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History Recap / DeusExMission03Airfield

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Kill Em All is no longer a trope


* MultipleEndings: Onboard the jet, the player can either choose to [[TakeAThirdOption kill Anna]], [[IDidWhatIHadToDo kill Lebedev]], [[KillEmAll kill both of them]] or [[ScrewThisImOuttaHere leave the jet altogether]]. Doing so alters the conversations for the rest of the mission.

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* MultipleEndings: Onboard the jet, the player can either choose to [[TakeAThirdOption kill Anna]], [[IDidWhatIHadToDo kill Lebedev]], [[KillEmAll kill both of them]] them or [[ScrewThisImOuttaHere leave the jet altogether]]. Doing so alters the conversations for the rest of the mission.
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Removing misuse.


* BerserkButton: Alex tells JC that Manderley went into a rage if Anna was killed on the jet.

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* ButThouMust: Notably averted. Anna is forcing you to kill Lebedev, but he won't give up the required information until Anna leaves. The game makes it seem as though Anna is [[StoryDrivenInvulnerability still invulnerable]] like in previous missions. However, you can kill her instead of Lebedev, and an entirely different sequence follows where Lebedev reveals crucial information to JC and Gunther, Alex and Manderley's conversations change for the rest of the mission.

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* ButThouMust: Notably averted. Anna is forcing you to kill Lebedev, but he won't give up the required information until Anna leaves. The game makes it seem as though Anna is [[StoryDrivenInvulnerability still invulnerable]] like in previous missions. However, you can kill her instead of Lebedev, and an entirely different sequence follows where Lebedev reveals crucial information to JC and JC, while Gunther, Alex and Manderley's conversations change for the rest of the mission.



** After completing the mission, the player can go back into the Laguardia Terminal near Jock's helicopter (down the elevator), where UNATCO soldiers have been deployed, and they will tell JC about their recovery operation of the Ambrosia.

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** After completing the mission, the player can go back into the Laguardia Terminal near Jock's helicopter (down the elevator), where UNATCO soldiers have been deployed, and they will tell JC about their recovery operation of the Ambrosia.Ambrosia (even subtly telling him he's not welcome anymore if he persists in his questioning).



* GameplayAndStorySegregation: You can massacre all of the (friendly) UNATCO troops at the airfield before leaving (and after it's secured), but Manderley isn't concerned with their deaths so much as Anna dying on the jet, and it's never referenced again.

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* DullSurprise: Invoked in-universe. When Lebedev drops the WhamLine about JC's parents if Anna is killed, JC has very little reaction, instead commenting that both he and Paul suspected as much when they were growing up.
* GameplayAndStorySegregation: You can massacre all of the (friendly) UNATCO troops in Battery Park and at the airfield before leaving (and after it's secured), but Manderley isn't concerned with their deaths so much as Anna dying on the jet, and it's never referenced again.



* HeKnowsTooMuch: An unused phone conversation that was programmed into the game (and restored by mods like ''Shifter'' and ''GMDX'') has Tracer Tong attempting to advocate to Lebedev that JC should be executed due to his knowledge of the conspiracy, with Lebedev arguing that Paul vouches for him.

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* HeKnowsTooMuch: An unused phone conversation that was programmed into the game (and restored by mods like ''Shifter'' and ''GMDX'') ''Shifter'') has Tracer Tong attempting to advocate to Lebedev that JC should be executed due to his knowledge of the conspiracy, with Lebedev arguing that Paul vouches for him.



* {{Hypocrite}}: Unless JC was JustFollowingOrders, Manderley chews him out for either refusing to kill Lebedev or letting Anna get killed (or so he thinks). This belies the fact that he was the one who authorized the mission in the first place, knew Anna was bloodthirsty and ''still'' sent a rookie (still on his ''first day on the job'') along with her.



* ManBehindTheMan: In a rare heroic example, Lebedev is the one who convinced Paul to join the NSF, as well as being the one to distribute Ambrosia to people suffering from Grey Death and organized the NSF resistance in New York. UNATCO is painting him as the ultimate mastermind of the NSF so he will be taken out quickly.

