1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History PlayerPunch / ThirdPersonShooters

18th Feb '16 1:58:53 PM TeraChimera
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** Granted, a lot of this starts to feel like a Broken Aesop, as it's less a matter of "''I'' did this" and more a matter of "The devs wrote it this way and gave me no choice whatsoever in the matter." This is especially evident in the PC version of the game, which uses Steam DRM and cannot be rented or resold. When you've just shelled out the $60 USD the game retailed on launch and have no recourse, "just stop playing" is really not an option. And the few times the player is actually given a Third Option the outcome is significantly better. The only real Player Punches come from the developers forcing you to make immoral (and often flat-out stupid) choices.
15th Dec '15 8:19:23 PM Prfnoff
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* ''GearsOfWar 2''. Tai Kaliso's suicide, and Dom being forced to kill Maria, both due to the inhuman treatment they suffered at the hands of the Locust.

to:

* ''GearsOfWar ''VideoGame/GearsOfWar 2''. Tai Kaliso's suicide, and Dom being forced to kill Maria, both due to the inhuman treatment they suffered at the hands of the Locust.



* In ''{{Oni}}'', Konoko starts off partnered with Shinatama, a [[VoiceWithAnInternetConnection remote]] [[ArtificialHuman AI]] who monitors Konoko's progress (among other things). When Konoko starts attracting the attention of the BigBad Muro, he has a squad of {{Mooks}} kidnap Shinatama, whom he then {{Mind Rape}}s for information. When he's done, he ''tortures'' Shinatama for the sheer novelty value, then abandons the near-dead body for Konoko to find when she [[StormingTheCastle goes a-gunnin'.]]

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* In ''{{Oni}}'', ''VideoGame/{{Oni}}'', Konoko starts off partnered with Shinatama, a [[VoiceWithAnInternetConnection remote]] [[ArtificialHuman AI]] who monitors Konoko's progress (among other things). When Konoko starts attracting the attention of the BigBad Muro, he has a squad of {{Mooks}} kidnap Shinatama, whom he then {{Mind Rape}}s for information. When he's done, he ''tortures'' Shinatama for the sheer novelty value, then abandons the near-dead body for Konoko to find when she [[StormingTheCastle goes a-gunnin'.]]



* ''ArmyOfTwo: The 40th Day''. The choice at the end, and in a more minor fashion, every f%$&king choice in the game, will have you curse yourself. Especially the ending, which has you choose between your best buddy and the possibility of seven million deaths.

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* ''ArmyOfTwo: ''VideoGame/ArmyOfTwo: The 40th Day''. The choice at the end, and in a more minor fashion, every f%$&king choice in the game, will have you curse yourself. Especially the ending, which has you choose between your best buddy and the possibility of seven million deaths.
18th Nov '15 8:14:22 PM Godzillafan93
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Added DiffLines:

**Granted, a lot of this starts to feel like a Broken Aesop, as it's less a matter of "''I'' did this" and more a matter of "The devs wrote it this way and gave me no choice whatsoever in the matter." This is especially evident in the PC version of the game, which uses Steam DRM and cannot be rented or resold. When you've just shelled out the $60 USD the game retailed on launch and have no recourse, "just stop playing" is really not an option. And the few times the player is actually given a Third Option the outcome is significantly better. The only real Player Punches come from the developers forcing you to make immoral (and often flat-out stupid) choices.
27th Jan '15 3:08:30 PM Folamh3
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* The moment in ''MaxPayne2'' when you discover that Vlad, whom has been thoroughly likeable and very much on Max's side since about halfway through the first game, is the BigBad.

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* The moment in ''MaxPayne2'' when you discover that Vlad, whom has been thoroughly likeable and very much on Max's side since about halfway through the first game, is the BigBad. Not to mention two of three possible endings, in which Mona dies.
4th Jan '14 10:46:58 PM Match25
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** Driven home when Walker is flat out told that all he had to do was stop moving forward. You realize he is actually talking to the player.
3rd May '13 6:31:34 PM Luigifan
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** ''Gears 2'' you also gives us Benjamine Carmine. AKA, the little brother of the "voted most likely to die first" guy, Anthony Carmine, from the first game, and the rookie besides. Cue expectations of a running gag of Carmines dying the first chance the story gets. Then he doesn't die, and actually lives through most of the game, making him grow on you (and the main characters), having a few good moments along the way, making you think he might not die after all. Then, after getting a bit too enthusiastic, he gets himself shot, but lives (hey, he's not going to die after all)... long enough to slip out of the helicopter transporting the squad, fall into the mouth of a giant worm, get mauled by a parasite living in the worms stomach and get partially digested by stomach acids. Next you see him, there's only half of him left, and he lives long enough to tell the squad to tell his family he loves them. Gears 2 was very good at that sort of thing.

to:

** ''Gears 2'' you also gives us Benjamine Carmine. AKA, the little brother of the "voted most likely to die first" guy, Anthony Carmine, from the first game, and the rookie besides. Cue expectations of a running gag of Carmines dying the first chance the story gets. Then he doesn't die, and actually lives through most of the game, making him grow on you (and the main characters), having a few good moments along the way, making you think he might not die after all. Then, after getting a bit too enthusiastic, he gets himself shot, but lives (hey, he's not going to die after all)... long enough to slip out of the helicopter transporting the squad, fall into the mouth of a giant worm, get mauled by a parasite living in the worms worm's stomach and get partially digested by stomach acids. Next you see him, there's only half of him left, and he lives long enough to tell the squad to tell his family he loves them. Gears 2 was very good at that sort of thing.



