History OffscreenTeleportation / VideoGames

3rd Mar '16 4:25:09 AM Vorpale
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* [[FrenchJerk Pierre Dupont]] was ''very'' fond of this tactic in ''VideoGame/TombRaider''; whenever you had to fight him, he would trade gunshots with you for a while, then disappear behind a pillar whenever his health drops to a certain point.
29th Feb '16 10:52:47 PM HeroicJay
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* King Trode from ''VideoGame/DragonQuestVIII'' has a tendency to appear out of nowhere whenever it's convenient to the plot for him to be present, prompting a stunned "COR BLIMEY!!" from Yangus. One time Yangus shouts "COR BLIMEY!!" even though Trode had been on-screen for the entire scene, prompting an annoyed reaction from Trode, so yes, Trode knows he's doing it.
6th Feb '16 10:53:52 AM Zombiedude101
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* Geralt's horse in ''VideoGame/{{TheWitcher3}} has a tendency to do this. It's particularly funny on Skellige where it's not uncommon to find Roach (the horse's name) emerging from the sea in what would otherwise be a remote location.

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* Geralt's horse in ''VideoGame/{{TheWitcher3}} ''VideoGame/{{The Witcher 3}} has a tendency to do this. It's particularly funny on Skellige where it's not uncommon to find Roach (the horse's name) emerging from the sea in what would otherwise be a remote location.
6th Feb '16 10:52:57 AM Zombiedude101
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*Geralt's horse in ''VideoGame/{{TheWitcher3}} has a tendency to do this. It's particularly funny on Skellige where it's not uncommon to find Roach (the horse's name) emerging from the sea in what would otherwise be a remote location.
20th Jan '16 11:55:37 AM DarkHunter
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* [[BrilliantButLazy Sans]] from ''VideoGame/{{Undertale}}'' is able to perform this. In several places he will be standing still in a room, and when you leave he will somehow already be in the room you just entered. [[https://youtu.be/L14Xr8CFKkk?t=25m27s At one point he will be in a corner of a room, and just when he gets out of sight, he appears in the other corner.]] Apparently he is using "shortcuts".

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* [[BrilliantButLazy Sans]] from ''VideoGame/{{Undertale}}'' is able to perform this. In several places he will be standing still in a room, and when you leave he will somehow already be in the room you just entered. [[https://youtu.be/L14Xr8CFKkk?t=25m27s At one point he will be in a corner of a room, and just when he gets out of sight, he appears in the other corner.]] Apparently he is using "shortcuts".
"shortcuts". Paying close attention will reveal that he is the ''only'' character in the game who does this [[spoiler:with the possible exception of Flowey]], hinting that there's more to him than is immediately apparent.
4th Jan '16 4:38:21 PM rodneyAnonymous
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* Randomly placed enemies in ''BaldursGate'' pop up practically anywhere the "fog of war" covers, never appearing in areas you can see (unless you load a saved game, in which case some can even appear out of nowhere when it loads!). A particularly absurd example would be the hordes of Kobold Commandos that almost seem to pour out of the very walls in the Firewine Ruins.

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* Randomly placed enemies in ''BaldursGate'' pop up practically anywhere the "fog of war" covers, never appearing in areas you can see (unless you load a saved game, in which case some can even appear out of nowhere when it loads!). A particularly absurd example would be is the hordes horde of Kobold Commandos that almost seem to pour out of the very walls in the Firewine Ruins.
30th Nov '15 2:49:14 PM Mikeline
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* [[BrilliantButLazy Sans]] from ''VideoGame/{{Undertale}}'' is able to perform this. In several places he will be standing still in a room, and when you leave he will somehow already be in the room you just entered. [[https://youtu.be/L14Xr8CFKkk?t=25m27s At one point he will be in a corner of a room, and just when he gets out of sight, he appears in the other corner.]] Apparently he is using "shortcuts".
22nd Oct '15 11:01:36 AM morenohijazo
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* The bronze man of ''Kraven Manor'' moves about whenever you're not looking at it, and will try to strangle you if it gets close enough. [[spoiler: He eventually foregos any and all subtlety, and demonstrates the ability to move whether you look at him or not.]]

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* The bronze man of ''Kraven Manor'' ''VideoGame/KravenManor'' moves about whenever you're not looking at it, and will try to strangle you if it gets close enough. [[spoiler: He eventually foregos any and all subtlety, and demonstrates the ability to move whether you look at him or not.]]
17th Oct '15 9:56:31 PM ProfessorMetallica
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* Similarly to the ''VideoGame/AssassinsCreedBrotherhood'' example above, ''VideoGame/DragonAgeInquisition'' has this as well. You can summon a mount by whistling, and it'll appear offscreen. Oddly, if you're fast enough, you can turn the camera around and see the mount has already appeared [[FridgeLogic before the character is even done whistling.]] In addition, actually getting on the animal causes your party members to vanish right in front of you. Of course, this is done so that you won't have to worry about leaving them behind, but it's still rather jarring.



** [Averted in the Wiiware/PC remake. The eye thing now stays where it is when you go across screens, and needs to catch up to you.

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** [Averted Averted in the Wiiware/PC remake. The eye thing now stays where it is when you go across screens, and needs to catch up to you.
4th Oct '15 12:37:51 AM Sammettik
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* The robots in the fanmod ''VideoGame/FiveNightsAtVault5'' utilize this at times, primarily if you shut a door in their face.


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* The robots in the fanmod ''VideoGame/FiveNightsAtVault5'' utilize this at times, primarily if you shut a door in their face.
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