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Changed line(s) 138 (click to see context) from:
''You lost all your zombies!'' (if the player has less than 50 sun and no zombies are present)\\
to:
''You lost all your zombies!'' (if there are no zombies present in the lawn while the player has less than 50 sun and no zombies are present)\\sun)\\
Changed line(s) 140 (click to see context) from:
''All your pet zombies have perished!'' (if all Snorkel Zombies died in Zombiquarium)\\
to:
''All your pet zombies have perished!'' (if all there are no Snorkel Zombies died present in Zombiquarium)\\
Changed line(s) 146 (click to see context) from:
''You made it to a streak of (number of streaks that the player has completed)'' (if the player has 25 or 0 sun and no zombies are present in I, Zombie Endless and if starting a new streak with less than 50 sun, and if the player lets a zombie enter the player's house in Vasebreaker Endless)\\
to:
''You made it to a streak of (number of streaks that the player has completed)'' (if the player has 25 or 0 sun and there are no zombies are present in I, Zombie Endless and if starting a new the next streak with less than 50 sun, and if the player lets a zombie enter the player's house in Vasebreaker Endless)\\
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Changed line(s) 326 (click to see context) from:
-->'''Hallway Monitor Boss''': Hello? This is the captain of the South Park hall patrol. Let me tell you what your son has been up to!\\
to:
Changed line(s) 328 (click to see context) from:
'''New Kid's Dad''': That's it, young man! YouAreGrounded!
to:
'''New Kid's Dad''': That's it, young man! YouAreGrounded!YouAreGrounded
Changed line(s) 331 (click to see context) from:
-->'''Randy Marsh''': Fuckin' yes! Yes, motherfucker! Did I just win?\\
to:
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-->'''Hallway Monitor Boss''': Hello? This is the captain of the South Park hall patrol. Let me tell you what your son has been up to!\\
''(The New Kid takes out his phone)''\\
'''New Kid's Dad''': That's it, young man! YouAreGrounded!
-->-- ''VideoGame/SouthParkTheStickOfTruth'', if the Hallway Monitor Boss's "He's Calling Your Parents!" attack goes uninterrupted.
-->'''Randy Marsh''': Fuckin' yes! Yes, motherfucker! Did I just win?\\
'''YOU'RE DEAD'''
-->-- ''VideoGame/SouthParkTheFracturedButWhole'' if Randy knocks out Captain Diabetes and gets his keys back during the Red Wine Drunk Randy battle.
''(The New Kid takes out his phone)''\\
'''New Kid's Dad''': That's it, young man! YouAreGrounded!
-->-- ''VideoGame/SouthParkTheStickOfTruth'', if the Hallway Monitor Boss's "He's Calling Your Parents!" attack goes uninterrupted.
-->'''Randy Marsh''': Fuckin' yes! Yes, motherfucker! Did I just win?\\
'''YOU'RE DEAD'''
-->-- ''VideoGame/SouthParkTheFracturedButWhole'' if Randy knocks out Captain Diabetes and gets his keys back during the Red Wine Drunk Randy battle.
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Changed line(s) 160 (click to see context) from:
'''Homeowner:''' NOOOOO! (the game over music of a respective world will play alongside with the scream, with the tail end of the losing music playing after the scream (where the options to return to map, Zen Garden, and try the level again appears) before everything becomes silent where an image of a brain on a silver plate with a bite taken out of it will be shown)
to:
'''Homeowner:''' NOOOOO! (the game over music of a respective world will play alongside with the scream, with the tail end of the losing music playing after the scream (where the game over music of a respective world will be played along with the scream before the game over screen becomes silent. The image of a brain on a plate, options to return to map, Zen Garden, and try the level again appears) will then appear. Game over music from some worlds have their tail end playing after the scream and the options to return to map, Zen Garden, and try the level again appear where it is possible for the player to skip those music even before everything becomes silent where an image of a brain on a silver plate with a bite taken out of it will be shown)they end or are finished playing by exiting the game over screen through returning to map, going to Zen Garden, or trying the level again.)
