History NintendoHard / Uncategorised

15th Aug '17 1:01:27 PM lalalei2001
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* ''Videogame/YuGiOhReshefOfDestruction'' is one of the hardest ''Franchise/YuGiOh'' games in existence. Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a lot of Level Grinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to Boss Rushes in this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The Elemental Rock-Paper-Scissors strategy? You need to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.

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* ''Videogame/YuGiOhReshefOfDestruction'' ''VideoGame/YuGiOhReshefOfDestruction'' is one of the hardest ''Franchise/YuGiOh'' games in existence. Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a lot of Level Grinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to Boss Rushes in this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The Elemental Rock-Paper-Scissors strategy? You need to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.crushed.
* VideoGame/YuGiOhForbiddenMemories'' is even harder than ''Reshef'', mainly due to the one-card-per-turn rule, the BossRush at the end of the game that won't let you save, and the forced grinding needed for the endgame.
23rd Jul '17 3:42:52 PM CerotechOmega
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* ''VideoGame/{{Splatoon 2}}'' has Salmon Run. If you're feeling masochistic, you came to the right place.
** The mode starts with a two-stage tutorial, the second being a one-on-one duel with ''seven'' different Boss Salmonid. It's meant to teach you how to face them, but if you flunk out of this one, you don't stand a ''chance'' in the real mode, as beating the bosses and grabbing their Golden Eggs is the key to victory.
** The salmonid {{mooks}} might as well have [[Franchise/StarCraft "kekeke"]] as their war cry, because they [[ZergRush come in swarms]] and only know how to rush you. If you think that's bad, they can [[SuperDrowningSkills push you into the water this way]] at higher tides, so have fun with that. If you don't have a rapid-fire weapon or Roller to pave over these guys and the guys who do aren't supporting you, you had best learn to run.
** And then there are the Boss Salmonid. Scrappers are plated from the front but otherwise behave like the mooks. Maws stalks a single Inkling before trying to [[SwallowedWhole eat them]]. Flyfish [[MacrossMissileMassacre launch missile barrages]] to harass from afar. Stingers fire terrain-piercing lasers with nasty accuracy. Steelheads lob large bombs with a larger blast radius. Drizzlers can coat the terrain in ink with missile-deployed rain clouds. Grillers douse the terrain below them in ink as they pursue you. Steel Eels can do this to block off large portions of the area at a time. All of them are nasty, and at higher difficulty levels, [[ThisIsGonnaSuck you will contend with several of these at once]]. And you have to worry about Snatchers grabbing any Golden Eggs you leave around, meaning you can't dawdle, either.
** The terrain is not your friend, either. The tides can change between waves, giving you more room to roam and get lost in or cutting you down to the highest patches of land (remember, [[SuperDrowningSkills Inklings cannot swim]]). Rolling fog obscures your vision significantly. And nighttime does a bit of it in addition to summoning Glowflies, which make the Salmonid swarm wherever they are and, as a direct consequence, make a beeline for the Inkling they are pestering. May [[HelloInsertNameHere <$deity>]] have mercy on you if you're using a Charger when they're doing this; your voice-chat friends will have to put up with you screaming for them to help.
** Did we mention that there are certain articles of clothing you can '''only''' get by taking on this job? Have fun losing your mind!
23rd Apr '17 10:54:47 AM Prfnoff
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** The Japanese version of the shmup sections are even worse. In the other releases, you can at least pick up where you left off if you die, but dying in the Japanese version kicks you all the way to the start of the stage every time (and the spinning destructible obstacles take far more hits to kill.)
5th Apr '17 1:44:26 AM ry00001
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* Also, some of the stages in Zachtronics' programming puzzler [=SHENZHEN I/O=] (yes, it's [[CapsLock capitalised like that]]) can be pretty hellish sometimes, take for example [[spoiler:the last level]] where you have to track a radar signal using only basic ASM operators and chips that can hold '''14''' lines of code.
4th Apr '17 10:51:16 AM ry00001
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*** For a '''REAL''' [[SelfImposedChallenge challenge]], combine [[spoiler:Mastery ''and'' Impoppable.]] You can turn them both on at the same time. [[SarcasmMode This will be really easy...]]
4th Apr '17 10:48:49 AM ry00001
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** It gets worse. When you get all the Completion Medals for all Beginner tracks (Yes, including [[spoiler:[[HarderThanHard Impop]][[IdiosyncraticDifficultyLevels pable]]]] '''AND''' beat '''''EVERY OTHER TRACK IN THE GAME''''' you get... *drumroll* [[spoiler:Mastery Mode.]] This is THE hardest mode in the game. Remember that 1 [=ZOMG=] the game threw at you on Round 85? Well, there are now '''''TEN''''' of the things. They are also faster and stronger. Did I mention that a '''normal''' [=ZOMG=] has a whopping 4000 HP and a RBE level of 16656? [[ThisIsGonnaSuck Have fun!]]

