History ParanoiaFuel / VideoGames

14th Jun '16 6:32:38 AM Vir
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** One unique area is Frostflow Lighthouse, the story of which is that a family had moved in there and was slain by the [[TheMorlocks Falmer]] and [[BigCreepyCrawlies Chaurus]] that had previously set up shop there. This isn't bad on its own, but there's the fact that you can frequently hear the Chaurus skittering.

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** One unique area is Frostflow Lighthouse, the story of which is that a family had moved in there and was slain by the [[TheMorlocks Falmer]] and [[BigCreepyCrawlies Chaurus]] that had previously set up shop there. This isn't bad is morbid enough on its own, but then there's the fact that you can frequently hear the Chaurus skittering.
14th Jun '16 6:32:07 AM Vir
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* ''EternalDarkness'' gave us the Bonethief, a type of spindly little skeletal fiend that ''wriggles its way into people's bodies and controls them like a puppet.'' [[http://www.youtube.com/watch?v=qE-q48pmap8 Maximillian]] [[http://www.youtube.com/watch?v=H07M3xlax2c Roivas]] puts it best:

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* ''EternalDarkness'' ''VideoGame/EternalDarkness'' gave us the Bonethief, a type of spindly little skeletal fiend that ''wriggles its way into people's bodies and controls them like a puppet.'' [[http://www.youtube.com/watch?v=qE-q48pmap8 Maximillian]] [[http://www.youtube.com/watch?v=H07M3xlax2c Roivas]] puts it best:



* ''VideoGame/TheElderscrollsVSkyrim'': One quest in the game tasks you with killing the owner of an orphanage named Grelod [[BlatantLies the Kind]]. About a day after her death, you'll receive a message from a courier, consisting only of a black hand print and two words: "[[http://img3.wikia.nocookie.net/__cb20140313225353/elderscrolls/images/4/4a/We_Know.png We know.]]" Who knows? How do they know? What will they do with what they know? Hope you didn't need any sleep...
* ''[[VideoGame/WarioWare Game & Wario]]'' has a microgame called "Gamer", which tasks the player with letting 9-Volt and 18-Volt play video games past their bedtime without their mother noticing. At the lowest skill setting, you only need to keep an eye on the bedroom door, but at higher difficulties, 9-Volt's mom can peak into the room via the window ([[ThereWasADoor which she may break!]]) or come in through the TV like the dead girl from ''Movie/TheRing''. The microgame was remade into a stage for the Wii U version of ''VideoGame/SuperSmashBros'', which, depending on the layout, may have 9-Volt's mom peak in through ''9-Volt's own video game console'' and potentially OneHitKO any unfortunate enough to be caught in her sights!

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* ''VideoGame/TheElderscrollsVSkyrim'': One quest in the game tasks you with killing the owner of an orphanage named Grelod [[BlatantLies the Kind]]. About a day after her death, you'll receive a message from a courier, consisting only of a black hand print and two words: "[[http://img3.wikia.nocookie.net/__cb20140313225353/elderscrolls/images/4/4a/We_Know.png We know.]]" Who knows? How do they know? What will they do with what they know? Hope you didn't need any sleep...
* ''[[VideoGame/WarioWare Game & Wario]]'' has a microgame called "Gamer", which tasks the player with letting 9-Volt and 18-Volt play video games past their bedtime without their mother noticing. At the lowest skill setting, you only need to keep an eye on the bedroom door, but at higher difficulties, 9-Volt's mom can peak into the room via the window ([[ThereWasADoor which she may break!]]) or come in through the TV like the dead girl from ''Movie/TheRing''.''Film/TheRing''. The microgame was remade into a stage for the Wii U version of ''VideoGame/SuperSmashBros'', which, depending on the layout, may have 9-Volt's mom peak in through ''9-Volt's own video game console'' and potentially OneHitKO any unfortunate enough to be caught in her sights!



** One quest in the game tasks you with killing the owner of an orphanage named Grelod [[IronicNickname the Kind]]. About a day after her death, you'll receive a message from a courier, consisting only of a black hand print and two words: "[[http://img3.wikia.nocookie.net/__cb20140313225353/elderscrolls/images/4/4a/We_Know.png We know.]]" Who knows? How do they know? What will they do with what they know? Hope you didn't need any sleep...
** One unique area is Frostflow Lighthouse, the story of which is that a family had moved in there and was slain by the [[TheMorlocks Falmer]] and [[BigCreepyCrawlies Chaurus]] that had previously set up shop there. This isn't bad on its own, but there's the fact that you can frequently hear the Chaurus skittering.



* If you wander around at night in ''{{VideoGame/Drakkhen}}'', the constellations may randomly form into powerful monsters that can kill everyone. You'll never want to travel at night ever again.

