History ParanoiaFuel / VideoGames

4th Feb '16 1:31:09 AM LucaEarlgrey
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** The [[StealthBasedGame basic concept]] of the gameplay mechanics: Sneaking around in search of your objective, praying you don't get caught by that guard nearby, ''or'' a guard that's around and you didn't see, ''or'' that surveillance camera, lest you trigger the "!" ScareCord and end up in a hopeless firefight.
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** The [[StealthBasedGame basic concept]] of the gameplay mechanics: Sneaking around in search of your objective, praying you don't get caught by that guard nearby, ''or'' a guard that's around and you didn't see, ''or'' that surveillance camera, lest you trigger the "!" ScareCord ScareChord and end up in a hopeless firefight.
4th Feb '16 1:30:58 AM LucaEarlgrey
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** The [[StealthBasedGame basic concept]] of the gameplay mechanics. Alright, this guard has his back turned, time to sneak past hi--'''''[[ScareChord !]]''''' Oh crap, he turned around in time! ''(ALERT -- RADAR - NO USE)''
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** The [[StealthBasedGame basic concept]] of the gameplay mechanics. Alright, this guard has his back turned, time to sneak past hi--'''''[[ScareChord !]]''''' Oh crap, he turned mechanics: Sneaking around in time! ''(ALERT -- RADAR - NO USE)''search of your objective, praying you don't get caught by that guard nearby, ''or'' a guard that's around and you didn't see, ''or'' that surveillance camera, lest you trigger the "!" ScareCord and end up in a hopeless firefight.
4th Feb '16 1:28:09 AM LucaEarlgrey
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** The [[StealthBassedGame basic concept]] of the gameplay mechanics. Alright, this guard has his back turned, time to sneak past hi--'''''[[ScareChord !]]''''' Oh crap, he turned around in time! ''(ALERT -- RADAR - NO USE)''
to:
** The [[StealthBassedGame [[StealthBasedGame basic concept]] of the gameplay mechanics. Alright, this guard has his back turned, time to sneak past hi--'''''[[ScareChord !]]''''' Oh crap, he turned around in time! ''(ALERT -- RADAR - NO USE)''
4th Feb '16 1:27:58 AM LucaEarlgrey
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Added DiffLines:
** The [[StealthBassedGame basic concept]] of the gameplay mechanics. Alright, this guard has his back turned, time to sneak past hi--'''''[[ScareChord !]]''''' Oh crap, he turned around in time! ''(ALERT -- RADAR - NO USE)''
31st Jan '16 3:21:47 PM nombretomado
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* You thought ''Bioshock'' was bad? Try ''SystemShock 2''. For most of the game, the ship will be ''dead silent'', aside from the hum of an air conditioner and the sound of your own footsteps... unless you are spotted by a security camera, in which case you will hear ''every monster in the area screaming as it sprints to your position to maul you to death''. Did we mention that there are no friendly or even ''sentient'' [=NPCs=] at all?
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* You thought ''Bioshock'' was bad? Try ''SystemShock 2''.''VideoGame/SystemShock2''. For most of the game, the ship will be ''dead silent'', aside from the hum of an air conditioner and the sound of your own footsteps... unless you are spotted by a security camera, in which case you will hear ''every monster in the area screaming as it sprints to your position to maul you to death''. Did we mention that there are no friendly or even ''sentient'' [=NPCs=] at all?
