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->'''Futaba:''' This overwhelmingly forgettable appearance, generic speech style, and [[ButtMonkey total lack of sex appeal]]... [[AccidentalMisnaming Nishima]]... Are you an NPC!?
-->-- ''VideoGame/Persona5''
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->'''Wizard Guy:''' Excuse me, sir, if you're done pretending I can't hear you because I'm a [[NominalImportance nameless]] NPC, I'll head off to that tavern there to [[DrowningMySorrows get utterly drunk]] in response to my life's apparent meaninglessness.\\
'''Roy:''' Huh? Oh, yeah, whatever, have fun.
-->-- ''Webcomic/TheOrderOfTheStick'' [[http://www.giantitp.com/comics/oots0340.html #340]]
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-> [=NPCs=] do enjoy such an odd status as second-class beings. Players will talk amongst themselves as if the NPC wasn’t there. Players will walk away in the middle of a conversation if they realize an NPC is of no use to them. Players expect [=NPCs=] to be available at their whim to provide information and dispense rewards. This applies even if the players are nobodies and the NPC in question is a King. In fact, if [=NPCs=] ever turned the tables and treated players as they treated others, it would most likely lead to violence.\\\
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-> [=NPCs=] do enjoy such an odd status as second-class beings. Players will talk amongst themselves as if the NPC wasn’t wasn't there. Players will walk away in the middle of a conversation if they realize an NPC is of no use to them. Players expect [=NPCs=] to be available at their whim to provide information and dispense rewards. This applies even if the players are nobodies and the NPC in question is a King. In fact, if [=NPCs=] ever turned the tables and treated players as they treated others, it would most likely lead to violence.\\\
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-> [=NPCs=] do enjoy such an odd status as second-class beings. Players will talk amongst themselves as if the NPC wasn’t there. Players will walk away in the middle of a conversation if they realize an NPC is of no use to them. Players expect [=NPCs=] to be available at their whim to provide information and dispense rewards. This applies even if the players are nobodies and the NPC in question is a King. In fact, if [=NPCs=] ever turned the tables and treated players as they treated others, it would most likely lead to violence.
-> This is as it should be. Imagine how tedious a story would be if every extra and minor character you encountered tried to shove out in front and make themselves into a main character.
-> Nobody wants that much realism.
-> This is as it should be. Imagine how tedious a story would be if every extra and minor character you encountered tried to shove out in front and make themselves into a main character.
-> Nobody wants that much realism.
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-> [=NPCs=] do enjoy such an odd status as second-class beings. Players will talk amongst themselves as if the NPC wasn’t there. Players will walk away in the middle of a conversation if they realize an NPC is of no use to them. Players expect [=NPCs=] to be available at their whim to provide information and dispense rewards. This applies even if the players are nobodies and the NPC in question is a King. In fact, if [=NPCs=] ever turned the tables and treated players as they treated others, it would most likely lead to violence.
->violence.\\\
This is as it should be. Imagine how tedious a story would be if every extra and minor character you encountered tried to shove out in front and make themselves into a maincharacter.
->character.\\\
Nobody wants that much realism.
->
This is as it should be. Imagine how tedious a story would be if every extra and minor character you encountered tried to shove out in front and make themselves into a main
->
Nobody wants that much realism.
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