History NintendoHard / Uncategorised

23rd Apr '17 10:54:47 AM Prfnoff
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** The Japanese version of the shmup sections are even worse. In the other releases, you can at least pick up where you left off if you die, but dying in the Japanese version kicks you all the way to the start of the stage every time (and the spinning destructible obstacles take far more hits to kill.)
5th Apr '17 1:44:26 AM ry00001
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* Also, some of the stages in Zachtronics' programming puzzler [=SHENZHEN I/O=] (yes, it's [[CapsLock capitalised like that]]) can be pretty hellish sometimes, take for example [[spoiler:the last level]] where you have to track a radar signal using only basic ASM operators and chips that can hold '''14''' lines of code.
4th Apr '17 10:51:16 AM ry00001
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*** For a '''REAL''' [[SelfImposedChallenge challenge]], combine [[spoiler:Mastery ''and'' Impoppable.]] You can turn them both on at the same time. [[SarcasmMode This will be really easy...]]
4th Apr '17 10:48:49 AM ry00001
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** It gets worse. When you get all the Completion Medals for all Beginner tracks (Yes, including [[spoiler:[[HarderThanHard Impop]][[IdiosyncraticDifficultyLevels pable]]]] '''AND''' beat '''''EVERY OTHER TRACK IN THE GAME''''' you get... *drumroll* [[spoiler:Mastery Mode.]] This is THE hardest mode in the game. Remember that 1 [=ZOMG=] the game threw at you on Round 85? Well, there are now '''''TEN''''' of the things. They are also faster and stronger. Did I mention that a '''normal''' [=ZOMG=] has a whopping 4000 HP and a RBE level of 16656? [[ThisIsGonnaSuck Have fun!]]

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** It gets worse. When you get all the Completion Medals for all Beginner tracks (Yes, including [[spoiler:[[HarderThanHard Impop]][[IdiosyncraticDifficultyLevels pable]]]] pable]]]]) '''AND''' beat '''''EVERY OTHER TRACK IN THE GAME''''' you get... *drumroll* [[spoiler:Mastery Mode.]] This is THE hardest mode in the game. Remember that 1 [=ZOMG=] the game threw at you on Round 85? Well, there are now '''''TEN''''' of the things. They are also faster and stronger. Did I mention that a '''normal''' [=ZOMG=] has a whopping 4000 HP and a RBE level of 16656? [[ThisIsGonnaSuck Have fun!]]
4th Apr '17 10:47:49 AM ry00001
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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope, 5 being arguably the worst game with this, throwing a bunch of [[BossInMookClothing ZOMGs]] (the most powerful enemies in the game) at you ALL AT ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)

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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope, 5 being arguably the worst game with this, throwing a bunch of [[BossInMookClothing ZOMGs]] (the most powerful enemies in the game) at you ALL AT ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ 85+ for Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)
4th Apr '17 10:44:05 AM ry00001
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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope, 5 being arguably the worst game with this, throwing ''TEN'' ZOMGs (the most powerful enemies in the game) at you ALL AT ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)

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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope, 5 being arguably the worst game with this, throwing ''TEN'' ZOMGs a bunch of [[BossInMookClothing ZOMGs]] (the most powerful enemies in the game) at you ALL AT ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)modes)
** It gets worse. When you get all the Completion Medals for all Beginner tracks (Yes, including [[spoiler:[[HarderThanHard Impop]][[IdiosyncraticDifficultyLevels pable]]]] '''AND''' beat '''''EVERY OTHER TRACK IN THE GAME''''' you get... *drumroll* [[spoiler:Mastery Mode.]] This is THE hardest mode in the game. Remember that 1 [=ZOMG=] the game threw at you on Round 85? Well, there are now '''''TEN''''' of the things. They are also faster and stronger. Did I mention that a '''normal''' [=ZOMG=] has a whopping 4000 HP and a RBE level of 16656? [[ThisIsGonnaSuck Have fun!]]
4th Apr '17 10:20:26 AM ry00001
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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope. BTD5's being arguably the worst game with this, throwing ''TEN'' ZOMGs (the most powerful enemies in the game) at you **ALL AT ONCE** in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:Impoppable]] modes)

to:

* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope. BTD5's trope, 5 being arguably the worst game with this, throwing ''TEN'' ZOMGs (the most powerful enemies in the game) at you **ALL ALL AT ONCE** ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:Impoppable]] Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)
4th Apr '17 10:05:47 AM ry00001
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Added DiffLines:

* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope. BTD5's being arguably the worst game with this, throwing ''TEN'' ZOMGs (the most powerful enemies in the game) at you **ALL AT ONCE** in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:Impoppable]] modes)
18th Mar '17 8:35:14 AM Morgenthaler
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* ''GliderPRO'' and its predecessors at least approach Nintendo Hard difficulty: colliding with the floor or furniture will kill you, never mind moving enemies, and you need to [[VentPhysics ride vents]] in order to gain height. The few enemies that can be killed respawn quickly, but [[OneUp extra gliders]] and other powerups never respawn. Though there are houses with very BenevolentArchitecture and sparse enemies, there are also houses like "Castle of the Air," which has a room titled "It Gets Worse!" The [[StarShapedCoupon stars]] in "Nemo's Market" are located in rooms that transport you out [[TimedMission in a dozen seconds or less]], and you will [[{{Unwinnable}} not be forgiven]] for missing a single one.

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* ''GliderPRO'' ''VideoGame/GliderPRO'' and its predecessors at least approach Nintendo Hard difficulty: colliding with the floor or furniture will kill you, never mind moving enemies, and you need to [[VentPhysics ride vents]] in order to gain height. The few enemies that can be killed respawn quickly, but [[OneUp extra gliders]] and other powerups never respawn. Though there are houses with very BenevolentArchitecture and sparse enemies, there are also houses like "Castle of the Air," which has a room titled "It Gets Worse!" The [[StarShapedCoupon stars]] in "Nemo's Market" are located in rooms that transport you out [[TimedMission in a dozen seconds or less]], and you will [[{{Unwinnable}} not be forgiven]] for missing a single one.



** The ''[[EccoTheDolphin Ecco The Dolphin]]'' series in general (except for [[OddballInTheSeries Ecco Jr.]], of course) is brutally hard. Oh, sure, it stars a cute little dolphin, but he is going to die. A lot. The first game is hard to beat even if you enter the invincibility code and the level select code to begin on the final boss.

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** The ''[[EccoTheDolphin Ecco The Dolphin]]'' ''VideoGame/EccoTheDolphin'' series in general (except for [[OddballInTheSeries Ecco Jr.]], of course) is brutally hard. Oh, sure, it stars a cute little dolphin, but he is going to die. A lot. The first game is hard to beat even if you enter the invincibility code and the level select code to begin on the final boss.
25th Feb '17 11:36:37 AM nombretomado
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* ''AceCombat 4'' had a level that where the majority of the point items were into craters on the top of plateaus. That ascended 2500 feet in the air. To get them, you had to take your jet to nearly double that height, and nose dive until you came in firing range, which is in the hundreds of feet measurements. Okay, somewhat beatable if you can pull out and zoom away for another run. Now, tack on the bad guy's super weapon, which was capable of shooting down everything above 2000 feet within operational range instantly (operational range being nearly an entire continent the current combat zone just happens to be on) and fires something on the order of once every five minutes, forcing you to abandon precious time trying to make your runs. Then, even if were to get the points necessary to beat the level, you still had to wait for the mission to time out, and endure stuff shooting at you and the superweapon.

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* ''AceCombat 4'' ''VideoGame/AceCombat04ShatteredSkies'' had a level that where the majority of the point items were into craters on the top of plateaus. That ascended 2500 feet in the air. To get them, you had to take your jet to nearly double that height, and nose dive until you came in firing range, which is in the hundreds of feet measurements. Okay, somewhat beatable if you can pull out and zoom away for another run. Now, tack on the bad guy's super weapon, which was capable of shooting down everything above 2000 feet within operational range instantly (operational range being nearly an entire continent the current combat zone just happens to be on) and fires something on the order of once every five minutes, forcing you to abandon precious time trying to make your runs. Then, even if were to get the points necessary to beat the level, you still had to wait for the mission to time out, and endure stuff shooting at you and the superweapon.
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