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Changed line(s) 160 (click to see context) from:
'''Homeowner:''' NOOOOO! (the game over music of a respective world will play alongside with the scream, with the tail end of the losing music playing after the scream (where the options to return to map, Zen Garden, and try the level again appears) before everything becomes silent where a picture of a brain on a plate will be shown)
to:
'''Homeowner:''' NOOOOO! (the game over music of a respective world will play alongside with the scream, with the tail end of the losing music playing after the scream (where the options to return to map, Zen Garden, and try the level again appears) before everything becomes silent where a picture an image of a brain on a silver plate with a bite taken out of it will be shown)
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Changed line(s) 160 (click to see context) from:
'''Homeowner:''' ''(after those messages are displayed and before the game over music of a respective world is played)'' NOOOOO!
to:
'''Homeowner:''' ''(after those messages are displayed and before the NOOOOO! (the game over music of a respective world is played)'' NOOOOO!will play alongside with the scream, with the tail end of the losing music playing after the scream (where the options to return to map, Zen Garden, and try the level again appears) before everything becomes silent where a picture of a brain on a plate will be shown)
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Changed line(s) 146 (click to see context) from:
[[AC:Try Again]]'''''\\
to:
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Changed line(s) 146 (click to see context) from:
[[AC:Try Again]]''\\
to:
[[AC:Try Again]]''\\Again]]'''''\\
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Changed line(s) 136 (click to see context) from:
->'''GAME OVER (iOS/Android)/level name on PC, DS, and console versions''' \\
to:
Changed line(s) 138 (click to see context) from:
'''GAME OVER (iOS/Android)/Zombiquarium (PC, DS, and console versions)'''\\
to:
Changed line(s) 140 (click to see context) from:
'''GAME OVER (iOS/Android)/Survival: (level name on PC, DS, and console versions)'''\\
to:
Changed line(s) 142 (click to see context) from:
'''GAME OVER (iOS/Android)/Last Stand (PC, DS, and console versions)'''\\
to:
Changed line(s) 144 (click to see context) from:
'''GAME OVER (iOS/Android)/level name on PC, DS, and console versions'''\\
to:
Changed line(s) 146 (click to see context) from:
'''TRY AGAIN'''\\
to:
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Changed line(s) 136,138 (click to see context) from:
->'''''GAME OVER/level name on PC version''''' \\
''You lost all your zombies!'' (if the player has 25 or 0 sun and no zombies are present)\\
'''''GAME OVER/ZOMBIQUARIUM (PC version)'''''\\
''You lost all your zombies!'' (if the player has 25 or 0 sun and no zombies are present)\\
'''''GAME OVER/ZOMBIQUARIUM (PC version)'''''\\
to:
''You lost all your zombies!'' (if the player has
Changed line(s) 140 (click to see context) from:
'''''GAME OVER/SURVIVAL (level name on PC version)'''''\\
to:
Changed line(s) 142 (click to see context) from:
'''''GAME OVER/LAST STAND (PC version)''''''\\
to:
Changed line(s) 144 (click to see context) from:
'''''I, ZOMBIE ENDLESS/VASEBREAKER ENDLESS'''''\\
to:
Changed line(s) 146 (click to see context) from:
''TRY AGAIN''\\
to:
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Changed line(s) 13,14 (click to see context) from:
-->--''VideoGame/{{Hellsinker}}'', if you time out the Segment 7 boss with one life left, Rex Cavalier
to:
-->--''VideoGame/{{Hellsinker}}'', if you time out the Segment 7 boss boss, Rex Cavalier, with one life left, Rex Cavalier
left
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Changed line(s) 135 (click to see context) from:
->''(Game over music plays and gameplay will become darkened when the game over message/dialog box appears (for the case of I, Zombie, Zombiquarium, Last Stand (puzzle and mini-game), and I, Zombie and Vasebreaker Endless. Survival Mode, however, shows the standard losing sequence, with only the dialog box changed (or have an extra message added for versions that use the "GAME OVER" text)))''
to:
->''(Game over music plays and gameplay will become darkened when the game over message/dialog box appears (for the case of I, Zombie, Zombiquarium, Last Stand (puzzle and mini-game), and I, Zombie and Vasebreaker Endless. Survival Mode, however, shows the standard losing sequence, with only the dialog box that shows after "THE ZOMBIES ATE YOUR BRAINS!" message changed (or have an extra message added for versions that use the "GAME OVER" text)))''
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Changed line(s) 135 (click to see context) from:
->''(Game over music plays and gameplay will become darkened when the game over message/dialog box appears (for the case of I, Zombie, Zombiquarium, Last Stand (puzzle and mini-game), and I, Zombie and Vasebreaker Endless))''
to:
->''(Game over music plays and gameplay will become darkened when the game over message/dialog box appears (for the case of I, Zombie, Zombiquarium, Last Stand (puzzle and mini-game), and I, Zombie and Vasebreaker Endless))''Endless. Survival Mode, however, shows the standard losing sequence, with only the dialog box changed (or have an extra message added for versions that use the "GAME OVER" text)))''
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Changed line(s) 145 (click to see context) from:
''You made it into a streak of (number of streaks that the player has completed)'' (if the player has 25 or 0 sun and no zombies are present in I, Zombie Endless and if starting a new streak with less than 50 sun, and if the player lets a zombie enter the player's house in Vasebreaker Endless)\\
to:
''You made it into to a streak of (number of streaks that the player has completed)'' (if the player has 25 or 0 sun and no zombies are present in I, Zombie Endless and if starting a new streak with less than 50 sun, and if the player lets a zombie enter the player's house in Vasebreaker Endless)\\
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Changed line(s) 135 (click to see context) from:
->''(Game over music plays and gameplay will become darkened when the game over message/dialog box appears)''
to:
->''(Game over music plays and gameplay will become darkened when the game over message/dialog box appears)''appears (for the case of I, Zombie, Zombiquarium, Last Stand (puzzle and mini-game), and I, Zombie and Vasebreaker Endless))''
Changed line(s) 147 (click to see context) from:
''(option to exit the level and their location is depending on the version) - MAIN MENU on most versions, while some can simply have the word "MENU" just like when before losing the level or "QUIT". Location is on the upper-right of the screen, while some versions is within the losing dialog box.''\\
to:
''(option to exit the level and their location is depending on the version) - MAIN MENU on most versions, while some can simply have the word "MENU" just like when before losing the level or "QUIT". Location is on the upper-right of the screen, while some versions is within the losing dialog box.''\\''
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Changed line(s) 147 (click to see context) from:
''(option to exit the level and their location is depending on the version) - MAIN MENU on most versions, while some can simply have the word "MENU" just like when before losing the level or "QUIT".'' Location is on the upper-right of the screen, while some versions is within the losing dialog box.''\\
to:
''(option to exit the level and their location is depending on the version) - MAIN MENU on most versions, while some can simply have the word "MENU" just like when before losing the level or "QUIT".'' Location is on the upper-right of the screen, while some versions is within the losing dialog box.''\\
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Changed line(s) 146,147 (click to see context) from:
''TRY AGAIN''
''(option to exit the level and their location is depending on the version) - MAIN MENU on most versions, while some can simply have the word "MENU" just like when before losing the level or "QUIT".'' Location is on the upper-right of the screen, while some versions is within the losing dialog box.''
''(option to exit the level and their location is depending on the version) - MAIN MENU on most versions, while some can simply have the word "MENU" just like when before losing the level or "QUIT".'' Location is on the upper-right of the screen, while some versions is within the losing dialog box.''
to:
''TRY AGAIN''
AGAIN''\\
''(option to exit the level and their location is depending on the version) - MAIN MENU on most versions, while some can simply have the word "MENU" just like when before losing the level or "QUIT".'' Location is on the upper-right of the screen, while some versions is within the losing dialog box.''''\\
''(option to exit the level and their location is depending on the version) - MAIN MENU on most versions, while some can simply have the word "MENU" just like when before losing the level or "QUIT".'' Location is on the upper-right of the screen, while some versions is within the losing dialog box.
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None
Added DiffLines:
''(option to exit the level and their location is depending on the version) - MAIN MENU on most versions, while some can simply have the word "MENU" just like when before losing the level or "QUIT".'' Location is on the upper-right of the screen, while some versions is within the losing dialog box.''
