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* ''VideoGame/MetalGearSolidVThePhantomPain'' Whenever you whistle-call for D-Horse some distance away and the camera isn't looking in D-Horse's direction, this happens without fail, further proving D-Horse's usefulness in speedy, flexible transportation most of the time.

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* ''VideoGame/MetalGearSolidVThePhantomPain'' ''VideoGame/MetalGearSolidVThePhantomPain'': Whenever you whistle-call for D-Horse some distance away and the camera isn't looking in D-Horse's direction, this happens without fail, further proving D-Horse's usefulness in speedy, flexible transportation most of the time.
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* ''VideoGame/MetalGearSolidVThePhantomPain'' Whenever you whistle-call for D-Horse some distance away and the camera isn't looking in D-Horse's direction, this happens without fail, further proving D-Horse's usefulness in speedy, flexible transportation most of the time.
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* Lampshaded and handwaved by the Trapper, a merchant in ''Videogame/RedDeadRedemption2'', who boasts that he can disassemble his stall, carry it on foot, and set it up in a new location faster than you can cover the same distance on a horse. Apparently it's not about speed, but about knowing the land.
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* Just like in the film it's based on, the game for ''Disney/TheEmperorsNewGroove'' lampshades this during the City and Catacomb levels, where Pacha appears at the beginning and end of each, despite Kuzco (the player character) having to do many difficult tasks to get to the same spot. Pacha explains that he just takes shortcuts, causing Kuzco to ask him to tell him about the shortcuts next time.

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* Just like in the film it's based on, the game for ''Disney/TheEmperorsNewGroove'' ''VideoGame/TheEmperorsNewGroove'' lampshades this during the City and Catacomb levels, where Pacha appears at the beginning and end of each, despite Kuzco (the player character) having to do many difficult tasks to get to the same spot. Pacha explains that he just takes shortcuts, causing Kuzco to ask him to tell him about the shortcuts next time.

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* There's an add-on for ''VideoGame/GarrysMod'' called the "[[SuspiciouslySpecificDenial Harmless]] Companion Cube." Don't turn your back on it......

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* There's an add-on for ''VideoGame/GarrysMod'' called the "[[SuspiciouslySpecificDenial Harmless]] Companion Cube." Don't turn your back on it......it...



* ''VideoGame/TinkerQuarry'': Despite being a tiny music box ballerina, Odette somehow manages to get to different places across the house. Peter [[LampshadeHanging asks her about this]] the first time it happens, and she simply says that she walked.


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* In ''VideoGame/MarkOfTheNinja'', Ora is always right behind you, even when it's logically impossible for her to take the same route as you. At one point, she says she'll find another route and catch up with you, (and while there are two routes after she says this, both become inaccessible when you collapse the grapple platforms before them) but it's usually ignored. This is justified by the fact that [[spoiler:she doesn't actually exist.]]
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** ''VideoGame/TacticsOgreTheKnightOfLodis'' does something similar, but explicitly equips plot-critical characters with "Teleportation stones" that are noted to move the holder away from danger should they face mortal peril. Naturally, these can never be obtained by the player.


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* Used extensively in both ''VideoGame/MiddleEarthShadowOfMordor'' and ''VideoGame/MiddleEarthShadowOfWar''. If a Humiliator captain decides you're NotWorthKilling, they taunt a kneeling Talion before walking off-camera and promptly vanishing. And if a newly [[MindControl Dominated]] captain is given orders, Talion shoves them behind him, causing them to stumble out of frame before de-spawning. In both cases it's so the captain in question can exit the scene properly without being chased down by the player or killed by the environment.

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* ''Videogame/FiveNightsAtFreddys'': The animatronic puppets that stalk you seem to have been taught by [[Series/DoctorWho Weeping Angels]], with them even standing right outside your room and yet not attacking you. Just don't peek at the camera with them still there. [[spoiler:And don't think the fourth, Foxy, will follow these rules; he'll just ''blatantly'' charge your door in full view of your camera, giving you only few seconds to shut the door if you spot him running.]]

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* ''Videogame/FiveNightsAtFreddys'': The animatronic puppets that stalk you seem to have been taught by [[Series/DoctorWho Weeping Angels]], with them even standing right outside your room and yet not attacking you. Just don't peek at the camera with them still there. [[spoiler:And don't think the fourth, Foxy, will follow these rules; he'll just ''blatantly'' charge your door in full view of your camera, giving you only few seconds to shut the door if you spot him running.]]]] This was mostly done as a limitation of the Clickteam Fusion engine.


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**In the second game, this can lead to rare instances where two Golden Freddies appear next to each other.
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**This was reportedly part of the inspiration for Slenderman's teleportation powers.
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* [[https://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''VideoGame/SherlockHolmesVersusArseneLupin'', possibly as way to avoid programming pathfinding AI. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.

