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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* In the original version of ''White Day'' that came out in the early 2000s, the limited graphics actually heightened this, being relatively primitive and blocky in nature. There weren't too many ghosts, the bosses were much harder due to not really being explained in the story, [[UncannyValley and the characters looked a lot different than they do today.]] All of these factors would have added to the feeling of helplessness and confusion when experiencing ''White Day'' for the first time.

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* In the original version of ''White Day'' that came out in the early 2000s, the limited graphics actually heightened this, being relatively primitive and blocky in nature. There weren't too many ghosts, the bosses were much harder due to not really being explained in the story, [[UncannyValley and the characters looked a lot different than they do today.]] today. All of these factors would have added to the feeling of helplessness and confusion when experiencing ''White Day'' for the first time.
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* In the original version of ''White Day'' that came out in the early 2000s, the limited graphics actually heightened this, being relatively primitive and blocky in nature. There weren't too many ghosts, the bosses were much harder due to not really being explained in the story, [[https://static.wikia.nocookie.net/white-day-a-labryinth-named-school/images/4/4b/Bong-gu.jpg/revision/latest/scale-to-width-down/185?cb=20130107021152 and the characters looked a lot different than they do today.]] All of these factors would have added to the feeling of helplessness and confusion when experiencing ''White Day'' for the first time.

to:

* In the original version of ''White Day'' that came out in the early 2000s, the limited graphics actually heightened this, being relatively primitive and blocky in nature. There weren't too many ghosts, the bosses were much harder due to not really being explained in the story, [[https://static.wikia.nocookie.net/white-day-a-labryinth-named-school/images/4/4b/Bong-gu.jpg/revision/latest/scale-to-width-down/185?cb=20130107021152 [[UncannyValley and the characters looked a lot different than they do today.]] All of these factors would have added to the feeling of helplessness and confusion when experiencing ''White Day'' for the first time.
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Up To Eleven is a defunct trope


** It says a lot that [[UpToEleven the scariest enemies in a video game full of murderous spirits are the living, "normal" ones]]. They arguably could be viewed as the ''main threat,'' being the foes you encounter the most and actively trying to kill Hui-Min. Bong-Gu (the first encountered janitor) has a limp but Dal-Su doesn't, [[ImplacableMan meaning he's easily able to catch up to Hui-Min and beat him to death.]]

to:

** It says a lot that [[UpToEleven the scariest enemies in a video game full of murderous spirits are the living, "normal" ones]].ones. They arguably could be viewed as the ''main threat,'' being the foes you encounter the most and actively trying to kill Hui-Min. Bong-Gu (the first encountered janitor) has a limp but Dal-Su doesn't, [[ImplacableMan meaning he's easily able to catch up to Hui-Min and beat him to death.]]
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None


* In the original version of ''White Day'' that came out in the early 2000s, the limited graphics actually heightened this, being relatively primitive and blocky in nature. There weren't too many ghosts, the bosses were much harder due to not really being explained in the story, [[https://static.wikia.nocookie.net/white-day-a-labryinth-named-school/images/4/4b/Bong-gu.jpg/revision/latest/scale-to-width-down/185?cb=20130107021152 and the characters looked a lot more different than they do today.]] All of this would have added to the feeling of helplessness and confusion when experiencing ''White Day'' for the first time.

to:

* In the original version of ''White Day'' that came out in the early 2000s, the limited graphics actually heightened this, being relatively primitive and blocky in nature. There weren't too many ghosts, the bosses were much harder due to not really being explained in the story, [[https://static.wikia.nocookie.net/white-day-a-labryinth-named-school/images/4/4b/Bong-gu.jpg/revision/latest/scale-to-width-down/185?cb=20130107021152 and the characters looked a lot more different than they do today.]] All of this these factors would have added to the feeling of helplessness and confusion when experiencing ''White Day'' for the first time.

