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** The full game promises to be something like ''VideoGame/DeadIsland'' getting into the octagon with ''VideoGame/MassEffect3''. Even Creator/JossWhedon, patron saint of the GutPunch himself, says to tell a joke. Much of the series humor seems to have been stripped away in favor of just how far Big Boss descends into darkness.
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* [[VideoGame/Dishonored]] somehow manages to do this with a character who dies ''in the prologue''. The death of the empress, Jessamine, is painful enough for her being cute little Emily's mother, but if you put it together that she was secretly Corvo's lover? And the epilogue implies that he never loved another like her?

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* [[VideoGame/Dishonored]] * ''VideoGame/{{Dishonored}}'' somehow manages to do this with a character who dies ''in the prologue''. The death of the empress, Jessamine, is painful enough for her being cute little Emily's mother, but if you put it together that she was secretly Corvo's lover? And the epilogue implies that he never loved another like her?
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* ''VideoGame/Dishonored'' somehow manages to do this with a character who dies ''in the prologue''. The death of the empress, Jessamine, is painful enough for her being cute little Emily's mother, but if you put it together that she was secretly Corvo's lover? And the epilogue implies that he never loved another like her?

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* ''VideoGame/Dishonored'' [[VideoGame/Dishonored]] somehow manages to do this with a character who dies ''in the prologue''. The death of the empress, Jessamine, is painful enough for her being cute little Emily's mother, but if you put it together that she was secretly Corvo's lover? And the epilogue implies that he never loved another like her?
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* In ''[[VideoGame/AssassinsCreedII Assassin's Creed II]]'', the first hour of the game introduces Ezio's family, and aside from the initial fight with the Pazzi, all the missions show you that the Auditore household is solid and full of love. You hang out with affable big brother Fredrico, beat up sister Claudia's cheating boyfriend, collect feathers for sickly little brother Pettruccio, and do jobs for his ReasonableAuthorityFigure parents Giovanni and Maria. They look like they're going to be part of the story for a while, especially considering the detailed profiles regarding them in the database. Then his father and brothers - yes, including the twelve-year-old Pettruccio - are hanged at Rodrigo Borgia's order, and his mother goes mute from shock when the guards who came for them tried to rape her. Oh, it is ''on now.'' Those Templar fuckers are ''going down.''

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* In ''[[VideoGame/AssassinsCreedII Assassin's Creed II]]'', the first hour of the game introduces Ezio's family, and aside from the initial fight with the Pazzi, all the missions show you that the Auditore household is solid and full of love. You hang out with affable big brother Fredrico, Federico, beat up sister Claudia's cheating boyfriend, collect feathers for sickly little brother Pettruccio, and do jobs for his ReasonableAuthorityFigure parents Giovanni and Maria. They look like they're going to be part of the story for a while, especially considering the detailed profiles regarding them in the database. Then his father and brothers - yes, including the twelve-year-old Pettruccio - are hanged at Rodrigo Borgia's order, and his mother goes mute from shock when the guards who came for them tried to rape her. Oh, it is ''on now.'' Those Templar fuckers are ''going down.''
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** Oh and in the end, [[spoiler:you kill the guy who turns out to be the father of the hero of ''Unity''; you know, that adorable little boy you play at the start in the opening]].

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** Oh and in the end, [[spoiler:you kill the guy who turns out to be the father of the hero of ''Unity''; ''[[VideoGame/AssassinsCreedUnity Unity]]''; you know, that adorable little boy you play at the start in the opening]].
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* ''[[VideoGame/AssassinsCreedRouge Assassin's Creed: Rouge]]'' is essentially PlayerPunch: TheGame.

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* ''[[VideoGame/AssassinsCreedRouge ''[[VideoGame/AssassinsCreedRogue Assassin's Creed: Rouge]]'' Rogue]]'' is essentially PlayerPunch: TheGame.
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* ''[[VideoGame/AssassinsCreedRouge Assassin's Creed: Rouge]]'' is essentially PlayerPunch: TheGame.
** So [[BeCarefulWhatYouWishFor you wanted to play as a Templar]]? Well then, you get to play as the Templar that ''wiped out the Colonial Assassins.'' Which means ''you'' are the one responsible for all of the problems in Assassin's Creed III: [[spoiler:you are the reason Achilles is so bitter and cold, and even worse, ''you'' are the one who kills Adéwalé, the character you have watched since IV become an Assassin and might have even [[DownloadableContent played as him]].]] Have fun, YouMonster.
** Do you like platform puzzles, tomb exploration, visiting exotic locales? [[spoiler:Enjoy your visit to Lisbon and go down that rabbit hole in the center of the floor and mess around with objects you have very little knowledge about. After all, Altair, Ezio and Connor did it, nothing bad happened to... '''oh'''. It causes earthquakes, and you're personally responsible for the deaths of countless thousands of people]].
** Oh and in the end, [[spoiler:you kill the guy who turns out to be the father of the hero of ''Unity''; you know, that adorable little boy you play at the start in the opening]].
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** Another strong scene is when Jensen [[spoiler: discovers Megan Reed is still alive, and is actually ''willingly'' working with the conspiracy that faked her death that Jensen has fought and investigated so hard to unravel. To drive the point home, Jensen's cybernetic mirror shades are put on at the beginning of the game, at which point all of his reactions are usually a balance between distant professionalism and biting sarcasm, even when being empathetic. When he sees Megan, his shades come off for the first and ''last'' time in the game, as he shows genuine unrestrained human emotion at seeing her alive.]]

