History OlderThanTheyThink / VideoGames

30th Apr '17 1:47:12 PM nombretomado
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* ''Franchise/HarvestMoon'' is a ''VideoGame/FarmVille'' rip-off. Yes, there are people who believe so. ''FarmVille'' is [[OverlyNarrowSuperlative not even the first farming-based Flash game for Facebook]]; that was ''Farm Town''.

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* ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' is a ''VideoGame/FarmVille'' rip-off. Yes, there are people who believe so. ''FarmVille'' is [[OverlyNarrowSuperlative not even the first farming-based Flash game for Facebook]]; that was ''Farm Town''.



* Many people think that the only game older than ''VideoGame/TheSims'' to feature "playable pregnancy" is the ''Franchise/HarvestMoon'' series. [[http://web.archive.org/web/20090211223414/http://kotaku.com/5149307/knocked-up-a-look-at-pregnancy-in-video-games They're thinking wrong.]] The "playable pregnancy" feature actually goes back to the 1992 Super Famicom video game ''VideoGame/DragonQuestV''. After you chose one potential wife out of the two female suitors (or three in the UsefulNotes/NintendoDS [[UpdatedRerelease rerelease]]), after time passed in-game, you would notice that her belly was swelling, meaning that your wife would soon have twins, [[spoiler:one of whom would grow up to be [[TheChosenOne the true "Legendary Hero"]]]].

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* Many people think that the only game older than ''VideoGame/TheSims'' to feature "playable pregnancy" is the ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' series. [[http://web.archive.org/web/20090211223414/http://kotaku.com/5149307/knocked-up-a-look-at-pregnancy-in-video-games They're thinking wrong.]] The "playable pregnancy" feature actually goes back to the 1992 Super Famicom video game ''VideoGame/DragonQuestV''. After you chose one potential wife out of the two female suitors (or three in the UsefulNotes/NintendoDS [[UpdatedRerelease rerelease]]), after time passed in-game, you would notice that her belly was swelling, meaning that your wife would soon have twins, [[spoiler:one of whom would grow up to be [[TheChosenOne the true "Legendary Hero"]]]].



* ''Franchise/HarvestMoon'' did not start with ''VideoGame/{{Harvest Moon 64}}'' and especially not ''VideoGame/HarvestMoonAWonderfulLife''. It was a [[VideoGame/HarvestMoon1 SNES game]] first, but the title was released too late in the consoles line to get much notice.

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* ''Franchise/HarvestMoon'' ''VideoGame/HarvestMoon'' did not start with ''VideoGame/{{Harvest Moon 64}}'' and especially not ''VideoGame/HarvestMoonAWonderfulLife''. It was a [[VideoGame/HarvestMoon1 SNES game]] first, but the title was released too late in the consoles line to get much notice.
30th Apr '17 12:34:39 PM comicwriter
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* As far as {{fighting game}}s go, [[ExcusePlot while the plot is usually an afterthought]] [[CompetitiveBalance to the gameplay]], many gaming publications and websites will state that story wasn't given a strong focus until titles like ''VideoGame/BlazBlue'' (2009), ''VideoGame/{{Mortal Kombat|9}}'' (2011), ''VideoGame/{{Skullgirls}}'' (2012), and ''VideoGame/InjusticeGodsAmongUs'' (2013) came along. This is largely untrue. Among others, ''VideoGame/{{Tekken}}'', the ''VideoGame/{{Soul|Series}}'' series, ''VideoGame/TheKingOfFighters'', and ''VideoGame/RivalSchools'' have narratives that are both elaborate and apparent within the confines of the actual game, though some [[ContinuityCreep were not like this initially]] and a few went off the rails with certain installments. It was also extremely common for licensed properties like the ''VideoGame/DragonballZBudokai'' series, ''VideoGame/XMenNextDimension'' or Capcom's ''[[VideoGame/JojosBizarreAdventureHeritageForTheFuture JoJo's Bizarre Adventure]]'' game to have strong story elements in the single player modes. Even ''VideoGame/{{Weaponlord}}'' (1995) made an attempt at immersive storytelling in spite of mostly catering to hardcore players, and the original ''VideoGame/ArtOfFighting'' (1992) also had a fairly heavy emphasis on story for the era it was created in. In fact, features such as branching story routes and multiple endings that earned ''[=BlazBlue=]'' laudation were taken from previous Creator/ArcSystemWorks title ''VideoGame/GuiltyGear'' (particularly the console version of ''XX'', which predates its SpiritualSuccessor's home release by about six and a half years), and the Tales of Souls in ''Soulcalibur III'' (2005) operated similarly. Several of these titles lack the same kind of mainstream appeal that the largely bare-bones ''Franchise/StreetFighter'' series has and [[UsefulNotes/FightingGameCommunity many fans of the genre]] are known to [[PlayTheGameSkipTheStory ignore the story elements anyway]], which likely account for the misconception.

