History NintendoHard / RoleplayingGames

3rd Jan '17 5:51:16 AM Morgenthaler
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* The second half of MarioAndLuigiDreamTeam fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi game is by that point, but once you get to the Ultibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].

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* The second half of MarioAndLuigiDreamTeam ''VideoGame/MarioAndLuigiDreamTeam'' fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi game is by that point, but once you get to the Ultibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].
3rd Jan '17 5:50:39 AM Morgenthaler
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* The final boss fight in ''VideoGame/BaldursGate'': ''Throne of Bhaal'' becomes this if you have the ''Ascension'' mod installed. Amellisan is already a MarathonBoss by herself, but with ''Ascension'' she turns the fight into a BossRush by [[spoiler:''summoning the BigBad and his [[TheDragon Dragon]]'' from the second game, then summoning ''the FiveBadBand of this game'']]. Oh, and she keeps summoning her DemonicSpiders while this is going on. And all this can be potentially followed up by [[spoiler:her getting [[{{Badass}} Sarevok]] to FaceHeelTurn if you don't redeem him, impress him enough with your evil-ness, or use a mod to romance him]] and [[spoiler:turning Imoen into [[SuperpoweredEvilSide the Slayer]]]], which deprives you of two party members, one of whom is generally regarded as the best in the game. [[BlatantLies Have fun.]]

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* The final boss fight in ''VideoGame/BaldursGate'': ''Throne of Bhaal'' becomes this if you have the ''Ascension'' mod installed. Amellisan is already a MarathonBoss by herself, but with ''Ascension'' she turns the fight into a BossRush by [[spoiler:''summoning the BigBad and his [[TheDragon Dragon]]'' from the second game, then summoning ''the FiveBadBand of this game'']]. Oh, and she keeps summoning her DemonicSpiders while this is going on. And all this can be potentially followed up by [[spoiler:her getting [[{{Badass}} Sarevok]] Sarevok to FaceHeelTurn if you don't redeem him, impress him enough with your evil-ness, or use a mod to romance him]] and [[spoiler:turning Imoen into [[SuperpoweredEvilSide the Slayer]]]], which deprives you of two party members, one of whom is generally regarded as the best in the game. [[BlatantLies Have fun.]]
17th Dec '16 8:27:51 PM SneaselSawashiro
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** And if that wasn't enough for you, the Final Mixes for ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHeartsBirthBySleep'' offered an ability at the game's start when playing Critical: ''EXP Zero''. Aside from bonus stats earned from boss fights to make it plausible, the most hardcore of players are given the opportunity to LowLevelRun the games on their hardest difficulties at ''Level 1''; by the end game, pretty much everything can kill you in one or two hits if you don't have certain abilities and the sheer ''skill'' to prevent it.

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** And if that wasn't enough for you, the Final Mixes for ''VideoGame/KingdomHeartsII'' and ''VideoGame/KingdomHeartsBirthBySleep'' offered an ability at the game's start when playing Critical: Critical and to later installments/versions: ''EXP Zero''. Aside from bonus stats earned from boss fights to make it plausible, the most hardcore of players are given the opportunity to LowLevelRun the games on their hardest difficulties at ''Level 1''; by the end game, pretty much everything can kill you in one or two hits if you don't have certain abilities and the sheer ''skill'' to prevent it.
10th Nov '16 1:25:06 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has difficult bosses that can easily wipe out parties that lack proper resistance to their elemental and status attacks. Normally, this wouldn't be a problem by most [=RPG=] standards, except that the equipment needed to resist these attacks are usually {{Rare Random Drop}}s. The main characters can grind for passive abilities to make up for a lack of gear, but not the [[{{Mons}} familiars]]. Worse yet, familiars can't be revived in battle, meaning the main characters could be forced to fend for themselves against the bosses in the worst case scenario. And if the player wants to get the Brave Clear rewards, they'll have to beat the bosses at a low level, requiring them to be very selective when allocating skills, which can be difficult on a blind playthrough.

