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* FantasticDrug: Nemo has a lot of new futuristic drugs derived from ocean creatures (spin, sting, etc.) as well as equally weird surface drugs. Shows up often both because each character needs a vice (drugs apply to both Yuri and Hyde) but because Season 2 gets involved in the drug trade. Overlaps with PhlebotinumPills due to the biopunk setting.

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* FantasticDrug: Nemo has a lot of new futuristic drugs derived from ocean creatures (spin, sting, etc.) as well as equally weird surface drugs. Shows up often both because each character needs a vice (drugs apply to both Yuri and Hyde) but because Season 2 gets involved in the [[BlackMarket drug trade.trade]]. Overlaps with PhlebotinumPills due to the biopunk setting.



* TheLopsidedArmOfTheLaw: [[WhiteCollarCrime Institutional crimes]] go on without incident (just as they do in the real world) while the police force is either ineffective or just squeezing every coin possible out of more minor offenders (San Manco's audit comes to mind).

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* TheLopsidedArmOfTheLaw: [[WhiteCollarCrime Institutional crimes]] go on without incident (just as they do in the real world) while the police force is either ineffective or just squeezing every coin possible out of more minor offenders (San Manco's audit [[AuditThreat audit]] comes to mind).

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* CodeName: Every character in Blades in the Dark gets one, but whether they're referred to more often as their code name (Bastille, Speaker, San Manco) or real name (Luce, Sauda, Yuri) is mostly about player preference.



* DisasterDominoes: In Season 2, this starts around Episode 8, when the attempted attack on Hatter leaves Bastille traumatized, Sauda thrown under the bus, and the Moonshiners with their first unmitigated failure. In Season 1, it may as well have begun in Episode 2 (meeting their first Deep creature, the anglerfish bartender) and continued ramping up until the finale.

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* DisasterDominoes: In Season 2, this starts happens around Episode 8, when the attempted attack on Hatter leaves Bastille traumatized, Sauda thrown under the bus, and the Moonshiners with their first unmitigated failure. In Season 1, it may as well have begun in Episode 2 (meeting their first Deep creature, the anglerfish bartender) and continued ramping up until the finale.



* EldritchLocation: The Trawlers first dip their toe in the Deep end by exploring a bar that most people can't see. It's been colonized by an eldritch creature that nearly kills them, but they later kill it and use the location as a secret drop point.

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* EldritchLocation: The Trawlers first dip their toe in the Deep end by exploring a bar that most people can't see. It's been colonized by an eldritch creature that nearly kills them, but they later kill it and use the location as a secret [[DeadDrop drop point.point]].



* MindVirus: The Vang noovirus, one of these, is what the protagonists blow up the Colorless Way facility trying to stop. Afflicted people would [[MadnessMantra repeat the phrase]], "I think it's funny that Qiandao Academy lists a Professor Vang on staff when legal records conclusively prove that no such person has ever existed or ever will." (The virus also acted as a lure for Deep things, so it's worse than it sounds.)

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* MindVirus: The Vang noovirus, one of these, is what the protagonists blow up the Colorless Way facility trying to stop. Afflicted people would [[MadnessMantra repeat the phrase]], "I think it's funny that Qiandao Academy lists a Professor Vang on staff when legal records conclusively prove that no such person has ever existed or ever will." (The virus also acted as a lure for Deep things, things and could turn people into symbiotes, so it's worse than it sounds.))
* MuggedForDisguise: Happens with a few guards in various episodes.


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* SpiesAreLecherous: Yuri, Sauda, and Chou (plus Gildong) are all unabashedly sexual in conversation and with each other.


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* WeDoNotKnowEachOther: Happens once or twice when players split up during scores.
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* SubmarinePirates: Ahab's gang.

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* TheLopsidedArmOfTheLaw: Institutional crimes go on without incident (just as they do in the real world) while the police force is either ineffective or just squeezing every coin possible out of more minor offenders (San Manco's audit comes to mind).

