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* CrossOver: Given the nature of the roleplay, this is a given.
* DeathByOriginStory: Quite a few characters happen to have this in their backstory somewhere.
* DeathByOriginStory: Quite a few characters happen to have this in their backstory somewhere.
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* LoadsAndLoadsOfCharacters: Each writer on the site can handle upwards of ten characters each, not to mention the temporary one-off characters sent in to be hilariously killed in games.
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It began as a series of topics on the GameFAQs forum, mostly as very informal and relaxed games where users would 'send' characters from games (primarily from the Super Smash Bros. continuity) in order to achieve a goal as simple as waking somebody up, or as complex as trying to rob from a locked-down estate. It has since evolved into a more complex and coherent storyline... dotted with the same games, only they might be a little more formal now.
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It began as a series of topics on the GameFAQs Website/GameFAQs forum, mostly as very informal and relaxed games where users would 'send' characters from games (primarily from the Super Smash Bros. continuity) in order to achieve a goal as simple as waking somebody up, or as complex as trying to rob from a locked-down estate. It has since evolved into a more complex and coherent storyline... dotted with the same games, only they might be a little more formal now.
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* CerebusSyndrome: The games on GameFAQS originally started as very lighthearted and not driven by canon. They gradually evolved to the point where nearly everything was a life-or-death situation, with several interwoven plot lines. This has been scaled back a bit, if only to allow for a bit more levity in writing.
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* CerebusSyndrome: The games on GameFAQS Website/GameFAQS originally started as very lighthearted and not driven by canon. They gradually evolved to the point where nearly everything was a life-or-death situation, with several interwoven plot lines. This has been scaled back a bit, if only to allow for a bit more levity in writing.
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disambig
* CanonDiscontinuity: There was a reboot thanks to the Cerebus Syndrome that tried to bring things down to a more lighthearted level. This meant that a lot of plot lines written before the reboot never actually happened.
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* DisContinuity: There was a reboot thanks to the aforementioned Cerebus Syndrome that tried to bring things down to a more lighthearted level. This meant that a lot of plot lines written before the reboot never actually happened.
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* MissionControl: Each game generally features one of these which serves as source of the narrative. Each 'group' operated by a player tends to have one of these as well ([[CoolShip The Ryaga]], Crap-E-Mart, The Estate...)
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* MissionControl: Each game generally features one of these which serves as source of the narrative. Each 'group' operated by a player tends to have one of these as well ([[CoolShip The Ryaga]], Crap-E-Mart, The Estate...))
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*DeathByOriginStory: Quite a few characters happen to have this in their backstory somewhere.
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*KilledOffForReal: Despite death usually being cheap, characters can and have died permanently in more serious story lines.
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!!If They Were contains examples of...
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!!If They Were contains examples of...of...
*CerebusSyndrome: The games on GameFAQS originally started as very lighthearted and not driven by canon. They gradually evolved to the point where nearly everything was a life-or-death situation, with several interwoven plot lines. This has been scaled back a bit, if only to allow for a bit more levity in writing.
* CrossOver: Given the nature of the roleplay, this is a given.
*DeathIsCheap: Characters die all the time in many of the games. If they do, they are usually allowed to re-spawn or regenerate in one fashion or another. However, see KilledOffForReal.
*DisContinuity: There was a reboot thanks to the aforementioned Cerebus Syndrome that tried to bring things down to a more lighthearted level. This meant that a lot of plot lines written before the reboot never actually happened.
*FantasyKitchenSink: Another side effect of having numerous worlds clash with each other. Some characters are stuck in the dark ages, some are futuristic.
*LoadsAndLoadsOfCharacters: Each writer on the site can handle upwards of ten characters each, not to mention the temporary one-off characters sent in to be hilariously killed in games.
*MissionControl: Each game generally features one of these which serves as source of the narrative. Each 'group' operated by a player tends to have one of these as well ([[CoolShip The Ryaga]], Crap-E-Mart, The Estate...)
*CerebusSyndrome: The games on GameFAQS originally started as very lighthearted and not driven by canon. They gradually evolved to the point where nearly everything was a life-or-death situation, with several interwoven plot lines. This has been scaled back a bit, if only to allow for a bit more levity in writing.
* CrossOver: Given the nature of the roleplay, this is a given.
*DeathIsCheap: Characters die all the time in many of the games. If they do, they are usually allowed to re-spawn or regenerate in one fashion or another. However, see KilledOffForReal.
*DisContinuity: There was a reboot thanks to the aforementioned Cerebus Syndrome that tried to bring things down to a more lighthearted level. This meant that a lot of plot lines written before the reboot never actually happened.
*FantasyKitchenSink: Another side effect of having numerous worlds clash with each other. Some characters are stuck in the dark ages, some are futuristic.
*LoadsAndLoadsOfCharacters: Each writer on the site can handle upwards of ten characters each, not to mention the temporary one-off characters sent in to be hilariously killed in games.
*MissionControl: Each game generally features one of these which serves as source of the narrative. Each 'group' operated by a player tends to have one of these as well ([[CoolShip The Ryaga]], Crap-E-Mart, The Estate...)
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/itwbannerfinal_7790.jpg]]
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If They Were contains examples of...
If They Were contains examples of...
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If
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It can be found ''[[http://z7.invisionfree.com/If_They_Were/index.php here]]''
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It can be found ''[[http://z7.invisionfree.com/If_They_Were/index.php here]]''here]]''
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If They Were contains examples of...
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If They Were contains examples of...
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It can be found '''[[http://z7.invisionfree.com/If_They_Were/index.php? here]]'''
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It can be found '''[[http://z7.''[[http://z7.invisionfree.com/If_They_Were/index.php? here]]'''php here]]''
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It can be found [[http://z7.invisionfree.com/If_They_Were/index.php? here]]
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It can be found [[http://z7.'''[[http://z7.invisionfree.com/If_They_Were/index.php? here]]here]]'''
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It can be found [url=http://z7.invisionfree.com/If_They_Were/index.php?]here[/url]
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It can be found [url=http://z7.[[http://z7.invisionfree.com/If_They_Were/index.php?]here[/url]php? here]]
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If They Were, or ITW for short, is basically a massive crossover RP tying in heavily to various video game universes.
It began as a series of topics on the GameFAQs forum, mostly as very informal and relaxed games where users would 'send' characters from games (primarily from the Super Smash Bros. continuity) in order to achieve a goal as simple as waking somebody up, or as complex as trying to rob from a locked-down estate. It has since evolved into a more complex and coherent storyline... dotted with the same games, only they might be a little more formal now.
It can be found [url=http://z7.invisionfree.com/If_They_Were/index.php?]here[/url]
It began as a series of topics on the GameFAQs forum, mostly as very informal and relaxed games where users would 'send' characters from games (primarily from the Super Smash Bros. continuity) in order to achieve a goal as simple as waking somebody up, or as complex as trying to rob from a locked-down estate. It has since evolved into a more complex and coherent storyline... dotted with the same games, only they might be a little more formal now.
It can be found [url=http://z7.invisionfree.com/If_They_Were/index.php?]here[/url]