History OlderThanTheyThink / VideoGames

25th Nov '16 10:35:17 AM arrgh
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** An RPG where you befriend monsters instead of killing them? It's unclear who did it first, but it certainly wasn't Undertale. In fact, toby fox said he drew inspiration for that very mechanic from the ''Franchise/ShinMegamiTensei'' series, where you could do just that - and the first game in that series cam out in 1987.

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** An RPG where you befriend monsters instead of killing them? It's unclear who did it first, but it certainly wasn't Undertale. In fact, toby fox said he drew inspiration for that very mechanic from the ''Franchise/ShinMegamiTensei'' series, where you could do just that - and the first game in that series cam came out in 1987.
25th Nov '16 10:35:06 AM arrgh
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** However, as ''Pokemon'' was conceived in the late '80s/early '90s as a creature-trading game to make use of the Game Boy's link cable, and was inspired by Satoshi Tajiri's interest in bug collecting decades earlier, it's unlikely that it's a true ripoff of ''Megami Tensei''.
** [[JustifiedTrope All of this may have something to do with the comic and the Megami Tensei series]] [[NoExportForYou never getting released outside of Japan.]]
17th Nov '16 11:50:10 AM Mythtaker
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* UsefulNotes/HighDefinition video games such ''[[VideoGame/GranTurismo GranTurismo 4]]'' did not start in 2004 but in 1993 with ''[[VideoGame/{{Bomberman}} Hi-Ten Bomberman]]''.
16th Nov '16 2:33:55 PM superkeijikun
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Added DiffLines:

* Sonic's appearance in ''VideoGame/LegoDimensions'' was not the first time developer TravellersTales did Sonic: they had previously developed two Sonic games on the Sega Genesis and Saturn - ''VideoGame/Sonic3DBlast'' and ''VideoGame/SonicR''.
31st Oct '16 1:33:36 AM arrgh
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** An RPG where you befriend monsters instead of killing them? It's unclear who did it first, but it certainly wasn't Undertale. In fact, toby fox said he drew inspiration for that very mechanic from the ''Franchise/ShinMegamiTensei'' series, where you could do just that.

to:

** An RPG where you befriend monsters instead of killing them? It's unclear who did it first, but it certainly wasn't Undertale. In fact, toby fox said he drew inspiration for that very mechanic from the ''Franchise/ShinMegamiTensei'' series, where you could do just that.that - and the first game in that series cam out in 1987.
31st Oct '16 1:29:07 AM arrgh
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%% This list was grouped into sections for the sake of organizing. Each section has a comment describing what it's supposed to categorize within this page.

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%% This list was grouped groupedti into sections for the sake of organizing. Each section has a comment describing what it's supposed to categorize within this page.



* ''VideoGame/TimeCommando'' did melee weapons having drastically different damage, reach and speed 13 years before ''VideoGame/DemonsSouls'' got praise for this sort of "depth."

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* ''VideoGame/TimeCommando'' did melee weapons having drastically different damage, reach and speed 13 years before ''VideoGame/DemonsSouls'' got praise for this sort of "depth."" - and it's deeply unlikely that even that is the first, given that these are the basic mechanics of melee weapons in video games anyway, and changing them up is the obvious thing to do with them.
28th Oct '16 3:10:24 AM morenohijazo
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* ''Franchise/AloneInTheDark'': The criticism that "You're not alone and it's not dark" isn't new to ''Illumination''. The reboot and ''The New Nightmare'' drew identical snarky comments over the presence of a partner character and light-based puzzles.
20th Oct '16 6:40:37 PM Dere
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* When YouTube videos of the Dolphin emulator showing that it could render UsefulNotes/{{Wii}} games in [=720p=], it received a lot of praise with some even proclaiming it a fine example of the emulator surpassing what the console can do. Except many emulators of 3D consoles (namely of the UsefulNotes/{{Nintendo 64}} and UsefulNotes/PlayStation) can already do this very same thing. One could argue that some 2D console emulators can do this, but since the source material is fixed it doesn't look as pretty without filters.

