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* DevelopersForesight: If you didn't conserve your Invulnerability from the early levels, "Torture Chambers" provides you with a secret one that's meant to be used for its last secret in the sinking cell room.


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* SidetrackBonus:
** "Main Gate":
*** There's an ''entire'' alternate path starting from the sewers next to the main entrance and ending right where you need to open the main gate, allowing you to bypass ''tons'' of enemies and traps. Of course, doing so prevents you from discovering a secret area. And said area also contains a pair of Gunners.
*** Below the initial building, there's a corridor with a Rebreather.
*** In the main building you have a few enemies and ammo boxes to the left, and a secret Jacket Armor at the right, located after the Alert button was pressed and the Flyers spawned from it.
** "Detention Center":
*** There's an alternate path to the first key that allows you to bypass a lot of enemies.
*** There's an elevator in the courtyard that allows you to take down the Gladiator next to the yellow lasers more safely. And it leads you to a Chaingun with some packs and a Gunner.
*** After entering the building with the forcefield jails, there's a portion on the right that not only contains a secret and a few enemies, but also disables the lasers protecting the Quad Damage... and it opens a few {{Monster Closet}}s with a pair of Medics in the courtyard.
*** Before exiting to the Security Complex, there's a building in the middle that contains a GuideDangIt secret that holds a [[DiscOneNuke Power Shield]] and an Adrenaline pack.
*** After the Red Key door, there's a section of the building that leads to an early Grenade Launcher that you may miss otherwise. Picking it up opens [[NewWeaponTargetRange yet another]] MonsterCloset with a pair of Enforcers.
** "Security Complex":
*** Right after the lasers blocking the way to "Guard House" there's a secret with another Grenade Launcher.
*** Below the stairs in the multi-level room, there's a bunch of goodies such as a Bandolier and a pair of Quad Damage.
** "Torture Chambers":
*** On the outdoors of your first encounter with a Tank there's a secret Hyperblaster.
*** There's a secret on Cell Block B that leads to a secret Invulnerability. It comes in handy for another secret.
*** The sinking cell room, the last before your return to "Security Complex", contains a secret cache in the pool itself. You need an Invulnerability item in order to pick up these items.
** "Grid Control":
*** The beginning room contains a Grenade Launcher and some ammo in laser-guarded areas.
*** In the PSX version, there are two shootable walls with secrets in the corridors where you fight the Tanks that are absent in the PC version.
*** Also in the PSX version, on your way to the next unit you have a Rocket Launcher with some ammo that will come in handy later.
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*** The Blue Key in a nearby building unlocks the access to the Detention Center.

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*** The Blue Yellow Key in a nearby building unlocks the access to the Detention Center.laser computer.

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*** The Blue Key in a nearby building in "Detention Center" allows you to enter the eponymous building.
*** The Red Key in "Security Complex" allows you to enter the building in "Detention Center" that houses the computer that disables the yellow lasers.
*** The Pyramid Key in "Guard House" opens the pyramid in "Security Complex".
*** The Security Pass in "Torture Chambers" disables the yellow forcefield in "Security Complex" that prevents access to the Grid Control.
*** The Data CD in the Cell Block A in "Torture Chambers" is required to access Cell Block B.
** In the Playstation version:



*** The Red Key in the Security Complex allows you to enter the building in the Detention Center that disables the yellow lasers.
*** The Pyramid Key in the Guard House opens the pyramid in the Security Complex.
*** The Security Pass in the Torture Chambers disables the yellow forcefield that prevents access to the Grid Control.
*** The Data CD in the Torture Chambers is required in order to get the Security Pass.
** In the Playstation version:
*** The Blue Key in a nearby building unlocks the access to the Detention Center.



* EasyLevelTrick: The lower level of "Main Gate" has fewer enemies and traps than the upper level, and spans from the muddy water river at the beginning to a secret entrance to the watchtower where the button to open the gates to the Detention Center is located. This way you'll avoid 90% of the enemies, though you'll miss out on a lot of secrets and items.

