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* ''Demonophobia'', considering that its main claim to infamy is [[TheManyDeathsOfYou its wide range of brutal ways to die]], is a very unforgiving game. The HUD is minimalist, leaving it difficult for the player to keep track of their health, the SprintMeter is invisible, enemies can freeze you in place to form a CycleOfHurting, checking the wrong thing at the wrong time can instantly kill you, and as the cherry on top, there are only a few occasions where you can actually fight back, and you lose your weapons immediately afterwards.
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* Not only is ''VideoGame/{{Siren}}'' full of terrors, but if you slip up ''just once'', the game '''WILL''' kill you.

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* Not only is ''VideoGame/{{Siren}}'' are the ''VideoGame/SirenGames'' full of terrors, but if you slip up ''just once'', the game '''WILL''' kill you.
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* The excitement and horror of ''VideoGame/FiveNightsAtFreddys'' is largely because of just how brutally hard it is. It's very easy to run out of power, and it forces the player to learn the various mechanics of the game extremely quickly - while simultaneously keeping track of five different murderous robots randomly trying to kill you. And once you beat the game, you can change the AI to make it ''even harder''.

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* The excitement and horror of ''VideoGame/FiveNightsAtFreddys'' ''VideoGame/FiveNightsAtFreddys1'' is largely because of just how brutally hard it is. It's very easy to run out of power, and it forces the player to learn the various mechanics of the game extremely quickly - while simultaneously keeping track of five different murderous robots randomly trying to kill you. And once you beat the game, you can change the AI to make it ''even harder''.

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* ''VideoGame/BaldisBasicsInEducationAndLearning'': Since there's so many enemies you have to juggle, the game is remarkably hard. Not even LetsPlay/HarshlyCritical bothered beating it.

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* ''VideoGame/BaldisBasicsInEducationAndLearning'': Since there's so many enemies you have to juggle, the game is remarkably hard. Not even LetsPlay/HarshlyCritical LetsPlay/JohnWolfe bothered beating it.



* ''{{VideoGame/Unturned}}'' is a WideOpenSandbox SurvivalHorror game set during the ZombieApocalypse. You start a game with nothing, inventory is limited, supplies are scarce, and zombies are legion. You'll become hungry, thirsty, can succumb to sickness, and that's assuming the zombies don't eat you first. There are also no doors to be found so buildings are no shelter until you fortify them yourself.

