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* 29 (Merlin Missions 01). ''Christmas in Camelot'' (set immediately after book 25)

to:

* 29 (Merlin Missions 01). ''Christmas in Camelot'' (set immediately after book 25)24)
Is there an issue? Send a MessageReason:
None


Jack and Annie discover the mysterious magical treehouse and discover its abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse's owner, Morgan Le Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - a pteranodon, a knight, a black cat and a parrot, respectively.\\

to:

Jack and Annie discover the mysterious magical treehouse and discover its abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse's owner, Morgan Le Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - -- a pteranodon, a knight, a black cat and a parrot, respectively.\\



* 1. Dinosaurs Before Dark (UK Title: Valley of the Dinosaurs)
* 2. The Knight at Dawn (UK title: Castle of Mystery)
* 3. Mummies in the Morning (UK title: Secret of the Pyramid)
* 4. Pirates Past Noon (UK title: Pirates' Treasure!)

to:

* 1. Dinosaurs 01. ''Dinosaurs Before Dark Dark'' (UK Title: Valley ''Valley of the Dinosaurs)
Dinosaurs'')
* 2. The 02. ''The Knight at Dawn Dawn'' (UK title: Castle ''Castle of Mystery)
Mystery'')
* 3. Mummies 03. ''Mummies in the Morning Morning'' (UK title: Secret ''Secret of the Pyramid)
Pyramid'')
* 4. Pirates 04. ''Pirates Past Noon Noon'' (UK title: Pirates' Treasure!)
''Pirates' Treasure!'')



* 5. Night of the Ninjas
* 6. Afternoon on the Amazon (UK title: Adventure on the Amazon)
* 7. Sunset of the Sabertooth (UK title: Mammoth to the Rescue)
* 8. Midnight on the Moon (UK title: Moon Mission)

to:

* 5. Night 05. ''Night of the Ninjas
Ninjas''
* 6. Afternoon 06. ''Afternoon on the Amazon Amazon'' (UK title: Adventure ''Adventure on the Amazon)
Amazon'')
* 7. Sunset 07. ''Sunset of the Sabertooth Sabertooth'' (UK title: Mammoth ''Mammoth to the Rescue)
Rescue'')
* 8. Midnight 08. ''Midnight on the Moon Moon'' (UK title: Moon Mission)
''Moon Mission'')



* 9. Dolphins at Daybreak (UK title: Diving with Dolphins)
* 10. Ghost Town at Sundown (UK title: A Wild West Ride)
* 11. Lions at Lunchtime (UK title: Lions on the Loose)
* 12. Polar Bears Past Bedtime (UK title: Icy Escape)

to:

* 9. Dolphins 09. ''Dolphins at Daybreak Daybreak'' (UK title: Diving ''Diving with Dolphins)
Dolphins'')
* 10. Ghost ''Ghost Town at Sundown Sundown'' (UK title: A ''A Wild West Ride)
Ride'')
* 11. Lions ''Lions at Lunchtime Lunchtime'' (UK title: Lions ''Lions on the Loose)
Loose'')
* 12. Polar ''Polar Bears Past Bedtime Bedtime'' (UK title: Icy Escape)
''Icy Escape'')



* 13. Vacation Under The Volcano (UK title: Racing with Gladiators)
* 14. Day of the Dragon King (UK title: Palace of the Dragon King)
* 15. Viking Ships at Sunrise (UK title: Voyage of the Vikings)
* 16. Hour of the Olympics (UK title: Olympic Challenge!)

to:

* 13. Vacation ''Vacation Under The Volcano Volcano'' (UK title: Racing ''Racing with Gladiators)
Gladiators'')
* 14. Day ''Day of the Dragon King King'' (UK title: Palace ''Palace of the Dragon King)
King'')
* 15. Viking ''Viking Ships at Sunrise Sunrise'' (UK title: Voyage ''Voyage of the Vikings)
Vikings'')
* 16. Hour ''Hour of the Olympics Olympics'' (UK title: Olympic Challenge!)
''Olympic Challenge!'')



Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.\\

to:

Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. He is actually spell and reveal that he's a young magician and apprentice of Morgan, who accidentally enchanted himself.\\



* 17. Tonight on the Titanic
* 18. Buffalo Before Breakfast
* 19. Tigers at Twilight
* 20. Dingoes at Dinnertime

to:

* 17. Tonight ''Tonight on the Titanic
Titanic''
* 18. Buffalo ''Buffalo Before Breakfast
Breakfast''
* 19. Tigers ''Tigers at Twilight
Twilight''
* 20. Dingoes ''Dingoes at Dinnertime
Dinnertime''



* 21. Civil War on Sunday
* 22. Revolutionary War on Wednesday
* 23. Twister on Tuesday
* 24. Earthquake in the Early Morning

to:

* 21. Civil ''Civil War on Sunday
Sunday''
* 22. Revolutionary ''Revolutionary War on Wednesday
Wednesday''
* 23. Twister ''Twister on Tuesday
Tuesday''
* 24. Earthquake ''Earthquake in the Early Morning
Morning''



Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations. By finding these four kinds - the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.\\

to:

Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations. By finding these four kinds - -- the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - -- they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.\\



* 25. Stage Fright on a Summer Night
* 26. Good Morning Gorillas
* 27. Thanksgiving on Thursday
* 28. High Tide in Hawaii

to:

* 25. Stage ''Stage Fright on a Summer Night
Night''
* 26. Good ''Good Morning Gorillas
Gorillas''
* 27. Thanksgiving ''Thanksgiving on Thursday
Thursday''
* 28. High ''High Tide in Hawaii
Hawaii''



[[folder:Arc 8 (books 29-32): Merlin Missions - Quest to Save Camelot]]

Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference. \\

to:

[[folder:Arc 8 (books 29-32): Merlin Missions - -- Quest to Save Camelot]]

Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference. \\



* 29 (Merlin Missions 1). Christmas in Camelot - set immediately after book 25.
* 30 (Merlin Missions 2). Haunted Castle on Hallow's Eve
* 31 (Merlin Missions 3). Summer of the Sea Serpent
* 32 (Merlin Missions 4). Winter of the Ice Wizard

to:

* 29 (Merlin Missions 1). Christmas 01). ''Christmas in Camelot - set Camelot'' (set immediately after book 25.
25)
* 30 (Merlin Missions 2). Haunted 02). ''Haunted Castle on Hallow's Eve
Eve''
* 31 (Merlin Missions 3). Summer 03). ''Summer of the Sea Serpent
Serpent''
* 32 (Merlin Missions 4). Winter 04). ''Winter of the Ice Wizard
Wizard''



[[folder:Arc 9 (books 33-36): Merlin Missions - Using Magic Wisely]]

to:

[[folder:Arc 9 (books 33-36): Merlin Missions - -- Using Magic Wisely]]



* 33 (Merlin Missions 5). Carnival at Candlelight
* 34 (Merlin Missions 6). Season of the Sandstorms
* 35 (Merlin Missions 7). Night of the New Magicians
* 36 (Merlin Missions 8). Blizzard of the Blue Moon

to:

* 33 (Merlin Missions 5). Carnival 05). ''Carnival at Candlelight
Candlelight''
* 34 (Merlin Missions 6). Season 06). ''Season of the Sandstorms
Sandstorms''
* 35 (Merlin Missions 7). Night 07). ''Night of the New Magicians
Magicians''
* 36 (Merlin Missions 8). Blizzard 08). ''Blizzard of the Blue Moon
Moon''



[[folder:Arc 10 (books 37-40): Merlin Missions - Secrets of Happiness]]

to:

[[folder:Arc 10 (books 37-40): Merlin Missions - -- Secrets of Happiness]]



* 37 (Merlin Missions 9). Dragon of the Red Dawn
* 38 (Merlin Missions 10). Monday with a Mad Genius
* 39 (Merlin Missions 11). Dark Day in the Deep Sea
* 40 (Merlin Missions 12). Eve of the Emperor Penguin

to:

