History ParanoiaFuel / VideoGames

16th Feb '17 4:01:13 AM Morgenthaler
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** The biggest source of Paranoia Fuel has to be the [[MetroidFusion SA-X]]. You first see it right after you go down the elevator to the Sectors, blasting right through a wall that you just passed. Even worse, you start to realize that this evil clone could turn up ''anywhere'' and blast Samus to bits without breaking a sweat.

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** The biggest source of Paranoia Fuel has to be the [[MetroidFusion [[VideoGame/MetroidFusion SA-X]]. You first see it right after you go down the elevator to the Sectors, blasting right through a wall that you just passed. Even worse, you start to realize that this evil clone could turn up ''anywhere'' and blast Samus to bits without breaking a sweat.
21st Dec '16 9:21:15 AM Morgenthaler
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** The ([[VideoGame/FiveNightsAtFreddysSisterLocation seemingly]]) final game, ''VideoGame/FiveNightsAtFreddys4'', ramps up the ParanoiaFuel by completely changing the rules and pitting you against the most horrifying renditions of the Fazbear gang to date. You can move around your room freely and you have no resource to manage, making this game less frenetic than previous entries. But you have no cameras to keep track of the animatronics. Your only defense is a flashlight and two wooden doors you have to manually close, meaning you have to go to a door, peer into the inky darkness and listen for the animatronics' breathing before making a decision. Make the wrong choice, (I.E. shining the flashlight when an animatronic's near the door), and you'll be [[JumpScare greeted by its snapping jaws]]. This also means that Foxy and Freddy can sneak into your room at will. The worst part of all this? This doesn't take place in a pizzeria, this takes place in someone's ''[[HauntedHouse house]]''. And even worse? You're not a {{Badass}} security guard, ''[[AdultFear you're a defenseless child]]''. All this comes together to form the ultimate ParanoiaFuel: '''''You're not safe in your own home.'''''

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** The ([[VideoGame/FiveNightsAtFreddysSisterLocation seemingly]]) final game, ''VideoGame/FiveNightsAtFreddys4'', ramps up the ParanoiaFuel by completely changing the rules and pitting you against the most horrifying renditions of the Fazbear gang to date. You can move around your room freely and you have no resource to manage, making this game less frenetic than previous entries. But you have no cameras to keep track of the animatronics. Your only defense is a flashlight and two wooden doors you have to manually close, meaning you have to go to a door, peer into the inky darkness and listen for the animatronics' breathing before making a decision. Make the wrong choice, (I.E. shining the flashlight when an animatronic's near the door), and you'll be [[JumpScare greeted by its snapping jaws]]. This also means that Foxy and Freddy can sneak into your room at will. The worst part of all this? This doesn't take place in a pizzeria, this takes place in someone's ''[[HauntedHouse house]]''. And even worse? You're not a {{Badass}} badass security guard, ''[[AdultFear you're a defenseless child]]''. All this comes together to form the ultimate ParanoiaFuel: '''''You're not safe in your own home.'''''
4th Dec '16 7:54:46 PM Emreld3000
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** In the original game, there was a scene where the windows in a hallway break... and zombie dogs come out. In the Remake, the windows break... and nothing else happens.
4th Oct '16 5:23:36 AM Midna
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** In the third game, idling Rock Pikmin sometimes squeal like they're being attacked, which invariably provokes frantically swinging the camera around for the nonexistent enemy that snuck up on you to gobble them up.
27th Sep '16 8:59:04 AM PhantomHeartless5
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* ''VideoGame/AlienIsolation'' is ''built'' with this trope as its foundation. You're alone on a desolate space station, relentlessly hunted by a ravenous, merciless Xenomorph. [[ImplacableMan It cannot be injured, killed, or reasoned with]] and it's [[LightningBruiser much faster and stronger than you]]. Your best hope is to [[KillItWithFire stun it with incendiary devices and flee]] (But even this is a temporary measure as the Xenomorph will eventually [[NoSell power through the flames and kill you]]). It knows you're hiding and the slightest mistake or noise will let it find you and it adapts to your strategies to constantly keep you on your toes. The constant creaking and noises lets you know its lurking about in the vents, ready to strike at any moment. [[VerticalKidnapping And if you foolishly walk under an open vent, it will do just that.]] And don't think the [=NPCs=] on the station can help you. Oh no. They're just as scared of the Xenomorph as you are and they're so paranoid that they will most likely shoot you on sight. Making matters worse are the killer androids called Working Joes, who are just as tough to beat as the Xenomorph (thankfully, unlike the Xenomorph, they're killable) and fighting them carries the risk of attracting the Xenomorph to you. Finally, there's TheReveal: [[spoiler: ''There is a whole hive of Xenomorphs on the ship'', meaning that even if you escape from one, there's another lurking about and ready to kill you.]] All in all, you're alone in a place where EverythingIsTryingToKillYou fighting to survive against an enemy that is not only unstoppable, but can be '''''anywhere'''''.

