History OlderThanTheyThink / VideoGames

7th Jul '17 4:35:56 AM Dere
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** Speaking of ''Sonic Adventure'' again, there was quite the BrokenBase over the characters [[SuddenlyVoiced having fully-voiced dialogue]]. Except for that this wasn't the first game in which Sonic & co. spoke. That honor belongs to the [[NoExportForYou Japanese-only]] arcade game ''VideoGame/SegaSonicTheHedgehog'', followed soon after by ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. Both games were released in 1993, back during the Genesis era.

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** Speaking of ''Sonic Adventure'' again, there was quite the BrokenBase over the characters [[SuddenlyVoiced having fully-voiced dialogue]]. Except for that this wasn't the first game in which Sonic & co. spoke. That honor belongs to the [[NoExportForYou Japanese-only]] arcade game ''VideoGame/SegaSonicTheHedgehog'', followed soon after by SegaSonic Cosmo Fighter Galaxy Patrol and ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''. Both All three games were released in 1993, back during the Genesis era.
6th Jul '17 5:12:40 PM nombretomado
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** Similarly, the difficulty rating of 9 (on the pre-''DDR X'' scale) is slightly Older Than They Think. Thought to have appeared first in ''DDR 3rd Mix'', it first appeared in ''DDR 2nd Mix Club Version'', a version of DDR with songs from the ''{{Beatmania}}'' series.

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** Similarly, the difficulty rating of 9 (on the pre-''DDR X'' scale) is slightly Older Than They Think. Thought to have appeared first in ''DDR 3rd Mix'', it first appeared in ''DDR 2nd Mix Club Version'', a version of DDR with songs from the ''{{Beatmania}}'' ''VideoGame/{{Beatmania}}'' series.
1st Jul '17 8:14:56 PM Etherjammer
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** Zelda was often overlooked by Nintendo before Ocarina of Time. Link didn't become of the biggest game icons ''until then''.
26th Jun '17 4:22:45 PM Dere
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** Also, many gamers believe Amy debuted in ''VideoGame/SonicAdventure'' or later, while her real first appearance was in ''VideoGame/SonicTheHedgehogCD''[[note]]and before that, a prototype Amy appeared in an obscure Sonic manga[[/note]]. One cause of this confusion might have been that Sega of America decided to call her "Princess Sally" (the name of a different and unrelated character who was created for one of the cartoons and doesn't even exist in the games' continuity) in the American manual of her debut game as a marketing ploy to promote the American Sonic cartoons and comics of the time.

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** Also, many gamers believe Amy debuted in ''VideoGame/SonicAdventure'' or later, while her real first appearance was in ''VideoGame/SonicTheHedgehogCD''[[note]]and before that, a prototype Amy appeared in an obscure Sonic manga[[/note]]. One cause of this confusion might have been that Sega of America decided to call her "Princess Sally" (the ([[ViewersAreMorons the name of a different and unrelated character who was created for one of the cartoons and doesn't even exist in the games' continuity) continuity]]) in the American manual of her debut game as a marketing ploy to promote the American Sonic cartoons and comics of the time.
26th Jun '17 4:07:34 PM Dere
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** Many sources cite ''VideoGame/TheLegendOfZeldaI'' as the first game that had an open world and/or let the player save and resume their game. In reality, both have been standard features of computer [=RPGs=] since the early 80s.

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** Many sources cite ''VideoGame/TheLegendOfZeldaI'' as the first game (Zelda or otherwise) that had an open world and/or let the player save and resume their game. In reality, Which couldn't be further from the truth, as both have had been standard features of computer [=RPGs=] since the early 80s.late 70s. In fact they had an arguably more advanced (and definitely more convenient) save system, letting the player manually save at any point and without having to die or quit. It wasn't until 1993 that Zelda adopted this save system.
25th Jun '17 9:46:13 AM comicwriter
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** A fighting game threequel that ditched most of the previous fan favorite combatants in favor of a largely new cast, and also implemented a new art style with much smoother character animations? Most fans would think this refers to ''VideoGame/StreetFighterIII'', but SNK actually did it first with ''VideoGame/ArtOfFighting 3''.



* ''[[VideoGame/DragonBallFighterz Dragon Ball FighterZ]]'' was hailed as the first "serious" Franchise/DragonBall game, and the first one aimed at the UsefulNotes/FightingGameCommunity instead of a more casual audience. In reality, a serious DBZ game aimed at fighting game fans was attempted over a decade earlier with ''Super Dragon Ball Z''. It was even headed by Noritaka Funamizu, a former Capcom employee who'd worked on numerous fighting games like the ''Street Fighter'' and ''VideoGame/CapcomVsWhatever'' series.

