History Quotes / TabletopGames

22nd Apr '11 2:52:46 PM MasterHand
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-> ''Eliminating all foes and striving for efficiency, no matter the cost, is the goal of Phyrexia. This plan is, without a doubt, very effective, however it is sentimentally hollow and void of 'human' characteristics. Yawgmoth and his Grand Evolution are without art, emotion, morals, and worst of all, personal thought or freedom. In this, Phyrexia is the polar opposite of Dominaria, with its virtues and culture. Though superior to other approaches, 'Phyresis' and 'Grand Evolution' are really quite nihilistic. Should the race actually succeed in destroying all life, purpose and motivation would be lost.''
--> ''MagicTheGathering'' [[TheWikiRule wiki]], ''[[http://wiki.mtgsalvation.com/article/Phyrexia Phyrexia]]''
22nd Apr '11 2:52:26 PM MasterHand
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Added DiffLines:


-> ''Eliminating all foes and striving for efficiency, no matter the cost, is the goal of Phyrexia. This plan is, without a doubt, very effective, however it is sentimentally hollow and void of 'human' characteristics. Yawgmoth and his Grand Evolution are without art, emotion, morals, and worst of all, personal thought or freedom. In this, Phyrexia is the polar opposite of Dominaria, with its virtues and culture. Though superior to other approaches, 'Phyresis' and 'Grand Evolution' are really quite nihilistic. Should the race actually succeed in destroying all life, purpose and motivation would be lost.''
--> ''MagicTheGathering'' [[TheWikiRule wiki]], ''[[http://wiki.mtgsalvation.com/article/Phyrexia Phyrexia]]''
1st Oct '10 1:42:02 PM FeoTakahari
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-> A lot of tension in a story happens when the characters do something against the wishes of the audience. This isnât really possible in the context of an RPG, because the characters ARE the audience.

to:

-> ->'' A lot of tension in a story happens when the characters do something against the wishes of the audience. This isnât isn't really possible in the context of an RPG, because the characters ARE the audience.''



-> The rulebooks explain that undead have very low charisma scores, but they offer nothing in the way of explanation as to why the other people at the table are so lacking in it.

to:

-> The ''The rulebooks explain that undead have very low charisma scores, but they offer nothing in the way of explanation as to why the other people at the table are so lacking in it.''


Added DiffLines:


-> ''So, you're a wizard. Or rather, you're a geek, pretending to be a wizard, while the guy to your right pretends to be charismatic and good with people plus a master at assassinating people, the guy to your left pretends to be a slutty lesbian elf princess, and the guy across the table and behind the screen is indulging his power fantasies and would probably be getting off on it if not for his erectile difficulties--but hey, it's not like he's ever touched a girl, so the only person he's disappointing is himself.''
-->-- ''Being Batman: the Logic Ninja's Guide to Wizards''
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