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* ManBehindTheMan: ManBehindTheMan:
**
In a rare heroic example, Lebedev is the one who convinced Paul to join the NSF, as well as being the one to distribute Ambrosia to people suffering from Grey Death and organized the NSF resistance in New York. UNATCO is painting him as the ultimate mastermind of the NSF so he will be taken out quickly.quickly.
** Lebedev's role extends to the [[Franchise/DeusExUniverse expanded universe]], where his company (Lebedev Global) employs several characters, including Anna Kelso and Alex Vega, and he plays a key role during a meeting to recruit [[Recap/DeusExBlackLight Adam Jensen into the Juggernaut Collective]] in 2029.



* MyGodWhatHaveIDone: Subverted. Alex has a freakout if the player kills Anna on the jet and agrees to falsify the records, but later freaks out that they're going to be caught and executed for treason. JC is much more stalwart, and pointedly tells Alex that Anna was "[[PunctuatedForEmphasis Out. Of. Line.]]"

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* MyGodWhatHaveIDone: MyGodWhatHaveIDone:
**
Subverted. Alex has a freakout if the player kills Anna on the jet and agrees to falsify the records, but later freaks out that they're going to be caught and executed for treason. JC is much more stalwart, and pointedly tells Alex that Anna was "[[PunctuatedForEmphasis Out. Of. Line.]]"]]"
** Conversely, if the player killed Lebedev, Alex has the inverse reaction -- he starts to feel disgusted by himself for supporting the killing of an unarmed combatant, and makes some of those concerns known to JC.



** Ambient dialogue with two of the NSF soldiers in the tunnel (securing an alarm near the bathroom exit) suggests that Paul was not only aware of JC's pursuit of him, but had the NSF ''specifically installed boobytraps'' just to slow him down.

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** Ambient dialogue with two of the NSF soldiers in the tunnel (securing an alarm near the bathroom exit) suggests that Paul was not only aware of JC's pursuit of him, but had the NSF ''specifically installed install boobytraps'' just to slow him down.


Added DiffLines:

* ReassignedToAntarctica: Mere hours into his first day on the job, JC is sent to Hong Kong by Manderley, ostensibly to "find out more about the Triads," but said in e-mails to have been decided on because Manderley doesn't trust him anymore.


Added DiffLines:

** Simons will call out JC if the latter intervenes in the interrogation of the NSF prisoners.
--> '''Simons:''' ''[[RuleOfSymbolism Jesus Christ, Denton!]]''
* YouHaveOutlivedYourUsefulness: Simons will execute the NSF prisoners once it becomes clear that they refuse to play ball with his interrogation. Depending on how the conversation proceeds, the player can also question them to glean more information about the NSF's motives.

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** The Anna encounter also has another variation. If you plant a LAM outside of the room you meet Lebedev, then listen in the background, she's blown to bits not long after Lebedev surrenders. By skipping the dialogue with her before she orders you to kill Lebedev, the same events happen, but J.C. tells Walter that Lebedev booby-trapped the room, and Gunther will instead cotton on that you killed her later, as you are escaping UNATCO HQ.

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** The Anna encounter also has another variation. If you plant a LAM outside of the room you meet Lebedev, then listen in the background, she's blown to bits not long after Lebedev surrenders. By skipping the dialogue with her before she orders you to kill Lebedev, the same events happen, but J.C. tells Walter Manderley that Lebedev booby-trapped the room, and Gunther will instead cotton on that you killed her later, as you are escaping UNATCO HQ.



* HeelFaceTurn: All of the NSF troops in the mole people's hideout become non-hostile (and even scared of JC) when the commander agrees to stand down.