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* [[https://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''VideoGame/SherlockHolmesVersusArseneLupin'', possibly as way to avoid programming pathfinding AI.AI, but results in Watson seemingly channeling a Weeping Angel from ''Series/DoctorWho''. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.
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* Used regularly in ''VideoGame/{{BioShock|1}}'', where Splicers will suddenly appear in areas that had been cleared out minutes before. Kind of justified in that Rapture is one giant city of crazies and new ones will inevitably wander in after Jack has passed.

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* Used regularly in ''VideoGame/{{BioShock|1}}'', where Splicers will suddenly appear in areas that had been cleared out minutes before. Kind of justified in before, even if that Rapture is one giant city of crazies and new ones will inevitably wander in after Jack has passed.area was a dead end that should have required passing you to reach.
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* In the fangame VideoGame/MyLittlePonyFightingIsMagic, [[FightingClown Pinkie Pie]] can teleport by running out of the screen and coming back on the other side, dropping from the top of the screen [[SubvertedTrope or the same side she left the screen]].

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* In the fangame VideoGame/MyLittlePonyFightingIsMagic, [[FightingClown Pinkie Pie]] can teleport by running out of the screen and coming back on the other side, dropping from the top of the screen [[SubvertedTrope or the same side she left the screen]]. This carries over to her {{Expy}}, Paprika, in VideoGame/ThemsFightinHerds.
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* While it's not really pointed out, Chris Walker in ''VideoGame/{{Outlast}}'' can seemingly do this. Just as the player has evaded Chris from one area, a couple more Chris shows up again, but there's no clear pathway Chris could've used to get there.
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* The boogeyman can do this in [[VideoGame/{{Boogeyman}} both]] [[VideoGame/Boogeyman2 games]]. It can be in the hallway, the closet, outside the window, and in the vents (and in the tent in the second game) at any time, with no visible way for it to be able to get to those places without the PlayerCharacter seeing them.
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** Less justified in the ''VideoGame/ResidentEvil2'' remake with [[ImplacableMan Mr. X]], who can suddenly move across the map far faster than he should be able to walk thanks to this. Mechanically, the game handles this by despawning him and respawning him elsewhere, but a rare bug may prevent the game from despawning him which will result in ''two'' of them suddenly being present.

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* Geralt's horse in ''VideoGame/TheWitcher3'' has a tendency to do this. It's particularly funny on Skellige where it's not uncommon to find Roach (the horse's name) emerging from the sea in what would otherwise be a remote location.

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* Geralt's horse in ''VideoGame/TheWitcher3'' ''VideoGame/TheWitcher3WildHunt'' has a tendency to do this. It's particularly funny on Skellige where it's not uncommon to find Roach (the horse's name) emerging from the sea in what would otherwise be a remote location. This is lampshaded in a sidequest in the "Blood and Wine" DLC where Geralt gains the ability to temporarily understand Roach: She chalks her ability to show up whenever Geralt whistles to UndyingLoyalty.

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* ''VideoGame/BendyAndTheInkMachine'': The cardboard cutout Bendy is very fond of this. In the second chapter, he can even regenerate if you chop him off with the axe and reappear as soon as you take your sight off it, though this is only if the cutout is positioned in front of a Pentagram.

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* ''VideoGame/BendyAndTheInkMachine'': ''VideoGame/BendyAndTheInkMachine'':
**
The cardboard cutout Bendy is very fond of this. In the second chapter, he can even regenerate if you chop him off with the axe and reappear as soon as you take your sight off it, though this is only if the cutout is positioned in front of a Pentagram.Pentagram.
** In Sammy Lawrence's first appearance, he walks off-screen into a dead end but is nowhere to be found when Henry goes to investigate. Henry even remarks in open bafflement as to how the hell that's possible.
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* ''VideoGame/BendyAndTheInkMachine'': The cardboard cutout Bendy is very fond of this. In the second chapter, he can even regenerate if you chop him off with the axe and reappear as soon as you take your sight off it, though this is only if the cutout is positioned in front of a Pentagram.
* ''VideoGame/BendyInNightmareRun'': No matter how far Bendy and his friends run through the gauntlet sections, the boss always drops down right behind them when they get out.
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* PlayedForLaughs with Emil from ''VideoGame/NierAutomata'', who despite being a disembodied head attached to a loud, noisy (but admittedly ''very'' fast) tuk-tuk, is really good at appearing right behind the protagonists. This is exemplified in his Lunar Tear sidequest, where the player has to track down Lunar Tears to report to Emil, who pops up right behind them within seconds of them calling him, and at one point appearing before he's even called. [[spoiler: He does the same thing right before his BonusBoss fight when he catches the player red-handed stealing from his house, despite the fact that there's no possible way he could've gotten behind you without you noticing.]]
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* ''Franchise/RedFaction: Guerrilla'' - no matter how fast you drive between safehouses, Sam will be there to exchange salvage for goodies.