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** Another strong scene is when Jensen [[spoiler: discovers Megan Reed is still alive, and is actually ''willingly'' working with the conspiracy that faked her death that Jensen has fought and investigated so hard to unravel. To drive the point home, Jensen's cybernetic mirror shades are put on at the beginning of the game, at which point all of his reactions are usually a balance between distant professionalism and biting sarcasm, even when being empathetic. When he sees Megan, his shades come off for the first and ''last'' time in the game, as he shows genuine unrestrained human emotion at seeing her alive.]]]]
* ''VideoGame/Dishonored'' somehow manages to do this with a character who dies ''in the prologue''. The death of the empress, Jessamine, is painful enough for her being cute little Emily's mother, but if you put it together that she was secretly Corvo's lover? And the epilogue implies that he never loved another like her?
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** But the ''biggest'' player punch of the entire franchise has to come from ''MetalGearSolidGroundZeroes'', the epilogue to ''Peace Walker'' and the prologue for ''MetalGearSolidVThePhantomPain''. We are given a HopeSpot only for it to be cruelly crushed as we see Mother Base go down in flames before Big Boss' horrified eyes, and then we see Paz, [[spoiler:who is now on full Woobie mode, get blown up in a HeroicSuicide to save Big Boss and the survivors of MSF]], which unfortunately isn't enough, as the explosion still sends his helicopter crashing down, sending him into a coma that would last ''nine years!''

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** But the ''biggest'' player punch of the entire franchise has to come from ''MetalGearSolidGroundZeroes'', ''VideoGame/MetalGearSolidGroundZeroes'', the epilogue to ''Peace Walker'' and the prologue for ''MetalGearSolidVThePhantomPain''. We are given a HopeSpot only for it to be cruelly crushed as we see Mother Base go down in flames before Big Boss' horrified eyes, and then we see Paz, [[spoiler:who is now on full Woobie mode, get blown up in a HeroicSuicide to save Big Boss and the survivors of MSF]], which unfortunately isn't enough, as the explosion still sends his helicopter crashing down, sending him into a coma that would last ''nine years!''
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** Even worse is at the very end of the game, in which you get one last flashback on Altair's life...in which you play through his last moments, knowing ''full well'' that you're doing so. Especially your very last objective, to "Sit a moment and rest...", where the game directs you to the very chair that you find Altair's remains in over 250 years later.
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** But the ''biggest'' player punch of the entire franchise has to come from ''MetalGearSolidGroundZeroes'', the epilogue to ''Peace Walker'' and the prologue for ''MetalGearSolidVThePhantomPain''. We are given a HopeSpot only for it to be cruelly crushed as we see Mother Base go down in flames before Big Boss' horrified eyes, and then we see Paz, [[spoiler:who is now on full Woobie mode, get blown up in a HeroicSuicide to save Big Boss]], which unfortunately isn't enough, as the explosion still sends his helicopter crashing down, sending him into a coma that would last ''nine years!''

to:

** But the ''biggest'' player punch of the entire franchise has to come from ''MetalGearSolidGroundZeroes'', the epilogue to ''Peace Walker'' and the prologue for ''MetalGearSolidVThePhantomPain''. We are given a HopeSpot only for it to be cruelly crushed as we see Mother Base go down in flames before Big Boss' horrified eyes, and then we see Paz, [[spoiler:who is now on full Woobie mode, get blown up in a HeroicSuicide to save Big Boss]], Boss and the survivors of MSF]], which unfortunately isn't enough, as the explosion still sends his helicopter crashing down, sending him into a coma that would last ''nine years!''
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Not Press X To Not Die, as there was no threat in not killing her.


** In the [[FinalBattle final battle]] of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'' Naked Snake has to fight his beloved mentor, The Boss, in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] There is nothing you can do about it. Even worse, if you don't do it, Snake will automatically pull the trigger after a while. This directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications overtones]] only serve to make it all the more fucked up.

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** In the [[FinalBattle final battle]] of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'' Naked 3]]'', [[spoiler:Naked Snake has to fight his beloved mentor, The Boss, in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] yourself. There is nothing you can do about it. Even worse, if you don't do it, Snake will automatically pull the trigger after a while. This directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications overtones]] only serve to make it all the more fucked up.]]
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** But the ''biggest'' player punch of the entire franchise has to come from ''MetalGearSolidGroundZeroes'', the epilogue to ''Peace Walker'' and the prologue for ''MetalGearSolidVThePhantomPain''. We are given a HopeSpot only for it to be cruelly crushed as we see Mother Base go down in flames before Big Boss' horrified eyes, and then we see Paz, [[spoiler:who is now on full Woobie mode, get blown up in a HeroicSuicide to save Big Boss]], which unfortunately isn't enough, as the explosion still sends his helicopter crashing down, sending him into a coma that would last ''nine years!''
*** And then we get to collect the tapes scattered across the scenario... [[ColdBloodedTorture Yeah, that shit is enough to traumatize even the most hardered of minds...]]

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* The original ''VideoGame/MetalGearSolid'' has the death of [[spoiler:the horribly mentally and physically twisted Gray Fox]], crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.
** Go ahead, call Revoler Ocelot's bluff about him killing Meryl if you give into the torture.
** How often do you keep a dying villain company for their last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For [[spoiler: Sniper Wolf]] you do, and it's unbelievably sad.

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* The ''Franchise/MetalGear'' series is full of these:
**
The original ''VideoGame/MetalGearSolid'' has the death of [[spoiler:the horribly mentally and physically twisted Gray Fox]], crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.
** *** Go ahead, call Revoler Ocelot's bluff about him killing Meryl if you give into the torture.
** *** How often do you keep a dying villain company for their last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For [[spoiler: Sniper Wolf]] you do, and it's unbelievably sad.
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*** Go ahead, call Revoler Ocelot's bluff about him killing Meryl if you give into the torture.
*** How often do you keep a dying villain company for their last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For [[spoiler: Sniper Wolf]] you do, and it's unbelievably sad.

