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* NoodleIncident: Downplayed: Although, given the context of the topic, you can piece together where he was going, Bandit trying to explain to Bluey and Bingo about why he's "bossy" gets chewed up by [[BlahBlahBlah them losing focus]], resulting in:
-->'''Bandit''': Let me explain something to you. What you're calling bossing around, I call (cut to the kids' perspective) blah blah blah cleaning toilets, blah blah blah blah blah (cut back to reality) [[MoodWhiplash solitary confinement.]]
-->'''Bandit''': Let me explain something to you. What you're calling bossing around, I call (cut to the kids' perspective) blah blah blah cleaning toilets, blah blah blah blah blah (cut back to reality) [[MoodWhiplash solitary confinement.]]
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* BrickJoke: Bandit's advise for Bingo about presenting for Show and Tell is to keep things simple, otherwise kids will stop paying attention. This comes back to bite him when he tries to explain to her and Bluey what he's doing when "bossing them around".
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* EurekaMoment: After voicing his annoyance with Bluey counting the time he is "bossy", Bandit get the idea on how to make Bluey stop thanks to the Sat-Nav:
-->'''Bandit''': Oh, man, I'm done with this game.
-->(cut to the Sat-Nav; it displays an upcoming left turn)
-->'''Sat-Nav''': [[AC:In 50 metres, turn left.]]
-->(cut back to Bandit)
-->'''Bandit''': ({{Beat}}; he smirks) ''[[BigNo No!]]''
-->'''Bandit''': Oh, man, I'm done with this game.
-->(cut to the Sat-Nav; it displays an upcoming left turn)
-->'''Sat-Nav''': [[AC:In 50 metres, turn left.]]
-->(cut back to Bandit)
-->'''Bandit''': ({{Beat}}; he smirks) ''[[BigNo No!]]''
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Changed line(s) 13 (click to see context) from:
* {{Symbolism}}: After intentionally ignoring his Sat-Nav, Bandit ends up at a cemetery instead of his intended destination--demonstrating that pointlessly ignoring instructions is a great way to wind up prematurely dead with your goals unfulfilled. The specific symbolism is lost on Bluey and Bingo, who just refer to the place as "Statue World".
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* {{Symbolism}}: After intentionally ignoring his Sat-Nav, Bandit ends up at a cemetery instead of his intended destination--demonstrating that pointlessly ignoring instructions is a great way to wind up prematurely dead with your goals unfulfilled. The specific symbolism is lost on Bluey and Bingo, who just refer refers to the place as "Statue World".
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Changed line(s) 12 (click to see context) from:
* NeverSayDie: The girls call a certain locale, which is clearly a cemetery, "Statue World".
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* NeverSayDie: The girls call Bingo calls a certain locale, which is clearly a cemetery, "Statue World".
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/bluey_show_and_tell.png]]
[[caption-width-right:1000:[[Anime/MahoGirlsPrecure Conflicted feelings: a father and daughter's difficult day!]]]]
[[caption-width-right:1000:[[Anime/MahoGirlsPrecure Conflicted feelings: a father and daughter's difficult day!]]]]
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Removed per thread.
Deleted line(s) 4 (click to see context) :
* AnAesop: Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop: "Keep it simple". Adults need to express ideas in simple terms so kids can understand, as apparently "Tina" faced criticism for failing to make its point to the child audience.
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Changed line(s) 6 (click to see context) from:
* BlahBlahBlah: Invoked when Chili and Bandit are talking to Bluey and Bingo, to illustrate the point that kids tune out when being given instructions that are too complicated for them to understand.
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* BlahBlahBlah: Invoked when Happens with both Chili and Bandit are talking Bandit. When they're giving over-long instructions to Bingo and Bluey and Bingo, to illustrate (respectively), each time we get a shot from the child's perspective, where she just hears the parent say "Blah blah blah..." with a few random real words interspersed. This illustrates the point that kids tune out when being given instructions that are too complicated for them to understand.
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* {{Symbolism}}: After intentionally ignoring his Sat-Nav, Bandit ends up at a cemetery instead of his intended destination--demonstrating that pointlessly ignoring instructions is a great way to wind up prematurely dead with your goals unfulfilled. The specific symbolism is lost on Bluey and Bingo, who just refer to the place as "Statue World".
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* BlahBlahBlah: Invoked when Chili and Bandit are talking to Bluey and Bingo, to illustrate the point that kids tune out after getting too long.
to:
* BlahBlahBlah: Invoked when Chili and Bandit are talking to Bluey and Bingo, to illustrate the point that kids tune out after getting when being given instructions that are too long.complicated for them to understand.
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* CallBack: When Bluey asks Bandit why she and Bingo have to do what he says, Bandit brings up the events of "[[Recap/BlueyTina Tina]]", which was meant to teach the lesson that adults tell children what to do for their own good.
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Bluey wants to know why Dad's always bossing her around.
