History ParanoiaFuel / VideoGames

21st Jul '17 10:09:41 AM Diesel
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**Really, everything about the Syndicate. They're a loose, but highly passionate criminal conglomerate of various industries bent on destroying Nano Trasen, and by extension, your beloved station and your life. Unlike Space Wizard Federation members, who are all flashy magic users in stereotypical wizard hat and robe garb, Syndicate members can be ''anybody'' you know, from a lowly assistant to even the captain, and they come in a wide variety of forms.
***Traitors: Standard secret agents, armed with deadly high-tech spy gear. Traitors have lots of ways to kill you, but some of the worst offenders in paranoia-inducement tend to be:
****Energy swords: [[LaserBlade Laser blades]] small enough to fit in a pocket when unactivated, making it entirely possible (and quite common) for someone to walk up to you, pull out an e-sword from their pocket, activate it, and slash you down. All it takes is three or four hits to send you into critical condition, and each swing knocks you down, so you're completely vulnerable to more hits. Even if there was a Security Officer right around the corner, they wouldn't be able to do much; e-swords block taser and energy gun shots half the time, more so if it's double-bladed.
****Revolver: Twice as deadly as an e-sword, and since it's a gun, they don't even need to walk up to you to kill you. Two or three hits from this thing, and you're good as dead, with barely any time for a reaction dodge. The trade-off is that it's very loud, and it can't fit in pockets, but it can easily be hidden in a backpack.
****Stechkin Pistol: Not as deadly as its big brother the revolver, but can fit in pockets, and getting an entire clip unloaded on you (which is a very common tactic) will still do loads of damage, even if you have armor on. Can be outfitted with a silencer, softening its loud sound and removing its distinct attack message, so people around you may not realize you're getting filled with lead until it's too late.
****Miniature energy crossbow: A pocket-sized crossbow that is ''very'' silent and can launch a small bolt that, after a small delay, will knock you down without you ever knowing. Doesn't too a lot of damage, but synergizes very well with other weapons, like the aforementioned guns an e-sword.
****Parapen: A chemical injector disguised as a tiny pen, small enough to fit in a PDA. Not as powerful as it used to be, but still very paranoia-inducing. At any point, a traitor with a parapen can walk up to you and fill you with nasty knockout chemicals, without you ever knowing until it's too late. Especially chemistry-savvy traitors will skip the knock-you-out part and replace the default mix with something like carpotoxin (constant toxin damage over time) or heparin (constant internal bleeding unless you can get a blood transfusion) and miner's salve so you won't even know you're dying without a health analyzer on hand.
***Revolutionaries: Agents provocateur, who can instantly brainwash you into killing your own boss and the entire Command staff.
8th Jun '17 11:56:05 AM FlakyPorcupine
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** No matter what quarantine measures you take before activating Hardmode, and no matter how quickly you isolate the Corruption/Crimson and Hallow spread by defeating the Wall of Flesh, every time you smash a Demon/Crimson Altar there's a chance that some brick, somewhere, is converted to one of those contagious biomes. And you probably won't discover it until you go mining one day and discover another chunk of the map is now filled with horrors or fey monsters.

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** No matter what quarantine measures you take before activating Hardmode, and no matter how quickly you isolate the Corruption/Crimson and Hallow spread by defeating the Wall of Flesh, every time you smash a Demon/Crimson Altar there's a chance that some brick, somewhere, is converted to one of those contagious biomes. And you probably won't discover it until you go mining one day and discover another chunk of the map is now filled with horrors or fey monsters.monsters.
* The beginning of ''VideoGame/HotlineMiami'' has the player character checking his phone messages, telling him that an order he never made had been delivered by his doorstep. As he opens up the package, he finds a rubber animal mask and an assignment to go and murder a group of Russian mobsters for a briefcase with implied consequences if he doesn't comply. Imagine someone who knows your number and where you live forcing you into a hitman ring for the sake of their own amusement, until [[spoiler:they send another masked killer to your house once they grow bored of you]].
25th May '17 11:51:29 PM dRoy
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* ParanoiaFuel/{{Overwatch}}



* ParanoiaFuel/{{Overwatch}}

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* ParanoiaFuel/{{Overwatch}}

25th May '17 11:35:43 PM dRoy
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* ParanoiaFuel/{{Overwatch}}
20th May '17 3:18:34 PM nombretomado
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* ''VampireTheMasqueradeBloodlines'' features the line, "If you should survive and need information, come back and see me. I'm always here... '''and everywhere...'''"