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*** ** Go ahead, call Revoler Ocelot's bluff about him killing Meryl if you give into the torture.
*** ** How often do you keep a dying villain company for their last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For [[spoiler: Sniper Wolf]] you do, and it's unbelievably sad.

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* In the [[FinalBattle final battle]] of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'' Naked Snake has to fight his beloved mentor, The Boss, in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] There is nothing you can do about it. Even worse, if you don't do it, Snake will automatically pull the trigger after a while. This directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications overtones]] only serve to make it all the more fucked up.
** The above moment is referenced in [[VideoGame/MetalGearSolidPeaceWalker Peace Walker]], where Snake rides on a horse that may or may not be the Boss's own white horse to chase the titular gear, and pushes it too hard, causing it to fall over with a broken ankle, writhing in pain. Snake has to put it down, and the cutscene flashes back and forth between Snake standing over the Horse and him standing over the Boss. Once again, you have to pull the trigger.
** A cutscene in ''[[VideoGame/MetalGearSolidPortableOps Metal Gear Solid: Portable Ops]]'' has the villain indirectly kill off the first soldier you recruited in the game, who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that he'd been there since the beginning.
** The original ''VideoGame/MetalGearSolid'' has the death of the horribly mentally and physically twisted Gray Fox, crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.

to:

* In the [[FinalBattle final battle]] of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'' Naked Snake has to fight his beloved mentor, The Boss, in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] There is nothing you can do about it. Even worse, if you don't do it, Snake will automatically pull the trigger after a while. This directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications overtones]] only serve to make it all the more fucked up.
** The above moment is referenced in [[VideoGame/MetalGearSolidPeaceWalker Peace Walker]], where Snake rides on a horse that may or may not be the Boss's own white horse to chase the titular gear, and pushes it too hard, causing it to fall over with a broken ankle, writhing in pain. Snake has to put it down, and the cutscene flashes back and forth between Snake standing over the Horse and him standing over the Boss. Once again, you have to pull the trigger.
** A cutscene in ''[[VideoGame/MetalGearSolidPortableOps Metal Gear Solid: Portable Ops]]'' has the villain indirectly kill off the first soldier you recruited in the game, who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that he'd been there since the beginning.
**
The original ''VideoGame/MetalGearSolid'' has the death of the [[spoiler:the horribly mentally and physically twisted Gray Fox, Fox]], crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.



*** How often do you keep a dying villain company for their last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For Sniper Wolf, you do, and it's unbelievably sad.
** ''[[VideoGame/MetalGearSolid4GunsOfThePatriots Metal Gear Solid 4]]'' has ''multiple'' player punches. So many, in fact, that it's possible the game will ''seriously injure your psyche'' if you're not careful. Almost everyone comes out okay in the end, but ''man''.
** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by GW near the end of ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]''. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.
*** Also in ''Metal Gear Solid 2'' is Emma Emmerich's death. Just when you start to become attached to her, Vamp has to go and stab her. What makes it even sadder is the fact that Otacon hasn't seen her in years, and right when he gets to see her again, she dies. And then as he takes her parrot, the parrot keeps saying to him "Hal...Hal...I miss you...I miss you..."

to:

*** How often do you keep a dying villain company for their last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For [[spoiler: Sniper Wolf, Wolf]] you do, and it's unbelievably sad.
** ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]'' has [[spoiler: Emma Emmerich]]'s death. Just when you start to become attached to her, [[spoiler:Vamp]] has to go and stab her. [[spoiler: What makes it even sadder is the fact that Otacon hasn't seen her in years, and right when he gets to see her again, she dies. And then as he takes her parrot, the parrot keeps saying to him "Hal...Hal...I miss you...I miss you..."]]
*** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by [[spoiler: GW]] near the end of ''Metal Gear Solid 2''. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.
** In the [[FinalBattle final battle]] of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'' Naked Snake has to fight his beloved mentor, The Boss, in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] There is nothing you can do about it. Even worse, if you don't do it, Snake will automatically pull the trigger after a while. This directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications overtones]] only serve to make it all the more fucked up.
*** The above moment is referenced in [[VideoGame/MetalGearSolidPeaceWalker Peace Walker]], where Snake rides on a horse that may or may not be the Boss's own white horse to chase the titular gear, and pushes it too hard, causing it to fall over with a broken ankle, writhing in pain. Snake has to put it down, and the cutscene flashes back and forth between Snake standing over the Horse and him standing over the Boss. Once again, you have to pull the trigger.
** A cutscene in ''[[VideoGame/MetalGearSolidPortableOps Metal Gear Solid: Portable Ops]]'' has the villain indirectly [[spoiler: kill off the first soldier you recruited in the game]], who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that [[spoiler: he'd been there since the beginning]].
** ''[[VideoGame/MetalGearSolid4GunsOfThePatriots Metal Gear Solid 4]]'' has ''multiple'' player punches. So many, in fact, that it's possible the game will ''seriously injure your psyche'' if you're not careful. [[spoiler: Almost everyone comes out okay in the end, but ''man''.
** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by GW near the end of ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]''. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.
*** Also in ''Metal Gear Solid 2'' is Emma Emmerich's death. Just when you start to become attached to her, Vamp has to go and stab her. What makes it even sadder is the fact that Otacon hasn't seen her in years, and right when he gets to see her again, she dies. And then as he takes her parrot, the parrot keeps saying to him "Hal...Hal...I miss you...I miss you..."
''man'']].
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** The above moment is referenced in [[VideoGame/MetalGearSolidPeaceWalker Peace Walker]], where Snake rides on a horse that may or may not be the Boss's own white horse to chase the titular gear, and pushes it too hard, causing it to fall over with a broken ankle, writhing in pain. Snake has to put it down, and the cutscene flashes back and forth between Snake standing over the Horse and him standing over the Boss. Once again, you have to pull the trigger.
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* ''[[VideoGame/DeusExHumanRevolution Deus Ex: Human Revolution]]'' and the scene [[spoiler: where the VTOL carrying yourself and Faridah Malik is shot down. She tells you to go on with the mission while she tries to repair the VTOL. Several possibilities result. One is that if the enemy forces are able to shoot up the VTOL because you took too long to escape then it explodes. Another is that if you escape quickly into a nearby elevator the enemy will capture her then execute her in front of you. Worse still, later in another level her butchered corpse, stripped of the augmentations is found lying on a autopsy slab. The ''good news'' is that you can avoid that fate by taking out the enemy. You can even do it using non-lethal stealth tactics.]]