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* GoodCopBadCop: Depending on how the interrogation with the prisoners is conducted in the UNATCO basement, JC can play the "good cop" role against Walton Simons. Inverted if the player executes the prisoners themselves -- Simons calls out JC before angrily telling him to leave.
* HeelFaceTurn: All of the NSF troops in the mole people's Mole People's hideout become non-hostile (and even scared of JC) when the commander agrees to stand down.down.
* HeKnowsTooMuch: An unused phone conversation that was programmed into the game (and restored by mods like ''Shifter'' and ''GMDX'') has Tracer Tong attempting to advocate to Lebedev that JC should be executed due to his knowledge of the conspiracy, with Lebedev arguing that Paul vouches for him.
* HiddenSupplies: Both Laguardia Terminal and the adjoining access building into the hangar have hidden rooms filled with supplies, which can be accessed by triggering hidden switches. The subway station near the Mole People tunnels also has a hidden cache with a datapad and some flares on the upper level, at the opposite end of the hallway where El Rey is located.



** Likewise, Simons doesn't hesitate to kill a prisoner in UNATCO's jail who won't confess to the NSF's activities.

to:

** Likewise, Simons doesn't hesitate to kill a prisoner in UNATCO's jail who won't confess to (or JC himself) can fulfill this role during the NSF's activities.interrogation of the NSF prisoners at UNATCO HQ.



--> '''NSF Soldier #1:''' They really think he'll make it this far?
--> '''NSF Soldier #2:''' Paul said not to take any chances.
--> '''NSF Soldier #1:''' Well, I guess he would know.

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--> ---> '''NSF Soldier #1:''' They really think he'll make it this far?
--> ---> '''NSF Soldier #2:''' Paul said not to take any chances.
--> ---> '''NSF Soldier #1:''' Well, I guess [[InTheBlood he would know.know]].

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** Harley Filben has alternate dialogue if you didn't speak to him at all during the Liberty Island mission, and his demeanor is much more cold and uncaring.

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** Harley Filben has alternate dialogue if you didn't speak to him at all during the Liberty Island mission, and his demeanor is much more cold and uncaring. Alternately, if you killed the NSF commander in the opening mission, Filben will give JC hell for killing one of his contacts.



** After completing the mission, the player can go back into the Laguardia Terminal near Jock's helicopter (down the elevator), where UNATCO soldiers have been deployed, and they will tell JC about their recovery operation of the Ambrosia.



* JustFollowingOrders: Convincing the NSF commander to stand down in the Mole People tunnels will cause several of the terrorists (who will no longer attack JC unless provoked) to reference this trope by name, claiming they were just following the requests of their commander.



* ProperlyParanoid: Lebedev clues JC into the fact that there's a much larger conspiracy at work, and to keep his eyes and ears open when he goes back to work.

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* ProperlyParanoid: {{Pinball}}: Used as part of a hidden secret -- if you take the time to try to "play" one of the pinball machines in Laguardia, it will open a hidden room with supplies stashed by the NSF.
* ProperlyParanoid:
** Speaking with one of the children in the Mole People tunnels (the one who greets JC by saying, "You're the spy, huh?") outright tells you that the "metal men" knew JC was coming, and informs him of the traps yet to be encountered on his route.
**
Lebedev clues JC into the fact that there's a much larger conspiracy at work, and to keep his eyes and ears open when he goes back to work.work.
** Ambient dialogue with two of the NSF soldiers in the tunnel (securing an alarm near the bathroom exit) suggests that Paul was not only aware of JC's pursuit of him, but had the NSF ''specifically installed boobytraps'' just to slow him down.
--> '''NSF Soldier #1:''' They really think he'll make it this far?
--> '''NSF Soldier #2:''' Paul said not to take any chances.
--> '''NSF Soldier #1:''' Well, I guess he would know.
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[[IDidWhatIHadToDo If JC kills Lebedev]], Anna congratulates him on being a true loyalist, while Gunther later commends him on doing what's necessary. Back at UNATCO, when Alex brings up Paul's defection, JC states that killing his boss should make his allegiance clear. Manderley is much more conciliatory towards JC in his mission briefing, but he still activates Paul's killswitch and sends JC to Hong Kong.

to:

[[IDidWhatIHadToDo If JC kills Lebedev]], Anna congratulates him on being a true loyalist, while Gunther later commends him on doing what's necessary. Back at UNATCO, when Alex brings up Paul's defection, JC states that killing his boss should make his allegiance clear. Manderley is much more conciliatory towards JC in his mission briefing, but he still activates Paul's killswitch is still activated and sends JC is sent to Hong Kong.



