History NintendoHard / RoleplayingGames

14th Apr '16 2:40:17 PM Midna
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* The second half of MarioAndLuigiDreamTeam fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi game is by that point, but once you get to the Utilibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].

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* The second half of MarioAndLuigiDreamTeam fits this trope to a T. Early on, it's not much harder than a typical MarioAndLuigi game is by that point, but once you get to the Utilibed Ultibed quest, the game ramps it up into high gear. Especially the giant battles. The first two aren't horribly difficult, but starting with Earthwake, they WILL mop the floor with you if you don't have pixel-perfect timing. Plus some of the mini-games have a ScrappyMechanic similar to [[VideoGames/DonkeyKong64 Beaver Bother]].


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* Most of ''VideoGame/{{Undertale}}'' plays fair. Even the final boss of the Neutral route [[spoiler:(Flowey, who has not only taken over the game itself, but has transformed himself into a huge animutation-style monster through the power of the human [=SOULs=])]] isn't that tough once you have his attack patterns figured out. For Genocide route players, though, it's a different story. Most enemies, and even most bosses, die in one hit, but the two bosses exclusive to this path are incredibly unforgiving: [[spoiler:Undyne the Undying will wipe the floor with you, and Sans's attacks come so quickly and are so unpredictable that even an experienced player is guaranteed to, as he puts it, have a bad time.]]
2nd Feb '16 6:03:18 PM ShinobiWolf
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*** Mesmers can avert this with their Portal spell. By placing a portal at your feet just before attempting a difficult jump, you'll be able to zip right back should you fall, simply by placing another portal connecting to the first one. This tactic serves as a safety net of sorts. Needless to say, Mesmers are highly sought-after partners for difficult jump puzzles.
14th Jan '16 4:52:41 PM nombretomado
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** Enemies will murder your party outright when you encounter a new set. Either in sheer numbers (good luck with 6 death zombies) or because they have some powerful AOE spell that they can cast over and over, [[TheComputerIsACheatingBastard for free]].
** Encounters tend to happen every two steps, tops.
** No amount of LevelGrinding can save you... mostly because enemies give abysmally low amounts of experience points.
** Same with MoneyGrinding, for the same reason. It's a good thing SquareEnix decided to leave fortunes lying around though.
** Items you need also tend to be scarce, and they're ridiculously expensive.
** If you try to take advantage of known weaknesses (such as hitting Scarmiglione with Fire, which he is still weak to), the bosses will ''all'' counter with an extremely powerful attack that can outright kill most of your party.
** Thanks to New Game+, though, the game is only somewhat difficult the first time. It becomes laughably easy the second and third playthrough.

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** ** Enemies will murder your party outright when you encounter a new set. Either in sheer numbers (good luck with 6 death zombies) or because they have some powerful AOE spell that they can cast over and over, [[TheComputerIsACheatingBastard for free]].
** ** Encounters tend to happen every two steps, tops.
** ** No amount of LevelGrinding can save you... mostly because enemies give abysmally low amounts of experience points.
** ** Same with MoneyGrinding, for the same reason. It's a good thing SquareEnix Creator/SquareEnix decided to leave fortunes lying around though.
** ** Items you need also tend to be scarce, and they're ridiculously expensive.
** ** If you try to take advantage of known weaknesses (such as hitting Scarmiglione with Fire, which he is still weak to), the bosses will ''all'' counter with an extremely powerful attack that can outright kill most of your party.
** ** Thanks to New Game+, though, the game is only somewhat difficult the first time. It becomes laughably easy the second and third playthrough.
9th Jan '16 12:01:55 PM Bugfragged
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* ''Videogame/SeraphicBlue'' has almost every enemy be a DemonicSpider capable of outspeeding parties that aren't overspecialized in speed. And later bosses don't shy away from very cheap party wiping attacks, to the point where the the main character is given a party auto-life spell just to ensure the FinalBoss is remotely fair.
15th Dec '15 8:12:57 PM Discar
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* ''VideoGame/BravelyDefault'' is filled with dozens of {{Game Breaker}}s, some accessible from very early on. The game is well aware of this, [[EasyLevelsHardBosses which is why every single boss is fully capable of wiping out your party if you make the slightest mistake]]. Near the end of the game, ''they'' start using the game breakers on ''you''.
2nd Dec '15 7:59:34 AM GigaHand
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* ''VideoGame/{{Undertale}}'' has an [[spoiler:optional MarathonBoss]] that is much more difficult and unforgiving than any other in the game. In-universe, this is because [[spoiler:the boss knows you can reload your saves. Since they can't permanently kill you, they're trying to frustrate you into quitting the game for good.]]
29th Oct '15 7:49:58 AM EricNeoMatrix
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** ''VideoGame/DarkSoulsII'' is somewhat easier than the original on a first playthrough. Then NewGamePlus outdoes the first game ''[[OhCrap big time]]''. In addition, the ''Lost Crowns Trilogy'' DLC puts the vanilla game and the first ''VideoGame/DarkSouls'' to shame. The ''Scholar of the First Sin'' UpdatedRerelease takes this trope UpToEleven - for example, now there's a freaking Guardian Dragon (a late game boss fight/DegradedBoss) in one of the very first areas.
* ''VideoGame/{{Bloodborne}}'', from the [[SpiritualSuccessor same lineage]] as ''[[DemonsSouls Demon's Souls]]'' and ''VideoGame/DarkSouls'', is also actually somewhat easier than its parents (especially for seasoned ''Souls'' veterans) thanks to its faster-pace gameplay and healing system that rewards aggressive play, along with its addition of effective ranged weapons. [[RunningGag Guess what?]] It's ''still'' NintendoHard - especially once NewGamePlus comes around, which is so difficult that [[WordOfGod Hidetaka Miyazaki himself admitted]] that he could barely beat it.