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* ''[[VideoGame/DeusExHumanRevolution Deus Ex: Human Revolution]]'' and the scene [[spoiler: where the VTOL carrying yourself and Faridah Malik is shot down. She tells you to go on with the mission while she tries to repair the VTOL. Several possibilities result. One is that if the enemy forces are able to shoot up the VTOL because you took too long to escape then it explodes. Another is that if you escape quickly into a nearby elevator the enemy will capture her then execute her in front of you. Worse still, later in another level her butchered corpse, stripped of the augmentations is found lying on a autopsy slab. The ''good news'' is that you can avoid that fate by taking out the enemy. You can even do it using non-lethal stealth tactics.]]
** Another strong scene is when Jensen [[spoiler: discovers Megan Reed is still alive, and is actually ''willingly'' working with the conspiracy that faked her death that Jensen has fought and investigated so hard to unravel. To drive the point home, Jensen's cybernetic mirror shades are put on at the beginning of the game, at which point all of his reactions are usually a balance between distant professionalism and biting sarcasm, even when being empathetic. When he sees Megan, his shades come off for the first and ''last'' time in the game, as he shows genuine unrestrained human emotion at seeing her alive.
]]

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* In the FinalBattle of ''VideoGame/MetalGearSolid3'' Snake has to fight his best friend and mentor in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] Which directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications overtones]] only serve to make it all the more fucked up.
** A cutscene in ''VideoGame/MetalGearSolidPortableOps'' has the villain indirectly kill off the first soldier you collected in the game, who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that he'd been there since the beginning.
** The original [[VideoGame/MetalGearSolid MGS]] has the death of the horribly mentally and physically twisted Grey Fox, crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.

to:

* In the FinalBattle [[FinalBattle final battle]] of ''VideoGame/MetalGearSolid3'' ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'' Naked Snake has to fight his best friend and mentor beloved mentor, The Boss, in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] Which There is nothing you can do about it. Even worse, if you don't do it, Snake will automatically pull the trigger after a while. This directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications overtones]] only serve to make it all the more fucked up.
** A cutscene in ''VideoGame/MetalGearSolidPortableOps'' ''[[VideoGame/MetalGearSolidPortableOps Metal Gear Solid: Portable Ops]]'' has the villain indirectly kill off the first soldier you collected recruited in the game, who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that he'd been there since the beginning.
** The original [[VideoGame/MetalGearSolid MGS]] ''VideoGame/MetalGearSolid'' has the death of the horribly mentally and physically twisted Grey Gray Fox, crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.



*** How often do you keep a dying villain company for his last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For Sniper Wolf you do, and it's unbelievably sad.
** ''VideoGame/MetalGearSolid4'' has ''multiple'' Player Punches. So many, in fact, that it's possible the game will ''seriously injure your psyche'' if you're not careful. Almost everyone comes out okay in the end, but ''man''.
** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by GW near the end of [[VideoGame/MetalGearSolid2 MGS2]]. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.
*** Also in [=MGS2=] is Emma Emmerich's death. Just when you start to become attached to her, Vamp has to go and stab her. What makes it even sadder is the fact that Otacon hasn't seen her in years, and right when he gets to see her again, she dies. And then as he takes her parrot, the parrot keeps saying to him "Hal...Hal...I miss you...I miss you..."

to:

*** How often do you keep a dying villain company for his their last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For Sniper Wolf Wolf, you do, and it's unbelievably sad.
** ''VideoGame/MetalGearSolid4'' ''[[VideoGame/MetalGearSolid4GunsOfThePatriots Metal Gear Solid 4]]'' has ''multiple'' Player Punches.player punches. So many, in fact, that it's possible the game will ''seriously injure your psyche'' if you're not careful. Almost everyone comes out okay in the end, but ''man''.
** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by GW near the end of [[VideoGame/MetalGearSolid2 MGS2]].''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]''. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.
*** Also in [=MGS2=] ''Metal Gear Solid 2'' is Emma Emmerich's death. Just when you start to become attached to her, Vamp has to go and stab her. What makes it even sadder is the fact that Otacon hasn't seen her in years, and right when he gets to see her again, she dies. And then as he takes her parrot, the parrot keeps saying to him "Hal...Hal...I miss you...I miss you..."



