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* ArtifactOfDoom: The Book of Crelanu is treated as such when introduced in the campaign: Kalenz is very ware of the tome and only agrees to lend it to Delfador for safekeeping after making sure that he was pure enough. [[spoiler: When Sagus gets his hands on it, it isn't long before he succumbs to the darkness within and turns himself into a Lich, dwelling inside the dungeons of his own mansion.]]

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* ArtifactOfDoom: The Book of Crelanu is treated as such when introduced in the campaign: Kalenz is very ware wary of the tome and only agrees to lend it to Delfador for safekeeping after making sure that he was pure enough. [[spoiler: When Sagus gets his hands on it, it isn't long before he succumbs to the darkness within and turns himself into a Lich, dwelling inside the dungeons of his own mansion.]]



* FinalBattle: "Showdown in the Northern Swamp" has the final battle between Delfador (leading pretty much everyone he ever befriends) and Ilah-Malal, ending the undead conflict. Unlike in most campaign, the final battle doesn't mark the end of the campaign.

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* FinalBattle: "Showdown in the Northern Swamp" has the final battle between Delfador (leading pretty much everyone he he's ever befriends) befriended) and Ilah-Malal, ending the undead conflict. Unlike in most campaign, campaigns, the final battle doesn't mark the end of the campaign.



* LeaveNoWitnesses: In the penultimate scenario, Delfador needs to take back the Book of Crelanu from Asheviere's family demesne. Since he can't get any support from the King, Delfador's solution is to raid the place with help from the elves using orcish weapons and kill everyone there so no one could tell the king about his involvement. Kalenz fears that this is an effect of the Book of Crelanu.

to:

* LeaveNoWitnesses: In the penultimate scenario, Delfador needs to take back the Book of Crelanu from Asheviere's family demesne. Since he can't get any support from the King, Delfador's solution is to raid the place with help from the elves [[FalseFlagOperation using orcish weapons weapons]] and kill everyone there so no one could tell the king about his involvement. Kalenz fears that this is an effect of the Book of Crelanu.



* {{Prequel}}: Set before and directly tied to ''Heir to the Throne'', setting up many things in it (how Delfador meets Kalenz and Chantal, who is the general Lionel and how does he end up in a cave, how Asheivere starts her plot to become the queen), but created after ''Heir to the Throne''.

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* {{Prequel}}: Set before and directly tied to ''Heir to the Throne'', setting up many things in it (how Delfador meets met Kalenz and Chantal, who is the general Lionel was and how does he end ended up in a cave, how Asheivere starts started her plot to become the queen), but created after ''Heir to the Throne''.
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* TheAce: Delfador hero unit for most of the campaign (especially after the trip to the Land of the Dead) is pretty much good at everything: despite being based on a Red Mage/Archmage line, Delfador later gets his magic staff which gives him an incredibly powerful magic attack and a strong melee ''magic'' attack, he possess Leadership (and if he gets to level 4 he can improve the performance of pretty much ''all'' your troops and can even heal nearby troops (though not as much as a Dryad or a White Mage). Unfortunately he loses most of these bonuses in the final two levels.

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* TheAce: Delfador Delfador, as the main hero unit for most of the campaign (especially after the trip to the Land of the Dead) Dead), is pretty much good at everything: despite being based on a Red Mage/Archmage line, Delfador later gets his magic staff which gives him an incredibly powerful magic attack and a strong melee ''magic'' attack, attack; he possess possesses Leadership (and if he gets to level 4 4, he can improve the performance of pretty much ''all'' your troops and can even heal nearby troops (though troops, though not as much as a Dryad or a White Mage). Unfortunately he loses most of these bonuses in the final two levels.
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* LeaveNoWitnesses: In the penultimate scenario, Delfador needs to take back Book of Crelanu from Asheviere's family demesne. Since he can't get any support from the King, Delfador's solution is to raid the place with help from the elves using orcish weapons and kill everyone there so no one could tell the king about his involvement. Kalenz fears that this is an effect of the Book of Crelanu.
* TheMagnificent: This is the story that also explains how Delfador came to be known as "Delfador the Great": while it started as a mockery from a cornered Iliah-Malal, but after he proved skilled enough to close the rift to the Land of the Dead and destroy Iliah-Malal, Kalenz suggests that he should really take the moniker for real, since it does suit him.
* MentorOccupationalHazard: Downplayed. In the first scenario, you can let Delfador's mentor Methor dies and he would tell Delfador to go to Leollyn in Weldyn which sets up the rest of the story. Or you can keep him alive and he would tell Delfador to do the same thing anyway.

to:

* LeaveNoWitnesses: In the penultimate scenario, Delfador needs to take back the Book of Crelanu from Asheviere's family demesne. Since he can't get any support from the King, Delfador's solution is to raid the place with help from the elves using orcish weapons and kill everyone there so no one could tell the king about his involvement. Kalenz fears that this is an effect of the Book of Crelanu.
* TheMagnificent: This is the story that also explains how Delfador came to be known as "Delfador the Great": while it started as a mockery mocking epithet from a cornered Iliah-Malal, but after he proved skilled enough to close the rift to the Land of the Dead and destroy Iliah-Malal, Kalenz suggests that he should really take the moniker for real, since it does suit him.
* MentorOccupationalHazard: Downplayed. In the first scenario, you can let Delfador's mentor Methor dies die, and he would will tell Delfador to go to Leollyn in Weldyn Weldyn, which sets up the rest of the story. Or you can keep him alive alive, and he would will tell Delfador to do the same thing anyway.
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* BullyingADragon: In the second to last scenario, Prince Eldred will launch an unprovoked assault on Kalenz's domain... using an army mostly made of level 1 units against Kalenz's elite elven troops. TO rub further salt into the wound, the majority of the battlefield is a large forest in which Elves have the advantage.

to:

* BullyingADragon: In the second to last scenario, Prince Eldred will launch an unprovoked assault on Kalenz's domain... using an army mostly made of level 1 units against Kalenz's elite elven troops. TO rub To further rub salt into in the wound, the majority of the battlefield is a large forest in which Elves have the advantage.
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* BigBadWannabe: Rather than have a fixed main villain for the plot, the campaign features three figure vying for the role:

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* BigBadWannabe: BigBadEnsemble: Rather than have a fixed main villain for the plot, the campaign features three figure vying for the role:

Added: 2972

Changed: 60

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* TheAce: Delfador hero unit for most of the campaign (especially after the trip to the Land of the Dead) is pretty much good at everything: despite being based on a Red Mage/Archmage line, Delfador later gets his magic staff which gives him an incredibly powerful magic attack and a strong melee ''magic'' attack, he possess Leadership (and if he gets to level 4 he can improve the performance of pretty much ''all'' your troops and can even heal nearby troops (though not as much as a Dryad or a White Mage). Unfortunately he loses most of these bonuses in the final two levels.
* ArtifactOfDoom: The Book of Crelanu is treated as such when introduced in the campaign: Kalenz is very ware of the tome and only agrees to lend it to Delfador for safekeeping after making sure that he was pure enough. [[spoiler: When Sagus gets his hands on it, it isn't long before he succumbs to the darkness within and turns himself into a Lich, dwelling inside the dungeons of his own mansion.]]
* BigBadWannabe: Rather than have a fixed main villain for the plot, the campaign features three figure vying for the role:
** The Orcish leader who has united the tribes against Wesnoth is a serious threat and his orcs are a menace since the very first playable scenario. While dangerous, however, he's slain in battle by Delfador and Kalenz's forces, leaving the orcs scattered and disorganized once more, ending his threat before it can get too much to control.
** Iliah-Malal is an extremely dangerous evil necromancer who opened a hole between the Land of the Dead and the land of the living in order to form an endless army of undead and use them to take over Wesnoth and all the Northern Lands. He's the most powerful of the bad guys and the one who lasts for longer.
** [[spoiler: Former Court Wizard Sagus, Asheviere's father, grew so jealous of Delfador's success that he stole the Book of Crelanu from him in order to learn his secrets, becoming a Lich. He also reveals that he murdered Leollyn, the other great wizard.]]
* BullyingADragon: In the second to last scenario, Prince Eldred will launch an unprovoked assault on Kalenz's domain... using an army mostly made of level 1 units against Kalenz's elite elven troops. TO rub further salt into the wound, the majority of the battlefield is a large forest in which Elves have the advantage.



* GameplayAndStoryIntegration: Starting from 1.16, during the final two levels (where Kalenz mentions that his elves are now armed with orcish weapons) the elven units will display the attack icons used by the orcs (so they'll have orcish bows and swords in lieu of elven weapons).



* LeaveNoWitnesses: In the penultimate scenario, Delfador needs to take back Book of Crelanu from Asheviere's family demesne. Since he can't get any support from the King, Delfador's solution is to raid the place with help from the elves using orcish weapons and kill everyone there so no one could tell the king about his involvement.

to:

* LeaveNoWitnesses: In the penultimate scenario, Delfador needs to take back Book of Crelanu from Asheviere's family demesne. Since he can't get any support from the King, Delfador's solution is to raid the place with help from the elves using orcish weapons and kill everyone there so no one could tell the king about his involvement. Kalenz fears that this is an effect of the Book of Crelanu.
* TheMagnificent: This is the story that also explains how Delfador came to be known as "Delfador the Great": while it started as a mockery from a cornered Iliah-Malal, but after he proved skilled enough to close the rift to the Land of the Dead and destroy Iliah-Malal, Kalenz suggests that he should really take the moniker for real, since it does suit him.

Added: 489

Changed: 6

Is there an issue? Send a MessageReason:
None


* FinalBattle: "Showdown in the Northern Swamp" has the final battle between Delfador (leading pretty much everyone he ever befriends) and Ilah-Malal, ending the undead conflict. Unlike in most campaign, the final battle doesn't mark the end of the campaign.
* HoldTheLine: In "A Night in the Swamp", Delfador and Lionel's troops must defend themselves from skeletons magically appearing in a swamp until sunrise. Or destroy the generators using magical units to finish the scenario early.