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* As far as {{fighting game}}s go, [[ExcusePlot while the plot is usually an afterthought]] [[CompetitiveBalance to the gameplay]], many gaming publications and websites will state that story wasn't given a strong focus until titles like ''VideoGame/BlazBlue'' (2009), ''VideoGame/{{Mortal Kombat|9}}'' (2011), ''VideoGame/{{Skullgirls}}'' (2012), and ''VideoGame/InjusticeGodsAmongUs'' (2013) came along. This is largely untrue. Among others, ''VideoGame/{{Tekken}}'', the ''VideoGame/{{Soul|Series}}'' series, ''VideoGame/TheKingOfFighters'', and ''VideoGame/RivalSchools'' have narratives that are both elaborate and apparent within the confines of the actual game, though some [[ContinuityCreep were not like this initially]] and a few went off the rails with certain installments. It was also extremely common for titles based on licensed properties like the ''VideoGame/DragonballZBudokai'' series, ''VideoGame/XMenNextDimension'' or Capcom's ''[[VideoGame/JojosBizarreAdventureHeritageForTheFuture JoJo's Bizarre Adventure]]'' game to have strong story elements in the single player modes. Even ''VideoGame/{{Weaponlord}}'' (1995) made an attempt at immersive storytelling in spite of mostly catering to hardcore players, and the original ''VideoGame/ArtOfFighting'' (1992) also had a fairly heavy emphasis on story for the era it was created in. In fact, features such as branching story routes and multiple endings that earned ''[=BlazBlue=]'' laudation were taken from previous Creator/ArcSystemWorks title ''VideoGame/GuiltyGear'' (particularly the console version of ''XX'', which predates its SpiritualSuccessor's home release by about six and a half years), and the Tales of Souls in ''Soulcalibur III'' (2005) operated similarly. Several of these titles lack the same kind of mainstream appeal that the largely bare-bones ''Franchise/StreetFighter'' series has and [[UsefulNotes/FightingGameCommunity many fans of the genre]] are known to [[PlayTheGameSkipTheStory ignore the story elements anyway]], which likely account for the misconception.
30th Apr '17 12:26:37 PM comicwriter
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* Speaking of ''VideoGame/{{Tekken}}'', while Eddy Gordo was a revolutionary character and is definitely the most popular example of a UsefulNotes/{{capoeira}} fighter in video games, he wasn't the first. Elena from ''VideoGame/StreetFighterIII'' beat him to the punch by a few months, while Richard Meyer from ''VideoGame/FatalFury'' predates them both by several years. And if we're talking more general {{Dance Battler}}s, you also had characters like [[VideoGame/FatalFury Duck King]] and [[VideoGame/StreetFighterII Dee Jay]].

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* Speaking of ''VideoGame/{{Tekken}}'', while Eddy Gordo was a revolutionary character and is definitely the most popular example of a UsefulNotes/{{capoeira}} fighter in video games, he wasn't the first. Elena from ''VideoGame/StreetFighterIII'' beat him to the punch by a few months, while Richard Meyer and Bob Wilson from ''VideoGame/FatalFury'' predates predate them both by several years. And if we're talking more general {{Dance Battler}}s, you also had characters like [[VideoGame/FatalFury Duck King]] and [[VideoGame/StreetFighterII Dee Jay]].
23rd Apr '17 8:20:37 PM nombretomado
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* When you think of real-time combat in the JRPG genre, the ''Franchise/{{Tales|Series}}'' series will get the most credits for introducing it into the genre, particularly the original ''VideoGame/TalesOfPhantasia'' (SNES, 1995). In reality, Japanese studios have started using real-time combat in their [=RPGs=] as early as 1984, such as ''Dragon Slayer'' (NEC PC-98, Nihon Falcom), ''Hydlide'' (NEC PC-98, T&E Soft) and ''Dragon Buster'' (Arcade, Namco).