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** During the cutscene where you first encounter Bong-Gu, he [[JumpScare appears out of nowhere]] and [[DeathGlare gives Hui-Min a murderous look]] while going after him. The latter runs, visibly terrified until Hi-Jyeon pulls him into a room and teaches him how to avoid the janitors. If she hadn't coincidentally been hiding there to begin with, [[FridgeHorror he would have likely died early on, like the boy who gets caught by Dal-Su during the tutorial stage.]]

to:

** During the cutscene where you first encounter Bong-Gu, he [[JumpScare appears out of nowhere]] and [[DeathGlare gives Hui-Min a murderous look]] while going after him. The latter runs, visibly terrified until Hi-Jyeon Ji-Hyeon pulls him into a room and teaches him how to avoid the janitors. If she hadn't coincidentally been hiding there to begin with, [[FridgeHorror he would have likely died early on, like the boy who gets caught by Dal-Su during the tutorial stage.]]]]
*The general atmosphere of the game as a whole. When nothing is happening, the soft ambience and sound effects that play will likely leave the player in a state of paranoia, especially if they haven't saved yet and are just waiting for something to pop out and scare them. Apart from encountering three (very much alive) female students in cutscenes that are bound to serve as a reprieve, [[NothingIsScarier there's nothing to expect except for enemies, and complete silence... just silence.]]
*In the original version of ''White Day'' that came out in the early 2000s, the limited graphics actually heightened this, being relatively primitive and blocky in nature. There weren't too many ghosts, the bosses were much harder due to not really being explained in the story, [[https://static.wikia.nocookie.net/white-day-a-labryinth-named-school/images/4/4b/Bong-gu.jpg/revision/latest/scale-to-width-down/185?cb=20130107021152 and the characters looked a lot more different than they do today.]] All of this would have added to the feeling of helplessness and confusion when experiencing ''White Day'' for the first time.

Added: 465

Changed: 103

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* The fact that the game developers actually had to make patches people could download in order to make the game less scary because people were complaining that the game was ''too terrifying'' should probably tell you something. One particular example would be [[https://static.wikia.nocookie.net/white-day-a-labryinth-named-school/images/d/d5/Womancloset.png/revision/latest?cb=20130102184035 the face of the ghost that emerges from the walls early on]]. It can be very terrifying if you manage to get a glimpse of it in dim light.
* Many of the ghosts are this, especially the ones that can hurt Hui-Min. There's the floating head that makes the screen shake and giggles madly when it reaches you, an [[OurMermaidsAreDifferent undead mermaid]] who tries to drown the protagonist should he fall in her pool, a murderous headmistress [[RunsWithScissors wielding scissors,]] and a [[EtherealWhiteDress woman wearing a white shirt]] hanging from the ceiling, just to name a few.

to:

* The fact that the game developers actually had to make patches people could download in order to make the game less scary because people were complaining that the game was ''too terrifying'' should probably tell you something. One particular example would be [[https://static.[[http://vignette2.wikia.nocookie.net/white-day-a-labryinth-named-school/images/d/d5/Womancloset.png/revision/latest?cb=20130102184035 net/white-day-a-labryinth-named-school/images/3/3b/White_Day_Remake_-_Head_Demon_Head_Ghost_Lunch_Lady.gif/revision/latest?cb=20151204144454 the face of the ghost that emerges from the walls early on]]. It can be very terrifying if you manage to get a glimpse of it in dim light.
* Many of the ghosts are this, especially the ones that can hurt Hui-Min. There's the floating head that makes the screen shake and giggles madly when it reaches you, you (linked above), an [[OurMermaidsAreDifferent undead mermaid]] who tries to drown the protagonist should he fall in her pool, a murderous headmistress [[RunsWithScissors wielding scissors,]] and a [[EtherealWhiteDress woman wearing a white shirt]] hanging from the ceiling, just to name a few.



