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* Franchise/AceAttorney:
** This series of VisualNovel games became immensely popular among the English-speaking fanbase. Follow-ups to ''VideoGame/PhoenixWrightAceAttorney'' use the consistent naming pattern with the exception of fourth main title, ''VideoGame/ApolloJusticeAceAttorney''. The rest of main games have the following subtitles: ''Justice for All'', ''Trials and Tribulations'', ''Dual Destinies'', and ''Spirit of Justice''. In its native Japan, however, the series bears the moniker ''Gyakuten Saiban'' ("Turnabout Trial"), and each title is [[NumberedSequels properly numbered]] without any subtitles.
** Of course, the ''Ace Attorney'' franchise also has spin-off titles like ''VideoGame/AceAttorneyInvestigationsMilesEdgeworth'', ''VideoGame/GyakutenKenji2'' (unofficially known as ''Ace Attorney Investigations 2''), as well as ''VisualNovel/TheGreatAceAttorney'' prequel novels.
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* ''VideoGame/BanjoKazooie'' was followed by ''VideoGame/BanjoTooie'', which made an [[MediumAwareness in-game mention]] of a ''Banjo-Threeie'' that led some people to believe that the third game would be called that. The third game instead ended up being a midquel known as ''VideoGame/BanjoKazooieGruntysRevenge'', followed by ([[SequelGap after a five-year gap]]) ''Banjo-Kazooie: Nuts & Bolts'' -- which [[GenreShift shifted]] from a collectathon platformer to include an emphasis on vehicles. Before ''Nuts & Bolts'', there was also a racing game spin-off for the UsefulNotes/GameBoyAdvance called ''Banjo-Pilot''.

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* ''VideoGame/BanjoKazooie'' was followed by ''VideoGame/BanjoTooie'', which made an [[MediumAwareness in-game mention]] of a ''Banjo-Threeie'' that led some people to believe that the third game would be called that. The third game instead ended up being a midquel known as ''VideoGame/BanjoKazooieGruntysRevenge'', followed by ([[SequelGap after a five-year gap]]) ''Banjo-Kazooie: Nuts & Bolts'' -- which [[GenreShift shifted]] from a collectathon platformer to include an emphasis on vehicles. Before ''Nuts & Bolts'', there was also a racing game spin-off for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance called ''Banjo-Pilot''.



* The ''Franchise/{{Castlevania}}'' series of games (at least in the original, pre-''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' continuity) followed an eclectic naming pattern: The direct follow-ups to [[VideoGame/CastlevaniaI the first game]] were called ''VideoGame/CastlevaniaIISimonsQuest'', ''VideoGame/CastlevaniaIIIDraculasCurse'', and ''VideoGame/SuperCastlevaniaIV''. Of these, only ''Simon's Quest'' was a direct sequel, with ''Dracula's Curse'' being a prequel and ''IV'' being a retelling of the original. In between the releases of these games, there were several more GaidenGame entries, including two remakes of the original called ''Vampire Killer'' and ''VideoGame/HauntedCastle''. A particularly confusing element is the existence of ''two'' games called ''Castlevania II'' -- ''Simon's Quest'', which is a sequel to the original, and ''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'', which is a sequel to ''VideoGame/CastlevaniaTheAdventure'' for the UsefulNotes/GameBoy. After this point, the major sequels [[StoppedNumberingSequels stopped being numbered]] and followed a varied naming pattern until ''VideoGame/CastlevaniaSymphonyOfTheNight'' came out, starting the {{Metroidvania}} era and giving future sequels a TheXOfY naming pattern.

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* The ''Franchise/{{Castlevania}}'' series of games (at least in the original, pre-''[[VideoGame/CastlevaniaLordsOfShadow Lords of Shadow]]'' continuity) followed an eclectic naming pattern: The direct follow-ups to [[VideoGame/CastlevaniaI the first game]] were called ''VideoGame/CastlevaniaIISimonsQuest'', ''VideoGame/CastlevaniaIIIDraculasCurse'', and ''VideoGame/SuperCastlevaniaIV''. Of these, only ''Simon's Quest'' was a direct sequel, with ''Dracula's Curse'' being a prequel and ''IV'' being a retelling of the original. In between the releases of these games, there were several more GaidenGame entries, including two remakes of the original called ''Vampire Killer'' and ''VideoGame/HauntedCastle''. A particularly confusing element is the existence of ''two'' games called ''Castlevania II'' -- ''Simon's Quest'', which is a sequel to the original, and ''[[VideoGame/CastlevaniaIIBelmontsRevenge Belmont's Revenge]]'', which is a sequel to ''VideoGame/CastlevaniaTheAdventure'' for the UsefulNotes/GameBoy.Platform/GameBoy. After this point, the major sequels [[StoppedNumberingSequels stopped being numbered]] and followed a varied naming pattern until ''VideoGame/CastlevaniaSymphonyOfTheNight'' came out, starting the {{Metroidvania}} era and giving future sequels a TheXOfY naming pattern.



** [[VideoGame/ClockTower1995 The first game]], known as just ''Clock Tower'' in Japan, remained untranslated on the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], and was not released internationally until the year after it came out, as a port on the UsefulNotes/PlayStation, being named ''Clock Tower: The First Fear''. This was considered necessary, because...

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** [[VideoGame/ClockTower1995 The first game]], known as just ''Clock Tower'' in Japan, remained untranslated on the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]], and was not released internationally until the year after it came out, as a port on the UsefulNotes/PlayStation, Platform/PlayStation, being named ''Clock Tower: The First Fear''. This was considered necessary, because...



* ''Devilish'', a series of ''VideoGame/{{Breakout}}''- and ''VideoGame/{{Arkanoid}}''-[[FollowTheLeader inspired]] action/puzzle games, goes ''Devilish'' (1991 for the UsefulNotes/GameGear), then ''Bad Omen'' (1992 for the [[UsefulNotes/SegaGenesis Mega Drive/Sega Genesis]]), and finally -- [[SequelGap over a decade later]] -- ''Devilish: Ball Bounder'' (2005 for the UsefulNotes/NintendoDS). This only applies for the Japanese releases, however, as ''Bad Omen'' was released outside of Japan [[MarketBasedTitle as]] ''Devilish: The Next Possession''.

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* ''Devilish'', a series of ''VideoGame/{{Breakout}}''- and ''VideoGame/{{Arkanoid}}''-[[FollowTheLeader inspired]] action/puzzle games, goes ''Devilish'' (1991 for the UsefulNotes/GameGear), Platform/GameGear), then ''Bad Omen'' (1992 for the [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Mega Drive/Sega Genesis]]), and finally -- [[SequelGap over a decade later]] -- ''Devilish: Ball Bounder'' (2005 for the UsefulNotes/NintendoDS).Platform/NintendoDS). This only applies for the Japanese releases, however, as ''Bad Omen'' was released outside of Japan [[MarketBasedTitle as]] ''Devilish: The Next Possession''.



** The worst offender is, without a doubt, ''VideoGame/FinalFantasyTacticsA2: Grimoire of the Rift''. It's a SpiritualSuccessor to ''VideoGame/FinalFantasyTacticsAdvance'', which is a spiritual successor to ''VideoGame/FinalFantasyTactics''. But because the new game isn't ''on'' the UsefulNotes/GameBoyAdvance the way ''[[SuperTitle64Advance Tactics Advance]]'' was, they couldn't call it "Final Fantasy Tactics Advance 2," so instead they dropped the "-dvance" but kept the "A," ''[[SerialEscalation AND THEN]]'' added the subtitle "Grimoire of the Rift," leaving us with the absolutely bonkers WordSaladTitle we have today.

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** The worst offender is, without a doubt, ''VideoGame/FinalFantasyTacticsA2: Grimoire of the Rift''. It's a SpiritualSuccessor to ''VideoGame/FinalFantasyTacticsAdvance'', which is a spiritual successor to ''VideoGame/FinalFantasyTactics''. But because the new game isn't ''on'' the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance the way ''[[SuperTitle64Advance Tactics Advance]]'' was, they couldn't call it "Final Fantasy Tactics Advance 2," so instead they dropped the "-dvance" but kept the "A," ''[[SerialEscalation AND THEN]]'' added the subtitle "Grimoire of the Rift," leaving us with the absolutely bonkers WordSaladTitle we have today.



*** Notably, [[VideoGame/DissidiaFinalFantasy2015 the 2015 arcade]] [[SoftReboot reboot]] opted to [[StoppedNumberingSequels simplify things]] by [[RecycledTitle reusing the first game's title]], with its UpdatedRerelease for the UsefulNotes/PlayStation4 in 2018 being branded ''Dissidia Final Fantasy NT''.

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*** Notably, [[VideoGame/DissidiaFinalFantasy2015 the 2015 arcade]] [[SoftReboot reboot]] opted to [[StoppedNumberingSequels simplify things]] by [[RecycledTitle reusing the first game's title]], with its UpdatedRerelease for the UsefulNotes/PlayStation4 Platform/PlayStation4 in 2018 being branded ''Dissidia Final Fantasy NT''.



** The UsefulNotes/GameGear port of ''[='88=]'' would in turn serve as the basis for a second Game Gear game in ''Galaga '91'' (which, unlike ''[='88=]'', actually released in the same year as its title). When brought over to Europe in 1993, the game was instead titled ''Galaga 2''. Makes sense given both its inspiration and LateExportForYou status, but also thoroughly confusing.

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** The UsefulNotes/GameGear Platform/GameGear port of ''[='88=]'' would in turn serve as the basis for a second Game Gear game in ''Galaga '91'' (which, unlike ''[='88=]'', actually released in the same year as its title). When brought over to Europe in 1993, the game was instead titled ''Galaga 2''. Makes sense given both its inspiration and LateExportForYou status, but also thoroughly confusing.



** First, there's the sequel, ''[=Galaxian3=]: Project Dragoon''. Originally a 3D RailShooter attraction that ran at Namco's [[https://en.wikipedia.org/wiki/Wonder_Eggs Wonder Eggs]] theme park, it would be ported to the UsefulNotes/{{PlayStation}} in 1996 for the Japanese and European markets, without the ''Project Dragoon'' subtitle. According to WordOfGod, the "3" in the title is not the number 3 but [[https://en.wikipedia.org/wiki/Cube_(algebra) the cube of a number]] (i.e. "Galaxian Cubed") in reference to [[VideoGame3DLeap the game's polygonal models]]. Despite this, and the game's title being stylized as ''GALAXIAN³'', the Japanese characters used (ギャラクシアン3) spell out "Galaxian 3", which often leads to "Wasn't there already a ''Galaxian 3''?" among those knowledgeable of ''Gaplus''.

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** First, there's the sequel, ''[=Galaxian3=]: Project Dragoon''. Originally a 3D RailShooter attraction that ran at Namco's [[https://en.wikipedia.org/wiki/Wonder_Eggs Wonder Eggs]] theme park, it would be ported to the UsefulNotes/{{PlayStation}} Platform/{{PlayStation}} in 1996 for the Japanese and European markets, without the ''Project Dragoon'' subtitle. According to WordOfGod, the "3" in the title is not the number 3 but [[https://en.wikipedia.org/wiki/Cube_(algebra) the cube of a number]] (i.e. "Galaxian Cubed") in reference to [[VideoGame3DLeap the game's polygonal models]]. Despite this, and the game's title being stylized as ''GALAXIAN³'', the Japanese characters used (ギャラクシアン3) spell out "Galaxian 3", which often leads to "Wasn't there already a ''Galaxian 3''?" among those knowledgeable of ''Gaplus''.



* ''VideoGame/GargoylesQuest'' and ''Gargoyle's Quest II'' came out for the UsefulNotes/GameBoy and [[UsefulNotes/NintendoEntertainmentSystem NES]], respectively. They were followed by ''Demon's Crest'' on the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. Their Japanese names weren't any better, the first two games being named ''Red Arremer I'' and ''II'', and then the third game being called ''Demon's Blazon''.

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* ''VideoGame/GargoylesQuest'' and ''Gargoyle's Quest II'' came out for the UsefulNotes/GameBoy Platform/GameBoy and [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], respectively. They were followed by ''Demon's Crest'' on the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]]. Their Japanese names weren't any better, the first two games being named ''Red Arremer I'' and ''II'', and then the third game being called ''Demon's Blazon''.



* The mediocre UsefulNotes/{{Amiga}} ''Doom'' knockoff, ''VideoGame/GloomAmiga'' has a sequel titled ''Gloom 3: Zombie Edition'' despite the absence of a ''Gloom 2''.

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* The mediocre UsefulNotes/{{Amiga}} Platform/{{Amiga}} ''Doom'' knockoff, ''VideoGame/GloomAmiga'' has a sequel titled ''Gloom 3: Zombie Edition'' despite the absence of a ''Gloom 2''.