3rd Jan '16 6:42:16 PM PhantomHeartless5
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* ''VideoGame/AlienIsolation'' is ''built'' around this trope. You're alone on a desolate space station, relentlessly hunted by a ravenous, merciless Xenomorph. [[ImplacableMan It cannot be injured, killed, or reasoned with]] and it's [[LightningBruiser much faster and stronger than you]]. Your best hope is to [[KillItWithFire stun it with incendiary devices and flee]]. It knows you're hiding and the slightest mistake or noise will let it find you and it [[DangerouslyGenreSavvy adapts to your strategies to constantly keep you on your toes]]. The constant creaking and noises lets you know its lurking about in the vents, ready to strike at any moment. [[VerticalKidnapping And if you foolishly walk under an open vent, it will do just that.]] And don't think the [=NPCs=] on the station can help you. Oh no. They're just as scared of the Xenomorph as you are and they're so paranoid that they will most likely shoot you on sight. Making matters worse are the killer androids called Working Joes, who are just as tough to beat as the Xenomorph (thankfully, they're killable) and fighting them carries the risk of attracting the Xenomorph to you. Finally, there's TheReveal: [[spoiler: ''There is a whole hive of Xenomorphs on the ship'', meaning that even if you escape from one, there's another lurking about and ready to kill you.]] All in all, you're alone in a place where EverythingIsTryingToKillYou fighting to survive against an enemy that is not only unstoppable, but can be '''''anywhere'''''.
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* ''VideoGame/AlienIsolation'' is ''built'' around this trope. You're alone on a desolate space station, relentlessly hunted by a ravenous, merciless Xenomorph. [[ImplacableMan It cannot be injured, killed, or reasoned with]] and it's [[LightningBruiser much faster and stronger than you]]. Your best hope is to [[KillItWithFire stun it with incendiary devices and flee]].flee]] (But even this is a temporary measure as the Xenomorph will eventually [[NoSell power through the flames and kill you]]). It knows you're hiding and the slightest mistake or noise will let it find you and it [[DangerouslyGenreSavvy adapts to your strategies to constantly keep you on your toes]]. The constant creaking and noises lets you know its lurking about in the vents, ready to strike at any moment. [[VerticalKidnapping And if you foolishly walk under an open vent, it will do just that.]] And don't think the [=NPCs=] on the station can help you. Oh no. They're just as scared of the Xenomorph as you are and they're so paranoid that they will most likely shoot you on sight. Making matters worse are the killer androids called Working Joes, who are just as tough to beat as the Xenomorph (thankfully, unlike the Xenomorph, they're killable) and fighting them carries the risk of attracting the Xenomorph to you. Finally, there's TheReveal: [[spoiler: ''There is a whole hive of Xenomorphs on the ship'', meaning that even if you escape from one, there's another lurking about and ready to kill you.]] All in all, you're alone in a place where EverythingIsTryingToKillYou fighting to survive against an enemy that is not only unstoppable, but can be '''''anywhere'''''.
16th Dec '15 7:45:40 PM nombretomado
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* LeagueOfLegends is an odd case where this trope is actually used as a gameplay mechanic in form of the playable champion Nocturne. Nocturne's ultimate ability (aptly named Paranoia) causes the enemy team to lose sight over the entire map save for their sight radius, making it impossible for them to see where their allies and what they are seeing. In addition, while Paranoia is active, Nocturne can target an enemy and leap towards them, flying over terrain at high speed. Combine this with the fact that he's always played as a roaming ambusher, and you have a champion whose mere presence is a psychological weapon. The team playing against Nocturne is never going to feel safe, as Nocturne can turn the tables of any fight against them, and their own teammates won't even know you're being targeted to begin with!
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* LeagueOfLegends ''VideoGame/LeagueOfLegends'' is an odd case where this trope is actually used as a gameplay mechanic in form of the playable champion Nocturne. Nocturne's ultimate ability (aptly named Paranoia) causes the enemy team to lose sight over the entire map save for their sight radius, making it impossible for them to see where their allies and what they are seeing. In addition, while Paranoia is active, Nocturne can target an enemy and leap towards them, flying over terrain at high speed. Combine this with the fact that he's always played as a roaming ambusher, and you have a champion whose mere presence is a psychological weapon. The team playing against Nocturne is never going to feel safe, as Nocturne can turn the tables of any fight against them, and their own teammates won't even know you're being targeted to begin with!
