
* ExperiencePoints: As per the source material. Of note is that players receive 2 XP every week (as long as they are at least semi-active) and a Storyteller can assign one of their characters just as much XP as they gave to any characters in a scene they ran, to encourage the running of said scenes, as well as admin XP, to offer a payback for managing the extensive structure the game uses in running such as the forum, site and discord server.
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* AllMythsAreTrue: All the gods are one flavor or another of either spirit, ex-mage, angel [[EldritchAbomination or something far worse...]] The problem is deciding [[CanonWelding which of them is true]], which has at one time stated that there are actually several versions of Odin.


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* BigBadEnsemble: One of the core reasons why the supernaturals teamed up is because they realized that the bad things from every {{Splat}} do not discriminate, and will hunt them all equally. Then [[FromBadToWorse it got worse]] as Apophis and the Wyrm teamed up.
* CanonWelding: Needs to be done sometimes as the books directly contradict each other often when not keeping to the same splat. [[UpToEleven And sometimes they do it in the same splat as well.]] [[FromBadToWorse And sometimes in the same sentence.]]
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* AnyoneCanDie: There's a "No Stomping" rule for newbies (meaning, you can't just go around hunting new characters for sport; they're immune from PVP for a month unless they do something [[TooDumbToLive bring it upon themselves]]), but that only applies to PVP. But at one point, even the character with the highest XP was killed in action, so it's generally a good idea not to get too attached to ''anyone'' in this game.

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* AnyoneCanDie: There's a "No Stomping" rule for newbies (meaning, you can't just go around hunting new characters for sport; they're immune from PVP for a month unless they do something to [[TooDumbToLive bring it upon themselves]]), but that only applies to PVP. But at At one point, even the character with the highest XP was killed in action, so it's generally a good idea not to get too attached to ''anyone'' in this game.
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* AerithAndBob: You have ordinary names like Thomas, Ivan, Vivian and Gabriel, then the unusual such as Sinestrae, Szarik and Veruka.


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* GenreShift: Experienced one when the previous administration was removed, which also changed the location of the story. The previous owner was much more [[EverythingTryingToKillYou strict.]]


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* LighterAndSofter: When compared to [[ChronicBackstabbingDisorder the usual World of Darkness game]], and often called out as such, which has in turn averted [[WretchedHive what becomes of the servers who keep the original recipe.]]
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--> "The houserules seem daunting, but they're not. It's a few things here and there to make multi-splat less of a giant pain in the ass." - An admin
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* KatanasAreJustBetter: [[AvertedTrope]]. Other swords were brought to be in-line with katanas stat-wise, which, in the books, really ''are'' just better for... some reason.

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* KatanasAreJustBetter: [[AvertedTrope]].[[AvertedTrope Averted]]. Other swords were brought to be in-line with katanas stat-wise, which, in the books, really ''are'' just better for... some reason.
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* BadassCrew: The characters who have been in the longest have developed a reputation for this, having taken down [[DidYouJustPunchOutCthulhu enemies way above their weight class]] like [[TheOlderImmortal elder vampires]], mages just below TheArchmage, even an [[EldritchAbomination Earthbound]]. Other characters are taking notice, however, and are starting to view this group as a threat...


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* KatanasAreJustBetter: [[AvertedTrope]]. Other swords were brought to be in-line with katanas stat-wise, which, in the books, really ''are'' just better for... some reason.

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* AnyoneCanDie: There's a "No Stomping" rule for newbies (meaning, you can't just go around hunting new characters for sport; they're immune from PVP for a month unless they do something [[TooDumbToLive bring it upon themselves]]), but that only applies to PVP. But at one point, even the character with the highest XP was killed in action, so it's generally a good idea not to get too attached to ''anyone'' in this game.



* CantCatchUp: Steps were taken to avert this, such as Floor XP and the Catchup XP mechanics, in order to prevent the game from being completely dominated by characters who have been in the game for months as opposed to fresh-of-the-boat newbies.

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* CantCatchUp: Steps were taken to avert this, such as Floor XP and the Catchup XP mechanics, in order to prevent the game from being completely dominated by characters who have been in the game for months as opposed to fresh-of-the-boat newbies. fresh-off-the-boat newbies.
* CompetitiveBalance: Several HouseRules were put in place to ensure one splat cannot dominate every other splat. If they weren't in place, vampires and hunters would be extinct, demons, wraiths, and changelings would be hiding in a corner, and the rest of the game would be a free-for-all between the Werewolves, Mummies, and Mages.
* ExtraStrengthMasquerade: Those who ''do'' notice weird things going on in Starke just shrug their shoulders and realize that they live in ''Florida''.
* FantasyKitchenSink: [[TabletopGame/VampireTheMasquerade Vampires?]] They're real. [[TabletopGame/WerewolfTheApocalypse Werewolves?]] They're real. [[TabletopGame/WraithTheOblivion Ghosts?]] They're real. [[TabletopGame/MageTheAscension Wizards?]] They're real. [[TabletopGame/MummyTheResurrection The Egyptian Gods]], [[TabletopGame/DemonTheFallen demons and angels,]] even [[TabletopGame/ChangelingTheDreaming fairies and goblins]]? Noticing a pattern here?
* MegaCrossover: The entire [[Franchise/TheWorldOfDarkness World of Darkness]]. Bring some books or have a wiki handy, you're going to need them.