** Both ''Gundam: The Battle Master'' and ''Gundam: The Battle Master 2'' were [[NoExportForYou Japan-only titles]] featuring a variety of Mobile Suits (primarily from the Universal Century timeline) but OriginalGeneration pilots instead of the usual faces. When the second game was localized for release in North America and the PAL region, it was [[ReformulatedGame reworked]] [[RemadeForTheExport as]] ''Gundam Battle Assault'', using the actual ''Gundam'' characters as MS pilots and including the [[Anime/MobileSuitGundamWing Wing Gundam]] as a playable unit (as ''Gundam Wing'' was airing on Creator/{{Toonami}} and Creator/CartoonNetwork at the time). This was followed by a sequel, ''VideoGame/GundamBattleAssault2'', which featured an even bigger roster, most prominently Mobile Suits from ''[[Anime/MobileSuitGundamWingEndlessWaltz Endless Waltz]]'' and ''[[Anime/MobileFighterGGundam G Gundam]]'' (which American audiences were also familiar with thanks to Toonami). However, instead of marketing the game in Japan as something like "The Battle Master 3", it was instead split into two games as part of Creator/{{Bandai|NamcoEntertainment}} and Creator/D3Publisher's [[https://www.mobygames.com/game-group/simple-characters-2000-series Simple Characters 2000 Series]] of budget-priced UsefulNotes/PlayStation games. [[note]]Not to be confused with the similarly named Simple 2000 series of budget [[UsefulNotes/PlayStation2 PS2]] titles that gave birth to ''VideoGame/{{Onechanbara}}''.[[/note]] Thus, you have ''Simple Characters 2000 Series Vol. 12: Kidō Butōden G Gundam - The Battle'' and ''Simple Characters 2000 Series Vol. 13: New Mobile Suit Gundam W - The Battle''.

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** Both ''Gundam: The Battle Master'' and ''Gundam: The Battle Master 2'' were [[NoExportForYou Japan-only titles]] featuring a variety of Mobile Suits (primarily from the Universal Century timeline) but OriginalGeneration pilots instead of the usual faces. When the second game was localized for release in North America and the PAL region, it was [[ReformulatedGame reworked]] [[RemadeForTheExport as]] ''Gundam Battle Assault'', using the actual ''Gundam'' characters as MS pilots and including the [[Anime/MobileSuitGundamWing Wing Gundam]] as a playable unit (as ''Gundam Wing'' was airing on Creator/{{Toonami}} and Creator/CartoonNetwork at the time). This was followed by a sequel, ''VideoGame/GundamBattleAssault2'', which featured an even bigger roster, most prominently Mobile Suits from ''[[Anime/MobileSuitGundamWingEndlessWaltz Endless Waltz]]'' and ''[[Anime/MobileFighterGGundam G Gundam]]'' (which American audiences were also familiar with thanks to Toonami). However, instead of marketing the game in Japan as something like "The Battle Master 3", it was instead split into two games as part of Creator/{{Bandai|NamcoEntertainment}} and Creator/D3Publisher's [[https://www.mobygames.com/game-group/simple-characters-2000-series Simple Characters 2000 Series]] of budget-priced UsefulNotes/PlayStation Platform/PlayStation games. [[note]]Not to be confused with the similarly named Simple 2000 series of budget [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] titles that gave birth to ''VideoGame/{{Onechanbara}}''.[[/note]] Thus, you have ''Simple Characters 2000 Series Vol. 12: Kidō Butōden G Gundam - The Battle'' and ''Simple Characters 2000 Series Vol. 13: New Mobile Suit Gundam W - The Battle''.



** Natsume also released a ''SEED''-based fighting game for the UsefulNotes/GameBoyAdvance in 2004, between the releases of ''Battle Assault 2'' and ''Battle Assault 3''. Another U.S. exclusive, it was titled ''Mobile Suit Gundam Seed: Battle Assault'', most likely to tie into the modest cult following of ''Battle Assault 2'' despite focusing on the then recent localization of ''SEED''. A sequel/updated version of the game based on ''Anime/MobileSuitGundamSEEDDestiny'' that [[EmbeddedPrecursor included the original title as an unlockable]] released later that same year, but only in Japan and sharing the title of the anime.

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** Natsume also released a ''SEED''-based fighting game for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance in 2004, between the releases of ''Battle Assault 2'' and ''Battle Assault 3''. Another U.S. exclusive, it was titled ''Mobile Suit Gundam Seed: Battle Assault'', most likely to tie into the modest cult following of ''Battle Assault 2'' despite focusing on the then recent localization of ''SEED''. A sequel/updated version of the game based on ''Anime/MobileSuitGundamSEEDDestiny'' that [[EmbeddedPrecursor included the original title as an unlockable]] released later that same year, but only in Japan and sharing the title of the anime.



* ''VideoGame/IkariWarriors'' was followed by ''Ikari Warriors II: Victory Road'' and ''Ikari III: The Rescue''. Though only the UsefulNotes/NintendoEntertainmentSystem version of ''Victory Road'' carried the ''Ikari Warriors II'' title; the original Japanese title, ''Dogō Sōken'', had a kanji title (怒号層圏) beginning with the same character as "ikari" (怒).

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* ''VideoGame/IkariWarriors'' was followed by ''Ikari Warriors II: Victory Road'' and ''Ikari III: The Rescue''. Though only the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem version of ''Victory Road'' carried the ''Ikari Warriors II'' title; the original Japanese title, ''Dogō Sōken'', had a kanji title (怒号層圏) beginning with the same character as "ikari" (怒).



** Given how confusing the timeline of this series was, Nintendo later published the book called ''Literature/HyruleHistoria'' -- which clarifies the order of the installments. According to the book, ''VideoGame/TheLegendOfZeldaSkywardSword'' serves as the nexus point. ''Ocarina of Time'' goes as far as to split the timeline into ''three'' continuities, depending on the outcome of the battle between Link and Ganon. The events of the titles for UsefulNotes/NintendoSwitch, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', happen many years after ''Zelda II'' -- although the connection to the remaining two branches was never clarified.

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** Given how confusing the timeline of this series was, Nintendo later published the book called ''Literature/HyruleHistoria'' -- which clarifies the order of the installments. According to the book, ''VideoGame/TheLegendOfZeldaSkywardSword'' serves as the nexus point. ''Ocarina of Time'' goes as far as to split the timeline into ''three'' continuities, depending on the outcome of the battle between Link and Ganon. The events of the titles for UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', happen many years after ''Zelda II'' -- although the connection to the remaining two branches was never clarified.



* ''VideoGame/LovePlus'' for the UsefulNotes/NintendoDS was followed by an UpdatedRerelease (''Love Plus+''), a [[UsefulNotes/Nintendo3DS 3DS]] sequel (''New Love Plus''), [[BreadEggsBreadedEggs an Updated Re-release of the 3DS sequel]] (''New Love Plus+''), and a short-lived app for iOS and Android (''Love Plus EVERY'').

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* ''VideoGame/LovePlus'' for the UsefulNotes/NintendoDS Platform/NintendoDS was followed by an UpdatedRerelease (''Love Plus+''), a [[UsefulNotes/Nintendo3DS [[Platform/Nintendo3DS 3DS]] sequel (''New Love Plus''), [[BreadEggsBreadedEggs an Updated Re-release of the 3DS sequel]] (''New Love Plus+''), and a short-lived app for iOS and Android (''Love Plus EVERY'').



** While the games for the UsefulNotes/GameBoy shared the same names as the ones that were released for the NES albeit with Roman numerals (except the first one, which was titled ''VideoGame/MegaManDrWilysRevenge''), they were not an actual ports of their corresponding NES games, but sort-of remixed versions that combined Robot Masters characters from the corresponding NES games with those from its succeeding installment (e.g. ''Dr. Wily's Revenge'' has bosses from the [[VideoGame/MegaMan1 first]] [[VideoGame/MegaMan2 two]] NES games, the Game Boy ''[[VideoGame/MegaManII II]]'' has bosses from the NES ''2'' and ''[[VideoGame/MegaMan3 3]]'', and so on). The only exception is ''VideoGame/MegaManV'', which features the new lineup of Robot Masters instead of borrowing the ones from ''[[VideoGame/MegaMan5 5]]'' and ''[[VideoGame/MegaMan6 6]]''. The Japanese versions of these games were released under the ''Rockman World'' name, helping Japanese fans tell them apart.

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** While the games for the UsefulNotes/GameBoy Platform/GameBoy shared the same names as the ones that were released for the NES albeit with Roman numerals (except the first one, which was titled ''VideoGame/MegaManDrWilysRevenge''), they were not an actual ports of their corresponding NES games, but sort-of remixed versions that combined Robot Masters characters from the corresponding NES games with those from its succeeding installment (e.g. ''Dr. Wily's Revenge'' has bosses from the [[VideoGame/MegaMan1 first]] [[VideoGame/MegaMan2 two]] NES games, the Game Boy ''[[VideoGame/MegaManII II]]'' has bosses from the NES ''2'' and ''[[VideoGame/MegaMan3 3]]'', and so on). The only exception is ''VideoGame/MegaManV'', which features the new lineup of Robot Masters instead of borrowing the ones from ''[[VideoGame/MegaMan5 5]]'' and ''[[VideoGame/MegaMan6 6]]''. The Japanese versions of these games were released under the ''Rockman World'' name, helping Japanese fans tell them apart.



* [[Creator/StuartAshen Ashens]] [[https://www.youtube.com/watch?v=jnrDI_Bn3rA#t=3m18s reviewed a game]] called ''Oriental Hero'' on the UsefulNotes/ZXSpectrum in his "''Terrible Old Games You've Probably Never Heard Of''" series. ''Oriental Hero'' is the sequel to a ZX game called ''Ninja Master'' but doesn't use the word "ninja" anywhere in its title, despite being made by the same developer with the purpose of following on its original title in order to seize upon its success.

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* [[Creator/StuartAshen Ashens]] [[https://www.youtube.com/watch?v=jnrDI_Bn3rA#t=3m18s reviewed a game]] called ''Oriental Hero'' on the UsefulNotes/ZXSpectrum Platform/ZXSpectrum in his "''Terrible Old Games You've Probably Never Heard Of''" series. ''Oriental Hero'' is the sequel to a ZX game called ''Ninja Master'' but doesn't use the word "ninja" anywhere in its title, despite being made by the same developer with the purpose of following on its original title in order to seize upon its success.



** The duology of [[UsefulNotes/NintendoGameCube GameCube]] titles developed by Creator/GeniusSonority consists of ''VideoGame/PokemonColosseum'' and... ''VideoGame/PokemonXDGaleOfDarkness''. Not ''Pokémon Colosseum XD'', but ''Pokémon XD''. Officially, the "XD" [[https://archives.bulbagarden.net/media/upload/3/3f/Pokemon-XD_CoroCoro-Scan_02.jpg stands]] [[https://web.archive.org/web/20050821080405/http://www.nintendo.com/cpp/login/offSiteGetProfile.do?rDirect=http://www.pokemon-games.com/portal/portal.jsp for]] "Extra Dimension," but the title potentially doubles as an AntagonistTitle, as the cover mascot and a central figure in the plot is a Shadow Lugia that is codenamed '''XD'''001.

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** The duology of [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] titles developed by Creator/GeniusSonority consists of ''VideoGame/PokemonColosseum'' and... ''VideoGame/PokemonXDGaleOfDarkness''. Not ''Pokémon Colosseum XD'', but ''Pokémon XD''. Officially, the "XD" [[https://archives.bulbagarden.net/media/upload/3/3f/Pokemon-XD_CoroCoro-Scan_02.jpg stands]] [[https://web.archive.org/web/20050821080405/http://www.nintendo.com/cpp/login/offSiteGetProfile.do?rDirect=http://www.pokemon-games.com/portal/portal.jsp for]] "Extra Dimension," but the title potentially doubles as an AntagonistTitle, as the cover mascot and a central figure in the plot is a Shadow Lugia that is codenamed '''XD'''001.



** ''VideoGame/ResidentEvilCodeVeronica'' has a title that implies it's a side-story to the series, even though the plot acts as a legitimate continuation to ''VideoGame/ResidentEvil2'', being set three months after the events of that game, featuring not only the first time the Redfield siblings (Claire and Chris) appeared together, but also the return of Albert Wesker, the antagonist from the original ''VideoGame/{{Resident Evil|1}}''. Part of the reason for this is because the game was intended to be a [[UsefulNotes/SegaDreamcast Dreamcast]]-exclusive, with the development being handled by a subsidiary company of Creator/{{Sega}} and story was not originally intended to be a follow-up to ''[=RE2=]'' until some last-minute rewrites, but Sega's eventual departure from the console race allowed the game to be ported to other platforms.

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** ''VideoGame/ResidentEvilCodeVeronica'' has a title that implies it's a side-story to the series, even though the plot acts as a legitimate continuation to ''VideoGame/ResidentEvil2'', being set three months after the events of that game, featuring not only the first time the Redfield siblings (Claire and Chris) appeared together, but also the return of Albert Wesker, the antagonist from the original ''VideoGame/{{Resident Evil|1}}''. Part of the reason for this is because the game was intended to be a [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]]-exclusive, with the development being handled by a subsidiary company of Creator/{{Sega}} and story was not originally intended to be a follow-up to ''[=RE2=]'' until some last-minute rewrites, but Sega's eventual departure from the console race allowed the game to be ported to other platforms.



** ''Samurai Shodown: Warriors Rage'' for the UsefulNotes/PlayStation is not a port, but a distant sequel to the similarly titled Hyper UsefulNotes/NeoGeo 64 arcade game ''Samurai Shodown 64: Warriors Rage'' (which itself was a sequel to the original ''[[SuperTitle64Advance Samurai Shodown 64]]''). The Japanese versions averted this by being named differently.