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None
Changed line(s) 136,137 (click to see context) from:
->'''''GAME OVER'''''
->''You lost all your zombies!'' (if the player has 25 or 0 sun and no zombies are present)\\
->''You lost all your zombies!'' (if the player has 25 or 0 sun and no zombies are present)\\
to:
->'''''GAME OVER'''''
->''YouOVER/level name on PC version''''' \\
''You lost all your zombies!'' (if the player has 25 or 0 sun and no zombies arepresent)\\present)\\
'''''GAME OVER/ZOMBIQUARIUM (PC version)'''''\\
->''You
''You lost all your zombies!'' (if the player has 25 or 0 sun and no zombies are
'''''GAME OVER/ZOMBIQUARIUM (PC version)'''''\\
Changed line(s) 139,141 (click to see context) from:
''You survived for (number of flags completed) flag(s) before dying a GRUESOME ZOMBIE DEATH!!!'' (if the player lets a zombie enter the player's house in Survival Mode. The "GAME OVER" text is replaced with SURVIVAL: on PC version)\\
''You survived for (number of flags completed) flag(s)!!'' (if the player lets a zombie enter the player's house in Last Stand (Puzzle Mode and Mini-game)
->'''''I, ZOMBIE ENDLESS/VASEBREAKER ENDLESS'''''\\
''You survived for (number of flags completed) flag(s)!!'' (if the player lets a zombie enter the player's house in Last Stand (Puzzle Mode and Mini-game)
->'''''I, ZOMBIE ENDLESS/VASEBREAKER ENDLESS'''''\\
to:
'''''GAME OVER/SURVIVAL (level name on PC version)'''''\\
''You survived for (number of flags completed) flag(s) before dying a GRUESOME ZOMBIE DEATH!!!'' (if the player lets a zombie enter the player's house in SurvivalMode. The "GAME OVER" text is replaced with SURVIVAL: on PC version)\\
Mode)\\
'''''GAME OVER/LAST STAND (PC version)''''''\\
''You survived for (number of flags completed) flag(s)!!'' (if the player lets a zombie enter the player's house in Last Stand (Puzzle Mode andMini-game)
->'''''I,Mini-game)\\
'''''I, ZOMBIE ENDLESS/VASEBREAKER ENDLESS'''''\\
''You survived for (number of flags completed) flag(s) before dying a GRUESOME ZOMBIE DEATH!!!'' (if the player lets a zombie enter the player's house in Survival
'''''GAME OVER/LAST STAND (PC version)''''''\\
''You survived for (number of flags completed) flag(s)!!'' (if the player lets a zombie enter the player's house in Last Stand (Puzzle Mode and
->'''''I,
'''''I, ZOMBIE ENDLESS/VASEBREAKER ENDLESS'''''\\
Changed line(s) 143 (click to see context) from:
''Try Again''
to:
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Changed line(s) 319 (click to see context) from:
-> ''You are feeling horrible... Your body aches like never before... Something is moving inside you... Something primal is trying to get out of your hollow shell... Your body... [[AndThenJohnWasAZombie It's bursting at its seams]]!''
to:
-> ''You are feeling horrible... [[PainfulTransformation Your body aches like never before...before]]... Something is moving inside you... Something primal is trying to get out of your hollow shell... Your body... [[AndThenJohnWasAZombie It's bursting at its seams]]!''
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Changed line(s) 320,322 (click to see context) from:
-->--
''VideoGame/FearAndHungerTermina'', if you sleep to Day 4
''VideoGame/FearAndHungerTermina'', if you sleep to Day 4
to:
''VideoGame/FearAndHungerTermina'',
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-> ''You are feeling horrible... Your body aches like never before... Something is moving inside you... Something primal is trying to get out of your hollow shell... Your body... [[AndThenJohnWasAZombie It's bursting at its seams]]!''