* SkillPointReset: Your first one is free. Every respec after that will shave an increasing percentage of XP from your character.

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* RealLifeWritesThePlot: Hurricane Michael's effects on Florida were reflected in the game, much to the amusement of at least one character in the game named Michael.
* SkillPointReset: Your first one is free. Every respec after that will shave an increasing percentage of XP from your character.character.
* TeethClenchedTeamwork: All over the place. Werewolves and vampires in Starke, for example, have come to realize that there are greater threats out there than each other and are willing to fight together to defeat them, but that sure as hell doesn't mean they have to ''like'' it.
* UrbanFantasy: The game's primary setting is in a small town in Florida, though other settings have included Jacksonville, Gainesville, and Amelia Island.
* WeAreStrugglingTogether: The true believers in Starke, most notably at least one Visionary [[TabletopGame/HunterTheReckoning Hunter]], make this into an artform. They've managed a few people in high places, such as Imbued in the United States Government and a Camarilla Prince to at least give it a shot, but the rest are either skeptical at best and openly hostile to the idea at worst.
* WorldHalfFull: Franchise/TheWorldOfDarkness is one of the most notorious examples of a CrapsackWorld in all of tabletop. It pretty much defined the GothicPunk subgenre. While it's still very much a CrapsackWorld here, Starke is a rare island in an endless sea of crap, but even those that live there question as to how long it can possibly last until the rest of the world takes notices and tries to throttle it in the crib.

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'''''Shadows over the South''''' is a Living [[Franchise/TheWorldOfDarkness]] game. Primarily set in the small town of [[TownWithADarkSecret Starke, Florida]], the game centers around the sudden, massive influx of numerous supernaturals all at once, isolated from the larger supernatural community at first. In time, a fragile peace was set up between the various, disparate factions. Of course, those who prefer the status quo quickly took notice... and peace has a nasty habit of never being able to last.

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'''''Shadows over the South''''' is a [[Franchise/TheWorldOfDarkness Living [[Franchise/TheWorldOfDarkness]] World of Darkness]] game. Primarily set in the small town of [[TownWithADarkSecret Starke, Florida]], the game centers around the sudden, massive influx of numerous supernaturals all at once, isolated from the larger supernatural community at first. In time, a fragile peace was set up between the various, disparate factions. Of course, those who prefer the status quo quickly took notice... and peace has a nasty habit of never being able to last.


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* AlwaysSomeoneBetter: Even if you're the most badass, high-XP character in the game, there's always someone or something out there bigger, badder, and scarier than you, and if you make too much noise, it ''will'' take notice.


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* NotInThisForYourRevolution: While there are a few true believers in Starke's vision, there are several characters who are just going along for the ride because they personally benefit from the protection of other characters, or they feel they can manipulate the others into serving their own interests.
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'''''Shadows over the South''''' is a Living [[TabletopGame/TheWorldOfDarkness]] game. Primarily set in the small town of [[TownWithADarkSecret Starke, Florida]], the game centers around the sudden, massive influx of numerous supernaturals all at once, isolated from the larger supernatural community at first. In time, a fragile peace was set up between the various, disparate factions. Of course, those who prefer the status quo quickly took notice... and peace has a nasty habit of never being able to last.

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'''''Shadows over the South''''' is a Living [[TabletopGame/TheWorldOfDarkness]] [[Franchise/TheWorldOfDarkness]] game. Primarily set in the small town of [[TownWithADarkSecret Starke, Florida]], the game centers around the sudden, massive influx of numerous supernaturals all at once, isolated from the larger supernatural community at first. In time, a fragile peace was set up between the various, disparate factions. Of course, those who prefer the status quo quickly took notice... and peace has a nasty habit of never being able to last.
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'''''Shadows over the South''''' is a Living [[TabletopGame/WorldofDarkness]] game. Primarily set in the small town of [[TownWithADarkSecret Starke, Florida]], the game centers around the sudden, massive influx of numerous supernaturals all at once, isolated from the larger supernatural community at first. In time, a fragile peace was set up between the various, disparate factions. Of course, those who prefer the status quo quickly took notice... and peace has a nasty habit of never being able to last.

