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->"He got away."

to:

->"He ->"Suspect got away."
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->"Dispatch, this is 504. Suspect got away, over."

to:

->"Dispatch, this is 504. Suspect He got away, over."
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''High Speed'' is a pinball game designed by Steve Ritchie and released by Williams Electronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.

to:

''High Speed'' is a pinball game designed by Steve Ritchie Creator/SteveRitchie and released by Williams Electronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.



''The Getaway: High Speed II'' was a sequel designed by Steve Ritchie and released in 1992 by Williams. Once again, the player hits the highways in his souped-up sports car, and once again, Car 504 is on his tail... and he's bringing his friends.

to:

''The Getaway: High Speed II'' was a sequel designed by Steve Ritchie Creator/SteveRitchie and released in 1992 by Williams. Once again, the player hits the highways in his souped-up sports car, and once again, Car 504 is on his tail... and he's bringing his friends.
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* CreatorCameo: Steve Ritchie and Larry [=DeMar=], the designer and programmer, respectively, provided the speech for this game.


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* EasterEgg: On the backglass, the initials "XAQ" and "DWF" refer to the game's programmer, Dwight Sullivan and the game's composer, Dan Forden, respectively.

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->"Dispatch, this is 504. Suspect got away. Over."
->"504, this is dispatch. He what?"
->"He got away."

to:

->"Dispatch, this is 504. Suspect got away. Over.away, over."
->"504, this is dispatch. He what?"
''what?''"
->"He got away.""
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A [[DigitalPinballTable video-game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.

to:

A [[DigitalPinballTable video-game video game version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.



A [[DigitalPinballTable video-game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams.

to:

A [[DigitalPinballTable video-game video game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams.
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* RatedMForManly: Exploding helicopters are ''very'' manly.
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->"Dispatch, this is 504. He got away. Over."
->"He what?"

to:

->"Dispatch, this is 504. He Suspect got away. Over."
->"He ->"504, this is dispatch. He what?"
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->"Dispatch, this is 504. He got away. Over."
->"He what?"
->"He got away."

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* ProgressiveJackpot

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* ProgressiveJackpotProgressiveJackpot: The first pinball game to feature this.


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* WizardMode: "RED... LINE... MANIA!"
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* RealSongThemeTune
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The game features a magnetic supercharger on the playfield that accelerates pinballs around an upper loop, building up speed before returning it to the player. A gearshift allowed the player to change gears, and judicious shifting is needed for higher scores. The table also features Music/ZZTop's "La Grange" as the main theme music.

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The game features a magnetic supercharger Supercharger on the playfield that accelerates pinballs around an upper loop, building up speed before returning it to the player. A gearshift allowed the player to change gears, and judicious shifting is needed for higher scores. The table also features Music/ZZTop's "La Grange" as the main theme music.



* HoodOrnamentHottie

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* HoodOrnamentHottieHoodOrnamentHottie: The hitchhiker.



* [[KineticWeaponsAreJustBetter Kinetic Toys Are Just Better]]
* NitroBoost: Seen on the backglass art, and represented by the playfield supercharger.

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* [[KineticWeaponsAreJustBetter Kinetic Toys Are Just Better]]
Better]]: The Supercharger.
* NitroBoost: Seen on the backglass art, and represented by the playfield supercharger.Supercharger.
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* KineticWeaponsAreJustBetter

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* KineticWeaponsAreJustBetter[[KineticWeaponsAreJustBetter Kinetic Toys Are Just Better]]
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** If the animation panel shows your car pulling up to Donut Heaven and there are three police cars present, quickly shifting gears will [[EasterEgg start a 20-second Secret Mania score mode.]]

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* HoodOrnamentHottie



* CreatorCameo: According to artist Doug Watson, the driver on the backglass is Steve Ritchie.



* HellishCopter: The police helicopter chasing you explodes if you escape into the tunnels.

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* HellishCopter: The police After you've collected the "Getaway" Jackpot and still have at least two balls in play, shooting a ball into the Tunnel will get the helicopter chasing to follow you explodes if you escape into and crash, awarding the tunnels.Helicopter Bonus.
-->'''Car 504:''' "Where'd he go?"
-->'''Pilot:''' "He went in the tunnel--"
-->'''Car 504:''' "HEY! LOOK OUT!!"
--->''*CRASH!*''
* HoodOrnamentHottie
-->"Nice wheels."