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** It gets worse. When you get all the Completion Medals for all Beginner tracks (Yes, including [[spoiler:[[HarderThanHard Impop]][[IdiosyncraticDifficultyLevels pable]]]] pable]]]]) '''AND''' beat '''''EVERY OTHER TRACK IN THE GAME''''' you get... *drumroll* [[spoiler:Mastery Mode.]] This is THE hardest mode in the game. Remember that 1 [=ZOMG=] the game threw at you on Round 85? Well, there are now '''''TEN''''' of the things. They are also faster and stronger. Did I mention that a '''normal''' [=ZOMG=] has a whopping 4000 HP and a RBE level of 16656? [[ThisIsGonnaSuck Have fun!]]
4th Apr '17 10:47:49 AM ry00001
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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope, 5 being arguably the worst game with this, throwing a bunch of [[BossInMookClothing ZOMGs]] (the most powerful enemies in the game) at you ALL AT ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)

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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope, 5 being arguably the worst game with this, throwing a bunch of [[BossInMookClothing ZOMGs]] (the most powerful enemies in the game) at you ALL AT ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ 85+ for Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)
4th Apr '17 10:44:05 AM ry00001
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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope, 5 being arguably the worst game with this, throwing ''TEN'' ZOMGs (the most powerful enemies in the game) at you ALL AT ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)

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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope, 5 being arguably the worst game with this, throwing ''TEN'' ZOMGs a bunch of [[BossInMookClothing ZOMGs]] (the most powerful enemies in the game) at you ALL AT ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)modes)
** It gets worse. When you get all the Completion Medals for all Beginner tracks (Yes, including [[spoiler:[[HarderThanHard Impop]][[IdiosyncraticDifficultyLevels pable]]]] '''AND''' beat '''''EVERY OTHER TRACK IN THE GAME''''' you get... *drumroll* [[spoiler:Mastery Mode.]] This is THE hardest mode in the game. Remember that 1 [=ZOMG=] the game threw at you on Round 85? Well, there are now '''''TEN''''' of the things. They are also faster and stronger. Did I mention that a '''normal''' [=ZOMG=] has a whopping 4000 HP and a RBE level of 16656? [[ThisIsGonnaSuck Have fun!]]
4th Apr '17 10:20:26 AM ry00001
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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope. BTD5's being arguably the worst game with this, throwing ''TEN'' ZOMGs (the most powerful enemies in the game) at you **ALL AT ONCE** in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:Impoppable]] modes)

to:

* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope. BTD5's trope, 5 being arguably the worst game with this, throwing ''TEN'' ZOMGs (the most powerful enemies in the game) at you **ALL ALL AT ONCE** ONCE in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:Impoppable]] Hard/[[spoiler:[[HarderThanHard Impoppable]]]] modes)
4th Apr '17 10:05:47 AM ry00001
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* The later stages of [[VideoGame/BloonsTowerDefense the Bloons TD games]] can veer straight into this trope. BTD5's being arguably the worst game with this, throwing ''TEN'' ZOMGs (the most powerful enemies in the game) at you **ALL AT ONCE** in the post-game (Levels 50+ for Easy, 65+ for Medium and 80+ for Hard/[[spoiler:Impoppable]] modes)
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