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History Recap / HalfLifeUnforeseenConsequences

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* {{Backtracking}}: The start of the level has the player going back up through the Anomalous Materials lab. Only now, the place is falling apart due to the resonance cascade.
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* LoopholeAbuse: It's possible to get the pistol earlier than you're supposed to from the surviving security guard by getting him killed. Usually, players themselves kill the guard.


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* OptionalPartyMember: There's a surviving security guard that can help Gordon make his way through the Anomalous Materials lab back to its entrance lobby, which they're forced to split at a vent entrance.
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Was deleted for unspecified reasons.

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* {{Foreshadowing}}: Very subtly. Gordon passes through the "Coolant Reserve Facility", implying that there's a reactor around here somewhere, despite Black Mesa being powered by a hydro-electric dam. [[spoiler: This sets up the Lambda Reactor that powers the teleporters]] in Chapter 14.
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* MooksButNoBosses: For this chapter, none of the really big aliens have shown up yet.

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Removed: 288

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Fixing mistakes


* BodyHorror / FaceFullOfAlienWingWong: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, [[PuppeteerParasite and converting them into mindlessly vicious zombies.]] Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.

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* BodyHorror / FaceFullOfAlienWingWong: BodyHorror: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, [[PuppeteerParasite and converting them into mindlessly vicious zombies.]] Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.



* {{Foreshadowing}}: Very subtly. Gordon passes through the "Coolant Reserve Facility", implying that there's a reactor around here somewhere, despite Black Mesa being powered by a hydro-electric dam. [[spoiler: This sets up the Lambda Reactor that powers the teleporters]] in Chapter 14.
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* ShoutOut: The elevator [[https://www.youtube.com/watch?v=vOaMpHTm_xk is based on one]] from ''Manga/{{Akira}}''.
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* HelplessWindowDeath: A scientist can be seen fighting off headcrabs in an inaccessible office; he manages to squash one with a filling cabinet but another one jumps onto his head from behind and incapacitates him, and Gordon can only watch through the unbreakable windows.
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* EscortMission: An optional one in the Coolant Reserve area is to escort a scientist to have him open up an office filled with supplies.

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* SidetrackBonus: In the Coolant Reserve, there's a side area with a locked office that you need to bring the nearby hiding scientist to in order to open it. This office is the first opportunity in the game to pick up some Hand Grenades.

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* SidetrackBonus: SidetrackBonus:
** If you return to the Anomalous Materials locker room, Gordon's locker will have some spare shield batteries in it. Another locker that was for a security guard named Guthrie will also be open that provides some spare ammo.
** It's possible to get back out to the Anomalous Materials Lab's tram station if you break the wall computer that controls the lab's entrance door. However, it's a dead end since the tram is gone. This side area is basically just for some spare ammo from the nearby dead security guard.
**
In the Coolant Reserve, there's a side area with a locked office that you need to bring the nearby hiding scientist to in order to open it. This office is the first opportunity in the game to pick up some Hand Grenades.
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* SidetrackBonus: In the Coolant Reserve, there's a side area with a locked office that you need to bring the nearby hiding scientist to in order to open it. This office is the first opportunity in the game to pick up some Hand Grenades.
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* MyGodWhatHaveIDone: One of the scientists you encounter on your way back from the test chamber is near catatonic in shock and horror after the resonance cascade and expresses his feelings thusly:
--> '''Scientist''': Why didn't they listen? I never thought I'd live to SEE a resonance cascade, let alone create one!
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With Black Mesa in ruins and strange, dangerous creatures popping into existence left and right, Gordon is tasked by the surviving scientists with heading to the surface to get help. Unfortunately, the tram has been destroyed, necessitating that Gordon find a different route through the facility by going through the Coolant Reserve sector that resides next to the Anomalous Materials lab. Along the way, Gordon comes into contact with the strange and hostile life forms and being forced to arm himself to survive.

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With Black Mesa in ruins and strange, dangerous creatures start popping into existence left and right, right. Gordon is tasked by the surviving scientists with heading to the surface to get help. Unfortunately, the tram has been destroyed, necessitating that Gordon find a different route through the facility by going through the Coolant Reserve sector that resides next to the Anomalous Materials lab. Along the way, Gordon comes into contact with the strange and hostile life forms forms, such as the Headcrabs, Headcrab Zombies, Houndeyes, Barnacles, Bullsquids, and being Vortigaunts, which he's forced to arm start arming himself to survive.
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With Black Mesa in ruins and strange, dangerous creatures popping into existence left and right, Gordon is tasked by the surviving scientists with heading to the surface to get help. Unfortunately, the tram has been destroyed, necessitating that Gordon find a different route through the facility, coming into contact with the strange and hostile life forms and being forced to arm himself to survive.