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* EasyLevelTrick: EasyLevelTrick:
**
The lower level of "Main Gate" has fewer enemies and traps than the upper level, and spans from the muddy water river at the beginning to a secret entrance to the watchtower where the button to open the gates to the Detention Center is located. This way you'll avoid 90% of the enemies, though you'll miss out on a lot of secrets and items.items.
** If you conserved the Invulnerability pickup from "Lost Station" in the PC version, you can use it to bypass the yellow lasers and outright disable them prior to your first entrance into the Security Complex. You get to pick another Invulnerability item as a secret in the Torture Chambers, anyway.
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*** The Data CD in the Torture Chambers is required in order to get the Security Pass.
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* AbilityRequiredToProceed:
** In the PC version:
*** The Blue Key in a nearby building unlocks the access to the Detention Center.
*** The Red Key in the Security Complex allows you to enter the building in the Detention Center that disables the yellow lasers.
*** The Pyramid Key in the Guard House opens the pyramid in the Security Complex.
*** The Security Pass in the Torture Chambers disables the yellow forcefield that prevents access to the Grid Control.
** In the Playstation version:
*** The Blue Key in a nearby building unlocks the access to the Detention Center.
*** Both Pyramid Keys in the Guard House and Torture Chambers allows you to enter the Grid Control.
*** The Security Pass in the Torture Chambers allows you to enter the chamber from where you can pick the Purple Pyramid Key.
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* PointOfNoReturn: In the PSX version, once you go down the pit after killing the Super Tank in "Grid Control", there's no way to return to the surface, unlike the ladder found in the PC version.
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** "Security Complex": The upper level of the entrance to the Guard House is accessible right after the yellow lasers are disabled. The entrance to the Grid Control now requires ''two'' Pyramid Keys (one Purple and one Red) in addition to the Security Pass. The upper entrance from the Torture Chambers has been severed and now houses a small chamber with a Bandolier. Finally, the Red Key area of the PC version now has just a console that disables forcefields in certain areas.

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** "Security Complex": The upper level of the entrance to the Guard House is accessible right after the yellow lasers are disabled. The entrance to the Grid Control now requires ''two'' Pyramid Keys (one Purple and one Red) in addition to the Security Pass. The upper entrance from the Torture Chambers has been severed and now houses a small chamber with a Bandolier. Finally, the Red Key area of the PC version now has just a console that disables forcefields deadly lasers in certain areas.
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* DiscOneNuke: In the PSX version. Because this unit is accessed earlier than in the PC version, and because there's no "Main Gate" to begin with, you can actually access the Power Shield while you're roughly in the ''fifth'' level.
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* CosmeticAward: Completing the unit in the 2023 remastered edition nets the "Destroy Security Grid" achievement.
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* SawBladesOfDoom: Present in a small room in the Torture Chambers. It kills the lobotomized marine in place.

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* SawBladesOfDoom: SawBladesOfDeath: Present in a small room in the Torture Chambers. It kills the lobotomized marine in place.
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* SawBladesOfDoom: Present in a small room in the Torture Chambers. It kills the lobotomized marine in place.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/q2_jailunit_maingate.png]]
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[[quoteright:350:https://static.[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/q2_jailunit_maingate.png]]
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%% [[caption-width-right:350:some [[caption-width-right:1000:some caption text]]
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The levels that compose this unit are "Main Gate" (PC version only), "Detention Center", "Security Complex", "Torture Chambers", "Guard House" and "Grid Control", and the overall objective is to disable the security grid protecting the Industrial Region in order to access to the main Strogg facility.

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The levels that compose this unit are "Main Gate" (PC version only), "Detention Center", "Security Complex", "Torture Chambers", "Guard House" and "Grid Control", and the overall objective is to disable the security grid protecting the Industrial Region in order to access to the main Strogg facility.



