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* ExecutiveMeddling: During development of the game, Steve Ritchie and Eugene Jarvis figured out how to use a guitar echo chamber with the game to make a continuous background sound that intensified with the game action. For some reason, Atari management nixed the idea; Ritchie ended up using it on his next pinball, the top-selling ''Pinball/{{Flash}}'' from rival Creator/WilliamsElectronics.



* NiceJobBreakingItHero: During development of the game, Steve Ritchie and Eugene Jarvis figured out how to use a guitar echo chamber with the game to make a continuous background sound that intensified with the game action. For some reason, Atari management nixed the idea; Ritchie ended up using it on his next pinball, the top-selling ''Pinball/{{Flash}}'' from rival Creator/WilliamsElectronics.
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->"The World's Most Powerful Pinball!"

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->"The ->''"The World's Most Powerful Pinball!"Pinball!"''
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* BigGood: Superman, as usual. In fact, you need to spell his name to get extra points and light the Special.
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''Superman'' is an [[PhysicalPinballTable arcade pinball game]] designed by Creator/SteveRitchie, with artwork by George Opperman and programmed by Creator/EugeneJarvis. It was released by {{Atari}} in 1979.

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''Superman'' is an [[PhysicalPinballTable arcade pinball game]] designed by Creator/SteveRitchie, with artwork by George Opperman and programmed by Creator/EugeneJarvis. It was released by {{Atari}} Creator/{{Atari}} in 1979.
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Among Atari's meager pinball catalog, ''Superman'' is the one that has best stood the test of time, and is still enjoyed by players today for its fast, straightforward action and balanced gameplay. A ''Superman'' pinball is part of the memorabilia collection at the offices of DCComics.

to:

Among Atari's meager pinball catalog, ''Superman'' is the one that has best stood the test of time, and is still enjoyed by players today for its fast, straightforward action and balanced gameplay. A ''Superman'' pinball is part of the memorabilia collection at the offices of DCComics.Creator/DCComics.
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* NiceJobBreakingItHero: During development of the game, Steve Ritchie and Eugene Jarvis figured out how to use a guitar echo chamber with the game to make a continuous background sound that intensified with the game action. For some reason, Atari management nixed the idea; Ritchie ended up using it on his next pinball, the top-selling ''Flash'' from rival Creator/WilliamsElectronics.

to:

* NiceJobBreakingItHero: During development of the game, Steve Ritchie and Eugene Jarvis figured out how to use a guitar echo chamber with the game to make a continuous background sound that intensified with the game action. For some reason, Atari management nixed the idea; Ritchie ended up using it on his next pinball, the top-selling ''Flash'' ''Pinball/{{Flash}}'' from rival Creator/WilliamsElectronics.
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As with other {{Pinball}} games of TheSeventies, ''Superman'' has a series of objectives but no overarching plot or objective beyond a high score. Light the top rollovers to raise the bonus multiplier, then hit the Metropolis dropdown targets to enable various bonuses. Shoot through the Fortress of Solitude or Luthor's Lair to return to the top of the board, and spell SUPERMAN to get extra points and light the Special.

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As with other {{Pinball}} games of TheSeventies, ''Superman'' has a series of objectives but no overarching plot or objective goal beyond a high score. Light the top rollovers to raise the bonus multiplier, then hit the Metropolis dropdown targets to enable various bonuses. Shoot through the Fortress of Solitude or Luthor's Lair to return to the top of the board, and spell SUPERMAN to get extra points and light the Special.
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[[caption-width-right:350:Let's not joke about "balls of steel", okay?]]

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[[caption-width-right:350:Let's not joke about [[VideoGame/BallsOfSteel "balls of steel", steel",]] okay?]]
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As with other {{Pinball}} games of the time, ''Superman'' has a series of objectives but no overarching plot or objective beyond a high score. Light the top rollovers to raise the bonus multiplier, then hit the Metropolis dropdown targets to enable various bonuses. Shoot through the Fortress of Solitude or Luthor's Lair to return to the top of the board, and spell SUPERMAN to get extra points and light the Special.

to:

As with other {{Pinball}} games of the time, TheSeventies, ''Superman'' has a series of objectives but no overarching plot or objective beyond a high score. Light the top rollovers to raise the bonus multiplier, then hit the Metropolis dropdown targets to enable various bonuses. Shoot through the Fortress of Solitude or Luthor's Lair to return to the top of the board, and spell SUPERMAN to get extra points and light the Special.