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* ''VideoGame/NocturneRebirth'' has difficult bosses that can easily wipe out parties that lack proper resistance to their elemental and status attacks. Normally, this wouldn't be a problem by most [=RPG=] standards, except that the equipment needed to resist these attacks are usually {{Rare Random Drop}}s. The While the main characters can grind for passive abilities to make up for a lack of gear, but not the [[{{Mons}} familiars]].familiars]] absolutely need gear to deal with anything they don't innately resist. Worse yet, familiars can't be revived in battle, meaning the main characters could be forced to fend for themselves against the bosses in the worst case scenario. And if the player wants to get the Brave Clear rewards, they'll have to beat the bosses at a low level, requiring them to be very selective when allocating skills, which can be difficult on a blind playthrough.
10th Nov '16 1:12:57 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has difficult bosses that can easily wipe out parties that lack proper resistance to their elemental and status attacks. Normally, this wouldn't be a problem by most [=RPG=] standards, except that the equipment needed to resist these attacks are usually {{Rare Random Drop}}s. The main characters can grind for passive abilities to make up for a lack of gear, but not the [[Mons familiars]]. Worse yet, familiars can't be revived in battle, meaning the main characters could be forced to fend for themselves against the bosses in the worst case scenario. And if the player wants to get the Brave Clear rewards, they'll have to beat the bosses at a low level, requiring them to be very selective when allocating skills.

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* ''VideoGame/NocturneRebirth'' has difficult bosses that can easily wipe out parties that lack proper resistance to their elemental and status attacks. Normally, this wouldn't be a problem by most [=RPG=] standards, except that the equipment needed to resist these attacks are usually {{Rare Random Drop}}s. The main characters can grind for passive abilities to make up for a lack of gear, but not the [[Mons [[{{Mons}} familiars]]. Worse yet, familiars can't be revived in battle, meaning the main characters could be forced to fend for themselves against the bosses in the worst case scenario. And if the player wants to get the Brave Clear rewards, they'll have to beat the bosses at a low level, requiring them to be very selective when allocating skills.skills, which can be difficult on a blind playthrough.
10th Nov '16 1:11:35 PM Bugfragged
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* ''VideoGame/NocturneRebirth'' has difficult bosses that can easily wipe out parties that lack proper resistance to their elemental and status attacks. Normally, this wouldn't be a problem by most [=RPG=] standards, except that the equipment needed to resist these attacks are usually {{Rare Random Drop}}s. The main characters can grind for passive abilities to make up for a lack of gear, but not the [[Mons familiars]]. Worse yet, familiars can't be revived in battle, meaning the main characters could be forced to fend for themselves against the bosses in the worst case scenario. And if the player wants to get the Brave Clear rewards, they'll have to beat the bosses at a low level, requiring them to be very selective when allocating skills.
21st Sep '16 4:56:27 PM nombretomado
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* ''BatenKaitos Origins'', a vicious example of a SequelDifficultySpike. It got rid of the FakeDifficulty that ''Eternal Wings'' suffered from, and replaced it with ''real'' difficulty. While it starts out reasonably challenging, the game quickly builds all three of your characters into DifficultButAwesome {{Glass Cannon}}s. Most enemies can cut through your health in just a couple turns, and bosses have specials that will utterly devastate your party. LevelGrinding and item farming won't help you here; skill, quick thinking, patience, and reflexes are what you'll need to get through. Fans have compared it to ShinMegamiTensei and ''VideoGame/DarkSouls'', and with good reason.

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* ''BatenKaitos Origins'', ''VideoGame/BatenKaitosOrigins'', a vicious example of a SequelDifficultySpike. It got rid of the FakeDifficulty that ''Eternal Wings'' suffered from, and replaced it with ''real'' difficulty. While it starts out reasonably challenging, the game quickly builds all three of your characters into DifficultButAwesome {{Glass Cannon}}s. Most enemies can cut through your health in just a couple turns, and bosses have specials that will utterly devastate your party. LevelGrinding and item farming won't help you here; skill, quick thinking, patience, and reflexes are what you'll need to get through. Fans have compared it to ShinMegamiTensei and ''VideoGame/DarkSouls'', and with good reason.
12th Sep '16 9:48:29 PM DastardlyDemolition
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* The ''VideoGame/FalloutNewVegas'' add-on ''Dead Money''. You're stripped of all items in your inventory when you begin the adventure, so you have to make do with what you can scrounge up. The entire location is filled with pockets of poisonous gas that erase big whacks of your health (even if you have the perk that makes you immune to regular poisons [[labelnote: About the poison]]The Cloud, the clouds of poison gas that inhabit the casino grounds, was made by the MadScientist group in Big Mountain to kill the Chinese and used the casino as a ''testing ground'' for it and the suits the Ghost People are stuck in[[/labelnote]]) and liberally salted with mines, frag grenades, and bear traps. [[PlayerCharacter The Courier]] has an ExplosiveLeash locked around their neck, which will go off if they get too near any radios or intercoms (some of which you can't turn off or even destroy) or if any of the NPC companions are knocked out at any time. And the only enemies around are DemonicSpiders that don't take extra damage from head shots, wield weapons that have a high chance of crippling a limb with each hit, and have a tendency to ''get back up after you kill them'' [[spoiler:Unless you chop them to bits or let Dog eat them]].