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** ''Samurai Shodown: Warriors Rage'' for the UsefulNotes/PlayStation Platform/PlayStation is not a port, but a distant sequel to the similarly titled Hyper UsefulNotes/NeoGeo Platform/NeoGeo 64 arcade game ''Samurai Shodown 64: Warriors Rage'' (which itself was a sequel to the original ''[[SuperTitle64Advance Samurai Shodown 64]]''). The Japanese versions averted this by being named differently.



** ''VideoGame/{{Shinobi III|ReturnOfTheNinjaMaster}}'' may sound like a sensible name for a sequel, until you realize it's not literally the third game in the series at all. [[note]]It is, in fact, the eighth or ninth depending on how one counts ''VideoGame/AlexKidd in Shinobi World''.[[/note]] Although, it is the third ''Shinobi'' game for the UsefulNotes/SegaGenesis, the first two Genesis games were already sequels to previous ''Shinobi'' games. The first Genesis game, ''VideoGame/TheRevengeOfShinobi'', is a sequel to the UsefulNotes/SegaMasterSystem version of the first ''Shinobi'', which itself was based on [[VideoGame/Shinobi1987 an arcade game]], while ''VideoGame/ShadowDancer: The Secret of Shinobi'', the second Genesis game, was itself a loose sequel to the arcade's ''Shadow Dancer'', which was the arcade sequel to ''Shinobi''. That's not even counting ''The Cyber Shinobi: Shinobi Part 2'', the European-exclusive Master System sequel to the first ''Shinobi'', or ''The G.G. Shinobi'' and ''The G.G. Shinobi Part II: The Silent Fury'', the two UsefulNotes/GameGear installments. So which game could be considered the "true Shinobi II"? The game system of ''Shinobi III'' is clearly based on ''The Revenge of Shinobi'' and the Japanese versions of both games make their relation a lot less ambiguous, since they're [[MarketBasedTitle titled]] ''The Super Shinobi'' and ''The Super Shinobi II''.
** In the next installment in the series, ''VideoGame/ShinobiLegions'' for the UsefulNotes/SegaSaturn, didn't help matters at all. While unrelated to the adventures of Joe Musashi (made clearer by the game's Japanese title, ''Shin Shinobi Den''[[note]]"New Shinobi Legend(s)"; the "Legions" part of the North American title might be a BlindIdiotTranslation of "Legends"[[/note]]), the title was released in Europe as ''Shinobi X'' ([[https://archive.org/details/Electronic_Gaming_Monthly_61/page/n51/mode/2up which was the game's original title when first announced at the 1994 Tokyo Toy Show]]). Given the number of ''Shinobi'' games released before then, the "X" might actually stand for the number ten as opposed to [[XMakesAnythingCool being there for artistic flair]].

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** ''VideoGame/{{Shinobi III|ReturnOfTheNinjaMaster}}'' may sound like a sensible name for a sequel, until you realize it's not literally the third game in the series at all. [[note]]It is, in fact, the eighth or ninth depending on how one counts ''VideoGame/AlexKidd in Shinobi World''.[[/note]] Although, it is the third ''Shinobi'' game for the UsefulNotes/SegaGenesis, Platform/SegaGenesis, the first two Genesis games were already sequels to previous ''Shinobi'' games. The first Genesis game, ''VideoGame/TheRevengeOfShinobi'', is a sequel to the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem version of the first ''Shinobi'', which itself was based on [[VideoGame/Shinobi1987 an arcade game]], while ''VideoGame/ShadowDancer: The Secret of Shinobi'', the second Genesis game, was itself a loose sequel to the arcade's ''Shadow Dancer'', which was the arcade sequel to ''Shinobi''. That's not even counting ''The Cyber Shinobi: Shinobi Part 2'', the European-exclusive Master System sequel to the first ''Shinobi'', or ''The G.G. Shinobi'' and ''The G.G. Shinobi Part II: The Silent Fury'', the two UsefulNotes/GameGear Platform/GameGear installments. So which game could be considered the "true Shinobi II"? The game system of ''Shinobi III'' is clearly based on ''The Revenge of Shinobi'' and the Japanese versions of both games make their relation a lot less ambiguous, since they're [[MarketBasedTitle titled]] ''The Super Shinobi'' and ''The Super Shinobi II''.
** In the next installment in the series, ''VideoGame/ShinobiLegions'' for the UsefulNotes/SegaSaturn, Platform/SegaSaturn, didn't help matters at all. While unrelated to the adventures of Joe Musashi (made clearer by the game's Japanese title, ''Shin Shinobi Den''[[note]]"New Shinobi Legend(s)"; the "Legions" part of the North American title might be a BlindIdiotTranslation of "Legends"[[/note]]), the title was released in Europe as ''Shinobi X'' ([[https://archive.org/details/Electronic_Gaming_Monthly_61/page/n51/mode/2up which was the game's original title when first announced at the 1994 Tokyo Toy Show]]). Given the number of ''Shinobi'' games released before then, the "X" might actually stand for the number ten as opposed to [[XMakesAnythingCool being there for artistic flair]].



* ''VideoGame/StarOcean'' games have ''VideoGame/{{Star Ocean|1}}'', ''VideoGame/StarOceanTheSecondStory'', ''VideoGame/StarOceanBlueSphere'', ''VideoGame/StarOceanTillTheEndOfTime'' (simply titled ''Star Ocean 3'' in Japan), ''VideoGame/StarOceanTheLastHope'' (which includes a "4" in the Japanese title), ''VideoGame/StarOceanIntegrityAndFaithlessness'' (which, likewise, includes a "5" in the Japanese title), ''VideoGame/StarOceanTheDivineForce'' (same deal in Japanese, but with a "6"), and mobile title ''VideoGame/StarOceanAnamnesis'' (which first released in Japan about nine months after the fifth game). The first two games were later remade in 2008 for the UsefulNotes/PlayStationPortable under the titles ''Star Ocean: First Departure'' and ''Star Ocean: Second Evolution'', with both games later getting the remaster treatment in the form of 2019's ''Star Ocean: First Departure R'' and 2023's ''Star Ocean: The Second Story R''. Not to mention TheAnimeOfTheGame, ''Star Ocean EX'', which is apparently based on ''The Second Story''.

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* ''VideoGame/StarOcean'' games have ''VideoGame/{{Star Ocean|1}}'', ''VideoGame/StarOceanTheSecondStory'', ''VideoGame/StarOceanBlueSphere'', ''VideoGame/StarOceanTillTheEndOfTime'' (simply titled ''Star Ocean 3'' in Japan), ''VideoGame/StarOceanTheLastHope'' (which includes a "4" in the Japanese title), ''VideoGame/StarOceanIntegrityAndFaithlessness'' (which, likewise, includes a "5" in the Japanese title), ''VideoGame/StarOceanTheDivineForce'' (same deal in Japanese, but with a "6"), and mobile title ''VideoGame/StarOceanAnamnesis'' (which first released in Japan about nine months after the fifth game). The first two games were later remade in 2008 for the UsefulNotes/PlayStationPortable Platform/PlayStationPortable under the titles ''Star Ocean: First Departure'' and ''Star Ocean: Second Evolution'', with both games later getting the remaster treatment in the form of 2019's ''Star Ocean: First Departure R'' and 2023's ''Star Ocean: The Second Story R''. Not to mention TheAnimeOfTheGame, ''Star Ocean EX'', which is apparently based on ''The Second Story''.



** No less a video game personage than '''Mario''' has been responsible for this -- ''multiple times''. First off, the sequel to the original game that started it all -- ''VideoGame/MarioBros'' -- was named ''VideoGame/SuperMarioBros1'' The follow-ups were numbered sanely until the UsefulNotes/{{Super Nintendo|EntertainmentSystem}} came along: the fifth console game became known as ''VideoGame/SuperMarioWorld'' (although it was actually called ''Super Mario Bros. 4: Super Mario World'' [[MarketBasedTitle in Japan]]). The following game was called ''VideoGame/SuperMarioWorld2YoshisIsland'' (originally known as ''Super Mario: Yoshi's Island'' in Japan), and it is ''a prequel to the whole series''; and then the series split -- the ''VideoGame/YoshisIsland'' games became their own series, while original Mario series stopped even bothering with numbering their corresponding games in sequence (up until ''VideoGame/SuperMarioGalaxy2'' came along). Something similar to the ''Yoshi's Island'' renaming happened to the ''VideoGame/SuperMarioLand'' games for the UsefulNotes/GameBoy, in which the third game was called ''VideoGame/WarioLandSuperMarioLand3'', which spun off into the ''VideoGame/WarioLand'' series.

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** No less a video game personage than '''Mario''' has been responsible for this -- ''multiple times''. First off, the sequel to the original game that started it all -- ''VideoGame/MarioBros'' -- was named ''VideoGame/SuperMarioBros1'' The follow-ups were numbered sanely until the UsefulNotes/{{Super Platform/{{Super Nintendo|EntertainmentSystem}} came along: the fifth console game became known as ''VideoGame/SuperMarioWorld'' (although it was actually called ''Super Mario Bros. 4: Super Mario World'' [[MarketBasedTitle in Japan]]). The following game was called ''VideoGame/SuperMarioWorld2YoshisIsland'' (originally known as ''Super Mario: Yoshi's Island'' in Japan), and it is ''a prequel to the whole series''; and then the series split -- the ''VideoGame/YoshisIsland'' games became their own series, while original Mario series stopped even bothering with numbering their corresponding games in sequence (up until ''VideoGame/SuperMarioGalaxy2'' came along). Something similar to the ''Yoshi's Island'' renaming happened to the ''VideoGame/SuperMarioLand'' games for the UsefulNotes/GameBoy, Platform/GameBoy, in which the third game was called ''VideoGame/WarioLandSuperMarioLand3'', which spun off into the ''VideoGame/WarioLand'' series.



** The ''VideoGame/MarioKart'' series started out with ''[[UsefulNotes/SuperNintendoEntertainmentSystem Super]] [[VideoGame/SuperMarioKart Mario Kart]]'', followed by ''VideoGame/{{Mario Kart|64}} [[UsefulNotes/Nintendo64 64]]''. Then it went to subtitles with ''VideoGame/MarioKartSuperCircuit'' (for UsefulNotes/GameBoyAdvance) and ''[[VideoGame/MarioKartDoubleDash Mario Kart: Double Dash!!]]'' (for UsefulNotes/NintendoGameCube). It then returned to SuperTitle64Advance with ''VideoGame/{{Mario Kart|DS}} [[UsefulNotes/NintendoDS DS]]'' and ''VideoGame/{{Mario Kart|Wii}} UsefulNotes/{{Wii}}'' before finally falling into NumberedSequels with ''VideoGame/MarioKart7'' (for UsefulNotes/Nintendo3DS) and ''VideoGame/MarioKart8'' (for UsefulNotes/WiiU), the latter of which received an UpdatedRerelease for the UsefulNotes/NintendoSwitch called ''Mario Kart 8 Deluxe''.

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** The ''VideoGame/MarioKart'' series started out with ''[[UsefulNotes/SuperNintendoEntertainmentSystem ''[[Platform/SuperNintendoEntertainmentSystem Super]] [[VideoGame/SuperMarioKart Mario Kart]]'', followed by ''VideoGame/{{Mario Kart|64}} [[UsefulNotes/Nintendo64 [[Platform/Nintendo64 64]]''. Then it went to subtitles with ''VideoGame/MarioKartSuperCircuit'' (for UsefulNotes/GameBoyAdvance) Platform/GameBoyAdvance) and ''[[VideoGame/MarioKartDoubleDash Mario Kart: Double Dash!!]]'' (for UsefulNotes/NintendoGameCube). Platform/NintendoGameCube). It then returned to SuperTitle64Advance with ''VideoGame/{{Mario Kart|DS}} [[UsefulNotes/NintendoDS [[Platform/NintendoDS DS]]'' and ''VideoGame/{{Mario Kart|Wii}} UsefulNotes/{{Wii}}'' Platform/{{Wii}}'' before finally falling into NumberedSequels with ''VideoGame/MarioKart7'' (for UsefulNotes/Nintendo3DS) Platform/Nintendo3DS) and ''VideoGame/MarioKart8'' (for UsefulNotes/WiiU), Platform/WiiU), the latter of which received an UpdatedRerelease for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch called ''Mario Kart 8 Deluxe''.



** ''[[VideoGame/SuperSmashBros64 Super Smash Bros.]]'' was followed up with ''VideoGame/SuperSmashBrosMelee'' and ''VideoGame/SuperSmashBrosBrawl''. [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU The fourth game]] was a MultiPlatform release, ''Super Smash Bros. [[StealthPun for]] UsefulNotes/Nintendo3DS[=/=]UsefulNotes/WiiU'', while the fifth, ''VideoGame/SuperSmashBrosUltimate'', is a DreamMatchGame that brings back every character who was playable up until that point plus a handful of newcomers.

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** ''[[VideoGame/SuperSmashBros64 Super Smash Bros.]]'' was followed up with ''VideoGame/SuperSmashBrosMelee'' and ''VideoGame/SuperSmashBrosBrawl''. [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU The fourth game]] was a MultiPlatform release, ''Super Smash Bros. [[StealthPun for]] UsefulNotes/Nintendo3DS[=/=]UsefulNotes/WiiU'', Platform/Nintendo3DS[=/=]Platform/WiiU'', while the fifth, ''VideoGame/SuperSmashBrosUltimate'', is a DreamMatchGame that brings back every character who was playable up until that point plus a handful of newcomers.