* AdaptationDistillation: The Playstation version has several differences in regards to the PC version:
** "Detention Center": The lower level of the starting area has an Invulnerability item instead of a Jacket Armor, and the cell complex's secret Combat Armor was moved out of place and replaced with a Megahealth, and the secret to get the Power Shield (now just the Power Screen) was quite simplified. Plus, you don't need to venture to the Security Complex in order to acquire a key in order to disable the yellow lasers, you just do that as you enter to the area.
** "Security Complex": The upper level of the entrance to the Guard House is accessible right after the yellow lasers are disabled. The entrance to the Grid Control now requires ''two'' Pyramid Keys (one Purple and one Red) in addition to the Security Pass. The upper entrance from the Torture Chambers has been severed, and now houses a small chamber with a Bandolier. Finally, the Red Key area of the PC version now has just a console that disables forcefields in certain areas.
** "Torture Chambers": [[CompressedAdaptation The level has been severely reduced and simplified]]. Now entrance and exit are the same, there are ''less'' rooms (for example, the huge underwater tube which held the BFG is absent) and you don't need to sacrifice a prisoner in order to obtain the Security Pass. The Invulnerability secret now houses an Hyperblaster. And the sinking chamber room now holds the Purple Security Key rather than an Hyperblaster.

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* AdaptationDistillation: The Playstation [=PlayStation=] version has several differences in regards to the PC version:
** "Detention Center": The lower level of the starting area has an Invulnerability item instead of a Jacket Armor, and the cell complex's secret Combat Armor was moved out of place and replaced with a Megahealth, and the secret to get the Power Shield (now just the Power Screen) was quite simplified. Plus, you don't need to venture to the Security Complex in order to acquire a key in order to disable the yellow lasers, you just do that as you enter to the area.
** "Security Complex": The upper level of the entrance to the Guard House is accessible right after the yellow lasers are disabled. The entrance to the Grid Control now requires ''two'' Pyramid Keys (one Purple and one Red) in addition to the Security Pass. The upper entrance from the Torture Chambers has been severed, severed and now houses a small chamber with a Bandolier. Finally, the Red Key area of the PC version now has just a console that disables forcefields in certain areas.
** "Torture Chambers": [[CompressedAdaptation The level has been severely reduced and simplified]]. Now entrance and exit are the same, there are ''less'' ''fewer'' rooms (for example, the huge underwater tube which that held the BFG is absent) and you don't need to sacrifice a prisoner in order to obtain the Security Pass. The Invulnerability secret now houses an a Hyperblaster. And the sinking chamber room now holds the Purple Security Key rather than an a Hyperblaster.



* AdaptedOut: "Main Gate" is absent in the Playstation version.
* AntiFrustrationFeatures: The 2023 remaster includes a pair of useful features to some of the levels:
** The remaster version of "Main Gate" has a big cannon covering the player from the enemy Enforcer's missile cannon, preventing surprise kills after riding the platform to the top.
** The remaster version of "The Torture Chambers" added a Quad Damage to the prisoner dropdown secret.
** The remaster version of "Guard House" has a pair of stairs in the lower level leading to the outpost with the Pyramid Key, preventing a deadend situation.

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* AdaptedOut: "Main Gate" is absent in the Playstation [=PlayStation=] version.
* AntiFrustrationFeatures: The 2023 remaster includes a pair of makes several useful features to additions in some of the levels:
** The remaster version of "Main Gate" now has a big cannon covering the player from the enemy Enforcer's missile cannon, preventing surprise kills after riding the platform to the top.
** The remaster version of "The Torture Chambers" added has a Quad Damage added to the prisoner dropdown secret.
** The remaster version of ** "Guard House" has a pair of stairs added in the lower level leading to the outpost with the Pyramid Key, preventing a deadend dead-end situation.



** In the Playstation version, the "Torture Chambers" level begins and ends in the same area.
* {{Bowdlerization}}: The Playstation version completely subverts VideoGameCrueltyPotential: the prisoners have no items, and you aren't required to sacrifice anyone in order to progress. The room with the computer and the crucified prisoner is completely absent, you get the Security Pass somewhere else. Finally, the sinking chamber room doesn't require you to sink your prisoner.