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* TheLopsidedArmOfTheLaw: [[WhiteCollarCrime Institutional crimes crimes]] go on without incident (just as they do in the real world) while the police force is either ineffective or just squeezing every coin possible out of more minor offenders (San Manco's audit comes to mind).


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* NeighborhoodFriendlyGangsters: The Moonshiners are a welcome presence in the docks once ruled by Ahab, as well as the Brasiliero neighborhood of As Pirahnas and to the Depth Charges.


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* VenturousSmuggler: The gang as a whole.
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* PsychicChildren: Season 2 brings us Speaker, who was able to commune with the deep from a very young age, and Owl, a member of the [{{Delinquent}} Depth Charges] with similar powers.

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* PsychicChildren: Season 2 brings us Speaker, who was able to commune with the deep from a very young age, and Owl, a member of the [{{Delinquent}} [[{{Delinquent}} Depth Charges] Charges]] with similar powers.
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* PsychicChildren: Season 2 brings us Speaker, who was able to commune with the deep from a very young age, and Owl, a member of the Depth Charges with similar powers.

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* PsychicChildren: Season 2 brings us Speaker, who was able to commune with the deep from a very young age, and Owl, a member of the [{{Delinquent}} Depth Charges Charges] with similar powers.
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* DisasterDominoes: In Season 2, this starts around Episode 8, when the attempted attack on Hatter leaves Bastille traumatized, Sauda thrown under the bus, and the Moonshiners with their first unmitigated failure. In Season 1, it may as well have begun in Episode 2 (meeting their first Deep creature, the anglerfish bartender) and continued ramping up until the finale.
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* LovecraftianSuperpower: Shows up often, from Deep creatures and the people that wield them to the frankly terrifying biotech that is more common and accepted in Nemo.
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* DarkAndTroubledPast: A good chunk of the player characters have this, notably Speaker.


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* RagtagBunchOfMisfits: It's a tabletop campaign, so obviously.
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* CaperCrew: Season 1 has Yuri the assassin, Sauda the stealthy, Chou the tech expert, Luce the face and eventually supernatural specialist, and Carlos as the leader (until he dies and the role is taken by Luce). Season 2 has Hyde the tech expert, Bastille as the muscle, Sauda returning, Speaker the supernatural specialist, and San Manco the leader and face.


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* OrganTheft: At one point Carlos's body parts are literally stolen, but not from his body, from his doctor that keeps doing experimental cosmetic surgery on him.

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* LighterAndSofter: After the constant nightmare of the first season, the second season--which is a lot more business and a lot less involvement with Deep stuff except for Speaker--feels downright cheery by comparison.

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* DarkerAndEdgier: The Speaker's ending actually seems more ominous than the first season's: it feels like something big is actually changing in the foundations of the world, many main characters from the first season are in on it, and they don't seem like the good guys.
* LighterAndSofter: After the constant nightmare of the first season, the second season--which is a lot more business and a lot less involvement with Deep stuff except for Speaker--feels downright cheery by comparison. The ending with the other Moonshiners seems hopeful, with Bastille retiring to the surface, Hyde trying to better Qiandao, and San Manco retaining the supply chain they worked so hard to build.
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* FantasticDrug: Nemo has a lot of new futuristic drugs derived from ocean creatures (spin, sting, etc.) as well as equally weird surface drugs. Shows up often both because each character needs a vice (drugs apply to both Yuri and Hyde) but because Season 2 gets involved in the drug trade. Overlaps with PhlebotinumPills due to the biopunk setting.


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* NeuroVault: Referenced whenever the player characters deal with Thirdeye.net, a community that researches Deep phenomena, or while talking about explicitly criminal stuff over [=VR=].
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* WithGreatPowerComesGreatInsanity: People who have abilities to commune with or control Deep creatures tend to be rattled by the experience at best. Both Luce and, much more dramatically, Speaker end their seasons with a swan dive off the Deep end.


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* ApocalypseCult: The Speaker gathered one of these (not even the only apocalypse cult in town).
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* PsychicChildren: Season 2 brings us Speaker, who was able to commune with the deep from a very young age, and Owl, a member of the Depth Charges with similar powers.

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