History NintendoHard / RoleplayingGames

21st Sep '16 4:56:27 PM nombretomado
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* ''BatenKaitos Origins'', a vicious example of a SequelDifficultySpike. It got rid of the FakeDifficulty that ''Eternal Wings'' suffered from, and replaced it with ''real'' difficulty. While it starts out reasonably challenging, the game quickly builds all three of your characters into DifficultButAwesome {{Glass Cannon}}s. Most enemies can cut through your health in just a couple turns, and bosses have specials that will utterly devastate your party. LevelGrinding and item farming won't help you here; skill, quick thinking, patience, and reflexes are what you'll need to get through. Fans have compared it to ShinMegamiTensei and ''VideoGame/DarkSouls'', and with good reason.

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* ''BatenKaitos Origins'', ''VideoGame/BatenKaitosOrigins'', a vicious example of a SequelDifficultySpike. It got rid of the FakeDifficulty that ''Eternal Wings'' suffered from, and replaced it with ''real'' difficulty. While it starts out reasonably challenging, the game quickly builds all three of your characters into DifficultButAwesome {{Glass Cannon}}s. Most enemies can cut through your health in just a couple turns, and bosses have specials that will utterly devastate your party. LevelGrinding and item farming won't help you here; skill, quick thinking, patience, and reflexes are what you'll need to get through. Fans have compared it to ShinMegamiTensei and ''VideoGame/DarkSouls'', and with good reason.
12th Sep '16 9:48:29 PM DastardlyDemolition
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* The ''VideoGame/FalloutNewVegas'' add-on ''Dead Money''. You're stripped of all items in your inventory when you begin the adventure, so you have to make do with what you can scrounge up. The entire location is filled with pockets of poisonous gas that erase big whacks of your health (even if you have the perk that makes you immune to regular poisons [[labelnote: About the poison]]The Cloud, the clouds of poison gas that inhabit the casino grounds, was made by the MadScientist group in Big Mountain to kill the Chinese and used the casino as a ''testing ground'' for it and the suits the Ghost People are stuck in[[/labelnote]]) and liberally salted with mines, frag grenades, and bear traps. [[PlayerCharacter The Courier]] has an ExplosiveLeash locked around their neck, which will go off if they get too near any radios or intercoms (some of which you can't turn off or even destroy) or if any of the NPC companions are knocked out at any time. And the only enemies around are DemonicSpiders that don't take extra damage from head shots, wield weapons that have a high chance of crippling a limb with each hit, and have a tendency to ''get back up after you kill them'' [[spoiler:Unless you chop them to bits or let Dog eat them]].

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* The ''VideoGame/FalloutNewVegas'' add-on ''Dead Money''. You're stripped of all items in your inventory when you begin the adventure, so you have to make do with what you can scrounge up. The entire location is filled with pockets of poisonous gas that erase big whacks of your health (even if you have the perk that makes you immune to regular poisons [[labelnote: About the poison]]The Cloud, the clouds of poison gas that inhabit the casino grounds, was made by the MadScientist group in Big Mountain to kill the Chinese and used the casino as a ''testing ground'' for it and the suits the Ghost People are stuck in[[/labelnote]]) in. It's no ordinary poison.[[/labelnote]]) and liberally salted with mines, frag grenades, and bear traps. [[PlayerCharacter The Courier]] has an ExplosiveLeash locked around their neck, which will go off if they get too near any radios or intercoms (some of which you can't turn off or even destroy) or if any of the NPC companions are knocked out at any time. And the only enemies around are DemonicSpiders that don't take extra damage from head shots, wield weapons that have a high chance of crippling a limb with each hit, and have a tendency to ''get back up after you kill them'' [[spoiler:Unless you chop them to bits or let Dog eat them]].
12th Sep '16 9:47:44 PM DastardlyDemolition
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** The original ''MegamiTensei'' deserves special mention for having its only HP-restoring items, Jewels, unavailable at item shops and only found by defeating a specific type of enemy (although luckily Jewels restore all of a character's HPs). Also there are demons who have a special attack that permanently reduces one of your protagonist's experience levels. H
* The ''VideoGame/FalloutNewVegas'' add-on ''Dead Money''. You're stripped of all items in your inventory when you begin the adventure, so you have to make do with what you can scrounge up. The entire location is filled with pockets of poisonous gas that erase big whacks of your health (even if you have the perk that makes you immune to regular poisons) and liberally salted with mines, frag grenades, and bear traps. [[PlayerCharacter The Courier]] has an ExplosiveLeash locked around their neck, which will go off if they get too near any radios or intercoms (some of which you can't turn off or even destroy) or if any of the NPC companions are knocked out at any time. And the only enemies around are DemonicSpiders that don't take extra damage from head shots, wield weapons that have a high chance of crippling a limb with each hit, and have a tendency to ''get back up after you kill them''.