** [[VideoGame/WonderBoy1 The first game]] itself, originally an arcade release, is also known as ''Super Wonder Boy'' on the Japanese [[UsefulNotes/SegaMasterSystem Master System]] (since it has a few enhancements from the arcade version and there was also an earlier ''Wonder Boy'' port released in Japan for the SG-1000, Sega's first game console) and ''Revenge of Dracon'' on the American UsefulNotes/GameGear (it was still called ''Wonder Boy'' everywhere else).
** The second entry in the series was ''Wonder Boy: Monster Land'' for the arcade, which was ported to the UsefulNotes/SegaMasterSystem in Japan under the name of ''Super Wonder Boy: Monster World'' and that particular version was released in the west as ''VideoGame/WonderBoyInMonsterLand'' (the "in" was not present in the arcade version's title).
** The third and last of the arcade releases was titled ''VideoGame/WonderBoyIIIMonsterLair''. The console ports for the UsefulNotes/TurboGrafx16 and UsefulNotes/MegaDrive both kept the same name this time, although the cover artwork for the [=TG16=] version omits the "Wonder Boy III" portion.
** The fourth entry is when things start to get confusing. The game was released for the Master System in the west as ''VideoGame/WonderBoyIIITheDragonsTrap'' (titled as such since it was the third Master System game in the series), which is a distinct game from the aforementioned ''Wonder Boy III: Monster Lair''. The Master System version was supposed to be released in Japan as ''Monster World II'', but that version got canceled. Instead, the later UsefulNotes/GameGear port (which was simply titled ''Wonder Boy: The Dragon's Trap'' in the west, dropping the numeral altogether) came out there as ''Monster World II: Dragon no Wana''.
** The next entry was ''Wonder Boy V: Monster World III'' for the UsefulNotes/MegaDrive (simply titled ''VideoGame/WonderBoyInMonsterWorld'' in the west, not to be confused with the aforementioned ''Super Wonder Boy: Monster World'', the Sega Mark III version of ''Wonder Boy in Monster Land''). Despite its Japanese title, ''Monster World III'' is actually the fourth game in the series released in Japan, since ''Monster World II'' (which fills the position of "Wonder Boy IV") [[SequelFirst was only released a few months later in Japan]], unless we count the ''Dragon's Curse''/''Adventure Island'' remake by Hudson Soft (which opens a whole 'nother can of worms).

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** [[VideoGame/WonderBoy1 The first game]] itself, originally an arcade release, is also known as ''Super Wonder Boy'' on the Japanese [[UsefulNotes/SegaMasterSystem [[Platform/SegaMasterSystem Master System]] (since it has a few enhancements from the arcade version and there was also an earlier ''Wonder Boy'' port released in Japan for the SG-1000, Sega's first game console) and ''Revenge of Dracon'' on the American UsefulNotes/GameGear Platform/GameGear (it was still called ''Wonder Boy'' everywhere else).
** The second entry in the series was ''Wonder Boy: Monster Land'' for the arcade, which was ported to the UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem in Japan under the name of ''Super Wonder Boy: Monster World'' and that particular version was released in the west as ''VideoGame/WonderBoyInMonsterLand'' (the "in" was not present in the arcade version's title).
** The third and last of the arcade releases was titled ''VideoGame/WonderBoyIIIMonsterLair''. The console ports for the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 and UsefulNotes/MegaDrive Platform/MegaDrive both kept the same name this time, although the cover artwork for the [=TG16=] version omits the "Wonder Boy III" portion.
** The fourth entry is when things start to get confusing. The game was released for the Master System in the west as ''VideoGame/WonderBoyIIITheDragonsTrap'' (titled as such since it was the third Master System game in the series), which is a distinct game from the aforementioned ''Wonder Boy III: Monster Lair''. The Master System version was supposed to be released in Japan as ''Monster World II'', but that version got canceled. Instead, the later UsefulNotes/GameGear Platform/GameGear port (which was simply titled ''Wonder Boy: The Dragon's Trap'' in the west, dropping the numeral altogether) came out there as ''Monster World II: Dragon no Wana''.
** The next entry was ''Wonder Boy V: Monster World III'' for the UsefulNotes/MegaDrive Platform/MegaDrive (simply titled ''VideoGame/WonderBoyInMonsterWorld'' in the west, not to be confused with the aforementioned ''Super Wonder Boy: Monster World'', the Sega Mark III version of ''Wonder Boy in Monster Land''). Despite its Japanese title, ''Monster World III'' is actually the fourth game in the series released in Japan, since ''Monster World II'' (which fills the position of "Wonder Boy IV") [[SequelFirst was only released a few months later in Japan]], unless we count the ''Dragon's Curse''/''Adventure Island'' remake by Hudson Soft (which opens a whole 'nother can of worms).



%%* There were actually two ''Wonder Boy III'' games. The first, ''Monster Lair'', is an InNameOnly ShootEmUp sequel to the arcade version of ''Wonder Boy in Monster Land'', which has a different ending than the SMS version, while the second, ''The Dragon's Trap'' (''Dragon's Curse'' on the UsefulNotes/TurboGrafx16), is a direct sequel to the SMS version of ''Monster Land''.

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%%* There were actually two ''Wonder Boy III'' games. The first, ''Monster Lair'', is an InNameOnly ShootEmUp sequel to the arcade version of ''Wonder Boy in Monster Land'', which has a different ending than the SMS version, while the second, ''The Dragon's Trap'' (''Dragon's Curse'' on the UsefulNotes/TurboGrafx16), Platform/TurboGrafx16), is a direct sequel to the SMS version of ''Monster Land''.
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*** Another discrepancy comes from ''VideoGame/MegaManXCommandMission'' - an RPG spinoff of mainline ''X'' series. At first glance, this game feels like an adventure that bridges the gap between ''X7'' and ''X8''. The "discrepancy'' part comes into play thanks to the chronological placement of ''Command Mission'' - [=22XX=], the arbitrary timeframe of ''Zero'' series.

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*** Another discrepancy comes from ''VideoGame/MegaManXCommandMission'' - an RPG spinoff of mainline ''X'' series. At first glance, this game feels like an adventure that bridges the gap between ''X7'' and ''X8''. The "discrepancy'' "discrepancy" part comes into play thanks to the chronological placement of ''Command Mission'' - [=22XX=], the arbitrary timeframe of ''Zero'' series.
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*** Another discrepancy comes from ''VideoGame/MegaManXCommandMission'' - an RPG spinoff of mainline ''X'' series. At first glance, this game feels like an adventure that bridges the gap between ''X7'' and ''X8''. The "discrepancy'' part comes into play thanks to the chronological placement of ''Command Mission'' - [=22XX=], the arbitrary timeframe of ''Zero'' series.
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** The sequel to ''Galaga'' was called ''Gaplus'', then was rereleased under the name ''[[MarketBasedTitle Galaga 3]]''. There is no ''Galaga 2''.

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** The sequel to ''Galaga'' was called ''Gaplus'', then was rereleased re-released under the name ''[[MarketBasedTitle Galaga 3]]''.3]]'' in North America. There is no ''Galaga 2''.
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** The titular character had a very rough start - he was featured as a final boss of ''VideoGame/SuperMarioLand26GoldenCoins'' for the original Game Boy. Wario's [[BreakoutCharacter further popularity]] gave him full-fledged series starting with ''Wario Land: Super Mario Land 3''. The follow-up game, ''VideoGame/VirtualBoyWarioLand'', arrived for the ill-famed gaming system - yet it was regarded as one of the best titles for that platform. Wario's adventures continued with ''VideoGame/WarioLandII'' (available for both Game Boy and Game Boy Color), ''VideoGame/WarioLand3'' (Game Boy Color only), ''VideoGame/WarioLand4'' (also known as ''Wario Land Advance'' in Japan), and ''VideoGame/WarioLandShakeIt'' (''Wario Land: The Shake Dimension'' in PAL regions).

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** The titular character had a very rough start - he was featured as a final boss of ''VideoGame/SuperMarioLand26GoldenCoins'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' for the original Game Boy. Wario's [[BreakoutCharacter further popularity]] gave him full-fledged series starting with ''Wario Land: Super Mario Land 3''.''VideoGame/WarioLandSuperMarioLand3''. The follow-up game, ''VideoGame/VirtualBoyWarioLand'', arrived for the ill-famed gaming system - yet it was regarded as one of the best titles for that platform. Wario's adventures continued with ''VideoGame/WarioLandII'' (available for both Game Boy and Game Boy Color), ''VideoGame/WarioLand3'' (Game Boy Color only), ''VideoGame/WarioLand4'' (also known as ''Wario Land Advance'' in Japan), and ''VideoGame/WarioLandShakeIt'' (''Wario Land: The Shake Dimension'' in PAL regions).
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* ''VideoGame/WarioLand'':
** The titular character had a very rough start - he was featured as a final boss of ''VideoGame/SuperMarioLand26GoldenCoins'' for the original Game Boy. Wario's [[BreakoutCharacter further popularity]] gave him full-fledged series starting with ''Wario Land: Super Mario Land 3''. The follow-up game, ''VideoGame/VirtualBoyWarioLand'', arrived for the ill-famed gaming system - yet it was regarded as one of the best titles for that platform. Wario's adventures continued with ''VideoGame/WarioLandII'' (available for both Game Boy and Game Boy Color), ''VideoGame/WarioLand3'' (Game Boy Color only), ''VideoGame/WarioLand4'' (also known as ''Wario Land Advance'' in Japan), and ''VideoGame/WarioLandShakeIt'' (''Wario Land: The Shake Dimension'' in PAL regions).
** Of course, the fame of Nintendo's greedy treasure hunter doesn't stop there. Among the spin-off titles are ''VideoGame/WarioWare'' series of games, as well as platformers named ''VideoGame/WarioWorld'' and ''VideoGame/WarioMasterOfDisguise''.
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game is coming in English 2024


** The second game in ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak'', which has not yet been announced for English-language localization, carries the subtitle of ''-CRIMSON [=SiN=]-''.[[note]]Yes, that is how it is capitalized.[[/note]]

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** The second game in ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak'', which has not yet been announced for English-language localization, ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak'' carries the subtitle of ''-CRIMSON [=SiN=]-''.[[note]]Yes, that is how it is capitalized.[[/note]]
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** The franchise is actually handed back and forth between two developers -- Infinity Ward and Treyarch; after the release of fourth installment, the sequels changed as each sub-series went in their separate directions. ''VideoGame/CallOfDuty4ModernWarfare'' [[VideoGame/ModernWarfare begat]] ''VideoGame/CallOfDutyModernWarfare2'' (the "Call of Duty" was largely omitted from advertising) which begat ''VideoGame/CallOfDutyModernWarfare3''. ''VideoGame/CallOfDutyWorldAtWar'' followed ''Modern Warfare'', then ''VideoGame/CallOfDutyBlackOps'' followed suit, then ''VideoGame/CallOfDutyBlackOpsII'', then ''VideoGame/CallOfDutyGhosts'', then ''VideoGame/CallOfDutyAdvancedWarfare'', then ''VideoGame/CallOfDutyBlackOpsIII'', then ''VideoGame/CallOfDutyInfiniteWarfare'', then ''VideoGame/CallOfDutyWWII'', [[OverlyLongGag and then]] ''[[VideoGame/CallOfDutyBlackOps4 Call of Duty: Black Ops IIII]]'' (note as well it's numbered as "IIII" rather than "IV"). To add to the confusion factor, ''[=BO4=]'' is [[{{Interquel}} chronologically set between]] ''Black Ops II'' and ''Black Ops III''. The latest batch of titles is: ''VideoGame/CallOfDutyBlackOpsColdWar'' (direct sequel to the original ''Black Ops'') and ''VideoGame/CallOfDutyVanguard''.
** This became even more confusing as of 2019, especially with the arrival of the reboot ''Modern Warfare'' trilogy: [[VideoGame/CallOfDutyModernWarfare2019 the reinterpretation of the original]] ''Call of Duty 4'' in 2019, the [[VideoGame/CallOfDutyModernWarfareII sequel in 2022]], and [[VideoGame/CallOfDutyModernWarfareIII the final chapter]] in 2023. This era of ''Modern Warfare'' is distinguished by having Roman-numbered sequels. If you're confused by this point, you're not alone.

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** The Throughout its lifespan, the franchise is was actually handed back and forth between two developers three developing companies -- Infinity Ward Ward, Treyarch, and Treyarch; after Sledgehammer Games. After the release of fourth installment, the sequels changed as each sub-series went in their separate directions. ''VideoGame/CallOfDuty4ModernWarfare'' [[VideoGame/ModernWarfare begat]] ''VideoGame/CallOfDutyModernWarfare2'' (the "Call of Duty" was largely omitted from advertising) which begat ''VideoGame/CallOfDutyModernWarfare3''. ''VideoGame/CallOfDutyWorldAtWar'' followed ''Modern Warfare'', then ''VideoGame/CallOfDutyBlackOps'' followed suit, then ''VideoGame/CallOfDutyBlackOpsII'', then ''VideoGame/CallOfDutyGhosts'', then ''VideoGame/CallOfDutyAdvancedWarfare'', then ''VideoGame/CallOfDutyBlackOpsIII'', then ''VideoGame/CallOfDutyInfiniteWarfare'', then ''VideoGame/CallOfDutyWWII'', [[OverlyLongGag and then]] ''[[VideoGame/CallOfDutyBlackOps4 Call of Duty: Black Ops IIII]]'' (note as well it's numbered as "IIII" rather than "IV"). To add to the confusion factor, ''[=BO4=]'' is [[{{Interquel}} chronologically set between]] ''Black Ops II'' and ''Black Ops III''. The latest batch of titles is: ''VideoGame/CallOfDutyBlackOpsColdWar'' (direct sequel to the original ''Black Ops'') and ''VideoGame/CallOfDutyVanguard''.
** This became even more confusing as of 2019, starting from [=2020s=], especially with the arrival of the reboot ''Modern Warfare'' trilogy: [[VideoGame/CallOfDutyModernWarfare2019 the reinterpretation of the original]] ''Call of Duty 4'' in 2019, the [[VideoGame/CallOfDutyModernWarfareII sequel its sequel]] in 2022]], 2022, and [[VideoGame/CallOfDutyModernWarfareIII the final chapter]] in 2023. This era of ''Modern Warfare'' is distinguished by having Roman-numbered sequels. If you're confused by this point, you're not alone.

