History Roleplay / InterestingTimes

25th Sep '16 12:31:11 PM Morgenthaler
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* ArmyOfTheDead – Minevra’s defense force or at least what the team suspected at first, seeing overturned graves in every village they passed by.

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* ArmyOfTheDead – NightOfTheLivingMooks– Minevra’s defense force or at least what the team suspected at first, seeing overturned graves in every village they passed by.
6th Jul '16 9:43:35 AM Alvis
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Added DiffLines:

[[/folder]]

!!Interesting Times the Role-play Archive:

[[foldercontrol]]

[[folder:General]]

[[/folder]]
[[#Session0101]]
[[folder:Session 101 - Kicking down the door]]

Teaser: A ragtag bunch of misfits want to try their luck in the recently famous kingdom of Ilyrium. Their dreams of gold, fame and Adamantium are however tested even before they set foot in the kingdom itself - the border is closed to all. What should have been a simple quest turns into a swear-filled dungeon crawl of almost epic proportions as the team learns its first lesson: dwarves are f***ing insane. Also, you can't stab a hydra's head off.

Progress map:

Session log:

The Tropes:

* HydraProblem - in the literal sense. The team's final enemy before they were allowed to leave the dwarven catacombs was a hydra. It should have been a breeze, but our heroes suddenly found themselves with a lot of piercing or blunt weapons, but not a sword or capable swordsman in sight. While in the end everybody managed to pull through on some really basic swordsmanship and vials with acid and/or fire, the battle itself was more of a hectic parody than a real fight.
* MalevolentArchitecture - the team's first encounter with the wonders of dwarven architecture. Also the birthplace of the "dwarf walks into toilet and dies" joke. Dwarves of Ilyrium have turned out to be some of the most paranoid beings around, with traps, blind doors and retractable stairs galore. And that's just off the top of the trauma list.
* FetchQuest - the path not taken: the captain of the guard lost his armor plate to a goblin raid. The team was given a choice of either retrieving said armor from the goblin camp or going through some decrepit dwarven ruins. If only they knew what awaited them ...
* BrokenBridge - the closed border.
* InterestingSituationDuel - Fighting a hydra while in a semi-submerged corridor is a... peculiar idea.
6th Jul '16 9:41:32 AM Alvis
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* Alvis: somewhat ditzy thief with a penchant for falling into traps and getting into trouble.
* Cynthia: psychotic barbarian and the brawn of the team - the only real man around, despite being a woman.
* Reich: positive minded cleric who has trouble fitting in.
* Tybald: noble elven mage, usually either absorbed in his books or plotting some Machiavellian scheme.

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* Alvis: a somewhat ditzy thief with a penchant for falling into traps and getting into trouble.
* Cynthia: a psychotic barbarian and the brawn of the team - the only real man around, despite being a woman.
* Reich: a positive minded cleric who has trouble fitting in.
* Tybald: a noble elven mage, usually either absorbed in his books or plotting some Machiavellian scheme.



* Eliash: a paladin in the service of Lady Iomeade. A simple but righteous man. Sometimes too simples.

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* Eliash: a paladin in the service of Lady Iomeade. A simple but righteous man. Sometimes too simples.simple.



!!Interesting Times the Role-play Archive:

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!!Interesting Times the Role-play Archive:
Role-play:



[[/folder]]

!!Interesting Times the Role-play Season 4:

[[foldercontrol]]

[[folder:General]]

[[/folder]]
[[#Session0101]]
[[folder:Session 101 - Kicking down the door]]

Teaser: A ragtag bunch of misfits want to try their luck in the recently famous kingdom of Ilyrium. Their dreams of gold, fame and Adamantium are however tested even before they set foot in the kingdom itself - the border is closed to all. What should have been a simple quest turns into a swear-filled dungeon crawl of almost epic proportions as the team learns its first lesson: dwarves are f***ing insane. Also, you can't stab a hydra's head off.

Progress map:

Session log:

The Tropes:

* HydraProblem - in the literal sense. The team's final enemy before they were allowed to leave the dwarven catacombs was a hydra. It should have been a breeze, but our heroes suddenly found themselves with a lot of piercing or blunt weapons, but not a sword or capable swordsman in sight. While in the end everybody managed to pull through on some really basic swordsmanship and vials with acid and/or fire, the battle itself was more of a hectic parody than a real fight.
* MalevolentArchitecture - the team's first encounter with the wonders of dwarven architecture. Also the birthplace of the "dwarf walks into toilet and dies" joke. Dwarves of Ilyrium have turned out to be some of the most paranoid beings around, with traps, blind doors and retractable stairs galore. And that's just off the top of the trauma list.
* FetchQuest - the path not taken: the captain of the guard lost his armor plate to a goblin raid. The team was given a choice of either retrieving said armor from the goblin camp or going through some decrepit dwarven ruins. If only they knew what awaited them ...
* BrokenBridge - the closed border.
* InterestingSituationDuel - Fighting a hydra while in a semi-submerged corridor is a... peculiar idea.
6th Jul '16 9:41:30 AM Alvis
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!!Interesting Times the Role-play:

to:

!!Interesting Times the Role-play:
Role-play Archive:


Added DiffLines:

[[/folder]]

!!Interesting Times the Role-play Season 4:

[[foldercontrol]]

[[folder:General]]

[[/folder]]
[[#Session0101]]
[[folder:Session 101 - Kicking down the door]]

Teaser: A ragtag bunch of misfits want to try their luck in the recently famous kingdom of Ilyrium. Their dreams of gold, fame and Adamantium are however tested even before they set foot in the kingdom itself - the border is closed to all. What should have been a simple quest turns into a swear-filled dungeon crawl of almost epic proportions as the team learns its first lesson: dwarves are f***ing insane. Also, you can't stab a hydra's head off.

Progress map:

Session log:

The Tropes:

* HydraProblem - in the literal sense. The team's final enemy before they were allowed to leave the dwarven catacombs was a hydra. It should have been a breeze, but our heroes suddenly found themselves with a lot of piercing or blunt weapons, but not a sword or capable swordsman in sight. While in the end everybody managed to pull through on some really basic swordsmanship and vials with acid and/or fire, the battle itself was more of a hectic parody than a real fight.
* MalevolentArchitecture - the team's first encounter with the wonders of dwarven architecture. Also the birthplace of the "dwarf walks into toilet and dies" joke. Dwarves of Ilyrium have turned out to be some of the most paranoid beings around, with traps, blind doors and retractable stairs galore. And that's just off the top of the trauma list.
* FetchQuest - the path not taken: the captain of the guard lost his armor plate to a goblin raid. The team was given a choice of either retrieving said armor from the goblin camp or going through some decrepit dwarven ruins. If only they knew what awaited them ...
* BrokenBridge - the closed border.
* InterestingSituationDuel - Fighting a hydra while in a semi-submerged corridor is a... peculiar idea.
6th Jul '16 9:35:14 AM Alvis
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The (currently alive) protagonists include:

to:

The (currently alive) protagonists include:
old team consisted of:


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The new cast of characters includes:

* Gwen: a peculiar druid, focused on mountains instead of forests. Determined and kind-hearted.
* Eliash: a paladin in the service of Lady Iomeade. A simple but righteous man. Sometimes too simples.
* Wincent: a thief with a heart of gold and a close friend of the team’s paladin. Perhaps that’s how he hasn;t been brought to justice yet.
* Cloten: a priest of Lady Iomeade and the paladin’s handler.
6th Jul '16 9:33:23 AM Alvis
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Interesting Times is a long-running roleplay using the Pathfinder system in a custom-created world - the realm of Illyrium, a "new world" situated on a continent called Vespia, across the ocean to the west of Avistan. After a shower of mysterious magical meteors, Illyrium was changed to an astounding degree, and it's in this new, complicated setting that the characters have their adventures.

The campaign has been running since June 2012, and is currently in its fourth "season" - now with a whole new cast of colourful and interesting characters. The Game Master, nicknamed "The Bear", has many years of experience both as a player as a GM, and puts it to use during every session - both to create fascinating scenarios and to curb the attempts of the players to circumvent every challenge.


[[folder:History of Illyrium]]




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[[/folder]]
4th May '15 5:07:35 PM WillBGood
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[[caption-width-right:321:some caption text]]


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[[caption-width-right:321:some %%[[caption-width-right:321:some caption text]]

19th Jan '15 8:45:02 AM Niedzwiedz
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[[folder:Session 105 - Start with the basics/Court of wonders]]

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[[folder:Session 105 105A/105B - Start with the basics/Court of wonders]]
19th Jan '15 8:43:53 AM Niedzwiedz
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[[folder:Session 1 - Kicking down the door]]

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[[folder:Session 1 101 - Kicking down the door]]



[[folder:Session 2 - Forge of destiny]]

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[[folder:Session 2 102/103 - Forge of destiny]]



[[folder:Session 3 - Now you see me...]]

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[[folder:Session 3 104 - Now you see me...]]