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** In the Playstation [=PlayStation=] version, the "Torture Chambers" level begins and ends in the same area.
* {{Bowdlerization}}: The Playstation [=PlayStation=] version completely subverts VideoGameCrueltyPotential: the The prisoners have no items, and you aren't required to sacrifice anyone in order to progress. The room with the computer and the crucified prisoner is completely absent, you get the Security Pass somewhere else. Finally, the sinking chamber room doesn't require you to sink your prisoner.



*** The fans in the cistern area, which require the player to destroy a bunch of cables in the other side of a fence in order to pass through them.

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*** The fans in the cistern area, which area require the player to destroy a bunch of cables in on the other side of a fence in order to pass through them.



** "Guard House" has a floor that breaks when the Hyperblaster on its center is picked up. The bottom of this pit is composed by deadly spikes, however, if you're lucky, you can land straight into the floor and locate an exit from this pit.
* EasyLevelTrick: The lower level of "Main Gate" has less enemies and traps than the upper level, and spans from the muddy water river at the beginning all the way to a secret entrance to the watchtower where the button to open the gates to the Detention Center is located. This way you'll avoid 90% of the enemies, though you'll miss on a lot of secrets and items.
* {{Foreshadowing}}: You'll normally find enemies using weapons which you later get. For example:

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** "Guard House" has a floor that breaks when the Hyperblaster on its center centre is picked up. The bottom of this pit is composed by of deadly spikes, however, if you're lucky, you can land straight into the floor and locate an exit from this pit.
* EasyLevelTrick: The lower level of "Main Gate" has less fewer enemies and traps than the upper level, and spans from the muddy water river at the beginning all the way to a secret entrance to the watchtower where the button to open the gates to the Detention Center is located. This way you'll avoid 90% of the enemies, though you'll miss out on a lot of secrets and items.
* {{Foreshadowing}}: You'll normally find enemies using weapons which that you later get. For example:



* GuideDangIt: How to obtain the secret Power Shield in "Detention Center" in the PC version: First push the button in front of the entrance from the cells area, then immediately go to the entrance to the Security Complex level and open the door in front of it, then press the button on the other side of this button, finally go to the left of this last door and cross through it. The Playstation version simplifies this secret to the point of just having to push two buttons in order to disable a deadly laser and a forcefield.
* HellholePrison: Three levels feature jailed prisoners: "Detention Center", "Torture Chambers" and "Guard House". "Torture Chambers" also features executed prisoners, some of which [[ButThouMust must be killed by the player itself]] in order to get key items.

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* GuideDangIt: How to obtain the secret Power Shield in "Detention Center" in the PC version: First push the button in front of the entrance from the cells area, cellblocks, then immediately go to the entrance to the Security Complex level and open the door in front of it, then press the button on the other side of this button, finally go to the left of this last door and cross through it. The Playstation [=PlayStation=] version simplifies this secret to the point of just having to push two buttons in order to disable a deadly laser and a forcefield.
* HellholePrison: Three levels feature jailed prisoners: "Detention Center", "Torture Chambers" and "Guard House". "Torture Chambers" also features executed prisoners, some of which [[ButThouMust must be killed by the player itself]] in order to get key items.



** In order to achieve OneHundredPercentCompletion in the "Torture Chambers" level, the player must execute some of the broken soldiers, especially the one obstructing the entrance to the secret Invulnerability and especially the one who holds the Security Pass.

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** In order to To achieve OneHundredPercentCompletion in the "Torture Chambers" level, the player must execute some of the broken soldiers, especially the one obstructing the entrance to the secret Invulnerability and especially the one who holds the Security Pass.



* MineralMacGuffin: The Security Grid is powered up by a crystal that must be exposed and then destroyed in the "Grid Control" level.