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General editing and cleanup.


* ''VideoGame/BanjoKazooie'' was followed by ''VideoGame/BanjoTooie'', which made an [[MediumAwareness in-game mention]] of a ''Banjo-Threeie'' that led some people to believe that the third game would be called that. The third game instead ended up being a midquel known as ''VideoGame/BanjoKazooieGruntysRevenge'', followed by ([[SequelGap after a five-year gap]]) ''Banjo-Kazooie: Nuts & Bolts''--which [[GenreShift shifted]] from a collectathon platformer to include an emphasis on vehicles. Before ''Nuts & Bolts'', there was also a racing game spin-off for the UsefulNotes/GameBoyAdvance called ''Banjo-Pilot''.

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* ''VideoGame/BanjoKazooie'' was followed by ''VideoGame/BanjoTooie'', which made an [[MediumAwareness in-game mention]] of a ''Banjo-Threeie'' that led some people to believe that the third game would be called that. The third game instead ended up being a midquel known as ''VideoGame/BanjoKazooieGruntysRevenge'', followed by ([[SequelGap after a five-year gap]]) ''Banjo-Kazooie: Nuts & Bolts''--which Bolts'' -- which [[GenreShift shifted]] from a collectathon platformer to include an emphasis on vehicles. Before ''Nuts & Bolts'', there was also a racing game spin-off for the UsefulNotes/GameBoyAdvance called ''Banjo-Pilot''.



** The original ''Contra'' was followed by ''Super Contra'' - at least, the arcade version was; the [=NES=] sequel was shortened to simply ''Super C''. The third game, ''Contra III: The Alien Wars'', arrived on [=SNES=] and Game Boy (back in Japan it was simply called ''Contra Spirits''). ''Contra 4'' didn't come out until Nintendo DS era because of the many spin-offs that were made between the numbered entries (''Contra: Legacy of War'', ''C: The Contra Adventure'', ''Contra: Shattered Soldier'', ''Neo Contra'').
** Special mention goes to the Game Boy installments. ''Operation C'' serves as the reimagining of both [=NES=] titles with lesser amount of stages. Port of ''The Alien Wars'' lost its number.

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** The original ''Contra'' was followed by ''Super Contra'' - -- at least, the arcade version was; the [=NES=] NES sequel was shortened to simply ''Super C''. The third game, ''Contra III: The Alien Wars'', arrived on [=SNES=] SNES and Game Boy (back in Japan it was simply called ''Contra Spirits''). ''Contra 4'' didn't come out until Nintendo DS era because of the many spin-offs that were made between the numbered entries (''Contra: Legacy of War'', ''C: The Contra Adventure'', ''Contra: Shattered Soldier'', ''Neo Contra'').
** Special mention goes to the Game Boy installments. ''Operation C'' serves as the reimagining of both [=NES=] NES titles with lesser amount of stages. Port of ''The Alien Wars'' lost its number.



** Another [=NES=] title, ''Contra Forces'', is only vaguely similar to its console "brethren" -- simply because it was supposed to be titled ''Arc Hound'' and not have any relation to the franchise.[[note]]Following the cancellation of ''Arc Hound'', the existing game had been retooled for the North American players. The result was supposed to be a proper third game in the series, but the release was postponed for several months - hence why ''The Alien Wars'' changed its prior number from ''IV'' to ''III'' before arriving to [=SNES=].[[/note]]

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** Another [=NES=] NES title, ''Contra Forces'', is only vaguely similar to its console "brethren" -- simply because it was supposed to be titled ''Arc Hound'' and not have any relation to the franchise.[[note]]Following [[labelnote:*]]Following the cancellation of ''Arc Hound'', the existing game had been retooled for the North American players. The result was supposed to be a proper third game in the series, but the release was postponed for several months - -- hence why ''The Alien Wars'' changed its prior number from ''IV'' to ''III'' before arriving to [=SNES=].[[/note]]SNES.[[/labelnote]]



** ''VideoGame/DissidiaFinalFantasy'' started off as merely suffering from GratuitousLatin. But then the sequel is named ''Dissidia 012: Final Fantasy'' (where ''Dissidias 2'' through ''11'' went we'll never know). Except it's supposed to be pronounced ''Dissidia Duodecim: Final Fantasy'', because once again, GratuitousLatin. To really drive the point home and avoid another ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' confusion, they've helpfully included the correct pronunciation in the game's logo. Only now it actually gets MORE confusing because the logo now reads ''Dissidia [duodecim] 012: Final Fantasy''. Just calling it "Dissidia 2" would have been perfectly fine, Creator/SquareEnix.
*** The first ''Dissidia'' is ''Dissidia 013''; that is, in ''Dissidia'', the war between Cosmos and Chaos is an endlessly repeating cycle, with the original ''Dissidia'' chronicling the thirteenth repetition of said cycle. ''Duodecim'' is a prequel covering the twelfth repetition.

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** ''VideoGame/DissidiaFinalFantasy'' started off as merely suffering from GratuitousLatin. But then the sequel is was named ''Dissidia 012: Final Fantasy'' (where ''Dissidias 2'' through ''11'' went we'll never know). Except it's supposed to be pronounced ''Dissidia Duodecim: Final Fantasy'', because once again, GratuitousLatin. To really drive the point home and avoid another ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' confusion, they've helpfully included the correct pronunciation in the game's logo. Only now it actually gets MORE confusing because the logo now reads ''Dissidia [duodecim] 012: Final Fantasy''. Just calling it "Dissidia 2" would have been perfectly fine, Creator/SquareEnix.
*** The first ''Dissidia'' is ''Dissidia 013''; that is, in ''Dissidia'', the war between Cosmos and Chaos is [[ForeverWar an endlessly repeating cycle, cycle]], with the original ''Dissidia'' chronicling the thirteenth repetition of said cycle. ''Duodecim'' is a prequel covering the twelfth repetition.



* ''VideoGame/FrogFractions'' deserves special mention. During the Kickstarter campaign for ''Frog Fractions 2'', the devs promised that the sequel's title--plus the credits and company name of the sequel--would be under different, completely unrelated names in their best attempt to make the sequel completely untraceable to the first ''Frog Fractions''. The sequel to ''Frog Fractions'' was finally released in 2016, as "Glittermitten Grove" (or "TXT World" or "Frog Fractions '''''3'''''").

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* ''VideoGame/FrogFractions'' deserves special mention. During the Kickstarter campaign for ''Frog Fractions 2'', the devs promised that the sequel's title--plus title -- plus the credits and company name of the sequel--would sequel --would be under different, completely unrelated names in their best attempt to make the sequel completely untraceable to the first ''Frog Fractions''. The sequel to ''Frog Fractions'' was finally released in 2016, as "Glittermitten Grove" (or "TXT World" or "Frog Fractions '''''3'''''").



* ''VideoGame/GRiD'' series of racing titles is not immune from such naming conventions, as well. It goes as thus: ''Race Driver: GRID'', ''GRID 2'', ''GRID Autosport'', ''GRID'', and ''GRID Legends''. And no, ''Race Driver: GRID'' has no relation to ''TOCA Race Driver'' - although both games had been developed and published by Codemasters.

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* ''VideoGame/GRiD'' series of racing titles is not immune from such naming conventions, as well. It goes as thus: ''Race Driver: GRID'', ''GRID 2'', ''GRID Autosport'', ''GRID'', and ''GRID Legends''. And no, ''Race Driver: GRID'' has no relation to ''TOCA Race Driver'' - -- although both games had been developed and published by Codemasters.



** ''XX'' later received a ''fifth'' update, entitled ''Guilty Gear XX Accent Core Plus '''R'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''VideoGame/GuiltyGearXrd -SIGN-'', which mixes this trope with SequelNumberSnarl. (The "Xrd," pronounced "Igzird," can be read as "X third," and thus "three Xs," following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]''.) This would be followed by an update/sequel titled ''Xrd -REVELATOR-'', suggesting ''Xrd'' would adopt a naming convention similar to that of the ''XX'' [[CapcomSequelStagnation iterations]]. Even then, the update to ''-REVELATOR-'' threw something of a curveball, being titled ''REV 2'' instead using the "-[insert noun here]-" format of the previous two games.

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** ''XX'' later received a ''fifth'' update, entitled ''Guilty Gear XX Accent Core Plus '''R'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''VideoGame/GuiltyGearXrd -SIGN-'', which mixes this trope with SequelNumberSnarl. (The "Xrd," pronounced "Igzird," can be read as "X third," and thus "three Xs," thereby following the lead of the ''X'' and ''XX'' subseries, subseries despite the fact that ''Xrd'' is essentially ''[=GG3=]''.) This would be followed by an update/sequel titled ''Xrd -REVELATOR-'', suggesting ''Xrd'' would adopt a naming convention similar to that of the ''XX'' [[CapcomSequelStagnation iterations]]. Even then, the update to ''-REVELATOR-'' threw something of a curveball, being titled ''REV 2'' instead using the "-[insert noun here]-" format of the previous two games.



* ''VideoGame/HalfLife2'' is followed by Half-Life 2: Episode One and Half-Life 2: Episode Two. You might think this means that Half-Life 2 is Episode Zero, but no -- it's a full-size game, rather than just a prologue or [[EpisodicGame episode.]]

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* ''VideoGame/HalfLife'':
**
''VideoGame/HalfLife2'' is followed by Half-Life ''Half-Life 2: Episode One One'' and Half-Life ''Half-Life 2: Episode Two. Two''. You might think this means that Half-Life 2 ''Half-Life 2'' is Episode Zero, "{{Episode Zero|TheBeginning}}", but no -- it's a full-size game, rather than just a prologue or [[EpisodicGame episode.episode]], whereas the two Episodes are [[MissionPackSequel Mission-Pack Sequels]]. Prior to these installments, there was also the single bonus chapter ''Half-Life 2: Lost Coast''.
** [[SequelGap In 2020]], ''Half-Life 2'' received a long-awaited new installment, though not ''Half-Life 3'' as one might've expected. Instead, you have ''VideoGame/HalfLifeAlyx'', a VR interquel set between the first two games. [[spoiler:The game, to the surprise of many, also manages to move the overall narrative forward by means of a CosmicRetcon that changes the ending of ''Episode Two'', with the DistantEpilogue of ''Alyx'' taking place five years later during the now revised ending of ''Episode Two''.
]]



** Given how confusing the timeline of this series was, Nintendo later published the book called ''Literature/HyruleHistoria'' -- which clarifies the order of the installments. According to the book, ''VideoGame/TheLegendOfZeldaSkywardSword'' serves as the nexus point. ''Ocarina of Time'' goes as far as to split the timeline into ''three'' continuities, depending on the outcome of the battle between Link and Ganon. The events of the titles for Nintendo Switch, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', happen many years after ''Zelda II'' -- although the connection to the remaining two branches was never clarified.

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** Given how confusing the timeline of this series was, Nintendo later published the book called ''Literature/HyruleHistoria'' -- which clarifies the order of the installments. According to the book, ''VideoGame/TheLegendOfZeldaSkywardSword'' serves as the nexus point. ''Ocarina of Time'' goes as far as to split the timeline into ''three'' continuities, depending on the outcome of the battle between Link and Ganon. The events of the titles for Nintendo Switch, UsefulNotes/NintendoSwitch, ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' and ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', happen many years after ''Zelda II'' -- although the connection to the remaining two branches was never clarified.



* ''VideoGame/LoveLiveSchoolIdolFestival'' announced a sequel to the first game and it's titled as ''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''.

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* ''VideoGame/LoveLiveSchoolIdolFestival'' announced a sequel to the first game and it's game, titled as ''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''.''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''



** 2002 saw the series return [[SequelGap after a seven-year gap]] with... [[RecycledTitle another game titled]] ''VideoGame/{{Shinobi|2002}}''. This SoftReboot was followed a year later with ''Kunoichi'' (named so because it marked the debut of the series' first female protagonist in Hibana), released in the NA and PAL markets as ''VideoGame/Nightshade2003''. To its credit, ''Kunoichi''/''Nightshade'' does feature the kanji 忍 ("shinobi") behind the title, keeping in line with the logo for the 2002 game, but not everyone caught this.

to:

** 2002 saw the series return [[SequelGap after a seven-year gap]] with... [[RecycledTitle another game titled]] ''VideoGame/{{Shinobi|2002}}''. This SoftReboot was followed a year later with ''Kunoichi'' (named so because it marked the debut of the series' first female protagonist in Hibana), released in the NA and PAL markets as ''VideoGame/Nightshade2003''.''VideoGame/{{Nightshade|2003}}''. To its credit, ''Kunoichi''/''Nightshade'' does feature the kanji 忍 ("shinobi") behind the title, keeping in line with the logo for the 2002 game, but not everyone caught this.