* MultipleEndings: Onboard the jet, the player can either choose to kill Anna, kill Lebedev, kill both of them or leave the jet altogether. Doing so alters the conversations for the rest of the mission.

to:

* MultipleEndings: Onboard the jet, the player can either choose to [[TakeAThirdOption kill Anna, Anna]], [[IDidWhatIHadToDo kill Lebedev, Lebedev]], [[KillEmAll kill both of them them]] or [[ScrewThisImOuttaHere leave the jet altogether.altogether]]. Doing so alters the conversations for the rest of the mission.

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Onboard the 747, JC finds the last barrel of Ambrosia and confronts Lebedev, who tells him to respect UNATCO's policy of apprehending unarmed prisoners. Anna arrives suddenly and congratulates JC on completing the mission, then orders him to ''execute the prisoner''. With Anna warning him not to disobey orders and Lebedev promising to reveal more information on his parents only if Anna leaves, he is caught at a crossroads what to do...

[[TakeAThirdOption JC shoots and kills Anna, who explodes as a result of her nanoaugmentation technology]]. Lebedev asks JC who he really is, and when he doesn't answer, Lebedev tells him that [[WhamLine his parents were murdered precisely because they knew the answer to that question]]. He tells JC to go back to UNATCO and play along, and says that there is a much larger conspiracy at work. A horrified Alex wipes the records of the last few minutes as JC leaves so that Manderley won't find out what happened to Anna.

to:

Onboard the 747, JC finds the last barrel of Ambrosia and confronts Lebedev, who tells him to respect UNATCO's policy of apprehending unarmed prisoners. Anna arrives suddenly and congratulates JC on completing the mission, then orders him to either ''execute the prisoner''. prisoner'', or leave and let her do the dirty work. With Anna warning him not to disobey orders and Lebedev promising to reveal more information on his parents only if Anna leaves, he is caught at a crossroads what to do...

do.

[[TakeAThirdOption If JC shoots and kills Anna, who she explodes as a result of her nanoaugmentation technology]]. Lebedev asks JC who he really is, and when he doesn't answer, Lebedev tells him that [[WhamLine his parents were murdered precisely because they knew the answer to that question]]. He tells JC to go back to UNATCO and play along, and says that there is a much larger conspiracy at work. A horrified Alex wipes the records of the last few minutes as JC leaves so that Manderley won't find out what happened to Anna.



Back at the base, Alex informs him that Manderley was listening in when JC spoke to Paul at the 747, and that it really is all over for the latter. In his office, Manderley blows up at JC and says he doesn't believe the story about Anna's death, then threatens serious reprecussions if he's in league with Paul. JC insists that he's not, and Manderley informs him that they've activated Paul's "killswitch", a device implanted in him that causes flu-like symptoms and, eventually, death within 24 hours. Manderley orders JC to head to Hong Kong and begin liaising with the local triads to find out more about what Paul was doing.

to:

Back at the base, Alex informs him that Manderley was listening in when JC spoke to Paul at the 747, and that it really is all over for the latter. In his office, Manderley blows up at JC and says he doesn't believe the story about Anna's death, then threatens serious reprecussions repercussions if he's in league with Paul. JC insists that he's not, and Manderley informs him that they've activated Paul's "killswitch", a device implanted in him that causes flu-like symptoms and, eventually, death within 24 hours. Manderley orders JC to head to Hong Kong and begin liaising with the local triads to find out more about what Paul was doing.
doing.

