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'''Basic Trope''': Distracting an animal (often an AngryGuardDog) by [[ThrowingTheDistraction throwing something]].
* '''Straight''': Chris is being chased by his neighbor's [[BewareOfViciousDog aggressive]] German Shepherd dog. He throws a stick in order to distract the dog and get away.
* '''Exaggerated''': Because of AllAnimalsAreDogs, Chris is able to do this with ''any'' animal he encounters.
* '''Downplayed''': The dog doesn't chase after the stick, but does get momentarily distracted by its movement enough so that Chris can make a getaway.
* '''Justified''': The dog hasn't been trained to ignore distractions.
* '''Inverted''': Chris' neighbor has a German Shepherd who is a BigFriendlyDog. Chris throws a stick to the dog in order to try to play with him, instead of as a method of distraction.
* '''Subverted''': The dog doesn't get distracted by the stick, and [[SuperPersistentPredator he continues to chase Chris]] anyway.
* '''Double Subverted''': Chris throws something else, such as [[DeliciousDistraction a piece of meat]], to the dog. The dog goes after it.
* '''Parodied''': Chris tries this with a [[WerewolvesAreDogs werewolf]] or {{Hellhound}}... and it works, making him into a FluffyTamer.
* '''Zig-Zagged''': ???
* '''Averted''': Chris doesn't distract an animal by throwing something.
* '''Enforced''': ???
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': The dog's owners train him to avoid responding to distractions like these.
* '''Discussed''': ???
* '''Conversed''': ???
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You want it? Here, GoFetch!
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%% Optional items, added after Conversed, at your discretion:
%% * '''Implied''': ???
%% * '''Deconstructed''': ???
%% * '''Reconstructed''': ???
%% * '''Played for Laughs''': ???
%% * '''Played for Drama''': ???
%% * '''Played for Horror''': ???

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