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* When YouTube videos of the Dolphin emulator showing that it could render UsefulNotes/{{Wii}} games in [=720p=], it received a lot of praise with some even proclaiming it a fine example of the emulator surpassing what the console can do. Except many emulators of 3D consoles (namely of the UsefulNotes/{{Nintendo 64}} and UsefulNotes/PlayStation) can already do this very same thing. One could argue that some 2D console emulators can do this, but since the source material is fixed it doesn't look as pretty without filters.[[/note]]



* Nintendo Switch: Basically a handheld system that can be plugged to a TV and used like a home console. It also supports multiplayer using a single system and screen even on the go, with each player using a separate controller. The Sega Nomad offered all of over two decades earlier.
[[/note]]

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* Nintendo Switch: Basically a handheld system that can be plugged to a TV and used like a home console. It also supports multiplayer using a single system and screen even on the go, with each player using a separate controller. The Sega Nomad offered all of that over two decades earlier.
[[/note]]
20th Oct '16 11:18:07 AM Dere
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* You know thumbsticks on game pads that curve inward? It was what gave the UsefulNotes/{{Xbox 360}}'s controller an edge over the UsefulNotes/PlayStation3's SIXAXIS and Dual Shock 3... but it actually appeared on the [[https://en.wikipedia.org/wiki/Dual_Analog_Controller Dual Analog Controller]] for the first UsefulNotes/PlayStation [[note]]It was released in the US, but without rumble for whatever reason. Since Sony quickly released Dual Shock afterwards (making the Dual Analog an ObviousBeta as Dual Shock is 'standardized'), it got replaced right away[[/note]]

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* You know thumbsticks on game pads that curve inward? It was what gave the UsefulNotes/{{Xbox 360}}'s controller an edge over the UsefulNotes/PlayStation3's SIXAXIS and Dual Shock 3... but it actually appeared on the [[https://en.wikipedia.org/wiki/Dual_Analog_Controller Dual Analog Controller]] for the first UsefulNotes/PlayStation [[note]]It was released in the US, but without rumble for whatever reason. Since Sony quickly released Dual Shock afterwards (making the Dual Analog an ObviousBeta as Dual Shock is 'standardized'), it got replaced right away[[/note]]
away
* Nintendo Switch: Basically a handheld system that can be plugged to a TV and used like a home console. It also supports multiplayer using a single system and screen even on the go, with each player using a separate controller. The Sega Nomad offered all of over two decades earlier.
[[/note]]
17th Oct '16 9:15:00 AM erforce
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** ''Bubble Bath Babes'', anyone? What about ''MonsterParty'', which features gore? Or ''VideoGame/BionicCommando'', which has Hitler's head explode in gory detail?

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** ''Bubble Bath Babes'', anyone? What about ''MonsterParty'', ''VideoGame/MonsterParty'', which features gore? Or ''VideoGame/BionicCommando'', which has Hitler's head explode in gory detail?



** Within the series, one of the things ''VideoGame/CallOfDutyBlackOps'' became notable for was actually giving the player character(s) a face and voice. ''Finest Hour'' on UsefulNotes/PlayStation2 did so first, though the player characters never spoke when actually under player control. ''Call of Duty 2'' also at least gave all of its player characters faces, and ''Modern Warfare 2'' had one of its protagonists speaking during a cutscene.

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** Within the series, one of the things ''VideoGame/CallOfDutyBlackOps'' became notable for was actually giving the player character(s) a face and voice. ''Finest Hour'' on UsefulNotes/PlayStation2 did so first, though the player characters never spoke when actually under player control. ''Call of Duty 2'' ''VideoGame/CallOfDuty2'' also at least gave all of its player characters faces, and ''Modern Warfare 2'' ''VideoGame/CallOfDutyModernWarfare2'' had one of its protagonists speaking during a cutscene.
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http://tvtropes.org/pmwiki/article_history.php?article=OlderThanTheyThink.VideoGames