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* ''{{VideoGame/Unturned}}'' ''VideoGame/{{Unturned}}'' is a WideOpenSandbox SurvivalHorror game set during the ZombieApocalypse. You start a game with nothing, inventory is limited, supplies are scarce, and zombies are legion. You'll become hungry, thirsty, can succumb to sickness, and that's assuming the zombies don't eat you first. There are also no doors to be found so buildings are no shelter until you fortify them yourself.yourself.
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* ''VideoGame/BaldisBasicsInEducationAndLearning'': Since there's so many enemies you have to juggle, the game is remarkably hard. Not even LetsPlay/HarshlyCritical bothered beating it.
* ''VideoGame/CarnEvil'', an obscure horror-comedy rail shooter, is viciously difficult. It's all in the name of [[BribingYourWayToVictory stealing all your money]]. The game even requires that you pay 50 cents a life, instead of the more standard 25. [[LampshadeHanging Adding to that]], the main villain's name is [[MeaningfulName Baron Von Tokkentakker]]. Well, at least they're honest. Not that that's a comfort when you're playing, say, the [[ThatOneLevel Haunted House]] level, and you're almost immediately eviscerated by some Jason knockoff as soon as you step through the door. For these reasons, the game is best played on Free Play mode, or through an emulator.
* ''VideoGame/FatalFrame'' had Nightmare difficulty, leading to ghosts taking much more health off of the player's health. But even that paled in comparison to the Xbox ports adding ''Fatal'' difficulty. Even the simplest of ghosts were capable of performing a OneHitKill, leaving the player to hope that they had a [[OneUp Mirrorstone]] in their inventory. This was particularly bad in the first game, as there was no sure-fire way to evade or dodge a ghost's attack.
* The excitement and horror of ''VideoGame/FiveNightsAtFreddys'' is largely because of just how brutally hard it is. It's very easy to run out of power, and it forces the player to learn the various mechanics of the game extremely quickly - while simultaneously keeping track of five different murderous robots randomly trying to kill you. And once you beat the game, you can change the AI to make it ''even harder''.
** ''VideoGame/FiveNightsAtFreddys2'' cranks up the difficulty by adding more animatronics to deal with, and taking away the doors that kept them out. Now, you have no choice but to confront the killer machines, with only a Freddy Fazbear head to protect you. In addition to keeping track of the animatronics (who are even more unpredictable now), you must also make sure a music box in one room is kept wound, because if it stops, so too will your life. Also, you can once more tinker with the AI after beating the game. Good luck juggling ten maxed-out animatronics.
** And now ''VideoGame/FiveNightsAtFreddys4'' upholds the tradition. Like the first game, you have only five animatronics to deal with.... Except now, there are '''no doors or cameras'''. You have to actually listen carefully in order to tell if a robot is about to attack you. The fact that their movements are now entirely random and they can move whenever they want doesn't help. Blind Mode takes this up to eleven by [[ExactlyWhatItSaysOnTheTin stopping you from seeing anything]], along with Mad Freddy (the Mini-Freddies appear on bed at lightning speeds), and Insta-Foxy (Foxy is in the closet from the start). And yes, [[FromBadToWorse you can actually stack them all together]].
** ''VideoGame/FiveNightsAtFreddysSisterLocation'' in 10/20 Mode Custom Night takes the hardest aspects of all the other games, and combines them into potentially the hardest challenge in Five Nights history...
** Which is then immediately dwarfed by ''VideoGame/UltimateCustomNight'', which combines animatronics from all previous games into an impossibly hard ''50/20'' mode. ''That can have up to 58 animatronics.'' In Scott's first run of 50/20 mode, he died [[PressStartToGameOver one second in]].
* The ''VideoGame/HouseOfTheDead'' series. It doesn't help that in the Wii port of ''The House of the Dead 2'', you don't get unlimited continues.
** You would think that, by being given a shotgun in ''3'' and a machine gun in ''4'', along with a supply of grenades, would make those games easier than their predecessors. How wrong you are. ''How very, '''very''' wrong you are...''
** Some players can finish 1, 2, and 4 in one credit and get the best possible endings. 3, on the other hand, would rip your spine out and snap your head off with it. It was really long, it was tough to get shots off quickly with the heavy shotgun, and there were numerous spots where you were guaranteed to take a hit if you didn't have absolutely perfect accuracy and lightning speed. And the bosses, oh, the bosses. Did ''anyone'' beat Fool without taking at least 8 hits? No surprise that this is the least popular Hot[=D=] of all and didn't even last a year in some arcades.
** Hell, just about any Sega-created arcade-style light gun game could fit this trope; there's ''VideoGame/TheOceanHunter'' with its slow-to-reload torpedoes and annoyingly frenetic and hard-to-kill bosses, ''VideoGame/LetsGoJungle'' with its swarms of enemies and irritating minigames to determine how you fare in certain forced scenarios...but the king has to be ''Brave Firefighters'', a ''VideoGame/TimeCrisis''-like firefighting game where ''each and every fire you're supposed to put out, '''including the "boss" fires''''' regenerate their health and spread if you don't take care of them fast enough...before throwing in a "save the hostage" scenario in ''each "boss" fire'' that -- if you allow to get burned -- takes time ''off''. Prepare to have your bank account emptied by this game, and try to avoid the AllDevouringBlackHoleLoanSharks, while you're at it.
** What of Typing of the Dead? The last levels will have you snap your keyboard in half after giving you carpal tunnel three times on each wrist... somehow.
* If you have no idea what you're doing in ''Videogame/LakeviewCabinCollection'', it's very likely you'll die quickly. The game requires a lot of scouting the area out to find the supplies you need and to do so in a timely manner, almost crossing into GuideDangIt territory at times. The enemies are fairly quick, with some taking a lot of punishment, and can kill you in a few strikes depending on the weapon.
* Not only is ''VideoGame/{{Siren}}'' full of terrors, but if you slip up ''just once'', the game '''WILL''' kill you.
** If you want OneHundredPercentCompletion, you ''need'' a guide to complete all of the alternate level goals and get an extra ending in the process. Even then, if you're not thorough enough the first and second times around, you will miss most of the special document items, the last of which unlocks a bonus cutscene [[spoiler: hat appears to be a prequel to the whole game that explains Hanuda Village's curse]]. There are also a couple of boss battles that are exhausting, but that's [[ThatOneBoss another trope]].
* ''VideoGame/StringTyrant'' is a survival horror game where the enemies chase you until you break line of sight, combat is lethal, enemies respawn and healing items are few and far between. The game tells you to start playing on easy for a reason.
* ''{{VideoGame/Unturned}}'' is a WideOpenSandbox SurvivalHorror game set during the ZombieApocalypse. You start a game with nothing, inventory is limited, supplies are scarce, and zombies are legion. You'll become hungry, thirsty, can succumb to sickness, and that's assuming the zombies don't eat you first. There are also no doors to be found so buildings are no shelter until you fortify them yourself.

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