23rd Nov '15 10:44:00 PM jormis29
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* Any Stealth game provokes the feeling that there could be a quiet, well-armed man sneaking around near you right now. No, don't bother looking. He could be on the ceiling. Or maybe he's coming tomorrow. Or maybe he's already been there, and [[SplinterCell his superiors said not to kill you]]. And it doesn't matter where you are. Work, home, airport, third world country, castle...
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* Any Stealth game provokes the feeling that there could be a quiet, well-armed man sneaking around near you right now. No, don't bother looking. He could be on the ceiling. Or maybe he's coming tomorrow. Or maybe he's already been there, and [[SplinterCell [[VideoGame/SplinterCell his superiors said not to kill you]]. And it doesn't matter where you are. Work, home, airport, third world country, castle...
9th Nov '15 2:12:07 PM PhantomHeartless5
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*** And as if the main game wasn't rife with ParanoiaFuel, the Halloween Update takes the trope to ''[[UpToEleven absolutely insane levels]]'' by giving us a Blind Mode, which is ExactlyWhatItSaysOnTheTin. You are unable to use your flashlight, meaning you have to rely purely on intuition and hearing alone. And if that wasn't bad enough, there are three other modes: Mad Freddy (Freddles appear on bed at lightning speeds), Insta-Foxy (Foxy is in the closet from the start), and All Nightmare (replaces all the animatronics with '''[[TrueFinalBoss Nightmare]]'''). Even worse? You can stack them with Blind Mode. '''[[HarderThanHard All of them.]]''' Playing on Blind Mode is hard enough. All four modes? It's sheer hell.
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*** And as if the main game wasn't rife with ParanoiaFuel, the Halloween Update takes the trope to ''[[UpToEleven absolutely insane levels]]'' by giving us a Blind Mode, which is ExactlyWhatItSaysOnTheTin. You are unable to use your flashlight, meaning you have to rely purely on intuition and hearing alone. And if that wasn't bad enough, there are three other modes: Mad Freddy (Freddles appear on bed at lightning speeds), Insta-Foxy (Foxy is in the closet from the start), and All Nightmare (replaces all the animatronics with '''[[TrueFinalBoss Nightmare]]'''). Even worse? You can stack them with Blind Mode. '''[[HarderThanHard '''[[SerialEscalation All of them.]]''' Playing on Blind Mode is hard enough. All four modes? '''''[[HarderThanHard It's sheer hell.]]'''''
9th Nov '15 8:11:52 AM PhantomHeartless5
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*** And as if the main game wasn't rife with ParanoiaFuel, the Halloween Update takes the trope to [[UpToEleven absolutely insane levels]] by giving us a Blind Mode, which is ExactlyWhatItSaysOnTheTin. You are unable to use your flashlight, meaning you have to rely purely on intuition and hearing alone. And if that wasn't bad enough, there are three other modes: Mad Freddy (Freddles appear on bed at lightning speeds), Insta-Foxy (Foxy is in the closet from the start), and All Nightmare (replaces all the animatronics with '''[[TrueFinalBoss Nightmare]]'''). Even worse? You can stack them with Blind Mode. '''[[HarderThanHard All of them.]]''' Playing on Blind Mode is hard enough. All four modes? It's sheer hell.
to:
*** And as if the main game wasn't rife with ParanoiaFuel, the Halloween Update takes the trope to [[UpToEleven ''[[UpToEleven absolutely insane levels]] levels]]'' by giving us a Blind Mode, which is ExactlyWhatItSaysOnTheTin. You are unable to use your flashlight, meaning you have to rely purely on intuition and hearing alone. And if that wasn't bad enough, there are three other modes: modes: Mad Freddy (Freddles appear on bed at lightning speeds), Insta-Foxy (Foxy is in the closet from the start), and All Nightmare (replaces all the animatronics with '''[[TrueFinalBoss Nightmare]]'''). Even worse? You can stack them with Blind Mode. '''[[HarderThanHard All of them.]]''' Playing on Blind Mode is hard enough. All four modes? It's sheer hell.
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