** It says a lot that [[UpToEleven the scariest enemies in a video game full of murderous spirits are the living, "normal" ones]]. They arguably could be viewed as the ''main threat,'' being the foes you encounter the most and actively trying to kill Hui-Min. Bong-Gu (the first encountered janitor) has a limp but Dal-Su doesn't, [[ImplacableMan meaning he's easily able to catch up to Hui-Min and beat him to death.]]

to:

** It says a lot that [[UpToEleven the scariest enemies in a video game full of murderous spirits are the living, "normal" ones]]. They arguably could be viewed as the ''main threat,'' being the foes you encounter the most and actively trying to kill Hui-Min. Bong-Gu (the first encountered janitor) has a limp but Dal-Su doesn't, [[ImplacableMan meaning he's easily able to catch up to Hui-Min and beat him to death.]]
**During the cutscene where you first encounter Bong-Gu, he [[JumpScare appears out of nowhere]] and [[DeathGlare gives Hui-Min a murderous look]] while going after him. The latter runs, visibly terrified until Hi-Jyeon pulls him into a room and teaches him how to avoid the janitors. If she hadn't coincidentally been hiding there to begin with, [[FridgeHorror he would have likely died early on, like the boy who gets caught by Dal-Su during the tutorial stage.
]]

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* The fact that the game developers actually had to make patches people could download, to make the game less scary, because people were complaining that the game was ''too terrifying'' should probably tell you something. One particular example would be [[https://static.wikia.nocookie.net/white-day-a-labryinth-named-school/images/d/d5/Womancloset.png/revision/latest?cb=20130102184035 the face of the ghost that emerges from the walls early on.]] It can be very terrifying if you manage to get a glimpse of it in dim light.

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\n''White Day: A Labyrinth Named School'' has not only gained a cult following among horror fans, it also earned a reputation for being one of the scariest horror games ever made long before the likes of ''VideoGame/AmnesiaTheDarkDescent'' and here are some reasons why.

'''WARNING: As per NightmareFuel guidelines, all spoilers are [[Administrivia/SpoilersOff UNMARKED]]! Administrivia/YouHaveBeenWarned!'''

* The fact that the game developers actually had to make patches people could download, download in order to make the game less scary, scary because people were complaining that the game was ''too terrifying'' should probably tell you something. One particular example would be [[https://static.wikia.nocookie.net/white-day-a-labryinth-named-school/images/d/d5/Womancloset.png/revision/latest?cb=20130102184035 the face of the ghost that emerges from the walls early on.]] on]]. It can be very terrifying if you manage to get a glimpse of it in dim light.



** [[spoiler: Though Na-Yeong [[DrivenToSuicide (said woman in white)]] is revealed to be [[GoodAllAlong good all along,]] guiding Hui-Min throughout the game even after her death.]]
* [[AxCrazy The janitors are possessed,]] causing them to become murderous and stalk the halls of the school at night, [[BatterUp weilding baseball bats that are used upon unsuspecting intruders-]] mainly [[WouldHurtAChild students.]]
** It says a lot that [[UpToEleven the scariest enemies in a video game full of murderous spirits are the living, "normal" ones.]] They arguably could be viewed as the ''main threat,'' being the foes you encounter the most and actively trying to kill Hui-Min. Bong-Gu (the first encountered janitor) has a limp but Dal-Su doesn't, [[ImplacableMan meaning he's easily able to catch up to Hui-Min and beat him to death.]]

to:

** [[spoiler: Though Na-Yeong [[DrivenToSuicide (said woman in white)]] is revealed to be [[GoodAllAlong good all along,]] guiding Hui-Min throughout the game even after her death.]]
death.
* [[AxCrazy The janitors are possessed,]] possessed]], causing them to become murderous and stalk the halls of the school at night, [[BatterUp weilding baseball bats that are used upon unsuspecting intruders-]] intruders]], mainly [[WouldHurtAChild students.]]
students]].
** It says a lot that [[UpToEleven the scariest enemies in a video game full of murderous spirits are the living, "normal" ones.]] ones]]. They arguably could be viewed as the ''main threat,'' being the foes you encounter the most and actively trying to kill Hui-Min. Bong-Gu (the first encountered janitor) has a limp but Dal-Su doesn't, [[ImplacableMan meaning he's easily able to catch up to Hui-Min and beat him to death.]]
Is there an issue? Send a MessageReason:
None


