History Quotes / HeroicMime

27th Nov '15 11:35:08 AM rcmerod52
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->''"Still staying silent? I won't lie, these mind games you play do bother me. But I will not reveal any information on my plan, no matter how much you taunt me with your silence! [[{{Beat}} ...]]No witty comeback? No insults?"''

to:

->''"Still staying silent? I won't lie, these mind games you play do bother me. But I will not reveal any information on my plan, no matter how much you taunt me with your silence! [[{{Beat}} ...]]No ]] No witty comeback? No insults?"''



-->-- ''WebVideo/TwoBestFriendsPlay'' on ''VideoGame/{{Persona 4}}''

->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like VideoGame/CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' VideoGame/HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''VideoGame/{{Dishonored}}'' review

to:

-->-- ''WebVideo/TwoBestFriendsPlay'' on ''VideoGame/{{Persona ''WebVideo/TwoBestFriendsPlay VideoGame/{{Persona 4}}''

->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like VideoGame/CallOfDuty ''VideoGame/CallOfDuty'' where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' VideoGame/HalfLife of ''VideoGame/HalfLife'' is ''Gordon Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} [[DeconstructedTrope dissects the trope]] in his ''VideoGame/{{Dishonored}}'' review


Added DiffLines:


->''Everyone knows that a true hero never speaks. His silence becomes his strength and his shield.''
-->-- '''Dem''''s thoughts, ''VideoGame/BreathOfDeathVII''
8th Nov '15 1:21:35 PM Discar
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->''"You know what my days used to be like? I just tested. Nobody murdered me, or put me in a potato, or fed me to birds. I had a pretty good life. And then you showed up. You dangerous, mute, lunatic."''

to:

->''"You know what my days used to be like? I just tested. Nobody murdered me, or put me in a potato, or fed me to birds. I had a pretty ->''"I was getting so lonely down there. It's so good life. And then you showed up. You dangerous, mute, lunatic.to hear somebody else's voice. I'm kidding, of course. '''GOD''' I hate you."''


Added DiffLines:

->''"You know what my days used to be like? I just tested. Nobody murdered me, or put me in a potato, or fed me to birds. I had a pretty good life. And then you showed up. You dangerous, mute, lunatic."''
-->-- '''[=GLaDOS=]''', ''VideoGame/{{Portal 2}}''
23rd Sep '15 8:38:20 AM Diask
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-->-- '''GLaDOS''', ''VideoGame/{{Portal 2}}''

to:

-->-- '''GLaDOS''', '''[=GLaDOS=]''', ''VideoGame/{{Portal 2}}''



-->-- ''WebVideo/TwoBestFriendsPlay'' on ''VideoGame/{{Persona4}}''

to:

-->-- ''WebVideo/TwoBestFriendsPlay'' on ''VideoGame/{{Persona4}}''
''VideoGame/{{Persona 4}}''


Added DiffLines:

->''"...Why won't you say anything? Does this mean you're mad at me?"''
-->-- '''Mila''', speaking to '''Link''', ''VideoGame/TheLegendOfZeldaTheWindWaker''

->''"Man of few words, aren't you?"''
->''"Leave the talking to me, Gordon."''
-->-- '''Alyx Vance''', ''VideoGame/HalfLife2''
4th Aug '15 7:51:39 AM Adept
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-->--'''ShigeruMiyamoto''', on why [[Franchise/TheLegendOfZelda Link]] will remain a HeroicMime

to:

-->--'''ShigeruMiyamoto''', -->--'''Creator/ShigeruMiyamoto''', on why [[Franchise/TheLegendOfZelda Link]] will remain a HeroicMime
30th Jan '15 10:34:49 PM erforce
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-->--'''[[BigBad The Boss]]''', ''[[VideoGame/{{Jumper}} Jumper Two]]''

to:

-->--'''[[BigBad -->-- '''[[BigBad The Boss]]''', ''[[VideoGame/{{Jumper}} Jumper Two]]''



-->--'''GLaDOS''', ''VideoGame/{{Portal 2}}''

to:

-->--'''GLaDOS''', -->-- '''GLaDOS''', ''VideoGame/{{Portal 2}}''



-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''{{Dishonored}}'' review

to:

-->-- '''[[WebAnimation/ZeroPunctuation Yahtzee]]''' [[{{Deconstruction}} dissects the trope]] in his ''{{Dishonored}}'' ''VideoGame/{{Dishonored}}'' review
23rd Jan '15 6:34:59 PM infernape612
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->'''Chalis''': Hello, everyone. Lovely to see you all again.
->'''[[HeroicMime Matthew]]''': !!
->'''Tyrell''': [[LampshadeHanging You said it, Matthew!]]

to:

->'''Chalis''': Hello, everyone. Lovely to see you all again.
->'''[[HeroicMime
again.\\
'''[[HeroicMime
Matthew]]''': !!
->'''Tyrell''':
!!\\
'''Tyrell''':
[[LampshadeHanging You said it, Matthew!]]



->'''Matt:''' "[I/Kenpachi] will probably have to say "ellipses" to this strange-
->'''Kenpachi:''' "......?!"
->'''Matt and Pat:''' "YEEEEAAAAAAHHHHHH!"

to:

->'''Matt:''' "[I/Kenpachi] will probably have to say "ellipses" to this strange-
->'''Kenpachi:'''
strange-\\
'''Kenpachi:'''
"......?!"
->'''Matt
?!"\\
'''Matt
and Pat:''' "YEEEEAAAAAAHHHHHH!"
29th Nov '13 4:51:20 PM Snipertoaster
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Added DiffLines:

->''"You have no social skills whatsoever!"''
-->-- '''[[spoiler: Future]] Vlad''' [[LampshadeHanging lampshading this trope]], ''VideoGame/{{Magicka}}''
30th Aug '13 2:08:03 PM EarlOfSandvich
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->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like VideoGame/CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''

to:

->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like VideoGame/CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' HalfLife VideoGame/HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
5th Aug '13 3:53:23 AM Viira
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-->--'''Toad''', ''VideoGame/SuperMarioRPG''[[hottip:*:In this game, Mario really does not say a word and, whenever required to explain things, he pantomimes the whole situation. So there.]]

to:

-->--'''Toad''', ''VideoGame/SuperMarioRPG''[[hottip:*:In ''VideoGame/SuperMarioRPG''[[note]]In this game, Mario really does not say a word and, whenever required to explain things, he pantomimes the whole situation. So there.]]
[[/note]]
10th Jan '13 12:44:00 PM TheOneWhoTropes
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->''" I mean, by having the voice actor speaking out the main characterís opinions and messages, Iím afraid that they are going to narrow down the actual characteristics that people can imagine or apply to each character they are controlling, for example."''

to:

->''" I mean, by having the voice actor speaking out the main characterís character’s opinions and messages, Iím I’m afraid that they are going to narrow down the actual characteristics that people can imagine or apply to each character they are controlling, for example."''



->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''

to:

->''"You know what I'm getting sick of? Silent protagonists. I can see the point in a game like CallOfDuty VideoGame/CallOfDuty where at all times there's at least two people [[ContinueYourMissionDammit shouting at you to stop lazing about]] and commit more war crimes, so another voice would have confused matters. But otherwise it just makes you look like an arsehole [[KleptomaniacHero who climbs on other people's furniture, pockets the silverware]] and blankly stares at you when they ask him to stop. It's even weirder when the silent protagonist has a name and an existing reputation with other characters in the world, 'cause he must have spoken at'' some ''point to introduce himself. Unless he constantly wears his name emblazoned on his chest. But if that's the case, how do we even know the main character of'' HalfLife is ''Gordon Freeman, and not just someone borrowing Gordon Freeman's t-shirt? And how does this work when dialogue choices come up? Are we somehow transmitting the lines telepathically, or putting on different t-shirts accordingly? Yes, I know it's supposed to [[AudienceSurrogate help us project ourselves onto the protagonist,]] [[SelfDeprecation but I don't find myself terribly engaging as a character; I'm quite the bellend."]]''
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