* 37 (Merlin Missions 9). Dragon 09). ''Dragon of the Red Dawn
Dawn''
* 38 (Merlin Missions 10). Monday ''Monday with a Mad Genius
Genius''
* 39 (Merlin Missions 11). Dark ''Dark Day in the Deep Sea
Sea''
* 40 (Merlin Missions 12). Eve ''Eve of the Emperor Penguin
Penguin''



[[folder:Arc 11 (books 41-44): Merlin Missions - Inspirations]]

Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works. \\

to:

[[folder:Arc 11 (books 41-44): Merlin Missions - -- Inspirations]]

Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works. \\



* 41 (Merlin Missions 13). Moonlight on the Magic Flute
* 42 (Merlin Missions 14). A Good Night for Ghosts
* 43 (Merlin Missions 15). Leprechaun in Late Winter
* 44 (Merlin Missions 16). A Ghost Tale for Christmas Time

to:

* 41 (Merlin Missions 13). Moonlight ''Moonlight on the Magic Flute
Flute''
* 42 (Merlin Missions 14). A ''A Good Night for Ghosts
Ghosts''
* 43 (Merlin Missions 15). Leprechaun ''Leprechaun in Late Winter
Winter''
* 44 (Merlin Missions 16). A ''A Ghost Tale for Christmas Time
Time''



[[folder:Arc 12 (books 45-48): Merlin Missions - Penny's Spell]]

Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what's happened. \\

to:

[[folder:Arc 12 (books 45-48): Merlin Missions - -- Penny's Spell]]

Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what's happened. \\



* 45 (Merlin Missions 17). A Crazy Day with Cobras
* 46 (Merlin Missions 18). Dogs in the Dead of Night
* 47 (Merlin Missions 19). Abe Lincoln At Last!
* 48 (Merlin Missions 20). A Perfect Time For Pandas

to:

* 45 (Merlin Missions 17). A ''A Crazy Day with Cobras
Cobras''
* 46 (Merlin Missions 18). Dogs ''Dogs in the Dead of Night
Night''
* 47 (Merlin Missions 19). Abe ''Abe Lincoln At Last!
Last!''
* 48 (Merlin Missions 20). A ''A Perfect Time For Pandas
Pandas''



[[folder:Arc 13 (books 49-52): Merlin Missions - Greatness]]

to:

[[folder:Arc 13 (books 49-52): Merlin Missions - -- Greatness]]



* 49 (Merlin Missions 21). Stallion by Starlight
* 50 (Merlin Missions 22). Hurry Up Houdini!
* 51 (Merlin Missions 23). High Time for Heroes
* 52 (Merlin Missions 24). Soccer on Sunday

to:

* 49 (Merlin Missions 21). Stallion ''Stallion by Starlight
Starlight''
* 50 (Merlin Missions 22). Hurry ''Hurry Up Houdini!
Houdini!''
* 51 (Merlin Missions 23). High ''High Time for Heroes
Heroes''
* 52 (Merlin Missions 24). Soccer ''Soccer on Sunday
Sunday''



[[folder:Arc 14 - Unrelated adventures]]

to:

[[folder:Arc 14 - -- Unrelated adventures]]



* Super Editions 1. Danger in the Darkest Hour (reprinted in 2017 as ''World at War, 1944'')[[note]]This book was originally released between Merlin Missions #24 and #25.[[/note]]

to:

* Super Editions 1. Danger ''Danger in the Darkest Hour Hour'' (reprinted in 2017 as ''World at War, 1944'')[[note]]This book was originally released between Merlin Missions #24 and #25.[[/note]]



* 53 (Merlin Missions 25). Shadow of the Shark

to:

* 53 (Merlin Missions 25). Shadow ''Shadow of the SharkShark''



* 54 (Merlin Missions 26). Balto of the Blue Dawn

to:

* 54 (Merlin Missions 26). Balto ''Balto of the Blue DawnDawn''