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* ''VideoGame/AlienIsolation'' is ''built'' with this trope as its foundation. You're alone on a desolate space station, relentlessly hunted by a ravenous, merciless Xenomorph. [[ImplacableMan It cannot be injured, killed, or reasoned with]] and it's [[LightningBruiser much faster and stronger than you]]. Your best hope is to [[KillItWithFire stun it with incendiary devices and flee]] (But even this is a temporary measure as the Xenomorph will eventually [[NoSell power through the flames and kill you]]). It knows you're hiding and the slightest mistake or noise will let it find you and [[ArtificialBrilliance it adapts to your strategies to constantly keep you on your toes.toes]]. The constant creaking and noises lets you know its lurking about in the vents, ready to strike at any moment. [[VerticalKidnapping And if you foolishly walk under an open vent, it will do just that.]] And don't think the [=NPCs=] on the station can help you. Oh no. They're just as scared of the Xenomorph as you are and they're so paranoid that they will most likely shoot you on sight. Making matters worse are the killer androids called Working Joes, who are just as tough to beat as the Xenomorph (thankfully, unlike the Xenomorph, they're killable) and fighting them carries the risk of attracting the Xenomorph to you. Finally, there's TheReveal: [[spoiler: ''There is a whole hive of Xenomorphs on the ship'', meaning that even if you escape from one, there's another lurking about and ready to kill you.]] All in all, you're alone in a place where EverythingIsTryingToKillYou fighting to survive against an enemy that is not only unstoppable, but can be '''''anywhere'''''.
27th Sep '16 8:56:05 AM PhantomHeartless5
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* ''VideoGame/AlienIsolation'' is ''built'' around this trope. You're alone on a desolate space station, relentlessly hunted by a ravenous, merciless Xenomorph. [[ImplacableMan It cannot be injured, killed, or reasoned with]] and it's [[LightningBruiser much faster and stronger than you]]. Your best hope is to [[KillItWithFire stun it with incendiary devices and flee]] (But even this is a temporary measure as the Xenomorph will eventually [[NoSell power through the flames and kill you]]). It knows you're hiding and the slightest mistake or noise will let it find you and it adapts to your strategies to constantly keep you on your toes. The constant creaking and noises lets you know its lurking about in the vents, ready to strike at any moment. [[VerticalKidnapping And if you foolishly walk under an open vent, it will do just that.]] And don't think the [=NPCs=] on the station can help you. Oh no. They're just as scared of the Xenomorph as you are and they're so paranoid that they will most likely shoot you on sight. Making matters worse are the killer androids called Working Joes, who are just as tough to beat as the Xenomorph (thankfully, unlike the Xenomorph, they're killable) and fighting them carries the risk of attracting the Xenomorph to you. Finally, there's TheReveal: [[spoiler: ''There is a whole hive of Xenomorphs on the ship'', meaning that even if you escape from one, there's another lurking about and ready to kill you.]] All in all, you're alone in a place where EverythingIsTryingToKillYou fighting to survive against an enemy that is not only unstoppable, but can be '''''anywhere'''''.
* The various treasure chests in ''VideoGame/KidIcarusUprising''. Most chests are harmless, but three of them are not so nice. First, there's the Mimicuties, which are {{Chest Monster}}s that look just like ordinary treasure chests until you approach them, at which point they sprout legs and proceed to [[DemonicSpiders beat the shit out of you with deadly attacks while boasting lots of health]]. Then there are the Pandora's Boxes, which resemble treasure chests and have loot, but unleash a flurry of energy bolts when opened. Next, there are Bouncy Boxes, treasure chests that have loot but bounce away from you. Likewise, there are the Speedy Boxes, which will run away from you when you move too close. Finally, there are ordinary chests that have or don't have treasure and are [[SchmuckBait used as bait to trap you in rooms with enemies.]] The worst part of all this? ''[[TrialAndErrorGameplay There is absolutely no way to tell which chests are harmless unless you approach them.]]'' By the time you're done playing, you'll quickly learn to never trust a treasure chest again, even if it means skipping out on valuable weapons and Powers.