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* When you think of real-time combat in the JRPG genre, the ''Franchise/{{Tales|Series}}'' ''VideoGame/{{Tales|Series}}'' series will get the most credits for introducing it into the genre, particularly the original ''VideoGame/TalesOfPhantasia'' (SNES, 1995). In reality, Japanese studios have started using real-time combat in their [=RPGs=] as early as 1984, such as ''Dragon Slayer'' (NEC PC-98, Nihon Falcom), ''Hydlide'' (NEC PC-98, T&E Soft) and ''Dragon Buster'' (Arcade, Namco).
22nd Apr '17 11:09:35 AM MathematicalVoid
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* While they received better reviews than their predecessors overall, ''VideoGame/SonicColors'' (2010) and ''VideoGame/SonicLostWorld'' (2013) got a lot of flak for their planet mechanics being rip-offs of ''VideoGame/SuperMarioGalaxy'' (2007) -- but the Mad Space level from ''VideoGame/SonicAdventure2'' (2001) did it years earlier.

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* While they received better reviews than their its predecessors overall, ''VideoGame/SonicColors'' (2010) and got a lot of flak for its space setting being a rip-off of ''VideoGame/SuperMarioGalaxy'' (2007), despite "Sonic going to Eggman's space base" being a recurring trend in Sonic since ''VideoGame/SonicTheHedgehog2'' (1992).
** Likewise,
''VideoGame/SonicLostWorld'' (2013) got a lot of nearly as much flak for their planet its gravity mechanics also being rip-offs a rip-off of ''VideoGame/SuperMarioGalaxy'' (2007) Galaxy -- but the Mad Space level from ''VideoGame/SonicAdventure2'' (2001) did it years earlier.
21st Apr '17 5:06:21 PM MasamiPhoenix
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* FiveNightsAtFreddy is so [[TropeCodifier associated]] with the HostileAnimatronic that many people think it started there, and that any appearance of one is a ShoutOut. Despite this, the concept of HostileAnimatronic is much older showing up in ghost stories and other media. At the very least, it can be traced back to the original WestWorld in 1973.

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* FiveNightsAtFreddy FiveNightsAtFreddys is so [[TropeCodifier associated]] with the HostileAnimatronic HostileAnimatronics that many people think it started there, and that any appearance of one is a ShoutOut. Despite this, the concept of HostileAnimatronic HostileAnimatronics is much older showing up in ghost stories and other media. At the very least, it can be traced back to the original WestWorld in 1973.
21st Apr '17 5:05:35 PM MasamiPhoenix
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* FiveNightsAtFreddy is so [[TropeCodifier associated]] with the HostileAnimatronic that many people think it started there, and that any appearance of one is a ShoutOut. Despite this, the concept of HostileAnimatronic is much older showing up in ghost stories and other media. At the very least, it can be traced back to the original WestWorld in 1973.
10th Apr '17 1:13:45 PM nombretomado
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* The concept of building something using the tools that a game give you, especially in a WideOpenSandbox setting. Many people love to tout ''VideoGame/{{Minecraft}}'' as inventing this, rather than the Gmod, SecondLife, or {{Furcadia}}, all three of which were old news before Minecraft was even in alpha.

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* The concept of building something using the tools that a game give you, especially in a WideOpenSandbox setting. Many people love to tout ''VideoGame/{{Minecraft}}'' as inventing this, rather than the Gmod, SecondLife, VideoGame/SecondLife, or {{Furcadia}}, all three of which were old news before Minecraft was even in alpha.
9th Apr '17 11:06:14 AM Saurubiker
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* Believe it or not, there were Creator/{{Sega}} titles for [[NintendoEntertainmentSystem NES]], before ''[[Franchise/SonicTheHedgehog Sonic]]'' came to being, and ''long'' before the company left the [[UsefulNotes/SegaDreamcast console business]]. These were ports made by other companies. Ports include, but are not limited to, ''VideoGame/FantasyZone'', ''VideoGame/AlteredBeast'', ''VideoGame/SpaceHarrier'', and ''AfterBurner'' (the first by Sunsoft or Tengen, depending on your region, the second by Asmik, the third by Takara and the last by Sunsoft or Tengen, depending on your region). These were also released for the TurboGrafx16[=/=]PC Engine.
** One should keep in mind that Creator/{{Sega}} was an early example of a TrollingCreator. All of the above mentioned games were in fact [[PortingDisaster Porting Disasters]] to troll those that were fan of their arcade games but somehow never bought a UsefulNotes/SegaMasterSystem.