* In ''VideoGame/AssassinsCreedII'', the first hour of the game introduces Ezio's family, and aside from the initial fight with the Pazzi, all the missions show you that the Auditore household is solid and full of love. You hang out with affable big brother Fredrico, beat up sister Claudia's cheating boyfriend, collect feathers for sickly little brother Pettruccio, and do jobs for his ReasonableAuthorityFigure parents Giovanni and Maria. They look like they're going to be part of the story for a while, especially considering the detailed profiles regarding them in the database. Then his father and brothers - yes, including the twelve-year-old Pettruccio - are hanged at Rodrigo Borgia's order, and his mother goes mute from shock when the guards who came for them tried to rape her. Oh, it is ''on now.'' Those Templar fuckers are ''going down.''

to:

* In ''VideoGame/AssassinsCreedII'', ''[[VideoGame/AssassinsCreedII Assassin's Creed II]]'', the first hour of the game introduces Ezio's family, and aside from the initial fight with the Pazzi, all the missions show you that the Auditore household is solid and full of love. You hang out with affable big brother Fredrico, beat up sister Claudia's cheating boyfriend, collect feathers for sickly little brother Pettruccio, and do jobs for his ReasonableAuthorityFigure parents Giovanni and Maria. They look like they're going to be part of the story for a while, especially considering the detailed profiles regarding them in the database. Then his father and brothers - yes, including the twelve-year-old Pettruccio - are hanged at Rodrigo Borgia's order, and his mother goes mute from shock when the guards who came for them tried to rape her. Oh, it is ''on now.'' Those Templar fuckers are ''going down.''



* ''VideoGame/AssassinsCreedI'' introduces you to each of the targets by showing them commit an atrocity. The first brutally stabs a man to death for talking back to him, the second has a man's legs broken because he tried to flee the hospital of horrors, one throws a scholar onto a pile of burning books because the man argued (peaceably and politely) that books are treasures to be preserved, not destroyed, and another murders an innocent priest because he thinks the man might be ''you''...the list goes on. The player is always completely unable to intervene and has to watch these terrible things happen, even though some of them would be so easy to prevent because you're literally a few yards away from the target.

to:

* ''VideoGame/AssassinsCreedI'' The original ''[[VideoGame/AssassinsCreedI Assassin's Creed]]'' introduces you to each of the targets by showing them commit an atrocity. The first brutally stabs a man to death for talking back to him, the second has a man's legs broken because he tried to flee the hospital of horrors, one throws a scholar onto a pile of burning books because the man argued (peaceably and politely) that books are treasures to be preserved, not destroyed, and another murders an innocent priest because he thinks the man might be ''you''...the list goes on. The player is always completely unable to intervene and has to watch these terrible things happen, even though some of them would be so easy to prevent because you're literally a few yards away from the target.



* ''VideoGame/AssassinsCreedRevelations'' develops the Master Assassin and LovableRogue, Yusuf Tazim, as Ezio's closest ally in Constantinople. His boisterous antics provide much needed comic relief for the player and the two develop an incredibly close and trusting relationship. When Ezio asks Yusuf to guard his LoveInterest, Sofia, as Ezio heads off to Cappadocia to confront what he believes to be the last of the Byzantine Templars, it's not hard to see where this is going to end. Sure enough, the BigBad threatens to pull off a HostageForMacguffin scenario, and Ezio rushes back to Constantinople to find Yusuf killed in her defense. This inspires him (and the player) to a fury not seen since ''VideoGame/AssassinsCreedII'', and what follows is a RousingSpeech to the Assassins and a RoaringRampageOfRevenge.

to:

* ''VideoGame/AssassinsCreedRevelations'' ''[[VideoGame/AssassinsCreedRevelations Assassin's Creed: Revelations]]'' develops the Master Assassin and LovableRogue, Yusuf Tazim, as Ezio's closest ally in Constantinople. His boisterous antics provide much needed comic relief for the player and the two develop an incredibly close and trusting relationship. When Ezio asks Yusuf to guard his LoveInterest, Sofia, as Ezio heads off to Cappadocia to confront what he believes to be the last of the Byzantine Templars, it's not hard to see where this is going to end. Sure enough, the BigBad threatens to pull off a HostageForMacguffin scenario, and Ezio rushes back to Constantinople to find Yusuf killed in her defense. This inspires him (and the player) to a fury not seen since ''VideoGame/AssassinsCreedII'', ''Assassin's Creed II'', and what follows is a RousingSpeech to the Assassins and a RoaringRampageOfRevenge.



* ''VideoGame/DeusExHumanRevolution'' and the scene [[spoiler: where the VTOL carrying yourself and Faridah Malik is shot down. She tells you to go on with the mission while she tries to repair the VTOL. Several possibilities result. One is that if the enemy forces are able to shoot up the VTOL because you took too long to escape then it explodes. Another is that if you escape quickly into a nearby elevator the enemy will capture her then execute her in front of you. Worse still, later in another level her butchered corpse, stripped of the augmentations is found lying on a autopsy slab. The ''good news'' is that you can avoid that fate by taking out the enemy. You can even do it using non-lethal stealth tactics.]]

to:

* ''VideoGame/DeusExHumanRevolution'' ''[[VideoGame/DeusExHumanRevolution Deus Ex: Human Revolution]]'' and the scene [[spoiler: where the VTOL carrying yourself and Faridah Malik is shot down. She tells you to go on with the mission while she tries to repair the VTOL. Several possibilities result. One is that if the enemy forces are able to shoot up the VTOL because you took too long to escape then it explodes. Another is that if you escape quickly into a nearby elevator the enemy will capture her then execute her in front of you. Worse still, later in another level her butchered corpse, stripped of the augmentations is found lying on a autopsy slab. The ''good news'' is that you can avoid that fate by taking out the enemy. You can even do it using non-lethal stealth tactics.]]
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*** The second punch comes at an even more heinous level than that. Each speech they give tries to justify how they're doing heinous things in pursuit of a noble cause. Now try not to think about whether [[NotSoDifferent you've been doing the exact same thing]] by killing them.
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* ''DeusExHumanRevolution'' and the scene [[spoiler: where the VTOL carrying yourself and Faridah Malik is shot down. She tells you to go on with the mission while she tries to repair the VTOL. Several possibilities result. One is that if the enemy forces are able to shoot up the VTOL because you took too long to escape then it explodes. Another is that if you escape quickly into a nearby elevator the enemy will capture her then execute her in front of you. Worse still, later in another level her butchered corpse, stripped of the augmentations is found lying on a autopsy slab. The ''good news'' is that you can avoid that fate by taking out the enemy. You can even do it using non-lethal stealth tactics.]]