* 55 (Merlin Missions 27). Night of the Ninth Dragon

to:

* 55 (Merlin Missions 27). Night ''Night of the Ninth DragonDragon''



* 29. A Big Day For Baseball[[note]]In later reprints, the Merlin Missions were given separate numbers, meaning this is the second book to be labeled as #29.[[/note]]
* 30. Hurricane Heroes in Texas
* 31. Warriors in Winter
* 32. To the Future, Ben Franklin

to:

* 29. A ''A Big Day For Baseball[[note]]In Baseball''[[note]]In later reprints, the Merlin Missions were given separate numbers, meaning this is the second book to be labeled as #29.[[/note]]
* 30. Hurricane ''Hurricane Heroes in Texas
Texas''
* 31. Warriors ''Warriors in Winter
Winter''
* 32. To ''To the Future, Ben Franklin
Franklin''



* 33. Narwhal on a Sunny Night (January 2020)
* 34. Late Lunch with Llamas (July 2020)
* 35. Camp Time in California (March 2021)
* 36. Sunlight on the Snow Leopard (January 2022)

to:

* 33. Narwhal ''Narwhal on a Sunny Night Night'' (January 2020)
* 34. Late ''Late Lunch with Llamas Llamas'' (July 2020)
* 35. Camp ''Camp Time in California California'' (March 2021)
* 36. Sunlight ''Sunlight on the Snow Leopard Leopard'' (January 2022)
* 37. ''Rhinos at Recess'' (announced for January 2023)

Added: 77

Changed: 67

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None


!!Recap pages are Administrivia/SpoilersOff. Administrivia/YouHaveBeenWarned!



Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]\\

to:

Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]\\\\



Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]\\

to:

Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]\\\\



Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom, [[spoiler:inspiring King Arthur with hope and never giving up]].\\

to:

Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom, [[spoiler:inspiring inspiring King Arthur with hope and never giving up]].up.\\



Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations. [[spoiler:By finding these four kinds - the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.]]\\

to:

Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations. [[spoiler:By By finding these four kinds - the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.]]\\\\



Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]\\

to:

Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]\\\\



Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]\\

to:

Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]\\\\

Added: 49

Changed: 42

Is there an issue? Send a MessageReason:
None



to:

* 35. Camp Time in California (March 2021)
* 36. Sunlight on the Snow Leopard (January 2022)
Is there an issue? Send a MessageReason:
None


[[folder:Arc 1 (books 1-4): Mystery of the Treehouse]]

to:

[[folder:Arc 1 (books 1-4): The Mystery of the Treehouse]]
Tree House]]



[[folder:Arc 2 (books 5-8): Mystery of the Magic Spell]]

to:

[[folder:Arc 2 (books 5-8): The Mystery of the Magic Spell]]



[[folder:Arc 3 (books 9-12): Mystery of the Ancient Riddles]]

to:

[[folder:Arc 3 (books 9-12): The Mystery of the Ancient Riddles]]



[[folder:Arc 4 (books 13-16): Mystery of the Lost Stories]]

to:

[[folder:Arc 4 (books 13-16): The Mystery of the Lost Stories]]



[[folder:Arc 5 (books 17-20): Mystery of the Enchanted Dog]]

to:

[[folder:Arc 5 (books 17-20): The Mystery of the Enchanted Dog]]



[[folder:Arc 6 (books 21-24): Morgan's Library]]

Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom.\\

to:

[[folder:Arc 6 (books 21-24): The Mystery of Morgan's Library]]

Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom.kingdom, [[spoiler:inspiring King Arthur with hope and never giving up]].\\



[[folder:Arc 7 (books 25-28): Type of Magic]]

Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations.\\

to:

[[folder:Arc 7 (books 25-28): Type The Mystery of Magic]]

Morgan's Rhymes]]

Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations.\\ [[spoiler:By finding these four kinds - the magic of the theater, the magic of animals, the magic of community, and the magic of friendship - they learn how to find magic in things you encounter on Earth every day, and thus become Magicians of Everyday Magic.]]\\



