History Quotes / NonPlayerCharacter

26th Feb '15 3:40:56 AM Hylarn
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-> [=NPCs=] do enjoy such an odd status as second-class beings. Players will talk amongst themselves as if the NPC wasnât there. Players will walk away in the middle of a conversation if they realize an NPC is of no use to them. Players expect [=NPCs=] to be available at their whim to provide information and dispense rewards. This applies even if the players are nobodies and the NPC in question is a King. In fact, if [=NPCs=] ever turned the tables and treated players as they treated others, it would most likely lead to violence.\\\

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-> [=NPCs=] do enjoy such an odd status as second-class beings. Players will talk amongst themselves as if the NPC wasnât wasn't there. Players will walk away in the middle of a conversation if they realize an NPC is of no use to them. Players expect [=NPCs=] to be available at their whim to provide information and dispense rewards. This applies even if the players are nobodies and the NPC in question is a King. In fact, if [=NPCs=] ever turned the tables and treated players as they treated others, it would most likely lead to violence.\\\
26th Feb '15 3:40:17 AM Hylarn
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-> [=NPCs=] do enjoy such an odd status as second-class beings. Players will talk amongst themselves as if the NPC wasnât there. Players will walk away in the middle of a conversation if they realize an NPC is of no use to them. Players expect [=NPCs=] to be available at their whim to provide information and dispense rewards. This applies even if the players are nobodies and the NPC in question is a King. In fact, if [=NPCs=] ever turned the tables and treated players as they treated others, it would most likely lead to violence.

-> This is as it should be. Imagine how tedious a story would be if every extra and minor character you encountered tried to shove out in front and make themselves into a main character.

-> Nobody wants that much realism.

to:

-> [=NPCs=] do enjoy such an odd status as second-class beings. Players will talk amongst themselves as if the NPC wasnât there. Players will walk away in the middle of a conversation if they realize an NPC is of no use to them. Players expect [=NPCs=] to be available at their whim to provide information and dispense rewards. This applies even if the players are nobodies and the NPC in question is a King. In fact, if [=NPCs=] ever turned the tables and treated players as they treated others, it would most likely lead to violence.

->
violence.\\\
This is as it should be. Imagine how tedious a story would be if every extra and minor character you encountered tried to shove out in front and make themselves into a main character.

->
character.\\\
Nobody wants that much realism.




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