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* ''VideoGame/ConquerorsBlade'' features quite a few units who are bodyguards in-universe: Palace Guards, Silahdars, Shieldmaidens, Varangian Guard, the Modao Battalion (to an extent), and the Orochi Samurai. Most of these units have bodyguard mechanics ingame, too. There are also non-bodyguard units with the Cover Commander order, which makes them follow you around and attack anyone close to you.
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* ''VideoGame/HorizonZeroDawn'': The Vanguard combine this with EagleSquadron, being elite Oseram warriors in service to the Carja Sun-King. They're a legacy of the Oseram alliance with Avad during the Carja CivilWar, where the Oseram helped Avad overthrow his father, the Mad Sun-King, which is how Avad became the current Sun-King.
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** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they consist of modified copies of pre-existing mercenary units, who themselves were buffed variants of regular Terran units the player could hire in the "Wings of Liberty" campaign. The Guards replace the mercs as [[EliteMooks elite mooks]] for the Terran Dominion in the "Heart of the Swarm" campaign and on the final mission, "The Reckoning", Arcturus's palace is defended almost entirely by these tougher Guard units, instead of the regular Terran forces. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.

to:

** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they consist of modified copies of pre-existing mercenary units, who themselves were buffed variants of regular Terran units the player could hire in the "Wings of Liberty" campaign. The Guards replace the mercs as [[EliteMooks elite mooks]] for the Terran Dominion in the "Heart of the Swarm" campaign campaign, and on the final mission, mission "The Reckoning", Reckoning" Arcturus's palace is defended almost entirely by these tougher Guard units, instead of the regular Terran forces. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.
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Not enough context (ZCE)


** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they consist of modified copies of pre-existing Mercenary units, who themselves were buffed variants of regular Terran units the player could hire in the "Wings of Liberty" campaign. The Guards replace the Mercs as [[EliteMooks elite mooks]] for the Terran Dominion in the Heart of the Swarm campaign and on the final mission, "The Reckoning", Arcturus's palace is defended almost entirely by these stronger Guard units, instead of the regular Terran forces. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.

to:

** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they consist of modified copies of pre-existing Mercenary mercenary units, who themselves were buffed variants of regular Terran units the player could hire in the "Wings of Liberty" campaign. The Guards replace the Mercs mercs as [[EliteMooks elite mooks]] for the Terran Dominion in the Heart "Heart of the Swarm Swarm" campaign and on the final mission, "The Reckoning", Arcturus's palace is defended almost entirely by these stronger tougher Guard units, instead of the regular Terran forces. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.
Is there an issue? Send a MessageReason:
Not enough context (ZCE)


** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they consist of modified copies of pre-existing Mercenary units, who themselves were buffed variants of regular Terran units the player could hire in the "Wings of Liberty" campaign. The Guards replace the Mercs as [[EliteMooks elite mooks]] for the Terran Dominion in the Heart of the Swarm campaign and on the final mission, "The Reckoning", Arcturus's palace is defended almost entirely by guardsmen. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.

to:

** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they consist of modified copies of pre-existing Mercenary units, who themselves were buffed variants of regular Terran units the player could hire in the "Wings of Liberty" campaign. The Guards replace the Mercs as [[EliteMooks elite mooks]] for the Terran Dominion in the Heart of the Swarm campaign and on the final mission, "The Reckoning", Arcturus's palace is defended almost entirely by guardsmen.these stronger Guard units, instead of the regular Terran forces. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.
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Spelling/grammar fix(es), Not enough context (ZCE)


** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they consist modified copies of Mercenary units, who themselves modified variants of regular Terran units the player could hire in the "Wings of Liberty" campaign. The Guards replace the Mercs as [[EliteMooks elite mooks]] for the Terran Dominion in the Heart of the Swarm campaign and on the final mission, "The Reckoning", Arcturus's palace is defended almost entirely by guardsmen. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.

to:

** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they consist of modified copies of pre-existing Mercenary units, who themselves modified were buffed variants of regular Terran units the player could hire in the "Wings of Liberty" campaign. The Guards replace the Mercs as [[EliteMooks elite mooks]] for the Terran Dominion in the Heart of the Swarm campaign and on the final mission, "The Reckoning", Arcturus's palace is defended almost entirely by guardsmen. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.
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Not enough context (ZCE)


** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Guard units appear as [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.

to:

** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the "Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they are composed consist modified copies of buffed versions Mercenary units, who themselves modified variants of regular Terran units with better health, damage, and ability values. Guard units appear the player could hire in the "Wings of Liberty" campaign. The Guards replace the Mercs as [[EliteMooks elite mooks]] to defend main objectives in for the Campaign mode and Terran Dominion in the final mission of the Heart of the Swarm expansion, The Reckoning, campaign and on the final mission, "The Reckoning", Arcturus's palace defense is defended almost entirely consists of them.by guardsmen. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.
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Not enough context (ZCE)


* In ''VideoGame/{{StarCraft}}'' the [[GalacticConqueror Overmind]] is guarded by a collection of Zerg called the Tiamat Brood, which are red in color and are led by Daggoth, a [[MookCommander cerebrate]] of the said Overmind. The bulk of their forces are air units, but they do provide special hero units in the campaign like the Hunter Killer Hydralisk variant to the player to protect [[HostageMacGuffin a cocoon entrapping a certain character]].
** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the Elite Guard. First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Guard units appear as [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.

to:

* In ''VideoGame/{{StarCraft}}'' the [[GalacticConqueror Overmind]] is guarded by a collection of Zerg called the Tiamat Brood, "Tiamat Brood", which are red in color and are led by Daggoth, a [[MookCommander cerebrate]] of the said Overmind. The bulk of their forces are air units, but they do provide special hero units in the campaign like the Hunter Killer Hydralisk variant to the player to protect [[HostageMacGuffin a cocoon entrapping a certain character]].
** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the Elite Guard."Elite Guard", also known as the "Royal Guard" or "Imperial Guard". First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Guard units appear as [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova Covert Ops DLC, where a few join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal ones can also be seen guarding Valerian as he is making a speech to the public.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar complete with gold]])are now also able to level up like heroes and gain unique and powerful abilities, which differ from their earlier campaign incarnation either in their gameplay complexity or sheer damage increase. While they are effectively [[SuperSoldiers super soldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of Elite Guards without the "Principal Proletariat" [[DiscardandDraw Prestige]] and [[ReducedResourceCost "Royal Guard Cost"]] [[SkillScoresandPerks mastery point power set]] upgrades being involved.

to:

*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar complete with gold]])are gold]]) are now also able to level up like heroes and gain unique and powerful abilities, which differ from their earlier campaign incarnation either in their gameplay complexity or sheer damage increase. While they are effectively [[SuperSoldiers super soldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of Elite Guards without the "Principal Proletariat" [[DiscardandDraw Prestige]] and [[ReducedResourceCost "Royal Guard Cost"]] [[SkillScoresandPerks mastery point power set]] upgrades being involved.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar complete with gold]]) can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. While they are effectively [[SuperSoldiers super soldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of them without the "Principal Proletariat" [[DiscardandDraw Prestige]] and [[ReducedResourceCost "Royal Guard Cost"]] [[SkillScoresandPerks mastery point power set]] upgrades being involved.

to:

*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar complete with gold]]) can gold]])are now also able to level up like heroes and gain their own unique and powerful abilities, which differ from their Campaign counterparts earlier campaign incarnation either in their mechanical complexity. gameplay complexity or sheer damage increase. While they are effectively [[SuperSoldiers super soldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of them Elite Guards without the "Principal Proletariat" [[DiscardandDraw Prestige]] and [[ReducedResourceCost "Royal Guard Cost"]] [[SkillScoresandPerks mastery point power set]] upgrades being involved.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar complete with gold!]]) can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. While they are effectively [[SuperSoldiers super soldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of them without the "Principal Proletariat" [[DiscardandDraw Prestige]] and [[ReducedResourceCost "Royal Guard Cost"]] [[SkillScoresandPerks mastery point power set]] upgrades being involved.

to:

*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar complete with gold!]]) gold]]) can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. While they are effectively [[SuperSoldiers super soldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of them without the "Principal Proletariat" [[DiscardandDraw Prestige]] and [[ReducedResourceCost "Royal Guard Cost"]] [[SkillScoresandPerks mastery point power set]] upgrades being involved.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the Elite Guard. First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Elite Guard units appear as [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova Covert Ops DLC, where a few guardsmen join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal Elite Guard can also be seen guarding Valerian as he is making a speech to the public.