[[folder:Arc 12 (books 45-48): Merlin Missions - Penny’s Spell]]

to:

[[folder:Arc 12 (books 45-48): Merlin Missions - Penny’s Penny's Spell]]

Added: 1631

Changed: 385

Is there an issue? Send a MessageReason:
None


Jack and Annie discover the mysterious magical treehouse and discover its abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse's owner, Morgan Le Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - a pteranodon, a knight, a black cat and a parrot, respectively.

to:

Jack and Annie discover the mysterious magical treehouse and discover its abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse's owner, Morgan Le Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - a pteranodon, a knight, a black cat and a parrot, respectively.
respectively.\\
\\



Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]

to:

Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]
]]\\
\\



Morgan hasn't been able to collect new books lately, and only a Master Librarian can use the treehouse for this purpose. Jack and Annie, in order to become Master Librarians, must solve four riddles to prove they know how to do research and can find answers to hard questions.\\
\\



Having passed Morgan's test and become Master Librarians, Jack and Annie are sent on a new series of adventures to recover old stories lost to history.\\
\\



Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]

to:

Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]
]]\\
\\



Camelot is in trouble, and so Morgan sends Jack and Annie on a quest to find four special kinds of writing for her library in order to save the kingdom.\\
\\



Since they've done much good for King Arthur and Camelot, Morgan now wants Jack and Annie to do something good for themselves, and sends them out to learn a special magic of their own from each of their four destinations.\\
\\



Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference.

to:

Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference. \n \\
\\



Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]

to:

Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]
]]\\
\\



Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]

to:

Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]
]]\\
\\



Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works.

to:

Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works. \n \\
\\



Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what’s happened.

to:

Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what’s happened.
what's happened. \\
\\



Merlin sends Jack and Annie out to find four secrets of greatness from different historical times.\\
\\



[[folder:Arc 14 (Super Edition #1, books 53-55]]

to:

[[folder:Arc 14 (Super Edition #1, books 53-55]]
- Unrelated adventures]]

Jack and Annie undergo assorted missions. Unlike previous adventures, these are essentially standalones rather than an ongoing arc.\\
\\



** Kathleen is in danger, stuck in 1944, and Jack and Annie are sent back to rescue her before it's too late.



** Jack and Annie get to go on vacation to any time they want, and choose the time of the ancient Mayans.



** Jack and Annie are sent back to the famous 1925 serum run from Anchorage, Alaska to Nome, to combat an outbreak of diphtheria, in the hope that they can save lives.




to:

** King Arthur's castle in Camelot has been attacked and King Arthur himself has been gravely wounded, forcing Jack and Annie to find a missing dragon in order to save the king and kingdom.



Morgan sends Jack and Annie to four time periods in order to learn skills from famous people in history.\\
\\



[[folder:Arc 15 (books 33-on)]]

* 33. Narwhal on a Sunny Night

to:

[[folder:Arc 15 (books 33-on)]]

33-on): Animal Rescues]]

Different animals have come to be in danger, and Jack and Annie must go on quests to rescue them.\\
\\

* 33. Narwhal on a Sunny Night
Night (January 2020)
* 34. Late Lunch with Llamas (July 2020)

Added: 140

Changed: 532

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None


Jack and Annie discover the mysterious magical treehouse and discover its abilities. In the climax, the pair meet the treehouse’s owner, Morgan Le Fay.

to:

Jack and Annie discover the mysterious magical treehouse and discover its abilities. abilities, traveling to different time periods via pointing at pictures in the books and making wishes. After each initial wish, a helpful being appears right before the treehouse starts traveling, and later helps them out during their adventure. In the climax, the pair meet the treehouse’s treehouse's owner, Morgan Le Fay.
Fay, who turns out to be the royal librarian of Camelot, traveling through time to collect new books, and was the being they saw before each journey - a pteranodon, a knight, a black cat and a parrot, respectively.