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* The ''VideoGame/FalloutNewVegas'' add-on ''Dead Money''. You're stripped of all items in your inventory when you begin the adventure, so you have to make do with what you can scrounge up. The entire location is filled with pockets of poisonous gas that erase big whacks of your health (even if you have the perk that makes you immune to regular poisons [[labelnote: About the poison]]The Cloud, the clouds of poison gas that inhabit the casino grounds, was made by the MadScientist group in Big Mountain to kill the Chinese and used the casino as a ''testing ground'' for it and the suits the Ghost People are stuck in[[/labelnote]]) in. It's no ordinary poison.[[/labelnote]]) and liberally salted with mines, frag grenades, and bear traps. [[PlayerCharacter The Courier]] has an ExplosiveLeash locked around their neck, which will go off if they get too near any radios or intercoms (some of which you can't turn off or even destroy) or if any of the NPC companions are knocked out at any time. And the only enemies around are DemonicSpiders that don't take extra damage from head shots, wield weapons that have a high chance of crippling a limb with each hit, and have a tendency to ''get back up after you kill them'' [[spoiler:Unless you chop them to bits or let Dog eat them]].
12th Sep '16 9:47:44 PM DastardlyDemolition
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** The original ''MegamiTensei'' deserves special mention for having its only HP-restoring items, Jewels, unavailable at item shops and only found by defeating a specific type of enemy (although luckily Jewels restore all of a character's HPs). Also there are demons who have a special attack that permanently reduces one of your protagonist's experience levels. H
* The ''VideoGame/FalloutNewVegas'' add-on ''Dead Money''. You're stripped of all items in your inventory when you begin the adventure, so you have to make do with what you can scrounge up. The entire location is filled with pockets of poisonous gas that erase big whacks of your health (even if you have the perk that makes you immune to regular poisons) and liberally salted with mines, frag grenades, and bear traps. [[PlayerCharacter The Courier]] has an ExplosiveLeash locked around their neck, which will go off if they get too near any radios or intercoms (some of which you can't turn off or even destroy) or if any of the NPC companions are knocked out at any time. And the only enemies around are DemonicSpiders that don't take extra damage from head shots, wield weapons that have a high chance of crippling a limb with each hit, and have a tendency to ''get back up after you kill them''.

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** The original ''MegamiTensei'' deserves special mention for having its only HP-restoring items, Jewels, unavailable at item shops and only found by defeating a specific type of enemy (although luckily Jewels restore all of a character's HPs). Also there are demons who have a special attack that permanently reduces one of your protagonist's experience levels. H\n
* The ''VideoGame/FalloutNewVegas'' add-on ''Dead Money''. You're stripped of all items in your inventory when you begin the adventure, so you have to make do with what you can scrounge up. The entire location is filled with pockets of poisonous gas that erase big whacks of your health (even if you have the perk that makes you immune to regular poisons) poisons [[labelnote: About the poison]]The Cloud, the clouds of poison gas that inhabit the casino grounds, was made by the MadScientist group in Big Mountain to kill the Chinese and used the casino as a ''testing ground'' for it and the suits the Ghost People are stuck in[[/labelnote]]) and liberally salted with mines, frag grenades, and bear traps. [[PlayerCharacter The Courier]] has an ExplosiveLeash locked around their neck, which will go off if they get too near any radios or intercoms (some of which you can't turn off or even destroy) or if any of the NPC companions are knocked out at any time. And the only enemies around are DemonicSpiders that don't take extra damage from head shots, wield weapons that have a high chance of crippling a limb with each hit, and have a tendency to ''get back up after you kill them''.them'' [[spoiler:Unless you chop them to bits or let Dog eat them]].
15th Aug '16 9:03:51 PM TotemicHero
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* ''VideoGame/AgeOfDecadence'' is insane. You aren't playing the average videogame superhero, no. Its TurnBasedCombat is always lethal. It takes SaveScumming to clear some fights, others are simply unwinnable. Even with a well-built character, you will die. Even the loading screens tell you so. Oh, and designing a good character is up to TrialAndErrorGameplay to figure out all the skillchecks you need to pass.

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* ''VideoGame/AgeOfDecadence'' ''VideoGame/TheAgeOfDecadence'' is insane. You aren't playing the average videogame superhero, no. Its TurnBasedCombat is always lethal. It takes SaveScumming to clear some fights, others are simply unwinnable. Even with a well-built character, you will die. Even the loading screens tell you so. Oh, and designing a good character is up to TrialAndErrorGameplay to figure out all the skillchecks you need to pass.
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