* Among the lesser known sport franchises, ''Side Pocket'' is also quite stingy with its titles.
** The arcade version had been ported to numerous platforms during the 80s and 90s. However, the true sequel to Side Pocket came out exclusively for Sega consoles - and it bears the name of ''Minnesota Fats: Pool Legend''. The next game after that had been simply called ''Side Pocket 3''.
** Of course, the arcade had spawned its own batch of spin-offs sharing its basic mechanics (''Pocket Gal'' and ''Pocket Gal Deluxe'').

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* Among the lesser known lesser-known sport franchises, ''Side Pocket'' is also quite stingy with its titles.
** The arcade version had been ported to numerous platforms during the 80s and 90s. However, the true sequel to Side Pocket ''Side Pocket'' came out exclusively for Sega consoles - -- and it bears the name of ''Minnesota Fats: Pool Legend''. The next game after that had been was simply called ''Side Pocket 3''.
** Of course, the arcade had release spawned its own batch of spin-offs sharing its basic mechanics (''Pocket Gal'' and ''Pocket Gal Deluxe'').



** Not counting the [[{{Spinoff}} spin-offs]], Sonic seemed to make sense with ''VideoGame/{{Sonic the Hedgehog|1}} [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'' and ''[[VideoGame/Sonic3AndKnuckles 3]]''. Then ''Sonic & Knuckles'' came out which was basically [[OneGameForThePriceOfTwo the second half]] of ''Sonic 3''. Things got confusing when they jumped over into 3D; it was ''VideoGame/SonicAdventure'' and then ''VideoGame/SonicAdventure2'', but the "Adventure" title was dropped when ''VideoGame/SonicHeroes'' appeared, with ''Heroes'' then followed up by ''VideoGame/SonicTheHedgehog2006''. After that point, the games have been a series of very loosely connected installments with ''VideoGame/SonicUnleashed'', ''VideoGame/SonicColors'', ''VideoGame/SonicGenerations'', ''VideoGame/SonicLostWorld'', and ''VideoGame/SonicForces''. There's also the downloadable series ''[[VideoGame/SonicTheHedgehog4 Sonic 4]]: Episode 1'' and ''Sonic 4: Episode 2'', or its alternate universe counterpart, ''VideoGame/SonicMania'', which chronologically comes right after ''Sonic & Knuckles'' but was made decades later. [[spoiler:''Mania'' also happens to be a [[StealthSequel Stealth Prequel]] to ''Forces'', as the Classic Sonic seen in ''Forces'' is the Sonic of ''Sonic Mania'', having been time-displaced by the Phantom Ruby in the game's true ending.]]

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** Not counting the [[{{Spinoff}} spin-offs]], Sonic seemed to make sense with ''VideoGame/{{Sonic the Hedgehog|1}} [[VideoGame/SonicTheHedgehog1 1]]'', ''[[VideoGame/SonicTheHedgehog2 2]]'' and ''[[VideoGame/Sonic3AndKnuckles 3]]''. Then ''Sonic & Knuckles'' came out which was basically [[OneGameForThePriceOfTwo the second half]] of ''Sonic 3''. Things got confusing when they jumped over into 3D; it was ''VideoGame/SonicAdventure'' and then ''VideoGame/SonicAdventure2'', but the "Adventure" title was dropped when ''VideoGame/SonicHeroes'' appeared, with ''Heroes'' then followed up by ''VideoGame/SonicTheHedgehog2006''. After that point, the games have been a series of very loosely connected installments with ''VideoGame/SonicUnleashed'', ''VideoGame/SonicColors'', ''VideoGame/SonicGenerations'', ''VideoGame/SonicLostWorld'', ''VideoGame/SonicForces'', ''VideoGame/SonicFrontiers'', [[VideoGameLongRunners and ''VideoGame/SonicForces''.so on]]. There's also the downloadable series ''[[VideoGame/SonicTheHedgehog4 Sonic 4]]: Episode 1'' and ''Sonic 4: Episode 2'', or its alternate universe counterpart, ''VideoGame/SonicMania'', which chronologically comes right after ''Sonic & Knuckles'' but was made decades later. [[spoiler:''Mania'' also happens to be a [[StealthSequel Stealth Prequel]] to ''Forces'', as the Classic Sonic seen in ''Forces'' is the Sonic of ''Sonic Mania'', having been time-displaced by the Phantom Ruby in the game's true ending.]]



* ''VideoGame/StarOcean'' games have ''VideoGame/{{Star Ocean|1}}'', ''VideoGame/StarOceanTheSecondStory'', ''VideoGame/StarOceanBlueSphere'', ''VideoGame/StarOceanTillTheEndOfTime'' (simply titled ''Star Ocean 3'' in Japan), ''VideoGame/StarOceanTheLastHope'' (which includes a "4" in the Japanese title), ''VideoGame/StarOceanIntegrityAndFaithlessness'' (which, likewise, includes a "5" in the Japanese title), ''VideoGame/StarOceanTheDivineForce'' (same deal in Japanese, but with a "6"), and mobile title ''VideoGame/StarOceanAnamnesis'' (which first released in Japan about nine months after the fifth game). The first two games were later remade in 2008 for the UsefulNotes/PlayStationPortable under the titles ''Star Ocean: First Departure'' and ''Star Ocean: Second Evolution'', with ''First Departure'' later getting the remaster treatment in the form of 2019's ''Star Ocean: First Departure R'' for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch. Not to mention TheAnimeOfTheGame, ''Star Ocean EX'', which is apparently based on ''The Second Story''.

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* ''VideoGame/StarOcean'' games have ''VideoGame/{{Star Ocean|1}}'', ''VideoGame/StarOceanTheSecondStory'', ''VideoGame/StarOceanBlueSphere'', ''VideoGame/StarOceanTillTheEndOfTime'' (simply titled ''Star Ocean 3'' in Japan), ''VideoGame/StarOceanTheLastHope'' (which includes a "4" in the Japanese title), ''VideoGame/StarOceanIntegrityAndFaithlessness'' (which, likewise, includes a "5" in the Japanese title), ''VideoGame/StarOceanTheDivineForce'' (same deal in Japanese, but with a "6"), and mobile title ''VideoGame/StarOceanAnamnesis'' (which first released in Japan about nine months after the fifth game). The first two games were later remade in 2008 for the UsefulNotes/PlayStationPortable under the titles ''Star Ocean: First Departure'' and ''Star Ocean: Second Evolution'', with ''First Departure'' both games later getting the remaster treatment in the form of 2019's ''Star Ocean: First Departure R'' for the UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch.2023's ''Star Ocean: The Second Story R''. Not to mention TheAnimeOfTheGame, ''Star Ocean EX'', which is apparently based on ''The Second Story''.



* ''Theme Park'' was ExactlyWhatItSaysOnTheTin: a management game in which you run a theme park. The title of the SpiritualSuccessor, ''Theme Hospital'', made less sense.

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* ''Theme Park'' was ExactlyWhatItSaysOnTheTin: a management game in which you run a theme park. The title of the SpiritualSuccessor, CreatorDrivenSuccessor, ''Theme Hospital'', made less sense.
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** This became even more confusing as of 2019, with the introduction of [[VideoGame/CallOfDutyModernWarfare2019 a new]] ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' (and as of 2022, [[VideoGame/CallOfDutyModernWarfareII a new]] ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare 2]]'') [[ContinuityReboot that exist as completely separate from the previous games while sharing their names]] (though the 2022 version of ''[=MW2=]'' uses Roman numerals a la the ''Black Ops'' series). If you're confused by this point, you're not alone.

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** This became even more confusing as of 2019, especially with the introduction arrival of the reboot ''Modern Warfare'' trilogy: [[VideoGame/CallOfDutyModernWarfare2019 a new]] ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare]]'' (and as the reinterpretation of 2022, the original]] ''Call of Duty 4'' in 2019, the [[VideoGame/CallOfDutyModernWarfareII a new]] ''[[VideoGame/CallOfDutyModernWarfareII Modern Warfare 2]]'') [[ContinuityReboot that exist as completely separate from sequel in 2022]], and [[VideoGame/CallOfDutyModernWarfareIII the previous games while sharing their names]] (though the 2022 version final chapter]] in 2023. This era of ''[=MW2=]'' uses Roman numerals a la the ''Black Ops'' series).''Modern Warfare'' is distinguished by having Roman-numbered sequels. If you're confused by this point, you're not alone.
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* ''VideoGame/HalfLife2'' is followed by Half-Life 2: Episode One and Half-Life 2: Episode Two. You might think this means that Half-Life 2 is Episode Zero, but no -- it's a full-size game, rather than [[EpisodicGame just an episode.]]

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* ''VideoGame/HalfLife2'' is followed by Half-Life 2: Episode One and Half-Life 2: Episode Two. You might think this means that Half-Life 2 is Episode Zero, but no -- it's a full-size game, rather than just a prologue or [[EpisodicGame just an episode.]]
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* ''VideoGame/HalfLife2'' is followed by Half-Life 2: Episode One and Half-Life 2: Episode Two. You might think this means that Half-Life 2 is Episode Zero, but no -- it's a full-size game, rather than [[EpisodicGame just an episode.]]
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** The second game in ''VideoGame/TheLegendOfHeroesKuroNoKiseki'', which has not yet been announced for English-language localization, carries the subtitle of ''-CRIMSON [=SiN=]-''.[[note]]Yes, that is how it is capitalized.[[/note]]

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** The second game in ''VideoGame/TheLegendOfHeroesKuroNoKiseki'', ''VideoGame/TheLegendOfHeroesTrailsThroughDaybreak'', which has not yet been announced for English-language localization, carries the subtitle of ''-CRIMSON [=SiN=]-''.[[note]]Yes, that is how it is capitalized.[[/note]]
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** 2002 saw the series return [[SequelGap after a seven-year gap]] with... [[RecycledTitle another game titled]] ''VideoGame/{{Shinobi|2002}}''. This SoftReboot was followed a year later with ''Kunoichi'' (named so because it marked the debut of the series' first female protagonist in Hibana), released in the NA and PAL markets as ''VideoGame/{{Nightshade|Kunoichi}}''. To its credit, ''Kunoichi''/''Nightshade'' does feature the kanji 忍 ("shinobi") behind the title, keeping in line with the logo for the 2002 game, but not everyone caught this.

to:

** 2002 saw the series return [[SequelGap after a seven-year gap]] with... [[RecycledTitle another game titled]] ''VideoGame/{{Shinobi|2002}}''. This SoftReboot was followed a year later with ''Kunoichi'' (named so because it marked the debut of the series' first female protagonist in Hibana), released in the NA and PAL markets as ''VideoGame/{{Nightshade|Kunoichi}}''.''VideoGame/Nightshade2003''. To its credit, ''Kunoichi''/''Nightshade'' does feature the kanji 忍 ("shinobi") behind the title, keeping in line with the logo for the 2002 game, but not everyone caught this.

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* Invoked with ''[[VideoGame/Barkley2CurseOfCuchulainn Barkley 2: Curse of Cuchulainn]]'', the full name of which being ''[[LongTitle "The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa."]]'' It's only marginally less weird when one considers the full title of ''VideoGame/BarkleyShutUpAndJamGaiden'': ''Tales of Game's Presents Chef Boyardee's Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley [=SaGa=]''.

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* Invoked with ''[[VideoGame/Barkley2CurseOfCuchulainn Barkley 2: Curse of Cuchulainn]]'', the full name of which being ''[[LongTitle "The ''"The Magical Realms of Tír na nÓg: Escape from Necron 7 - Revenge of Cuchulainn: The Official Game of the Movie - Chapter 2 of the Hoopz Barkley SaGa."]]'' "'' It's only marginally less weird when one considers the full title of ''VideoGame/BarkleyShutUpAndJamGaiden'': ''Tales of Game's Presents Chef Boyardee's Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley [=SaGa=]''.



** ''XX'' later received a ''fifth'' update, entitled ''[[LongTitle Guilty Gear XX Accent Core Plus]] '''[[LongTitle R]]'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''GuiltyGearXrd -SIGN-'', which mixes this trope with SequelNumberSnarl. (The "Xrd," pronounced "Igzird," can be read as "X third," and thus "three Xs," following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]''.) This would be followed by an update/sequel titled ''Xrd -REVELATOR-'', suggesting ''Xrd'' would adopt a naming convention similar to that of the ''XX'' [[CapcomSequelStagnation iterations]]. Even then, the update to ''-REVELATOR-'' threw something of a curveball, being titled ''REV 2'' instead using the "-[insert noun here]-" format of the previous two games.

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** ''XX'' later received a ''fifth'' update, entitled ''[[LongTitle Guilty ''Guilty Gear XX Accent Core Plus]] '''[[LongTitle R]]'''''. Plus '''R'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''GuiltyGearXrd ''VideoGame/GuiltyGearXrd -SIGN-'', which mixes this trope with SequelNumberSnarl. (The "Xrd," pronounced "Igzird," can be read as "X third," and thus "three Xs," following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]''.) This would be followed by an update/sequel titled ''Xrd -REVELATOR-'', suggesting ''Xrd'' would adopt a naming convention similar to that of the ''XX'' [[CapcomSequelStagnation iterations]]. Even then, the update to ''-REVELATOR-'' threw something of a curveball, being titled ''REV 2'' instead using the "-[insert noun here]-" format of the previous two games.



