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Changed line(s) 93 (click to see context) from:
* 29 (Merlin Missions 01). ''Christmas in Camelot'' (set immediately after book 25)
to:
* 29 (Merlin Missions 01). ''Christmas in Camelot'' (set immediately after book 25)24)
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Changed line(s) 6 (click to see context) from:
Jack and Annie discover the mysterious magical treehouse and discover its abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse's owner, Morgan Le Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - a pteranodon, a knight, a black cat and a parrot, respectively.\\
to:
Jack and Annie discover the mysterious magical treehouse and discover its abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse's owner, Morgan Le Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - -- a pteranodon, a knight, a black cat and a parrot, respectively.\\
Changed line(s) 9,13 (click to see context) from:
* 1. Dinosaurs Before Dark (UK Title: Valley of the Dinosaurs)
* 2. The Knight at Dawn (UK title: Castle of Mystery)
* 3. Mummies in the Morning (UK title: Secret of the Pyramid)
* 4. Pirates Past Noon (UK title: Pirates' Treasure!)
* 2. The Knight at Dawn (UK title: Castle of Mystery)
* 3. Mummies in the Morning (UK title: Secret of the Pyramid)
* 4. Pirates Past Noon (UK title: Pirates' Treasure!)
to:
* 1. Dinosaurs 01. ''Dinosaurs Before Dark Dark'' (UK Title: Valley ''Valley of the Dinosaurs)
Dinosaurs'')
*2. The 02. ''The Knight at Dawn Dawn'' (UK title: Castle ''Castle of Mystery)
Mystery'')
*3. Mummies 03. ''Mummies in the Morning Morning'' (UK title: Secret ''Secret of the Pyramid)
Pyramid'')
*4. Pirates 04. ''Pirates Past Noon Noon'' (UK title: Pirates' Treasure!)
''Pirates' Treasure!'')
*
*
*
Changed line(s) 21,25 (click to see context) from:
* 5. Night of the Ninjas
* 6. Afternoon on the Amazon (UK title: Adventure on the Amazon)
* 7. Sunset of the Sabertooth (UK title: Mammoth to the Rescue)
* 8. Midnight on the Moon (UK title: Moon Mission)
* 6. Afternoon on the Amazon (UK title: Adventure on the Amazon)
* 7. Sunset of the Sabertooth (UK title: Mammoth to the Rescue)
* 8. Midnight on the Moon (UK title: Moon Mission)
to:
* 5. Night 05. ''Night of the Ninjas
Ninjas''
*6. Afternoon 06. ''Afternoon on the Amazon Amazon'' (UK title: Adventure ''Adventure on the Amazon)
Amazon'')
*7. Sunset 07. ''Sunset of the Sabertooth Sabertooth'' (UK title: Mammoth ''Mammoth to the Rescue)
Rescue'')
*8. Midnight 08. ''Midnight on the Moon Moon'' (UK title: Moon Mission)
''Moon Mission'')
*
*
*
Changed line(s) 33,37 (click to see context) from:
* 9. Dolphins at Daybreak (UK title: Diving with Dolphins)
* 10. Ghost Town at Sundown (UK title: A Wild West Ride)
* 11. Lions at Lunchtime (UK title: Lions on the Loose)
* 12. Polar Bears Past Bedtime (UK title: Icy Escape)
* 10. Ghost Town at Sundown (UK title: A Wild West Ride)
* 11. Lions at Lunchtime (UK title: Lions on the Loose)
* 12. Polar Bears Past Bedtime (UK title: Icy Escape)
to:
* 9. Dolphins 09. ''Dolphins at Daybreak Daybreak'' (UK title: Diving ''Diving with Dolphins)
Dolphins'')
* 10.Ghost ''Ghost Town at Sundown Sundown'' (UK title: A ''A Wild West Ride)
Ride'')
* 11.Lions ''Lions at Lunchtime Lunchtime'' (UK title: Lions ''Lions on the Loose)
Loose'')
* 12.Polar ''Polar Bears Past Bedtime Bedtime'' (UK title: Icy Escape)
''Icy Escape'')
* 10.
* 11.
* 12.
Changed line(s) 45,49 (click to see context) from:
* 13. Vacation Under The Volcano (UK title: Racing with Gladiators)
* 14. Day of the Dragon King (UK title: Palace of the Dragon King)
* 15. Viking Ships at Sunrise (UK title: Voyage of the Vikings)
* 16. Hour of the Olympics (UK title: Olympic Challenge!)