-->--
''VideoGame/FearAndHungerTermina'', if you sleep to Day 4
-->--
''VideoGame/FearAndHungerTermina'', if you sleep to Day 4
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Changed line(s) 143 (click to see context) from:
''Try Again''\\
to:
''Try Again''\\Again''
Changed line(s) 297,298 (click to see context) from:
--> -- ''VideoGame/PapersPlease'', if [[NoGoodDeedGoesUnpunished you turn in the EZIC documents to the Ministry of Information agent]]
to:
Changed line(s) 300,301 (click to see context) from:
--> -- ''VideoGame/YandereSimulator'', if Ayano kills 50 students.
to:
Changed line(s) 303,304 (click to see context) from:
--> -- ''VideoGame/DarkChronicle''
to:
Changed line(s) 306,307 (click to see context) from:
--> -- '''The Old Woman/[[spoiler:Impa]]''' ''VideoGame/TheLegendOfZeldaSkywardSword'', if the Imprisoned reaches the Sealed Temple.
to:
Changed line(s) 309 (click to see context) from:
--> -- '''C.Q. Cumber''', ''VideoGame/Splatoon2'' (Octo Expansion), if the player fails a level objective.
to:
Changed line(s) 311,312 (click to see context) from:
--> -- '''O.R.C.A''', ''VideoGame/Splatoon3'', if the player [[TimedMission fails to defeat]] [[FinalBoss Mr. Grizz]] [[TimedMission in his final phase in time]]
to:
->'''[[spoiler:John Silver]]:''' Arrr Lad... ye should have gone with yer heart. Try ta escape to warn tha' Queen lad... Hurry!\\
'''[[spoiler:Robot Silver]]:''' Foolish human. I have delayed you long enough. You are too late to save your Queen now!\\
''Game Lost! Exiting...''
-->-- ''VideoGame/TreasurePlanetBattleAtProcyon'', if you [[spoiler:shoot the wrong Silver]] at the end of Mission 11
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Changed line(s) 135,167 (click to see context) from:
->'''''GAME OVER'''''\\
''You lost all your zombies!''\\
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if the player has 25 or 0 sun and no zombies are present.
->'''''GAME OVER'''''\\
''All your pet zombies have perished!''\\
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if all Snorkel Zombies died in Zombiquarium.
-> '''''GAME OVER/SURVIVAL: (any of levels on PC version of the game)'''''\\
''You survived for (number of flags completed) flag(s)''\\
''before dying a''\\
''GRUESOME ZOMBIE DEATH!!!''\\
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if the player lets a zombie enter the player's house in Survival Mode.
-> '''''GAME OVER/LAST STAND'''''\\
''You survived for (number of flags completed) flag(s)!!''\\
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if the player lets a zombie enter the player's house in Last Stand (Puzzle Mode and Mini-game).
->'''''I, ZOMBIE ENDLESS'''''\\
''You made it into a streak of (number of streaks that the player has completed)''\\
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if the player has 25 or 0 sun and no zombies are present in I, Zombie Endless, and if starting a new streak with less than 50 sun.
->'''''VASEBREAKER ENDLESS''''' \\
''You made it into a streak of (number of streaks that the player has completed)''\\
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if the player lets a zombie enter the player's house in Vasebreaker Endless.
to:
->'''''GAME
''You
->''You lost all your
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if
->'''''GAME OVER'''''\\
''All your pet zombies have
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if
-> '''''GAME OVER/SURVIVAL: (any of levels on PC version of the game)'''''\\
''You survived for (number of flags completed)
''before
''GRUESOME
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if
-> '''''GAME OVER/LAST STAND'''''\\
''You survived for (number of flags completed)
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if
->'''''I, ZOMBIE ENDLESS/VASEBREAKER ENDLESS'''''\\
''You made it into a streak of (number of streaks that the player has
''Try Again''
-->--''VideoGame/PlantsVsZombies'', if
->'''''VASEBREAKER ENDLESS''''' \\
''You made it into a streak of (number of streaks that the player has completed)''\\
''Try Again''
-->--''VideoGame/PlantsVsZombies'',
''Try Again''\\
-->--''VideoGame/PlantsVsZombies''
Changed line(s) 170 (click to see context) from:
''Never have more than X plants'' (on earlier updates)\\
to:
''Never have more than X plants'' (on earlier updates)\\(some circumstances)\\
Is there an issue? Send a MessageReason:
These aren't non-standard game overs, they're the standard failure messages
Deleted line(s) 335,339 (click to see context) :
-> ''"You have been defeated. Your civilization has been overwhelmed by its many foes. [[RayOfHopeEnding But your people do not despair, for they know that one day you shall return - and lead them forward to victory!"]]''