With multiple pains being taken to ensure GameBalance between the various types of characters and a plot that evolves by the week, the game itself is still very much in its early stages, approaching half a year old as of this writing. The game's website can be found [[http://www.shadowsoverthesouth.net/ here]]. The game's wiki can be found [[http://www.shadowsoverthesouth.net/wiki/index.php?n=Main.HomePage here]]. The game's Discord server can be found [[https://discord.gg/zZzn3GM here]], where the vast majority of the roleplaying is done.

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'''''Shadows over the South''''' is a Living [[TabletopGame/WorldofDarkness]] [[TabletopGame/TheWorldOfDarkness]] game. Primarily set in the small town of [[TownWithADarkSecret Starke, Florida]], the game centers around the sudden, massive influx of numerous supernaturals all at once, isolated from the larger supernatural community at first. In time, a fragile peace was set up between the various, disparate factions. Of course, those who prefer the status quo quickly took notice... and peace has a nasty habit of never being able to last.

With multiple pains being taken to ensure GameBalance balance between the various types of characters and a plot that evolves by the week, the game itself is still very much in its early stages, approaching half a year old as of this writing. The game's website can be found [[http://www.shadowsoverthesouth.net/ here]]. The game's wiki can be found [[http://www.shadowsoverthesouth.net/wiki/index.php?n=Main.HomePage here]]. The game's Discord server can be found [[https://discord.gg/zZzn3GM here]], where the vast majority of the roleplaying is done.
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'''''Shadows over the South''''' is a Living [[TabletopGame/World of Darkness]] game. Primarily set in the small town of [[TownWithADarkSecret Starke, Florida]], the game centers around the sudden, massive influx of numerous supernaturals all at once, isolated from the larger supernatural community at first. In time, a fragile peace was set up between the various, disparate factions. Of course, those who prefer the status quo quickly took notice... and peace has a nasty habit of never being able to last.

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'''''Shadows over the South''''' is a Living [[TabletopGame/World of Darkness]] [[TabletopGame/WorldofDarkness]] game. Primarily set in the small town of [[TownWithADarkSecret Starke, Florida]], the game centers around the sudden, massive influx of numerous supernaturals all at once, isolated from the larger supernatural community at first. In time, a fragile peace was set up between the various, disparate factions. Of course, those who prefer the status quo quickly took notice... and peace has a nasty habit of never being able to last.



* ArtisticLicensceGeography: Despite one of the game's admins actually living in the area, all of the [[GameMaster Storytellers]] are upfront about the fact that the game's take on the locations in the story are ''not'' based on their RealLife equivalents. Only a few historical landmarks are used, though if somebody knows of a RealLife location in the area and wants to feature in a plot, [[ThrowItIn go for it]].

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* ArtisticLicensceGeography: AntiFrustrationFeatures: Vampires do not automatically fall asleep during the daylight hours, but they ''do'' need to avoid sunlight.
* ArtisticLicenseGeography:
Despite one of the game's admins actually living in the area, all of the [[GameMaster Storytellers]] are upfront about the fact that the game's take on the locations in the story are ''not'' based on their RealLife equivalents. Only a few historical landmarks are used, though if somebody knows of a RealLife location in the area and wants to feature in a plot, [[ThrowItIn go for it]].it.
* CantCatchUp: Steps were taken to avert this, such as Floor XP and the Catchup XP mechanics, in order to prevent the game from being completely dominated by characters who have been in the game for months as opposed to fresh-of-the-boat newbies.
* SkillPointReset: Your first one is free. Every respec after that will shave an increasing percentage of XP from your character.
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-->"''Take it from [[TabletopGame/DemonTheFallen somebody]] who has actually been to hell, Altair. The road to hell '''is''' paved with good intentions.''"

'''''Shadows over the South''''' is a Living [[TabletopGame/World of Darkness]] game. Primarily set in the small town of [[TownWithADarkSecret Starke, Florida]], the game centers around the sudden, massive influx of numerous supernaturals all at once, isolated from the larger supernatural community at first. In time, a fragile peace was set up between the various, disparate factions. Of course, those who prefer the status quo quickly took notice... and peace has a nasty habit of never being able to last.

With multiple pains being taken to ensure GameBalance between the various types of characters and a plot that evolves by the week, the game itself is still very much in its early stages, approaching half a year old as of this writing. The game's website can be found [[http://www.shadowsoverthesouth.net/ here]]. The game's wiki can be found [[http://www.shadowsoverthesouth.net/wiki/index.php?n=Main.HomePage here]]. The game's Discord server can be found [[https://discord.gg/zZzn3GM here]], where the vast majority of the roleplaying is done.

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!!This game features examples of:

* ArtisticLicensceGeography: Despite one of the game's admins actually living in the area, all of the [[GameMaster Storytellers]] are upfront about the fact that the game's take on the locations in the story are ''not'' based on their RealLife equivalents. Only a few historical landmarks are used, though if somebody knows of a RealLife location in the area and wants to feature in a plot, [[ThrowItIn go for it]].

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