* 14. Day of the Dragon King (UK title: Palace of the Dragon King)
* 15. Viking Ships at Sunrise (UK title: Voyage of the Vikings)
* 16. Hour of the Olympics (UK title: Olympic Challenge!)
to:
* 13. Vacation ''Vacation Under The Volcano Volcano'' (UK title: Racing ''Racing with Gladiators)
Gladiators'')
* 14.Day ''Day of the Dragon King King'' (UK title: Palace ''Palace of the Dragon King)
King'')
* 15.Viking ''Viking Ships at Sunrise Sunrise'' (UK title: Voyage ''Voyage of the Vikings)
Vikings'')
* 16.Hour ''Hour of the Olympics Olympics'' (UK title: Olympic Challenge!)
''Olympic Challenge!'')
* 14.
* 15.
* 16.
Changed line(s) 54 (click to see context) from:
Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.\\
to:
Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. He is actually spell and reveal that he's a young magician and apprentice of Morgan, who accidentally enchanted himself.\\
Changed line(s) 57,61 (click to see context) from:
* 17. Tonight on the Titanic
* 18. Buffalo Before Breakfast
* 19. Tigers at Twilight
* 20. Dingoes at Dinnertime
* 18. Buffalo Before Breakfast
* 19. Tigers at Twilight
* 20. Dingoes at Dinnertime
to:
* 17. Tonight ''Tonight on the Titanic
Titanic''
* 18.Buffalo ''Buffalo Before Breakfast
Breakfast''
* 19.Tigers ''Tigers at Twilight
Twilight''
* 20.Dingoes ''Dingoes at Dinnertime
Dinnertime''
* 18.
* 19.
* 20.
Changed line(s) 69,73 (click to see context) from:
* 21. Civil War on Sunday
* 22. Revolutionary War on Wednesday
* 23. Twister on Tuesday
* 24. Earthquake in the Early Morning
* 22. Revolutionary War on Wednesday
* 23. Twister on Tuesday
* 24. Earthquake in the Early Morning
to:
* 21. Civil ''Civil War on Sunday
Sunday''
* 22.Revolutionary ''Revolutionary War on Wednesday
Wednesday''
* 23.Twister ''Twister on Tuesday
Tuesday''
* 24.Earthquake ''Earthquake in the Early Morning
Morning''
* 22.
* 23.
* 24.
Changed line(s) 78 (click to see context) from:
Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations. By finding these four kinds - the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.\\
to:
Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations. By finding these four kinds - -- the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - -- they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.\\
Changed line(s) 81,85 (click to see context) from:
* 25. Stage Fright on a Summer Night
* 26. Good Morning Gorillas
* 27. Thanksgiving on Thursday
* 28. High Tide in Hawaii
* 26. Good Morning Gorillas
* 27. Thanksgiving on Thursday
* 28. High Tide in Hawaii
to:
* 25. Stage ''Stage Fright on a Summer Night
Night''
* 26.Good ''Good Morning Gorillas
Gorillas''
* 27.Thanksgiving ''Thanksgiving on Thursday
Thursday''
* 28.High ''High Tide in Hawaii
Hawaii''
* 26.
* 27.
* 28.
Changed line(s) 88,90 (click to see context) from:
[[folder:Arc 8 (books 29-32): Merlin Missions - Quest to Save Camelot]]
Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference. \\
Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference. \\
to:
[[folder:Arc 8 (books 29-32): Merlin Missions - -- Quest to Save Camelot]]
Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference. \\
Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference.
Changed line(s) 93,97 (click to see context) from:
* 29 (Merlin Missions 1). Christmas in Camelot - set immediately after book 25.
* 30 (Merlin Missions 2). Haunted Castle on Hallow's Eve
* 31 (Merlin Missions 3). Summer of the Sea Serpent
* 32 (Merlin Missions 4). Winter of the Ice Wizard
* 30 (Merlin Missions 2). Haunted Castle on Hallow's Eve
* 31 (Merlin Missions 3). Summer of the Sea Serpent
* 32 (Merlin Missions 4). Winter of the Ice Wizard
to:
* 29 (Merlin Missions 1). Christmas 01). ''Christmas in Camelot - set Camelot'' (set immediately after book 25.