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* MineralMacGuffin: The Security Grid is powered up by a crystal that must be exposed and then destroyed in at the "Grid Control" level.



*** PC version only, after entering the center, going to the room at the left, then turning right of the Quad Damage pillar and pressing the Alert makes a wall explode and reveals two Flyers right above it.

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*** PC version only, after entering the center, centre, going to the room at the left, then turning right of off the Quad Damage pillar and pressing the Alert makes a wall explode and reveals two Flyers right above it.



*** Killing the tank near the entrance to the Security Complex triggers two wall explosions revealing two Medics and an Enforcer. In the Playstation version, this is changed so it's instead the red forcefield button that triggers it.

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*** Killing the tank near the entrance to the Security Complex triggers two wall explosions revealing two Medics and an Enforcer. In the Playstation [=PlayStation=] version, this is changed so it's instead the red forcefield button that triggers it.



*** Finally, after taking the elevator to the yellow laser controls, a wall explodes right behind it revealing two Flyers. In the Playstation version there are no flyers [[RewardingVandalism and the wall must be destroyed manually]].

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*** Finally, after taking the elevator to the yellow laser controls, a wall explodes right behind it revealing two Flyers. In the Playstation [=PlayStation=] version there are no flyers [[RewardingVandalism and the wall must be destroyed manually]].



*** In the lower level of said area, entering in the broken building and killing the Mutant triggers another wall explosion revealing two Shotgun Guards.
*** In the Playstation version, the Ammo Pack secret now holds two Flyers.
** "Grid Control": After getting through the {{Laser Hallway}}s and destroying the two tanks at the outer hallway, an earthquake is triggered, and the four walls are shattered, with only their corners remaining, revealing [[MidBoss the Super Tank]] and a bunch of Berserkers.
* MookThemedLevel: "Guard House" is full of Mutants. In fact, this is the only level of the unit where they appear.
* NewWeaponTargetRange: "Detention Center" introduces the Grenade Launcher in a side chamber. Afterwards, two Enforcers come from a MonsterCloset. The fixed arc of the Launcher allows better controlled shots, and the Grenades are quite impactful. Also, the following corridor is full of Enforcers, and a Super Shotgun reloads too slowly to take care of them all, and lacks the Area of Effect damage.
* PrisonLevel: The unit takes place in a prison-like complex, complete with a detention center, cells, cell blocks, torture chambers, a guard house, lots of prisoners begging to be [[MercyKill mercifully executed]] and so on. It's the area that prevents access from strangers to the mining and factory areas of Stroggos, as operations there are quite vital for operations on the planet.

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*** In the lower level of said area, entering in the broken building and killing the Mutant triggers another wall explosion revealing two Shotgun Guards.
*** In the Playstation [=PlayStation=] version, the Ammo Pack secret now holds two Flyers.
** "Grid Control": After getting through the {{Laser Hallway}}s and destroying the two tanks at in the outer hallway, an earthquake is triggered, and the four walls are shattered, with only their corners remaining, revealing [[MidBoss the Super Tank]] and a bunch of Berserkers.
* MookThemedLevel: "Guard House" is full of Mutants. In fact, this is Mutants; the only level of the unit where they appear.
* NewWeaponTargetRange: "Detention Center" introduces the Grenade Launcher in a side chamber. Afterwards, two Enforcers come from a MonsterCloset. The fixed arc of the Launcher allows better controlled better-controlled shots, and the Grenades are quite impactful. Also, the following corridor is full of Enforcers, and a Super Shotgun reloads too slowly to take care of them all, and lacks the Area of Effect damage.
* PrisonLevel: The unit takes place in a prison-like complex, complete with a detention center, centre, cells, cell blocks, torture chambers, a guard house, lots of prisoners begging to be [[MercyKill mercifully executed]] and so on. It's the area that prevents access from strangers to the mining and factory areas of Stroggos, as operations there are quite vital for operations on the planet.