* VideoMode: Drive your car along the highway, dodging slower-moving Volkswagens. Change gears to go faster and earn more points.

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-->'''Dispatch:''' "504, you are authorized to use lethal force."
* VideoMode: Available after you've reached 3rd Gear. Drive your car along the highway, dodging slower-moving a three-lane highway and dodge slow-moving Volkswagens. Change gears to go faster and earn more points.
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* KineticWeaponsAreJustBetter
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A [[DigitalPinballTable video-game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.

to:

A [[DigitalPinballTable video-game version]] for the Nintendo GameBoy was developed by Unexpected Developments and published by Williams. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.
Williams.

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Removed: 12

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The game features a magnetic supercharger on the playfield that accelerates pinballs around an upper loop, building up speed before returning it to the player. A gearshift allowed the player to change gears, and judicious shifting is needed for higher scores. The table also features ZZTop's "La Grange" as the main theme music.

A [[DigitalPinballTable video-game version]] for the NintendoGameBoy was developed by Unexpected Developments and published by Williams. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.

to:

The game features a magnetic supercharger on the playfield that accelerates pinballs around an upper loop, building up speed before returning it to the player. A gearshift allowed the player to change gears, and judicious shifting is needed for higher scores. The table also features ZZTop's Music/ZZTop's "La Grange" as the main theme music.

A [[DigitalPinballTable video-game version]] for the NintendoGameBoy Nintendo GameBoy was developed by Unexpected Developments and published by Williams. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.



* DonutMessWithACop: The second ball is locked by pulling up to Donut Heaven, where 504 happens to be taking a break.

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* DonutMessWithACop: The player locks the second ball is locked by pulling up to Donut Heaven, where 504 happens to be taking a break.



* RiceBurner



* RiceBurner
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''The Getaway: High Speed II'', was a sequel designed by Steve Ritchie and released in 1992 by Williams. Once again, the player hits the highways in his souped-up sports car, and once again, Car 504 is on his tail... and he's bringing his friends.

to:

''The Getaway: High Speed II'', II'' was a sequel designed by Steve Ritchie and released in 1992 by Williams. Once again, the player hits the highways in his souped-up sports car, and once again, Car 504 is on his tail... and he's bringing his friends.

Added: 1687

Removed: 113

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A sequel, ''The Getaway: High Speed II'', was released in 1992, with ZZTop's "La Grange" as the main theme music.



* VanityLicensePlate: The car sports KINGPIN plates, as seen on the backglass.

to:

* VanityLicensePlate: The car sports KINGPIN plates, as seen on the backglass.backglass.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/highspeed2_9749.jpg]]
[[caption-width-right:350:"He's back!"]]

''The Getaway: High Speed II'', was a sequel designed by Steve Ritchie and released in 1992 by Williams. Once again, the player hits the highways in his souped-up sports car, and once again, Car 504 is on his tail... and he's bringing his friends.

The game features a magnetic supercharger on the playfield that accelerates pinballs around an upper loop, building up speed before returning it to the player. A gearshift allowed the player to change gears, and judicious shifting is needed for higher scores. The table also features ZZTop's "La Grange" as the main theme music.

A [[DigitalPinballTable video-game version]] for the NintendoGameBoy was developed by Unexpected Developments and published by Williams. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.

!!This pinball demonstrates the following tropes:
* CarPorn
* CoolCar
* {{Determinator}}: 504.
-->'''Car 504:''' "This time I'm gonna nail that dirtbag."
* DonutMessWithACop: The second ball is locked by pulling up to Donut Heaven, where 504 happens to be taking a break.
* HellishCopter: The police helicopter chasing you explodes if you escape into the tunnels.
* HotPursuit
* NitroBoost: Seen on the backglass art, and represented by the playfield supercharger.
* OddlyNamedSequel2ElectricBoogaloo
* SequelEscalation
* RiceBurner
* VanityLicensePlate: KINGPIN, once again.
* VehicularAssault
* VideoMode: Drive your car along the highway, dodging slower-moving Volkswagens. Change gears to go faster and earn more points.
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->"504, this is Dispatch. Apprehend him!"