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Changed line(s) 3,4 (click to see context) from:
* AnAesop:
** Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop: "Keep it simple". Adults need to express ideas in simple terms so kids can understand, as apparently "Tina" faced criticism for failing to make its point to the child audience.
** Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop: "Keep it simple". Adults need to express ideas in simple terms so kids can understand, as apparently "Tina" faced criticism for failing to make its point to the child audience.
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* AnAesop:
**AnAesop: Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop: "Keep it simple". Adults need to express ideas in simple terms so kids can understand, as apparently "Tina" faced criticism for failing to make its point to the child audience.
**
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Changed line(s) 3 (click to see context) from:
* AnAesop: Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop: that adults need to express ideas in simple terms so kids can understand, as apparently "Tina" faced criticism for failing to make its point to the child audience.
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* AnAesop: AnAesop:
** Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop:that adults "Keep it simple". Adults need to express ideas in simple terms so kids can understand, as apparently "Tina" faced criticism for failing to make its point to the child audience.
** Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop:
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* HardTruthAesop: Teaching one's child a specific life lesson isn't always going to be a one and done deal. Sometimes, it will slip their minds, and you may have to keep teaching them.
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----
!!Tropes:
!!Tropes:
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* NeverSayDie: The girls call a certain locale, which is clearly a cemetery, "Statue World".
to:
* NeverSayDie: The girls call a certain locale, which is clearly a cemetery, "Statue World".World".
----
----
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Changed line(s) 4 (click to see context) from:
* DirectionlessDriver: Invoked InUniverse with Bandit trying to teach Bluey and Bingo a lesson, by intentionally ignoring Sat-Nav to the point they end up at a cemetery.
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* DirectionlessDriver: Invoked InUniverse with Bandit trying to teach Bluey and Bingo a lesson, by intentionally ignoring Sat-Nav to the point they end up at a cemetery.cemetery.
* NeverSayDie: The girls call a certain locale, which is clearly a cemetery, "Statue World".
* NeverSayDie: The girls call a certain locale, which is clearly a cemetery, "Statue World".
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Changed line(s) 4 (click to see context) from:
* DirectionlessDriver: Invoked InUniverse with Bandit trying to teach Bluey and Bingo a lesson, by intentionally ignoring SatNav to the point they end up at a cemetery.
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* DirectionlessDriver: Invoked InUniverse with Bandit trying to teach Bluey and Bingo a lesson, by intentionally ignoring SatNav Sat-Nav to the point they end up at a cemetery.
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* AesopAmnesia: Invoked. Bandit is a bit puzzled that the girls are questioning why they have to do what he says, calling back to the events of "[[Recap/BlueyTina Tina]]", which had the same moral. Bluey cheerfully states she learned nothing from that experience, to Bandit's disappointment.
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* AesopAmnesia: Invoked. Bandit is a bit puzzled that the girls are questioning why they have to do what he says, calling back to the events of "[[Recap/BlueyTina Tina]]", which had the same moral. Bluey cheerfully states she learned nothing from that experience, to Bandit's disappointment.disappointment.
* BlahBlahBlah: Invoked when Chili and Bandit are talking to Bluey and Bingo, to illustrate the point that kids tune out after getting too long.
* DirectionlessDriver: Invoked InUniverse with Bandit trying to teach Bluey and Bingo a lesson, by intentionally ignoring SatNav to the point they end up at a cemetery.
* BlahBlahBlah: Invoked when Chili and Bandit are talking to Bluey and Bingo, to illustrate the point that kids tune out after getting too long.
* DirectionlessDriver: Invoked InUniverse with Bandit trying to teach Bluey and Bingo a lesson, by intentionally ignoring SatNav to the point they end up at a cemetery.
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Changed line(s) 1 (click to see context) from:
* AnAesop: Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop: that adults need to express in simple terms so kids can understand, as apparently "Tina" faced criticism for failing to do so.
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* AnAesop: Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop: that adults need to express ideas in simple terms so kids can understand, as apparently "Tina" faced criticism for failing to do so.make its point to the child audience.
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* AnAesop: Adults telling children what to do isn't bossing them around -- it's for their own good. That this lesson is recycled from "[[Recap/BlueyTina Tina]]" relates to the episode's ''second'' Aesop: that adults need to express in simple terms so kids can understand, as apparently "Tina" faced criticism for failing to do so.
* AesopAmnesia: Invoked. Bandit is a bit puzzled that the girls are questioning why they have to do what he says, calling back to the events of "[[Recap/BlueyTina Tina]]", which had the same moral. Bluey cheerfully states she learned nothing from that experience, to Bandit's disappointment.
* AesopAmnesia: Invoked. Bandit is a bit puzzled that the girls are questioning why they have to do what he says, calling back to the events of "[[Recap/BlueyTina Tina]]", which had the same moral. Bluey cheerfully states she learned nothing from that experience, to Bandit's disappointment.