[[folder:Session 4 - Start with the basics/Court of wonders]]

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[[folder:Session 4 105 - Start with the basics/Court of wonders]]



[[folder:Session 5 - Academic career]]

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[[folder:Session 5 106 - Academic career]]



[[folder:Session 6 - Eternal fire]]

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[[folder:Session 6 107 - Eternal fire]]



[[folder:Session 7 - The harvest]]

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[[folder:Session 7 108/109 - The harvest]]
Harvest]]



[[folder:Session 8 - Two towers]]

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[[folder:Session 8 110 - Two Twin towers]]



[[folder:Session 9 - Perspectives]]

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[[folder:Session 9 111 - Perspectives]]



[[folder:Session 10 - Dirty job]]

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[[folder:Session 10 112 - Dirty job]]



[[folder:Session 11 - Shattered horizon]]

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[[folder:Session 11 113 - Shattered horizon]]



[[#Session0112]]
[[folder:Session 12 - Dreams in darkness/Secret origins]]

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[[#Session0112]]
[[#Session00A]]
[[folder:Session 12 - Dreams in darkness/Secret 00A Secret origins]]



[[#Session01A]]
[[folder:Session 13 - Blood sports]]

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[[#Session01A]]
[[#Session01B]]
[[folder:Session 13 00B - Blood sports]]



[[#Session01B]]
[[folder:Session 14 - ...now you don't]]

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[[#Session01B]]
[[#Session01C]]
[[folder:Session 14 00C - ...now you don't]]



[[folder:Session 15 - Sense of scale]]

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[[folder:Session 15 201 - Sense of scale]]



[[folder:Session 16 - Alternative costs]]

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[[folder:Session 16 202 - Alternative costs]]



[[folder:Session 17 - Shellgame]]

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[[folder:Session 17 203 - Shellgame]]



[[folder:Session 18 - All Gods Eve]]

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[[folder:Session 18 204 - All Gods Eve]]



[[folder:Session 19 - Poisoned Well]]

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[[folder:Session 19 205/206 - Poisoned Well]]



[[folder:Session 20 - Private means/Late for the party]]

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[[folder:Session 20 207A/207B - Private means/Late for the party]]



[[folder:Session 21 - Limited offer]]

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[[folder:Session 21 208 - Limited offer]]



[[folder:Session 22 - See no evil]]

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[[folder:Session 22 209 - See no evil]]



[[folder:Session 23 - Personal demons]]

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[[folder:Session 23 210 - Personal demons]]



[[folder:Session 24 - Art for art's sake]]

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[[folder:Session 24 211 - Art for art's sake]]



[[folder:Session 25 - Let there be glory]]

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[[folder:Session 25 212 - Let there be glory]]



[[folder:Session 26 - TBA]]

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[[folder:Session 26 213 - TBA]]
18th Jan '15 3:24:01 PM Niedzwiedz
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[[folder:Session 1 - Kicking down the door]]



[[folder:Session 1 - Kicking down the door]]




[[folder:Session 3 - Now you see me...]]



[[folder:Session 3 - Now you see me...]]




[[folder:Session 4 - Start with the basics/Court of wonders]]



[[folder:Session 4 - Start with the basics/Court of wonders]]




[[folder:Session 5 - Academic career]]



[[folder:Session 5 - Academic career]]




[[folder:Session 6 - Eternal fire]]



[[folder:Session 6 - Eternal fire]]




[[folder:Session 7 - The harvest]]



[[folder:Session 7 - The harvest]]




[[folder:Session 8 - Two towers]]



[[folder:Session 8 - Two towers]]




[[folder:Session 9 - Perspectives]]



[[folder:Session 9 - Perspectives]]




[[folder:Session 10 - Dirty job]]



[[folder:Session 10 - Dirty job]]




[[folder:Session 11 - Shattered horizon]]



[[folder:Session 11 - Shattered horizon]]




[[folder:Session 12 - Dreams in darkness/Secret origins]]



[[folder:Session 12 - Dreams in darkness/Secret origins]]




[[folder:Session 13 - Blood sports]]



[[folder:Session 13 - Blood sports]]




[[folder:Session 14 - ...now you don't]]



[[folder:Session 14 - ...now you don't]]




[[folder:Session 15 - Sense of scale]]



[[folder:Session 15 - Sense of scale]]




[[folder:Session 16 - Alternative costs]]



[[folder:Session 16 - Alternative costs]]




[[folder:Session 17 - Shellgame]]



[[folder:Session 17 - Shellgame]]




[[folder:Session 18 - All Gods Eve]]



[[folder:Session 18 - All Gods Eve]]




[[folder:Session 19 - Poisoned Well]]



[[folder:Session 19 - Poisoned Well]]




[[folder:Session 20 - Private means/Late for the party]]



[[folder:Session 20 - Private means/Late for the party]]




[[folder:Session 21 - Limited offer]]



[[folder:Session 21 - Limited offer]]




[[folder:Session 22 - See no evil]]



[[folder:Session 22 - See no evil]]




[[folder:Session 23 - Personal demons]]



[[folder:Session 23 - Personal demons]]




[[folder:Session 24 - Art for art's sake]]



[[folder:Session 24 - Art for art's sake]]




[[folder:Session 25 - Let there be glory]]



[[folder:Session 25 - Let there be glory]]




[[folder:Session 26 - TBA]]


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[[folder:Session 26 - TBA]]
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