to:

->"504, this is Dispatch.->"Roger, 504. Apprehend him!"
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A sequel, ''High Speed II: The Getaway'', was released in 1992, with ZZTop's "La Grange" as the main theme music.

to:

A sequel, ''High ''The Getaway: High Speed II: The Getaway'', II'', was released in 1992, with ZZTop's "La Grange" as the main theme music.
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A sequel, ''High Speed II: The Getaway'', was released in 1992.

to:

A sequel, ''High Speed II: The Getaway'', was released in 1992.
1992, with ZZTop's "La Grange" as the main theme music.
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A video-game version for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest.

to:

A [[DigitalPinballTable video-game version version]] for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest.
Tradewest. To the detriment of purists, it added video-only obstacles, such as a mad mechanic who attempted to slap the ball down the flippers.
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* ProgressiveJackpot
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* RatedMForManly: What else can you say for a game featuring a high-speed police chase in an exotic car with a sexy blonde in the passenger seat?

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* RatedMForManly: What How else can you say for describe a game featuring centered on a high-speed police chase in an exotic car with a sexy blonde in the passenger seat?



* VanityLicensePlate: The car sports KINGPIN plates, as seen on the backglass.

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* VanityLicensePlate: The car sports KINGPIN plates, as seen on the backglass.
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* BasedOnATrueStory: WordOfGod is that the game was based on a real-life police chase. Ritchie was caught on Interstate 5 in California driving at 146 mph in his 1979 Porsche 928.

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* BasedOnATrueStory: BasedOnATrueStory[=/=]{{Dramatization}}: WordOfGod is that the game was based on a real-life police chase. Ritchie was caught on Interstate 5 in California driving at 146 mph in his 1979 Porsche 928.

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A sequel, ''High Speed II: The Getaway'', was released in 1992. A video-game version for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest.

to:

A sequel, ''High Speed II: The Getaway'', was released in 1992. A video-game version for the NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest.
Tradewest.

A sequel, ''High Speed II: The Getaway'', was released in 1992.
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A sequel, ''High Speed II: The Getaway'', was released in 1992. A video-game version for the NintendoEntertainment System was developed by {{Rare}} Ltd. and published by Tradewest.

to:

A sequel, ''High Speed II: The Getaway'', was released in 1992. A video-game version for the NintendoEntertainment System NintendoEntertainmentSystem was developed by {{Rare}} Ltd. and published by Tradewest.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/high-speed-pinball_311.jpg]]
[[caption-width-right:300:"Pull over!"]]
->"Dispatch, this is 504. Suspect ran a red light, over."
->"504, this is Dispatch. Apprehend him!"

''High Speed'' is a pinball game designed by Steve Ritchie and released by Williams Electronics in 1986. The player must first advance a set of traffic lights from green to yellow to red; after he runs the red light, the police quickly follow. If the player escapes, he can start three-ball multiball for a high-speed police chase, complete with flashing lights and siren.

A sequel, ''High Speed II: The Getaway'', was released in 1992. A video-game version for the NintendoEntertainment System was developed by {{Rare}} Ltd. and published by Tradewest.

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!!This pinball demonstrates the following tropes:

* BasedOnATrueStory: WordOfGod is that the game was based on a real-life police chase. Ritchie was caught on Interstate 5 in California driving at 146 mph in his 1979 Porsche 928.
* CoolCar: The game's cherry-red Lamborghini.
* HotPursuit
* KeepCirculatingTheTapes: The advances in mechanical design that went into ''High Speed'' led to many machines being kept in service much longer than normal. However, the playfields were not given as much attention, leading to many machines remaining in service despite being extremely worn.
* RatedMForManly: What else can you say for a game featuring a high-speed police chase in an exotic car with a sexy blonde in the passenger seat?
* RealPlaceBackground: The playfield freeways are labeled after their RealLife counterparts -- the Bayshore Freeway (route 101), the Santa Monica Freeway (interstate 10), and the San Diego Freeway (interstate 5).
* VanityLicensePlate: The car sports KINGPIN plates, as seen on the backglass.

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