* NiceJobBreakingItHero: During development of the game, Steve Ritchie and Eugene Jarvis figured out how to use a guitar echo chamber with the game to make a continuous background sound that intensified with the game action. For some reason, Atari management nixed the idea; Ritchie ended up using it on his next pinball, the top-selling ''Flash'' from Creator/WilliamsElectronics.

to:

* NiceJobBreakingItHero: During development of the game, Steve Ritchie and Eugene Jarvis figured out how to use a guitar echo chamber with the game to make a continuous background sound that intensified with the game action. For some reason, Atari management nixed the idea; Ritchie ended up using it on his next pinball, the top-selling ''Flash'' from rival Creator/WilliamsElectronics.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


A ''Superman'' pinball is part of the memorabilia collection at the offices of DCComics.

to:

Among Atari's meager pinball catalog, ''Superman'' is the one that has best stood the test of time, and is still enjoyed by players today for its fast, straightforward action and balanced gameplay. A ''Superman'' pinball is part of the memorabilia collection at the offices of DCComics.
Is there an issue? Send a MessageReason:
None


''Superman'' is an [[PhysicalPinballTable arcade pinball game]] designed by Creator/SteveRitchie, with artwork by George Opperman and programming by Creator/EugeneJarvis. It was released by {{Atari}} in 1979, and is one of the earliest "widebody" pinballs.

to:

''Superman'' is an [[PhysicalPinballTable arcade pinball game]] designed by Creator/SteveRitchie, with artwork by George Opperman and programming programmed by Creator/EugeneJarvis. It was released by {{Atari}} in 1979, and is one of the earliest "widebody" pinballs.
1979.
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A ''Superman'' pinball is part of the memorabilia collection at the offices of DCComics.
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None


* BaldOfEvil: Luthor.

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* BaldOfEvil: Lex Luthor.
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As with other {{Pinball}} games of the time, ''Superman'' has a series of objectives, but no real overall plot. Light the top rollovers to raise the bonus multiplier, then hit the Metropolis dropdown targets to enable various bonuses. Shoot through the Fortress of Solitude or Luthor's Lair to return to the top of the board, and spell SUPERMAN to get extra points and light the special.

to:

As with other {{Pinball}} games of the time, ''Superman'' has a series of objectives, objectives but no real overall plot.overarching plot or objective beyond a high score. Light the top rollovers to raise the bonus multiplier, then hit the Metropolis dropdown targets to enable various bonuses. Shoot through the Fortress of Solitude or Luthor's Lair to return to the top of the board, and spell SUPERMAN to get extra points and light the special.
Special.
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[[caption-width-right:350:Let's not joke about "balls of steel", okay?]

to:

[[caption-width-right:350:Let's not joke about "balls of steel", okay?]
okay?]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/superman-pinball_7453.jpg]]
[[caption-width-right:350:Let's not joke about "balls of steel", okay?]



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* NiceJobBreakingItHero: During development of the game, Steve Ritchie and Eugene Jarvis figured out how to use a guitar echo chamber with the game to make a continuous background sound that intensified with the game action. For some reason, Atari management nixed the idea; Ritchie ended up using it on his next pinball, the top-selling ''Flash'' from Creator/WilliamsElectrtonics.

to:

* NiceJobBreakingItHero: During development of the game, Steve Ritchie and Eugene Jarvis figured out how to use a guitar echo chamber with the game to make a continuous background sound that intensified with the game action. For some reason, Atari management nixed the idea; Ritchie ended up using it on his next pinball, the top-selling ''Flash'' from Creator/WilliamsElectrtonics.Creator/WilliamsElectronics.
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* PunchedAcrossTheRoom: Superman repeatedly does this to Luthor on the playfield.
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* BaldOfEvil: Luthor.

Added: 949

Changed: 91

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->"The World's Most Powerful Pinball!"
-->-- ''Promotional postcard''


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!! This pinball demonstrates the following tropes:

* HeroicBuild: Superman, of course.
* NiceJobBreakingItHero: During development of the game, Steve Ritchie and Eugene Jarvis figured out how to use a guitar echo chamber with the game to make a continuous background sound that intensified with the game action. For some reason, Atari management nixed the idea; Ritchie ended up using it on his next pinball, the top-selling ''Flash'' from Creator/WilliamsElectrtonics.
* RewardingVandalism: Knocking down the set of drop targets causes the saucer to award points, an Extra Ball, or a Special. The targets are directly below a skyline of Metropolis, suggesting that Superman (and the player) gets awarded for ''destroying the city''...
* ScoreMultiplier: Rollovers 1, 2, and 3 double the bonus, while 1, 2, 3, and 4 triples it.
* SpellingBonus: SUPER lights the outlane Special, MAN lights the outlane Extra Ball, and SUPERMAN awards 30,000 points.
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''Superman'' is an [[PhysicalPinballTable arcade pinball game]] designed by Creator/SteveRitchie, with artwork by George Opperman and programming by Creator/EugeneJarvis. It was released by {{Atari}} in 1979, and is one of the earliest "widebody" pinballs.

As with other {{Pinball}} games of the time, ''Superman'' has a series of objectives, but no real overall plot. Light the top rollovers to raise the bonus multiplier, then hit the Metropolis dropdown targets to enable various bonuses. Shoot through the Fortress of Solitude or Luthor's Lair to return to the top of the board, and spell SUPERMAN to get extra points and light the special.

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