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* If you wander around at night in ''{{VideoGame/Drakkhen}}'', ''VideoGame/{{Drakkhen}}'', the constellations may randomly form into powerful monsters that can kill everyone. You'll never want to travel at night ever again.
31st May '16 2:41:54 PM LucaEarlgrey
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** [[spoiler:The Amalgamates in the [[AbandonedLaboratory True Lab]]]] disguise themselves as seemingly random, nonsensical objects, such as [[spoiler:tap water, a save point, dust particles, a fridge and even the player's [[AlertnessBlink '!' bubble]]]].

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** [[spoiler:The Amalgamates in the [[AbandonedLaboratory True Lab]]]] disguise themselves as seemingly random, nonsensical objects, such as [[spoiler:tap water, a save point, dust particles, a fridge and even the player's [[AlertnessBlink '!' bubble]]]].bubble]]]].
** To Sans, [[spoiler:'''you''' are a source of this, thanks to your ability to reset timelines and his awareness of multiple timelines. No matter what he does, you have the power to take his efforts all away by simply bringing up the save file screen and hitting the [[ResetButton "Reset"]] command. That GoldenEnding that you, him, and everyone else [[EarnYourHappyEnding worked so hard for]]? Say hello to a common player pattern: hitting "True Reset" and then going for a [[KillEmAll "Genocide" run]].]]
30th May '16 5:45:36 PM PhantomHeartless5
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** The final game, ''VideoGame/FiveNightsAtFreddys4'', ramps up the ParanoiaFuel by completely changing the rules and pitting you against the most horrifying renditions of the Fazbear gang to date. You can move around your room freely and you have no resource to manage, making this game less frenetic than previous entries. But you have no cameras to keep track of the animatronics. Your only defense is a flashlight and two wooden doors you have to manually close, meaning you have to go to a door, peer into the inky darkness and listen for the animatronics' breathing before making a decision. Make the wrong choice, (I.E. shining the flashlight when an animatronic's near the door), and you'll be [[JumpScare greeted by its snapping jaws]]. This also means that Foxy and Freddy can sneak into your room at will. The worst part of all this? This doesn't take place in a pizzeria, this takes place in someone's ''[[HauntedHouse house]]''. And even worse? You're not a {{Badass}} security guard, ''[[AdultFear you're a defenseless child]]''. All this comes together to form the ultimate ParanoiaFuel: '''''You're not safe in your own home.'''''

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** The ([[VideoGame/FiveNightsAtFreddysSisterLocation seemingly]]) final game, ''VideoGame/FiveNightsAtFreddys4'', ramps up the ParanoiaFuel by completely changing the rules and pitting you against the most horrifying renditions of the Fazbear gang to date. You can move around your room freely and you have no resource to manage, making this game less frenetic than previous entries. But you have no cameras to keep track of the animatronics. Your only defense is a flashlight and two wooden doors you have to manually close, meaning you have to go to a door, peer into the inky darkness and listen for the animatronics' breathing before making a decision. Make the wrong choice, (I.E. shining the flashlight when an animatronic's near the door), and you'll be [[JumpScare greeted by its snapping jaws]]. This also means that Foxy and Freddy can sneak into your room at will. The worst part of all this? This doesn't take place in a pizzeria, this takes place in someone's ''[[HauntedHouse house]]''. And even worse? You're not a {{Badass}} security guard, ''[[AdultFear you're a defenseless child]]''. All this comes together to form the ultimate ParanoiaFuel: '''''You're not safe in your own home.'''''



* The various treasure chests in ''VideoGame/KidIcarusUprising''. Most chests are harmless, but three of them are not so nice. First, there's the Mimicuties, which are {{Chest Monster}}s that look just like ordinary treasure chests until you approach them, at which point they sprout legs and proceed to [[DemonicSpiders beat the shit out of you with deadly attacks while boasting lots of health]]. Then there are the Pandora's Boxes, which resemble treasure chests and have loot, but unleash a flurry of energy bolts when opened. Next, there are Bouncy Boxes, treasure chests that have loot but bounce away from you. Finally, there are ordinary chests that have or don't have treasure and are used as bait to trap you in rooms with enemies. The worst part of all this? ''[[TrialAndErrorGameplay There is absolutely no way to tell which chests are harmless unless you approach them.]]'' By the time you're done playing, you'll quickly learn to never trust a treasure chest again, even if it means skipping out on valuable weapons and Powers.

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* The various treasure chests in ''VideoGame/KidIcarusUprising''. Most chests are harmless, but three of them are not so nice. First, there's the Mimicuties, which are {{Chest Monster}}s that look just like ordinary treasure chests until you approach them, at which point they sprout legs and proceed to [[DemonicSpiders beat the shit out of you with deadly attacks while boasting lots of health]]. Then there are the Pandora's Boxes, which resemble treasure chests and have loot, but unleash a flurry of energy bolts when opened. Next, there are Bouncy Boxes, treasure chests that have loot but bounce away from you. Likewise, there are the Speedy Boxes, which will run away from you when you move too close. Finally, there are ordinary chests that have or don't have treasure and are [[SchmuckBait used as bait to trap you in rooms with enemies. enemies.]] The worst part of all this? ''[[TrialAndErrorGameplay There is absolutely no way to tell which chests are harmless unless you approach them.]]'' By the time you're done playing, you'll quickly learn to never trust a treasure chest again, even if it means skipping out on valuable weapons and Powers.
16th Apr '16 2:38:19 AM Morgenthaler
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* ''TheSims''. On the surface it's a harmless simulation game. But when you start thinking about the premise...what if there is some higher "player" capitolizing on VideoGameCrueltyPotential manipulating your every move and controlling your entire life? And [[YouCantFightFate there's nothing you can do about it]]. * Shudder*