* In ''VideoGame/{{Gun}}'', when TheDragon unceremoniously murders the love interest you just met and protected from hordes of indians on the way to the city. Right in front of the hero, too.

to:

* In ''VideoGame/{{Gun}}'', when TheDragon unceremoniously murders the love interest you just met and protected from hordes of indians Indians on the way to the city. Right in front of the hero, too.



--> Cole: This...is for Jenny. *blood spatters face*

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--> Cole: This... is for Jenny. *blood spatters face*



* About halfway through, ''VideoGame/SpecOpsTheLine'', Walker and his squad come to an enemy base, and use a white phosphorous mortar to clear it. The section plays out like any other sequence in a war video game where the player rains death from above on his enemies through a black-and-white screen... until you walk through the base and see the devastation you've caused. White phosphorous horribly burns its victims, and the ones that die are the ''lucky'' ones - it's hideously poisonous too. The few survivors are moaning pitifully and often missing at least one limb. You can hear one man obviously still being burned alive and shrieking in agony, but there's nothing you can do to help him. Then Walker and his crew find that the place they though was a base was actually ''a camp for surviving civilians'' - or rather, the charred bodies of said civilians, complete with a woman desperately clutching her child to her in a futile attempt to save him.

to:

* About halfway through, ''VideoGame/SpecOpsTheLine'', Walker and his squad come to an enemy base, and use a white phosphorous mortar to clear it. The section plays out like any other sequence in a war video game where the player rains death from above on his enemies through a black-and-white screen... until you walk through the base and see the devastation you've caused. White phosphorous horribly burns its victims, and the ones that die are the ''lucky'' ones - -- it's hideously poisonous too. The few survivors are moaning pitifully and often missing at least one limb. You can hear one man obviously still being burned alive and shrieking in agony, but there's nothing you can do to help him. Then Walker and his crew find that the place they though was a base was actually ''a camp for surviving civilians'' - -- or rather, the charred bodies of said civilians, complete with a woman desperately clutching her child to her in a futile attempt to save him.



** While this is certainly the most shocking moment of the game, a whole ''flurry'' of punches appear as well, such as [[spoiler:Riggs sabotaging the water supply which Walker helped him steal, dooming the entire remaining population of Dubai to die of thirst within a few days; or Lugo being lynched, which Walker can respond to by killing the refuges who lynched him.]] And the worst part? All of these are ''entirely the player's fault''.

to:

** While this is certainly the most shocking moment of the game, a whole ''flurry'' of punches appear as well, such as [[spoiler:Riggs sabotaging the water supply which Walker helped him steal, dooming the entire remaining population of Dubai to die of thirst within a few days; or Lugo being lynched, which Walker can respond to by killing the refuges refugees who lynched him.]] And the worst part? All of these are ''entirely the player's fault''.
4th Apr '13 9:57:29 AM StarSword
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* Two in Warhammer40000SpaceMarine. Realizing that Inquisitor Drogan set you up, and watching Nemeroth stab Sidonius to death with his power claws.

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* Two in Warhammer40000SpaceMarine.''VideoGame/Warhammer40000SpaceMarine''. Realizing that Inquisitor Drogan set you up, and watching Nemeroth stab Sidonius to death with his power claws.
24th Mar '13 11:38:24 AM kay4today
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* ''GearsOfWar 2''. Tai Kaliso's suicide, and Dom being forced to kill Maria, both due to the inhuman treatment they suffered at the hands of the Locust. If you're not coming out of that wanting to paint the Locust Horde's walls with their own entrails, ''you are not human''.

to:

* ''GearsOfWar 2''. Tai Kaliso's suicide, and Dom being forced to kill Maria, both due to the inhuman treatment they suffered at the hands of the Locust. If you're not coming out of that wanting to paint the Locust Horde's walls with their own entrails, ''you are not human''.