to:

** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the Elite Guard. First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Elite Guard units appear as [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova Covert Ops DLC, where a few guardsmen join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal Elite Guard ones can also be seen guarding Valerian as he is making a speech to the public.
Is there an issue? Send a MessageReason:
Null edit


** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the Elite Guard. First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Elite Guard units appear as [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova Covert Ops expansion, where a few guardsmen join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal Elite Guard can also be seen guarding Valerian as he is making a speech to the public.

to:

** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the Elite Guard. First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Elite Guard units appear as [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova Covert Ops expansion, DLC, where a few guardsmen join the [[MilitaryCoup Defenders of Man insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal Elite Guard can also be seen guarding Valerian as he is making a speech to the public.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar complete with gold!]]) can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. While they are effectively [[SuperSoldiers supersoldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of them without the "Principal Proletariat" [[DiscardandDraw Prestige]] and [[ReducedResourceCost Royal Guard Cost]] [[SkillScoresandPerks Mastery point]] upgrades being involved.

to:

*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar complete with gold!]]) can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. While they are effectively [[SuperSoldiers supersoldiers]] super soldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of them without the "Principal Proletariat" [[DiscardandDraw Prestige]] and [[ReducedResourceCost Royal "Royal Guard Cost]] Cost"]] [[SkillScoresandPerks Mastery point]] mastery point power set]] upgrades being involved.
Is there an issue? Send a MessageReason:
Alphabetizing example(s)


** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the Elite Guard. First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Elite Guard units appear as [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova: Covert Ops expansion, where a few guardsmen join the Defenders of Man insurgency to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal Elite Guard can also be seen guarding Valerian as he is making a speech to the public.

to:

** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk]] deploys the Elite Guard. First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Elite Guard units appear as [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova: Nova Covert Ops expansion, where a few guardsmen join the [[MilitaryCoup Defenders of Man insurgency insurgency]] to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal Elite Guard can also be seen guarding Valerian as he is making a speech to the public.
Is there an issue? Send a MessageReason:
Added example(s), Alphabetizing example(s)


*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar]] complete with gold!) can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. While they are effectively [[SuperSoldiers supersoldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of them without the "Principal Proletariat" Prestige and [[ReducedResourceCost "Royal Guard Cost"]] Mastery upgrades being involved.

to:

*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar]] ([[BlingofWar complete with gold!) gold!]]) can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. While they are effectively [[SuperSoldiers supersoldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is uncommon to see armies comprised entirely of them without the "Principal Proletariat" Prestige [[DiscardandDraw Prestige]] and [[ReducedResourceCost "Royal Royal Guard Cost"]] Cost]] [[SkillScoresandPerks Mastery point]] upgrades being involved.
Is there an issue? Send a MessageReason:
Added example(s), Alphabetizing example(s)


* In ''VideoGame/{{StarCraft}}'' the [[EvilOverlord Overmind]] is guarded by a collection of Zerg called the Tiamat Brood, which are red in color and are led by Daggoth, a [[MookCommander cerebrate]] of the said Overmind. The bulk of their forces are air units, but they do provide special hero units in the campaign like the Hunter Killer Hydralisk variant to the player to protect [[HostageMacGuffin a cocoon entrapping a certain character]].

to:

* In ''VideoGame/{{StarCraft}}'' the [[EvilOverlord [[GalacticConqueror Overmind]] is guarded by a collection of Zerg called the Tiamat Brood, which are red in color and are led by Daggoth, a [[MookCommander cerebrate]] of the said Overmind. The bulk of their forces are air units, but they do provide special hero units in the campaign like the Hunter Killer Hydralisk variant to the player to protect [[HostageMacGuffin a cocoon entrapping a certain character]].