** "Torture Chambers": The secret Invulnerability combines this and VideoGameCrueltyPotential, as it requires you to go to the Cellblock A and check for a broken marine screaming in front of a brick that can also be destroyed.

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** "Torture Chambers": The secret Invulnerability combines this and VideoGameCrueltyPotential, as it requires you to go to the Cellblock A and check for a broken marine screaming in front of a brick that can also be destroyed.



* RoomFullOfCrazy: Mentally-broken marines constantly crying out for help or whispering "kill me now" can be found crawling all over the place. In some cases, the words "kill me" are written on the walls in blood. Those appear in the "Detention Center", "Torture Chambers" and "Guard House" levels.
* SmashingHallwayTrapsOfDoom: Right at the upper level entrance of the first building after your starting point in "Main Gate", you'll be greeted with three crushers that ''will'' hurt you.
* ThereWasADoor: In the 2023 remaster version of "Main Gate", instead of opening the main security gate to the Detention Center via a button, said button triggers a missile cannon that destroys it.
* VideoGameCrueltyPotential: Across the levels "Detention Center", "Security Complex", "Torture Chambers" and "Guard House", you can find several broken marines. While most of them reward nothing after killing them, others reward ammo boxes, and one actually rewards a key item required to proceed to the Grid Control.

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* RoomFullOfCrazy: Mentally-broken Mentally broken marines constantly crying out for help or whispering "kill "Kill me now" can be found crawling all over the place. In some cases, the words "kill me" are written on the walls in blood. Those appear in the "Detention Center", "Torture Chambers" and "Guard House" levels.
* SmashingHallwayTrapsOfDoom: Right at the upper level upper-level entrance of the first building after your starting point in "Main Gate", you'll be greeted with three crushers that ''will'' hurt you.
* ThereWasADoor: In the 2023 remaster remastered version of "Main Gate", instead of opening the main security gate to the Detention Center via a button, said button triggers a missile cannon that destroys it.
* VideoGameCrueltyPotential: Across the levels "Detention Center", "Security Complex", "Torture Chambers" and "Guard House", you can find several broken marines. While most of them reward nothing after killing them, others reward ammo boxes, and one actually rewards a key item required to proceed to the Grid Control.

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* AntiFrustrationFeatures: The 2023 remaster version of "Main Gate" has a big cannon covering the player from the enemy Enforcer's missile cannon, preventing surprise kills after riding the platform to the top.

to:

* AntiFrustrationFeatures: The 2023 remaster includes a pair of useful features to some of the levels:
** The
remaster version of "Main Gate" has a big cannon covering the player from the enemy Enforcer's missile cannon, preventing surprise kills after riding the platform to the top.top.
** The remaster version of "The Torture Chambers" added a Quad Damage to the prisoner dropdown secret.
** The remaster version of "Guard House" has a pair of stairs in the lower level leading to the outpost with the Pyramid Key, preventing a deadend situation.
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* AntiFrustrationFeatures: The 2023 remaster version of "Main Gate" has a big cannon covering the player from the enemy Enforcer's missile cannon, preventing surprise kills after riding the platform to the top.


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* ThereWasADoor: In the 2023 remaster version of "Main Gate", instead of opening the main security gate to the Detention Center via a button, said button triggers a missile cannon that destroys it.

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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned



* GuideDangIt: How to obtain the secret Power Shield in "Detention Center" in the PC version: [[spoiler:First push the button in front of the entrance from the cells area, then immediately go to the entrance to the Security Complex level and open the door in front of it, then press the button on the other side of this button, finally go to the left of this last door and cross through it]]. The Playstation version simplifies this secret to the point of just having to push two buttons in order to disable a deadly laser and a forcefield.

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* GuideDangIt: How to obtain the secret Power Shield in "Detention Center" in the PC version: [[spoiler:First First push the button in front of the entrance from the cells area, then immediately go to the entrance to the Security Complex level and open the door in front of it, then press the button on the other side of this button, finally go to the left of this last door and cross through it]].it. The Playstation version simplifies this secret to the point of just having to push two buttons in order to disable a deadly laser and a forcefield.