to:

* ''DeusExHumanRevolution'' ''VideoGame/DeusExHumanRevolution'' and the scene [[spoiler: where the VTOL carrying yourself and Faridah Malik is shot down. She tells you to go on with the mission while she tries to repair the VTOL. Several possibilities result. One is that if the enemy forces are able to shoot up the VTOL because you took too long to escape then it explodes. Another is that if you escape quickly into a nearby elevator the enemy will capture her then execute her in front of you. Worse still, later in another level her butchered corpse, stripped of the augmentations is found lying on a autopsy slab. The ''good news'' is that you can avoid that fate by taking out the enemy. You can even do it using non-lethal stealth tactics.]]
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* The Lost Archive DLC reveals that [[spoiler:Lucy betrayed the Assassins and was leaking information to the Templars about the other Assassins, as well as being responsible for Subject 16/Clay Kaczmarek going insane and killing himself]], turning that moment in the previous game into less of a punch.
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* ''DeusExHumanRevolution'' and the scene [[spoiler: where the VTOL carrying yourself and Faridah Malik is shot down. She tells you to go on with the mission while she tries to repair the VTOL. Several possibilities result. One is that if the enemy forces are able to shoot up the VTOL because you took too long to escape then it explodes. Another is that if you escape quickly into a nearby elevator the enemy will capture her then execute her in front of you. Worse still, later in another level her butcher corpse, stripped of the augmentations is found lying on a autopsy slab. The ''good news'' is that you can avoid that fate by taking out the enemy. You can even do it using non-lethal stealth tactics.]]

to:

* ''DeusExHumanRevolution'' and the scene [[spoiler: where the VTOL carrying yourself and Faridah Malik is shot down. She tells you to go on with the mission while she tries to repair the VTOL. Several possibilities result. One is that if the enemy forces are able to shoot up the VTOL because you took too long to escape then it explodes. Another is that if you escape quickly into a nearby elevator the enemy will capture her then execute her in front of you. Worse still, later in another level her butcher butchered corpse, stripped of the augmentations is found lying on a autopsy slab. The ''good news'' is that you can avoid that fate by taking out the enemy. You can even do it using non-lethal stealth tactics.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AssassinsCreedRevelations'' develops the Master Assassin and LovableRogue, Yusuf Tazim, as Ezio's closest ally in Constantinople. His boisterous antics provide much needed comic relief for the player and the two develop an incredibly close and trusting relationship. When Ezio asks Yusuf to guard his LoveInterest, Sofia, as Ezio heads off to Cappadocia to confront what he believes to be the last of the Byzantine Templars, it's not hard to see where this is going to end. Sure enough, the BigBad threatens to pull off a HostageForMacguffin scenario, and Ezio rushes back to Constantinople to find Yusuf killed in her defense. This inspires him (and the player) to a fury not seen since ''VideoGame/AssassinsCreedII'', and what follows is a RousingSpeech to the Assassins and a RoaringRampageOfRevenge.

to:

* ''VideoGame/AssassinsCreedRevelations'' develops the Master Assassin and LovableRogue, Yusuf Tazim, as Ezio's closest ally in Constantinople. His boisterous antics provide much needed comic relief for the player and the two develop an incredibly close and trusting relationship. When Ezio asks Yusuf to guard his LoveInterest, Sofia, as Ezio heads off to Cappadocia to confront what he believes to be the last of the Byzantine Templars, it's not hard to see where this is going to end. Sure enough, the BigBad threatens to pull off a HostageForMacguffin scenario, and Ezio rushes back to Constantinople to find Yusuf killed in her defense. This inspires him (and the player) to a fury not seen since ''VideoGame/AssassinsCreedII'', and what follows is a RousingSpeech to the Assassins and a RoaringRampageOfRevenge.RoaringRampageOfRevenge.
* ''DeusExHumanRevolution'' and the scene [[spoiler: where the VTOL carrying yourself and Faridah Malik is shot down. She tells you to go on with the mission while she tries to repair the VTOL. Several possibilities result. One is that if the enemy forces are able to shoot up the VTOL because you took too long to escape then it explodes. Another is that if you escape quickly into a nearby elevator the enemy will capture her then execute her in front of you. Worse still, later in another level her butcher corpse, stripped of the augmentations is found lying on a autopsy slab. The ''good news'' is that you can avoid that fate by taking out the enemy. You can even do it using non-lethal stealth tactics.]]
Is there an issue? Send a MessageReason:
None


* In the FinalBattle of ''MetalGearSolid3'' Snake has to fight his best friend and mentor in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] Which directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications overtones]] only serve to make it all the more fucked up.
** A cutscene in ''MetalGearSolidPortableOps'' has the villain indirectly kill off the first soldier you collected in the game, who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that he'd been there since the beginning.
** The original [[MetalGearSolid MGS]] has the death of the horribly mentally and physically twisted Grey Fox, crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.

to:

* In the FinalBattle of ''MetalGearSolid3'' ''VideoGame/MetalGearSolid3'' Snake has to fight his best friend and mentor in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] Which directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications overtones]] only serve to make it all the more fucked up.
** A cutscene in ''MetalGearSolidPortableOps'' ''VideoGame/MetalGearSolidPortableOps'' has the villain indirectly kill off the first soldier you collected in the game, who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that he'd been there since the beginning.
** The original [[MetalGearSolid [[VideoGame/MetalGearSolid MGS]] has the death of the horribly mentally and physically twisted Grey Fox, crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.