25)
* 30 (Merlin Missions2). Haunted 02). ''Haunted Castle on Hallow's Eve
Eve''
* 31 (Merlin Missions3). Summer 03). ''Summer of the Sea Serpent
Serpent''
* 32 (Merlin Missions4). Winter 04). ''Winter of the Ice Wizard
Wizard''
* 30 (Merlin Missions
* 31 (Merlin Missions
* 32 (Merlin Missions
Changed line(s) 100,101 (click to see context) from:
[[folder:Arc 9 (books 33-36): Merlin Missions - Using Magic Wisely]]
to:
[[folder:Arc 9 (books 33-36): Merlin Missions - -- Using Magic Wisely]]
Changed line(s) 105,109 (click to see context) from:
* 33 (Merlin Missions 5). Carnival at Candlelight
* 34 (Merlin Missions 6). Season of the Sandstorms
* 35 (Merlin Missions 7). Night of the New Magicians
* 36 (Merlin Missions 8). Blizzard of the Blue Moon
* 34 (Merlin Missions 6). Season of the Sandstorms
* 35 (Merlin Missions 7). Night of the New Magicians
* 36 (Merlin Missions 8). Blizzard of the Blue Moon
to:
* 33 (Merlin Missions 5). Carnival 05). ''Carnival at Candlelight
Candlelight''
* 34 (Merlin Missions6). Season 06). ''Season of the Sandstorms
Sandstorms''
* 35 (Merlin Missions7). Night 07). ''Night of the New Magicians
Magicians''
* 36 (Merlin Missions8). Blizzard 08). ''Blizzard of the Blue Moon
Moon''
* 34 (Merlin Missions
* 35 (Merlin Missions
* 36 (Merlin Missions
Changed line(s) 112,113 (click to see context) from:
[[folder:Arc 10 (books 37-40): Merlin Missions - Secrets of Happiness]]
to:
[[folder:Arc 10 (books 37-40): Merlin Missions - -- Secrets of Happiness]]
Changed line(s) 117,121 (click to see context) from:
* 37 (Merlin Missions 9). Dragon of the Red Dawn
* 38 (Merlin Missions 10). Monday with a Mad Genius
* 39 (Merlin Missions 11). Dark Day in the Deep Sea
* 40 (Merlin Missions 12). Eve of the Emperor Penguin
* 38 (Merlin Missions 10). Monday with a Mad Genius
* 39 (Merlin Missions 11). Dark Day in the Deep Sea
* 40 (Merlin Missions 12). Eve of the Emperor Penguin
to:
* 37 (Merlin Missions 9). Dragon 09). ''Dragon of the Red Dawn
Dawn''
* 38 (Merlin Missions 10).Monday ''Monday with a Mad Genius
Genius''
* 39 (Merlin Missions 11).Dark ''Dark Day in the Deep Sea
Sea''
* 40 (Merlin Missions 12).Eve ''Eve of the Emperor Penguin
Penguin''
* 38 (Merlin Missions 10).
* 39 (Merlin Missions 11).
* 40 (Merlin Missions 12).
Changed line(s) 124,126 (click to see context) from:
[[folder:Arc 11 (books 41-44): Merlin Missions - Inspirations]]
Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works. \\
Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works. \\
to:
[[folder:Arc 11 (books 41-44): Merlin Missions - -- Inspirations]]
Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works. \\
Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works.
Changed line(s) 129,133 (click to see context) from:
* 41 (Merlin Missions 13). Moonlight on the Magic Flute
* 42 (Merlin Missions 14). A Good Night for Ghosts
* 43 (Merlin Missions 15). Leprechaun in Late Winter
* 44 (Merlin Missions 16). A Ghost Tale for Christmas Time
* 42 (Merlin Missions 14). A Good Night for Ghosts
* 43 (Merlin Missions 15). Leprechaun in Late Winter
* 44 (Merlin Missions 16). A Ghost Tale for Christmas Time
to:
* 41 (Merlin Missions 13). Moonlight ''Moonlight on the Magic Flute
Flute''
* 42 (Merlin Missions 14).A ''A Good Night for Ghosts
Ghosts''
* 43 (Merlin Missions 15).Leprechaun ''Leprechaun in Late Winter
Winter''
* 44 (Merlin Missions 16).A ''A Ghost Tale for Christmas Time
Time''
* 42 (Merlin Missions 14).
* 43 (Merlin Missions 15).
* 44 (Merlin Missions 16).
Changed line(s) 136,138 (click to see context) from:
[[folder:Arc 12 (books 45-48): Merlin Missions - Penny's Spell]]
Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what's happened. \\
Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what's happened. \\
to:
[[folder:Arc 12 (books 45-48): Merlin Missions - -- Penny's Spell]]
Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what's happened. \\
Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what's happened.
Changed line(s) 141,145 (click to see context) from:
* 45 (Merlin Missions 17). A Crazy Day with Cobras
* 46 (Merlin Missions 18). Dogs in the Dead of Night
* 47 (Merlin Missions 19). Abe Lincoln At Last!
* 48 (Merlin Missions 20). A Perfect Time For Pandas
* 46 (Merlin Missions 18). Dogs in the Dead of Night
* 47 (Merlin Missions 19). Abe Lincoln At Last!
* 48 (Merlin Missions 20). A Perfect Time For Pandas
to:
* 45 (Merlin Missions 17). A ''A Crazy Day with Cobras
Cobras''
* 46 (Merlin Missions 18).Dogs ''Dogs in the Dead of Night
Night''
* 47 (Merlin Missions 19).Abe ''Abe Lincoln At Last!
Last!''