* 6. Afternoon on the Amazon

to:

* 6. Afternoon on the AmazonAmazon (UK title: Adventure on the Amazon)



[[folder:Arc 6 (books 21-24): Morgan’s Library]]

to:

[[folder:Arc 6 (books 21-24): Morgan’s Morgan's Library]]



[[folder:Further adventures]]

to:

[[folder:Further adventures]]
[[folder:Arc 14 (Super Edition #1, books 53-55]]



----

to:

----
[[/folder]]

[[folder:Arc 15 (books 29-32): Learning From the Heroes]]


Added DiffLines:


[[folder:Arc 15 (books 33-on)]]

* 33. Narwhal on a Sunny Night

[[/folder]]
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[[/folder]]

to:

[[/folder]][[/folder]]
----

Added: 61

Changed: 88

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* Super Editions 1. Danger in the Darkest Hour[[note]]This book was released between Merlin Missions #24 and #25.[[/note]]

to:

* Super Editions 1. Danger in the Darkest Hour[[note]]This Hour (reprinted in 2017 as ''World at War, 1944'')[[note]]This book was originally released between Merlin Missions #24 and #25.[[/note]]



----




to:

* 30. Hurricane Heroes in Texas
* 31. Warriors in Winter
* 32. To the Future, Ben Franklin
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]

[[folder:Arc 1 (books 1-4): Mystery of the Treehouse]]

Jack and Annie discover the mysterious magical treehouse and discover its abilities. In the climax, the pair meet the treehouse’s owner, Morgan Le Fay.

* 1. Dinosaurs Before Dark (UK Title: Valley of the Dinosaurs)
* 2. The Knight at Dawn (UK title: Castle of Mystery)
* 3. Mummies in the Morning (UK title: Secret of the Pyramid)
* 4. Pirates Past Noon (UK title: Pirates' Treasure!)

[[/folder]]

[[folder:Arc 2 (books 5-8): Mystery of the Magic Spell]]

Morgan has been placed under a spell, and Jack and Annie have found a white mouse, whom Annie names Peanut, in the treehouse. Traveling to different times, they must find four items necessary to break the spell. [[spoiler:In the climax, it turns out Morgan was Peanut the whole time, and was placed under the spell by the wizard Merlin.]]

* 5. Night of the Ninjas
* 6. Afternoon on the Amazon
* 7. Sunset of the Sabertooth (UK title: Mammoth to the Rescue)
* 8. Midnight on the Moon (UK title: Moon Mission)

[[/folder]]

[[folder:Arc 3 (books 9-12): Mystery of the Ancient Riddles]]

* 9. Dolphins at Daybreak (UK title: Diving with Dolphins)
* 10. Ghost Town at Sundown (UK title: A Wild West Ride)
* 11. Lions at Lunchtime (UK title: Lions on the Loose)
* 12. Polar Bears Past Bedtime (UK title: Icy Escape)

[[/folder]]

[[folder:Arc 4 (books 13-16): Mystery of the Lost Stories]]

* 13. Vacation Under The Volcano (UK title: Racing with Gladiators)
* 14. Day of the Dragon King (UK title: Palace of the Dragon King)
* 15. Viking Ships at Sunrise (UK title: Voyage of the Vikings)
* 16. Hour of the Olympics (UK title: Olympic Challenge!)

[[/folder]]

[[folder:Arc 5 (books 17-20): Mystery of the Enchanted Dog]]

Sent back to the Titanic, Jack and Annie find a dog whom they name Teddy, and whom they learn is actually under a spell, requiring them to find four items to allow Morgan to lift the spell. [[spoiler: He is actually a young magician and apprentice of Morgan, who accidentally enchanted himself.]]