*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. They are extremely expensive [[SuperSoldiers powerhouses]] however, and as such it is extremely rare to see armies comprised entirely of them without the "Principal Proletariat" Prestige and "Royal Guard Cost" Mastery upgrades being involved.

to:

*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances ([[BlingofWar]] complete with gold!) can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. They While they are extremely expensive effectively [[SuperSoldiers powerhouses]] however, supersoldiers]] at this point, [[PowerataPrice this power comes at a price]] and as such it is extremely rare uncommon to see armies comprised entirely of them without the "Principal Proletariat" Prestige and [[ReducedResourceCost "Royal Guard Cost" Cost"]] Mastery upgrades being involved.
Is there an issue? Send a MessageReason:
Alphabetizing example(s)


* In ''VideoGame/{{StarCraft}}'' the [[EvilOverlord Overmind]] is guarded by a collection of Zerg called the Tiamat Brood, which are red in color and are led by Daggoth, a [[MookCommander cerebrate]] of the said Overmind. The bulk of their forces are air units, but they do provide special hero units in the campaign like the Hunter Killer Hydralisk variant to the player to protect [[MacGuffinTurnedHuman a cocoon entrapping a certain character]].

to:

* In ''VideoGame/{{StarCraft}}'' the [[EvilOverlord Overmind]] is guarded by a collection of Zerg called the Tiamat Brood, which are red in color and are led by Daggoth, a [[MookCommander cerebrate]] of the said Overmind. The bulk of their forces are air units, but they do provide special hero units in the campaign like the Hunter Killer Hydralisk variant to the player to protect [[MacGuffinTurnedHuman [[HostageMacGuffin a cocoon entrapping a certain character]].
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Alphabetizing example(s)


* In ''VideoGame/{{StarCraft}}'' the Overmind is guarded by a collection of Zerg called the Tiamat Brood, which are red in color and are led by Daggoth, a [[MookLieutenant cerebrate]] of the said Overmind. The bulk of their forces are air units, but they do provide special hero units in the campaign like the Hunter Killer Hydralisk variant to the player to protect [[MacGuffinTurnedHuman a cocoon entrapping a certain character]].
** In ''VideoGame/{{StarCraft II}}'' the dictator Arcturus Mengsk deploys the Elite Guard. First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Elite Guard units appear as [[EliteMooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova: Covert Ops expansion, where a few guardsmen join the Defenders of Man insurgency to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal Elite Guard can also be seen guarding Valerian as he is making a speech to the public.
*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. These are extremely expensive [[SuperSoldiers powerhouses]] however, and as such it is extremely rare to see armies comprised entirely of them without the "Principal Proletariat" Prestige and "Royal Guard Cost" Mastery upgrades being involved.

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* In ''VideoGame/{{StarCraft}}'' the Overmind [[EvilOverlord Overmind]] is guarded by a collection of Zerg called the Tiamat Brood, which are red in color and are led by Daggoth, a [[MookLieutenant [[MookCommander cerebrate]] of the said Overmind. The bulk of their forces are air units, but they do provide special hero units in the campaign like the Hunter Killer Hydralisk variant to the player to protect [[MacGuffinTurnedHuman a cocoon entrapping a certain character]].
** In ''VideoGame/{{StarCraft II}}'' the dictator [[BigBad Arcturus Mengsk Mengsk]] deploys the Elite Guard. First appearing in the original title as the red Terran faction, in the sequel they are composed of buffed versions of regular Terran units with better health, damage, and ability values. Elite Guard units appear as [[EliteMooks]] [[EliteMooks elite mooks]] to defend main objectives in the Campaign mode and in the final mission of the Heart of the Swarm expansion, The Reckoning, the palace defense almost entirely consists of them. They also appear in the Nova: Covert Ops expansion, where a few guardsmen join the Defenders of Man insurgency to take revenge on Arcturus's son, Valerian Mengsk, for being potentially complicit in Arcturus's death. The more loyal Elite Guard can also be seen guarding Valerian as he is making a speech to the public.
*** In Co-op mode where Arcturus is a playable commander, the player can choose to make these Elite Guards - who in addition to receiving updated appearances can now also level up like heroes and gain their own powerful abilities, which differ from their Campaign counterparts in their mechanical complexity. These They are extremely expensive [[SuperSoldiers powerhouses]] however, and as such it is extremely rare to see armies comprised entirely of them without the "Principal Proletariat" Prestige and "Royal Guard Cost" Mastery upgrades being involved.

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