* 48 (Merlin Missions 20).A ''A Perfect Time For Pandas
Pandas''
* 46 (Merlin Missions 18).
* 47 (Merlin Missions 19).
* 48 (Merlin Missions 20).
Changed line(s) 148,149 (click to see context) from:
[[folder:Arc 13 (books 49-52): Merlin Missions - Greatness]]
to:
[[folder:Arc 13 (books 49-52): Merlin Missions - -- Greatness]]
Changed line(s) 153,157 (click to see context) from:
* 49 (Merlin Missions 21). Stallion by Starlight
* 50 (Merlin Missions 22). Hurry Up Houdini!
* 51 (Merlin Missions 23). High Time for Heroes
* 52 (Merlin Missions 24). Soccer on Sunday
* 50 (Merlin Missions 22). Hurry Up Houdini!
* 51 (Merlin Missions 23). High Time for Heroes
* 52 (Merlin Missions 24). Soccer on Sunday
to:
* 49 (Merlin Missions 21). Stallion ''Stallion by Starlight
Starlight''
* 50 (Merlin Missions 22).Hurry ''Hurry Up Houdini!
Houdini!''
* 51 (Merlin Missions 23).High ''High Time for Heroes
Heroes''
* 52 (Merlin Missions 24).Soccer ''Soccer on Sunday
Sunday''
* 50 (Merlin Missions 22).
* 51 (Merlin Missions 23).
* 52 (Merlin Missions 24).
Changed line(s) 160,161 (click to see context) from:
[[folder:Arc 14 - Unrelated adventures]]
to:
[[folder:Arc 14 - -- Unrelated adventures]]
Changed line(s) 165 (click to see context) from:
* Super Editions 1. Danger in the Darkest Hour (reprinted in 2017 as ''World at War, 1944'')[[note]]This book was originally released between Merlin Missions #24 and #25.[[/note]]
to:
* Super Editions 1. Danger ''Danger in the Darkest Hour Hour'' (reprinted in 2017 as ''World at War, 1944'')[[note]]This book was originally released between Merlin Missions #24 and #25.[[/note]]
Changed line(s) 167 (click to see context) from:
* 53 (Merlin Missions 25). Shadow of the Shark
to:
* 53 (Merlin Missions 25). Shadow ''Shadow of the SharkShark''
Changed line(s) 169 (click to see context) from:
* 54 (Merlin Missions 26). Balto of the Blue Dawn
to:
* 54 (Merlin Missions 26). Balto ''Balto of the Blue DawnDawn''
Changed line(s) 171 (click to see context) from:
* 55 (Merlin Missions 27). Night of the Ninth Dragon
to:
* 55 (Merlin Missions 27). Night ''Night of the Ninth DragonDragon''
Changed line(s) 181,185 (click to see context) from:
* 29. A Big Day For Baseball[[note]]In later reprints, the Merlin Missions were given separate numbers, meaning this is the second book to be labeled as #29.[[/note]]
* 30. Hurricane Heroes in Texas
* 31. Warriors in Winter
* 32. To the Future, Ben Franklin
* 30. Hurricane Heroes in Texas
* 31. Warriors in Winter
* 32. To the Future, Ben Franklin
to:
* 29. A ''A Big Day For Baseball[[note]]In Baseball''[[note]]In later reprints, the Merlin Missions were given separate numbers, meaning this is the second book to be labeled as #29.[[/note]]
* 30.Hurricane ''Hurricane Heroes in Texas
Texas''
* 31.Warriors ''Warriors in Winter
Winter''
* 32.To ''To the Future, Ben Franklin
Franklin''
* 30.
* 31.
* 32.
Changed line(s) 193,197 (click to see context) from:
* 33. Narwhal on a Sunny Night (January 2020)
* 34. Late Lunch with Llamas (July 2020)
* 35. Camp Time in California (March 2021)
* 36. Sunlight on the Snow Leopard (January 2022)
* 34. Late Lunch with Llamas (July 2020)
* 35. Camp Time in California (March 2021)
* 36. Sunlight on the Snow Leopard (January 2022)
to:
* 33. Narwhal ''Narwhal on a Sunny Night Night'' (January 2020)
* 34.Late ''Late Lunch with Llamas Llamas'' (July 2020)
* 35.Camp ''Camp Time in California California'' (March 2021)
* 36.Sunlight ''Sunlight on the Snow Leopard Leopard'' (January 2022)
* 37. ''Rhinos at Recess'' (announced for January 2023)
* 34.
* 35.
* 36.
* 37. ''Rhinos at Recess'' (announced for January 2023)
Is there an issue? Send a MessageReason:
None
!!Recap pages are Administrivia/SpoilersOff. Administrivia/YouHaveBeenWarned!