*** Eh, we all knew it was coming. After all, the [[RedShirtArmy silly bugger]] was wearing a [[FacelessGoons full face]] [[HelmetsAreHardlyHeroic helmet]].
30th Dec '12 7:44:30 AM KingClark
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* About halfway through, ''VideoGame/SpecOpsTheLine'', Walker and his squad come to an enemy base, and use a white phosphorous mortar to clear it. The section plays out like any other sequence in a war video game where the player rains death from above on his enemies through a black-and-white screen... until you walk through the base and see the devastation you've caused. White phosphorous horribly burns its victims, and the ones that die are the ''lucky'' ones - it's hideously poisonous too. The few survivors are moaning pitifully and often missing at least one limb. You can hear one man obviously still being burned alive and shrieking in agony, but there's nothing you can do to help him. Then Walker and his crew find the civilians the soldiers were protecting -- or rather, their charred bodies, complete with a woman desperately clutching her child to her. This is also a punch in-universe; Lugo, who objected to using the mortar in the first place, screams out, "''[Walker] turned us into '''fucking killers'''!''" Walker himself flat-out goes insane to bury his guilt and responsibility over the incident, although you don't find that out until the end of the game.
** To make matters worse, the white silhouettes of the civilians are somewhat distinct from that of the soldiers and tightly grouped together, as well as standing right next to an enemy vehicle. Hitting the vehicle will immediately cause the WP to spread throughout the whole civilian group. Which means that the player will likely be focused on destroying the vehicle, and think "Wait...those don't look like soldie...OhCrap! NO NO NO NO!" and spend the walk through the destroyed camp not only horrified at the burned soldiers but thinking "Don't tell me those were civilians, don't tell me those were civilians..."

to:

* About halfway through, ''VideoGame/SpecOpsTheLine'', Walker and his squad come to an enemy base, and use a white phosphorous mortar to clear it. The section plays out like any other sequence in a war video game where the player rains death from above on his enemies through a black-and-white screen... until you walk through the base and see the devastation you've caused. White phosphorous horribly burns its victims, and the ones that die are the ''lucky'' ones - it's hideously poisonous too. The few survivors are moaning pitifully and often missing at least one limb. You can hear one man obviously still being burned alive and shrieking in agony, but there's nothing you can do to help him. Then Walker and his crew find that the civilians the soldiers were protecting -- place they though was a base was actually ''a camp for surviving civilians'' - or rather, their the charred bodies, bodies of said civilians, complete with a woman desperately clutching her child to her. This is also her in a punch in-universe; Lugo, who objected futile attempt to using the mortar in the first place, screams out, "''[Walker] turned us into '''fucking killers'''!''" Walker himself flat-out goes insane to bury his guilt and responsibility over the incident, although you don't find that out until the end of the game.
save him.
** To make matters worse, the white silhouettes of the civilians are somewhat distinct from that of the soldiers and tightly grouped together, as well as standing right next to an enemy vehicle. Hitting the vehicle will immediately cause the WP to spread throughout the whole civilian group. Which means that the player will likely be focused on destroying the vehicle, and think "Wait..."Wait a minute... those don't look like soldie...OhCrap! like... Oh, crap! NO NO NO NO!" and spend the walk through the destroyed camp not only horrified at the burned soldiers but thinking "Don't tell me those were civilians, don't tell me those were civilians...""
** Also: In spite of Lugo's protests that there was always another way to deal with the situation, you ''have'' to use the mortar to advance in-game. Enemies will keep spawning until you die, and there's no way to get through them. Have fun coping with the fact that this was all your fault.



** While this is certainly the most shocking moment of the game, other punches appear as well, such as [[spoiler: Riggs sabotaging the water supply which Walker helped him steal, dooming the entire remaining population of Dubai to die of thirst within a few days; or Lugo being lynched, which Walker can respond to by killing the refuges who lynched him.]] And the worst part? All of these are ''entirely the player's fault''.

to:

** This is also a punch in-universe; Lugo, who objected to using the mortar in the first place, screams out, "''[Walker] turned us into '''fucking killers'''!''" Walker himself flat-out goes insane to bury his guilt and responsibility over the incident, although you don't find that out until the end of the game.
** While this is certainly the most shocking moment of the game, other a whole ''flurry'' of punches appear as well, such as [[spoiler: Riggs [[spoiler:Riggs sabotaging the water supply which Walker helped him steal, dooming the entire remaining population of Dubai to die of thirst within a few days; or Lugo being lynched, which Walker can respond to by killing the refuges who lynched him.]] And the worst part? All of these are ''entirely the player's fault''.
21st Oct '12 1:10:39 PM Folamh3
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** While this is certainly the most shocking moment of the game, other punches appear as well, such as [[spoiler: Riggs sabotaging the water supply which Walker helped him steal, or Lugo being lynched, which Walker can respond to by killing the refuges who lynched him.]] And the worst part? All of these are ''entirely the player's fault''.

to:

** While this is certainly the most shocking moment of the game, other punches appear as well, such as [[spoiler: Riggs sabotaging the water supply which Walker helped him steal, dooming the entire remaining population of Dubai to die of thirst within a few days; or Lugo being lynched, which Walker can respond to by killing the refuges who lynched him.]] And the worst part? All of these are ''entirely the player's fault''.
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http://tvtropes.org/pmwiki/article_history.php?article=PlayerPunch.ThirdPersonShooters