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** The original ''MegamiTensei'' deserves special mention for having its only HP-restoring items, Jewels, unavailable at item shops and only found by defeating a specific type of enemy (although luckily Jewels restore all of a character's HPs). Also there are demons who have a special attack that permanently reduces one of your protagonist's experience levels. H\n
* The ''VideoGame/FalloutNewVegas'' add-on ''Dead Money''. You're stripped of all items in your inventory when you begin the adventure, so you have to make do with what you can scrounge up. The entire location is filled with pockets of poisonous gas that erase big whacks of your health (even if you have the perk that makes you immune to regular poisons) poisons [[labelnote: About the poison]]The Cloud, the clouds of poison gas that inhabit the casino grounds, was made by the MadScientist group in Big Mountain to kill the Chinese and used the casino as a ''testing ground'' for it and the suits the Ghost People are stuck in[[/labelnote]]) and liberally salted with mines, frag grenades, and bear traps. [[PlayerCharacter The Courier]] has an ExplosiveLeash locked around their neck, which will go off if they get too near any radios or intercoms (some of which you can't turn off or even destroy) or if any of the NPC companions are knocked out at any time. And the only enemies around are DemonicSpiders that don't take extra damage from head shots, wield weapons that have a high chance of crippling a limb with each hit, and have a tendency to ''get back up after you kill them''.them'' [[spoiler:Unless you chop them to bits or let Dog eat them]].
15th Aug '16 9:03:51 PM TotemicHero
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* ''VideoGame/AgeOfDecadence'' is insane. You aren't playing the average videogame superhero, no. Its TurnBasedCombat is always lethal. It takes SaveScumming to clear some fights, others are simply unwinnable. Even with a well-built character, you will die. Even the loading screens tell you so. Oh, and designing a good character is up to TrialAndErrorGameplay to figure out all the skillchecks you need to pass.

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* ''VideoGame/AgeOfDecadence'' ''VideoGame/TheAgeOfDecadence'' is insane. You aren't playing the average videogame superhero, no. Its TurnBasedCombat is always lethal. It takes SaveScumming to clear some fights, others are simply unwinnable. Even with a well-built character, you will die. Even the loading screens tell you so. Oh, and designing a good character is up to TrialAndErrorGameplay to figure out all the skillchecks you need to pass.
14th Apr '16 2:40:17 PM Midna
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* The second half of MarioAndLuigiDreamTeam fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi game is by that point, but once you get to the Utilibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].

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* The second half of MarioAndLuigiDreamTeam fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi game is by that point, but once you get to the Utilibed Ultibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].


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* Most of ''VideoGame/{{Undertale}}'' plays fair. Even the final boss of the Neutral route [[spoiler:(Flowey, who has not only taken over the game itself, but has transformed himself into a huge animutation-style monster through the power of the human [=SOULs=])]] isn't that tough once you have his attack patterns figured out. For Genocide route players, though, it's a different story. Most enemies, and even most bosses, die in one hit, but the two bosses exclusive to this path are incredibly unforgiving: [[spoiler:Undyne the Undying will wipe the floor with you, and Sans's attacks come so quickly and are so unpredictable that even an experienced player is guaranteed to, as he puts it, have a bad time.]]
2nd Feb '16 6:03:18 PM ShinobiWolf
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*** Mesmers can avert this with their Portal spell. By placing a portal at your feet just before attempting a difficult jump, you'll be able to zip right back should you fall, simply by placing another portal connecting to the first one. This tactic serves as a safety net of sorts. Needless to say, Mesmers are highly sought-after partners for difficult jump puzzles.
14th Jan '16 4:52:41 PM nombretomado
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** Enemies will murder your party outright when you encounter a new set. Either in sheer numbers (good luck with 6 death zombies) or because they have some powerful AOE spell that they can cast over and over, [[TheComputerIsACheatingBastard for free]].
** Encounters tend to happen every two steps, tops.
** No amount of LevelGrinding can save you... mostly because enemies give abysmally low amounts of experience points.
** Same with MoneyGrinding, for the same reason. It's a good thing SquareEnix decided to leave fortunes lying around though.
** Items you need also tend to be scarce, and they're ridiculously expensive.
** If you try to take advantage of known weaknesses (such as hitting Scarmiglione with Fire, which he is still weak to), the bosses will ''all'' counter with an extremely powerful attack that can outright kill most of your party.
** Thanks to New Game+, though, the game is only somewhat difficult the first time. It becomes laughably easy the second and third playthrough.

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** ** Enemies will murder your party outright when you encounter a new set. Either in sheer numbers (good luck with 6 death zombies) or because they have some powerful AOE spell that they can cast over and over, [[TheComputerIsACheatingBastard for free]].
** ** Encounters tend to happen every two steps, tops.
** ** No amount of LevelGrinding can save you... mostly because enemies give abysmally low amounts of experience points.
** ** Same with MoneyGrinding, for the same reason. It's a good thing SquareEnix Creator/SquareEnix decided to leave fortunes lying around though.
** ** Items you need also tend to be scarce, and they're ridiculously expensive.
** ** If you try to take advantage of known weaknesses (such as hitting Scarmiglione with Fire, which he is still weak to), the bosses will ''all'' counter with an extremely powerful attack that can outright kill most of your party.
** ** Thanks to New Game+, though, the game is only somewhat difficult the first time. It becomes laughably easy the second and third playthrough.
9th Jan '16 12:01:55 PM Bugfragged
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* ''Videogame/SeraphicBlue'' has almost every enemy be a DemonicSpider capable of outspeeding parties that aren't overspecialized in speed. And later bosses don't shy away from very cheap party wiping attacks, to the point where the the main character is given a party auto-life spell just to ensure the FinalBoss is remotely fair.
15th Dec '15 8:12:57 PM Discar
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* ''VideoGame/BravelyDefault'' is filled with dozens of {{Game Breaker}}s, some accessible from very early on. The game is well aware of this, [[EasyLevelsHardBosses which is why every single boss is fully capable of wiping out your party if you make the slightest mistake]]. Near the end of the game, ''they'' start using the game breakers on ''you''.
2nd Dec '15 7:59:34 AM GigaHand
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* ''VideoGame/{{Undertale}}'' has an [[spoiler:optional MarathonBoss]] that is much more difficult and unforgiving than any other in the game. In-universe, this is because [[spoiler:the boss knows you can reload your saves. Since they can't permanently kill you, they're trying to frustrate you into quitting the game for good.]]
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