Changed line(s) 17 (click to see context) from:
Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]\\
to:
Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]\\\\
Changed line(s) 53 (click to see context) from:
Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]\\
to:
Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]\\\\
Changed line(s) 65 (click to see context) from:
Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom, [[spoiler:inspiring King Arthur with hope and never giving up]].\\
to:
Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom, [[spoiler:inspiring inspiring King Arthur with hope and never giving up]].up.\\
Changed line(s) 77 (click to see context) from:
Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations. [[spoiler:By finding these four kinds - the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.]]\\
to:
Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations. [[spoiler:By By finding these four kinds - the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.]]\\\\
Changed line(s) 101 (click to see context) from:
Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]\\
to:
Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]\\\\
Changed line(s) 113 (click to see context) from:
Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]\\
to:
Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]\\\\
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Changed line(s) 194 (click to see context) from:
to:
* 35. Camp Time in California (March 2021)
* 36. Sunlight on the Snow Leopard (January 2022)
* 36. Sunlight on the Snow Leopard (January 2022)
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None
Changed line(s) 3,4 (click to see context) from:
[[folder:Arc 1 (books 1-4): Mystery of the Treehouse]]
to:
[[folder:Arc 1 (books 1-4): The Mystery of the Treehouse]]
Tree House]]
Changed line(s) 15,16 (click to see context) from:
[[folder:Arc 2 (books 5-8): Mystery of the Magic Spell]]
to:
[[folder:Arc 2 (books 5-8): The Mystery of the Magic Spell]]
Changed line(s) 27,28 (click to see context) from:
[[folder:Arc 3 (books 9-12): Mystery of the Ancient Riddles]]
to:
[[folder:Arc 3 (books 9-12): The Mystery of the Ancient Riddles]]
Changed line(s) 39,40 (click to see context) from:
[[folder:Arc 4 (books 13-16): Mystery of the Lost Stories]]
to:
[[folder:Arc 4 (books 13-16): The Mystery of the Lost Stories]]
Changed line(s) 51,52 (click to see context) from:
[[folder:Arc 5 (books 17-20): Mystery of the Enchanted Dog]]
to:
[[folder:Arc 5 (books 17-20): The Mystery of the Enchanted Dog]]
Changed line(s) 63,65 (click to see context) from:
[[folder:Arc 6 (books 21-24): Morgan's Library]]
Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom.\\
Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom.\\
to:
[[folder:Arc 6 (books 21-24): The Mystery of Morgan's Library]]
Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save thekingdom.kingdom, [[spoiler:inspiring King Arthur with hope and never giving up]].\\
Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the
Changed line(s) 75,77 (click to see context) from:
[[folder:Arc 7 (books 25-28): Type of Magic]]
Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations.\\
Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations.\\
to:
[[folder:Arc 7 (books 25-28): Type The Mystery of Magic]]
Morgan's Rhymes]]
Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations.\\ [[spoiler:By finding these four kinds - the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.]]\\
Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations.
Changed line(s) 135,136 (click to see context) from:
[[folder:Arc 12 (books 45-48): Merlin Missions - Penny’s Spell]]
to:
[[folder:Arc 12 (books 45-48): Merlin Missions - Penny’s Penny's Spell]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Jack and Annie discover the mysterious magical treehouse and discover its abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse's owner, Morgan Le Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - a pteranodon, a knight, a black cat and a parrot, respectively.
to:
Jack and Annie discover the mysterious magical treehouse and discover its abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse's owner, Morgan Le Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - a pteranodon, a knight, a black cat and a parrot, respectively.
respectively.\\
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\\
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Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]
to:
Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]
]]\\
\\
\\
Morgan hasn't been able to collect new books lately, and only a Master Librarian can use the treehouse for this purpose. Jack and Annie, in order to become Master Librarians, must solve four riddles to prove they know how to do research and can find answers to hard questions.\\
\\
\\
Having passed Morgan's test and become Master Librarians, Jack and Annie are sent on a new series of adventures to recover old stories lost to history.\\
\\
\\
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Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]
to:
Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]
]]\\
\\
\\
Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom.\\
\\
\\
Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations.\\
\\
\\
Changed line(s) 74,75 (click to see context) from:
Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference.
to:
Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference. \n \\
\\
\\
Changed line(s) 85,86 (click to see context) from:
Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]
to:
Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]
]]\\
\\
\\
Changed line(s) 96,97 (click to see context) from:
Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]
to:
Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]
]]\\
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\\
Changed line(s) 107,108 (click to see context) from:
Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works.
to:
Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works. \n \\
\\
\\
Changed line(s) 118,119 (click to see context) from:
Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what’s happened.
to:
Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what’s happened.