* Many of the ghosts are this, especially the ones that can hurt Hui-Min. There's the floating head that makes the screen shake and giggles madly when it reaches you, an [[OurMermaidsAreDifferent undead mermaid]] who tries to drown the protagonist should he fall in her pool, a murderous headmistress [[RunsWithScissors wielding scissors,]] and a [[WomanInWhite woman in white]] hanging from the ceiling, just to name a few.

to:

* Many of the ghosts are this, especially the ones that can hurt Hui-Min. There's the floating head that makes the screen shake and giggles madly when it reaches you, an [[OurMermaidsAreDifferent undead mermaid]] who tries to drown the protagonist should he fall in her pool, a murderous headmistress [[RunsWithScissors wielding scissors,]] and a [[WomanInWhite [[EtherealWhiteDress woman in white]] wearing a white shirt]] hanging from the ceiling, just to name a few.

Added: 625

Changed: 430

Is there an issue? Send a MessageReason:
None


* The fact that the game developers actually had to make patches people could download, to make the game less scary, because people were complaining that the game was ''too terrifying'' should probably tell you something. One particular example would be the face of the ghost that emerges from the walls early on. It can be very terrifying if you manage to get a glimpse of it in dim light.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/locker_ghost_9.jpg]]
[[caption-width-right:350:[[Literature/LittleRedRidingHood My, grandma, what big teeth you have!]]]]

* The fact that the game developers actually had to make patches people could download, to make the game less scary, because people were complaining that the game was ''too terrifying'' should probably tell you something. One particular example would be [[https://static.wikia.nocookie.net/white-day-a-labryinth-named-school/images/d/d5/Womancloset.png/revision/latest?cb=20130102184035 the face of the ghost that emerges from the walls early on. on.]] It can be very terrifying if you manage to get a glimpse of it in dim light.



** It says a lot that [[UpToEleven the scariest enemies in a video game full of murderous spirits are the living, "normal" ones.]] They arguably could be viewed as the ''main threat,'' being the foes you encounter the most and actively trying to kill Hui-Min. Bong-Gu (the first encountered janitor), has a limp, but Dal-Su doesn't, [[ImplacableMan meaning he's easily able to catch up to Hui-Min and beat him to death.]]

to:

** It says a lot that [[UpToEleven the scariest enemies in a video game full of murderous spirits are the living, "normal" ones.]] They arguably could be viewed as the ''main threat,'' being the foes you encounter the most and actively trying to kill Hui-Min. Bong-Gu (the first encountered janitor), janitor) has a limp, limp but Dal-Su doesn't, [[ImplacableMan meaning he's easily able to catch up to Hui-Min and beat him to death.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*The fact that the game developers actually had to make patches people could download, to make the game less scary, because people were complaining that the game was ''too terrifying'' should probably tell you something. One particular example would be the face of the ghost that emerges from the walls early on. It can be very terrifying if you manage to get a glimpse of it in dim light.
* Many of the ghosts are this, especially the ones that can hurt Hui-Min. There's the floating head that makes the screen shake and giggles madly when it reaches you, an [[OurMermaidsAreDifferent undead mermaid]] who tries to drown the protagonist should he fall in her pool, a murderous headmistress [[RunsWithScissors wielding scissors,]] and a [[WomanInWhite woman in white]] hanging from the ceiling, just to name a few.
** [[spoiler: Though Na-Yeong [[DrivenToSuicide (said woman in white)]] is revealed to be [[GoodAllAlong good all along,]] guiding Hui-Min throughout the game even after her death.]]
* [[AxCrazy The janitors are possessed,]] causing them to become murderous and stalk the halls of the school at night, [[BatterUp weilding baseball bats that are used upon unsuspecting intruders-]] mainly [[WouldHurtAChild students.]]
** It says a lot that [[UpToEleven the scariest enemies in a video game full of murderous spirits are the living, "normal" ones.]] They arguably could be viewed as the ''main threat,'' being the foes you encounter the most and actively trying to kill Hui-Min. Bong-Gu (the first encountered janitor), has a limp, but Dal-Su doesn't, [[ImplacableMan meaning he's easily able to catch up to Hui-Min and beat him to death.]]

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