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* ''VampireTheMasqueradeBloodlines'' ''VideoGame/VampireTheMasqueradeBloodlines'' features the line, "If you should survive and need information, come back and see me. I'm always here... '''and everywhere...'''"
17th May '17 11:05:10 PM Nicoaln
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** In ''Omega Ruby and Alpha Sapphire'', the Hoenn News Network will announce everything about you.

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** In ''Omega Ruby and Alpha Sapphire'', the Hoenn News Network will announce everything about you. Just catch a Pokémon or pick up an item? The HNN will ''announce it to evrybody''.
11th May '17 9:01:19 AM morenohijazo
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* The Faceless from ''VideoGame/{{XCOM2}}'', alien ShapeShifter that look just like regular civilians. They always spawn in Retaliation missions where you have to rescue civilians. Imagine walking to a civilian to rescue them and seeing them transform into a two stories tall monstrosity. Hope you have another soldier ready to shoot it down.

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* The Faceless from ''VideoGame/{{XCOM2}}'', alien ShapeShifter that look just like regular civilians. They always spawn in Retaliation missions where you have to rescue civilians. Imagine walking to a civilian to rescue them and seeing them transform into a two stories tall monstrosity. Hope you have another soldier ready to shoot it down.down.
* ''VideoGame/{{Terraria}}'':
** The underground is sprinkled with with hard-to-spot pressure plates that trigger dart traps, falling boulders, or even land mines.
** No matter what quarantine measures you take before activating Hardmode, and no matter how quickly you isolate the Corruption/Crimson and Hallow spread by defeating the Wall of Flesh, every time you smash a Demon/Crimson Altar there's a chance that some brick, somewhere, is converted to one of those contagious biomes. And you probably won't discover it until you go mining one day and discover another chunk of the map is now filled with horrors or fey monsters.
28th Apr '17 6:40:08 AM Cryoclaste
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* ''VideoGame/{{X-Com}}'', its sequels, and the 2012 remake VideoGame/XComEnemyUnknown hinge much of the horror aspect of their gameplay on Paranoia Fuel. Your team of trained operatives are sent to deal with an enemy humanity knows little of, and the uncertainties of landing in a fresh new battleground covered by the FogOfWar, with no enemies in sight as your team begins moving into positions, can be very unnerving. Extra paranoia is delivered via the Terror Missions, where the aliens deploy some exceptionally dangerous and terrifying Terror Units that you can't see, sometimes until it's too late and they're in range to shoot you, or worse, run into melee range to stab, crush, or [[FaceFullOfAlienWingWong impregnate you]]. The ominous background music (or lack thereof) [[NothingIsScarier does not help]].

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* ''VideoGame/{{X-Com}}'', ''VideoGame/{{XCOM}}'', its sequels, and the 2012 remake VideoGame/XComEnemyUnknown hinge much of the horror aspect of their gameplay on Paranoia Fuel. Your team of trained operatives are sent to deal with an enemy humanity knows little of, and the uncertainties of landing in a fresh new battleground covered by the FogOfWar, with no enemies in sight as your team begins moving into positions, can be very unnerving. Extra paranoia is delivered via the Terror Missions, where the aliens deploy some exceptionally dangerous and terrifying Terror Units that you can't see, sometimes until it's too late and they're in range to shoot you, or worse, run into melee range to stab, crush, or [[FaceFullOfAlienWingWong impregnate you]]. The ominous background music (or lack thereof) [[NothingIsScarier does not help]].
22nd Apr '17 7:09:08 PM nombretomado
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* Then there's chapter 2-4 in ''SuperPaperMario''. Mimi, a shapeshifting villain, will stalk you throughout the basement of the mansion while in her nightmarish "true form." If you spend too much time in one room, you'll hear that chinging sound as the chase music starts up and she comes raining down on you.

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* Then there's chapter 2-4 in ''SuperPaperMario''.''VideoGame/SuperPaperMario''. Mimi, a shapeshifting villain, will stalk you throughout the basement of the mansion while in her nightmarish "true form." If you spend too much time in one room, you'll hear that chinging sound as the chase music starts up and she comes raining down on you.
16th Apr '17 7:11:54 PM nombretomado
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* In ''StarWarsBattlefront'', battles can go horribly wrong for you, leaving a huge army on the opposing side and only YOU on your side.

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* In ''StarWarsBattlefront'', ''VideoGame/StarWarsBattlefront'', battles can go horribly wrong for you, leaving a huge army on the opposing side and only YOU on your side.
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