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** * ''VideoGame/DarkSoulsII'' is somewhat easier than the original on a first playthrough. Then NewGamePlus outdoes the first game ''[[OhCrap big time]]''. In addition, the ''Lost Crowns Trilogy'' DLC puts the vanilla game and the first ''VideoGame/DarkSouls'' to shame. The ''Scholar of the First Sin'' UpdatedRerelease takes this trope UpToEleven - for example, now there's a freaking Guardian Dragon (a late game boss fight/DegradedBoss) in one of the very first areas.
* ''VideoGame/{{Bloodborne}}'', from the [[SpiritualSuccessor same lineage]] as ''[[DemonsSouls Demon's Souls]]'' and ''VideoGame/DarkSouls'', is also actually somewhat easier than its parents (especially for seasoned ''Souls'' veterans) thanks to its faster-pace gameplay and healing system that rewards aggressive play, along with its addition of effective ranged weapons. [[RunningGag Guess what?]] It's ''still'' NintendoHard - especially once NewGamePlus comes around, which is so difficult that [[WordOfGod Hidetaka Miyazaki himself admitted]] that he could barely beat it.
** It doesn't help that NewGamePlus adds some minor FakeDifficulty elements in the form of ''[[PaddedSumoGameplay freaking enormous]]'' health pools that turn every single enemy into damage sponges and every single boss into a tedious MarathonBoss, even with good gear.
29th Oct '15 7:44:25 AM EricNeoMatrix
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* ''VideoGame/{{Bloodborne}}'', from the [[SpiritualSuccessor same lineage]] as ''[[DemonsSouls Demon's Souls]]'' and ''VideoGame/DarkSouls'', is also actually somewhat easier than its parents (especially for seasoned ''Souls'' veterans) thanks to its faster-pace gameplay and healing system that rewards aggressive play, along with its addition of effective ranged weapons. And it's ''still'' NintendoHard - especially once NewGamePlus comes around, which is so difficult that [[WordOfGod Hidetaka Miyazaki himself admitted]] that he could barely beat it.

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* ''VideoGame/{{Bloodborne}}'', from the [[SpiritualSuccessor same lineage]] as ''[[DemonsSouls Demon's Souls]]'' and ''VideoGame/DarkSouls'', is also actually somewhat easier than its parents (especially for seasoned ''Souls'' veterans) thanks to its faster-pace gameplay and healing system that rewards aggressive play, along with its addition of effective ranged weapons. And it's [[RunningGag Guess what?]] It's ''still'' NintendoHard - especially once NewGamePlus comes around, which is so difficult that [[WordOfGod Hidetaka Miyazaki himself admitted]] that he could barely beat it.
23rd Oct '15 10:57:25 PM Dagny
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* ''VideoGame/{{Undertale}}'' has an [[spoiler:optional boss fight]] that is much more difficult and unforgiving than any other in the game. In-universe, this is because [[spoiler:the boss knows you can reload your saves. Since they can't permanently kill you, they're trying to frustrate you into quitting the game for good.]]

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* ''VideoGame/{{Undertale}}'' has an [[spoiler:optional boss fight]] MarathonBoss]] that is much more difficult and unforgiving than any other in the game. In-universe, this is because [[spoiler:the boss knows you can reload your saves. Since they can't permanently kill you, they're trying to frustrate you into quitting the game for good.]]
23rd Oct '15 10:48:34 PM Dagny
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* ''VideoGame/{{Undertale}}'' has an [[spoiler:optional boss fight]] that is much more difficult and unforgiving than any other in the game. In-universe, this is because [[spoiler:the boss knows you can reload your saves. Since they can't permanently kill you, they're trying to frustrate you into quitting the game for good.]]
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