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* ''[[VideoGame/DragonBallFighterz Dragon Ball FighterZ]]'' was hailed as the first "serious" Franchise/DragonBall ''Franchise/DragonBall'' game, and the first one aimed at the UsefulNotes/FightingGameCommunity instead of a more casual audience. In reality, a serious DBZ game aimed at fighting game fans was attempted over a decade earlier with ''Super Dragon Ball Z''. It was even headed by by Noritaka Funamizu, a former Capcom employee who'd worked on numerous fighting games like the ''Street Fighter'' and ''VideoGame/CapcomVsWhatever'' series.


Added DiffLines:

** A fighting game threequel that ditched most of the previous fan favorite combatants in favor of a largely new cast, and also implemented a new art style with much smoother character animations? Most fans would think this refers to ''VideoGame/StreetFighterIII'', but SNK actually did it first with ''Art of Fighting 3''.
25th Jun '17 6:46:22 AM comicwriter
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* ''[[VideoGame/DragonBallFighterz Dragon Ball FighterZ]]'' was hailed as the first "serious" Franchise/DragonBall game and the first one aimed at the UsefulNotes/FightingGameCommunity. In reality, a serious DBZ game aimed at fighting game fans was attempted over a decade earlier with ''Super Dragon Ball Z''. It was even headed by Noritaka Funamizu, a former Capcom employee who'd worked on numerous fighting games like the ''Street Fighter'' and ''VideoGame/CapcomVsWhatever'' series.

to:

* ''[[VideoGame/DragonBallFighterz Dragon Ball FighterZ]]'' was hailed as the first "serious" Franchise/DragonBall game game, and the first one aimed at the UsefulNotes/FightingGameCommunity.UsefulNotes/FightingGameCommunity instead of a more casual audience. In reality, a serious DBZ game aimed at fighting game fans was attempted over a decade earlier with ''Super Dragon Ball Z''. It was even headed by by Noritaka Funamizu, a former Capcom employee who'd worked on numerous fighting games like the ''Street Fighter'' and ''VideoGame/CapcomVsWhatever'' series.
25th Jun '17 6:45:38 AM comicwriter
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Added DiffLines:

* ''[[VideoGame/DragonBallFighterz Dragon Ball FighterZ]]'' was hailed as the first "serious" Franchise/DragonBall game and the first one aimed at the UsefulNotes/FightingGameCommunity. In reality, a serious DBZ game aimed at fighting game fans was attempted over a decade earlier with ''Super Dragon Ball Z''. It was even headed by Noritaka Funamizu, a former Capcom employee who'd worked on numerous fighting games like the ''Street Fighter'' and ''VideoGame/CapcomVsWhatever'' series.
20th Jun '17 10:25:18 AM Piterpicher
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* Believe it or not, there were Creator/{{Sega}} titles for [[NintendoEntertainmentSystem Famicom/NES]], before ''[[Franchise/SonicTheHedgehog Sonic]]'' came to being, and ''long'' before the company left the [[UsefulNotes/SegaDreamcast hardware business]]. These were licensed ports made by other companies and included (but are not limited to) ''VideoGame/FantasyZone'', ''VideoGame/AlteredBeast'', ''VideoGame/SpaceHarrier'', ''Video/{{Shinobi}}'' and ''AfterBurner''. These were also released for the [[UsefulNotes/TurboGrafx16 PC Engine]].

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* Believe it or not, there were Creator/{{Sega}} titles for [[NintendoEntertainmentSystem Famicom/NES]], before ''[[Franchise/SonicTheHedgehog Sonic]]'' came to being, and ''long'' before the company left the [[UsefulNotes/SegaDreamcast hardware business]]. These were licensed ports made by other companies and included (but are not limited to) ''VideoGame/FantasyZone'', ''VideoGame/AlteredBeast'', ''VideoGame/SpaceHarrier'', ''Video/{{Shinobi}}'' and ''AfterBurner''.''VideoGame/AfterBurner''. These were also released for the [[UsefulNotes/TurboGrafx16 PC Engine]].
20th Jun '17 3:32:36 AM jormis29
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* Several people have talked about how innovative the adjustable camera of ''VideoGame/SuperMario64'' on the N64 (1996) was. How using polygons instead of pixels in the arcade ''Hard Drivin' ''(1988) created a new look for games that had never been seen before. And how ''VideoGame/MetalGear'' for the [=MSX2=] (1987) was the first game that had you sneaking around. However, there was a game which had all these elements and came out before all of them, but for some reason nobody gives the 1983 arcade game ''I, Robot'' credit for them.

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* Several people have talked about how innovative the adjustable camera of ''VideoGame/SuperMario64'' on the N64 (1996) was. How using polygons instead of pixels in the arcade ''Hard Drivin' ''(1988) ''VideoGame/HardDrivin''(1988) created a new look for games that had never been seen before. And how ''VideoGame/MetalGear'' for the [=MSX2=] (1987) was the first game that had you sneaking around. However, there was a game which had all these elements and came out before all of them, but for some reason nobody gives the 1983 arcade game ''I, Robot'' credit for them.
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