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-->-- '''Card text''' with the UrExample, packaged in ''TabletopGame/{{Monopoly}}: [[UsefulNotes/WorldWarII War Time]] Pack''

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-->-- '''Card text''' with the UrExample, packaged UrExample''', included in ''TabletopGame/{{Monopoly}}: [[UsefulNotes/WorldWarII War Time]] Pack''
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** ''Super Projectile Match (1-4 Players): Choose a Stamina Battle under Special Melee, and then choose only characters that have projectile attacks[[note]]All characters except for [[VideoGame/FZero Captain Falcon]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ganondorf]], [[VideoGame/PokemonRedAndBlue Jigglypuff]], [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]], and [[VideoGame/FireEmblemTheBindingBlade Roy]][[/note]]. Prohibit all direct attacks and fight using only Ⓑ projectiles. Fight on a stage that has little level ground and many places to hide and take cover.''

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** ''Super Projectile Match (1-4 Players): Choose a Stamina Battle under Special Melee, and then choose only characters that have projectile attacks[[note]]All characters except for [[VideoGame/FZero Captain Falcon]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ganondorf]], [[VideoGame/PokemonRedAndBlue Jigglypuff]], [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]], and [[VideoGame/FireEmblemTheBindingBlade Roy]][[/note]].attacks. Prohibit all direct attacks and fight using only Ⓑ projectiles. Fight on a stage that has little level ground and many places to hide and take cover.''
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-->-- '''Manual''', ''VideoGame/SuperSmashBrosMelee''''

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-->-- '''Manual''', ''VideoGame/SuperSmashBrosMelee''''''VideoGame/SuperSmashBrosMelee''

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-->-- '''Card text''' with the UrExample in ''TabletopGame/{{Monopoly}}: [[UsefulNotes/WorldWarII War Time]] Pack''

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\n-->-- '''Card text''' with the UrExample UrExample, packaged in ''TabletopGame/{{Monopoly}}: [[UsefulNotes/WorldWarII War Time]] Pack''Pack''

->"''[[AC:Customize! There Are Many Ways to Play!]]''
** ''Super Giant Melee (1-4 Players): Choose the Giant Melee under the Special Modes, then set the Item Switch so that only [[Franchise/SuperMarioBros Super Mushrooms]] appear. Get ready for a true clash of the titans!''
** ''Super Projectile Match (1-4 Players): Choose a Stamina Battle under Special Melee, and then choose only characters that have projectile attacks[[note]]All characters except for [[VideoGame/FZero Captain Falcon]], [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ganondorf]], [[VideoGame/PokemonRedAndBlue Jigglypuff]], [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]], and [[VideoGame/FireEmblemTheBindingBlade Roy]][[/note]]. Prohibit all direct attacks and fight using only Ⓑ projectiles. Fight on a stage that has little level ground and many places to hide and take cover.''
** ''Temple Race (2-4 Players): Play a Melee battle in Time mode. Set the time and choose the [[VideoGame/ZeldaIITheAdventureOfLink Hyrule Temple]] stage. Choose a particular route, then see who can complete the most laps within the time limit.''
** ''King of the Rock (2-4 Players): Play a Melee battle on the [[VideoGame/DonkeyKongCountry Kongo Jungle]] stage[[note]]Renamed to Kongo Falls in future games[[/note]] and set the time to one minute. Position all players on the rock on the right side of the stage, then fight for control of the rock. The player in control when time runs out wins the match.''
-> ''Can You Think Of Other Ways To Play?"''
-->-- '''Manual''', ''VideoGame/SuperSmashBrosMelee''''
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->"''[[AC:Rules for Playing the New Short Game]]\\\

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->"''[[AC:Rules for Playing the New Short Game]]\\\Game]]\\



The game then proceeds in the usual manner, and '''at the first stroke of the hour agreed upon, the game ends.''' No further dealings must take place, but if a player is in actual play when the finish is announced, he is allowed to complete his move, and any transactions in connection with it. '''Each player then totals up the values of his possessions:''' (1) Cash in hand. (2) Building sites, Utilities, or Railway Stations owned by him, at the price printed on the board. (3) Mortgaged property at '''one-half the price printed on the board.''' (4) Houses owned, valued at their respective cost prices. (5) Hotels valued at the cost of five houses.\\\

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The game then proceeds in the usual manner, and '''at the first stroke of the hour agreed upon, the game ends.''' No further dealings must take place, but if a player is in actual play when the finish is announced, he is allowed to complete his move, and any transactions in connection with it. '''Each player then totals up the values of his possessions:''' (1) Cash in hand. (2) Building sites, Utilities, or Railway Stations owned by him, at the price printed on the board. (3) Mortgaged property at '''one-half the price printed on the board.''' (4) Houses owned, valued at their respective cost prices. (5) Hotels valued at the cost of five houses.\\\\\
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->"''[[AC:Rules for Playing the New Short Game]]\\\
Before commencing, the players stipulate the time at which the game will end. At the end of the game the '''Richest Player is the Winner'''.\\
At the start of the game the Banker shuffles the Title Deed Cards, and after having cut them, he deals two cards to each player. The players immediately pay to the Bank the price of the Property thus dealt to them.\\
The game then proceeds in the usual manner, and '''at the first stroke of the hour agreed upon, the game ends.''' No further dealings must take place, but if a player is in actual play when the finish is announced, he is allowed to complete his move, and any transactions in connection with it. '''Each player then totals up the values of his possessions:''' (1) Cash in hand. (2) Building sites, Utilities, or Railway Stations owned by him, at the price printed on the board. (3) Mortgaged property at '''one-half the price printed on the board.''' (4) Houses owned, valued at their respective cost prices. (5) Hotels valued at the cost of five houses.\\\
'''The Player with the Highest Total is the Winner.'''"''

-->-- '''Card text''' with the UrExample in ''TabletopGame/{{Monopoly}}: [[UsefulNotes/WorldWarII War Time]] Pack''

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