* MentorOccupationalHazard: Downplayed. In the first scenario, you can let Delfador's mentor Methor dies and he would tell Delfador to go to Leollyn in Weldyn which sets up the rest of the story. Or you can let him live and he would tell Delfador to do the same thing anyway.

to:

* MentorOccupationalHazard: Downplayed. In the first scenario, you can let Delfador's mentor Methor dies and he would tell Delfador to go to Leollyn in Weldyn which sets up the rest of the story. Or you can let keep him live alive and he would tell Delfador to do the same thing anyway.

Added: 275

Changed: 1456

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'''Created by:''' Josh Parsons (jp30) (original designer, responsible for first scenarios 2-10), Oto ‘tapik’ Buchta
(first scenario), Spiros Alexiou (Santi/fnaek) (scenario 12 onwards), Eric S. Raymond (ESR) (prose and continuity)\\
'''Timeline:'''

Before he is [[Recap/BattleForWesnothHeirToTheThrone Konrad's mentor]], Delfador is a young mage studying under the mage Methor. When orcs unexpectedly attacks in Wesnoth lands, Delfador is sent to the capital of Wesnoth, Weldyn, and works under King Garard I's council mage Leollyn. Leollyn then gives Delfador a mission which leads to him finding out a lot about the world of the dead.

to:

'''Created by:''' Josh Parsons (jp30) (original designer, responsible for first scenarios 2-10), Oto ‘tapik’ Buchta
Buchta (first scenario), Spiros Alexiou (Santi/fnaek) (scenario 12 onwards), Eric S. Raymond (ESR) (prose and continuity)\\
'''Timeline:'''

'''Year of events:''' 470 and 496 YW

Before he is [[Recap/BattleForWesnothHeirToTheThrone Konrad's mentor]], Delfador is a young mage studying under the mage Methor. When orcs unexpectedly attacks in Wesnoth lands, Delfador is sent to the capital of Wesnoth, Weldyn, and works under King Garard I's II's council mage Leollyn. Leollyn then gives Delfador a mission which leads to him finding out a lot about the world of the dead.



* MentorOccupationalHazard: Downplayed. In the first scenario, you can let Delfador's mentor Methor dies and he would tell Delfador to go to Weldyn which sets up the rest of the story. Or you can let him live and he would tell Delfador to do the same thing anyway.

to:

* LeaveNoWitnesses: In the penultimate scenario, Delfador needs to take back Book of Crelanu from Asheviere's family demesne. Since he can't get any support from the King, Delfador's solution is to raid the place with help from the elves using orcish weapons and kill everyone there so no one could tell the king about his involvement.
* MentorOccupationalHazard: Downplayed. In the first scenario, you can let Delfador's mentor Methor dies and he would tell Delfador to go to Leollyn in Weldyn which sets up the rest of the story. Or you can let him live and he would tell Delfador to do the same thing anyway.
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Attribution: Schizophrenic Difficulty is copied from the Video Game page.

Added DiffLines:

->'''Mainline from:''' 1.7.0\\
'''Created by:''' Josh Parsons (jp30) (original designer, responsible for first scenarios 2-10), Oto ‘tapik’ Buchta
(first scenario), Spiros Alexiou (Santi/fnaek) (scenario 12 onwards), Eric S. Raymond (ESR) (prose and continuity)\\
'''Timeline:'''

Before he is [[Recap/BattleForWesnothHeirToTheThrone Konrad's mentor]], Delfador is a young mage studying under the mage Methor. When orcs unexpectedly attacks in Wesnoth lands, Delfador is sent to the capital of Wesnoth, Weldyn, and works under King Garard I's council mage Leollyn. Leollyn then gives Delfador a mission which leads to him finding out a lot about the world of the dead.

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!!This campaign provides examples of:
* MentorOccupationalHazard: Downplayed. In the first scenario, you can let Delfador's mentor Methor dies and he would tell Delfador to go to Weldyn which sets up the rest of the story. Or you can let him live and he would tell Delfador to do the same thing anyway.
* {{Prequel}}: Set before and directly tied to ''Heir to the Throne'', setting up many things in it (how Delfador meets Kalenz and Chantal, who is the general Lionel and how does he end up in a cave, how Asheivere starts her plot to become the queen), but created after ''Heir to the Throne''.
* SchizophrenicDifficulty: Unlike virtually every other campaign, it is completely impossible to plan ahead in this campaign, because you have no way of knowing what units you play with on the next map, since the chaotic plot of the game arbitrarily gives and takes units that you have to assume you only get to play with for a single chapter before they might be removed from your unit list again, only to show up in your recall list a couple dozen chapters later.
* TimeSkip: After Ilah-Malal is defeated, the story skips "a generation" (26 years) before continuing with the final three scenarios.
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