[[IDidWhatIHadToDo If JC kills Lebedev]], Anna congratulates him on being a true loyalist, while Gunther later commends him on doing what's necessary. Back at UNATCO, when Alex brings up Paul's defection, JC states that killing his boss should make his allegiance clear. Manderley is much more conciliatory towards JC in his mission briefing, but he still activates Paul's killswitch and sends JC to Hong Kong.

[[ScrewThisImOuttaHere If JC leaves Lebedev to Anna]], she executes him, and Gunther says he will congratulate her. Alex is sympathetic towards JC's situation, but Manderley is not. JC then parts ways with UNATCO on somewhat sour terms for the Hong Kong mission.

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** There are several different (and not immediately known) solutions for dealing with the Rooks. If the player chooses to kill all the Rooks ''except'' for El Rey and leaves him to become passive again, they have a unique conversation with alternate dialogue and a different "inventory is full" message from JC if he's carrying too much stuff.
** You can get different dialogue with one of the children in the mole people hideout if you confront and kill the commander before speaking with the kid.
** Alex has different dialogue based on which order you found the barrels of Ambrosia in, even if you trek all the way back to the private terminal to identify the barrel in there for last.
** The TakeAThirdOption approach with Anna on Lebedev's jet.

to:

** There are several different (and not immediately known) solutions for dealing with Harley Filben has alternate dialogue if you didn't speak to him at all during the Rooks. Liberty Island mission, and his demeanor is much more cold and uncaring.
**
If the player chooses you decide to kill all the Rooks ''except'' for El Rey and leaves in the abandoned subway station, leave him to become run around until he becomes passive again, they have a unique again and then talk to him, there is an alternate conversation with where El Rey urges JC to be cool. JC subsequently threatens him and either tells him to go back to school (while receiving the LAM), or tells him he wants more (causing El Rey to throw the LAM at you and start running). If your inventory is full when you ask for the LAM, JC has a unique response where he chuckles and tells El Rey to wait a moment.
** Alternatively, you can do El Rey's quest to kill a rival drug dealer. If you should decide to just knock out the dealer instead, El Rey will complain about it before giving you the LAM anyway, while JC stresses that he used "the minimum amount of necessary force".
** If you turn on the water valves before talking to Charlie Fann, he has
alternate dialogue and a different "inventory is full" message from expressing admiration for JC's discovery, while the latter claims that he was "just looking around".
** If you kill the NSF commander (via discovering his secret room) in the abandoned subway tunnels before doing anything else,
JC if he's carrying too much stuff.
** You can get different
has additional dialogue with one of the children in the mole people hideout a young boy if you confront haven't talked to him yet. The boy tells JC the secret of how to access the room, and kill the commander before speaking with the kid.
JC then tells him not to go near it because it's "not too pretty in there".
** Alex has There are different dialogue based commlink messages from Alex Jacobson depending on which order you found the how many/which barrels of Ambrosia in, you've found, even if you trek all leave the way back to one in the private underground airport terminal (which is nigh-impossible to identify do because the barrel in there trigger for last.
** The TakeAThirdOption approach with Anna on
it activates almost as soon as you enter the main hall) for last, doubling back only after you've found the container in Lebedev's jet.plane.
** When you discover that [[spoiler: Paul is working for the NSF]], he asks you not to shoot any of the (now identified as friendly) unarmed NPC's standing around the plane. If you do, he chews you out for it.
** When you are about to arrest Lebedev, Anna storms in and orders you to kill him. If you decide to kill her instead of Lebedev, you get an entirely new cutscene, where Lebedev informs JC that his parents were lab technicians, Alex will delete the audio transcripts of the prior few minutes and JC ends up lying to Gunther to cover his whereabouts during the shooting. The fact that nothing in the game clues you in to this makes it all the more shocking when it actually ''works''. Killing Anna also impacts the rest of the game: when you're captured by the [[StoryDrivenInvulnerability conveniently invincible]] Gunther Hermann, he gives you a special message about making you pay for her death after you escape confinement. Also, Navarre stays dead for the rest of the game, meaning the boss battle is skipped.
** The Anna encounter also has another variation. If you plant a LAM outside of the room you meet Lebedev, then listen in the background, she's blown to bits not long after Lebedev surrenders. By skipping the dialogue with her before she orders you to kill Lebedev, the same events happen, but J.C. tells Walter that Lebedev booby-trapped the room, and Gunther will instead cotton on that you killed her later, as you are escaping UNATCO HQ.
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JC shoots and kills Anna, who explodes as a result of her nanoaugmentation technology. Lebedev asks JC who he really is, and when he doesn't answer, Lebedev tells him that [[WhamLine his parents were murdered precisely because they knew the answer to that question]]. He tells JC to go back to UNATCO and play along, and says that there is a much larger conspiracy at work. A horrified Alex wipes the records of the last few minutes as JC leaves so that Manderley won't find out what happened to Anna.