* PrisonLevel: The unit takes place in a prison-like complex, complete with a detention center, cells, cell blocks, torture chambers, a guard house, lots of prisoners begging to be [[MercyKill mercifully executed]] and so on. [[spoiler:It's the area that prevents access from strangers to the mining and factory areas of Stroggos, as operations there are quite vital for operations on the planet]].

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* PrisonLevel: The unit takes place in a prison-like complex, complete with a detention center, cells, cell blocks, torture chambers, a guard house, lots of prisoners begging to be [[MercyKill mercifully executed]] and so on. [[spoiler:It's It's the area that prevents access from strangers to the mining and factory areas of Stroggos, as operations there are quite vital for operations on the planet]].planet.

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After [[Recap/QuakeIIWarehouseUnit destroying the Strogg Logistical Train and making it through the Warehouse]], Bitterman now finds himself at the doors of the Strogg Detention Center.

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After [[Recap/QuakeIIWarehouseUnit destroying the Strogg Logistical Train and making it through the Warehouse]], Warehouse]] (PC version) or [[Recap/QuakeIIBaseUnit establishing contact with the main base]] (PSX version), Bitterman now finds himself at the doors of the Strogg Detention Center.



Followed by [[Recap/QuakeIIMineUnit the Mine unit]].

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Followed by [[Recap/QuakeIIMineUnit the Mine unit]].unit]] in the PC version and [[Recap/QuakeIIReactorUnit the Reactor unit]] in the PSX version.

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** "Guard House": The lower level of the path to the house that holds the Red Pyramid Key (was just a Pyramid Key in the PC version) is absent. The ruined chamber that held the BFG in the PC version is also absent.
** "Grid Control": There are more enemies (Light and Shotgun Guards) and two new secrets.

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** "Guard House": The lower level of the path to the house that holds the Red Pyramid Key (was just a Pyramid Key in the PC version) is absent. The ruined chamber that held the BFG in the PC version is also absent.
absent. There's a new secret in the area with the Ammo Pack secret, which now is a MonsterCloset.
** "Grid Control": There are more enemies (Light and Shotgun Guards) and two new secrets.secret areas.



** Your first encounter with Medics ("Detention Center", from the Jail Unit) before getting access to the Hyperblaster in "Guard House", from the Jail unit.
* GuideDangIt: How to obtain the secret Power Shield in "Security Complex": [[spoiler:First push the button in front of the entrance from the cells area, then immediately go to the entrance to the Security Complex level and open the door in front of it, then press the button on the other side of this button, finally go to the left of this last door and cross through it]].

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** Your first encounter with Medics ("Detention Center", from the Jail Unit) before getting access to the Hyperblaster in "Guard House", from the Jail unit.
Unit.
* GuideDangIt: How to obtain the secret Power Shield in "Security Complex": "Detention Center" in the PC version: [[spoiler:First push the button in front of the entrance from the cells area, then immediately go to the entrance to the Security Complex level and open the door in front of it, then press the button on the other side of this button, finally go to the left of this last door and cross through it]].it]]. The Playstation version simplifies this secret to the point of just having to push two buttons in order to disable a deadly laser and a forcefield.


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*** In the Playstation version, the Ammo Pack secret now holds two Flyers.
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* EasyLevelTrick: The lower level of "Main Gate" has less enemies and traps than the upper level, and spans from the muddy water river at the beginning all the way to a secret entrance to the watchtower where the button to open the gates to the Detention Center is located. This way you'll avoid 90% of the items, though you'll miss on a lot of secrets and items.

to:

* EasyLevelTrick: The lower level of "Main Gate" has less enemies and traps than the upper level, and spans from the muddy water river at the beginning all the way to a secret entrance to the watchtower where the button to open the gates to the Detention Center is located. This way you'll avoid 90% of the items, enemies, though you'll miss on a lot of secrets and items.
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* EasyLevelTrick: The lower level of "Main Gate" has less enemies and traps than the upper level, and spans from the muddy water river at the beginning all the way to a secret entrance to the watchtower where the button to open the gates to the Detention Center is located.