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* Believe it or not, there were Creator/{{Sega}} titles for [[NintendoEntertainmentSystem NES]], Famicom/NES]], before ''[[Franchise/SonicTheHedgehog Sonic]]'' came to being, and ''long'' before the company left the [[UsefulNotes/SegaDreamcast console hardware business]]. These were licensed ports made by other companies. Ports include, but companies and included (but are not limited to, to) ''VideoGame/FantasyZone'', ''VideoGame/AlteredBeast'', ''VideoGame/SpaceHarrier'', ''Video/{{Shinobi}}'' and ''AfterBurner'' (the first by Sunsoft or Tengen, depending on your region, the second by Asmik, the third by Takara and the last by Sunsoft or Tengen, depending on your region). ''AfterBurner''. These were also released for the TurboGrafx16[=/=]PC Engine.
** One should keep in mind that Creator/{{Sega}} was an early example of a TrollingCreator. All of the above mentioned games were in fact [[PortingDisaster Porting Disasters]] to troll those that were fan of their arcade games but somehow never bought a UsefulNotes/SegaMasterSystem.
[[UsefulNotes/TurboGrafx16 PC Engine]].



* When it was first released, ''LEGO Battles'' was advertised as LEGO's first real-time strategy game, apparently forgetting about ''[[VideoGame/RockRaiders LEGO Rock Raiders]]'', which came out ten years earlier.
** Similarly, when ''[[VideoGame/LEGOAdaptationGame LEGO Batman 2]]'' was released, it boasted itself as LEGO's first video game to feature voice acting instead of SpeakingSimlish and pantomime, and many younger LEGO fans thought this was true. Apparently, the fact that [[VideoGame/{{LEGOLAND}} many]] [[VideoGame/RockRaiders LEGO]] [[Toys/LEGOAlphaTeam games]] featured voice acting, ''[[VideoGame/LEGOIsland including the very first LEGO game ever released]]'', never crossed their minds.

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* When it was first released, ''LEGO Battles'' was advertised as LEGO's first real-time strategy game, apparently forgetting about ''[[VideoGame/RockRaiders ''[[Franchise/RockRaiders LEGO Rock Raiders]]'', which came out ten years earlier.
** Similarly, when ''[[VideoGame/LEGOAdaptationGame LEGO Batman 2]]'' was released, it boasted itself as LEGO's first video game to feature voice acting instead of SpeakingSimlish and pantomime, and many younger LEGO fans thought this was true. Apparently, the fact that [[VideoGame/{{LEGOLAND}} many]] [[VideoGame/RockRaiders [[Franchise/RockRaiders LEGO]] [[Toys/LEGOAlphaTeam games]] featured voice acting, ''[[VideoGame/LEGOIsland including the very first LEGO game ever released]]'', never crossed their minds.
9th Apr '17 10:47:54 AM nombretomado
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* When it was first released, ''LEGO Battles'' was advertised as LEGO's first real-time strategy game, apparently forgetting about ''[[Franchise/RockRaiders LEGO Rock Raiders]]'', which came out ten years earlier.
** Similarly, when ''[[VideoGame/LEGOAdaptationGame LEGO Batman 2]]'' was released, it boasted itself as LEGO's first video game to feature voice acting instead of SpeakingSimlish and pantomime, and many younger LEGO fans thought this was true. Apparently, the fact that [[VideoGame/{{LEGOLAND}} many]] [[Franchise/RockRaiders LEGO]] [[Toys/LEGOAlphaTeam games]] featured voice acting, ''[[VideoGame/LEGOIsland including the very first LEGO game ever released]]'', never crossed their minds.

to:

* When it was first released, ''LEGO Battles'' was advertised as LEGO's first real-time strategy game, apparently forgetting about ''[[Franchise/RockRaiders ''[[VideoGame/RockRaiders LEGO Rock Raiders]]'', which came out ten years earlier.
** Similarly, when ''[[VideoGame/LEGOAdaptationGame LEGO Batman 2]]'' was released, it boasted itself as LEGO's first video game to feature voice acting instead of SpeakingSimlish and pantomime, and many younger LEGO fans thought this was true. Apparently, the fact that [[VideoGame/{{LEGOLAND}} many]] [[Franchise/RockRaiders [[VideoGame/RockRaiders LEGO]] [[Toys/LEGOAlphaTeam games]] featured voice acting, ''[[VideoGame/LEGOIsland including the very first LEGO game ever released]]'', never crossed their minds.
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