to:

With Black Mesa in ruins and strange, dangerous creatures popping into existence left and right, Gordon is tasked by the surviving scientists with heading to the surface to get help. Unfortunately, the tram has been destroyed, necessitating that Gordon find a different route through the facility, coming facility by going through the Coolant Reserve sector that resides next to the Anomalous Materials lab. Along the way, Gordon comes into contact with the strange and hostile life forms and being forced to arm himself to survive.
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Aliens And Monsters is a disambig now


* AliensAndMonsters: ''Everywhere.''
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* SlaveMooks: The Alien Slaves, as you can tell by their name and the metal collars they wear. The question is, [[{{Foreshadowing}} who's enslaving them?]]
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* EstablishingCharacterMoment: The first time you see a headcrab, it is trapped inside an inescapable glass tube... [[SuperPersistentPredator yet still viciously trying to attack you.]]
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* {{Foreshadowing}}: Very subtly. Gordon passes through the "Coolant Reserve Facility", implying that there's a reactor around here somewhere, despite Black Mesa being powered by a hydro-electric dam. [[spoiler: This sets up the Lambda Reactor that powers the teleporters]] in Chapter 14.
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* MooksButNoBosses: For this chapter, none of the really big aliens have shown up yet.
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* ToServeMan: It's unclear about the Bullsquids, Houndeyes and Slaves, but Barnacles and Zombies seem to devour humans without hesitation.

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* ToServeMan: It's unclear about the Bullsquids, Houndeyes and Slaves, but Barnacles and Zombies seem to devour humans without hesitation.hesitation.
* VideoGameSetpiece: The electricity-wielding Alien Slaves make their debut when one of them teleports into a locked, metal closet, and proceeds to [[SuperStrength smash it's way out through the steel door.]]
* WhenAllElseFailsGoRight: Frequently throughout the chapter. In fact, it can get you some grenades.
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* MysteriousWatcher: The guy in the suit doesn't seem terribly worried about all the horrors running around. [[InvisibleToNormals Nor do they seem to care about him.]]

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* MysteriousWatcher: The guy in the suit doesn't seem terribly worried about all the horrors running around. [[InvisibleToNormals Nor do they seem to care about him.]]]]
* ToServeMan: It's unclear about the Bullsquids, Houndeyes and Slaves, but Barnacles and Zombies seem to devour humans without hesitation.
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None


* BodyHorror / FaceFullOfAlienWingWong: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, [[PuppeteerParasite and converting them into mindlessly vicious zombies. Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.

to:

* BodyHorror / FaceFullOfAlienWingWong: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, [[PuppeteerParasite and converting them into mindlessly vicious zombies. ]] Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.
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None


* BodyHorror / FaceFullOfAlienWingWong: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, and converting them into mindlessly vicious zombies. Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.

to:

* BodyHorror / FaceFullOfAlienWingWong: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, [[PuppeteerParasite and converting them into mindlessly vicious zombies. Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.
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None


* BodyHorror / FaceFullOfAlienWingWang: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, and converting them into mindlessly vicious zombies. Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.

to:

* BodyHorror / FaceFullOfAlienWingWang: FaceFullOfAlienWingWong: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, and converting them into mindlessly vicious zombies. Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.
Is there an issue? Send a MessageReason:
None


* BodyHorror/FaceFullOfAlienWingWang: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, and converting them into mindlessly vicious zombies. Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.

to:

* BodyHorror/FaceFullOfAlienWingWang: BodyHorror / FaceFullOfAlienWingWang: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, and converting them into mindlessly vicious zombies. Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.
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->"''Well, it seems the dimensional breach is definitely transporting organic matter.''"

With Black Mesa in ruins and strange, dangerous creatures popping into existence left and right, Gordon is tasked by the surviving scientists with heading to the surface to get help. Unfortunately, the tram has been destroyed, necessitating that Gordon find a different route through the facility, coming into contact with the strange and hostile life forms and being forced to arm himself to survive.

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!This Chapter contains examples of:

* AlienInvasion: Of an atypical kind: the aliens are ''technically'' invading, but they are being teleported here against their own will as a result of the Cascade. And while they are quite hostile, they're not intelligent; most of them are simply wildlife lashing out in panic.
* AliensAndMonsters: ''Everywhere.''
* BodyHorror/FaceFullOfAlienWingWang: Introducing the headcrabs, small but aggressive aliens that attack by leaping onto the heads of human prey, latching on, and converting them into mindlessly vicious zombies. Worse, the zombies physical forms seem to mutate, such as their fingers extending into claws.
* MysteriousWatcher: The guy in the suit doesn't seem terribly worried about all the horrors running around. [[InvisibleToNormals Nor do they seem to care about him.]]

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