History OffscreenTeleportation / VideoGames

15th Sep '17 8:18:38 AM DrNoPuma
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* ''VideoGame/TinkerQuarry'': Despite being a tiny music box ballerina, Odette somehow manages to get to different places across the house. Peter asks her about this the first time it happens, and she simply says that she walked. The Repairman is able to do this too, but no one asks him how.
10th Aug '17 4:39:23 AM AG1995
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* ''VideoGame/ClockTower'': Seconds after Jennifer leaves the foyer to search for Ms. Mary, she hears a scream, and returns to find Lotte, Laura and Ann have disappeared. [[spoiler:Somehow, Laura and Ann manage to turn up in rooms ''ahead'' of Jennifer to be killed by Scissorman]].
25th Jun '17 10:16:03 AM DrNoPuma
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* ''VideoGame/TinkerQuarry'': Despite being a tiny music box ballerina, Odette somehow manages to get to different places across the house. Peter [[LampshadeHanging asks her about this]] the first time it happens, and she simply says that she walked.
9th Apr '17 8:58:59 PM zequeins
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** Subverted for once if you go for the No Mercy path. He warns you that if you keep walking that path, [[MemeticMutation "you're gonna have a bad time"]], then the screen blinks and he's gone. It makes for a ''very'' creepy moment, not helped by his delivering the line with his GameFace.
12th Mar '17 8:18:25 AM Wavestorm11
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* [[LampShadeHanging Lampshaded]] in ''VideoGame/EdnaAndHarveyTheBreakout'':
--> Aluman: "Go head to the car. Iíll be waiting there."
--> Edna: "You mean you will follow."
--> Aluman: "No, Iím already there."
--> Edna: "Youíre also able to teleport?"
--> Aluman: "Yes, it's either thatÖ or Poki was too lazy to draw an animation."
16th Nov '16 10:58:41 PM lalalei2001
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* [[http://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''Sherlock Holmes: Nemesis'', possibly as way to avoid programming pathfinding AI. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.

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* [[http://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''Sherlock Holmes: Nemesis'', ''VideoGame/SherlockHolmesVersusArseneLupin'', possibly as way to avoid programming pathfinding AI. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.



** The developer was completely aware of the amusing creepiness of it, and just [[http://www.youtube.com/watch?v=Bc5x9tclNh0 ran with it]] in an April Fools video for ''Crimes and Punishments''.

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** The developer was completely aware of the amusing creepiness of it, and just [[http://www.youtube.com/watch?v=Bc5x9tclNh0 ran with it]] in an April Fools video for ''Crimes and Punishments''.
7th Aug '16 1:29:15 AM AmayirotAkago
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* PlayedForLaughs in ''VideoGame/TheSecretOfMonkeyIsland''. After talking to Stan at the shipyard and walking off, he'll spontaneously and inexplicably appear in front of you to give you his business card.
** ''VideoGame/DayOfTheTentacle'' from the same developers features a similar gag; early on, Dr. Fred runs upstairs to find his missing plans. After you find them down in the basement, Fred suddenly pops up from behind you.
-->'''Bernard''': [[LampShadeHanging How'd you get over there?]]
28th Jul '16 8:13:04 AM FlakyPorcupine
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* The SerialKiller in ''Part V'' of ''VideoGame/LakeviewCabinCollection'' loves doing this, usually appearing out of nowhere when you switch to a different character and then chasing them in a similar fashion.
10th Jul '16 9:36:56 PM Atreides
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* VideoGame/Fallout4: Your companions will helpfully teleport nearby if they get stuck or get too far away from you. This can get weird when they end up teleporting on top of nearby buildings though.
26th Jun '16 11:02:39 AM nombretomado
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* Randomly placed enemies in ''BaldursGate'' pop up practically anywhere the "fog of war" covers, never appearing in areas you can see (unless you load a saved game, in which case some can even appear out of nowhere when it loads!). A particularly absurd example is the horde of Kobold Commandos that seem to pour out of the walls in the Firewine Ruins.

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* Randomly placed enemies in ''BaldursGate'' ''VideoGame/BaldursGate'' pop up practically anywhere the "fog of war" covers, never appearing in areas you can see (unless you load a saved game, in which case some can even appear out of nowhere when it loads!). A particularly absurd example is the horde of Kobold Commandos that seem to pour out of the walls in the Firewine Ruins.
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http://tvtropes.org/pmwiki/article_history.php?article=OffscreenTeleportation.VideoGames