History NintendoHard / RoleplayingGames

11th Jul '17 7:28:02 PM WaterBlap
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** If you poke around {{uStream}} you can often find Japanese players playing ''Jokenji Asuka Kenzan'', a sequel to ''Shiren'', only much more difficult. It's not uncommon to see it modified to insane levels, like "no weapons" or "1 HP per level".

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** If you poke around {{uStream}} Ustream you can often find Japanese players playing ''Jokenji Asuka Kenzan'', a sequel to ''Shiren'', only much more difficult. It's not uncommon to see it modified to insane levels, like "no weapons" or "1 HP per level".
8th Jul '17 3:46:24 PM nombretomado
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* The second half of ''VideoGame/MarioAndLuigiDreamTeam'' fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi game is by that point, but once you get to the Ultibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].

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* The second half of ''VideoGame/MarioAndLuigiDreamTeam'' fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi ''VideoGame/MarioAndLuigi'' game is by that point, but once you get to the Ultibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].
19th Jun '17 6:37:22 AM system
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19th Jun '17 3:29:27 AM DeathToTVTropes
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* The supposed "first level" missions in ''VideoGame/IcewindDale'' for the PC were so difficult and so prone to cause the death of the [=PCs=] that most new players to the game were told "right after you begin the game, use the cheat code to boost yourself to third level.''

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* The supposed "first level" missions in ''VideoGame/IcewindDale'' for the PC were so difficult and so prone to cause the death of the [=PCs=] that most new players to the game were told "right after you begin the game, use the cheat code to boost yourself to third level.''difficult.
19th Jun '17 3:27:51 AM DeathToTVTropes
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* The first few DragonQuest games certainly qualify although all the games in that series are harder than average. Unless you're using an Emulator, you are going to get destroyed. It doesn't matter how good you are at the game, enemies curb-stomp you. Oh, and II? Hey, let's make a dungeon that's impossible to get through unless you use {{trial and error gameplay}}, or a guide! Did I mention that your spellcasters can't survive being glanced at by anything, and you're rarely told anything? Puzzles are of the Simon's Quest type, like "use X item at Y tile on the world map to reveal a cave" or "search a random tile for a vital item".
17th Jun '17 2:44:48 PM angelothewizard
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Added DiffLines:

** To make it really suck, in order to level your weapon skills and spells, you need to fight enemies of a rank that's higher or at least, not too far below your current weapon skill. How do you know their rank? In the Origins remake and further, you can use the bestiary in the collections menu under Config. In the original NES release, good luck. If you don't know the Rank mechanic, you can spend hours grinding on enemies and wonder why your spells and weapon skills aren't going up at all!
3rd Jan '17 5:51:16 AM Morgenthaler
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* The second half of MarioAndLuigiDreamTeam fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi game is by that point, but once you get to the Ultibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].

to:

* The second half of MarioAndLuigiDreamTeam ''VideoGame/MarioAndLuigiDreamTeam'' fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi game is by that point, but once you get to the Ultibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].
3rd Jan '17 5:50:39 AM Morgenthaler
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* The final boss fight in ''VideoGame/BaldursGate'': ''Throne of Bhaal'' becomes this if you have the ''Ascension'' mod installed. Amellisan is already a MarathonBoss by herself, but with ''Ascension'' she turns the fight into a BossRush by [[spoiler:''summoning the BigBad and his [[TheDragon Dragon]]'' from the second game, then summoning ''the FiveBadBand of this game'']]. Oh, and she keeps summoning her DemonicSpiders while this is going on. And all this can be potentially followed up by [[spoiler:her getting [[{{Badass}} Sarevok]] to FaceHeelTurn if you don't redeem him, impress him enough with your evil-ness, or use a mod to romance him]] and [[spoiler:turning Imoen into [[SuperpoweredEvilSide the Slayer]]]], which deprives you of two party members, one of whom is generally regarded as the best in the game. [[BlatantLies Have fun.]]

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* The final boss fight in ''VideoGame/BaldursGate'': ''Throne of Bhaal'' becomes this if you have the ''Ascension'' mod installed. Amellisan is already a MarathonBoss by herself, but with ''Ascension'' she turns the fight into a BossRush by [[spoiler:''summoning the BigBad and his [[TheDragon Dragon]]'' from the second game, then summoning ''the FiveBadBand of this game'']]. Oh, and she keeps summoning her DemonicSpiders while this is going on. And all this can be potentially followed up by [[spoiler:her getting [[{{Badass}} Sarevok]] Sarevok to FaceHeelTurn if you don't redeem him, impress him enough with your evil-ness, or use a mod to romance him]] and [[spoiler:turning Imoen into [[SuperpoweredEvilSide the Slayer]]]], which deprives you of two party members, one of whom is generally regarded as the best in the game. [[BlatantLies Have fun.]]
17th Dec '16 8:27:51 PM SneaselSawashiro
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** And if that wasn't enough for you, the Final Mixes for ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHeartsBirthBySleep'' offered an ability at the game's start when playing Critical: ''EXP Zero''. Aside from bonus stats earned from boss fights to make it plausible, the most hardcore of players are given the opportunity to LowLevelRun the games on their hardest difficulties at ''Level 1''; by the end game, pretty much everything can kill you in one or two hits if you don't have certain abilities and the sheer ''skill'' to prevent it.

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** And if that wasn't enough for you, the Final Mixes for ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHeartsBirthBySleep'' offered an ability at the game's start when playing Critical: Critical and to later installments/versions: ''EXP Zero''. Aside from bonus stats earned from boss fights to make it plausible, the most hardcore of players are given the opportunity to LowLevelRun the games on their hardest difficulties at ''Level 1''; by the end game, pretty much everything can kill you in one or two hits if you don't have certain abilities and the sheer ''skill'' to prevent it.
10th Nov '16 1:25:06 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has difficult bosses that can easily wipe out parties that lack proper resistance to their elemental and status attacks. Normally, this wouldn't be a problem by most [=RPG=] standards, except that the equipment needed to resist these attacks are usually {{Rare Random Drop}}s. The main characters can grind for passive abilities to make up for a lack of gear, but not the [[{{Mons}} familiars]]. Worse yet, familiars can't be revived in battle, meaning the main characters could be forced to fend for themselves against the bosses in the worst case scenario. And if the player wants to get the Brave Clear rewards, they'll have to beat the bosses at a low level, requiring them to be very selective when allocating skills, which can be difficult on a blind playthrough.

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* ''VideoGame/NocturneRebirth'' has difficult bosses that can easily wipe out parties that lack proper resistance to their elemental and status attacks. Normally, this wouldn't be a problem by most [=RPG=] standards, except that the equipment needed to resist these attacks are usually {{Rare Random Drop}}s. The While the main characters can grind for passive abilities to make up for a lack of gear, but not the [[{{Mons}} familiars]].familiars]] absolutely need gear to deal with anything they don't innately resist. Worse yet, familiars can't be revived in battle, meaning the main characters could be forced to fend for themselves against the bosses in the worst case scenario. And if the player wants to get the Brave Clear rewards, they'll have to beat the bosses at a low level, requiring them to be very selective when allocating skills, which can be difficult on a blind playthrough.
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