History PlayingWith / NonstandardGameOver

16th Jul '17 11:56:04 AM rdococ
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** [[UpToEleven Every possible way of dying has its own ending, ]][[LogicBomb to the point where it isn't even "Non-Standard" anymore.]]
16th Mar '17 11:10:14 AM Dimon
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* '''Downplayed''': Dying to [[FinalBoss Emperor Evulz]] has the same game over montage as usual, except that Hiro's head appears on the pikes as well.

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* '''Downplayed''': Dying to [[FinalBoss Emperor Evulz]] has the same game over montage as usual, except that Hiro's head appears on the pikes spikes as well.
15th Mar '17 3:59:57 PM 4444jdm
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* PressStartToGameOver

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* ** PressStartToGameOver
15th Mar '17 3:59:12 PM 4444jdm
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Added DiffLines:

* PressStartToGameOver
14th Jan '17 4:41:53 AM FierceLlama
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'''Basic Trope''': A message that displays on the game screen but it is still counts as a game over message, triggered by unusual conditions such as failing any objectives that are specific on that mode or level. It also carries plot-relevant significance.

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'''Basic Trope''': A message that displays on the game screen but it is still counts as a game over message, triggered by unusual conditions such as failing any objectives that are specific on that mode or level.level or through glitches. It also carries plot-relevant significance.
14th Jan '17 4:41:18 AM FierceLlama
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'''Basic Trope''': A message that displays on the game screen but it is still counts as a game over message, triggered by unusual conditions. It also carries plot-relevant significance.

to:

'''Basic Trope''': A message that displays on the game screen but it is still counts as a game over message, triggered by unusual conditions.conditions such as failing any objectives that are specific on that mode or level. It also carries plot-relevant significance.
14th Jan '17 4:40:27 AM FierceLlama
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'''Basic Trope''': A special game-over state, triggered by unusual conditions. It also carries plot-relevant significance.

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'''Basic Trope''': A special game-over state, message that displays on the game screen but it is still counts as a game over message, triggered by unusual conditions. It also carries plot-relevant significance.
6th Jan '17 10:02:23 AM Twoeyesshort
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* '''Played For Drama''': The aftermath of the story if Hiro dies to Evulz is even ''worse'' than it would be elsewhere.



%%* '''Played For Drama''': ???

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%%* '''Played For Drama''': ???%%
19th Apr '16 9:40:30 AM Twoeyesshort
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** Losing to Evulz not only has a different outcome than the others, it has different consequences, as well. Such as [[YourSoulIsMine Hiro's soul being devoured,]] [[JustifiedExtraLives which keeps him from being revived ]][[FinalDeath and forces the player to begin a new playthrough.]]



* '''Zig Zagged''': Evulz doesn't kill Hiro... instead, he beats Hiro within an inch of his life and throws him into a monster-infested dungeon, without any weapons. [[UnwinnableByDesign There's absolutely no way to recover from that,]] so the game's over for all intents and purposes. However, it's not until Hiro actually dies to one of the monsters that a GameOver screen plays.

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* '''Zig Zagged''': Evulz doesn't kill Hiro... instead, [[HPToOne he beats Hiro within an inch of his life life]] and throws him into a monster-infested dungeon, without any weapons. [[UnwinnableByDesign There's absolutely no way to recover from that,]] so the game's over for all intents and purposes. purposes, [[ControllableHelplessness and all the player can do is delay the inevitable.]] However, it's not until Hiro actually dies to one of the monsters that a GameOver screen plays.
26th Feb '16 6:33:59 PM Twoeyesshort
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* '''Played For Laughs''': ???

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* '''Played For Laughs''': ???Hiro suffers a DefeatByModesty.
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http://tvtropes.org/pmwiki/article_history.php?article=PlayingWith.NonstandardGameOver