* 17. Tonight on the Titanic
* 18. Buffalo Before Breakfast
* 19. Tigers at Twilight
* 20. Dingoes at Dinnertime

[[/folder]]

[[folder:Arc 6 (books 21-24): Morgan’s Library]]

* 21. Civil War on Sunday
* 22. Revolutionary War on Wednesday
* 23. Twister on Tuesday
* 24. Earthquake in the Early Morning

[[/folder]]

[[folder:Arc 7 (books 25-28): Type of Magic]]

* 25. Stage Fright on a Summer Night
* 26. Good Morning Gorillas
* 27. Thanksgiving on Thursday
* 28. High Tide in Hawaii

[[/folder]]

[[folder:Arc 8 (books 29-32): Merlin Missions - Quest to Save Camelot]]

Jack and Annie go on a quest to save Camelot, a quest that will prove to a beleaguered King Arthur that children and imagination really can make a difference.

* 29 (Merlin Missions 1). Christmas in Camelot - set immediately after book 25.
* 30 (Merlin Missions 2). Haunted Castle on Hallow's Eve
* 31 (Merlin Missions 3). Summer of the Sea Serpent
* 32 (Merlin Missions 4). Winter of the Ice Wizard

[[/folder]]

[[folder:Arc 9 (books 33-36): Merlin Missions - Using Magic Wisely]]

Jack and Annie must complete missions to prove to Merlin that they can use magic wisely. [[spoiler: After completing the fourth, they are given their own magic wand, the Wand of Dianthus.]]

* 33 (Merlin Missions 5). Carnival at Candlelight
* 34 (Merlin Missions 6). Season of the Sandstorms
* 35 (Merlin Missions 7). Night of the New Magicians
* 36 (Merlin Missions 8). Blizzard of the Blue Moon

[[/folder]]

[[folder:Arc 10 (books 37-40): Merlin Missions - Secrets of Happiness]]

Merlin isn’t feeling well, not eating or sleeping, and is always tired as a result. Morgan consequently sends Jack and Annie on missions to find the four secrets of happiness in order to make him feel better. [[spoiler: In the end, they bring back a penguin named Penny, who becomes Merlin’s pet and companion.]]

* 37 (Merlin Missions 9). Dragon of the Red Dawn
* 38 (Merlin Missions 10). Monday with a Mad Genius
* 39 (Merlin Missions 11). Dark Day in the Deep Sea
* 40 (Merlin Missions 12). Eve of the Emperor Penguin

[[/folder]]

[[folder:Arc 11 (books 41-44): Merlin Missions - Inspirations]]

Jack and Annie travel through history, inspiring various historical artists to bring happiness to millions with their works.

* 41 (Merlin Missions 13). Moonlight on the Magic Flute
* 42 (Merlin Missions 14). A Good Night for Ghosts
* 43 (Merlin Missions 15). Leprechaun in Late Winter
* 44 (Merlin Missions 16). A Ghost Tale for Christmas Time

[[/folder]]

[[folder:Arc 12 (books 45-48): Merlin Missions - Penny’s Spell]]

Teddy accidentally turns Penny the penguin to stone, and Jack and Annie must travel through time to find the four ingredients to breaking the spell before Merlin finds out what’s happened.

* 45 (Merlin Missions 17). A Crazy Day with Cobras
* 46 (Merlin Missions 18). Dogs in the Dead of Night
* 47 (Merlin Missions 19). Abe Lincoln At Last!
* 48 (Merlin Missions 20). A Perfect Time For Pandas

[[/folder]]

[[folder:Arc 13 (books 49-52): Merlin Missions - Greatness]]

* 49 (Merlin Missions 21). Stallion by Starlight
* 50 (Merlin Missions 22). Hurry Up Houdini!
* 51 (Merlin Missions 23). High Time for Heroes
* 52 (Merlin Missions 24). Soccer on Sunday

[[/folder]]

[[folder:Further adventures]]

* Super Editions 1. Danger in the Darkest Hour[[note]]This book was released between Merlin Missions #24 and #25.[[/note]]
* 53 (Merlin Missions 25). Shadow of the Shark
* 54 (Merlin Missions 26). Balto of the Blue Dawn
* 55 (Merlin Missions 27). Night of the Ninth Dragon
* 29. A Big Day For Baseball[[note]]In later reprints, the Merlin Missions were given separate numbers, meaning this is the second book to be labeled as #29.[[/note]]

[[/folder]]

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