what's happened. \\
\\
\\
Merlin sends Jack and Annie out to find four secrets of greatness from different historical times.\\
\\
\\
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[[folder:Arc 14 (Super Edition #1, books 53-55]]
to:
[[folder:Arc 14 (Super Edition #1, books 53-55]]
- Unrelated adventures]]
Jack and Annie undergo assorted missions. Unlike previous adventures, these are essentially standalones rather than an ongoing arc.\\
\\
Jack and Annie undergo assorted missions. Unlike previous adventures, these are essentially standalones rather than an ongoing arc.\\
\\
** Kathleen is in danger, stuck in 1944, and Jack and Annie are sent back to rescue her before it's too late.
** Jack and Annie get to go on vacation to any time they want, and choose the time of the ancient Mayans.
** Jack and Annie are sent back to the famous 1925 serum run from Anchorage, Alaska to Nome, to combat an outbreak of diphtheria, in the hope that they can save lives.
Changed line(s) 142 (click to see context) from:
to:
** King Arthur's castle in Camelot has been attacked and King Arthur himself has been gravely wounded, forcing Jack and Annie to find a missing dragon in order to save the king and kingdom.
Morgan sends Jack and Annie to four time periods in order to learn skills from famous people in history.\\
\\
\\
Changed line(s) 154,157 (click to see context) from:
[[folder:Arc 15 (books 33-on)]]
* 33. Narwhal on a Sunny Night
* 33. Narwhal on a Sunny Night
to:
[[folder:Arc 15 (books 33-on)]]
33-on): Animal Rescues]]
Different animals have come to be in danger, and Jack and Annie must go on quests to rescue them.\\
\\
* 33. Narwhal on a SunnyNight
Night (January 2020)
* 34. Late Lunch with Llamas (July 2020)
Different animals have come to be in danger, and Jack and Annie must go on quests to rescue them.\\
\\
* 33. Narwhal on a Sunny
* 34. Late Lunch with Llamas (July 2020)
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Jack and Annie discover the mysterious magical treehouse and discover its abilities. In the climax, the pair meet the treehouse’s owner, Morgan Le Fay.
to:
Jack and Annie discover the mysterious magical treehouse and discover its abilities. abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse’s treehouse's owner, Morgan Le Fay.
Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - a pteranodon, a knight, a black cat and a parrot, respectively.
Changed line(s) 19 (click to see context) from:
* 6. Afternoon on the Amazon
to:
* 6. Afternoon on the AmazonAmazon (UK title: Adventure on the Amazon)
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[[folder:Arc 6 (books 21-24): Morgan’s Library]]
to:
[[folder:Arc 6 (books 21-24): Morgan’s Morgan's Library]]
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[[folder:Further adventures]]
to:
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----
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[[/folder]]
[[folder:Arc 15 (books 29-32): Learning From the Heroes]]
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[[folder:Arc 15 (books 33-on)]]
* 33. Narwhal on a Sunny Night
[[/folder]]
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[[/folder]]
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----
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* Super Editions 1. Danger in the Darkest Hour[[note]]This book was released between Merlin Missions #24 and #25.[[/note]]
to:
* Super Editions 1. Danger in the Darkest Hour[[note]]This Hour (reprinted in 2017 as ''World at War, 1944'')[[note]]This book was originally released between Merlin Missions #24 and #25.[[/note]]
----
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* 30. Hurricane Heroes in Texas
* 31. Warriors in Winter
* 32. To the Future, Ben Franklin
* 31. Warriors in Winter
* 32. To the Future, Ben Franklin
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Added DiffLines:
[[foldercontrol]]
[[folder:Arc 1 (books 1-4): Mystery of the Treehouse]]
Jack and Annie discover the mysterious magical treehouse and discover its abilities. In the climax, the pair meet the treehouse’s owner, Morgan Le Fay.
* 1. Dinosaurs Before Dark (UK Title: Valley of the Dinosaurs)
* 2. The Knight at Dawn (UK title: Castle of Mystery)
* 3. Mummies in the Morning (UK title: Secret of the Pyramid)
* 4. Pirates Past Noon (UK title: Pirates' Treasure!)
[[/folder]]
[[folder:Arc 2 (books 5-8): Mystery of the Magic Spell]]
Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]
* 5. Night of the Ninjas
* 6. Afternoon on the Amazon
* 7. Sunset of the Sabertooth (UK title: Mammoth to the Rescue)
* 8. Midnight on the Moon (UK title: Moon Mission)
[[/folder]]
[[folder:Arc 3 (books 9-12): Mystery of the Ancient Riddles]]
* 9. Dolphins at Daybreak (UK title: Diving with Dolphins)
* 10. Ghost Town at Sundown (UK title: A Wild West Ride)
* 11. Lions at Lunchtime (UK title: Lions on the Loose)
* 12. Polar Bears Past Bedtime (UK title: Icy Escape)
[[/folder]]
[[folder:Arc 4 (books 13-16): Mystery of the Lost Stories]]
* 13. Vacation Under The Volcano (UK title: Racing with Gladiators)
* 14. Day of the Dragon King (UK title: Palace of the Dragon King)
* 15. Viking Ships at Sunrise (UK title: Voyage of the Vikings)
* 16. Hour of the Olympics (UK title: Olympic Challenge!)