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* ''TheSims''.''VideoGame/TheSims''. On the surface it's a harmless simulation game. But when you start thinking about the premise...what if there is some higher "player" capitolizing on VideoGameCrueltyPotential manipulating your every move and controlling your entire life? And [[YouCantFightFate there's nothing you can do about it]]. * Shudder*
11th Apr '16 11:44:14 AM Aphelion819
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Added DiffLines:

** On higher difficulties, zombies can start beating on your house doors during the night. Unless the doors are ironclad, you have a short amount of time to dispatch them before your only safe haven is invaded, usually from multiple angles.
** Turning off the music while exploring the caves makes for a much more visceral and terrifying gameplay experience. Not only do you have no music to calm you, the absence of it leaves open a huge auditory window to every possible sound in the caves.
5th Apr '16 2:02:45 PM superkeijikun
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* Just exploring the wastes in ''VideoGame/{{Fallout}}'' can become this. You never know if that buzzing you hear in ''[[VideoGame/FalloutNewVegas New Vegas]]'' is just ambient noise, or if it's [[DemonicSpiders a group of Cazadores]] trying to sneak up on you.

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* ''VideoGame/{{Fallout}}''
**
Just exploring the wastes in ''VideoGame/{{Fallout}}'' can become this. You never know if that buzzing you hear in ''[[VideoGame/FalloutNewVegas New Vegas]]'' is just ambient noise, or if it's [[DemonicSpiders a group of Cazadores]] trying to sneak up on you.you.
** It gets worse in ''VideoGame/{{Fallout 4}}''. You think Deathclaws are bad news? Wait until you have your first run-in with a '''''[[ChameleonCamouflage Chameleon]]''''' Deathclaw! You'll never be able to walk through the wastes again without fear of getting struck by these nigh-invisible devils.
6th Mar '16 5:09:45 PM RanFang
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* Occasionally when backtracking in ''VideoGame/{{Undertale}}'', the player may catch a glimpse of [[BigBad Flowey]] retreating underground, implying that he is stalking the player throughout their adventure. Since he's usually onscreen for a few frames before he disappears, the player may not even recognize him.

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* Occasionally when backtracking in ''VideoGame/{{Undertale}}'', the player may catch a glimpse of [[BigBad Flowey]] retreating underground, implying that he is stalking the player throughout their adventure. Since he's usually onscreen for a few frames before he disappears, disappearing, the player may not even recognize or even notice him.
6th Mar '16 5:06:30 PM RanFang
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* Occasionally when backtracking in ''VideoGame/{{Undertale}}'', the player may catch a glimpse of [[BigBad Flowey]] retreating underground, implying that he is stalking the player throughout their adventure. Since he's usually onscreen for a few frames, the player may not even recognize what that yellow object was.
** [[spoiler:The Amalgamates in the [[AbandonedLaboratory True Lab]]]] disguise themselves as seemingly random, nonsensical objects, such as [[spoiler:tap water, a save point, dust particles, a fridge and even the player's [[AlertnessBlink '!' bubble]]]]

to:

* Occasionally when backtracking in ''VideoGame/{{Undertale}}'', the player may catch a glimpse of [[BigBad Flowey]] retreating underground, implying that he is stalking the player throughout their adventure. Since he's usually onscreen for a few frames, frames before he disappears, the player may not even recognize what that yellow object was.him.
** [[spoiler:The Amalgamates in the [[AbandonedLaboratory True Lab]]]] disguise themselves as seemingly random, nonsensical objects, such as [[spoiler:tap water, a save point, dust particles, a fridge and even the player's [[AlertnessBlink '!' bubble]]]]bubble]]]].
6th Mar '16 5:05:14 PM RanFang
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* Never stop running. [[Videogame/DreamingMary The moment you think you're save is the moment he'll get you.]]

to:

* Never stop running. [[Videogame/DreamingMary The moment you think you're save is the moment he'll get you.]]]]
* Occasionally when backtracking in ''VideoGame/{{Undertale}}'', the player may catch a glimpse of [[BigBad Flowey]] retreating underground, implying that he is stalking the player throughout their adventure. Since he's usually onscreen for a few frames, the player may not even recognize what that yellow object was.
** [[spoiler:The Amalgamates in the [[AbandonedLaboratory True Lab]]]] disguise themselves as seemingly random, nonsensical objects, such as [[spoiler:tap water, a save point, dust particles, a fridge and even the player's [[AlertnessBlink '!' bubble]]]]
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