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* ''VideoGame/AlienIsolation'' is ''built'' around with this trope.trope as its foundation. You're alone on a desolate space station, relentlessly hunted by a ravenous, merciless Xenomorph. [[ImplacableMan It cannot be injured, killed, or reasoned with]] and it's [[LightningBruiser much faster and stronger than you]]. Your best hope is to [[KillItWithFire stun it with incendiary devices and flee]] (But even this is a temporary measure as the Xenomorph will eventually [[NoSell power through the flames and kill you]]). It knows you're hiding and the slightest mistake or noise will let it find you and it adapts to your strategies to constantly keep you on your toes. The constant creaking and noises lets you know its lurking about in the vents, ready to strike at any moment. [[VerticalKidnapping And if you foolishly walk under an open vent, it will do just that.]] And don't think the [=NPCs=] on the station can help you. Oh no. They're just as scared of the Xenomorph as you are and they're so paranoid that they will most likely shoot you on sight. Making matters worse are the killer androids called Working Joes, who are just as tough to beat as the Xenomorph (thankfully, unlike the Xenomorph, they're killable) and fighting them carries the risk of attracting the Xenomorph to you. Finally, there's TheReveal: [[spoiler: ''There is a whole hive of Xenomorphs on the ship'', meaning that even if you escape from one, there's another lurking about and ready to kill you.]] All in all, you're alone in a place where EverythingIsTryingToKillYou fighting to survive against an enemy that is not only unstoppable, but can be '''''anywhere'''''.
* The various treasure chests in ''VideoGame/KidIcarusUprising''. Most chests are harmless, but three four of them are not so nice. First, there's the Mimicuties, which are {{Chest Monster}}s that look just like ordinary treasure chests until you approach them, at which point they sprout legs and proceed to [[DemonicSpiders beat the shit out of you with deadly attacks while boasting lots of health]]. Then there are the Pandora's Boxes, which resemble treasure chests and have loot, but unleash a flurry of energy bolts when opened. Next, there are Bouncy Boxes, treasure chests that have loot but bounce away from you. Likewise, there are the Speedy Boxes, which will run away from you when you move too close. Finally, there are ordinary chests that have or don't have treasure and are [[SchmuckBait used as bait to trap you in rooms with enemies.]] The worst part of all this? ''[[TrialAndErrorGameplay There is absolutely no way to tell which chests are harmless unless you approach them.]]'' them]]'' (The only exception to this rule are the Pandora's Boxes, which are designed differently, but even then, there's no way to tell whether they'll fire energy blasts at you or just give you loot without approaching them). By the time you're done playing, you'll quickly learn to never trust a treasure chest again, even if it means skipping out on valuable weapons and Powers.
27th Sep '16 8:20:45 AM ElodieHiras
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* The Faceless from ''VideoGame/{{XCOM2}}'', alien ShapeShifters that look just like regular civilians. They always spawn in Retaliation missions where you have to rescue civilians. Imagine walking to a civilian to rescue them and seeing them transform into a two stories tall monstrosity. Hope you have another soldier ready to shoot it down.

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* The Faceless from ''VideoGame/{{XCOM2}}'', alien ShapeShifters ShapeShifter that look just like regular civilians. They always spawn in Retaliation missions where you have to rescue civilians. Imagine walking to a civilian to rescue them and seeing them transform into a two stories tall monstrosity. Hope you have another soldier ready to shoot it down.
27th Sep '16 8:20:27 AM ElodieHiras
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** To Sans, [[spoiler:'''you''' are a source of this, thanks to your ability to reset timelines and his awareness of multiple timelines. No matter what he does, you have the power to take his efforts all away by simply bringing up the save file screen and hitting the [[ResetButton "Reset"]] command. That GoldenEnding that you, him, and everyone else [[EarnYourHappyEnding worked so hard for]]? Say hello to a common player pattern: hitting "True Reset" and then going for a [[KillEmAll "Genocide" run]].]]

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** To Sans, [[spoiler:'''you''' are a source of this, thanks to your ability to reset timelines and his awareness of multiple timelines. No matter what he does, you have the power to take his efforts all away by simply bringing up the save file screen and hitting the [[ResetButton "Reset"]] command. That GoldenEnding that you, him, and everyone else [[EarnYourHappyEnding worked so hard for]]? Say hello to a common player pattern: hitting "True Reset" and then going for a [[KillEmAll "Genocide" run]].]]]]
* The Faceless from ''VideoGame/{{XCOM2}}'', alien ShapeShifters that look just like regular civilians. They always spawn in Retaliation missions where you have to rescue civilians. Imagine walking to a civilian to rescue them and seeing them transform into a two stories tall monstrosity. Hope you have another soldier ready to shoot it down.
11th Sep '16 3:43:48 AM Vorpale
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** The vacuum areas are already bad enough due to the fact that you have to monitor your air supply in order to avoid suffocating to death, but since [[ShownTheirWork there are no sounds in a vacuum]], you can only rely on your sight to spot necromorphs. Which means that you'll likely end up walking into a vacuum area thinking there is nothing there, and next thing you know, you have to shake a hungry abomination off your back while a few more gang up on you from behind. Suddenly, you think the creepy sounds necromorphs usually make aren't that bad : at least, outside of vacuums, you can ''hear'' them coming.
11th Sep '16 3:30:32 AM Vorpale
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*** Also, there is a scripted event in which a necromorph will get the jump on you should you use a particular upgrading bench. At ''no'' other point in the game will you risk being attacked while you use a bench, provided you first check to make sure there are no space zombies around. But that single one scripted event will make you nervous every time you use a bench afterwards.
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