[[/folder]]
[[folder:Arc 5 (books 17-20): Mystery of the Enchanted Dog]]
Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]
* 17. Tonight on the Titanic
* 18. Buffalo Before Breakfast
* 19. Tigers at Twilight
* 20. Dingoes at Dinnertime
[[/folder]]
[[folder:Arc 6 (books 21-24): Morgan’s Library]]
* 21. Civil War on Sunday
* 22. Revolutionary War on Wednesday
* 23. Twister on Tuesday
* 24. Earthquake in the Early Morning
[[/folder]]
[[folder:Arc 7 (books 25-28): Type of Magic]]
* 25. Stage Fright on a Summer Night
* 26. Good Morning Gorillas
* 27. Thanksgiving on Thursday
* 28. High Tide in Hawaii
[[/folder]]
[[folder:Arc 8 (books 29-32): Merlin Missions - Quest to Save Camelot]]
Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference.
* 29 (Merlin Missions 1). Christmas in Camelot - set immediately after book 25.
* 30 (Merlin Missions 2). Haunted Castle on Hallow's Eve
* 31 (Merlin Missions 3). Summer of the Sea Serpent
* 32 (Merlin Missions 4). Winter of the Ice Wizard
[[/folder]]
[[folder:Arc 9 (books 33-36): Merlin Missions - Using Magic Wisely]]
Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]
* 33 (Merlin Missions 5). Carnival at Candlelight
* 34 (Merlin Missions 6). Season of the Sandstorms
* 35 (Merlin Missions 7). Night of the New Magicians
* 36 (Merlin Missions 8). Blizzard of the Blue Moon
[[/folder]]
[[folder:Arc 10 (books 37-40): Merlin Missions - Secrets of Happiness]]
Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]
* 37 (Merlin Missions 9). Dragon of the Red Dawn
* 38 (Merlin Missions 10). Monday with a Mad Genius
* 39 (Merlin Missions 11). Dark Day in the Deep Sea
* 40 (Merlin Missions 12). Eve of the Emperor Penguin
[[/folder]]
[[folder:Arc 11 (books 41-44): Merlin Missions - Inspirations]]
Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works.
* 41 (Merlin Missions 13). Moonlight on the Magic Flute
* 42 (Merlin Missions 14). A Good Night for Ghosts
* 43 (Merlin Missions 15). Leprechaun in Late Winter
* 44 (Merlin Missions 16). A Ghost Tale for Christmas Time
[[/folder]]
[[folder:Arc 12 (books 45-48): Merlin Missions - Penny’s Spell]]
Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what’s happened.
* 45 (Merlin Missions 17). A Crazy Day with Cobras
* 46 (Merlin Missions 18). Dogs in the Dead of Night
* 47 (Merlin Missions 19). Abe Lincoln At Last!
* 48 (Merlin Missions 20). A Perfect Time For Pandas
[[/folder]]
[[folder:Arc 13 (books 49-52): Merlin Missions - Greatness]]
* 49 (Merlin Missions 21). Stallion by Starlight
* 50 (Merlin Missions 22). Hurry Up Houdini!
* 51 (Merlin Missions 23). High Time for Heroes
* 52 (Merlin Missions 24). Soccer on Sunday
[[/folder]]
[[folder:Further adventures]]
* Super Editions 1. Danger in the Darkest Hour[[note]]This book was released between Merlin Missions #24 and #25.[[/note]]
* 53 (Merlin Missions 25). Shadow of the Shark
* 54 (Merlin Missions 26). Balto of the Blue Dawn
* 55 (Merlin Missions 27). Night of the Ninth Dragon
* 29. A Big Day For Baseball[[note]]In later reprints, the Merlin Missions were given separate numbers, meaning this is the second book to be labeled as #29.[[/note]]
[[/folder]]
[[folder:Arc 1 (books 1-4): Mystery of the Treehouse]]
Jack and Annie discover the mysterious magical treehouse and discover its abilities. In the climax, the pair meet the treehouse’s owner, Morgan Le Fay.
* 1. Dinosaurs Before Dark (UK Title: Valley of the Dinosaurs)
* 2. The Knight at Dawn (UK title: Castle of Mystery)
* 3. Mummies in the Morning (UK title: Secret of the Pyramid)
* 4. Pirates Past Noon (UK title: Pirates' Treasure!)