to:

[[TakeAThirdOption JC shoots and kills Anna, who explodes as a result of her nanoaugmentation technology.technology]]. Lebedev asks JC who he really is, and when he doesn't answer, Lebedev tells him that [[WhamLine his parents were murdered precisely because they knew the answer to that question]]. He tells JC to go back to UNATCO and play along, and says that there is a much larger conspiracy at work. A horrified Alex wipes the records of the last few minutes as JC leaves so that Manderley won't find out what happened to Anna.
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[[TheDevTeamThinksOfEverything JC shoots and kills Anna]], who explodes as a result of her nanoaugmentation technology. Lebedev asks JC who he really is, and when he doesn't answer, Lebedev tells him that [[WhamLine his parents were murdered precisely because they knew the answer to that question]]. He tells JC to go back to UNATCO and play along, and says that there is a much larger conspiracy at work. A horrified Alex wipes the records of the last few minutes as JC leaves so that Manderley won't find out what happened to Anna.

to:

[[TheDevTeamThinksOfEverything JC shoots and kills Anna]], Anna, who explodes as a result of her nanoaugmentation technology. Lebedev asks JC who he really is, and when he doesn't answer, Lebedev tells him that [[WhamLine his parents were murdered precisely because they knew the answer to that question]]. He tells JC to go back to UNATCO and play along, and says that there is a much larger conspiracy at work. A horrified Alex wipes the records of the last few minutes as JC leaves so that Manderley won't find out what happened to Anna.



* TheDevTeamThinksOfEverything:

to:

* TheDevTeamThinksOfEverything:DevelopersForesight:
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Added DiffLines:

'''Mission 3:'''
!Airfield

JC meets with several of the homeless residents in Battery Park. They give him a password to a hideout for the "mole people", a group of homeless residents who live deep underground. JC also finds Harley Filben in the subway station, who gives him the code to a nearby keypad that will allow him to travel to an unused and abandoned subway station that connects to the airfield.

Once underground, JC enters the station and finds it filled with junkies, prostitutes and a street gang called the Rooks. After helping one of the denizens clear a route through some debris so that the water supply can be turned back on, JC obtains a code to the mole people hideout and exits the station through a hidden passage in one of the station's washrooms.

The mole people hideout is filled with NSF forces. JC manages to get through them and is informed by the residents that the commander has a secret room. Entering through a hidden door, JC finds a scared commander who begs him to stand down. He tells JC that they have no wish to be violent, and gives him a key to access a passageway to the helipad at the other end of the hideout. Once JC leaves, the formerly-hostile NSF troops become passive and ask him not to shoot.

JC continues through the passageways, past a pair of patrol robots and into a private terminal below the airfield, where he discovers one of the missing Ambrosia barrels. He eventually finds and uses an elevator to get to ground level and exits into the airfield itself, which is swarming with bots and NSF troops.

JC makes his way past and finds the second barrel, then heads through the guard shack to the inner hangar. Inside, he finds... '''Paul''', who orders him to stand down, and reveals that he has been working for the NSF.

