History PlayingWith / HoistByHisOwnPetard

31st Jan '16 2:03:51 PM TheWhistleTropes
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* '''Straight''': The villain produces a grenade and prepares to throw it at the hero, but it explodes and kills him instead.

to:

* '''Straight''': The villain produces a grenade and prepares to throw it at the hero, but it hero. It turns out, though, that he threw the pin, and the grenade explodes and kills him instead.
23rd Jan '16 10:10:21 PM TalonsofIceandFire
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'''Basic Trope''': A character (usually a villain)) who is defeated and possibly killed by their own plan, weapon, etc.

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'''Basic Trope''': A character (usually a villain)) who is defeated and possibly killed by as a result of their own plan, weapon, etc.
23rd Jan '16 10:09:37 PM TalonsofIceandFire
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'''Basic Trope''': The villain is defeated and killed by his own weapon or plan.

to:

'''Basic Trope''': The villain A character (usually a villain)) who is defeated and possibly killed by his their own weapon or plan.plan, weapon, etc.
8th May '15 10:57:52 PM Snopelol
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** The villain doesn't die; he instead changes his ways or reappears in a sequel.

to:

** The villain doesn't die; he instead changes his ways or reappears in a sequel.villain's weapon does not backfire.
8th May '15 10:55:37 PM Snopelol
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** The weapon had an inherit flaw that the villain could not fix.

to:

** The weapon had an inherit inherent flaw that the villain could not fix.
6th Mar '15 7:28:48 PM TalonsofIceandFire
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3rd Jul '14 1:31:51 PM TrickyTroper
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* '''Averted''': The villain's death is not the result of his own weapon.

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* '''Averted''': '''Averted''':
**
The villain's death is not the result of his own weapon.weapon.
** The villain doesn't die; he instead changes his ways or reappears in a sequel.



** Alternatively: See DrivenToSuicide.

to:

** Alternatively: See DrivenToSuicide.DrivenToSuicide



* '''Deconstruction''': The villain's weaponry comes complete with inherent flaws and is highly unstable, meaning that it could kill ''anyone'' at any time; it's a turkey shoot whether it'll even work properly. The villain is aware of this, but the villain is willing to take that chance.
* '''Reconstruction''': Unfortunately for him, the villain is just highly incompetent at using it.

to:

* '''Deconstruction''': '''Deconstructed''': The villain's weaponry comes complete with inherent flaws and is highly unstable, meaning that it could kill ''anyone'' at any time; it's a turkey shoot whether it'll even work properly. The villain is aware of this, but the villain is willing to take that chance.
* '''Reconstruction''': '''Reconstructed''': Unfortunately for him, the villain is just highly incompetent at using it.
24th Sep '13 6:53:46 PM VPhantom
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* '''Inverted''': The hero's weapon backfires, killing him. The villain is completely unharmed.

to:

* '''Inverted''': '''Inverted''':
**
The hero's weapon backfires, killing him. The villain is completely unharmed.



** The KnightTemplar villain takes a poison to avoid being captured and questioned. Unbeknownst to him, the air was carrying a poison gas, and they act as mutual {{Antidote}}s, leaving him still alive.

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** The KnightTemplar villain takes a poison to avoid being captured and questioned. Unbeknownst Unbeknown to him, the air was carrying a poison gas, and they act as mutual {{Antidote}}s, antidotes, leaving him still alive.
24th Sep '13 5:33:27 PM jatay3
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Added DiffLines:

** The villain was not dumb at all and knew about the risk. He simply took a gamble and lost.
4th Jul '13 3:53:09 PM Goldfritha
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Added DiffLines:

** The KnightTemplar villain takes a poison to avoid being captured and questioned. Unbeknownst to him, the air was carrying a poison gas, and they act as mutual {{Antidote}}s, leaving him still alive.
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http://tvtropes.org/pmwiki/article_history.php?article=PlayingWith.HoistByHisOwnPetard