* ''VideoGame/HonkaiImpact3rd'' is a sort of inversion--it looks like a regular {{Numbered Sequel|s}}, but its two predecessors are obscure outside of China (lacking pages on this wiki), and not primarily known as "Honkai" anything. They're titled ''Zombiegal Kawaii'' and ''Guns Girl Z'', and [[FanNickname nicknamed]] ''Honkai Gakuen 1'' and ''2'', respectively. The "third installment" is more of a SpiritualSuccessor than a sequel. Notably, when Creator/MiHoYo announced a new installment in the ''Honkai'' franchise during the fifth anniversary event for ''Honkai Impact 3rd'', they actually named it accordingly: ''VideoGame/HonkaiStarRail''.

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* ''VideoGame/HonkaiImpact3rd'' is a sort of inversion--it inversion -- it looks like a regular {{Numbered Sequel|s}}, but its two predecessors are obscure outside of China (lacking pages on this wiki), and not primarily known as "Honkai" anything. They're titled ''Zombiegal Kawaii'' and ''Guns Girl Z'', and [[FanNickname nicknamed]] ''Honkai Gakuen 1'' and ''2'', respectively. The "third installment" is more of a SpiritualSuccessor CreatorDrivenSuccessor than a sequel. Notably, when Creator/MiHoYo announced a new installment in the ''Honkai'' franchise during the fifth anniversary event for ''Honkai Impact 3rd'', they actually named it accordingly: ''VideoGame/HonkaiStarRail''.



** ''[[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage 0.2: Birth by Sleep]]'' doesn't just bear [[LongTitle the longest title in the series to date]] (''[[WordSaladTitle Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-]]''); it's also simultaneously an ImmediateSequel to the Secret Episode of the original ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'', an {{Interquel}} set during [[VideoGame/KingdomHeartsI the first game]], a loose tie-in to ''[[VideoGame/KingdomHeartsX Back Cover]]'', ''[[FramingDevice and]]'' an ImmediateSequel to ''3D'' that puts everything into place for the GrandFinale (of the that particular StoryArc, not the entire series). The game is part of the ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' {{compilation|Rerelease}}, which makes the odd name [[StealthPun somewhat clever]]: after all, 2.8 + 0.2 = [[VideoGame/KingdomHeartsIII 3]].

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** ''[[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage 0.2: Birth by Sleep]]'' doesn't just bear [[LongTitle the longest title in the series to date]] date (''[[WordSaladTitle Kingdom Hearts 0.2: Birth by Sleep -A fragmentary passage-]]''); it's also simultaneously an ImmediateSequel to the Secret Episode of the original ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'', an {{Interquel}} set during [[VideoGame/KingdomHeartsI the first game]], a loose tie-in to ''[[VideoGame/KingdomHeartsX Back Cover]]'', ''[[FramingDevice and]]'' an ImmediateSequel to ''3D'' that puts everything into place for the GrandFinale (of the that particular StoryArc, not the entire series). The game is part of the ''Kingdom Hearts HD 2.8 Final Chapter Prologue'' {{compilation|Rerelease}}, which makes the odd name [[StealthPun somewhat clever]]: after all, 2.8 + 0.2 = [[VideoGame/KingdomHeartsIII 3]].



* ''VideoGame/SeriousSam: The Second Encounter'' (or "''TSE''") and ''Serious Sam 2'' (sometimes referred to as "''[=SS2=]''"" or "''II''") are actually two different games. The former is a MissionPackSequel to the original, while the latter is a completely new installment—released well after ''The Second Encounter'' with its own art style, setting and story line. Both of these were followed by ''Serious Sam 3: BFE'' ("''Before the First Encounter''") a prequel to the original game (referred heretofore as "''TFE''", or "''The First Encounter''"). And that's not counting ''Serious Sam HD'' and ''Serious Sam: The Second Counter HD'' which are [[UpdatedRerelease Updated Re-releases]] of ''TFE'' and ''TSE'', respectively.

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* ''VideoGame/SeriousSam: The Second Encounter'' (or "''TSE''") and ''Serious Sam 2'' (sometimes referred to as "''[=SS2=]''"" or "''II''") are actually two different games. The former is a MissionPackSequel to the original, while the latter is a completely new installment—released installment -- released well after ''The Second Encounter'' with its own art style, setting and story line. Both of these were followed by ''Serious Sam 3: BFE'' ("''Before the First Encounter''") a prequel to the original game (referred heretofore as "''TFE''", or "''The First Encounter''"). And that's not counting ''Serious Sam HD'' and ''Serious Sam: The Second Counter HD'' which are [[UpdatedRerelease Updated Re-releases]] of ''TFE'' and ''TSE'', respectively.



* ''VideoGame/StarGladiator'' was followed by ''Star Gladiator 2: Nightmare of Bilstein''... [[MarketBasedTitle but only if you live in Japan]]. Not unlike fellow Capcom 3D fighter ''Rival Schools'', the title was changed to something completely different in other territories, ''Plasma Sword'' in this case. For added oddity, [[LongTitle the full title]] of the first game is ''Star Gladiator Episode I: Final Crusade'' (probably one of the game's [[WholePlotReference many holdovers]] from [[DivorcedInstallment its origins]] as a ''Franchise/StarWars'' fighting game), whereas ''Plasma Sword'' is simply ''Star Gladiator 2'' and not ''Star Gladiator '''Episode II'''''.

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* ''VideoGame/StarGladiator'' was followed by ''Star Gladiator 2: Nightmare of Bilstein''... [[MarketBasedTitle but only if you live in Japan]]. Not unlike fellow Capcom 3D fighter ''Rival Schools'', the title was changed to something completely different in other territories, ''Plasma Sword'' in this case. For added oddity, [[LongTitle the full title]] title of the first game is ''Star Gladiator Episode I: Final Crusade'' (probably one of the game's [[WholePlotReference many holdovers]] from [[DivorcedInstallment its origins]] as a ''Franchise/StarWars'' fighting game), whereas ''Plasma Sword'' is simply ''Star Gladiator 2'' and not ''Star Gladiator '''Episode II'''''.
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* ''VideoGame/TeenageMutantNinjaTurtles'':
** The NES ''TMNT'' trilogy has no significant issues. In Japan, however, it's another story. The infamous [[VideoGame/TeenageMutantNinjaTurtles 1989 title]] was published there under the name ''Geki Kame Ninja Den'' (loosely translated as "Legend of the Radical Ninja Turtles") because the classic 1987 cartoon didn't have an official dub yet. [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame The sequel]] (which is based on the iconic arcade game by Konami) was simply called ''Teenage Mutant Ninja Turtles'' in contrast to its Western title of ''Teenage Mutant Ninja Turtles II: The Arcade Game''. By the time ''[[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject The Manhattan Project]]'' arrived on the Famicom, this ''TMNT'' title was given the number ''2'' as opposed to the ''III'' of the North American version.

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* ''VideoGame/TeenageMutantNinjaTurtles'':
''Franchise/TeenageMutantNinjaTurtles'':
** The NES ''TMNT'' trilogy has no significant issues. In Japan, however, it's another story. The infamous [[VideoGame/TeenageMutantNinjaTurtles [[VideoGame/TeenageMutantNinjaTurtles1989 1989 title]] was published there under the name ''Geki Kame Ninja Den'' (loosely translated as "Legend of the Radical Ninja Turtles") because the classic 1987 cartoon didn't have an official dub yet. [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame The sequel]] (which is based on the iconic arcade game by Konami) was simply called ''Teenage Mutant Ninja Turtles'' in contrast to its Western title of ''Teenage Mutant Ninja Turtles II: The Arcade Game''. By the time ''[[VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject The Manhattan Project]]'' arrived on the Famicom, this ''TMNT'' title was given the number ''2'' as opposed to the ''III'' of the North American version.
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** The original ''Contra'' had been followed up by ''Super Contra'' - at least, the arcade version was; the [=NES=] sequel was shortened to simply ''Super C''. The third game, ''Contra III: The Alien Wars'', arrived on [=SNES=] and Game Boy (back in Japan it was simply called ''Contra Spirits''). ''Contra 4'' didn't come until Nintendo DS era because of the many spin-offs that came out (''Contra: Legacy of War'', ''C: The Contra Adventure'', ''Contra: Shattered Soldier'', ''Neo Contra'').
** Special mention goes to the Game Boy installments. ''Operation C'' serves as the reimagining of the [=NES=] version with less amount of stages. Port of ''The Alien Wars'' lost its number.

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** The original ''Contra'' had been was followed up by ''Super Contra'' - at least, the arcade version was; the [=NES=] sequel was shortened to simply ''Super C''. The third game, ''Contra III: The Alien Wars'', arrived on [=SNES=] and Game Boy (back in Japan it was simply called ''Contra Spirits''). ''Contra 4'' didn't come out until Nintendo DS era because of the many spin-offs that came out were made between the numbered entries (''Contra: Legacy of War'', ''C: The Contra Adventure'', ''Contra: Shattered Soldier'', ''Neo Contra'').
** Special mention goes to the Game Boy installments. ''Operation C'' serves as the reimagining of the both [=NES=] version titles with less lesser amount of stages. Port of ''The Alien Wars'' lost its number.



** For European region, the human characters were replaced with robots, and the title was changed to ''Probotector''. Thus ''Super C'' became ''Probotector II: Return of the Evil Forces'', and ''The Alien Wars'' had been renamed to ''Super Probotector: Alien Rebels''. Ironically, the Game Boy titles have proper numbering without any subtitles.
** Another [=NES=] title, ''Contra Forces'', is only vaguely similar to its console "brethren" -- simply because it was supposed to be titled ''Arc Hound'' and not have any relation to the franchise.

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** For European region, the human characters [[{{Bowdlerize}} were replaced with robots, robots]], and the title was changed to ''Probotector''. Thus ''Super C'' became ''Probotector II: Return of the Evil Forces'', and ''The Alien Wars'' had been renamed to ''Super Probotector: Alien Rebels''. Ironically, the Game Boy titles versions have proper numbering without any subtitles.
** Another [=NES=] title, ''Contra Forces'', is only vaguely similar to its console "brethren" -- simply because it was supposed to be titled ''Arc Hound'' and not have any relation to the franchise.[[note]]Following the cancellation of ''Arc Hound'', the existing game had been retooled for the North American players. The result was supposed to be a proper third game in the series, but the release was postponed for several months - hence why ''The Alien Wars'' changed its prior number from ''IV'' to ''III'' before arriving to [=SNES=].[[/note]]
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** ''XX'' later received a ''fifth'' update, entitled ''[[LongTitle Guilty Gear XX Accent Core Plus]] '''[[LongTitle R]]'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''Guilty Gear Xrd -SIGN-'', which mixes this trope with SequelNumberSnarl. (The "Xrd," pronounced "Igzird," can be read as "X third," and thus "three Xs," following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]''.) This would be followed by an update/sequel titled ''Xrd -REVELATOR-'', suggesting ''Xrd'' would adopt a naming convention similar to that of the ''XX'' [[CapcomSequelStagnation iterations]]. Even then, the update to ''-REVELATOR-'' threw something of a curveball, being titled ''REV 2'' instead using the "-[insert noun here]-" format of the previous two games.

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** ''XX'' later received a ''fifth'' update, entitled ''[[LongTitle Guilty Gear XX Accent Core Plus]] '''[[LongTitle R]]'''''. In an attempt to outdo themselves again, Creator/ArcSystemWorks then announced a new installment, ''Guilty Gear Xrd ''GuiltyGearXrd -SIGN-'', which mixes this trope with SequelNumberSnarl. (The "Xrd," pronounced "Igzird," can be read as "X third," and thus "three Xs," following the lead of the ''X'' and ''XX'' subseries, despite the fact that ''Xrd'' is essentially ''[=GG3=]''.) This would be followed by an update/sequel titled ''Xrd -REVELATOR-'', suggesting ''Xrd'' would adopt a naming convention similar to that of the ''XX'' [[CapcomSequelStagnation iterations]]. Even then, the update to ''-REVELATOR-'' threw something of a curveball, being titled ''REV 2'' instead using the "-[insert noun here]-" format of the previous two games.
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* ''VideoGame/{{Contra}}:

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* ''VideoGame/{{Contra}}: ''VideoGame/{{Contra}}'':

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* ''VideoGame/{{Contra}}: Hard Corps'' was eventually followed by a "''Contra''"-less ''VideoGame/HardCorpsUprising''.