to:

* EasyLevelTrick: The lower level of "Main Gate" has less enemies and traps than the upper level, and spans from the muddy water river at the beginning all the way to a secret entrance to the watchtower where the button to open the gates to the Detention Center is located. This way you'll avoid 90% of the items, though you'll miss on a lot of secrets and items.
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** "Torture Chambers": [[AdaptationCompression The level has been severely reduced and simplified]]. Now entrance and exit are the same, there are ''less'' rooms (for example, the huge underwater tube which held the BFG is absent) and you don't need to sacrifice a prisoner in order to obtain the Security Pass. The Invulnerability secret now houses an Hyperblaster. And the sinking chamber room now holds the Purple Security Key rather than an Hyperblaster.

to:

** "Torture Chambers": [[AdaptationCompression [[CompressedAdaptation The level has been severely reduced and simplified]]. Now entrance and exit are the same, there are ''less'' rooms (for example, the huge underwater tube which held the BFG is absent) and you don't need to sacrifice a prisoner in order to obtain the Security Pass. The Invulnerability secret now houses an Hyperblaster. And the sinking chamber room now holds the Purple Security Key rather than an Hyperblaster.

Added: 1776

Changed: 113

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** The lower level of the first outer area of "Detention Center" has an Invulnerability item instead of a Jacket Armor, and the cell complex's secret Combat Armor was moved out of place and replaced with a Megahealth, and the secret to get the Power Shield (now just the Power Screen) was quite simplified. Plus, you don't need to venture to the Security Complex in order to acquire a key in order to disable the yellow lasers, you just do that as you enter to the area.

to:

** "Detention Center": The lower level of the first outer starting area of "Detention Center" has an Invulnerability item instead of a Jacket Armor, and the cell complex's secret Combat Armor was moved out of place and replaced with a Megahealth, and the secret to get the Power Shield (now just the Power Screen) was quite simplified. Plus, you don't need to venture to the Security Complex in order to acquire a key in order to disable the yellow lasers, you just do that as you enter to the area.area.
** "Security Complex": The upper level of the entrance to the Guard House is accessible right after the yellow lasers are disabled. The entrance to the Grid Control now requires ''two'' Pyramid Keys (one Purple and one Red) in addition to the Security Pass. The upper entrance from the Torture Chambers has been severed, and now houses a small chamber with a Bandolier. Finally, the Red Key area of the PC version now has just a console that disables forcefields in certain areas.
** "Torture Chambers": [[AdaptationCompression The level has been severely reduced and simplified]]. Now entrance and exit are the same, there are ''less'' rooms (for example, the huge underwater tube which held the BFG is absent) and you don't need to sacrifice a prisoner in order to obtain the Security Pass. The Invulnerability secret now houses an Hyperblaster. And the sinking chamber room now holds the Purple Security Key rather than an Hyperblaster.
** "Guard House": The lower level of the path to the house that holds the Red Pyramid Key (was just a Pyramid Key in the PC version) is absent. The ruined chamber that held the BFG in the PC version is also absent.
** "Grid Control": There are more enemies (Light and Shotgun Guards) and two new secrets.



* BookEnds: The level "Guard House" begins and ends in the same door.

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* BookEnds: BookEnds:
**
The level "Guard House" begins and ends in the same door.door.
** In the Playstation version, the "Torture Chambers" level begins and ends in the same area.
* {{Bowdlerization}}: The Playstation version completely subverts VideoGameCrueltyPotential: the prisoners have no items, and you aren't required to sacrifice anyone in order to progress. The room with the computer and the crucified prisoner is completely absent, you get the Security Pass somewhere else. Finally, the sinking chamber room doesn't require you to sink your prisoner.

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