[[/folder]]
[[folder:Arc 2 (books 5-8): Mystery of the Magic Spell]]
Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]
* 5. Night of the Ninjas
* 6. Afternoon on the Amazon
* 7. Sunset of the Sabertooth (UK title: Mammoth to the Rescue)
* 8. Midnight on the Moon (UK title: Moon Mission)
[[/folder]]
[[folder:Arc 3 (books 9-12): Mystery of the Ancient Riddles]]
* 9. Dolphins at Daybreak (UK title: Diving with Dolphins)
* 10. Ghost Town at Sundown (UK title: A Wild West Ride)
* 11. Lions at Lunchtime (UK title: Lions on the Loose)
* 12. Polar Bears Past Bedtime (UK title: Icy Escape)
[[/folder]]
[[folder:Arc 4 (books 13-16): Mystery of the Lost Stories]]
* 13. Vacation Under The Volcano (UK title: Racing with Gladiators)
* 14. Day of the Dragon King (UK title: Palace of the Dragon King)
* 15. Viking Ships at Sunrise (UK title: Voyage of the Vikings)
* 16. Hour of the Olympics (UK title: Olympic Challenge!)
[[/folder]]
[[folder:Arc 5 (books 17-20): Mystery of the Enchanted Dog]]
Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]
* 17. Tonight on the Titanic
* 18. Buffalo Before Breakfast
* 19. Tigers at Twilight
* 20. Dingoes at Dinnertime
[[/folder]]
[[folder:Arc 6 (books 21-24): Morgan’s Library]]
* 21. Civil War on Sunday
* 22. Revolutionary War on Wednesday
* 23. Twister on Tuesday
* 24. Earthquake in the Early Morning
[[/folder]]
[[folder:Arc 7 (books 25-28): Type of Magic]]
* 25. Stage Fright on a Summer Night
* 26. Good Morning Gorillas
* 27. Thanksgiving on Thursday
* 28. High Tide in Hawaii
[[/folder]]
[[folder:Arc 8 (books 29-32): Merlin Missions - Quest to Save Camelot]]
Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference.
* 29 (Merlin Missions 1). Christmas in Camelot - set immediately after book 25.
* 30 (Merlin Missions 2). Haunted Castle on Hallow's Eve
* 31 (Merlin Missions 3). Summer of the Sea Serpent
* 32 (Merlin Missions 4). Winter of the Ice Wizard
[[/folder]]
[[folder:Arc 9 (books 33-36): Merlin Missions - Using Magic Wisely]]
Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]
* 33 (Merlin Missions 5). Carnival at Candlelight
* 34 (Merlin Missions 6). Season of the Sandstorms
* 35 (Merlin Missions 7). Night of the New Magicians
* 36 (Merlin Missions 8). Blizzard of the Blue Moon
[[/folder]]
[[folder:Arc 10 (books 37-40): Merlin Missions - Secrets of Happiness]]
Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]
* 37 (Merlin Missions 9). Dragon of the Red Dawn
* 38 (Merlin Missions 10). Monday with a Mad Genius
* 39 (Merlin Missions 11). Dark Day in the Deep Sea
* 40 (Merlin Missions 12). Eve of the Emperor Penguin
[[/folder]]
[[folder:Arc 11 (books 41-44): Merlin Missions - Inspirations]]
Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works.
* 41 (Merlin Missions 13). Moonlight on the Magic Flute
* 42 (Merlin Missions 14). A Good Night for Ghosts
* 43 (Merlin Missions 15). Leprechaun in Late Winter
* 44 (Merlin Missions 16). A Ghost Tale for Christmas Time
[[/folder]]
[[folder:Arc 12 (books 45-48): Merlin Missions - Penny’s Spell]]
Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what’s happened.
* 45 (Merlin Missions 17). A Crazy Day with Cobras
* 46 (Merlin Missions 18). Dogs in the Dead of Night
* 47 (Merlin Missions 19). Abe Lincoln At Last!
* 48 (Merlin Missions 20). A Perfect Time For Pandas
[[/folder]]
[[folder:Arc 13 (books 49-52): Merlin Missions - Greatness]]
* 49 (Merlin Missions 21). Stallion by Starlight
* 50 (Merlin Missions 22). Hurry Up Houdini!
* 51 (Merlin Missions 23). High Time for Heroes
* 52 (Merlin Missions 24). Soccer on Sunday
[[/folder]]
[[folder:Further adventures]]
* Super Editions 1. Danger in the Darkest Hour[[note]]This book was released between Merlin Missions #24 and #25.[[/note]]
* 53 (Merlin Missions 25). Shadow of the Shark
* 54 (Merlin Missions 26). Balto of the Blue Dawn
* 55 (Merlin Missions 27). Night of the Ninth Dragon
* 29. A Big Day For Baseball[[note]]In later reprints, the Merlin Missions were given separate numbers, meaning this is the second book to be labeled as #29.[[/note]]
[[/folder]]