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* ''VideoGame/{{Contra}}: ''VideoGame/{{Contra}}:
** The original ''Contra'' had been followed up by ''Super Contra'' - at least, the arcade version was; the [=NES=] sequel was shortened to simply ''Super C''. The third game, ''Contra III: The Alien Wars'', arrived on [=SNES=] and Game Boy (back in Japan it was simply called ''Contra Spirits''). ''Contra 4'' didn't come until Nintendo DS era because of the many spin-offs that came out (''Contra: Legacy of War'', ''C: The Contra Adventure'', ''Contra: Shattered Soldier'', ''Neo Contra'').
** Special mention goes to the Game Boy installments. ''Operation C'' serves as the reimagining of the [=NES=] version with less amount of stages. Port of ''The Alien Wars'' lost its number.
** Sega Genesis' ''Contra:
Hard Corps'' title was eventually followed by a "''Contra''"-less ''VideoGame/HardCorpsUprising''.''VideoGame/HardCorpsUprising''.
** For European region, the human characters were replaced with robots, and the title was changed to ''Probotector''. Thus ''Super C'' became ''Probotector II: Return of the Evil Forces'', and ''The Alien Wars'' had been renamed to ''Super Probotector: Alien Rebels''. Ironically, the Game Boy titles have proper numbering without any subtitles.
** Another [=NES=] title, ''Contra Forces'', is only vaguely similar to its console "brethren" -- simply because it was supposed to be titled ''Arc Hound'' and not have any relation to the franchise.
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** The aforementioned spin-off series to ''Super Mario Bros.'' franchise also has its own hurdles. The original ''Super Mario World 2'' title was followed by ''VideoGame/YoshisStory'', then came ''VideoGame/YoshisIslandDS'' and ''VideoGame/YoshisNewIsland'' (the latter serves as the interquel taking place right after [=SNES=] original). The last mainline installments are ''VideoGame/YoshisWoollyWorld'' (an obvious reimagining of VideoGame/KirbysEpicYarn) and ''VideoGame/YoshisCraftedWorld'' for Nintendo Switch.

to:

** The aforementioned spin-off series to ''Super Mario Bros.'' franchise also has its own hurdles. The original ''Super Mario World 2'' title was followed by ''VideoGame/YoshisStory'', then came ''VideoGame/YoshisIslandDS'' and ''VideoGame/YoshisNewIsland'' (the latter serves as the interquel taking place right after [=SNES=] original). The last mainline installments are ''VideoGame/YoshisWoollyWorld'' (an obvious reimagining of VideoGame/KirbysEpicYarn) ''VideoGame/KirbysEpicYarn'' for Wii U) and ''VideoGame/YoshisCraftedWorld'' for Nintendo Switch.
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** Of course, other games in this series mostly represent the puzzle genre -- namely ''VideoGame/{{Yoshi}}'', ''VideoGame/YoshisCookie'', ''VideoGame/TetrisAttack'' (the latter is a reskinned version of ''Panel de Pon'' featuring characters from ''Yoshi's Island''; also, it doesn't have anything to do with actual ''Tetris''). Other representatives include ''VideoGame/YoshisSafari'' (a Super Scope-based light gun game for [=SNES=]), ''VideoGame/YoshisTopsyTurvy'' (also known as ''Yoshi's Universal Gravitation'' in Japanese and European markets), and ''VideoGame/YoshiTouchAndGo''.

to:

** Of course, other games in this series mostly represent the puzzle genre -- namely ''VideoGame/{{Yoshi}}'', ''VideoGame/YoshisCookie'', ''VideoGame/TetrisAttack'' (the latter is a reskinned version of ''Panel de Pon'' featuring characters from ''Yoshi's Island''; also, it doesn't have anything to do with actual ''Tetris''). Other representatives include ''VideoGame/YoshisSafari'' (a Super Scope-based light gun game for [=SNES=]), ''VideoGame/YoshisTopsyTurvy'' ''VideoGame/YoshisUniversalGravitation'' (also known as ''Yoshi's Universal Gravitation'' in Japanese and European markets), ''Yoshi Topsy-Turvy'' [[MarketBasedTitle for American markets]]), and ''VideoGame/YoshiTouchAndGo''.
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* All three ''VideoGame/{{Xenosaga}}'' games take their subtitles from [[Creator/FriedrichNietzsche Nietzche]]: ''Der wille zur Macht'', ''Jenseits von Gut und Bose'', and ''Also Sprach Zarathustra''. They also precisely reversed the order Nietzche originally wrote them in -- ''Also Sprach Zarathustra'' was first published from 1883-1885, ''Jenseits von Gut und Bose'' in 1886, and ''Der Wille Zur Macht'' was compiled, edited, and published posthumously by his sister. Presumably, the planned Episodes 4-6 would have continued to borrow from his earlier and earlier works for titles as well.

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* All three ''VideoGame/{{Xenosaga}}'' games take their subtitles from [[Creator/FriedrichNietzsche Nietzche]]: ''Der wille zur Macht'', ''Jenseits von Gut und Bose'', and ''Also Sprach Zarathustra''. They also precisely reversed the order Nietzche originally wrote them in -- ''Also Sprach Zarathustra'' was first published from 1883-1885, ''Jenseits von Gut und Bose'' in 1886, and ''Der Wille Zur Macht'' was compiled, edited, and published posthumously by his sister. Presumably, the planned Episodes 4-6 would have continued to borrow from his earlier and earlier works for titles as well.well.
* ''VideoGame/YoshisIsland'':
** The aforementioned spin-off series to ''Super Mario Bros.'' franchise also has its own hurdles. The original ''Super Mario World 2'' title was followed by ''VideoGame/YoshisStory'', then came ''VideoGame/YoshisIslandDS'' and ''VideoGame/YoshisNewIsland'' (the latter serves as the interquel taking place right after [=SNES=] original). The last mainline installments are ''VideoGame/YoshisWoollyWorld'' (an obvious reimagining of VideoGame/KirbysEpicYarn) and ''VideoGame/YoshisCraftedWorld'' for Nintendo Switch.
** Of course, other games in this series mostly represent the puzzle genre -- namely ''VideoGame/{{Yoshi}}'', ''VideoGame/YoshisCookie'', ''VideoGame/TetrisAttack'' (the latter is a reskinned version of ''Panel de Pon'' featuring characters from ''Yoshi's Island''; also, it doesn't have anything to do with actual ''Tetris''). Other representatives include ''VideoGame/YoshisSafari'' (a Super Scope-based light gun game for [=SNES=]), ''VideoGame/YoshisTopsyTurvy'' (also known as ''Yoshi's Universal Gravitation'' in Japanese and European markets), and ''VideoGame/YoshiTouchAndGo''.
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** The sequel to ''MKX'' was released in April 2019. It is simply named ''VideoGame/MortalKombat11''. This was followed four years later by ''another'' ContinuityReboot, this time titled... ''VideoGame/Mortal Kombat|1}} '''[[Title1 1]]'''''. Understandably, many were quick to [[FanNickname dub the game]] "Mortal Kombat 12", both for simplicity's sake and to avoid confusion with the original (which officially lacks a number but is typically called ''Mortal Kombat 1'') and the previous 2011 reboot.

to:

** The sequel to ''MKX'' was released in April 2019. It is simply named ''VideoGame/MortalKombat11''. This was followed four years later by ''another'' ContinuityReboot, this time titled... ''VideoGame/Mortal ''VideoGame/{{Mortal Kombat|1}} '''[[Title1 1]]'''''. Understandably, many were quick to [[FanNickname dub the game]] "Mortal Kombat 12", both for simplicity's sake and to avoid confusion with the original (which officially lacks a number but is typically called ''Mortal Kombat 1'') and the previous 2011 reboot.
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** The sequel to ''MKX'' was released in April 2019. It is simply named ''VideoGame/MortalKombat11''. This was followed four years later by ''another'' ContinuityReboot, this time titled... ''VideoGame/{{Mortal Kombat|12023}} '''[[Title1 1]]'''''. Understandably, many were quick to [[FanNickname dub the game]] "Mortal Kombat 12", both for simplicity's sake and to avoid confusion with the original (which officially lacks a number but is typically called ''Mortal Kombat 1'') and the previous 2011 reboot.

to:

** The sequel to ''MKX'' was released in April 2019. It is simply named ''VideoGame/MortalKombat11''. This was followed four years later by ''another'' ContinuityReboot, this time titled... ''VideoGame/{{Mortal Kombat|12023}} ''VideoGame/Mortal Kombat|1}} '''[[Title1 1]]'''''. Understandably, many were quick to [[FanNickname dub the game]] "Mortal Kombat 12", both for simplicity's sake and to avoid confusion with the original (which officially lacks a number but is typically called ''Mortal Kombat 1'') and the previous 2011 reboot.
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** The main games are: ''VideoGame/{{Mortal Kombat|1}}'', ''VideoGame/MortalKombatII'', ''VideoGame/MortalKombat3'' (re-released as ''Ultimate Mortal Kombat 3'', and then the first three games were combined to make ''Mortal Kombat Trilogy''), ''VideoGame/MortalKombat4'' (re-released as ''Mortal Kombat Gold''), ''VideoGame/MortalKombatDeadlyAlliance'' (which does feature a logo resembling the Roman numeral V), ''VideoGame/MortalKombatDeception'', ''VideoGame/MortalKombatArmageddon'' (the three-dimensional "trilogy"), and ''VideoGame/MortalKombatVsDCUniverse'' (a CrisisCrossover-type fighting game which is considered to be a pseudo-''Mortal Kombat 8'' in a sense). The game that came after these titles [[RecycledTitle is just called]] ''[[VideoGame/MortalKombat9 Mortal Kombat]]'', as it's a ContinuityReboot.

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** The main games are: ''VideoGame/{{Mortal Kombat|1}}'', Kombat|1992}}'', ''VideoGame/MortalKombatII'', ''VideoGame/MortalKombat3'' (re-released as ''Ultimate Mortal Kombat 3'', and then the first three games were combined to make ''Mortal Kombat Trilogy''), ''VideoGame/MortalKombat4'' (re-released as ''Mortal Kombat Gold''), ''VideoGame/MortalKombatDeadlyAlliance'' (which does feature a logo resembling the Roman numeral V), ''VideoGame/MortalKombatDeception'', ''VideoGame/MortalKombatArmageddon'' (the three-dimensional "trilogy"), and ''VideoGame/MortalKombatVsDCUniverse'' (a CrisisCrossover-type fighting game which is considered to be a pseudo-''Mortal Kombat 8'' in a sense). The game that came after these titles [[RecycledTitle is just called]] ''[[VideoGame/MortalKombat9 Mortal Kombat]]'', as it's a ContinuityReboot.

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** It seems that the developers want to keep changing the numbers only for games when a new main character is introduced. On the other hand, some naming choices, such as ''Assassin's Creed III: Liberation'', which features a completely different character unrelated to the others (except also being an ancestor of Desmond), do help throw off some people.

to:

** It seems that the developers want to keep changing the numbers only for games when a new main character is introduced. On the other hand, some naming choices, such as ''Assassin's Creed III: Liberation'', ''VideoGame/AssassinsCreedIIILiberation'', which features a completely different character unrelated to the others (except also being an ancestor of Desmond), do help throw off some people.



** It didn't stop with the classic series being followed by ''Mega Man X''. When it came to the latter, one of the promiment characters ([[{{Deuteragonist}} Zero]]) [[BreakoutCharacter proved popular enough]] to continue his adventure a century after the conclusion of X's saga, resulting in the ''VideoGame/MegaManZero'' installments. At least every single entry in this SequelSeries is numbered properly (up to and including ''[[VideoGame/MegaManZero4 Zero 4]]'').

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** It didn't stop there, with the classic Classic series being followed by ''Mega Man X''. When it came to the latter, one of the promiment characters ([[{{Deuteragonist}} Zero]]) [[BreakoutCharacter proved popular enough]] to continue his adventure a century after the conclusion of X's saga, resulting in the ''VideoGame/MegaManZero'' installments. At least every single entry in this SequelSeries is numbered properly (up to and including ''[[VideoGame/MegaManZero4 Zero 4]]'').
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** The sequel to ''MKX'' was released in April 2019. It is simply named ''VideoGame/MortalKombat11''. This was followed four years later by ''another'' ContinuityReboot, this time titled... ''VideoGame/{{Mortal Kombat|12023}} '''[[Title1 1]]'''''. Understandably, many were quick to [[FanNickname dub the game]] "Mortal Kombat 12", both for simplicity's sake and to avoid confusion with the original (which officially lacks a number but is typically called ''Mortal Kombat 1'').

to:

** The sequel to ''MKX'' was released in April 2019. It is simply named ''VideoGame/MortalKombat11''. This was followed four years later by ''another'' ContinuityReboot, this time titled... ''VideoGame/{{Mortal Kombat|12023}} '''[[Title1 1]]'''''. Understandably, many were quick to [[FanNickname dub the game]] "Mortal Kombat 12", both for simplicity's sake and to avoid confusion with the original (which officially lacks a number but is typically called ''Mortal Kombat 1'').1'') and the previous 2011 reboot.

Changed: 22

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** The sequel to ''MKX'' was released in April 2019. It is simply named ''VideoGame/MortalKombat11''. This was followed four years later by ''another'' ContinuityReboot, this time titled... ''VideoGame/{{Mortal Kombat|12023}} '''[[Title1 1]]'''''. Understandably, many were quick to dub the game ''Mortal Kombat 12'', both for simplicity's sake and to avoid confusion with the original (which officially lacks a number but is typically called ''Mortal Kombat 1'').

to:

** The sequel to ''MKX'' was released in April 2019. It is simply named ''VideoGame/MortalKombat11''. This was followed four years later by ''another'' ContinuityReboot, this time titled... ''VideoGame/{{Mortal Kombat|12023}} '''[[Title1 1]]'''''. Understandably, many were quick to [[FanNickname dub the game ''Mortal game]] "Mortal Kombat 12'', 12", both for simplicity's sake and to avoid confusion with the original (which officially lacks a number but is typically called ''Mortal Kombat 1'').

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