--> -- ''[[VideoGame/{{Civilization}} Civilization V]]'' defeat screen
-> ''"From the dust to which our civilization first rose, so too shall we return. As the light of our people fades to nothingness, we wonder if one will rise to rekindle our flame."''
--> -- '''Creator/SeanBean''', ''[[VideoGame/{{Civilization}} Civilization VI]]'' defeat screen
--> -- ''[[VideoGame/{{Civilization}} Civilization V]]'' defeat screen
-> ''"From the dust to which our civilization first rose, so too shall we return. As the light of our people fades to nothingness, we wonder if one will rise to rekindle our flame."''
--> -- '''Creator/SeanBean''', ''[[VideoGame/{{Civilization}} Civilization VI]]'' defeat screen
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Added DiffLines:
-> ''"You have been defeated. Your civilization has been overwhelmed by its many foes. [[RayOfHopeEnding But your people do not despair, for they know that one day you shall return - and lead them forward to victory!"]]''
--> -- ''[[VideoGame/{{Civilization}} Civilization V]]'' defeat screen
-> ''"From the dust to which our civilization first rose, so too shall we return. As the light of our people fades to nothingness, we wonder if one will rise to rekindle our flame."''
--> -- '''Creator/SeanBean''', ''[[VideoGame/{{Civilization}} Civilization VI]]'' defeat screen
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Changed line(s) 333 (click to see context) from:
--> -- '''O.R.C.A''', ''VideoGame/Splatoon3'', if the player fails to defeat [[FinalBoss Mr. Grizz]] in his final phase
to:
--> -- '''O.R.C.A''', ''VideoGame/Splatoon3'', if the player [[TimedMission fails to defeat defeat]] [[FinalBoss Mr. Grizz]] [[TimedMission in his final phasephase in time]]
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Changed line(s) 328,329 (click to see context) from:
--> -- '''The Old Woman/[[spoiler: Impa]]''' ''VideoGame/TheLegendOfZeldaSkywardSword'', if the Imprisoned reaches the Sealed Temple.
to:
--> -- '''The Old Woman/[[spoiler: Impa]]''' Woman/[[spoiler:Impa]]''' ''VideoGame/TheLegendOfZeldaSkywardSword'', if the Imprisoned reaches the Sealed Temple.
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Changed line(s) 94 (click to see context) from:
->''"[[HelloInsertNameHere Link!]] No, it can't be! [[ForDoomTheBellTolls The bell has rung for a third time!]]"''
to:
->''"[[HelloInsertNameHere Link!]] No, [[ThisCannotBe it can't be! be]]! [[ForDoomTheBellTolls The bell has rung for a third time!]]"''
Changed line(s) 328,329 (click to see context) from:
--> -- '''The Old Woman''' ''VideoGame/TheLegendOfZeldaSkywardSword'', if the Imprisoned reaches the Sealed Temple.
to:
--> -- '''The Old Woman''' Woman/[[spoiler: Impa]]''' ''VideoGame/TheLegendOfZeldaSkywardSword'', if the Imprisoned reaches the Sealed Temple.
Changed line(s) 331 (click to see context) from:
--> -- '''C.Q. Cumber''' ''VideoGame/Splatoon2'' (Octo Expansion), if the player fails a level objective.
to:
--> -- '''C.Q. Cumber''' Cumber''', ''VideoGame/Splatoon2'' (Octo Expansion), if the player fails a level objective.objective.
-> ''On that day...a massive fuzzball was born in space.''
--> -- '''O.R.C.A''', ''VideoGame/Splatoon3'', if the player fails to defeat [[FinalBoss Mr. Grizz]] in his final phase
-> ''On that day...a massive fuzzball was born in space.''
--> -- '''O.R.C.A''', ''VideoGame/Splatoon3'', if the player fails to defeat [[FinalBoss Mr. Grizz]] in his final phase