An incredulous JC asks what's going on, and Paul tells him to get on the nearby 747 plane and speak to Lebedev so that they can leave. JC expresses indignation at Paul's actions. Paul insists that there's a good reason for it, and they debate the ethics of his actions leading to more violence.

Onboard the 747, JC finds the last barrel of Ambrosia and confronts Lebedev, who tells him to respect UNATCO's policy of apprehending unarmed prisoners. Anna arrives suddenly and congratulates JC on completing the mission, then orders him to ''execute the prisoner''. With Anna warning him not to disobey orders and Lebedev promising to reveal more information on his parents only if Anna leaves, he is caught at a crossroads what to do...

[[TheDevTeamThinksOfEverything JC shoots and kills Anna]], who explodes as a result of her nanoaugmentation technology. Lebedev asks JC who he really is, and when he doesn't answer, Lebedev tells him that [[WhamLine his parents were murdered precisely because they knew the answer to that question]]. He tells JC to go back to UNATCO and play along, and says that there is a much larger conspiracy at work. A horrified Alex wipes the records of the last few minutes as JC leaves so that Manderley won't find out what happened to Anna.

JC exits the 747, only to find Paul gone and UNATCO troops patrolling the area. They inform him that the airfield is secured. JC finds Gunther near the helipad, and feigns ignorance when asked where Anna is. JC gets back on Jock's helicopter and heads back to UNATCO.

Back at the base, Alex informs him that Manderley was listening in when JC spoke to Paul at the 747, and that it really is all over for the latter. In his office, Manderley blows up at JC and says he doesn't believe the story about Anna's death, then threatens serious reprecussions if he's in league with Paul. JC insists that he's not, and Manderley informs him that they've activated Paul's "killswitch", a device implanted in him that causes flu-like symptoms and, eventually, death within 24 hours. Manderley orders JC to head to Hong Kong and begin liaising with the local triads to find out more about what Paul was doing.

Before he leaves, JC tails Walton Simons down to the base's jail and watches as he interrogates a pair of NSF soldiers captured during the Liberty Island raid. When one of the soldiers refuses to give up any information, Simons executes the prisoner and angrily tells Denton to leave.

JC heads back to the helicopter, but Jock tells him that they're instead going to Hell's Kitchen because Paul wants to meet him at the hotel. With that, they head back into the city...

!Tropes:

* BerserkButton: Alex tells JC that Manderley went into a rage if Anna was killed on the jet.
* BossBattle: Anna can become an impromptu one if you choose to fight her instead of killing Lebedev.
* ButThouMust: Notably averted. Anna is forcing you to kill Lebedev, but he won't give up the required information until Anna leaves. The game makes it seem as though Anna is [[StoryDrivenInvulnerability still invulnerable]] like in previous missions. However, you can kill her instead of Lebedev, and an entirely different sequence follows where Lebedev reveals crucial information to JC and Gunther, Alex and Manderley's conversations change for the rest of the mission.
* ChekhovsGun: If the bum that was being harassed by the gang members at the court in Hell's Kitchen was rescued, JC can learn the Mole People password for free and get Curly's blessing to enter it instead of having to pay Filben for the same information.
* TheDevTeamThinksOfEverything:
** There are several different (and not immediately known) solutions for dealing with the Rooks. If the player chooses to kill all the Rooks ''except'' for El Rey and leaves him to become passive again, they have a unique conversation with alternate dialogue and a different "inventory is full" message from JC if he's carrying too much stuff.
** You can get different dialogue with one of the children in the mole people hideout if you confront and kill the commander before speaking with the kid.
** Alex has different dialogue based on which order you found the barrels of Ambrosia in, even if you trek all the way back to the private terminal to identify the barrel in there for last.
** The TakeAThirdOption approach with Anna on Lebedev's jet.
* DidNotDieThatWay: JC was told that his parents had died in a car crash. If Anna is killed, Lebedev reveals that they were executed because of their knowledge of JC's true heritage.
* DiscOneFinalBoss: Lebedev.
* {{Foreshadowing}}:
** The rank-and-file troops at UNATCO (besides Corporal Collins) seem a lot more... distant and formal towards JC.
** Scott (the UNATCO soldier at the front desk of the base) mentions that Manderley sends agents he isn't sure about to Hong Kong...
* GameplayAndStorySegregation: You can massacre all of the (friendly) UNATCO troops at the airfield before leaving (and after it's secured), but Manderley isn't concerned with their deaths so much as Anna dying on the jet, and it's never referenced again.
* HeelFaceTurn: All of the NSF troops in the mole people's hideout become non-hostile (and even scared of JC) when the commander agrees to stand down.
* KillerCop:
** Anna tries to force JC to kill an unarmed prisoner (Lebedev) who has surrendered, and if he doesn't do it, she executes him herself.
** Likewise, Simons doesn't hesitate to kill a prisoner in UNATCO's jail who won't confess to the NSF's activities.
* ManBehindTheMan: In a rare heroic example, Lebedev is the one who convinced Paul to join the NSF, as well as being the one to distribute Ambrosia to people suffering from Grey Death and organized the NSF resistance in New York. UNATCO is painting him as the ultimate mastermind of the NSF so he will be taken out quickly.
* MultipleEndings: Onboard the jet, the player can either choose to kill Anna, kill Lebedev, kill both of them or leave the jet altogether. Doing so alters the conversations for the rest of the mission.
* MyGodWhatHaveIDone: Subverted. Alex has a freakout if the player kills Anna on the jet and agrees to falsify the records, but later freaks out that they're going to be caught and executed for treason. JC is much more stalwart, and pointedly tells Alex that Anna was "[[PunctuatedForEmphasis Out. Of. Line.]]"
* OffTheRails: Anna becomes too overzealous and orders JC to kill an unarmed prisoner. No matter how Lebedev is dealt with, it causes Manderley to lose trust in JC and send him on a mission to prove himself.
* ProperlyParanoid: Lebedev clues JC into the fact that there's a much larger conspiracy at work, and to keep his eyes and ears open when he goes back to work.
* PunchClockVillain: The NSF commander in the mole people hideout reveals that he's a reserve member who works as an accountant by day.
* TheReveal: Paul is working for the NSF, UNATCO isn't as squeaky-clean as JC thinks it is, and Anna has gotten a bit... overzealous with her duties.
* SelfDestructMechanism: Anna has a built-in explosive that detonates when she dies, reducing her (and anyone in the blast zone) to gibs.
* SequenceBreaking: You can kill Anna with LAM's by lacing the hallway leading to Lebedev's bedroom with them. She doesn't get the chance to speak before she's blown to smithereens.
* StoryDrivenInvulnerability: Averted. Despite it looking like you won't be able to, you can kill everyone on the level besides Paul and Gunther, up to and including Anna and friendly NSF and UNATCO troops.
* TaintedVeins: Simons has bioelectric marks on his face, and it's revealed in a conversation with Reyes that he gets constant headaches as a result of his implants.
* TakeAThirdOption: It initially appears that the only things you can do are either follow Anna's order and execute Lebedev, or leave the jet and let her do it for you. However, there is another way - taking out Anna results in a new cutscene where Lebedev begins to reveal the extent of the conspiracy and tells JC to keep his eyes open.
* WhamLine: Lebedev's jet.
--> '''Paul:''' That's right, JC. I'm working for the NSF.
** Followed by:
---> '''Lebedev''': Your parents were murdered precisely because they knew the answer to that question.
* WhatTheHellHero:
** Paul chews you out if you decide to shoot the (now-friendly) NSF troops in the hangar.
** Manderley gives JC an epic rant if the player chose to kill Anna instead of Lebedev. He gives an even bigger one (and nearly fires JC) if both Anna ''and'' Lebedev are dead.
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