** ''MetalGearSolid4'' has ''multiple'' Player Punches. So many, in fact, that it's possible the game will ''seriously injure your psyche'' if you're not careful. Almost everyone comes out okay in the end, but ''man''.
** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by GW near the end of [[MetalGearSolid2 MGS2]]. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.

to:

** ''MetalGearSolid4'' ''VideoGame/MetalGearSolid4'' has ''multiple'' Player Punches. So many, in fact, that it's possible the game will ''seriously injure your psyche'' if you're not careful. Almost everyone comes out okay in the end, but ''man''.
** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by GW near the end of [[MetalGearSolid2 [[VideoGame/MetalGearSolid2 MGS2]]. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.

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Changed: 55

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** A cutscene in ''Metal Gear Solid: Portable Ops'' has the villain indirectly kill off the first soldier you collected in the game, who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that he'd been there since the beginning.
** The original ''MGS'' has the death of the horribly mentally and physically twisted Grey Fox, crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.

to:

** A cutscene in ''Metal Gear Solid: Portable Ops'' ''MetalGearSolidPortableOps'' has the villain indirectly kill off the first soldier you collected in the game, who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that he'd been there since the beginning.
** The original ''MGS'' [[MetalGearSolid MGS]] has the death of the horribly mentally and physically twisted Grey Fox, crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.



** How often do you keep a dying villain company for his last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For Sniper Wolf you do, and it's unbelievably sad.

to:

** *** How often do you keep a dying villain company for his last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For Sniper Wolf you do, and it's unbelievably sad.



** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by GW near the end of the game. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.

to:

** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by GW near the end of the game. [[MetalGearSolid2 MGS2]]. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.character''.
*** Also in [=MGS2=] is Emma Emmerich's death. Just when you start to become attached to her, Vamp has to go and stab her. What makes it even sadder is the fact that Otacon hasn't seen her in years, and right when he gets to see her again, she dies. And then as he takes her parrot, the parrot keeps saying to him "Hal...Hal...I miss you...I miss you..."
Is there an issue? Send a MessageReason:
Because they \'\'are\'\', man. Everyone being Jesus in Purgatory, I mean.


* In the FinalBattle of ''MetalGearSolid3'' Snake has to fight his best friend and mentor in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] Which directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[UnfortunateImplications feminist overtones]] only serve to make it all the more fucked up.

to:

* In the FinalBattle of ''MetalGearSolid3'' Snake has to fight his best friend and mentor in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[PressXToNotDie You have to press the fire button yourself.]] Which directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[EveryoneIsJesusInPurgatory feminist]] [[UnfortunateImplications feminist overtones]] only serve to make it all the more fucked up.

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Removed: 449



* In the FinalBattle of ''MetalGearSolid3'' Snake has to fight his best friend and mentor in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[TearJerker You have to press the fire button yourself.]] Which directly leads to the [[StartOfDarkness birth of Big Boss]].

to:

* In the FinalBattle of ''MetalGearSolid3'' Snake has to fight his best friend and mentor in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[TearJerker [[PressXToNotDie You have to press the fire button yourself.]] Which directly leads to the [[StartOfDarkness birth of Big Boss]]. The [[UnfortunateImplications feminist overtones]] only serve to make it all the more fucked up.



** Another PlayerPunch from ''[=MGS3=]'' was the [[NoHoldsBarredBeatdown torture]] [[ColdBloodedTorture sequence]]. By the time it was over, I wanted to ''kill'' Volgin like no other video game character I have yet seen.
*** A slight one, also from ''Snake Eater'', is if you let The End die of old age in your duel. All he wanted is a FinalBattle against a WorthyOpponent and you couldn't or wouldn't give it to him. Even Snake was saddened by that.

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* ''AssassinsCreed'' introduces you to each of the targets by showing them commit an atrocity. The first brutally stabs a man to death for talking back to him, the second has a man's legs broken because he tried to flee the hospital of horrors, one throws a scholar onto a pile of burning books because the man argued (peaceably and politely) that books are treasures to be preserved, not destroyed, and another murders an innocent priest because he thinks the man might be ''you''...the list goes on. The player is always completely unable to intervene and has to watch these terrible things happen, even though some of them would be so easy to prevent because you're literally a few yards away from the target.

to:

* ''AssassinsCreed'' ''VideoGame/AssassinsCreedI'' introduces you to each of the targets by showing them commit an atrocity. The first brutally stabs a man to death for talking back to him, the second has a man's legs broken because he tried to flee the hospital of horrors, one throws a scholar onto a pile of burning books because the man argued (peaceably and politely) that books are treasures to be preserved, not destroyed, and another murders an innocent priest because he thinks the man might be ''you''...the list goes on. The player is always completely unable to intervene and has to watch these terrible things happen, even though some of them would be so easy to prevent because you're literally a few yards away from the target.



*** All of them except for Majd Addin, who turns out to be a psychopath who killed people for fun.

to:

*** All of them except for Majd Addin, who turns out to be a psychopath who killed people for fun.fun.
* ''VideoGame/AssassinsCreedRevelations'' develops the Master Assassin and LovableRogue, Yusuf Tazim, as Ezio's closest ally in Constantinople. His boisterous antics provide much needed comic relief for the player and the two develop an incredibly close and trusting relationship. When Ezio asks Yusuf to guard his LoveInterest, Sofia, as Ezio heads off to Cappadocia to confront what he believes to be the last of the Byzantine Templars, it's not hard to see where this is going to end. Sure enough, the BigBad threatens to pull off a HostageForMacguffin scenario, and Ezio rushes back to Constantinople to find Yusuf killed in her defense. This inspires him (and the player) to a fury not seen since ''VideoGame/AssassinsCreedII'', and what follows is a RousingSpeech to the Assassins and a RoaringRampageOfRevenge.
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* In the FinalBattle of ''MetalGearSolid3'' Snake has to fight his best friend and mentor in a duel to the death. She gives a long final speech about her motives and why she is willing to sacrifice everything to fulfill her duty, and tells Snake that he has to fulfill his own. Like in most fights of the series, she's not immediately dead after being defeated and with her last words demands that Snake shoot her with her own gun. But you don't get to simply watch Snake shoot her. [[TearJerker You have to press the fire button yourself.]] Which directly leads to the [[StartOfDarkness birth of Big Boss]].
** A cutscene in ''Metal Gear Solid: Portable Ops'' has the villain indirectly kill off the first soldier you collected in the game, who gets a little bit of screen-time, but has almost all of his emotional connection to the player being the fact that he'd been there since the beginning.
** The original ''MGS'' has the death of the horribly mentally and physically twisted Grey Fox, crushed under the foot of Metal Gear REX. As an added bonus, you then get to repeatedly fire ''missiles'' into the ''face'' of the bastard that killed him.
*** Go ahead, call Revoler Ocelot's bluff about him killing Meryl if you give into the torture.
** How often do you keep a dying villain company for his last minutes, and especially villains who repeatedly shot at your friend with a sniper rifle to lure you out of your hiding place? For Sniper Wolf you do, and it's unbelievably sad.
** ''MetalGearSolid4'' has ''multiple'' Player Punches. So many, in fact, that it's possible the game will ''seriously injure your psyche'' if you're not careful. Almost everyone comes out okay in the end, but ''man''.
** Even more incredibly hard hitting is the TheReasonYouSuckSpeech given to Raiden, by GW near the end of the game. Even though it doesn't actually involve anyone dying, it makes a huge emotional impact by ''practically chewing out the player more so than the character''.
** Another PlayerPunch from ''[=MGS3=]'' was the [[NoHoldsBarredBeatdown torture]] [[ColdBloodedTorture sequence]]. By the time it was over, I wanted to ''kill'' Volgin like no other video game character I have yet seen.
*** A slight one, also from ''Snake Eater'', is if you let The End die of old age in your duel. All he wanted is a FinalBattle against a WorthyOpponent and you couldn't or wouldn't give it to him. Even Snake was saddened by that.
* More or less completely inverted in ''Manhunt''. The villain in the game is a disturbing sadist who compels the player character to acts of excessive, wanton violence for his own entertainment and watches the proceedings through a series of disembodied cameras. Not many games end with the player killing the personification of the part of themself that enjoys the game.
** A non meta example involves Cash saving different members of his family from a group of crazed hunters, only to be told at the end of the level that their deaths would be necessary, and are killed shortly after.
* In ''VideoGame/AssassinsCreedII'', the first hour of the game introduces Ezio's family, and aside from the initial fight with the Pazzi, all the missions show you that the Auditore household is solid and full of love. You hang out with affable big brother Fredrico, beat up sister Claudia's cheating boyfriend, collect feathers for sickly little brother Pettruccio, and do jobs for his ReasonableAuthorityFigure parents Giovanni and Maria. They look like they're going to be part of the story for a while, especially considering the detailed profiles regarding them in the database. Then his father and brothers - yes, including the twelve-year-old Pettruccio - are hanged at Rodrigo Borgia's order, and his mother goes mute from shock when the guards who came for them tried to rape her. Oh, it is ''on now.'' Those Templar fuckers are ''going down.''
** Made even worse when Ezio finally confronts Rodrigo, who says he only had Ezio's brothers hung to show the Templar do not offer mercy to their enemies.
** ''Brotherhood'' has Rodrigo Borgia's son Cesare kill Ezio's uncle Mario to conclude the siege of Monteriggioni. ''Oh, it's really fucking on now''. We're not gonna spare you this time, Borgia, you had your chance, and you blew it.
*** The siege of Monteriggioni also laid waste to your hard work synchronizing (outside of the story) with Ezio in the second game. All the renovations, all the money spent, all the collectibles... gone in a single morning. For the split-second that it's visible, apparently not even the Armor of Altair survived (intact).
*** Juno forcing Desmond to stab Lucy while Desmond can do nothing but struggle and ''watch'' is possibly the worst, the fact that it comes without warning doesn't help at all.
**** Even worse? The ''player'' is forced to do it, as well. The cutscene cannot continue until you move the control stick. One. Step. At. A. Time. And then, you must deliver the attack with the familiar "press any button" input.
*** Caterina's admittance that their only night together was all politics for her definitely feels like this. The novelization actually has Ezio angsting about this for quite a bit, even contemplating abandoning it all and running away with Caterina, only for her to reiterate that she doesn't love him. Then, just to hammer it home, Desmond in the present asks what happened to her, and it's revealed that she never got her city back, then got sick and died. While this is pretty much Caterina's fate in RealLife, it still sucks.
* ''AssassinsCreed'' introduces you to each of the targets by showing them commit an atrocity. The first brutally stabs a man to death for talking back to him, the second has a man's legs broken because he tried to flee the hospital of horrors, one throws a scholar onto a pile of burning books because the man argued (peaceably and politely) that books are treasures to be preserved, not destroyed, and another murders an innocent priest because he thinks the man might be ''you''...the list goes on. The player is always completely unable to intervene and has to watch these terrible things happen, even though some of them would be so easy to prevent because you're literally a few yards away from the target.
** Then the game punches you a second time by having a long conversation with each target in which he justifies his actions, or makes the player pity him, or etc. In short, the game takes away the first punch and in doing so makes the second death another punch.
*** All of them except for Majd Addin, who turns out to be a psychopath who killed people for fun.

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