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* ''Franchise/RedFaction: Guerrilla'' ''VideoGame/RedFactionGuerrilla'' - no matter how fast you drive between safehouses, Sam will be there to exchange salvage for goodies.
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* The Luteces from ''Videogame/BioshockInfinite'' used this at first to pop in and out all over Columbia offering random choices and clues to Booker and Elizabeth, [[spoiler: until [[SchrodingersCat their true nature it's revealed]], when [[StealthHiBye they don't even bother waiting for you to turn your back before they just vanish into thin air]].]]

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* The Luteces from ''Videogame/BioshockInfinite'' used this at first to pop in and out all over Columbia offering random choices and clues to Booker and Elizabeth, [[spoiler: until [[SchrodingersCat [[UsefulNotes/SchrodingersCat their true nature it's revealed]], when [[StealthHiBye they don't even bother waiting for you to turn your back before they just vanish into thin air]].]]
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* VideoGame/Fallout4: Your companions will helpfully teleport nearby if they get stuck or get too far away from you. This can get weird when they end up teleporting on top of nearby buildings though.

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* VideoGame/Fallout4: ''VideoGame/Fallout4'': Your companions will helpfully teleport nearby if they get stuck or get too far away from you. This can get weird when they end up teleporting on top of nearby buildings though.
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* ''VideoGame/TinkerQuarry'': Despite being a tiny music box ballerina, Odette somehow manages to get to different places across the house. Peter asks her about this the first time it happens, and she simply says that she walked. The Repairman is able to do this too, but no one asks him how.
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* ''VideoGame/ClockTower'': Seconds after Jennifer leaves the foyer to search for Ms. Mary, she hears a scream, and returns to find Lotte, Laura and Ann have disappeared. [[spoiler:Somehow, Laura and Ann manage to turn up in rooms ''ahead'' of Jennifer to be killed by Scissorman]].
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* ''VideoGame/TinkerQuarry'': Despite being a tiny music box ballerina, Odette somehow manages to get to different places across the house. Peter [[LampshadeHanging asks her about this]] the first time it happens, and she simply says that she walked.
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** Subverted for once if you go for the No Mercy path. He warns you that if you keep walking that path, [[MemeticMutation "you're gonna have a bad time"]], then the screen blinks and he's gone. It makes for a ''very'' creepy moment, not helped by his delivering the line with his GameFace.
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* [[LampShadeHanging Lampshaded]] in ''VideoGame/EdnaAndHarveyTheBreakout'':
--> Aluman: "Go head to the car. I’ll be waiting there."
--> Edna: "You mean you will follow."
--> Aluman: "No, I’m already there."
--> Edna: "You’re also able to teleport?"
--> Aluman: "Yes, it's either that… or Poki was too lazy to draw an animation."
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* [[http://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''Sherlock Holmes: Nemesis'', possibly as way to avoid programming pathfinding AI. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.

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* [[http://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''Sherlock Holmes: Nemesis'', ''VideoGame/SherlockHolmesVersusArseneLupin'', possibly as way to avoid programming pathfinding AI. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.



** The developer was completely aware of the amusing creepiness of it, and just [[http://www.youtube.com/watch?v=Bc5x9tclNh0 ran with it]] in an April Fools video for ''Crimes and Punishments''.

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** The developer was completely aware of the amusing creepiness of it, and just [[http://www.youtube.com/watch?v=Bc5x9tclNh0 ran with it]] in an April Fools video for ''Crimes and Punishments''.
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* PlayedForLaughs in ''VideoGame/TheSecretOfMonkeyIsland''. After talking to Stan at the shipyard and walking off, he'll spontaneously and inexplicably appear in front of you to give you his business card.
** ''VideoGame/DayOfTheTentacle'' from the same developers features a similar gag; early on, Dr. Fred runs upstairs to find his missing plans. After you find them down in the basement, Fred suddenly pops up from behind you.
-->'''Bernard''': [[LampShadeHanging How'd you get over there?]]
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* The SerialKiller in ''Part V'' of ''VideoGame/LakeviewCabinCollection'' loves doing this, usually appearing out of nowhere when you switch to a different character and then chasing them in a similar fashion.
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* VideoGame/Fallout4: Your companions will helpfully teleport nearby if they get stuck or get too far away from you. This can get weird when they end up teleporting on top of nearby buildings though.

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