History OffscreenTeleportation / VideoGames

16th Nov '16 10:58:41 PM lalalei2001
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* [[http://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''Sherlock Holmes: Nemesis'', possibly as way to avoid programming pathfinding AI. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.

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* [[http://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''Sherlock Holmes: Nemesis'', ''VideoGame/SherlockHolmesVersusArseneLupin'', possibly as way to avoid programming pathfinding AI. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.



** The developer was completely aware of the amusing creepiness of it, and just [[http://www.youtube.com/watch?v=Bc5x9tclNh0 ran with it]] in an April Fools video for ''Crimes and Punishments''.

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** The developer was completely aware of the amusing creepiness of it, and just [[http://www.youtube.com/watch?v=Bc5x9tclNh0 ran with it]] in an April Fools video for ''Crimes and Punishments''.
7th Aug '16 1:29:15 AM AmayirotAkago
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* PlayedForLaughs in ''VideoGame/TheSecretOfMonkeyIsland''. After talking to Stan at the shipyard and walking off, he'll spontaneously and inexplicably appear in front of you to give you his business card.
** ''VideoGame/DayOfTheTentacle'' from the same developers features a similar gag; early on, Dr. Fred runs upstairs to find his missing plans. After you find them down in the basement, Fred suddenly pops up from behind you.
-->'''Bernard''': [[LampShadeHanging How'd you get over there?]]
28th Jul '16 8:13:04 AM FlakyPorcupine
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* The SerialKiller in ''Part V'' of ''VideoGame/LakeviewCabinCollection'' loves doing this, usually appearing out of nowhere when you switch to a different character and then chasing them in a similar fashion.
10th Jul '16 9:36:56 PM Atreides
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* VideoGame/Fallout4: Your companions will helpfully teleport nearby if they get stuck or get too far away from you. This can get weird when they end up teleporting on top of nearby buildings though.
26th Jun '16 11:02:39 AM nombretomado
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* Randomly placed enemies in ''BaldursGate'' pop up practically anywhere the "fog of war" covers, never appearing in areas you can see (unless you load a saved game, in which case some can even appear out of nowhere when it loads!). A particularly absurd example is the horde of Kobold Commandos that seem to pour out of the walls in the Firewine Ruins.

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* Randomly placed enemies in ''BaldursGate'' ''VideoGame/BaldursGate'' pop up practically anywhere the "fog of war" covers, never appearing in areas you can see (unless you load a saved game, in which case some can even appear out of nowhere when it loads!). A particularly absurd example is the horde of Kobold Commandos that seem to pour out of the walls in the Firewine Ruins.
4th Jun '16 6:46:37 AM Quanyails
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* Geralt's horse in ''VideoGame/{{The Witcher 3}} has a tendency to do this. It's particularly funny on Skellige where it's not uncommon to find Roach (the horse's name) emerging from the sea in what would otherwise be a remote location.

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* Geralt's horse in ''VideoGame/{{The Witcher 3}} ''VideoGame/TheWitcher3'' has a tendency to do this. It's particularly funny on Skellige where it's not uncommon to find Roach (the horse's name) emerging from the sea in what would otherwise be a remote location.
4th Jun '16 6:45:49 AM Quanyails
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** ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and its sequel ''VideoGame/ResidentEvilTheDarksideChronicles'' feature many scenes in which you look away from an empty room for a few seconds, only to look back and see that it has become overrun by slow-moving, loud, unintelligent, but apparently very sneaky zombies.



* ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and its sequel ''VideoGame/ResidentEvilTheDarksideChronicles'' feature many scenes in which you look away from an empty room for a few seconds, only to look back and see that it has become overrun by slow-moving, loud, unintelligent, but apparently very sneaky zombies.
4th Jun '16 6:44:09 AM Quanyails
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** Bitores Mendez in ''RE 4'' pulls this just before his boss fight, when the camera shifts to face Leon.

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** Bitores Mendez in ''RE 4'' ''VideoGame/ResidentEvil4'' pulls this just before his boss fight, when the camera shifts to face Leon.



** In RE4 the Merchant at one point appears in a room adjacent to one he was already in, despite not passing Leon.

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** In RE4 ''Resident Evil 4'', the Merchant at one point appears in a room adjacent to one he was already in, despite not passing Leon.
1st Jun '16 3:45:42 PM Miracle@StOlaf
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* The Director in ''Videogame/SamAndMaxFreelancePolice: Situation: Comedy!'' always manages to appear in each part of the TV studio before the duo can get there. When Sam asks how she does it, the Director explains that it's an industry secret.
31st May '16 5:01:12 AM daveryan3
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** There is also Aeris (Aerith?) in ''VideoGame/FinalFantasyVII'', in the part where Cloud is trying to sneak out of her house and continue on without her. He manages this (provided you didn't make the floorboards creak or alert her in some other way - and you can see her in her bedroom sitting on the bed), but after progressing a few screens he finds that Aeris/th has somehow got ahead of him and is waiting for him at an exit
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http://tvtropes.org/pmwiki/article_history.php?article=OffscreenTeleportation.VideoGames